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_Utilities.csproj
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_Utilities.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9D8AAB70-1302-465E-AC17-5AD525E3C4EE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Tahvohck_Mods</RootNamespace>
<AssemblyName>PBUtilities</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>G:\SteamLibrary\steamapps\common\Planetbase\Planetbase_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>G:\SteamLibrary\steamapps\common\Planetbase\Planetbase_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>G:\SteamLibrary\steamapps\common\Planetbase\Planetbase_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityModManager">
<HintPath>..\UnityModManager.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CameraManagerHelper.cs" />
<Compile Include="ComponentHelper.cs" />
<Compile Include="DebugRenderer.cs" />
<Compile Include="GameStateHelper.cs" />
<Compile Include="ModuleHelper.cs" />
<Compile Include="PlanetHelper.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\AssemblyVersions.cs">
<DependentUpon>AssemblyVersions.tt</DependentUpon>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="TahvUtil.cs" />
<None Include="Properties\Info.json">
<DependentUpon>Info.tt</DependentUpon>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="TahvUtilImported.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Properties\AssemblyVersions.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>AssemblyVersions.cs</LastGenOutput>
</Content>
<Content Include="Properties\Info.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>Info.json</LastGenOutput>
</Content>
<None Include="Properties\version.t4" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>powershell -noprofile "& '$(SolutionDir)PackFiles.ps1' -OutputDir '$(TargetDir)' -TargetFileName '$(TargetName)' -SolutionDir '$(SolutionDir)' -Project '$(ProjectName)' -BuildConfig '$(ConfigurationName)'"</PostBuildEvent>
</PropertyGroup>
</Project>