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GameStateHelper.cs
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GameStateHelper.cs
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using Planetbase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
namespace Tahvohck_Mods
{
using Module = Planetbase.Module;
public static class GameStateHelper
{
public static BindingFlags instanceFlags =
BindingFlags.Instance |
BindingFlags.NonPublic |
BindingFlags.Public;
/// <summary>
/// Created directly from GameStateGame.Mode. Direct casts are possible.
/// </summary>
public enum Mode
{
Idle,
PlacingModule,
EditingModule,
PlacingComponent,
CloseCamera,
NullState
}
/// <summary>
/// Get the game mode. Note that this is NOT the same enum as GameStateGame.Mode, although the
/// backing variables all match, so direct casts are possible.
/// </summary>
/// <param name="game"></param>
/// <returns></returns>
public static Mode CurrentState(this GameStateGame game)
{
if (game is null) {
return Mode.NullState;
}
Type GSGMode = game.GetType().GetNestedType("Mode", BindingFlags.NonPublic);
// This should work on both the Patched and non-patched version of the game,
// since we ask reflection for public and non public fields.
return (Mode)game.GetType()
.GetField("mMode", instanceFlags)
.GetValue(game);
}
/// <summary>
/// Get the active module, or null if game is null.
/// </summary>
/// <param name="game"></param>
/// <returns></returns>
public static Module GetActiveModule(this GameStateGame game)
{
if (game is null) {
return null;
}
return (Module)game.GetType()
.GetField("mActiveModule", instanceFlags)
.GetValue(game);
}
/// <summary>
/// Get mCurrentModuleSize, or zero if game is null.
/// </summary>
/// <param name="game"></param>
/// <returns></returns>
public static int GetActiveModuleSizeIndex(this GameStateGame game)
{
if (game is null) {
return 0;
}
return (int)game.GetType()
.GetField("mCurrentModuleSize", instanceFlags)
.GetValue(game);
}
}
}