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Every time i use a autosprite2 shader on a model or a patch, it breaks the geometry. It only works properly on brushes.
This issue might be exclusive to Quake 3 Arena, I'm not sure. Would really like to find out why it does that and if there is any way to fix it.
Every time i use a autosprite2 shader on a model or a patch, it breaks the geometry. It only works properly on brushes.
This issue might be exclusive to Quake 3 Arena, I'm not sure. Would really like to find out why it does that and if there is any way to fix it.
Some screenshots and videos here:
https://trello.com/c/dE2VV7Va/159-compile-a-working-autosprite2-model-for-quake-3-arena
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