OpenGL Renderer: Rework how the output framebuffers work. #648
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name: DeSmuME Interface (DLL/SO) | |
on: | |
- push | |
- pull_request | |
jobs: | |
build_linux: | |
runs-on: ubuntu-24.04 | |
name: Build Linux | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Install dependencies | |
run: sudo apt update && sudo apt install meson libsdl2-dev libpcap-dev | |
- name: Build - Meson | |
run: | | |
cd desmume/src/frontend/interface/ | |
meson build | |
- name: Build - ninja | |
run: ninja -C desmume/src/frontend/interface/build | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: linux | |
path: desmume/src/frontend/interface/build/libdesmume.so | |
build_macos: | |
runs-on: macos-14 | |
name: Build MacOS | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Install MacOS build deps | |
run: brew install coreutils sdl2 meson | |
- name: Build - Meson | |
run: | | |
cd desmume/src/frontend/interface/ | |
meson build | |
env: | |
CC: clang | |
CXX: clang++ | |
- name: Build - ninja | |
run: ninja -C desmume/src/frontend/interface/build | |
env: | |
CC: clang | |
CXX: clang++ | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: macos | |
path: desmume/src/frontend/interface/build/libdesmume.dylib | |
build_windows: | |
runs-on: windows-2022 | |
name: Build Windows | |
strategy: | |
fail-fast: false | |
matrix: | |
arch: [ 'x64', 'x86' ] | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Add msbuild to PATH | |
uses: microsoft/setup-msbuild@v2 | |
with: | |
msbuild-architecture: ${{ matrix.arch }} | |
- name: Build | |
run: | | |
cd desmume\src\frontend\interface\windows | |
MSBuild.exe DeSmuME_Interface.vcxproj /p:configuration="Release Fastbuild" /p:Platform=${{ matrix.arch }} | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: win-${{ matrix.arch }} | |
path: desmume/src/frontend/interface/windows/__bins/*.dll |