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Turn ends before action effects are actually set, thus enemy does not get effects applied before end of turn and has a chance to do an action before. This is caused because of quick fixing of OnEnd/BeginPerform(), OnEndPerform() gets called from parent before target action calls its ApplyEffectsTarget().
This is not a problem for self-effects, as ApplyEffectsSelf() is executed from root Action class before OnEndPerform(). Target actions add it after-wards though. Needs a bit of redesign, so assigning myself.
If player ship is destroyed it doesn't perform the action given to it that turn or the action isn't shown in log
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