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A LOT OF THE INFO HERE IS COPIED FROM THE APRIL 2021 SUPERSYMMETRY PDF
Custom biomes will be made with BiomeTweaker.
EV Tier (Moon & Asteroid Travel)
The Moon
Spawns custom lunar biomes
Peaceful but not hospitable environment, relatively rich in Helium-3, Aluminium, Iron, Magnesium, Tungsten and Titanium. Lava tubes should spawn as a geological feature and provide a good environment to build a permanent base.
Setting up a long-term Moon base would be required due to the useful resources present on the Moon. This would require setting up systems to generate electricity and harvest water & oxygen (or anything else needed) from the Moon to support any factories running there.
IV Progression (Interplanetary Travel)
Note: The solar system will include fictional and realistic elements. For example, Mars composition will be based off of its real life composition, with a few extra things sprinkled on top. The solar system will also have remnants of human civilization sprinkled all over the place, consistent with supersymmetry lore.
Spluff is an expert on planetary composition, ask him for more info later
Mercury
Spawns custom Mercury biomes
A small and metal rich planet very close to the Sun, hot during the day, cold during the night, a day here is equivalent to 176 Earth days, so these periods of cold and hot are very long, surviving here is difficult, but the metal richness makes it worth the effort.
Is extremely rich in iron sulfide, for players who want to get tons of iron from non-asteroid methods
Venus
Spawns custom Venus biomes
It’s Venus, it’s a literal hell, always incredibly hot, with a thick atmosphere made of mostly carbon
dioxide. I guess it makes sense to come here if you want to have a bad time.
MARTIAN SYSTEM
Mars
Spawns custom martian biomes
Necessary for progression, it’s the only planet in the Solar system with dilithium deposits, it’s not
hospitable but it also has no hostile lifeforms, ice can be mined as a source of water.
Martian soil is alkaline – contains chlorine and perchlorates, banded iron,
Martian underground contains hematite, olivine, basalt, feldspar and dilithium (required to progress)
Deimos
Phobos
ASTEROID BELT
Ceres
Ceres - Graphite
JUPITER SYSTEM
Europa
– ice crust, underground saltwater ocean, massive amounts of radiation
Ganymede
– massive oceans under surface, magnesium sulfate, sodium sulfate
Io
lava mining and strong geothermal energy production
volcanoes have salt, potassium, LOTS of sulfur and magnesium
massive amounts of radiation
SATURN SYSTEM
Titan
– ethane, propane and methane lakes, ice ores
Rhea
– Ice crust, LOTS of water ice
Iapetus
– Carbon related materials, water ice, hydrogen cyanide
Dione
– Ice crust of normal water AND salt water oceans
Tethys
– made entirely of water (99% water, make ice veins that give ridiculous amounts of water), with hematite dust on surface and ammonia ice
Enceladus
– ice crust of normal water AND salt water oceans, natural gas plumes, acetylene and formaldehyde
URANUS SYSTEM
Titania
first planet where taranium can be obtained
NEPTUNE SYSTEM
Triton
– nitrogen ice, ammonia ice, methanol ice
KUIPER BELT
Pluto
– Nitrogen, methane & tholin ice (lots of it)
Charon
Nitrogen, methane, water & tholin ice
Find other planets, maybe eris and makemake
OORT CLOUD
Comets containing alien organisms can be found here maybe
Solar system colonization logistics
"Yes finding ways to use local resources to their fullest potential should be a major part of the challenge" - Zalgo
It is important to note that by the time the player has to colonize the solar system, item, energy and fluid teleportation should NOT be unlocked. Megastructures such as railguns and space elevators may be used for limited transportation of resources and players. The player may also create multiple space stations orbiting separate planets to create some sort of network of factories across the solar system. This will lead to the creation of the dyson sphere. In a way this part of progression is similar to the "dyson sphere program" game.
Railguns, space elevators and similar structures may require special carbon allotropes for the strength required.
Players will also have to find ways to power their factories on planets, whether by geothermal energy, wind energy (some planets have ridiculous weather) and solar energy. Here are just a few examples. More will be added later:
Wind energy: Neodymium-iron-boron magnets for wind turbine generators on extremely windy planets
Geothermal energy
Burning of natural resources found on exoplanets
Solar energy
Resources from different planets can be used to support factories on other planets
Water from some Saturn moons does not have to be purified and can be used directly
Tholins from farther planets can be cryogenically separated into different basic compounds
Some distant planets surfaces contain tholins, which will be good sources of several organic compounds
There will also be a lot of naturally spawning infrastructure left behind by previous human civilizations, such as stargates (accessible in later tiers) and mining facilities.
Solar system colonization challenges
Each planet will have its own challenge, whether it’s radiation, acid rain, or extreme wind speeds. Maybe mobs as well. The space dimension will also have radiation.
Another major challenge is dealing with The Flesh.
LuV Tier (Interstellar travel)
Antimatter production is unlocked at this tier from particle accelerators, which can be used to fuel interstellar travel.
Creation of the warp core:
Change warp core block oredicts to require a more advanced block rather than just machine blocks and titanium blocks
Planned Planets:
Proxima Centauri System
Proxima B
Spawns custom biomes
The basic interstellar habitable planet, it has water but not a large amount of it, there aren’t oceans on this world, water is only found in ice and lakes, cloud formation is suppressed so rain is also rarer, the planet itself can support life but there isn’t any on it, the landscape is desolate and cold. The gravity is slightly stronger than on Earth.
Proxima C
Gas giant
Abydos system
Abydos
Spawns deserts, no mobs
First planet the player needs to explore for progressing, Naquadah can be mined from deposits here, other planets have them but the ore mined here is the first one which can be processed (the others require higher tiers). The planet doesn’t spawn hostile mobs but there are primitive dwellings (custom villages placed with recurrent complex), the biggest danger is the desert heat and the difficulty to find water, which is only available in underground pockets and deposits.
At position (0, 0) the Abydos pyramid can be found, inside there is the only Stargate in this system, once LuV tier is reached stargates can be powered even without a DHD, if the player has found one of the Earth gates it becomes possible to setup a fast way to travel between any two planets, as other systems are explored more gates can be found (only one per system), when the player becomes advanced enough crafting a Stargate also becomes possible.
Morbus System
Morbus
Spawns parasite infested biomes (and parasites)
This planet used to be a natural paradise, a superhabitable planet full of life, on this planet a particular form of life evolved, one with the ability to form symbiotic bonds with any other form of life, and which could extract nutrients from a large variety of sources. A scientist found this planet and this lifeform, he discovered it was so adptable that it could form symbiotic relationships with lifeforms not native to the planet, he started experimenting on it, hoping to find a use as a cure for many diseases, but he got greedy, he discovered that the lifeform could extract useful minerals from the environment, he hoped to use his genetic engineering skills to turn the symbiote into the perfect mining technology, which his people desperately needed. He was successfull in making the lifeform grow faster and in giving it the ability to isolate most known elements, but this also transformed the symbiote into an agressive and horrible parasite, which escaped the laboratory, killed the scientist, and consumed the planet. Now it is completely covered by the parasite biomass, the soil itself containing flesh, at coordinates (0, 0) the scientist lab can be found, remains of rockets andspaceships are also present on the surface, all that remains of those who didn’t listen to the warning found on Custos. The main danger on this planet are the parasites, they have a lot of health, the best weapon against them is fire. Water cannot be found on the planet, but it can be extracted from the fluids secreted by the fleshy soil, the planet has oxygen but the atmosphere also contains various organic compounds, a result of the transformation of the planet. The mineral deposits on the planet have been absorbed by the parasite to grow, as a result most ores are not generated here, however this place is particularly rich in Triniite, one of the few minerals the parasite hasn’t absorbed yet, as it is only found deeper underground, where the roots of the parasite haven’t reached yet.
Custos (moon of Morbus)
Spawns custom moon biomes, no mobs
Barren moon turned into a large system of observation outposts, military bases and laboratories, meant to study the parasite infested planet and to contain the spread of the creature. It has a structure with a buried stargate at (0, 0), however this gate doesn’t seem operational, it doesn’t have a DHD and isn’t the main gate of the system .Now everything is abandoned, but some security droids still patrol the empty structures. The efforts to contain the parasiste failed when the stargate on the planet Morbius, which had been buried by the lush vegetation of the planet, was uncovered by the parasite itself as it consumed the world, the gate on Custos was brought there to serve as a way to quickly travel between the moon and the main system of the civilisation which setup the whole operation, naively they tried to dial in to Custos before trying to dial out from Custos, without knowing about the gate on Morbus, which was the dominant gate of the system, the first to cross over were military leaders, who found themselves on Morbus, they fought the parasite and among to determine whether they should reopen the gate and escape back to their planet, risking an invasion by the parasite, or to commit suicide, leaving their planet safe, those with common sense managed to kill those who only thought about themselves, and made a suicide pact, however none of them was ready to die, as everyone suspected the others of not honouring the pact and escaping once everyone else was dead, they were attacked by the parasite again and in the confusion, one who had exactly that intention managed to dial the gate and escape to the homeworld, unfortunately he didn’t come back alone, and this incident ultimately caused the demise of the entire civilisation.
Krop Tor system
Krop tor
Spawns custom biomes
Barren planet orbiting very close to a black hole, there isn’t any life here, there couldn’t be, people go mad by looking at the black hole too long, when you are on Krop Tor you always feel like something is right behind you. The planet has intense volcanic activity, the magma here is rich in precious metals which can be extracted.
Calidi system
Calidi
Spawns custom biomes
Planet scorched by the O-class star incredibly high luminosity, it is tidally locked, solar power production here would be incredibly efficient, if the player can survive the heat, intense radiation, complete lack of water, air and food.
Wolf 359 System
Wolf 359 C
Spawns custom biomes, Spawns hostile androids and soldiers
A barren and relatively hot super earth, on the surface it is possible to find debris from crashed spaceships in quite large numbers. Some of these even managed to crash land and still have survivors, however those survivors are not at all friendly with the player. The smaller ships that crash landed are mostly intact and can be easily salvaged, however breaking the warp core without taking the proper precautions will result in a antimatter explosion.
Wolf 359 B
gas giant
Skaro system
Skaro
Spawns custom skaro biomes and wastelands, Spawns daleks
Irradiated planet, destroyed by a thousand years of war, everything on this planet is hostile, daleks are nearly indestructable and can kill most things in game with one shot. Water here is irradiated and needs to be purified before being drinkable. Dalek buildings spawn, frequently, they do contain good loot even for the lategame, but the creatures are difficult to kill without endgame weapons.
This is the only place where Dalekanium can be obtained.
Sigma Draconis A
Spawns a single custom biome, Doesn’t spawn mobs
This planet is not of natural origin, it was built by a race of great engineers, it is one massive computer, powered by fusion reactors within its core, this planet also has a relatively dense atomosphere of pure helium, possibly intended as a defense against meteorites, the larger ones which wouldn’t be blocked by the atmosphere were cleared by whoever built this planet, which is why this system doesn’t have asteroids. The outer layer of the surface is a heavy duty radiator, it’s very dark and reinforced, it function as both a cooling system and a support for any landing spacecraft. Under this layer there is a thick section of pipes and conduits, meant to move coolant from the inside of the planet to the radiators and back, bedrock here is replaced by a “regenerative hull plating” block, which is meant to be indestructible as it “heals” faster than the player can damage it. On the surface there are various structures scattered at regular intervals, mostly antennas and sensors, other structures include teleporter installations, meant to beam away the waste iron produced in the fusion reactors, and special unbreakable shafts bringing materials for maintenance to drone depots all over the planet, it is possible to build a special multiblock on top of this shaft to take it over and have the automated system send an endless supply of advanced materials and components, this however needs a difficult to obtain material to break open the shaft (possibly dalekanium).
The fusion reactors have been out of fuel for a very long time, only the basic self-maintenance systems are barely operational, running on the internal buffers of the planet, the civilisation that built it disappeared leaving only this planet behind. It uses technology equivalent to Cosmic, this civilisation wasn’t able to make the jump to Supra-Causal technology, so they tried building this thing to learn the great secrets of the universe, it still wasn’t enough.
HD 50281 System
HD 50281 B
Spawns one large city, Spawns androids and cybermen
The home system of the civilisation who first encountered the parasite, fully covered by urban construction, the only option left to fight the invasion for the survivors was to turn themselves into cybernetic creatures, the parasite can only attack organic matter afterall. They are not friendly towards the player, or towards any other form of life. Players who wish to cybernetically enhance themselves will find everything they need here, bypassing the need to setup large factories to produce the equipment and parts necessary for the operations. Since civilisation has mostly abandoned this planet in search of new ones the buildings are falling into a state of disrepair and there isn’t much left in terms of functioning infrastructure. The stargate used by the parasite to invade is located in an underground complex at coordinates (0, 0), the surface access shaft collapsed but the interior is mostly intact, and still infested by the parasite.
HD 50281 B-1
Spawns custom stripmined moon biomes, Spawns androids and cybermen
A moon that was stripmined for precious metals and dilithium in order to build starships, on the surface it is possible to find mining equipment, still guarded, but not functional, the civilisation which evolved here has almost completely abandoned the entire system, incluing this moon.
Two suns, an orange sky, red grass and silver trees, a near perfect world only reachable in the very
endgame.
Pazithi Gallifreya
Spawns custom pazithi gallifreya biomes
Very similar to Gallifrey, it has the highest concentration of Taranium in the universe, other precious resources can all be extracted here.
Other possible planets to add:
Exotic planets
There are discovered planets from real life that have special properties such as molten iron rain and massive amounts of diamonds, which can be exploited.
There will be planets with exotic species (nether warts, other stuff) on alien planets. Alien species may be collected to further the player’s genetic engineering progression. Make the planets not easy to explore though. Some of the planets will basically be risk of rain simulator.
Planet with ocean to height limit, contains elder guardians
Nether-like planet with nether life
End-like planet with ender life
Ice planets, desert planets, volcanic planets, and so on. Add some interesting planets that have extreme conditions
Naquadah processing starts at this tier.
ZPM Tier (Stargate and Xen)
Stargates and a Xen dimension are mentioned in the supersymmetry tech tree around this part. This would basically be limited intergalactic travel.
Whereas the milky way galaxy contains a mix of star trek, doctor who, and other human civilizations, different galaxies may be completely different.
The player may run into highly advanced alien civilizations spread throughout different galaxy. As with naquadah and taranium, new materials and elements could perhaps be obtained only on specific galaxies and alien planets, forcing the player to fight and colonize alien civilizations to take advantage of resources. Vibranium, orichalcum & azbantium may be new materials.
UV Tier (Intergalactic travel)
Systems farther away from the milky way may have more exotic alien life and more powerful alien civilizations. Basically take what was mentioned in ZPM tier and make it more challenging.
UIV Tier (Time travel)
Is relevant to supersymmetry due to the Last planet
The last planet, it exists at the end of the universe, it is cold and barren, now cooling down to the same temperature as the void itself, it probably orbits a black hole in a very large orbit. Nothing is alive here, it’s just cold and dark forever, there is no radiation, every radioactive isotope has decayed a long time ago, being in the far future this planet can only be reached via time travel. Having the capability to time travel to the past is also recommended before coming here, otherwise it would mean being stranded.
The last planet could be good for computing purposes. "However, on a timescale of 10^9 - 10^10 years, the cosmic microwave background radiation will be decreasing exponentially, which has been argued to eventually enable 10^30 as much computations per unit of energy. Important of this argument have been disputed."
UXV Tier (Multiversal travel)
May be related to "void travel" and "timeline hopping" mentioned in tech tree
Purpose of this would be to take advantage of differing laws of physics in other universes, to carry out processes that are otherwise impossible. Would require some advanced megastructures and processes to maintain an entire wormhole going to a different universe.
May be related to supersymmetry's "safe void dimension" in techtree
Purpose of this would be to create your own universe with desired laws of physics and universal properties. Would require some very complex megastructures and processes to maintain it, as maintaining a whole new universe should be a very challenging task. Would require support from a lot of other megastructures in previous tiers, ranging from information gatherers to wormhole producers to black hole computers.
The text was updated successfully, but these errors were encountered:
Summary
A LOT OF THE INFO HERE IS COPIED FROM THE APRIL 2021 SUPERSYMMETRY PDF
Custom biomes will be made with BiomeTweaker.
EV Tier (Moon & Asteroid Travel)
The Moon
IV Progression (Interplanetary Travel)
Note: The solar system will include fictional and realistic elements. For example, Mars composition will be based off of its real life composition, with a few extra things sprinkled on top. The solar system will also have remnants of human civilization sprinkled all over the place, consistent with supersymmetry lore.
Sources for further exploration:
Mercury
Venus
dioxide. I guess it makes sense to come here if you want to have a bad time.
MARTIAN SYSTEM
Mars
hospitable but it also has no hostile lifeforms, ice can be mined as a source of water.
Deimos
Phobos
ASTEROID BELT
Ceres
JUPITER SYSTEM
Europa
– ice crust, underground saltwater ocean, massive amounts of radiation
Callisto
– underground saltwater ocean, carbon dioxide, ammonia and sulfur dioxide ices
Ganymede
– massive oceans under surface, magnesium sulfate, sodium sulfate
Io
SATURN SYSTEM
Titan
– ethane, propane and methane lakes, ice ores
Rhea
– Ice crust, LOTS of water ice
Iapetus
– Carbon related materials, water ice, hydrogen cyanide
Dione
– Ice crust of normal water AND salt water oceans
Tethys
– made entirely of water (99% water, make ice veins that give ridiculous amounts of water), with hematite dust on surface and ammonia ice
Enceladus
– ice crust of normal water AND salt water oceans, natural gas plumes, acetylene and formaldehyde
URANUS SYSTEM
Titania
NEPTUNE SYSTEM
Triton
– nitrogen ice, ammonia ice, methanol ice
KUIPER BELT
Pluto
– Nitrogen, methane & tholin ice (lots of it)
Charon
Find other planets, maybe eris and makemake
OORT CLOUD
Comets containing alien organisms can be found here maybe
Solar system colonization logistics
"Yes finding ways to use local resources to their fullest potential should be a major part of the challenge" - Zalgo
It is important to note that by the time the player has to colonize the solar system, item, energy and fluid teleportation should NOT be unlocked. Megastructures such as railguns and space elevators may be used for limited transportation of resources and players. The player may also create multiple space stations orbiting separate planets to create some sort of network of factories across the solar system. This will lead to the creation of the dyson sphere. In a way this part of progression is similar to the "dyson sphere program" game.
Methods of transportation:
Players will also have to find ways to power their factories on planets, whether by geothermal energy, wind energy (some planets have ridiculous weather) and solar energy. Here are just a few examples. More will be added later:
Resources from different planets can be used to support factories on other planets
There will also be a lot of naturally spawning infrastructure left behind by previous human civilizations, such as stargates (accessible in later tiers) and mining facilities.
Solar system colonization challenges
Each planet will have its own challenge, whether it’s radiation, acid rain, or extreme wind speeds. Maybe mobs as well. The space dimension will also have radiation.
Another major challenge is dealing with The Flesh.
LuV Tier (Interstellar travel)
Antimatter production is unlocked at this tier from particle accelerators, which can be used to fuel interstellar travel.
Creation of the warp core:
Planned Planets:
Proxima Centauri System
Proxima B
Proxima C
Abydos system
Abydos
Morbus System
Morbus
Custos (moon of Morbus)
Krop Tor system
Krop tor
Calidi system
Calidi
Wolf 359 System
Wolf 359 C
Wolf 359 B
Skaro system
Skaro
Sigma Draconis A
HD 50281 System
HD 50281 B
HD 50281 B-1
Gallifrey system
Gallifrey
endgame.
Pazithi Gallifreya
Other possible planets to add:
Exotic planets
There will be planets with exotic species (nether warts, other stuff) on alien planets. Alien species may be collected to further the player’s genetic engineering progression. Make the planets not easy to explore though. Some of the planets will basically be risk of rain simulator.
Naquadah processing starts at this tier.
ZPM Tier (Stargate and Xen)
Stargates and a Xen dimension are mentioned in the supersymmetry tech tree around this part. This would basically be limited intergalactic travel.
Whereas the milky way galaxy contains a mix of star trek, doctor who, and other human civilizations, different galaxies may be completely different.
The player may run into highly advanced alien civilizations spread throughout different galaxy. As with naquadah and taranium, new materials and elements could perhaps be obtained only on specific galaxies and alien planets, forcing the player to fight and colonize alien civilizations to take advantage of resources. Vibranium, orichalcum & azbantium may be new materials.
UV Tier (Intergalactic travel)
Systems farther away from the milky way may have more exotic alien life and more powerful alien civilizations. Basically take what was mentioned in ZPM tier and make it more challenging.
UIV Tier (Time travel)
Is relevant to supersymmetry due to the Last planet
UXV Tier (Multiversal travel)
May be related to "void travel" and "timeline hopping" mentioned in tech tree
Purpose of this would be to take advantage of differing laws of physics in other universes, to carry out processes that are otherwise impossible. Would require some advanced megastructures and processes to maintain an entire wormhole going to a different universe.
OpV Progression (Creating alternate realities yourself)
May be related to supersymmetry's "safe void dimension" in techtree
Purpose of this would be to create your own universe with desired laws of physics and universal properties. Would require some very complex megastructures and processes to maintain it, as maintaining a whole new universe should be a very challenging task. Would require support from a lot of other megastructures in previous tiers, ranging from information gatherers to wormhole producers to black hole computers.
The text was updated successfully, but these errors were encountered: