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[Feature Request] Homebrew Tap #298

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PythonCoderAS opened this issue Jan 17, 2022 · 9 comments
Open

[Feature Request] Homebrew Tap #298

PythonCoderAS opened this issue Jan 17, 2022 · 9 comments
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enhancement New feature or request

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@PythonCoderAS
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STOP!! Before submitting this feature request, make sure you have filled out the information below and renamed the title of this issue (ex. [Feature Request] Please add 9ani.app to NineAnimator).

Is your feature request related to a problem? Please describe.
It's annoying having to manually update builds.

Describe the solution you'd like
Homebrew can be used to manage installation and upgrades.

Describe alternatives you've considered
N/A

Additional context
A new repo will have to be made.

@PythonCoderAS PythonCoderAS added the enhancement New feature or request label Jan 17, 2022
@PythonCoderAS
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I made my own tap at https://github.com/PythonCoderAS/homebrew-nineanimator. If you want I can transfer the repo to the organization.

@SuperMarcus
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This is an interesting idea that is worth exploring. We can potentially build a Github action to automate this process as well.

@PythonCoderAS
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There is a way to automatically bump versions with minimal effort. But it'll require renaming the versions to not include "Build" in any file names.

@RokeJulianLockhart
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RokeJulianLockhart commented Aug 26, 2022

Wouldn't this also allow installation onto Linux, too (and obviously *BSD)? I doubt that it would operate, but it'd be interesting.

@PythonCoderAS
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PythonCoderAS commented Aug 26, 2022 via email

@RokeJulianLockhart
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@PythonCoderAS, certain?

@PythonCoderAS
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PythonCoderAS commented Aug 27, 2022 via email

@PythonCoderAS
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Irregardless of whatever or not Swift runs on Linux, I am 100% certain NineAnimator uses MacOS/iOS-only frameworks.

@SuperMarcus
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SuperMarcus commented Aug 27, 2022

Irregardless of whatever or not Swift runs on Linux, I am 100% certain NineAnimator uses MacOS/iOS-only frameworks.

@PythonCoderAS is correct. This project currently uses UIKit, which is proprietary to Apple and only works on iOS (and macOS via macCatalyst) even though Swift can target non-Apple platforms. I know Homebrew has a Linux distribution, regardless, it is a package manager and doesn't care about the platforms that the package supports. If we are to make an official homebrew tap, then it will only contain packages for macOS.

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