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Hide and seek - Indicator for unusable vents #134

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Alexejhero opened this issue Feb 11, 2024 · 6 comments
Open

Hide and seek - Indicator for unusable vents #134

Alexejhero opened this issue Feb 11, 2024 · 6 comments
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enhancement New feature or request

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@Alexejhero
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The central and admin vents are disabled on hide and seek, it would be cool if we could add something there like a wet floor sign or some tape or something to show that they are unusable.

@Alexejhero Alexejhero converted this from a draft issue Feb 11, 2024
@Alexejhero Alexejhero added the enhancement New feature or request label Feb 11, 2024
@Kakshii
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Kakshii commented Mar 7, 2024

you could crumple the vent like admin's exit or put like a welder or something there
or you could just have some rubble on top of the vent (doesn't really make much sense """lore""" wise but seems like a better indicator)

@Alexejhero
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I was thinking something like this for the admin vent

and something like this for the central vents

@Kakshii
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Kakshii commented Mar 7, 2024

yea those look good, there might be some sort of safety barricade in vanilla if you can't get the wet floor sign or caution tape to look right

edit: I looked around the maps and there didn't seem to be anything noteworthy other than the vent in electrical on Polus and some broken railings scattered around The Fungle

AmongUsafk added a commit to AmongUsafk/Submerged that referenced this issue May 18, 2024
Related to SubmergedAmongUs#134

Implements visual indicators for unusable vents in hide and seek mode.
- Adds logic to display a wet floor sign at the admin vent and caution tape at central vents during hide and seek mode.
- Ensures these indicators are only visible in hide and seek mode to maintain gameplay clarity without affecting other modes.
- Utilizes the `LogicUsablesHnS` class to check if a vent is usable by a player, and if not, changes the sprite to the appropriate indicator based on the vent's ID.
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Labels
enhancement New feature or request
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