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feels like drain makes sense. Have to set all drained items to None and probably only return the Entitys. So probably a bunch of removes with the change would do it simply enough.
we can easily return the entity from remove. it's already a take, so we just remove the semicolon and add the return value.
I'd like to be able to easily despawn all the tiles in a tilemap without putting them in a Bevy hierarchy.
Also, it would be nice if
remove
returned the removed entity, if there was one.The text was updated successfully, but these errors were encountered: