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TIL we possibly should be using an ifdef for the webgl2 padding here:
struct PostProcessSettings { intensity: f32, #ifdef SIXTEEN_BYTE_ALIGNMENT // WebGL2 structs must be 16 byte aligned. _webgl2_padding: vec3<f32> #endif }
struct PostProcessSettings { intensity: f32, // WebGL2 structs must be 16 byte aligned. #[cfg(feature = "webgl2")] _webgl2_padding: Vec3, }
bevy discord link to conversation
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TIL we possibly should be using an ifdef for the webgl2 padding here:
bevy discord link to conversation
The text was updated successfully, but these errors were encountered: