diff --git a/assets/game/logo.icns b/assets/game/logo.icns new file mode 100644 index 0000000..049eeac Binary files /dev/null and b/assets/game/logo.icns differ diff --git a/assets/game/logo.ico b/assets/game/logo.ico new file mode 100644 index 0000000..9b50dd2 Binary files /dev/null and b/assets/game/logo.ico differ diff --git a/assets/game/logo.png b/assets/game/logo.png new file mode 100644 index 0000000..ea7bba5 Binary files /dev/null and b/assets/game/logo.png differ diff --git a/assets/game/sn_icon.png.import b/assets/game/logo.png.import similarity index 69% rename from assets/game/sn_icon.png.import rename to assets/game/logo.png.import index 877085a..30cee43 100644 --- a/assets/game/sn_icon.png.import +++ b/assets/game/logo.png.import @@ -2,16 +2,16 @@ importer="texture" type="CompressedTexture2D" -uid="uid://db32pdxt8csky" -path="res://.godot/imported/sn_icon.png-c3630ed796cd0e9e37828c1951b7dec3.ctex" +uid="uid://rvai6glyitwe" +path="res://.godot/imported/logo.png-e2449688da2a22f76cedd111009401c7.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/game/sn_icon.png" -dest_files=["res://.godot/imported/sn_icon.png-c3630ed796cd0e9e37828c1951b7dec3.ctex"] +source_file="res://assets/game/logo.png" +dest_files=["res://.godot/imported/logo.png-e2449688da2a22f76cedd111009401c7.ctex"] [params] diff --git a/assets/game/sn_icon.icns b/assets/game/sn_icon.icns deleted file mode 100644 index 55e527e..0000000 Binary files a/assets/game/sn_icon.icns and /dev/null differ diff --git a/assets/game/sn_icon.ico b/assets/game/sn_icon.ico deleted file mode 100644 index eec763f..0000000 Binary files a/assets/game/sn_icon.ico and /dev/null differ diff --git a/assets/game/sn_icon.png b/assets/game/sn_icon.png deleted file mode 100644 index bd5fafe..0000000 Binary files a/assets/game/sn_icon.png and /dev/null differ diff --git a/project.godot b/project.godot index 544e25b..7051ee1 100644 --- a/project.godot +++ b/project.godot @@ -11,13 +11,13 @@ config_version=5 [application] config/name="Star Knight" -config/version="0.1.0s" +config/version="0.1.0" run/main_scene="res://scenes/Game.tscn" config/features=PackedStringArray("4.2", "Forward Plus") boot_splash/fullsize=false -config/icon="res://assets/game/sn_icon.png" -config/macos_native_icon="res://assets/game/sn_icon.icns" -config/windows_native_icon="res://assets/game/sn_icon.ico" +config/icon="res://assets/game/logo.png" +config/macos_native_icon="res://assets/game/logo.icns" +config/windows_native_icon="res://assets/game/logo.ico" [autoload]