diff --git a/spongeapi/13.0.0-SNAPSHOT/index-all.html b/spongeapi/13.0.0-SNAPSHOT/index-all.html index e4623c6c6..d4d705df7 100644 --- a/spongeapi/13.0.0-SNAPSHOT/index-all.html +++ b/spongeapi/13.0.0-SNAPSHOT/index-all.html @@ -19695,6 +19695,10 @@

F

 
FROG_SPAWN_EGG - Static variable in class org.spongepowered.api.item.ItemTypes
 
+
FROG_TYPE - Static variable in class org.spongepowered.api.data.Keys
+
+
The type of a Frog.
+
FROG_TYPE - Static variable in class org.spongepowered.api.registry.RegistryTypes
 
FROGS_SPAWNABLE_ON - Static variable in class org.spongepowered.api.tag.BlockTypeTags
diff --git a/spongeapi/13.0.0-SNAPSHOT/member-search-index.js b/spongeapi/13.0.0-SNAPSHOT/member-search-index.js index b2d4b3796..997cb1ec0 100644 --- a/spongeapi/13.0.0-SNAPSHOT/member-search-index.js +++ b/spongeapi/13.0.0-SNAPSHOT/member-search-index.js @@ -1 +1 @@ -memberSearchIndex = 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ools","l":"BASTION_TREASURE_ROOFS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_TREASURE_STAIRS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_TREASURE_WALLS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_TREASURE_WALLS_BOTTOM"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_TREASURE_WALLS_MID"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_TREASURE_WALLS_OUTER"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_TREASURE_WALLS_TOP"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_CENTER_PIECES"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_EDGE_WALL_UNITS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_EDGES"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_FILLERS_STAGE_0"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_LARGE_RAMPARTS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_PATHWAYS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_RAMPART_PLATES"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_RAMPARTS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_STAGES_ROT_STAGE_1"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_STAGES_STAGE_0"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_STAGES_STAGE_1"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_STAGES_STAGE_2"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_STAGES_STAGE_3"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_WALL_UNITS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_WALLS_WALL_BASES"},{"p":"org.spongepowered.api.entity","c":"EntityTypes","l":"BAT"},{"p":"org.spongepowered.api.item","c":"ItemTypes","l":"BAT_SPAWN_EGG"},{"p":"org.spongepowered.api.tag","c":"BlockTypeTags","l":"BATS_SPAWNABLE_ON"},{"p":"org.spongepowered.api.world.biome","c":"Biomes","l":"BEACH"},{"p":"org.spongepowered.api.block","c":"BlockTypes","l":"BEACON"},{"p":"org.spongepowered.api.block.entity","c":"BlockEntityTypes","l":"BEACON"},{"p":"org.spongepowered.api.item.inventory","c":"ContainerTypes","l":"BEACON"},{"p":"org.spongepowered.api.item","c":"ItemTypes","l":"BEACON"},{"p":"org.spongepowered.api.tag","c":"BlockTypeTags","l":"BEACON_BASE_BLOCKS"},{"p":"org.spongepowered.api.tag","c":"ItemTypeTags","l":"BEACON_PAYMENT_ITEMS"},{"p":"org.spongepowered.api.data","c":"Keys","l":"BEAM_TARGET_ENTITY"},{"p":"org.spongepowered.api.entity.explosive","c":"EndCrystal","l":"beamTarget()"},{"p":"org.spongepowered.api.entity.living.monster.guardian","c":"Guardian","l":"beamTarget()"},{"p":"org.spongepowered.api.block.entity","c":"BlockEntityTypes","l":"BED"},{"p":"org.spongepowered.api.data","c":"BlockStateKeys","l":"BED_PART"},{"p":"org.spongepowered.api.event.action","c":"SleepingEvent","l":"bed()"},{"p":"org.spongepowered.api.block","c":"BlockTypes","l":"BEDROCK"},{"p":"org.spongepowered.api.item","c":"ItemTypes","l":"BEDROCK"},{"p":"org.spongepowered.api.tag","c":"BlockTypeTags","l":"BEDS"},{"p":"org.spongepowered.api.tag","c":"ItemTypeTags","l":"BEDS"},{"p":"org.spongepowered.api.data","c":"Keys","l":"BEDS_USABLE"},{"p":"org.spongepowered.api.world","c":"WorldTypeDataFetcher","l":"bedsUsable()"},{"p":"org.spongepowered.api.entity","c":"EntityTypes","l":"BEE"},{"p":"org.spongepowered.api.tag","c":"ItemTypeTags","l":"BEE_FOOD"},{"p":"org.spongepowered.api.tag","c":"BlockTypeTags","l":"BEE_GROWABLES"},{"p":"org.spongepowered.api.block","c":"BlockTypes","l":"BEE_NEST"},{"p":"org.spongepowered.api.item","c":"ItemTypes","l":"BEE_NEST"},{"p":"org.spongepowered.api.advancement.criteria.trigger","c":"Triggers","l":"BEE_NEST_DESTROYED"},{"p":"org.spongepowered.api.item","c":"ItemTypes","l":"BEE_SPAWN_EGG"},{"p":"org.spongepowered.api.item","c":"ItemTypes","l":"BEEF"},{"p":"org.spongepowered.api.block","c":"BlockTypes","l":"BEEHIVE"},{"p":"org.spongepowered.api.block.entity","c":"BlockEntityTypes","l":"BEEHIVE"},{"p":"org.spongepowered.api.item","c":"ItemTypes","l":"BEEHIVE"},{"p":"org.spongepowered.api.tag","c":"EntityTypeTags","l":"BEEHIVE_INHABITORS"},{"p":"org.spongepowered.api.tag","c":"BlockTypeTags","l":"BEEHIVES"}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ools","l":"BASTION_TREASURE_ROOFS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_TREASURE_STAIRS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_TREASURE_WALLS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_TREASURE_WALLS_BOTTOM"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_TREASURE_WALLS_MID"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_TREASURE_WALLS_OUTER"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_TREASURE_WALLS_TOP"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_CENTER_PIECES"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_EDGE_WALL_UNITS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_EDGES"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_FILLERS_STAGE_0"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_LARGE_RAMPARTS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_PATHWAYS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_RAMPART_PLATES"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_RAMPARTS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_STAGES_ROT_STAGE_1"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_STAGES_STAGE_0"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_STAGES_STAGE_1"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_STAGES_STAGE_2"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_STAGES_STAGE_3"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_WALL_UNITS"},{"p":"org.spongepowered.api.world.generation.structure.jigsaw","c":"JigsawPools","l":"BASTION_UNITS_WALLS_WALL_BASES"},{"p":"org.spongepowered.api.entity","c":"EntityTypes","l":"BAT"},{"p":"org.spongepowered.api.item","c":"ItemTypes","l":"BAT_SPAWN_EGG"},{"p":"org.spongepowered.api.tag","c":"BlockTypeTags","l":"BATS_SPAWNABLE_ON"},{"p":"org.spongepowered.api.world.biome","c":"Biomes","l":"BEACH"},{"p":"org.spongepowered.api.block","c":"BlockTypes","l":"BEACON"},{"p":"org.spongepowered.api.block.entity","c":"BlockEntityTypes","l":"BEACON"},{"p":"org.spongepowered.api.item.inventory","c":"ContainerTypes","l":"BEACON"},{"p":"org.spongepowered.api.item","c":"ItemTypes","l":"BEACON"},{"p":"org.spongepowered.api.tag","c":"BlockTypeTags","l":"BEACON_BASE_BLOCKS"},{"p":"org.spongepowered.api.tag","c":"ItemTypeTags","l":"BEACON_PAYMENT_ITEMS"},{"p":"org.spongepowered.api.data","c":"Keys","l":"BEAM_TARGET_ENTITY"},{"p":"org.spongepowered.api.entity.explosive","c":"EndCrystal","l":"beamTarget()"},{"p":"org.spongepowered.api.entity.living.monster.guardian","c":"Guardian","l":"beamTarget()"},{"p":"org.spongepowered.api.block.entity","c":"BlockEntityTypes","l":"BED"},{"p":"org.spongepowered.api.data","c":"BlockStateKeys","l":"BED_PART"},{"p":"org.spongepowered.api.event.action","c":"SleepingEvent","l":"bed()"},{"p":"org.spongepowered.api.block","c":"BlockTypes","l":"BEDROCK"},{"p":"org.spongepowered.api.item","c":"ItemTypes","l":"BEDROCK"},{"p":"org.spongepowered.api.tag","c":"BlockTypeTags","l":"BEDS"},{"p":"org.spongepowered.api.tag","c":"ItemTypeTags","l":"BEDS"},{"p":"org.spongepowered.api.data","c":"Keys","l":"BEDS_USABLE"},{"p":"org.spongepowered.api.world","c":"WorldTypeDataFetcher","l":"bedsUsable()"},{"p":"org.spongepowered.api.entity","c":"EntityTypes","l":"BEE"},{"p":"org.spongepowered.api.tag","c":"ItemTypeTags","l":"BEE_FOOD"},{"p":"org.spongepowered.api.tag","c":"BlockTypeTags","l":"BEE_GROWABLES"},{"p":"org.spongepowered.api.block","c":"BlockTypes","l":"BEE_NEST"},{"p":"org.spongepowered.api.item","c":"ItemTypes","l":"BEE_NEST"},{"p":"org.spongepowered.api.advancement.criteria.trigger","c":"Triggers","l":"BEE_NEST_DESTROYED"},{"p":"org.spongepowered.api.item","c":"ItemTypes","l":"BEE_SPAWN_EGG"},{"p":"org.spongepowered.api.item","c":"ItemTypes","l":"BEEF"},{"p":"org.spongepowered.api.block","c":"BlockTypes","l":"BEEHIVE"},{"p":"org.spongepowered.api.block.entity","c":"BlockEntityTypes","l":"BEEHIVE"},{"p":"org.spongepowered.api.item","c":"ItemTypes","l":"BEEHIVE"},{"p":"org.spongepowered.api.tag","c":"EntityTypeTags","l":"BEEHIVE_INHABITORS"},{"p":"org.spongepowered.api.tag","c":"BlockTypeTags","l":"BEEHIVES"}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\ No newline at end of file diff --git a/spongeapi/13.0.0-SNAPSHOT/org/spongepowered/api/data/Keys.html b/spongeapi/13.0.0-SNAPSHOT/org/spongepowered/api/data/Keys.html index 679ab1a0d..a72dc8740 100644 --- a/spongeapi/13.0.0-SNAPSHOT/org/spongepowered/api/data/Keys.html +++ b/spongeapi/13.0.0-SNAPSHOT/org/spongepowered/api/data/Keys.html @@ -808,1948 +808,1953 @@

Field Summary

The type of a Fox.
-
static final Key<Value<Ticks>>
- +
static final Key<Value<FrogType>>
+
-
The time (in ticks) an Entity is frozen.
+
The type of a Frog.
-
static final Key<Value<Integer>>
- +
static final Key<Value<Ticks>>
+
-
Represents the Key for the amount of fuel left in a BrewingStand or FurnaceBlockEntity or FurnaceMinecart
+
The time (in ticks) an Entity is frozen.
-
static final Key<Value<Ticks>>
- +
static final Key<Value<Integer>>
+
-
The time (in ticks) a FusedExplosive's fuse will burn before the explosion.
+
Represents the Key for the amount of fuel left in a BrewingStand or FurnaceBlockEntity or FurnaceMinecart
-
static final Key<Value<GameMode>>
- +
static final Key<Value<Ticks>>
+
- +
The time (in ticks) a FusedExplosive's fuse will burn before the explosion.
-
static final Key<Value<GameProfile>>
- +
static final Key<Value<GameMode>>
+ +
static final Key<Value<GameProfile>>
+ + -
static final Key<Value<Integer>>
- -
+
static final Key<Value<Integer>>
+ +
The generation of a ItemTypes.WRITTEN_BOOK ItemStack.
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Whether a Sign.SignText has glowing text (from dying with ItemTypes.GLOW_INK_SAC).
-
static final Key<Value<Color>>
- -
-
The color override for grass in a Biome.
-
- - +
static final Key<Value<Color>>
+
-
The grass color modifier in a Biome.
+
The color override for grass in a Biome.
-
static final Key<Value<Integer>>
- + +
-
The "growth stage" state of a BlockState.
+
The grass color modifier in a Biome.
-
static final Key<Value<Boolean>>
- +
static final Key<Value<Integer>>
+
-
Whether world of a WorldTemplate or WorldProperties is in hardcore mode.
+
The "growth stage" state of a BlockState.
static final Key<Value<Boolean>>
- +
-
Whether an ArmorStand's arms are visible.
+
Whether world of a WorldTemplate or WorldProperties is in hardcore mode.
static final Key<Value<Boolean>>
- +
-
Whether an ArmorStand has a visible base plate.
+
Whether an ArmorStand's arms are visible.
static final Key<Value<Boolean>>
- +
-
Whether a BlockTypes.CAVE_VINES or - BlockTypes.CAVE_VINES_PLANT has glow berries.
+
Whether an ArmorStand has a visible base plate.
static final Key<Value<Boolean>>
- +
-
Whether a WorldType generates a world with a ceiling at some - pre-determined y value composed of BlockTypes.BEDROCK.
+
Whether a BlockTypes.CAVE_VINES or + BlockTypes.CAVE_VINES_PLANT has glow berries.
static final Key<Value<Boolean>>
- +
-
Whether a PackHorse has a chest.
+
Whether a WorldType generates a world with a ceiling at some + pre-determined y value composed of BlockTypes.BEDROCK.
static final Key<Value<Boolean>>
- +
-
Whether the TextDisplay has a default background.
+
Whether a PackHorse has a chest.
static final Key<Value<Boolean>>
- +
-
Whether a Turtle currently has an egg.
+
Whether the TextDisplay has a default background.
static final Key<Value<Boolean>>
- +
-
Whether a Dolphin has a fish.
+
Whether a Turtle currently has an egg.
static final Key<Value<Boolean>>
- +
-
Whether an ArmorStand is a "marker" stand.
+
Whether a Dolphin has a fish.
static final Key<Value<Boolean>>
- +
-
Whether a giant mushroom BlockState has pores on the Direction.DOWN direction.
+
Whether an ArmorStand is a "marker" stand.
static final Key<Value<Boolean>>
- +
-
Whether a giant mushroom BlockState has pores on the Direction.EAST direction.
+
Whether a giant mushroom BlockState has pores on the Direction.DOWN direction.
static final Key<Value<Boolean>>
- +
-
Whether a giant mushroom BlockState has pores on the Direction.NORTH direction.
+
Whether a giant mushroom BlockState has pores on the Direction.EAST direction.
static final Key<Value<Boolean>>
- +
-
Whether a giant mushroom BlockState has pores on the Direction.SOUTH direction.
+
Whether a giant mushroom BlockState has pores on the Direction.NORTH direction.
static final Key<Value<Boolean>>
- +
-
Whether a giant mushroom BlockState has pores on the Direction.UP direction.
+
Whether a giant mushroom BlockState has pores on the Direction.SOUTH direction.
static final Key<Value<Boolean>>
- +
-
Whether a giant mushroom BlockState has pores on the Direction.WEST direction.
+
Whether a giant mushroom BlockState has pores on the Direction.UP direction.
static final Key<Value<Boolean>>
- +
-
Whether a Biome has Precipitation.
+
Whether a giant mushroom BlockState has pores on the Direction.WEST direction.
static final Key<Value<Boolean>>
- +
-
Whether a WorldType allows raids to spawn.
+
Whether a Biome has Precipitation.
static final Key<Value<Boolean>>
- +
-
Whether the world of a WorldType will have global lighting, used - in game mechanics such as Entity spawning.
+
Whether a WorldType allows raids to spawn.
static final Key<Value<Boolean>>
- +
-
Whether the TextDisplay has a shadow.
+
Whether the world of a WorldType will have global lighting, used + in game mechanics such as Entity spawning.
static final Key<Value<Boolean>>
- +
-
Whether a server player has viewed the credits.
+
Whether the TextDisplay has a shadow.
-
static final Key<Value<Vector3d>>
- +
static final Key<Value<Boolean>>
+
-
The rotation of a Living's or ArmorStand's head.
+
Whether a server player has viewed the credits.
-
static final Key<Value<EndCrystal>>
- +
static final Key<Value<Vector3d>>
+
-
The EndCrystal currently healing an EnderDragon.
+
The rotation of a Living's or ArmorStand's head.
-
static final Key<Value<Double>>
- +
static final Key<Value<EndCrystal>>
+
-
A Living's or EndCrystal's current health.
+
The EndCrystal currently healing an EnderDragon.
static final Key<Value<Double>>
- +
-
The value a ServerPlayers max-health (excluding absorption) in the GUI will scale to.
+
A Living's or EndCrystal's current health.
static final Key<Value<Double>>
- +
-
The height of the physical form of an Entity.
+
The value a ServerPlayers max-health (excluding absorption) in the GUI will scale to.
-
static final Key<Value<ItemType>>
- +
static final Key<Value<Double>>
+
-
The ItemType a BlockState represents.
+
The height of the physical form of an Entity.
-
static final Key<Value<PandaGene>>
- +
static final Key<Value<ItemType>>
+
-
The hidden gene of a Panda.
+
The ItemType a BlockState represents.
-
static final Key<Value<Boolean>>
- +
static final Key<Value<PandaGene>>
+
-
Whether the attributes of an ItemStack are hidden.
+
The hidden gene of a Panda.
static final Key<Value<Boolean>>
- +
-
Whether the BREAKABLE_BLOCK_TYPES of an ItemStack are hidden.
+
Whether the attributes of an ItemStack are hidden.
static final Key<Value<Boolean>>
- +
-
Whether the PLACEABLE_BLOCK_TYPES of an ItemStack are hidden.
+
Whether the BREAKABLE_BLOCK_TYPES of an ItemStack are hidden.
static final Key<Value<Boolean>>
- +
-
Whether the APPLIED_ENCHANTMENTS of an ItemStack are hidden.
+
Whether the PLACEABLE_BLOCK_TYPES of an ItemStack are hidden.
static final Key<Value<Boolean>>
- +
-
Whether miscellaneous values of an ItemStack are hidden.
+
Whether the APPLIED_ENCHANTMENTS of an ItemStack are hidden.
static final Key<Value<Boolean>>
- +
-
Whether the STORED_ENCHANTMENTS of an ItemStack are hidden.
+
Whether miscellaneous values of an ItemStack are hidden.
static final Key<Value<Boolean>>
- +
-
Whether the tooltip of an ItemStack is hidden.
+
Whether the STORED_ENCHANTMENTS of an ItemStack are hidden.
static final Key<Value<Boolean>>
- +
-
Whether IS_UNBREAKABLE state of an ItemStack is hidden.
+
Whether the tooltip of an ItemStack is hidden.
-
static final Key<Value<Vector3i>>
- +
static final Key<Value<Boolean>>
+
-
The position where a Turtle lays eggs.
+
Whether IS_UNBREAKABLE state of an ItemStack is hidden.
-
static final Key<Value<HorseColor>>
- +
static final Key<Value<Vector3i>>
+
-
The HorseColor of a Horse.
+
The position where a Turtle lays eggs.
-
static final Key<Value<HorseStyle>>
- +
static final Key<Value<HorseColor>>
+
-
The HorseStyle of a Horse.
+
The HorseColor of a Horse.
-
static final Key<Value<Double>>
- +
static final Key<Value<HorseStyle>>
+
-
The humidity of a Biome.
+
The HorseStyle of a Horse.
-
static final Key<Value<Boolean>>
- +
static final Key<Value<Double>>
+
-
Whether a fence gate BlockState is in a wall.
+
The humidity of a Biome.
-
static final Key<Value<Double>>
- +
static final Key<Value<Boolean>>
+
-
The inaccuracy of an ItemStack that launches Projectiles.
+
Whether a fence gate BlockState is in a wall.
-
static final Key<Value<Tag<BlockType>>>
- +
static final Key<Value<Double>>
+
-
The tag to determine which blocks burn infinitely in a world of a WorldType.
+
The inaccuracy of an ItemStack that launches Projectiles.
-
static final Key<Value<Boolean>>
- +
static final Key<Value<Tag<BlockType>>>
+
-
Whether a world of a ServerWorldProperties was initialized.
+
The tag to determine which blocks burn infinitely in a world of a WorldType.
-
static final Key<Value<InstrumentType>>
- +
static final Key<Value<Boolean>>
+
- +
Whether a world of a ServerWorldProperties was initialized.
-
static final Key<Value<Boolean>>
- +
static final Key<Value<InstrumentType>>
+
-
Whether a projectile ItemStack would be intangible when fired.
+
-
static final Key<Value<Ticks>>
- +
static final Key<Value<Boolean>>
+
-
The interpolation delay of a DisplayEntity
+
Whether a projectile ItemStack would be intangible when fired.
static final Key<Value<Ticks>>
- +
-
The interpolation duration of a DisplayEntity
+
The interpolation delay of a DisplayEntity
-
static final Key<Value<Inventory>>
- +
static final Key<Value<Ticks>>
+
-
The Inventory held in an ItemStack such as ItemTypes.SHULKER_BOX.
+
The interpolation duration of a DisplayEntity
-
static final Key<Value<Boolean>>
- +
static final Key<Value<Inventory>>
+
- +
The Inventory held in an ItemStack such as ItemTypes.SHULKER_BOX.
-
static final Key<Value<Ticks>>
- +
static final Key<Value<Boolean>>
+
-
The amount of ticks an Entity will remain invulnerable for.
+
-
static final Key<Value<Boolean>>
- +
static final Key<Value<Ticks>>
+
-
Whether an Entity is invulnerable.
+
The amount of ticks an Entity will remain invulnerable for.
static final Key<Value<Boolean>>
- +
-
Whether a Living is considered an adult.
+
Whether an Entity is invulnerable.
static final Key<Value<Boolean>>
- +
-
Whether a Blaze is currently burning.
+
Whether a Living is considered an adult.
static final Key<Value<Boolean>>
- +
-
Whether an Agents AI is enabled.
+
Whether a Blaze is currently burning.
static final Key<Value<Boolean>>
- +
-
Whether a Angerable is currently aggressive.
+
Whether an Agents AI is enabled.
static final Key<Value<Boolean>>
- +
-
Whether a BlockState is "attached" to another block.
+
Whether a Angerable is currently aggressive.
static final Key<Value<Boolean>>
- +
-
Whether a Living is doing an auto spin attack (doable with the EnchantmentTypes.RIPTIDE enchantment.)
+
Whether a BlockState is "attached" to another block.
static final Key<Value<Boolean>>
- +
-
Whether an entity is begging for food.
+
Whether a Living is doing an auto spin attack (doable with the EnchantmentTypes.RIPTIDE enchantment.)
static final Key<Value<Boolean>>
- +
-
Whether Raiders are currently celebrating.
+
Whether an entity is begging for food.
static final Key<Value<Boolean>>
- +
-
Whether a Creeper is charged.
+
Whether Raiders are currently celebrating.
static final Key<Value<Boolean>>
- +
-
Whether a Pillager is charging it's crossbow.
+
Whether a Creeper is charged.
static final Key<Value<Boolean>>
- +
-
Whether a Spider is currently climbing.
+
Whether a Pillager is charging it's crossbow.
static final Key<Value<Boolean>>
- +
-
Whether a BlockState is connected to the Direction.EAST.
+
Whether a Spider is currently climbing.
static final Key<Value<Boolean>>
- +
-
Whether a BlockState is connected to the Direction.NORTH.
+
Whether a BlockState is connected to the Direction.EAST.
static final Key<Value<Boolean>>
- +
-
Whether a BlockState is connected to the Direction.SOUTH.
+
Whether a BlockState is connected to the Direction.NORTH.
static final Key<Value<Boolean>>
- +
-
Whether a BlockState is connected to the Direction.UP.
+
Whether a BlockState is connected to the Direction.SOUTH.
static final Key<Value<Boolean>>
- +
-
Whether a BlockState is connected to the Direction.WEST.
+
Whether a BlockState is connected to the Direction.UP.
static final Key<Value<Boolean>>
- +
-
Whether an Arrow will cause a critical hit.
+
Whether a BlockState is connected to the Direction.WEST.
static final Key<Value<Boolean>>
- +
-
Whether a Fox is currently crouching.
+
Whether an Arrow will cause a critical hit.
static final Key<Value<Boolean>>
- +
-
Whether a custom name is visible on an Entity.
+
Whether a Fox is currently crouching.
static final Key<Value<Boolean>>
- +
-
Whether a Fox is currently defending.
+
Whether a custom name is visible on an Entity.
static final Key<Value<Boolean>>
- +
-
Whether a BlockState is disarmed.
+
Whether a Fox is currently defending.
static final Key<Value<Boolean>>
- +
-
Whether an entity is eating.
+
Whether a BlockState is disarmed.
static final Key<Value<Boolean>>
- +
-
Whether a LightningBolt is harmful to other entities.
+
Whether an entity is eating.
static final Key<Value<Boolean>>
- +
-
Whether a Player is flying with an ItemTypes.ELYTRA.
+
Whether a LightningBolt is harmful to other entities.
static final Key<Value<Boolean>>
- +
-
Whether a piston BlockState is currently extended.
+
Whether a Player is flying with an ItemTypes.ELYTRA.
static final Key<Value<Boolean>>
- +
-
Whether a Fox is currently faceplanted.
+
Whether a piston BlockState is currently extended.
static final Key<Value<Boolean>>
- +
-
Whether a BlockState is filled.
+
Whether a Fox is currently faceplanted.
static final Key<Value<Boolean>>
- +
-
Whether a BlockState is flammable.
+
Whether a BlockState is filled.
static final Key<Value<Boolean>>
- +
-
Whether an Entity is flying.
+
Whether a BlockState is flammable.
static final Key<Value<Boolean>>
- +
-
Whether an entity is frightened.
+
Whether an Entity is flying.
static final Key<Value<Boolean>>
- +
-
Whether the block at the ServerLocation is a full block.
+
Whether an entity is frightened.
static final Key<Value<Boolean>>
- +
-
Whether an Entity has a glowing outline.
+
Whether the block at the ServerLocation is a full block.
static final Key<Value<Boolean>>
- +
-
Whether Turtle is proceeding to it's home position.
+
Whether an Entity has a glowing outline.
static final Key<Value<Boolean>>
- +
-
Whether something is affected by gravity.
+
Whether Turtle is proceeding to it's home position.
static final Key<Value<Boolean>>
- +
-
Whether a lantern block is hanging.
+
Whether something is affected by gravity.
static final Key<Value<Boolean>>
- +
-
Whether a Cat is hissing.
+
Whether a lantern block is hanging.
static final Key<Value<Boolean>>
- +
-
Whether a Ravager is immobilized.
+
Whether a Cat is hissing.
static final Key<Value<Boolean>>
- +
-
Whether a Boat is currently in BlockTypes.WATER.
+
Whether a Ravager is immobilized.
static final Key<Value<Boolean>>
- +
-
Whether a ServerLocation is indirectly powered.
+
Whether a Boat is currently in BlockTypes.WATER.
static final Key<Value<Boolean>>
- +
-
Whether a Fox is currently interested in something.
+
Whether a ServerLocation is indirectly powered.
static final Key<Value<Boolean>>
- +
-
Whether an Entity is currently invisible.
+
Whether a Fox is currently interested in something.
static final Key<Value<Boolean>>
- +
-
Whether a Vindicator is exhibiting "johnny" behavior.
+
Whether an Entity is currently invisible.
static final Key<Value<Boolean>>
- +
-
Whether a Turtle is currently digging to lay an egg.
+
Whether a Vindicator is exhibiting "johnny" behavior.
static final Key<Value<Boolean>>
- +
-
Whether a Patroller is the leader.
+
Whether a Turtle is currently digging to lay an egg.
static final Key<Value<Boolean>>
- +
-
Whether a BlockState is lit.
+
Whether a Patroller is the leader.
static final Key<Value<Boolean>>
- +
-
Whether a world of a WorldTemplate or ServerWorldProperties is supposed to be loaded at startup.
+
Whether a BlockState is lit.
static final Key<Value<Boolean>>
- +
-
Whether a Cat is lying down.
+
Whether a world of a WorldTemplate or ServerWorldProperties is supposed to be loaded at startup.
static final Key<Value<Boolean>>
- +
-
Whether a Panda is lying on it's back.
+
Whether a Cat is lying down.
static final Key<Value<Boolean>>
- +
-
Whether a bed BlockState is occupied.
+
Whether a Panda is lying on it's back.
static final Key<Value<Boolean>>
- +
-
Whether a Minecart is on it's rail - Readonly
+
Whether a bed BlockState is occupied.
static final Key<Value<Boolean>>
- +
-
Whether a door/fencegate/trapdoor BlockState is open.
+
Whether a Minecart is on it's rail + Readonly
static final Key<Value<Boolean>>
- +
-
Whether a BlockState is passable (can be walked through).
+
Whether a door/fencegate/trapdoor BlockState is open.
static final Key<Value<Boolean>>
- +
-
Whether a Patroller is currently patrolling.
+
Whether a BlockState is passable (can be walked through).
static final Key<Value<Boolean>>
- +
+
Whether a Patroller is currently patrolling.
+
+
static final Key<Value<Boolean>>
+ +
Whether an Entity or leaves BlockState will be prevented from despawning/decaying.
- - -
+ + +
Whether players are prevented from placing items from an equipment slot on an ArmorStand
-
static final Key<Value<Boolean>>
- -
-
Whether a IronGolem has been created by a Player.
-
static final Key<Value<Boolean>>
- +
-
Whether a Fox is currently pouncing.
+
Whether a IronGolem has been created by a Player.
static final Key<Value<Boolean>>
- +
-
Whether a BlockState is powered.
+
Whether a Fox is currently pouncing.
static final Key<Value<Boolean>>
- +
-
Whether a FusedExplosive is currently primed.
+
Whether a BlockState is powered.
static final Key<Value<Boolean>>
- +
-
Whether a Cat is purring.
+
Whether a FusedExplosive is currently primed.
static final Key<Value<Boolean>>
- +
-
Whether a Cat is relaxed.
+
Whether a Cat is purring.
static final Key<Value<Boolean>>
- +
-
Whether a BlockState can be replaced by a player without breaking it first.
+
Whether a Cat is relaxed.
static final Key<Value<Boolean>>
- +
-
Whether a Ravager is roaring.
+
Whether a BlockState can be replaced by a player without breaking it first.
static final Key<Value<Boolean>>
- +
-
Whether a Panda is rolling around.
+
Whether a Ravager is roaring.
static final Key<Value<Boolean>>
- +
-
Whether an entity is saddled.
+
Whether a Panda is rolling around.
static final Key<Value<Boolean>>
- +
-
Whether an Enderman is screaming.
+
Whether an entity is saddled.
static final Key<Value<Boolean>>
- +
-
Whether a Sheep is sheared.
+
Whether an Enderman is screaming.
static final Key<Value<Boolean>>
- +
-
Whether an Entity is silent.
+
Whether a Sheep is sheared.
static final Key<Value<Boolean>>
- +
-
Whether a Wolf, Cat, Panda, or Fox is sitting.
+
Whether an Entity is silent.
static final Key<Value<Boolean>>
- +
-
Whether a Bat, Fox or Player is sleeping.
+
Whether a Wolf, Cat, Panda, or Fox is sitting.
static final Key<Value<Boolean>>
- +
-
Whether a Player's sleeping status is ignored when checking whether to - skip the night due to players sleeping.
+
Whether a Bat, Fox or Player is sleeping.
static final Key<Value<Boolean>>
- +
-
Whether an ArmorStand is small.
+
Whether a Player's sleeping status is ignored when checking whether to + skip the night due to players sleeping.
static final Key<Value<Boolean>>
- +
-
Whether an Entity is sneaking.
+
Whether an ArmorStand is small.
static final Key<Value<Boolean>>
- +
-
Whether a Panda is sneezing.
+
Whether an Entity is sneaking.
static final Key<Value<Boolean>>
- +
-
Whether a BlockTypes.DIRT BlockState is snowy.
+
Whether a Panda is sneezing.
static final Key<Value<Boolean>>
- +
-
Whether a BlockState is solid.
+
Whether a BlockTypes.DIRT BlockState is snowy.
static final Key<Value<Boolean>>
- +
-
Whether an Entity is sprinting.
+
Whether a BlockState is solid.
static final Key<Value<Boolean>>
- +
-
Whether a PolarBear is currently standing.
+
Whether an Entity is sprinting.
static final Key<Value<Boolean>>
- +
-
Whether a Ravager is stunned.
+
Whether a PolarBear is currently standing.
static final Key<Value<Boolean>>
- +
+
Whether a Ravager is stunned.
+
+
static final Key<Value<Boolean>>
+ +
Whether a BlockState is a surrogate block for a block that was provided in an environment (almost always modded), that the block type provider no longer exists.
- - -
+ + +
Whether players are prevented from taking items from an equipment slot on an ArmorStand
-
static final Key<Value<Boolean>>
- -
-
Whether a TameableAnimal is currently tamed
-
static final Key<Value<Boolean>>
- +
-
Whether a Turtle is currently traveling.
+
Whether a TameableAnimal is currently tamed
static final Key<Value<Boolean>>
- +
-
Whether an Ocelot is currently trusting of Players.
+
Whether a Turtle is currently traveling.
static final Key<Value<Boolean>>
- +
-
Whether an ItemStack or BlockState is unbreakable.
+
Whether an Ocelot is currently trusting of Players.
static final Key<Value<Boolean>>
- +
-
Whether a Panda is unhappy.
+
Whether an ItemStack or BlockState is unbreakable.
static final Key<Value<Boolean>>
- +
-
Whehter a BlockState is waterlogged.
+
Whether a Panda is unhappy.
static final Key<Value<Boolean>>
- +
-
Whether an Entity like Wolf is wet.
+
Whehter a BlockState is waterlogged.
-
static final Key<Value<ItemDisplayType>>
- +
static final Key<Value<Boolean>>
+
- +
Whether an Entity like Wolf is wet.
-
static final Key<Value<Integer>>
- +
static final Key<Value<ItemDisplayType>>
+
-
The durability of an ItemStack.
+
-
static final Key<Value<Component>>
- +
static final Key<Value<Integer>>
+
-
The default item name of an ItemStack.
+
The durability of an ItemStack.
-
static final Key<Value<ItemRarity>>
- +
static final Key<Value<Component>>
+
-
The rarity of an item.
+
The default item name of an ItemStack.
-
static final Key<Value<ItemStackSnapshot>>
- +
static final Key<Value<ItemRarity>>
+
+
The rarity of an item.
+
+
static final Key<Value<ItemStackSnapshot>>
+ + -
static final Key<Value<Double>>
- -
-
The custom knockback strength applied by an ArrowLike.
-
-
static final Key<Value<PandaGene>>
- +
static final Key<Value<Double>>
+
-
The known gene of a Panda.
+
The custom knockback strength applied by an ArrowLike.
-
static final Key<Value<Entity>>
- +
static final Key<Value<PandaGene>>
+
-
The last attacking Entity of a Living.
+
The known gene of a Panda.
-
static final Key<Value<Component>>
- +
static final Key<Value<Entity>>
+
-
The output yielded by the last command of a CommandBlock or CommandBlockMinecart.
+
The last attacking Entity of a Living.
-
static final Key<Value<Double>>
- +
static final Key<Value<Component>>
+
-
The last damage a Living received.
+
The output yielded by the last command of a CommandBlock or CommandBlockMinecart.
-
static final Key<Value<Instant>>
- +
static final Key<Value<Double>>
+
-
The last time a User joined on the server.
+
The last damage a Living received.
static final Key<Value<Instant>>
- +
-
The last time a User has been playing on the server.
+
The last time a User joined on the server.
-
static final Key<Value<Integer>>
- +
static final Key<Value<Instant>>
+
-
The amount of layers a BlockState has.
+
The last time a User has been playing on the server.
-
static final Key<Value<Entity>>
- +
static final Key<Value<Integer>>
+
-
The holder of a leashed Entity - e.g.
+
The amount of layers a BlockState has.
-
static final Key<Value<Vector3d>>
- +
static final Key<Value<Entity>>
+
-
The rotation of an ArmorStand's left arm.
+
The holder of a leashed Entity + e.g.
static final Key<Value<Vector3d>>
- +
-
The rotation of an ArmorStand's left leg.
+
The rotation of an ArmorStand's left arm.
-
static final Key<Value<Ticks>>
- +
static final Key<Value<Vector3d>>
+
-
The amount of ticks till a Vex starts - taking damage due to living too long.
+
The rotation of an ArmorStand's left leg.
-
static final Key<Value<Integer>>
- +
static final Key<Value<Ticks>>
+
-
The amount of light that emitted by a BlockState.
+
The amount of ticks till a Vex starts + taking damage due to living too long.
static final Key<Value<Integer>>
- +
-
The maximum line width of a TextDisplay.
+
The amount of light that emitted by a BlockState.
-
static final Key<Value<LlamaType>>
- +
static final Key<Value<Integer>>
+
- +
The maximum line width of a TextDisplay.
-
static final Key<Value<Locale>>
- +
static final Key<Value<LlamaType>>
+
-
A ServerPlayer's client language.
+
-
static final Key<Value<String>>
- +
static final Key<Value<Locale>>
+
-
The token used to lock a CarrierBlockEntity.
+
A ServerPlayer's client language.
-
static final Key<Value<ServerLocation>>
- +
static final Key<Value<String>>
+
-
A lodestone location, used with ItemTypes.COMPASS.
+
The token used to lock a CarrierBlockEntity.
-
static final Key<Value<Boolean>>
- +
static final Key<Value<ServerLocation>>
+
-
Whether to remove the target location when the BlockTypes.LODESTONE at that location is removed.
+
A lodestone location, used with ItemTypes.COMPASS.
-
static final Key<ListValue<Component>>
- +
static final Key<Value<Boolean>>
+
-
The displayed description ("lore") text of an ItemStack.
+
Whether to remove the target location when the BlockTypes.LODESTONE at that location is removed.
-
static final Key<Value<MapCanvas>>
- +
static final Key<ListValue<Component>>
+
+
The displayed description ("lore") text of an ItemStack.
+
+
static final Key<Value<MapCanvas>>
+ +
Represents the Key for the MapCanvas of a map for a MapInfo.
-
static final Key<SetValue<MapDecoration>>
- -
+
static final Key<SetValue<MapDecoration>>
+ +
Represents the Key for the Set of MapDecorations for a MapInfo.
-
static final Key<Value<MapInfo>>
- -
+
static final Key<Value<MapInfo>>
+ +
Represents the Key for the MapInfo of an ItemStack of type ItemTypes.FILLED_MAP.
-
static final Key<Value<Vector2i>>
- -
+
static final Key<Value<Vector2i>>
+ +
Represents the Key for the centre x and z of where a MapInfo represents.
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Represents the Key for whether a map updates from players for a MapInfo.
-
static final Key<Value<Integer>>
- -
+
static final Key<Value<Integer>>
+ +
Represents the Key for the scale of a map for a MapInfo.
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Represents the Key for whether a MapInfo tracks player positions.
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Represents the Key for whether a MapInfo can track a player from anywhere in the world.
-
static final Key<Value<ResourceKey>>
- -
+
static final Key<Value<ResourceKey>>
+ +
Represents the Key for the ResourceKey of a ServerWorld.
-
static final Key<Value<MatterType>>
- -
+
static final Key<Value<MatterType>>
+ +
The matter state of a BlockState Readonly
-
static final Key<Value<Integer>>
- -
+
static final Key<Value<Integer>>
+ +
The maximum air supply a Living may have.
-
static final Key<Value<Ticks>>
- -
+
static final Key<Value<Ticks>>
+ +
The maximum amount of ticks a FurnaceBlockEntity can burn with the currently used fuel item.
-
static final Key<Value<Ticks>>
- -
+
static final Key<Value<Ticks>>
+ +
The total time the current ItemStack in a FurnaceBlockEntity has to be cooked.
-
static final Key<Value<Integer>>
- -
-
The maximum durability of an ItemStack.
-
-
static final Key<Value<Double>>
- +
static final Key<Value<Integer>>
+
-
The maximum exhuastion of a Humanoid.
+
The maximum durability of an ItemStack.
static final Key<Value<Double>>
- +
-
The maximum damage a FallingBlock can deal.
+
The maximum exhuastion of a Humanoid.
-
static final Key<Value<Integer>>
- +
static final Key<Value<Double>>
+
-
The maximum food level of a Humanoid.
+
The maximum damage a FallingBlock can deal.
-
static final Key<Value<Ticks>>
- +
static final Key<Value<Integer>>
+
-
The frozen time after which an Entity is completely frozen.
+
The maximum food level of a Humanoid.
-
static final Key<Value<Integer>>
- +
static final Key<Value<Ticks>>
+
-
The max growth stage of a BlockState.
+
The frozen time after which an Entity is completely frozen.
-
static final Key<Value<Double>>
- +
static final Key<Value<Integer>>
+
-
The maximum health of a Living.
+
The max growth stage of a BlockState.
-
static final Key<Value<Integer>>
- +
static final Key<Value<Double>>
+
-
The maximum number of entities tracked by a MobSpawner or TrialSpawner
+
The maximum health of a Living.
-
static final Key<Value<Double>>
- +
static final Key<Value<Integer>>
+
-
The maximum saturation of a Humanoid.
+
The maximum number of entities tracked by a MobSpawner or TrialSpawner
-
static final Key<Value<Ticks>>
- +
static final Key<Value<Double>>
+
+
The maximum saturation of a Humanoid.
+
+
static final Key<Value<Ticks>>
+ +
The maximum amount of ticks between two batches of entities spawned by a MobSpawner or TrialSpawner
-
static final Key<Value<Double>>
- -
+
static final Key<Value<Double>>
+ +
The max speed of a Boat.
-
static final Key<Value<Integer>>
- -
+
static final Key<Value<Integer>>
+ +
The maximum stack size of slots in an inventory.
-
static final Key<Value<Ticks>>
- -
+
static final Key<Value<Ticks>>
+ +
The minimum amount of ticks between two batches of entities spawned by a MobSpawner or TrialSpawner
-
static final Key<Value<Integer>>
- -
-
The represented block's offset of a MinecartLike.
-
static final Key<Value<Integer>>
- +
-
The moisture value of a BlockTypes.FARMLAND BlockState.
+
The represented block's offset of a MinecartLike.
-
static final Key<Value<MooshroomType>>
- +
static final Key<Value<Integer>>
+
-
The type of a Mooshroom.
+
The moisture value of a BlockTypes.FARMLAND BlockState.
-
static final Key<Value<MusicDisc>>
- +
static final Key<Value<MooshroomType>>
+
-
The type of MusicDisc an ItemStack holds.
+
The type of a Mooshroom.
- - +
static final Key<Value<MusicDisc>>
+
-
The cost settings for NATURAL_SPAWNERS in a Biome.
+
The type of MusicDisc an ItemStack holds.
- - + +
-
The settings for entities that can naturally spawn in a Biome.
+
The cost settings for NATURAL_SPAWNERS in a Biome.
-
static final Key<Value<Boolean>>
- + +
-
Whether a WorldType is considered natural.
+
The settings for entities that can naturally spawn in a Biome.
-
static final Key<Value<EntityArchetype>>
- +
static final Key<Value<Boolean>>
+
-
The next entity that will be spawned by a MobSpawner or TrialSpawner
+
Whether a WorldType is considered natural.
-
static final Key<Value<ResourceKey>>
- +
static final Key<Value<EntityArchetype>>
+
- +
The next entity that will be spawned by a MobSpawner or TrialSpawner
-
static final Key<Value<NotePitch>>
- +
static final Key<Value<ResourceKey>>
+ -
static final Key<Value<UUID>>
- +
static final Key<Value<NotePitch>>
+
-
The notifier, usually of an Entity.
+
-
static final Key<Value<Double>>
- +
static final Key<Value<UUID>>
+
-
The deceleration a Boat while it has PASSENGERS.
+
The notifier, usually of an Entity.
-
static final Key<Value<Boolean>>
- +
static final Key<Value<Double>>
+
-
Whether an Entity is currently considered to be on the ground.
+
The deceleration a Boat while it has PASSENGERS.
-
static final Key<Value<Byte>>
- +
static final Key<Value<Boolean>>
+
-
The opacity of a TextDisplay.
+
Whether an Entity is currently considered to be on the ground.
-
static final Key<Value<Orientation>>
- +
static final Key<Value<Byte>>
+
- +
The opacity of a TextDisplay.
-
static final Key<Value<UUID>>
- +
static final Key<Value<Orientation>>
+
-
The owner of a Ownable.
+
-
static final Key<ListValue<Component>>
- +
static final Key<Value<UUID>>
+
- +
The owner of a Ownable.
-
static final Key<Value<ParrotType>>
- +
static final Key<ListValue<Component>>
+
-
The type of a Parrot.
+
-
static final Key<Value<ParticleEffect>>
- +
static final Key<Value<ParrotType>>
+
-
The particle type of an AreaEffectCloud.
+
The type of a Parrot.
-
static final Key<Value<Ticks>>
- +
static final Key<Value<ParticleEffect>>
+
+
The particle type of an AreaEffectCloud.
+
+
static final Key<Value<Ticks>>
+ +
The amount of ticks a FurnaceBlockEntity has been cooking the current item for.
-
static final Key<ListValue<Entity>>
- -
+
static final Key<ListValue<Entity>>
+ +
The entities that act as passengers for an Entity.
-
static final Key<Value<DyeColor>>
- -
+
static final Key<Value<DyeColor>>
+ +
A TropicalFish's pattern color.
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Whether spawn logic is performed on a world of a WorldTemplate or ServerWorldProperties See ServerWorldProperties.performsSpawnLogic().
-
static final Key<Value<PhantomPhase>>
- -
+
static final Key<Value<PhantomPhase>>
+ +
The phase of a Phantom.
-
static final Key<Value<Ticks>>
- -
+
static final Key<Value<Ticks>>
+ +
The pickup delay (in ticks) of an Item.
-
static final Key<Value<PickupRule>>
- -
+
static final Key<Value<PickupRule>>
+ +
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Whether a WorldType is safe for Piglin to not transform into ZombifiedPiglin over time in a world of that type Readonly
-
static final Key<Value<PistonType>>
- -
+
static final Key<Value<PistonType>>
+ +
The piston type of a piston BlockState TODO dataholder Piston.
-
static final Key<SetValue<BlockType>>
- -
+
static final Key<SetValue<BlockType>>
+ +
The block types an ItemStack may be placed on.
-
static final Key<ListValue<String>>
- -
+
static final Key<ListValue<String>>
+ + -
static final Key<Value<org.spongepowered.plugin.PluginContainer>>
- -
+
static final Key<Value<org.spongepowered.plugin.PluginContainer>>
+ +
The plugin that created an Inventory
-
static final Key<SetValue<Direction>>
- -
+
static final Key<SetValue<Direction>>
+ + -
static final Key<Value<Portal>>
- -
+
static final Key<Value<Portal>>
+ +
The Portal an Entity is currently in.
-
static final Key<Value<PortalLogic>>
- -
+
static final Key<Value<PortalLogic>>
+ +
The PortalLogic an Entity is currently in.
-
static final Key<Value<PortionType>>
- -
+
static final Key<Value<PortionType>>
+ + -
static final Key<Value<Double>>
- -
+
static final Key<Value<Double>>
+ +
The potential max speed of a Minecart.
-
static final Key<ListValue<PotionEffect>>
- -
+
static final Key<ListValue<PotionEffect>>
+ +
The potion effects that are present on an Entity
-
static final Key<Value<PotionType>>
- -
+
static final Key<Value<PotionType>>
+ +
The potion type of an ItemStack.
-
static final Key<Value<Integer>>
- -
+
static final Key<Value<Integer>>
+ +
The signal power of a BlockState.
-
static final Key<Value<Precipitation>>
- -
+
static final Key<Value<Precipitation>>
+ +
The default Precipitation type of a Biome.
-
static final Key<Value<GameMode>>
- -
+
static final Key<Value<GameMode>>
+ +
The previous GameMode of a ServerPlayer.
-
static final Key<Value<PotionEffectType>>
- -
+
static final Key<Value<PotionEffectType>>
+ +
A Beacon's primary effect.
-
static final Key<Value<Integer>>
- -
+
static final Key<Value<Integer>>
+ + -
static final Key<Value<ProfessionType>>
- -
+
static final Key<Value<ProfessionType>>
+ + -
static final Key<Value<PushReaction>>
- -
+
static final Key<Value<PushReaction>>
+ +
The Entity or BlockState push reaction when a Piston pushes it.
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Whether pvp combat is enabled in a world of a WorldTemplate or ServerWorldProperties Readonly
-
static final Key<Value<RabbitType>>
- -
-
The type of a Rabbit.
-
-
static final Key<Value<Double>>
- +
static final Key<Value<RabbitType>>
+
-
The radius of an AreaEffectCloud.
+
The type of a Rabbit.
static final Key<Value<Double>>
- +
+
The radius of an AreaEffectCloud.
+
+
static final Key<Value<Double>>
+ +
The amount the radius of an AreaEffectCloud grows or shrinks each time it applies its effect.
-
static final Key<Value<Double>>
- -
+
static final Key<Value<Double>>
+ +
The amount the radius of an AreaEffectCloud grows or shrinks per tick.
-
static final Key<Value<RaidWave>>
- -
+
static final Key<Value<RaidWave>>
+ +
The wave number of a raid a Raider is in.
-
static final Key<Value<RailDirection>>
- -
+
static final Key<Value<RailDirection>>
+ + -
static final Key<Value<Ticks>>
- -
+
static final Key<Value<Ticks>>
+ +
The delay (in ticks) after which an AreaEffectCloud will reapply its effect on a previously affected Entity.
-
static final Key<Value<Integer>>
- -
-
The redstone delay on a BlockTypes.REPEATER BlockState.
-
static final Key<Value<Integer>>
- +
-
The amount of air a Living has left.
+
The redstone delay on a BlockTypes.REPEATER BlockState.
-
static final Key<Value<Ticks>>
- +
static final Key<Value<Integer>>
+
-
The remaining amount of ticks the current brewing - process of a BrewingStand will take.
+
The amount of air a Living has left.
static final Key<Value<Ticks>>
- +
+
The remaining amount of ticks the current brewing + process of a BrewingStand will take.
+
+
static final Key<Value<Ticks>>
+ +
Represents the Key for the remaining number of ticks to pass before another attempt to spawn entities is made by a MobSpawner or TrialSpawner
-
static final Key<Value<Integer>>
- -
-
The additional experience cost required to modify an ItemStack in an BlockTypes.ANVIL.
-
static final Key<Value<Integer>>
- +
-
The amount of food a food ItemStack restores when eaten.
+
The additional experience cost required to modify an ItemStack in an BlockTypes.ANVIL.
-
static final Key<Value<Double>>
- +
static final Key<Value<Integer>>
+
-
The amount of saturation a food ItemStack provides when eaten.
+
The amount of food a food ItemStack restores when eaten.
-
static final Key<Value<InstrumentType>>
- +
static final Key<Value<Double>>
+
-
The InstrumentType of a BlockState when placed under a BlockTypes.NOTE_BLOCK.
+
The amount of saturation a food ItemStack provides when eaten.
-
static final Key<Value<Double>>
- +
static final Key<Value<InstrumentType>>
+
+
The InstrumentType of a BlockState when placed under a BlockTypes.NOTE_BLOCK.
+
+
static final Key<Value<Double>>
+ +
How close a Player has to be around the MobSpawner in order for it to attempt to spawn entities.
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Whether a WorldType allows using BlockTypes.RESPAWN_ANCHORs.
- - -
+ + +
The spawn locations a Player may have for various worlds based on UUID of the world.
-
static final Key<Value<Vector3d>>
- -
-
The rotation of an ArmorStand's right arm.
-
static final Key<Value<Vector3d>>
- +
-
The rotation of an ArmorStand's right leg.
+
The rotation of an ArmorStand's right arm.
-
static final Key<Value<Ticks>>
- +
static final Key<Value<Vector3d>>
+
-
The time a Ravager is roaring.
+
The rotation of an ArmorStand's right leg.
-
static final Key<Value<Double>>
- +
static final Key<Value<Ticks>>
+
-
The current saturation of a Player.
+
The time a Ravager is roaring.
static final Key<Value<Double>>
- +
-
The "scale" for the size of an Entity.
+
The current saturation of a Player.
-
static final Key<Value<Boolean>>
- +
static final Key<Value<Double>>
+
-
Whether a WorldType is considered scorching hot.
+
The "scale" for the size of an Entity.
-
static final Key<SetValue<String>>
- +
static final Key<Value<Boolean>>
+
-
The scoreboard tags applied to an Entity.
+
Whether a WorldType is considered scorching hot.
-
static final Key<Value<SculkSensorState>>
- +
static final Key<SetValue<String>>
+
-
The triggering state of a BlockTypes.SCULK_SENSOR.
+
The scoreboard tags applied to an Entity.
-
static final Key<Value<UUID>>
- +
static final Key<Value<SculkSensorState>>
+
-
A fox's second trusted UUID, usually a Player.
+
The triggering state of a BlockTypes.SCULK_SENSOR.
-
static final Key<Value<PotionEffectType>>
- +
static final Key<Value<UUID>>
+
-
A Beacon's secondary effect.
+
A fox's second trusted UUID, usually a Player.
-
static final Key<Value<Boolean>>
- +
static final Key<Value<PotionEffectType>>
+
-
Whether TextDisplay are visible through blocks.
+
A Beacon's secondary effect.
-
static final Key<Value<Long>>
- +
static final Key<Value<Boolean>>
+
-
The seed of a WorldTemplate
+
Whether TextDisplay are visible through blocks.
- - +
static final Key<Value<Long>>
+ -
static final Key<Value<Double>>
- + +
-
The shadow radius of a DisplayEntity
+
static final Key<Value<Double>>
- +
-
The shadow strength duration of a DisplayEntity
+
The shadow radius of a DisplayEntity
-
static final Key<Value<ProjectileSource>>
- +
static final Key<Value<Double>>
+
-
The shooter of a Projectile.
+
The shadow strength duration of a DisplayEntity
-
static final Key<Value<Boolean>>
- +
static final Key<Value<ProjectileSource>>
+
+
The shooter of a Projectile.
+
+
static final Key<Value<Boolean>>
+ +
Whether a EndCrystal should show its bottom bedrock platform.
-
static final Key<Value<Sign.SignText>>
- -
 
static final Key<Value<Sign.SignText>>
- +
 
-
static final Key<ListValue<Component>>
- -
+
static final Key<Value<Sign.SignText>>
+ +
 
+
static final Key<ListValue<Component>>
+ +
The lines of a Sign.SignText.
-
static final Key<Value<Boolean>>
- -
 
-
static final Key<Value<Integer>>
- -
-
The size of a Slime.
-
+
static final Key<Value<Boolean>>
+ +
 
static final Key<Value<Integer>>
- +
-
The "moisture" state of a Dolphin.
+
The size of a Slime.
-
static final Key<SetValue<SkinPart>>
- +
static final Key<Value<Integer>>
+
-
The parts of a ServerPlayer skin that should be displayed.
+
The "moisture" state of a Dolphin.
-
static final Key<Value<ProfileProperty>>
- +
static final Key<SetValue<SkinPart>>
+
-
The skin of a Humanoid or ServerPlayer.
+
The parts of a ServerPlayer skin that should be displayed.
-
static final Key<Value<Color>>
- +
static final Key<Value<ProfileProperty>>
+
-
The color of the sky in a Biome.
+
The skin of a Humanoid or ServerPlayer.
-
static final Key<Value<Integer>>
- +
static final Key<Value<Color>>
+
-
The skylight value at a ServerLocation.
+
The color of the sky in a Biome.
-
static final Key<Value<SlabPortion>>
- +
static final Key<Value<Integer>>
+
- +
The skylight value at a ServerLocation.
-
static final Key<Value<Integer>>
- +
static final Key<Value<SlabPortion>>
+
-
The sleep timer of a Player.
+
static final Key<Value<Integer>>
- +
-
The index of a Slot in an Inventory - Readonly
+
The sleep timer of a Player.
-
static final Key<Value<Vector2i>>
- +
static final Key<Value<Integer>>
+
-
The position of a Slot within a GridInventory.
+
The index of a Slot in an Inventory + Readonly
-
static final Key<Value<Direction>>
- +
static final Key<Value<Vector2i>>
+
-
The side of a particular Slot, for use in querying "sided inventories".
+
The position of a Slot within a GridInventory.
-
static final Key<Value<Boolean>>
- +
static final Key<Value<Direction>>
+
-
Whether a Minecart slows down when it has no PASSENGERS.
+
The side of a particular Slot, for use in querying "sided inventories".
-
static final Key<Value<Ticks>>
- +
static final Key<Value<Boolean>>
+
-
The time a Panda has been sneezing (in ticks)
+
Whether a Minecart slows down when it has no PASSENGERS.
-
static final Key<Value<Double>>
- +
static final Key<Value<Ticks>>
+
-
The chance for an entity to spawn in a Biome during world generation.
+
The time a Panda has been sneezing (in ticks)
-
static final Key<Value<Integer>>
- +
static final Key<Value<Double>>
+
-
How many entities a MobSpawner spawns at once.
+
The chance for an entity to spawn in a Biome during world generation.
static final Key<Value<Integer>>
- +
-
The light level needed to block monster spawning in a WorldType.
+
How many entities a MobSpawner spawns at once.
-
static final Key<Value<Range<Integer>>>
- +
static final Key<Value<Integer>>
+
-
The light level range needed to block monster spawning in a WorldType
+
The light level needed to block monster spawning in a WorldType.
-
static final Key<Value<Vector3i>>
- +
static final Key<Value<Range<Integer>>>
+
+
The light level range needed to block monster spawning in a WorldType
+
+
static final Key<Value<Vector3i>>
+ +
The spawn position in a world of a WorldTemplate or WorldProperties Readonly
-
static final Key<Value<Double>>
- -
+
static final Key<Value<Double>>
+ +
How far away from the MobSpawner or TrialSpawner the entities spawned by it may appear.
- - -
+ + +
The list of EntityArchetypes able to be spawned by a MobSpawner or TrialSpawner
-
static final Key<Value<Entity>>
- -
+
static final Key<Value<Entity>>
+ +
The target of the spectator camera of a Player.
-
static final Key<Value<StairShape>>
- -
+
static final Key<Value<StairShape>>
+ + -
static final Key<MapValue<Statistic,Long>>
- -
+
static final Key<MapValue<Statistic,Long>>
+ +
The Statistics of a Player.
-
static final Key<ListValue<Enchantment>>
- -
+
static final Key<ListValue<Enchantment>>
+ +
The enchantments stored on an ItemStack.
-
static final Key<Value<Integer>>
- -
+
static final Key<Value<Integer>>
+ +
A Llamas carrying strength.
-
static final Key<Value<String>>
- -
+
static final Key<Value<String>>
+ +
The author of a structure from a StructureBlock.
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Whether a StructureBlock should ignore entities when saving a structure.
-
static final Key<Value<Double>>
- -
+
static final Key<Value<Double>>
+ +
The integrity of a StructureBlock.
-
static final Key<Value<StructureMode>>
- -
+
static final Key<Value<StructureMode>>
+ +
The mode of a StructureBlock.
-
static final Key<Value<Vector3i>>
- -
+
static final Key<Value<Vector3i>>
+ +
The position of a StructureBlock.
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Whether a StructureBlock is powered.
-
static final Key<Value<Long>>
- -
+
static final Key<Value<Long>>
+ +
The seed of a StructureBlock
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ + -
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Whether a StructureBlock shows the bounding box.
-
static final Key<Value<Vector3i>>
- -
+
static final Key<Value<Vector3i>>
+ +
The size of a StructureBlocks structure.
-
static final Key<Value<Integer>>
- -
+
static final Key<Value<Integer>>
+ +
The amount of "stuck arrows" in a Living.
-
static final Key<Value<Ticks>>
- -
+
static final Key<Value<Ticks>>
+ +
The time (in ticks) a Ravager is stunned.
-
static final Key<Value<Integer>>
- -
+
static final Key<Value<Integer>>
+ +
The amount of successful executions of a command stored in a CommandBlock or CommandBlockMinecart.
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Whether a BlockState is suspended.
-
static final Key<Value<Double>>
- -
+
static final Key<Value<Double>>
+ +
The swiftness of an Entity e.g.
-
static final Key<Value<Entity>>
- -
+
static final Key<Value<Entity>>
+ +
The targeted entity either by an Agent and it's GoalExecutorTypes.TARGET selector or by a FishingBobber or ShulkerBullet.
-
static final Key<Value<Vector3d>>
- -
+
static final Key<Value<Vector3d>>
+ +
A target location.
-
static final Key<Value<Vector3i>>
- -
+
static final Key<Value<Vector3i>>
+ +
A target block position.
-
static final Key<Value<Ticks>>
- -
+
static final Key<Value<Ticks>>
+ +
The teleport duration of a DisplayEntity
- - -
+ + + -
static final Key<Value<TextAlignment>>
- -
+
static final Key<Value<TextAlignment>>
+ + -
static final Key<Value<Color>>
- -
+
static final Key<Value<Color>>
+ +
The background Color of a TextDisplay.
-
static final Key<Value<Ticks>>
- -
+
static final Key<Value<Ticks>>
+ +
The remaining fuse time in ticks of a FusedExplosive.
-
static final Key<Value<Tilt>>
- -
+
static final Key<Value<Tilt>>
+ +
The tilt of a BlockTypes.BIG_DRIPLEAF block, as triggered by player motion.
-
static final Key<Value<Integer>>
- -
+
static final Key<Value<Integer>>
+ +
The ITEM_DURABILITY damage an ItemStack tool takes per block.
-
static final Key<ListValue<ToolRule>>
- -
+
static final Key<ListValue<ToolRule>>
+ +
The rules of an ItemStack tool.
-
static final Key<Value<ItemTier>>
- -
+
static final Key<Value<ItemTier>>
+ +
The ItemTier of an ItemStack tool.
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Whether a CommandBlock does track its output.
-
static final Key<ListValue<TradeOffer>>
- -
+
static final Key<ListValue<TradeOffer>>
+ + -
static final Key<Value<Transform>>
- -
+
static final Key<Value<Transform>>
+ + -
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Whether an Entity is transient.
-
static final Key<Value<TropicalFishShape>>
- -
+
static final Key<Value<TropicalFishShape>>
+ +
A TropicalFish's shape.
-
static final Key<Value<Ticks>>
- -
+
static final Key<Value<Ticks>>
+ +
The time a Panda has been unhappy (in ticks)
-
static final Key<Value<UUID>>
- -
+
static final Key<Value<UUID>>
+ +
The UUID of a custom inventory.
-
static final Key<Value<Double>>
- -
+
static final Key<Value<Double>>
+ +
The deceleration a Boat while it does not have PASSENGERS.
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Whether a BlockTypes.TNT BlockState is unstable.
-
static final Key<Value<Direction>>
- -
+
static final Key<Value<Direction>>
+ +
Whether a BlockTypes.POINTED_DRIPSTONE is facing up or down.
-
static final Key<Value<Boolean>>
- -
+
static final Key<Value<Boolean>>
+ +
Whether changes to SKIN_PROFILE_PROPERTY should be reflected in an entity's GameProfile.
-
static final Key<Value<VanishState>>
- -
+
static final Key<Value<VanishState>>
+ +
The VanishState of an Entity.
-
static final Key<Value<Entity>>
- -
+
static final Key<Value<Entity>>
+ +
The vehicle an Entity is riding.
-
static final Key<Value<Vector3d>>
- -
+
static final Key<Value<Vector3d>>
+ +
The velocity of an Entity.
-
static final Key<Value<Integer>>
- -
+
static final Key<Value<Integer>>
+ +
The client view distance of a ServerPlayer
-
static final Key<Value<Double>>
- -
+
static final Key<Value<Double>>
+ +
The view range of a DisplayEntity
-
static final Key<Value<VillagerType>>
- -
+
static final Key<Value<VillagerType>>
+ +
The type of a Villager or ZombieVillager.
-
static final Key<Value<Ticks>>
- -
+
static final Key<Value<Ticks>>
+ +
The duration in ticks after which an AreaEffectCloud will begin to apply its effect to entities.
-
static final Key<Value<Double>>
- -
-
The base speed at which a Player or Living walks.
-
- - +
static final Key<Value<Double>>
+
-
The connection state of a wall in all four cardinal directions (north, west, east, and south).
+
The base speed at which a Player or Living walks.
-
static final Key<Value<Color>>
- + +
-
The color of water in a Biome.
+
The connection state of a wall in all four cardinal directions (north, west, east, and south).
static final Key<Value<Color>>
- +
-
The color of water fog in a Biome.
+
The color of water in a Biome.
-
static final Key<Value<Weather>>
- +
static final Key<Value<Color>>
+
-
The weather of a ServerWorldProperties.
+
The color of water fog in a Biome.
-
static final Key<Value<Boolean>>
- +
static final Key<Value<Weather>>
+
-
Whether a thrown EyeOfEnder will shatter.
+
The weather of a ServerWorldProperties.
- - +
static final Key<Value<Boolean>>
+
-
The WireAttachmentType of a BlockTypes.REDSTONE_WIRE BlockState - for its neighboring block to the Direction.EAST.
+
Whether a thrown EyeOfEnder will shatter.
- +
The WireAttachmentType of a BlockTypes.REDSTONE_WIRE BlockState - for its neighboring block to the Direction.NORTH.
+ for its neighboring block to the Direction.EAST.
- +
The WireAttachmentType of a BlockTypes.REDSTONE_WIRE BlockState - for its neighboring block to the Direction.SOUTH.
+ for its neighboring block to the Direction.NORTH.
- +
The WireAttachmentType of a BlockTypes.REDSTONE_WIRE BlockState - for its neighboring block to the Direction.WEST.
+ for its neighboring block to the Direction.SOUTH.
- - + +
-
The WireAttachmentTypes of a BlockTypes.REDSTONE_WIRE BlockState for its neighboring blocks.
+
The WireAttachmentType of a BlockTypes.REDSTONE_WIRE BlockState + for its neighboring block to the Direction.WEST.
-
static final Key<ListValue<Entity>>
- + +
-
The entities targeted by the three Wither heads.
+
The WireAttachmentTypes of a BlockTypes.REDSTONE_WIRE BlockState for its neighboring blocks.
-
static final Key<Value<Sheep>>
- +
static final Key<ListValue<Entity>>
+
+
The entities targeted by the three Wither heads.
+
+
static final Key<Value<Sheep>>
+ +
The Sheep who is being targeted by the SpellTypes.WOLOLO spell being casted by an Evoker
-
static final Key<Value<WorldBorder>>
- -
+
static final Key<Value<WorldBorder>>
+ +
The world border of WorldProperties Readonly
-
static final Key<Value<Difficulty>>
- -
+
static final Key<Value<Difficulty>>
+ +
The difficulty of a WorldTemplate or WorldProperties Readonly
-
static final Key<Value<Integer>>
- -
+
static final Key<Value<Integer>>
+ +
The minimum Y coordinate of a WorldType
- - -
+ + +
The world generation config of a ServerWorldProperties Readonly
-
static final Key<Value<Integer>>
- -
-
The height of a WorldType
-
static final Key<Value<Integer>>
- +
-
The logical height of a WorldType
+
The height of a WorldType
-
static final Key<Value<WorldType>>
- +
static final Key<Value<Integer>>
+
+
The logical height of a WorldType
+
+
static final Key<Value<WorldType>>
+ + -
static final Key<Value<WorldTypeEffect>>
- -
+
static final Key<Value<WorldTypeEffect>>
+ +
The effect of a WorldType that will play for a player in a world of this type.
@@ -3961,6 +3966,13 @@

FOX_TYPE

  • +
    +

    FROG_TYPE

    +
    public static final Key<Value<FrogType>> FROG_TYPE
    +
    The type of a Frog.
    +
    +
  • +
  • FROZEN_TIME

    public static final Key<Value<Ticks>> FROZEN_TIME