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SK cannot run on SILENT HILL 2 and crashes directly. #212

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Kud-Fountain opened this issue Oct 6, 2024 · 3 comments
Open

SK cannot run on SILENT HILL 2 and crashes directly. #212

Kud-Fountain opened this issue Oct 6, 2024 · 3 comments

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@Kud-Fountain
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As title.

crash.log
dxgi_budget.log
eos.log
game_output.log
modules.log
SpecialK.log
steam_api.log

@Kaldaien
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Kaldaien commented Oct 6, 2024

Looks like some kind of third-party overlay is to blame, I cannot identify it though.
The game's D3D12 native, the only thing that would be calling D3D11 functions is an overlay like Steam or RTSS.

@Kud-Fountain
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Kud-Fountain commented Oct 6, 2024

Looks like some kind of third-party overlay is to blame, I cannot identify it though. The game's D3D12 native, the only thing that would be calling D3D11 functions is an overlay like Steam or RTSS.

I tried closing game overlay software (even including the Steam interface), but I still can't run the game with SK.
Here is the log after I closed such software.
Additionally, I've noticed that the game doesn't crash 100% of the time. There are a few instances where I've managed to launch the game successfully.

dxgi_budget.log
eos.log
game_output.log
modules.log
SpecialK.log
steam_api.log
crash.log

@cathyjf
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cathyjf commented Oct 9, 2024

I'm able to inject Special K into Silent Hill 2 remake with a 100% success rate. I'm using global injection via SKIF. It does not crash at startup.

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3 participants