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Commit deferred isolation mode changes to INI immediately
Builds #1911: Commit 717f53f pushed by Kaldaien
December 28, 2024 20:20 9m 25s main
December 28, 2024 20:20 9m 25s
Fix potential source of empty NVIDIA driver profile creation
Builds #1910: Commit 7892c18 pushed by Kaldaien
December 28, 2024 19:30 9m 1s main
December 28, 2024 19:30 9m 1s
Fixed unintentional creation of empty NVIDIA driver profiles for game…
Builds #1909: Commit dca2aba pushed by Kaldaien
December 28, 2024 19:22 9m 24s main
December 28, 2024 19:22 9m 24s
Remove locking code from XInput, it was already mostly lockless
Builds #1908: Commit 3cf50d0 pushed by Kaldaien
December 28, 2024 08:06 9m 8s main
December 28, 2024 08:06 9m 8s
Fixed some games inheriting SK's hardware cursor after the cursor mov…
Builds #1907: Commit 2c577db pushed by Kaldaien
December 28, 2024 05:49 8m 17s main
December 28, 2024 05:49 8m 17s
Stop setting GCLP_HCURSOR in WM_SETCURSOR unless the game itself is u…
Builds #1906: Commit 28b9101 pushed by Kaldaien
December 28, 2024 03:58 9m 1s main
December 28, 2024 03:58 9m 1s
Reduce stale display update frequency
Builds #1905: Commit a08634a pushed by Kaldaien
December 27, 2024 23:38 9m 16s main
December 27, 2024 23:38 9m 16s
Use SK_ImGui_LastKnownCursorPos instead of GetMessagePos
Builds #1904: Commit b674141 pushed by Kaldaien
December 27, 2024 23:33 8m 43s main
December 27, 2024 23:33 8m 43s
Use low-level mouse/keyboard hook to avoid calling various functions …
Builds #1903: Commit 8e74dd6 pushed by Kaldaien
December 27, 2024 22:19 7m 39s main
December 27, 2024 22:19 7m 39s
Revert keyboard state optimization
Builds #1902: Commit bb6a1f3 pushed by Kaldaien
December 27, 2024 21:50 9m 34s main
December 27, 2024 21:50 9m 34s
Add DirectInput disable to Forza Motorsport's default options
Builds #1901: Commit 33fd26f pushed by Kaldaien
December 27, 2024 21:15 9m 11s main
December 27, 2024 21:15 9m 11s
Optimize D3D11 stateblocks to avoid various states that Special K doe…
Builds #1900: Commit 6e08c74 pushed by Kaldaien
December 27, 2024 20:50 9m 28s main
December 27, 2024 20:50 9m 28s
December 27, 2024 05:52 9m 1s
Slight performance tweak for D3D11_**SetShader_Override (...) and D3…
Builds #1896: Commit daa2594 pushed by Kaldaien
December 27, 2024 04:55 8m 48s main
December 27, 2024 04:55 8m 48s
Fixed incorrect Reflex eligibility checks introduced in 24.12.27
Builds #1895: Commit 19dcd12 pushed by Kaldaien
December 27, 2024 03:10 8m 57s main
December 27, 2024 03:10 8m 57s
Various D3D11 state tracking optimizations
Builds #1894: Commit 2be3c42 pushed by Kaldaien
December 27, 2024 02:44 8m 49s main
December 27, 2024 02:44 8m 49s
Optimize D3D11 HDR processing to avoid creating timer queries unless …
Builds #1893: Commit 61c1926 pushed by Kaldaien
December 27, 2024 01:05 9m 7s main
December 27, 2024 01:05 9m 7s
Added missing draw call information to Reflex latency markers in D3D1…
Builds #1891: Commit ea98b7e pushed by Kaldaien
December 26, 2024 22:47 9m 23s main
December 26, 2024 22:47 9m 23s
Optimized D3D11 state tracking for SetShaderResources and removed unn…
Builds #1890: Commit 6a30acb pushed by Kaldaien
December 26, 2024 22:23 9m 16s main
December 26, 2024 22:23 9m 16s
Disable FP exceptions the correct way
Builds #1889: Commit b827b92 pushed by Kaldaien
December 26, 2024 19:26 9m 4s main
December 26, 2024 19:26 9m 4s
Disabled floating-point exception handling when ResizeTargets is call…
Builds #1888: Commit bc9c355 pushed by Kaldaien
December 26, 2024 19:19 9m 12s main
December 26, 2024 19:19 9m 12s
Fixed potential deadlock in RenoDX mods, the ones that do not check f…
Builds #1887: Commit c2cd3bc pushed by Kaldaien
December 26, 2024 18:50 7m 39s main
December 26, 2024 18:50 7m 39s