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ReactiveModule

abs

abs(x: ScalarSignal): ScalarSignal
Returns a signal with the value that is the absolute value of the given signal.

See Also: ScalarSignal.abs

acos

acos(x: ScalarSignal): ScalarSignal

Returns a signal with the value that is the inverse cosine of the value of the given signal (interpreted as radians).

add

add(x: ScalarSignal, y: ScalarSignal): ScalarSignal add(x: PointSignal, y: VectorSignal): PointSignal add(x: VectorSignal, y: PointSignal): PointSignal add(x: VectorSignal, y: VectorSignal): VectorSignal

Returns a signal with the value that is the sum of the values of the given signals.

Note: add and sum functions are synonyms, the behavior they provide is equivalent.

See Also: ReactiveModule.sum, ScalarSignal.add, PointSignal.add, VectorSignal.add

and

and(lhs: BoolSignal, rhs: BoolSignal): BoolSignal

Returns a signal with the value that is the logical conjunction of the values of the given signals. It is true every time both input signals are true and false at all other times.

See Also: BoolSignal.and

andList

andList(x: Array<BoolSignal>): BoolSignal

Returns a signal with the value that is the logical and of the values in an array

antiderivative

antiderivative(signal: ScalarSignal, config: {min: number, max: number, initialValue: number, overflowBehaviour: ReactiveModule.AntiderivativeOverflowBehaviour}): ScalarSignal

Returns a signal that estimates the anti derivative of the given signal with respect to time (measured in milliseconds).

Note: Since the antiderivative is inherently unbound the min/max parameters must be provided to prevent overflow. when overflowBehaviour is CLAMP the output is clamped at the min/max. When overflowBehaviour is WRAP the output is wrapped. This is useful when the output represents something that is cyclic like an angle in this case min might be 0, max might be 2*PI.

asin

asin(x: ScalarSignal): ScalarSignal

Returns a signal with the value that is the inverse sine of the value of the given signal (interpreted as radians).

atan

atan(x: ScalarSignal): ScalarSignal

Returns a signal with the value that is the inverse tangent of the value of the given signal (interpreted as radians).

atan2

atan2(y: ScalarSignal, x: ScalarSignal): ScalarSignal

Returns a signal with the value that is the angle in radians between the x-axis and the ray from (0, 0) to (x, y) where x and y are the values of the specified signals. The range is -PI to +PI.

See Also: ScalarSignal.atan2

ceil

ceil(x: ScalarSignal): ScalarSignal

Returns a signal with the value that is the smallest integer that is greater than or equal to the value of the given signal.

See Also: ScalarSignal.ceil

clamp

clamp(x: ScalarSignal, min: ScalarSignal, max: ScalarSignal): ScalarSignal

Returns a signal with the value that is the value of the given x signal constrained to lie between the values of the given min and max signals.

Note: The behavior is undefined if min is greater than max.

concat

concat(lhs: StringSignal, rhs: StringSignal): StringSignal

Returns a StringSignal containing the concatenation of the values specified by the input signals.

See Also: StringSignal.concat

cos

cos(x: ScalarSignal): ScalarSignal

Returns a signal with the value that is the cosine of the value of the given signal (interpreted as radians).

cross

cross(v1: VectorSignal, v2: VectorSignal): VectorSignal

‌Returns a vector signal with the value that is the cross product of the given signals.

See Also: VectorSignal.dot, ScalarSignal.mul, VectorSignal.mul

derivativ‌e

derivative(): ScalarSignal

‌Returns a signal that estimates the derivative of the given signal with respect to time (measured in milliseconds).

Note: the value of the derivative at the initial point of time is always set to zero.

Note: the returned signal might be noisy for certain types of input signals, especially those received from the face tracking. It is recommended to pass the input signal to expSmooth first with a damping constant in the range between 100 and 500.‌

distance

distance(v1: PointSignal, v2: PointSignal): ScalarSignal

‌Returns the distance from the point to another point as a ScalarSignal

div

div(x: ScalarSignal, y: ScalarSignal): ScalarSignal

‌Returns a signal with the value that is the value of the first signal divided by the value of the second signal.

See Also: ScalarSignal.div

dot

dot(v1: VectorSignal, v2: VectorSignal): ScalarSignal

‌Returns a scalar signal with the value that is the dot product of the given signals.

See Also: VectorSignal.cross, ScalarSignal.mul, VectorSignal.mul

eq

eq(lhs: ScalarSignal, rhs: ScalarSignal): BoolSignal eq(lhs: StringSignal, rhs: StringSignal): BoolSignal eq(lhs: BoolSignal, rhs: BoolSignal): BoolSignal

Returns a Boolean signal that takes the value of true every time when the value of the left-hand-side signal is equal to the value of the right-hand-side one, and the value of false all other time. Note: the scalar values are tested for exact equality. For some applications it might be reasonable to perform a non-strict comparison allowing the values to be within a small distance one from another.

See Also: ScalarSignal.eq, StringSignal.eq, BoolSignal.eq

exp

exp(x: ScalarSignal): ScalarSignal

Returns a signal with the value that is e (the Euler's constant 2.718...) to the power of the value of the given signal.‌

expSmooth

expSmooth(signal: ScalarSignal, dampFactor: number): ScalarSignal expSmooth(signal: PointSignal, dampFactor: number): PointSignal expSmooth(signal: VectorSignal, dampFactor: number): VectorSignal expSmooth(signal: TransformSignal, dampFactor: number): TransformSignal

Smoothes a variable signal using exponential averaging over time. The argument specifies the dampening time constant in milliseconds.

Note: See also ScalarSignal.expSmooth, PointSignal.expSmooth, VectorSignal.expSmooth, TransformSignal.expSmooth.

Note: The smoothed transformation for a signal that specifies a rigid body transformation is guaranteed to be a rigid body transformation. The rotation component is smoothed in spherical coordinates using Slerp (spherical linear interpolation).

floor

floor(x: ScalarSignal): ScalarSignal

Returns a signal with the value that is the largest integer that is less than or equal to the value of the given signal.

See Also: ScalarSignal.floor

fromRange‌

fromRange(x: ScalarSignal, min: ScalarSignal, max: ScalarSignal): ScalarSignal

Maps x from [min, max] range to [0.0, 1.0] range.

ge

ge(lhs: ScalarSignal, rhs: ScalarSignal): BoolSignal

Returns a Boolean signal that takes the value of true every time when the value of the left-hand-side signal is greater than or equal to the value of the right-hand-side one, and the value of false all other time.

See Also: ScalarSignal.ge

gt‌

gt(lhs: ScalarSignal, rhs: ScalarSignal): BoolSignal

Returns a Boolean signal that takes the value of true every time when the value of the left-hand-side signal is strictly greater than the value of the right-hand-side one, and the value of false all other time.

See Also: ScalarSignal.gt

HSVA

HSVA(h: ScalarSignal, s: ScalarSignal, v: ScalarSignal, a: ScalarSignal): HsvaSignal

Combines four signals and returns the result as an HsvaSignal. Each value should be in the range between 0.0 and 1.0.

Note: Hue value is also specified in the range between 0.0 and 1.0.

le

le(lhs: ScalarSignal, rhs: ScalarSignal): BoolSignal

Returns a Boolean signal that takes the value of true every time when the value of the left-hand-side signal is less than or equal to the value of the right-hand-side one, and the value of false all other time.

See Also: ScalarSignal.le

log

log(x: ScalarSignal): ScalarSignal

Returns a signal with the value that is the natural logarithm of the value of the given signal.

lookAt

lookAt(eyeTransform: TransformSignal, targetPosition: PointSignal): TransformSignal lookAt(eyeTransform: TransformSignal, targetPosition: PointSignal, eyeUp: VectorSignal): TransformSignal Default eyeUp is ReactiveModule.vector(0, 1, 0).

Creates a scene object transform with rotation in direction of target. Note: The eyeTransform needs to be pointing the scene object alongside the X axis.‌

l‌t

lt(lhs: ScalarSignal, rhs: ScalarSignal): BoolSignal

Returns a Boolean signal that takes the value of true every time when the value of the left-hand-side signal is strictly less than the value of the right-hand-side one, and the value of false all other time.

See Also: ScalarSignal.lt

magnitude

magnitude(v: VectorSignal): ScalarSignal

Returns the magnitude of the vector as a ScalarSignal.

max

max(x: ScalarSignal, y: ScalarSignal): ScalarSignal

Returns a signal with the value that is the greater of the values of the given signals.

min

min(x: ScalarSignal, y: ScalarSignal): ScalarSignal

Returns a signal with the value that is the lesser of the values of the given signals.

mix

mix(x: ScalarSignal, y: ScalarSignal, alpha: ScalarSignal): ScalarSignal mix(x: PointSignal, y: PointSignal, alpha: ScalarSignal): PointSignal mix(x: VectorSignal, y: VectorSignal, alpha: ScalarSignal): VectorSignal mix(x: TransformSignal, y: TransformSignal, alpha: ScalarSignal): TransformSignal Returns a signal with the value that is the interpolation of the values of the given signals.

mod

mod(x: ScalarSignal, y: ScalarSignal): ScalarSignal

Returns a signal with the value that is the floating-point remainder of the division of the value of the first signal by the value of the second signal.

See Also: ScalarSignal.mod

monitorMany

monitorMany(signals: { [name: string]: ScalarSignal}): EventSource monitorMany(signals: { [name: string]: ScalarSignal}, config: {fireOnInitialValue: ?boolean}): EventSource

Returns an EventSource that emits an event every time when any value of the input signals change. The event contains a JSON object with the old and new values in the format:

{ "oldValues": oldValues, "newValues": newValues }

where oldValues and newValues are the JSON objects where keys are the names of the signals and values are old or new values of that signals correspondingly.

Note: By default, there is no event fired for the initial value of the signal. If config.fireOnInitialValue is set to true then an event for initial signal value is also emitted. oldValues is unset for this initial event.

See Also: ReactiveModule.monitor

mul

mul(x: ScalarSignal, y: ScalarSignal): ScalarSignal mul(x: VectorSignal, y: ScalarSignal): VectorSignal mul(x: ScalarSignal, y: VectorSignal): VectorSignal mul(x: VectorSignal, y: VectorSignal): VectorSignal

Returns a signal with the value that is the product of the values of the given signals.

See Also: ScalarSignal.mul, VectorSignal.mul

mulList

mulList(x: Array<number>): ScalarSignal

Returns a signal with the value that is the product of the values in an array

ne

ne(lhs: ScalarSignal, rhs: ScalarSignal): BoolSignal ne(lhs: StringSignal, rhs: StringSignal): BoolSignal ne(lhs: BoolSignal, rhs: BoolSignal): BoolSignal

Returns a Boolean signal that takes the value of true every time when the value of the left-hand-side signal is not equal to the value of the right-hand-side one, and the value of false all other time.

Note: the scalar values are tested for exact equality. For some applications it might be reasonable to perform a non-strict comparison allowing the values to be within a small distance one from another.

See Also: ScalarSignal.ne, StringSignal.ne, BoolSignal.ne

neg

neg(x: ScalarSignal): ScalarSignal neg(x: VectorSignal): VectorSignal

Returns a signal with the negated value of the given signal.

See Also: ScalarSignal.neg, VectorSignal.neg

normalize

normalize(v: VectorSignal): VectorSignal normalize(): VectorSignal

Returns the normalized (unit) vector in the direction of the original vector as a VectorSignal.

not

not(signal: BoolSignal): BoolSignal

Returns a signal with the logically negated value of the given signal.

See Also: BoolSignal.not

once

once(): EventSource

Returns an EventSource that emits exactly one empty event as soon as possible.

or

or(lhs: BoolSignal, rhs: BoolSignal): BoolSignal

Returns a signal with the value that is the logical disjunction of the values of the given signals. It is true every time at least one of the input signals is true and false at all other times.

See Also: BoolSignal.or

orList

orList(x: Array<BoolSignal>): BoolSignal

Returns a signal with the value that is the logical or of the values in an array

pack2

pack2(x: ScalarSignal, y: ScalarSignal): Point2DSignal pack2(x: ScalarSignal, y: Point2DSignal): PointSignal pack2(x: Point2DSignal, y: ScalarSignal): PointSignal pack2(x: ScalarSignal, y: PointSignal): Point4DSignal pack2(x: PointSignal, y: ScalarSignal): Point4DSignal pack2(x: Point2DSignal, y: Point2DSignal): Point4DSignal

Packs two Scalar or Point signals into a bigger Point signal.

pack3

pack3(x: ScalarSignal, y: ScalarSignal, z: ScalarSignal): PointSignal pack3(x: ScalarSignal, y: ScalarSignal, z: Point2DSignal): Point4DSignal pack3(x: ScalarSignal, y: Point2DSignal, z: ScalarSignal): Point4DSignal pack3(x: Point2DSignal, y: ScalarSignal, z: ScalarSignal): Point4DSignal

Packs three Scalar or Point signals into a bigger Point signal.

pack4

pack4(x: ScalarSignal, y: ScalarSignal, z: ScalarSignal, w: ScalarSignal): Point4DSignal

Packs four ScalarSignals into a Point4DSignal.

point

point(x: ScalarSignal, y: ScalarSignal, z: ScalarSignal): PointSignal

Combines three signals and returns the result as a PointSignal.

point2d

point2d(x: ScalarSignal, y: ScalarSignal): PixelPointSignal

Combines two signals and returns the result as a PixelPointSignal.

pow

pow(base: ScalarSignal, exponent: ScalarSignal): ScalarSignal

Returns a signal with the value that is the base signal raised to the power of the exponent signal.

The result is undefined if the base is negative, or if the base is zero and the exponent is not positive.

See Also: ScalarSignal.pow

reflect

reflect(incident: VectorSignal, normal: VectorSignal): VectorSignal reflect(normal: VectorSignal): VectorSignal

Calculates the reflection direction for an incident vector and a normal as a VectorSignal.‌

RGBA

RGBA(r: ScalarSignal, g: ScalarSignal, b: ScalarSignal, a: ScalarSignal): RgbaSignal

Combines four signals and returns the result as an RgbaSignal. Each value should be in the range between 0.0 and 1.0.

Note: RGB components are interpreted in sRGB space.‌

rotation

rotation(w: number, x: number, y: number, z: number): Rotation

Creates 'Rotation' from quaternion components.‌

round

round(x: ScalarSignal): ScalarSignal

Returns a signal with the value that is the rounded value of the given signal.

Note: When the fractional part is 0.5, it rounds the number away from zero, which is at odds with JavaScript standard behavior of rounding it always up in such cases. Therefore, this function is NOT exactly the reactive counterpart of the standard JavaScript Math.round utility.

See Also: ScalarSignal.round

scale

scale(x: ScalarSignal, y: ScalarSignal, z: ScalarSignal): ScaleSignal

Combines three signals and returns the result as a ScaleSignal.

schmittTrigger

schmittTrigger(signal: ScalarSignal, config: { low: number, high: number, initialValue: ?boolean}): BoolSignal

Returns a Boolean signal that is true when the input is strictly greater than the upper threshold, and false when it is strictly less than the lower threshold. For input values between and including the thresholds, the Shmitt trigger returns the same value as at the previous update, or initialValue if this is the first update.

Note: The initialValue is assumed to be false if it isn't specified.

sign

sign(x: ScalarSignal): ScalarSignal

Returns a signal with the value that is the sign of the given signal. Possible sign values: NaN, -0.0, 0.0, -1.0, 1.0.

Note: this function is the reactive counterpart of the standard JavaScript Math.sign utility.

See Also: ScalarSignal.sign

sin

sin(x: ScalarSignal): ScalarSignal

Returns a signal with the value that is the sine of the value of the given signal (interpreted as radians).

smoothStep

smoothStep(x: ScalarSignal, edge0: ScalarSignal, edge1: ScalarSignal): ScalarSignal

Returns 0.0 if x is less than edge0, and 1.0 if x is greater than edge1. If x is between edge0 and edge1, smooth Hermite interpolation is performed.

sqrt

sqrt(x: ScalarSignal): ScalarSignal

Returns a signal with the value that is the square root of the value of the given signal.

See Also: ScalarSignal.sqrt

step

step(x: ScalarSignal, edge: ScalarSignal): ScalarSignal

Returns 0.0 if x is less than edge, and 1.0 is returned otherwise.

sub

sub(x: ScalarSignal, y: ScalarSignal): ScalarSignal sub(x: PointSignal, y: VectorSignal): PointSignal sub(x: VectorSignal, y: VectorSignal): VectorSignal sub(x: PointSignal, y: PointSignal): VectorSignal

Returns a signal with the value that is the difference of the values of the given signals.

See Also: ScalarSignal.sub, VectorSignal.sub, PointSignal.sub

sum

sum(x: ScalarSignal, y: ScalarSignal): ScalarSignal sum(x: PointSignal, y: VectorSignal): PointSignal sum(x: VectorSignal, y: PointSignal): PointSignal sum(x: VectorSignal, y: VectorSignal): VectorSignal

Returns a signal with the value that is the sum of the values of the given signals.

Note: add and sum functions are synonyms, the behavior they provide is equivalent.

See Also: ReactiveModule.sum, ScalarSignal.add, PointSignal.add, VectorSignal.add

sumList

sumList(x: Array<number>): ScalarSignal

Returns a signal with the value that is the sum of the values in an array

switch

switch(condition: StringSignal, map: { [case: string]: string}, default : string): StringSignal

Returns a signal which at any point of time takes the value of one of the elements in the provided map, or the provided default value, depending on the momentary value of the given condition Signal.‌

tan

tan(x: ScalarSignal): ScalarSignal

Returns a signal with the value that is the tangent of the value of the given signal (interpreted as radians).

toRange

toRange(x: ScalarSignal, min: ScalarSignal, max: ScalarSignal): ScalarSignal

Maps x from [0.0, 1.0] range to [min, max] range.‌

val

val(constant: number): ScalarSignal val(constant: string): StringSignal val(constant: boolean): BoolSignal

Returns a signal that has a constant value which is specified by the argument.

Note: Primitive types are implicitly converted to constant signals when passed as function or property-setter arguments, therefore using val in such scenarios is not required.

vector

vector(x: ScalarSignal, y: ScalarSignal, z: ScalarSignal): VectorSignal Combines three signals and returns the result as a VectorSignal.

xor

xor(lhs: BoolSignal, rhs: BoolSignal): BoolSignal Returns a signal with the value that is the logical exclusive disjunction of the values of the given signals. It is true every time exactly one of the input signals is true and false at all other times. Note: It is equivalent to ReactiveModule.ne. See Also: BoolSignal.xor

xorList

xorList(x: Array<BoolSignal>): BoolSignal Returns a signal with the value that is the logical xor of the values in an array