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[Z:R] Implement Hitgroup Knockback config, Zombie Class specific knoc…
…kback config. (#232) * update 2 decimal float for weapon knockback and hitgroup knockback config * update PackageScript, clean up checking hitgroup logic * add knockbback config for zombie class config * Simplify config, switch to new zclass storage & smart pointers --------- Co-authored-by: Vauff <[email protected]>
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,47 @@ | ||
// Attribute: Values: Description: | ||
// ---------------------------------------------------------------------------- | ||
// knockback decimal The knockback multiplier for this hitgroup. | ||
|
||
"Hitgroups" | ||
{ | ||
"Generic" | ||
{ | ||
"knockback" "1.0" | ||
} | ||
"Head" | ||
{ | ||
"knockback" "1.0" | ||
} | ||
"Chest" | ||
{ | ||
"knockback" "1.0" | ||
} | ||
"Stomach" | ||
{ | ||
"knockback" "1.0" | ||
} | ||
"LeftArm" | ||
{ | ||
"knockback" "1.0" | ||
} | ||
"RightArm" | ||
{ | ||
"knockback" "1.0" | ||
} | ||
"LeftLeg" | ||
{ | ||
"knockback" "1.0" | ||
} | ||
"RightLeg" | ||
{ | ||
"knockback" "1.0" | ||
} | ||
"Neck" | ||
{ | ||
"knockback" "1.0" | ||
} | ||
"Gear" | ||
{ | ||
"knockback" "1.0" | ||
} | ||
} |
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