diff --git a/cfg/cs2fixes/cs2fixes.cfg b/cfg/cs2fixes/cs2fixes.cfg index 63292998..b770bab6 100644 --- a/cfg/cs2fixes/cs2fixes.cfg +++ b/cfg/cs2fixes/cs2fixes.cfg @@ -108,8 +108,17 @@ zr_infect_shake_duration 5.0 // Duration of shaking effect cs2f_leader_enable 0 // Whether to enable Leader features cs2f_leader_vote_ratio 0.15 // Vote ratio needed for player to become a leader cs2f_leader_actions_ct_only 1 // Whether to allow leader actions (like !beacon) only from human team -cs2f_leader_mute_ping_no_leader 1 // Whether to mute player pings whenever there's no leader +cs2f_leader_mute_player_pings 1 // Whether to mute player pings made by non-leaders cs2f_leader_model_path "" // Path to player model to be used for leaders +cs2f_leader_defend_particle "particles/cs2fixes/leader_defend_mark.vpcf" // Path to defend particle to be used with c_defend +cs2f_leader_mark_particle "particles/cs2fixes/leader_defend_mark.vpcf" // Path to particle to be used when a ct leader using player_ping +cs2f_leader_can_target_players 0 // Whether a leader can target other players with leader commands (not including c_leader) +cs2f_leader_vote_multiple 1 // If 1, players can vote up to cs2f_max_leaders leaders. If 0, they may vote for a single leader +cs2f_leader_max_leaders 3 // Max amount of leaders set via c_vl or a leader using c_leader (doesn't impact admins) +cs2f_leader_max_markers 6 // Max amount of markers set by leaders (doesn't impact admins) +cs2f_leader_max_glows 3 // Max amount of glows set by leaders (doesn't impact admins) +cs2f_leader_max_tracers 3 // Max amount of tracers set by leaders (doesn't impact admins) +cs2f_leader_max_beacons 3 // Max amount of beacons set by leaders (doesn't impact admins) // Idle Kick Settings cs2f_idle_kick_time 0.0 // Amount of minutes before kicking idle players. 0 to disable afk kicking. diff --git a/src/commands.cpp b/src/commands.cpp index d0402b8e..26d09aa2 100644 --- a/src/commands.cpp +++ b/src/commands.cpp @@ -34,6 +34,7 @@ #include "entity/lights.h" #include "playermanager.h" #include "adminsystem.h" +#include "leader.h" #include "ctimer.h" #include "httpmanager.h" #include "discord.h" @@ -273,8 +274,28 @@ bool CChatCommand::CheckCommandAccess(CCSPlayerController *pPlayer, uint64 flags int slot = pPlayer->GetPlayerSlot(); ZEPlayer *pZEPlayer = g_playerManager->GetPlayer(slot); + + if (!pZEPlayer) + return false; - if (!pZEPlayer->IsAdminFlagSet(flags)) + if ((flags & FLAG_LEADER) == FLAG_LEADER) + { + if (!g_bEnableLeader) + return false; + + if (!pZEPlayer->IsLeader() && !pZEPlayer->IsAdminFlagSet(FLAG_LEADER)) + { + ClientPrint(pPlayer, HUD_PRINTTALK, CHAT_PREFIX "You must be a Leader to use this command."); + return false; + } + + if (g_bLeaderActionsHumanOnly && pPlayer->m_iTeamNum != CS_TEAM_CT) + { + ClientPrint(pPlayer, HUD_PRINTTALK, CHAT_PREFIX "You must be a human to use this command."); + return false; + } + } + else if (!pZEPlayer->IsAdminFlagSet(flags)) { ClientPrint(pPlayer, HUD_PRINTTALK, CHAT_PREFIX "You don't have access to this command."); return false; diff --git a/src/commands.h b/src/commands.h index f5112b3a..d4763509 100644 --- a/src/commands.h +++ b/src/commands.h @@ -21,6 +21,7 @@ #include "entity/ccsplayercontroller.h" #include "convar.h" #include "adminsystem.h" +#include "leader.h" #include #define CMDFLAG_NONE (0) @@ -124,3 +125,4 @@ void ParseChatCommand(const char *, CCSPlayerController *); void name##_callback(const CCommand &args, CCSPlayerController *player) #define CON_COMMAND_CHAT(name, description) CON_COMMAND_CHAT_FLAGS(name, description, ADMFLAG_NONE) +#define CON_COMMAND_CHAT_LEADER(name, description) CON_COMMAND_CHAT_FLAGS(name, description, FLAG_LEADER) diff --git a/src/leader.cpp b/src/leader.cpp index 7f6cb760..b13ebcc8 100644 --- a/src/leader.cpp +++ b/src/leader.cpp @@ -26,38 +26,67 @@ #include "tier0/memdbgon.h" -extern IVEngineServer2 *g_pEngineServer2; -extern CGameEntitySystem *g_pEntitySystem; -extern CGlobalVars *gpGlobals; -extern IGameEventManager2 *g_gameEventManager; - -LeaderColor LeaderColorMap[] = { - {"white", Color(255, 255, 255, 255)}, // default if color finding func doesn't match any other color - {"blue", Color(40, 100, 255, 255)}, // Default CT color and first leader index - {"orange", Color(185, 93, 63, 255)}, // Default T color - {"green", Color(100, 230, 100, 255)}, - {"yellow", Color(200, 200, 0, 255)}, - {"purple", Color(164, 73, 255, 255)}, - {"red", Color(214, 39, 40, 255)}, // Last leader index +extern IVEngineServer2* g_pEngineServer2; +extern CGameEntitySystem* g_pEntitySystem; +extern CGlobalVars* gpGlobals; +extern IGameEventManager2* g_gameEventManager; + +// All colors MUST have 255 alpha +std::map mapColorPresets = { + {"darkred", ColorPreset("\x02", Color(255, 0, 0, 255), true)}, + {"red", ColorPreset("\x07", Color(255, 64, 64, 255), true)}, + {"lightred", ColorPreset("\x0F", Color(235, 75, 75, 255), true)}, + {"orange", ColorPreset("\x10", Color(227, 175, 57, 255), true)}, // Default T color + {"yellow", ColorPreset("\x09", Color(236, 227, 122, 255), true)}, + {"lime", ColorPreset("\x05", Color(190, 253, 146, 255), true)}, + {"lightgreen", ColorPreset("\x06", Color(190, 253, 146, 255), true)}, + {"green", ColorPreset("\x04", Color( 64, 255, 61, 255), true)}, + {"lightblue", ColorPreset("\x0B", Color( 94, 152, 216, 255), true)}, + {"blue", ColorPreset("\x0C", Color( 76, 106, 255, 255), true)}, // Default if color finding func doesn't match any other color + {"purple", ColorPreset("\x0E", Color(211, 45, 231, 255), true)}, + {"gray", ColorPreset("\x0A", Color(176, 194, 216, 255), true)}, + {"grey", ColorPreset("\x08", Color(196, 201, 207, 255), true)}, + {"white", ColorPreset("\x01", Color(255, 255, 255, 255), true)}, + {"pink", ColorPreset( "", Color(255, 192, 203, 255), false)} }; -const size_t g_nLeaderColorMapSize = sizeof(LeaderColorMap) / sizeof(LeaderColor); CUtlVector g_vecLeaders; -int g_iLeaderIndex = 0; -// CONVAR_TODO +static int g_iMarkerCount = 0; +static bool g_bPingWithLeader = true; + +// 'CONVARS' bool g_bEnableLeader = false; static float g_flLeaderVoteRatio = 0.15; -static bool g_bLeaderActionsHumanOnly = true; -static bool g_bMutePingsIfNoLeader = true; -static std::string g_szLeaderModelPath = ""; -static int g_iMarkerCount = 0; +bool g_bLeaderActionsHumanOnly = true; +static bool g_bMuteNonLeaderPings = true; +static std::string g_strLeaderModelPath = ""; +static std::string g_strDefendParticlePath = "particles/cs2fixes/leader_defend_mark.vpcf"; +std::string g_strMarkParticlePath = "particles/cs2fixes/leader_defend_mark.vpcf"; +static bool g_bLeaderCanTargetPlayers = false; +static bool g_bLeaderVoteMultiple = true; FAKE_BOOL_CVAR(cs2f_leader_enable, "Whether to enable Leader features", g_bEnableLeader, false, false) FAKE_FLOAT_CVAR(cs2f_leader_vote_ratio, "Vote ratio needed for player to become a leader", g_flLeaderVoteRatio, 0.2f, false) -FAKE_BOOL_CVAR(cs2f_leader_actions_ct_only, "Whether to allow leader actions (like !ldbeacon) only from human team", g_bLeaderActionsHumanOnly, true, false) -FAKE_BOOL_CVAR(cs2f_leader_mute_ping_no_leader, "Whether to mute player pings whenever there's no leader", g_bMutePingsIfNoLeader, true, false) -FAKE_STRING_CVAR(cs2f_leader_model_path, "Path to player model to be used for leaders", g_szLeaderModelPath, false) +FAKE_BOOL_CVAR(cs2f_leader_actions_ct_only, "Whether to allow leader actions (like !beacon) only from human team", g_bLeaderActionsHumanOnly, true, false) +FAKE_BOOL_CVAR(cs2f_leader_mute_player_pings, "Whether to mute player pings made by non-leaders", g_bMuteNonLeaderPings, true, false) +FAKE_STRING_CVAR(cs2f_leader_model_path, "Path to player model to be used for leaders", g_strLeaderModelPath, false) +FAKE_STRING_CVAR(cs2f_leader_defend_particle, "Path to defend particle to be used with c_defend", g_strDefendParticlePath, false) +FAKE_STRING_CVAR(cs2f_leader_mark_particle, "Path to particle to be used when a ct leader using player_ping", g_strMarkParticlePath, false) +FAKE_BOOL_CVAR(cs2f_leader_can_target_players, "Whether a leader can target other players with leader commands (not including c_leader)", g_bLeaderCanTargetPlayers, false, false) +FAKE_BOOL_CVAR(cs2f_leader_vote_multiple , "If true, players can vote up to cs2f_max_leaders leaders. If false, they may vote for a single leader", g_bLeaderVoteMultiple, true, false) + +static int g_iMaxLeaders = 3; +static int g_iMaxMarkers = 6; +static int g_iMaxGlows = 3; +static int g_iMaxTracers = 3; +static int g_iMaxBeacons = 3; + +FAKE_INT_CVAR(cs2f_leader_max_leaders, "Max amount of leaders set via c_vl or a leader using c_leader (doesn't impact admins)", g_iMaxLeaders, 3, false) +FAKE_INT_CVAR(cs2f_leader_max_markers, "Max amount of markers set by leaders (doesn't impact admins)", g_iMaxMarkers, 6, false) +FAKE_INT_CVAR(cs2f_leader_max_glows, "Max amount of glows set by leaders (doesn't impact admins)", g_iMaxGlows, 3, false) +FAKE_INT_CVAR(cs2f_leader_max_tracers, "Max amount of tracers set by leaders (doesn't impact admins)", g_iMaxTracers, 3, false) +FAKE_INT_CVAR(cs2f_leader_max_beacons, "Max amount of beacons set by leaders (doesn't impact admins)", g_iMaxBeacons, 3, false) int Leader_GetNeededLeaderVoteCount() { @@ -68,71 +97,185 @@ int Leader_GetNeededLeaderVoteCount() ZEPlayer* pPlayer = g_playerManager->GetPlayer(i); if (pPlayer && !pPlayer->IsFakeClient()) - { iOnlinePlayers++; - } } return (int)(iOnlinePlayers * g_flLeaderVoteRatio) + 1; } -Color Leader_ColorFromString(const char* pszColorName) +bool Leader_SetNewLeader(ZEPlayer* zpLeader, std::string strColor = "") { - int iColorIndex = V_StringToInt32(pszColorName, -1); + CCSPlayerController* pLeader = CCSPlayerController::FromSlot(zpLeader->GetPlayerSlot()); + CCSPlayerPawn* pawnLeader = (CCSPlayerPawn*)pLeader->GetPawn(); + + if (zpLeader->IsLeader()) + return false; + + pLeader->m_iScore() = pLeader->m_iScore() + 20000; + zpLeader->SetLeader(true); + Color color = Color(0, 0, 0, 0); - if (iColorIndex > -1) - return LeaderColorMap[MIN(iColorIndex, g_nLeaderColorMapSize-1)].clColor; + if (pawnLeader->m_iHealth() > 0 && pLeader->m_iTeamNum == CS_TEAM_CT && (Color)(pawnLeader->m_clrRender) != Color(255, 255, 255, 255)) + color = pawnLeader->m_clrRender; - for (int i = 0; i < g_nLeaderColorMapSize; i++) + if (strColor.length() > 0) { - if (!V_stricmp(pszColorName, LeaderColorMap[i].pszColorName)) - { - return LeaderColorMap[i].clColor; - } + std::transform(strColor.begin(), strColor.end(), strColor.begin(), [](unsigned char c) { return std::tolower(c); }); + + if (strColor.length() > 0 && mapColorPresets.contains(strColor)) + color = mapColorPresets.at(strColor).color; } - return LeaderColorMap[0].clColor; + if (color.a() < 255 || std::sqrt(std::pow(color.r(), 2) + std::pow(color.g(), 2) + std::pow(color.b(), 2)) < 150) + { + // Dark color or no color set. Use a random color from mapColorPresets instead + auto it = mapColorPresets.begin(); + std::advance(it, rand() % mapColorPresets.size()); + color = it->second.color; + } + + zpLeader->SetLeaderColor(color); + zpLeader->SetBeaconColor(color); + + if (pawnLeader) + Leader_ApplyLeaderVisuals(pawnLeader); + + zpLeader->PurgeLeaderVotes(); + g_vecLeaders.AddToTail(zpLeader->GetHandle()); + return true; +} + +Color Leader_GetColor(std::string strColor, ZEPlayer* zpUser = nullptr, CCSPlayerController* pTarget = nullptr) +{ + std::transform(strColor.begin(), strColor.end(), strColor.begin(), [](unsigned char c) { return std::tolower(c); }); + + if (strColor.length() > 0 && mapColorPresets.contains(strColor)) + return mapColorPresets.at(strColor).color; + else if (zpUser && zpUser->IsLeader()) + return zpUser->GetLeaderColor(); + else if (pTarget && pTarget->m_iTeamNum == CS_TEAM_T) + return mapColorPresets["orange"].color; + + return mapColorPresets["blue"].color; } -bool Leader_NoLeaders() +// This also wipes any invalid entries from g_vecLeaders +std::pair GetLeaders() { - int iValidLeaders = 0; + int iLeaders = 0; + std::string strLeaders = ""; FOR_EACH_VEC_BACK(g_vecLeaders, i) { - if (g_vecLeaders[i].IsValid()) - iValidLeaders++; - else + ZEPlayer* pLeader = g_vecLeaders[i].Get(); + if (!pLeader) + { g_vecLeaders.Remove(i); + continue; + } + CCSPlayerController* pController = CCSPlayerController::FromSlot((CPlayerSlot) pLeader->GetPlayerSlot()); + if (!pController) + continue; + + iLeaders++; + strLeaders.append(pController->GetPlayerName()); + strLeaders.append(", "); } - return !((bool)iValidLeaders); + if (iLeaders == 0) + return std::make_pair(0, ""); + else + return std::make_pair(iLeaders, strLeaders.substr(0, strLeaders.length() - 2)); } -void Leader_ApplyLeaderVisuals(CCSPlayerPawn *pPawn) +std::pair GetCount(int iType) { - CCSPlayerController *pController = CCSPlayerController::FromPawn(pPawn); - ZEPlayer *pPlayer = pController->GetZEPlayer(); + int iCount = 0; + std::string strPlayerNames = ""; + + for (int i = 0; i < gpGlobals->maxClients; i++) + { + CCSPlayerController* pPlayer = CCSPlayerController::FromSlot(CPlayerSlot(i)); + if (!pPlayer) + continue; + + ZEPlayer* zpPlayer = pPlayer->GetZEPlayer(); + if (!zpPlayer) + continue; + + switch (iType) + { + case 1: + if (!zpPlayer->GetGlowModel()) + continue; + break; + case 2: + if (zpPlayer->GetTracerColor().a() < 255) + continue; + break; + case 3: + if (!zpPlayer->GetBeaconParticle()) + continue; + break; + } + + iCount++; + strPlayerNames.append(pPlayer->GetPlayerName()); + strPlayerNames.append(", "); + } + + if (iCount == 0) + return std::make_pair(0, ""); + else + return std::make_pair(iCount, strPlayerNames.substr(0, strPlayerNames.length() - 2)); +} + +void Leader_ApplyLeaderVisuals(CCSPlayerPawn* pPawn) +{ + CCSPlayerController* pLeader = CCSPlayerController::FromPawn(pPawn); + ZEPlayer* zpLeader = pLeader->GetZEPlayer(); + + if (!zpLeader || !zpLeader->IsLeader() || pLeader->m_iTeamNum != CS_TEAM_CT) + return; - if (!g_szLeaderModelPath.empty()) + if (!g_strLeaderModelPath.empty()) { - pPawn->SetModel(g_szLeaderModelPath.c_str()); + pPawn->SetModel(g_strLeaderModelPath.c_str()); pPawn->AcceptInput("Skin", 0); } - pPawn->m_clrRender = LeaderColorMap[pPlayer->GetLeaderIndex()].clColor; + pPawn->m_clrRender = zpLeader->GetLeaderColor(); + if (zpLeader->GetBeaconColor().a() == 255 && !zpLeader->GetBeaconParticle()) + { + zpLeader->StartBeacon(zpLeader->GetBeaconColor(), zpLeader->GetHandle()); + } + if (zpLeader->GetGlowColor().a() == 255 && !zpLeader->GetGlowModel()) + { + zpLeader->StartGlow(zpLeader->GetGlowColor(), 0); + } } -void Leader_RemoveLeaderVisuals(CCSPlayerPawn *pPawn) +void Leader_RemoveLeaderVisuals(CCSPlayerPawn* pPawn) { g_pZRPlayerClassManager->ApplyPreferredOrDefaultHumanClassVisuals(pPawn); + + ZEPlayer* zpLeader = CCSPlayerController::FromPawn(pPawn)->GetZEPlayer(); + + if (!zpLeader) + return; + + zpLeader->SetTracerColor(Color(0, 0, 0, 0)); + if (zpLeader->GetBeaconParticle()) + zpLeader->EndBeacon(); + if (zpLeader->GetGlowModel()) + zpLeader->EndGlow(); } -bool Leader_CreateDefendMarker(ZEPlayer *pPlayer, Color clrTint, int iDuration) +bool Leader_CreateDefendMarker(ZEPlayer* pPlayer, Color clrTint, int iDuration) { - CCSPlayerController *pController = CCSPlayerController::FromSlot(pPlayer->GetPlayerSlot()); - CCSPlayerPawn *pPawn = (CCSPlayerPawn *)pController->GetPawn(); + CCSPlayerController* pController = CCSPlayerController::FromSlot(pPlayer->GetPlayerSlot()); + CCSPlayerPawn* pPawn = (CCSPlayerPawn*)pController->GetPawn(); - if (g_iMarkerCount >= 5) + if (g_iMarkerCount >= g_iMaxMarkers) { ClientPrint(pController, HUD_PRINTTALK, CHAT_PREFIX "Too many defend markers already active!"); return false; @@ -148,14 +291,14 @@ bool Leader_CreateDefendMarker(ZEPlayer *pPlayer, Color clrTint, int iDuration) return -1.0f; }); - CParticleSystem *pMarker = CreateEntityByName("info_particle_system"); + CParticleSystem* pMarker = CreateEntityByName("info_particle_system"); Vector vecOrigin = pPawn->GetAbsOrigin(); vecOrigin.z += 10; CEntityKeyValues* pKeyValues = new CEntityKeyValues(); - pKeyValues->SetString("effect_name", "particles/cs2fixes/leader_defend_mark.vpcf"); + pKeyValues->SetString("effect_name", g_strDefendParticlePath.c_str()); pKeyValues->SetInt("tint_cp", 1); pKeyValues->SetColor("tint_cp_color", clrTint); pKeyValues->SetVector("origin", vecOrigin); @@ -169,7 +312,7 @@ bool Leader_CreateDefendMarker(ZEPlayer *pPlayer, Color clrTint, int iDuration) return true; } -void Leader_PostEventAbstract_Source1LegacyGameEvent(const uint64 *clients, const CNetMessage *pData) +void Leader_PostEventAbstract_Source1LegacyGameEvent(const uint64* clients, const CNetMessage* pData) { if (!g_bEnableLeader) return; @@ -181,71 +324,92 @@ void Leader_PostEventAbstract_Source1LegacyGameEvent(const uint64 *clients, cons if (pPBData->eventid() != player_ping_id) return; - // Don't kill ping visual when there's no leader, only mute the ping depending on cvar - if (Leader_NoLeaders()) + bool bNoHumanLeaders = true; + FOR_EACH_VEC_BACK(g_vecLeaders, i) { - if (g_bMutePingsIfNoLeader) - *(uint64 *)clients = 0; + if (g_vecLeaders[i].IsValid()) + { + CCSPlayerController* pLeader = CCSPlayerController::FromSlot(g_vecLeaders[i].Get()->GetPlayerSlot()); + if (pLeader && pLeader->m_iTeamNum == CS_TEAM_CT) + { + bNoHumanLeaders = false; + break; + } + } + } + + if (bNoHumanLeaders) + { + if (g_bMuteNonLeaderPings) + *(uint64*)clients = 0; return; } - IGameEvent *pEvent = g_gameEventManager->UnserializeEvent(*pPBData); + IGameEvent* pEvent = g_gameEventManager->UnserializeEvent(*pPBData); - ZEPlayer *pPlayer = g_playerManager->GetPlayer(pEvent->GetPlayerSlot("userid")); - CCSPlayerController *pController = CCSPlayerController::FromSlot(pEvent->GetPlayerSlot("userid")); - CBaseEntity *pEntity = (CBaseEntity*)g_pEntitySystem->GetEntityInstance(pEvent->GetEntityIndex("entityid")); + ZEPlayer* pPlayer = g_playerManager->GetPlayer(pEvent->GetPlayerSlot("userid")); + CCSPlayerController* pController = CCSPlayerController::FromSlot(pEvent->GetPlayerSlot("userid")); + CBaseEntity* pEntity = (CBaseEntity*)g_pEntitySystem->GetEntityInstance(pEvent->GetEntityIndex("entityid")); g_gameEventManager->FreeEvent(pEvent); - // no reason to block zombie pings. sound affected by sound block cvar - if (pController->m_iTeamNum == CS_TEAM_T) + // Add a mark particle to CT leader pings + if (pPlayer->IsLeader()) { - if (g_bMutePingsIfNoLeader) - *(uint64 *)clients = 0; + Vector vecOrigin = pEntity->GetAbsOrigin(); + vecOrigin.z += 10; + pPlayer->CreateMark(15, vecOrigin); // 6.1 seconds is time of default ping if you want it to match return; } - // allow leader human pings - if (pPlayer->IsLeader()) + if (pController->m_iTeamNum == CS_TEAM_T || g_bPingWithLeader) + { + if (g_bMuteNonLeaderPings) + *(uint64*)clients = 0; + return; + } // Remove entity responsible for visual part of the ping pEntity->Remove(); // Block clients from playing the ping sound - *(uint64 *)clients = 0; + *(uint64*)clients = 0; } -void Leader_OnRoundStart(IGameEvent *pEvent) +void Leader_OnRoundStart(IGameEvent* pEvent) { for (int i = 0; i < gpGlobals->maxClients; i++) { - ZEPlayer *pPlayer = g_playerManager->GetPlayer((CPlayerSlot)i); + CCSPlayerController* pLeader = CCSPlayerController::FromSlot((CPlayerSlot)i); + if (!pLeader) + continue; + + CCSPlayerPawn* pawnLeader = (CCSPlayerPawn*)pLeader->GetPawn(); + ZEPlayer* zpLeader = g_playerManager->GetPlayer((CPlayerSlot)i); - if (pPlayer && !pPlayer->IsLeader()) - pPlayer->SetLeaderTracer(0); + if (zpLeader && !zpLeader->IsLeader()) + Leader_RemoveLeaderVisuals(pawnLeader); + else + Leader_ApplyLeaderVisuals(pawnLeader); } + g_bPingWithLeader = true; g_iMarkerCount = 0; } // revisit this later with a TempEnt implementation -void Leader_BulletImpact(IGameEvent *pEvent) +void Leader_BulletImpact(IGameEvent* pEvent) { - ZEPlayer *pPlayer = g_playerManager->GetPlayer(pEvent->GetPlayerSlot("userid")); + ZEPlayer* pPlayer = g_playerManager->GetPlayer(pEvent->GetPlayerSlot("userid")); - if (!pPlayer) + if (!pPlayer || pPlayer->GetTracerColor().a() < 255) return; - int iTracerIndex = pPlayer->GetLeaderTracer(); - - if (!iTracerIndex) - return; - - CCSPlayerPawn *pPawn = (CCSPlayerPawn *)pEvent->GetPlayerPawn("userid"); - CBasePlayerWeapon *pWeapon = pPawn->m_pWeaponServices->m_hActiveWeapon.Get(); + CCSPlayerPawn* pPawn = (CCSPlayerPawn*)pEvent->GetPlayerPawn("userid"); + CBasePlayerWeapon* pWeapon = pPawn->m_pWeaponServices->m_hActiveWeapon.Get(); CParticleSystem* particle = CreateEntityByName("info_particle_system"); @@ -257,13 +421,12 @@ void Leader_BulletImpact(IGameEvent *pEvent) // Event contains other end of the particle Vector vecData = Vector(pEvent->GetFloat("x"), pEvent->GetFloat("y"), pEvent->GetFloat("z")); - Color clTint = LeaderColorMap[iTracerIndex].clColor; pKeyValues->SetString("effect_name", "particles/cs2fixes/leader_tracer.vpcf"); pKeyValues->SetInt("data_cp", 1); pKeyValues->SetVector("data_cp_value", vecData); pKeyValues->SetInt("tint_cp", 2); - pKeyValues->SetColor("tint_cp_color", clTint); + pKeyValues->SetColor("tint_cp_color", pPlayer->GetTracerColor()); pKeyValues->SetBool("start_active", true); particle->DispatchSpawn(pKeyValues); @@ -272,107 +435,75 @@ void Leader_BulletImpact(IGameEvent *pEvent) UTIL_AddEntityIOEvent(particle, "Kill", nullptr, nullptr, "", 0.12f); } -void Leader_Precache(IEntityResourceManifest *pResourceManifest) +void Leader_Precache(IEntityResourceManifest* pResourceManifest) { - if (!g_szLeaderModelPath.empty()) - pResourceManifest->AddResource(g_szLeaderModelPath.c_str()); + if (!g_strLeaderModelPath.empty()) + pResourceManifest->AddResource(g_strLeaderModelPath.c_str()); pResourceManifest->AddResource("particles/cs2fixes/leader_tracer.vpcf"); - pResourceManifest->AddResource("particles/cs2fixes/leader_defend_mark.vpcf"); + pResourceManifest->AddResource(g_strDefendParticlePath.c_str()); + pResourceManifest->AddResource(g_strMarkParticlePath.c_str()); } -CON_COMMAND_CHAT(glow, " [duration] - Toggle glow highlight on a player") +CON_COMMAND_CHAT_LEADER(glow, "[name] [color] - Toggle glow highlight on a player") { ZEPlayer* pPlayer = player ? player->GetZEPlayer() : nullptr; - bool bIsAdmin = pPlayer ? pPlayer->IsAdminFlagSet(ADMFLAG_GENERIC) : true; - - if (args.ArgC() < 2 && (bIsAdmin || (g_bEnableLeader && pPlayer->IsLeader()))) - { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Usage: !glow [duration]"); - return; - } - - Color color; - int iDuration = 0; - if (args.ArgC() == 3) - iDuration = V_StringToInt32(args[2], 0); + bool bIsAdmin = pPlayer ? pPlayer->IsAdminFlagSet(FLAG_LEADER) : true; + const char* pszCommandPlayerName = player ? player->GetPlayerName() : CONSOLE_NAME; int iNumClients = 0; int pSlots[MAXPLAYERS]; ETargetType nType; + uint64 iTargetFlags = NO_DEAD; + if (!bIsAdmin) + iTargetFlags |= NO_MULTIPLE | NO_TERRORIST; + const char* pszTarget = "@me"; + if (args.ArgC() >= 2 && (bIsAdmin || g_bLeaderCanTargetPlayers)) + pszTarget = args[1]; + + if (!g_playerManager->CanTargetPlayers(player, pszTarget, iNumClients, pSlots, iTargetFlags, nType)) + return; - if (bIsAdmin) // Admin command logic + for (int i = 0; i < iNumClients; i++) { - if (!g_playerManager->CanTargetPlayers(player, args[1], iNumClients, pSlots, NO_DEAD, nType)) - return; + CCSPlayerController* pTarget = CCSPlayerController::FromSlot(pSlots[i]); - const char* pszCommandPlayerName = player ? player->GetPlayerName() : CONSOLE_NAME; + ZEPlayer* pPlayerTarget = pTarget->GetZEPlayer(); - for (int i = 0; i < iNumClients; i++) + if (iNumClients == 1 && player == pTarget) { - CCSPlayerController* pTarget = CCSPlayerController::FromSlot(pSlots[i]); - - if (pTarget->m_iTeamNum < CS_TEAM_T) - continue; - - // Exception - Use LeaderIndex color if Admin is also a Leader - if (pPlayer && pPlayer->IsLeader()) - color = LeaderColorMap[pPlayer->GetLeaderIndex()].clColor; - else - color = pTarget->m_iTeamNum == CS_TEAM_T ? LeaderColorMap[2].clColor/*orange*/ : LeaderColorMap[1].clColor/*blue*/; - - ZEPlayer *pPlayerTarget = pTarget->GetZEPlayer(); - - if (!pPlayerTarget->GetGlowModel()) - pPlayerTarget->StartGlow(color, iDuration); - else - pPlayerTarget->EndGlow(); - - if (iNumClients == 1) - PrintSingleAdminAction(pszCommandPlayerName, pTarget->GetPlayerName(), "toggled glow on", "", CHAT_PREFIX); + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "%s glow on yourself.", + pPlayerTarget->GetGlowModel() ? "Disabled" : "Enabled"); + } + else if (iNumClients == 1) + { + ClientPrintAll(HUD_PRINTTALK, CHAT_PREFIX "%s %s %s glow on %s.", + bIsAdmin ? "Admin" : "Leader", + pszCommandPlayerName, + pPlayerTarget->GetGlowModel() ? "disabled" : "enabled", + pTarget->GetPlayerName()); } - if (iNumClients > 1) - PrintMultiAdminAction(nType, pszCommandPlayerName, "toggled glow on", "", CHAT_PREFIX); - - return; - } - - // Leader command logic - - if (!g_bEnableLeader) - return; - - if (!pPlayer->IsLeader()) - { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "You must be a Leader or an Admin to use this command."); - return; - } - - if (player->m_iTeamNum != CS_TEAM_CT && g_bLeaderActionsHumanOnly) - { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "You must be a human to use this command."); - return; + if (!pPlayerTarget->GetGlowModel()) + { + Color color = Leader_GetColor(args.ArgC() < 3 ? "" : args[2], pPlayer, pTarget); + pPlayerTarget->StartGlow(color, 0); + } + else + pPlayerTarget->EndGlow(); } - if (!g_playerManager->CanTargetPlayers(player, args[1], iNumClients, pSlots, NO_DEAD | NO_MULTIPLE | NO_TERRORIST)) - return; - - CCSPlayerController* pTarget = CCSPlayerController::FromSlot(pSlots[0]); - - color = LeaderColorMap[pPlayer->GetLeaderIndex()].clColor; + if (iNumClients > 1) // Can only hit this if bIsAdmin due to target flags + PrintMultiAdminAction(nType, pszCommandPlayerName, "toggled glow on", "", CHAT_PREFIX); +} - ZEPlayer *pPlayerTarget = pTarget->GetZEPlayer(); +CON_COMMAND_CHAT(glows, "- List all active player glows") +{ + std::pair glows = GetCount(1); - if (!pPlayerTarget->GetGlowModel()) - { - pPlayerTarget->StartGlow(color, iDuration); - ClientPrintAll(HUD_PRINTTALK, CHAT_PREFIX "Leader %s enabled glow on %s.", player->GetPlayerName(), pTarget->GetPlayerName()); - } + if (glows.first == 0) + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "There are no active glows."); else - { - pPlayerTarget->EndGlow(); - ClientPrintAll(HUD_PRINTTALK, CHAT_PREFIX "Leader %s disabled glow on %s.", player->GetPlayerName(), pTarget->GetPlayerName()); - } + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "%i active glows: %s", glows.first, glows.second.c_str()); } CON_COMMAND_CHAT(vl, " - Vote for a player to become a leader") @@ -392,7 +523,21 @@ CON_COMMAND_CHAT(vl, " - Vote for a player to become a leader") return; } + if (GetLeaders().first > 0 && !g_bLeaderVoteMultiple) + { + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "There is already an active leader."); + return; + } + + if (GetLeaders().first >= g_iMaxLeaders) + { + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "The max amount of leaders has already been reached."); + return; + } + ZEPlayer* pPlayer = player->GetZEPlayer(); + if (!pPlayer) + return; if (pPlayer->GetLeaderVoteTime() + 30.0f > gpGlobals->curtime) { @@ -412,7 +557,7 @@ CON_COMMAND_CHAT(vl, " - Vote for a player to become a leader") if (pPlayerTarget->IsLeader()) { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "%s is already a Leader.", pTarget->GetPlayerName()); + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "%s is already a leader.", pTarget->GetPlayerName()); return; } @@ -429,26 +574,10 @@ CON_COMMAND_CHAT(vl, " - Vote for a player to become a leader") if (iLeaderVoteCount + 1 >= iNeededLeaderVoteCount) { - pPlayerTarget->SetLeader(++g_iLeaderIndex); - pPlayerTarget->PurgeLeaderVotes(); - pPlayerTarget->SetLeaderTracer(g_iLeaderIndex); - g_vecLeaders.AddToTail(pPlayerTarget->GetHandle()); - - if (pTarget->m_iTeamNum == CS_TEAM_CT) - { - CCSPlayerPawn *pPawn = (CCSPlayerPawn *)pTarget->GetPawn(); - Leader_ApplyLeaderVisuals(pPawn); - } - - Message("%s was voted for Leader with %i vote(s). LeaderIndex = %i\n", pTarget->GetPlayerName(), iNeededLeaderVoteCount, g_iLeaderIndex); - - ClientPrintAll(HUD_PRINTTALK, CHAT_PREFIX "%s is now a Leader!", pTarget->GetPlayerName()); - - ClientPrint(pTarget, HUD_PRINTTALK, CHAT_PREFIX "You became a leader! Use !leaderhelp and !leadercolors commands to list available leader commands and colors"); - - // apply apparent leader perks (like leader model, glow(?)) here - // also run a timer somewhere (per player or global) to reapply them - + Leader_SetNewLeader(pPlayerTarget); + Message("%s was voted for Leader with %i vote(s).\n", pTarget->GetPlayerName(), iNeededLeaderVoteCount); + ClientPrintAll(HUD_PRINTTALK, CHAT_PREFIX "%s has been voted as a leader!", pTarget->GetPlayerName()); + ClientPrint(pTarget, HUD_PRINTTALK, CHAT_PREFIX "You became a leader! Use !leaderhelp and !leadercolors commands to list available leader commands and colors."); return; } @@ -457,286 +586,167 @@ CON_COMMAND_CHAT(vl, " - Vote for a player to become a leader") player->GetPlayerName(), pTarget->GetPlayerName(), iLeaderVoteCount+1, iNeededLeaderVoteCount); } -CON_COMMAND_CHAT(defend, "[name|duration] [duration] - Place a defend marker on you or target player") +CON_COMMAND_CHAT_LEADER(defend, "[name|duration] [duration] - Place a defend marker on you or target player") { - if (!g_bEnableLeader) - return; - - if (!player) - { - ClientPrint(player, HUD_PRINTCONSOLE, CHAT_PREFIX "You cannot use this command from the server console."); - return; - } - - ZEPlayer* pPlayer = player->GetZEPlayer(); - - if (!pPlayer->IsLeader()) - { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "You must be a leader to use this command."); - return; - } - - if (player->m_iTeamNum != CS_TEAM_CT && g_bLeaderActionsHumanOnly) - { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "You must be a human to use this command."); - return; - } - - // no arguments, place default duration marker on player - if (args.ArgC() < 2) - { - if (player->m_iTeamNum != CS_TEAM_CT) - { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "You can only place defend marker on a human."); - return; - } - - if (Leader_CreateDefendMarker(pPlayer, LeaderColorMap[pPlayer->GetLeaderIndex()].clColor, 30)) - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Placed defend marker on yourself lasting 30 seconds."); - - return; - } + ZEPlayer* pPlayer = player ? player->GetZEPlayer() : nullptr; + bool bIsAdmin = pPlayer ? pPlayer->IsAdminFlagSet(FLAG_LEADER) : true; + int iDuration = args.ArgC() != 2 ? -1 : V_StringToInt32(args[1], -1); + const char* pszCommandPlayerName = player ? player->GetPlayerName() : CONSOLE_NAME; int iNumClients = 0; int pSlots[MAXPLAYERS]; ETargetType nType; - - if (!g_playerManager->CanTargetPlayers(player, args[1], iNumClients, pSlots, NO_MULTIPLE | NO_TERRORIST | NO_DEAD | NO_IMMUNITY, nType)) - return; - - // 1 argument, check if it's target or duration - if (args.ArgC() == 2) - { - if (iNumClients) // valid target - { - CCSPlayerController *pTarget = CCSPlayerController::FromSlot(pSlots[0]); - ZEPlayer* pTargetPlayer = pTarget->GetZEPlayer(); - - if (Leader_CreateDefendMarker(pTargetPlayer, LeaderColorMap[pPlayer->GetLeaderIndex()].clColor, 30)) - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Placed defend marker on %s lasting 30 seconds.", pTarget->GetPlayerName()); - - return; - } - - // Targetting self - int iArg1 = V_StringToInt32(args[1], -1); - if (iArg1 == -1) // target not found AND assume it's not a valid number - { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "%s", g_playerManager->GetErrorString(ETargetError::INVALID, (iNumClients == 0) ? 0 : pSlots[0]).c_str()); - return; - } - - if (!g_playerManager->CanTargetPlayers(player, "@me", iNumClients, pSlots, NO_TERRORIST | NO_DEAD | NO_IMMUNITY, nType)) - return; - - if (iArg1 < 1) - { - if (Leader_CreateDefendMarker(pPlayer, LeaderColorMap[pPlayer->GetLeaderIndex()].clColor, 30)) - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Placed defend marker on yourself lasting 30 seconds."); - - return; - } - iArg1 = MIN(iArg1, 60); - - if (Leader_CreateDefendMarker(pPlayer, LeaderColorMap[pPlayer->GetLeaderIndex()].clColor, iArg1)) - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Placed defend marker on yourself lasting %i seconds.", iArg1); - + uint64 iTargetFlags = NO_MULTIPLE | NO_DEAD | NO_TERRORIST | NO_IMMUNITY; + const char* pszTarget = "@me"; + if ((args.ArgC() >= 2 || (args.ArgC() == 2 && iDuration == -1)) && (bIsAdmin || g_bLeaderCanTargetPlayers)) + pszTarget = args[1]; + iDuration = (iDuration < 1) ? 30 : MIN(iDuration, 60); + + if (!g_playerManager->CanTargetPlayers(player, pszTarget, iNumClients, pSlots, iTargetFlags, nType)) return; - } - CCSPlayerController *pTarget = CCSPlayerController::FromSlot(pSlots[0]); + CCSPlayerController* pTarget = CCSPlayerController::FromSlot(pSlots[0]); ZEPlayer* pTargetPlayer = pTarget->GetZEPlayer(); - int iArg2 = V_StringToInt32(args[2], -1); - - if (iArg2 < 1) // assume it's not a valid number + if (Leader_CreateDefendMarker(pTargetPlayer, Leader_GetColor("", pPlayer), iDuration)) { - if (Leader_CreateDefendMarker(pTargetPlayer, LeaderColorMap[pPlayer->GetLeaderIndex()].clColor, 30)) - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Placed defend marker on %s lasting 30 seconds.", pTarget->GetPlayerName()); - - return; + if (player == pTarget) + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Placed a defend marker on your position lasting %i seconds.", iDuration); + else + { + ClientPrintAll(HUD_PRINTTALK, CHAT_PREFIX "%s %s placed a defend marker on %s's position lasting %i seconds.", + bIsAdmin ? "Admin" : "Leader", pszCommandPlayerName, + pTarget->GetPlayerName(), iDuration); + } } - - iArg2 = MIN(iArg2, 60); - - if (Leader_CreateDefendMarker(pTargetPlayer, LeaderColorMap[pPlayer->GetLeaderIndex()].clColor, iArg2)) - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Placed defend marker on %s lasting %i seconds.", pTarget->GetPlayerName(), iArg2); } -CON_COMMAND_CHAT(tracer, " [color] - Toggle projectile tracers on a player") +CON_COMMAND_CHAT_LEADER(tracer, "[name] [color] - Toggle projectile tracers on a player") { - if (!g_bEnableLeader) - return; - - if (!player) - { - ClientPrint(player, HUD_PRINTCONSOLE, CHAT_PREFIX "You cannot use this command from the server console."); - return; - } - - int iPlayerSlot = player->GetPlayerSlot(); - - ZEPlayer* pPlayer = g_playerManager->GetPlayer(iPlayerSlot); - - if (!pPlayer->IsLeader()) - { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "You must be a leader to use this command."); - return; - } - - if (player->m_iTeamNum != CS_TEAM_CT && g_bLeaderActionsHumanOnly) - { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "You must be a human to use this command."); - return; - } - - if (args.ArgC() < 2) - { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Usage: !tracer [color]"); - return; - } + ZEPlayer* pPlayer = player ? player->GetZEPlayer() : nullptr; + bool bIsAdmin = pPlayer ? pPlayer->IsAdminFlagSet(FLAG_LEADER) : true; + const char* pszCommandPlayerName = player ? player->GetPlayerName() : CONSOLE_NAME; int iNumClients = 0; int pSlots[MAXPLAYERS]; + ETargetType nType; + uint64 iTargetFlags = NO_DEAD | NO_TERRORIST | NO_MULTIPLE; + const char* pszTarget = "@me"; + if (args.ArgC() >= 2 && (bIsAdmin || g_bLeaderCanTargetPlayers)) + pszTarget = args[1]; - if (!g_playerManager->CanTargetPlayers(player, args[1], iNumClients, pSlots, NO_MULTIPLE | NO_TERRORIST)) + if (!g_playerManager->CanTargetPlayers(player, pszTarget, iNumClients, pSlots, iTargetFlags, nType)) return; CCSPlayerController* pTarget = CCSPlayerController::FromSlot(pSlots[0]); ZEPlayer* pPlayerTarget = pTarget->GetZEPlayer(); - if (pPlayerTarget->GetLeaderTracer()) + if (pPlayerTarget->GetTracerColor().a() == 255) { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Disabled tracers for player %s.", pTarget->GetPlayerName()); - pPlayerTarget->SetLeaderTracer(0); + if (pTarget == player) + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Disabled tracers for yourself.", pTarget->GetPlayerName()); + else + { + ClientPrintAll(HUD_PRINTTALK, CHAT_PREFIX "%s %s disabled tracers for %s.", + bIsAdmin ? "Admin" : "Leader", pszCommandPlayerName, pTarget->GetPlayerName()); + } + pPlayerTarget->SetTracerColor(Color(0, 0, 0, 0)); return; } - int iTracerIndex = 0; - if (args.ArgC() < 3) - iTracerIndex = pPlayer->GetLeaderIndex(); + Color color = Leader_GetColor(args.ArgC() < 3 ? "" : args[2], pPlayer); + pPlayerTarget->SetTracerColor(color); + + if (pTarget == player) + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Enabled tracers for yourself.", pTarget->GetPlayerName()); else { - int iIndex = V_StringToInt32(args[2], -1); - - if (iIndex > -1) - iTracerIndex = MIN(iIndex, g_nLeaderColorMapSize-1); - else - { - for (int i = 0; i < g_nLeaderColorMapSize; i++) - { - if (!V_stricmp(args[2], LeaderColorMap[i].pszColorName)) - { - iTracerIndex = i; - break; - } - } - } + ClientPrintAll(HUD_PRINTTALK, CHAT_PREFIX "%s %s enabled tracers for %s.", + bIsAdmin ? "Admin" : "Leader", pszCommandPlayerName, pTarget->GetPlayerName()); } +} + +CON_COMMAND_CHAT(tracers, "- List all active player tracers") +{ + std::pair tracers = GetCount(2); - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Enabled tracers for player %s.", pTarget->GetPlayerName()); - pPlayerTarget->SetLeaderTracer(iTracerIndex); + if (tracers.first == 0) + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "There are no active tracers."); + else + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "%i active tracers: %s", tracers.first, tracers.second.c_str()); } -CON_COMMAND_CHAT(beacon, " [color] - Toggle beacon on a player") +CON_COMMAND_CHAT_LEADER(beacon, "[name] [color] - Toggle beacon on a player") { ZEPlayer* pPlayer = player ? player->GetZEPlayer() : nullptr; - bool bIsAdmin = pPlayer ? pPlayer->IsAdminFlagSet(ADMFLAG_GENERIC) : true; - - if (args.ArgC() < 2 && (bIsAdmin || (g_bEnableLeader && pPlayer->IsLeader()))) - { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Usage: !beacon [color]"); - return; - } + bool bIsAdmin = pPlayer ? pPlayer->IsAdminFlagSet(FLAG_LEADER) : true; + const char* pszCommandPlayerName = player ? player->GetPlayerName() : CONSOLE_NAME; int iNumClients = 0; int pSlots[MAXPLAYERS]; ETargetType nType; + uint64 iTargetFlags = NO_DEAD; + if (!bIsAdmin) + iTargetFlags |= NO_TERRORIST | NO_MULTIPLE; + const char* pszTarget = "@me"; + if (args.ArgC() >= 2 && (bIsAdmin || g_bLeaderCanTargetPlayers)) + pszTarget = args[1]; - if (bIsAdmin) // Admin beacon logic - { - if (!g_playerManager->CanTargetPlayers(player, args[1], iNumClients, pSlots, NO_DEAD, nType)) - return; - - const char* pszCommandPlayerName = player ? player->GetPlayerName() : CONSOLE_NAME; + if (!g_playerManager->CanTargetPlayers(player, pszTarget, iNumClients, pSlots, iTargetFlags, nType)) + return; - Color color; - if (args.ArgC() == 3) - color = Leader_ColorFromString(args[2]); + for (int i = 0; i < iNumClients; i++) + { + CCSPlayerController* pTarget = CCSPlayerController::FromSlot(pSlots[i]); + ZEPlayer* pPlayerTarget = pTarget->GetZEPlayer(); - for (int i = 0; i < iNumClients; i++) + if (iNumClients == 1 && player == pTarget) { - CCSPlayerController* pTarget = CCSPlayerController::FromSlot(pSlots[i]); - - if (!pTarget) - continue; - - if (pTarget->m_iTeamNum < CS_TEAM_T) - continue; - - // Exception - Use LeaderIndex color if Admin is also a Leader - if (args.ArgC() == 2 && pPlayer && pPlayer->IsLeader()) - color = LeaderColorMap[pPlayer->GetLeaderIndex()].clColor; - else if (args.ArgC() == 2) - color = pTarget->m_iTeamNum == CS_TEAM_T ? LeaderColorMap[2].clColor/*orange*/ : LeaderColorMap[1].clColor/*blue*/; - - ZEPlayer *pPlayerTarget = pTarget->GetZEPlayer(); - - if (!pPlayerTarget->GetBeaconParticle()) - pPlayerTarget->StartBeacon(color, pPlayer->GetHandle()); - else - pPlayerTarget->EndBeacon(); - - if (iNumClients == 1) - PrintSingleAdminAction(pszCommandPlayerName, pTarget->GetPlayerName(), "toggled beacon on", "", CHAT_PREFIX); + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "%s beacon on yourself.", + pPlayerTarget->GetBeaconParticle() ? "Disabled" : "Enabled"); + } + else if (iNumClients == 1) + { + ClientPrintAll(HUD_PRINTTALK, CHAT_PREFIX "%s %s %s beacon on %s.", + bIsAdmin ? "Admin" : "Leader", + pszCommandPlayerName, + pPlayerTarget->GetBeaconParticle() ? "disabled" : "enabled", + pTarget->GetPlayerName()); } - if (iNumClients > 1) - PrintMultiAdminAction(nType, pszCommandPlayerName, "toggled beacon on", "", CHAT_PREFIX); - - return; - } - - // Leader beacon logic - - if (!g_bEnableLeader) - return; - - if (!pPlayer->IsLeader()) - { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "You must be a Leader or an Admin to use this command."); - return; - } - - if (player->m_iTeamNum != CS_TEAM_CT && g_bLeaderActionsHumanOnly) - { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "You must be a human to use this command."); - return; + if (!pPlayerTarget->GetBeaconParticle()) + { + Color color = Leader_GetColor(args.ArgC() < 3 ? "" : args[2], pPlayer, pTarget); + pPlayerTarget->StartBeacon(color, pPlayer ? pPlayer->GetHandle() : 0); + } + else + pPlayerTarget->EndBeacon(); } - if (!g_playerManager->CanTargetPlayers(player, args[1], iNumClients, pSlots, NO_DEAD | NO_MULTIPLE | NO_TERRORIST)) - return; + if (iNumClients > 1) // Can only hit this if bIsAdmin due to target flags + PrintMultiAdminAction(nType, pszCommandPlayerName, "toggled beacon on", "", CHAT_PREFIX); +} - CCSPlayerController* pTarget = CCSPlayerController::FromSlot(pSlots[0]); +CON_COMMAND_CHAT(beacons, "- List all active player beacons") +{ + std::pair beacons = GetCount(3); - Color color; - if (args.ArgC() == 3) - color = Leader_ColorFromString(args[2]); + if (beacons.first == 0) + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "There are no active beacons."); else - color = LeaderColorMap[pPlayer->GetLeaderIndex()].clColor; + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "%i active beacons: %s", beacons.first, beacons.second.c_str()); +} - ZEPlayer *pPlayerTarget = pTarget->GetZEPlayer(); +CON_COMMAND_CHAT_LEADER(enablepings, "- Enable non-leaders pings") +{ + g_bPingWithLeader = true; + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "\4Enabled\x01 pings for non-leaders."); +} - if (!pPlayerTarget->GetBeaconParticle()) - { - pPlayerTarget->StartBeacon(color, pPlayer->GetHandle()); - ClientPrintAll(HUD_PRINTTALK, CHAT_PREFIX "Leader %s enabled beacon on %s.", player->GetPlayerName(), pTarget->GetPlayerName()); - } - else - { - pPlayerTarget->EndBeacon(); - ClientPrintAll(HUD_PRINTTALK, CHAT_PREFIX "Leader %s disabled beacon on %s.", player->GetPlayerName(), pTarget->GetPlayerName()); - } +CON_COMMAND_CHAT_LEADER(disablepings, "- Disable non-leaders pings") +{ + g_bPingWithLeader = false; + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "\2Disabled\x01 pings for non-leaders."); } CON_COMMAND_CHAT(leaders, "- List all current leaders") @@ -744,23 +754,12 @@ CON_COMMAND_CHAT(leaders, "- List all current leaders") if (!g_bEnableLeader) return; - int iDestination = player ? HUD_PRINTTALK : HUD_PRINTCONSOLE; + std::pair leaders = GetLeaders(); - if (Leader_NoLeaders()) // also wipes any invalid entries from g_vecLeaders - { - ClientPrint(player, iDestination, CHAT_PREFIX "There are currently no leaders."); - return; - } - - ClientPrint(player, iDestination, CHAT_PREFIX "List of current leaders:"); - - FOR_EACH_VEC(g_vecLeaders, i) - { - ZEPlayer *pLeader = g_vecLeaders[i].Get(); - CCSPlayerController *pController = CCSPlayerController::FromSlot((CPlayerSlot) pLeader->GetPlayerSlot()); - - ClientPrint(player, iDestination, CHAT_PREFIX "%s", pController->GetPlayerName()); - } + if (leaders.first == 0) + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "There are currently no leaders."); + else + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "%i leaders: %s", leaders.first, leaders.second.c_str()); } CON_COMMAND_CHAT(leaderhelp, "- List leader commands in chat") @@ -771,10 +770,11 @@ CON_COMMAND_CHAT(leaderhelp, "- List leader commands in chat") int iDestination = player ? HUD_PRINTTALK : HUD_PRINTCONSOLE; ClientPrint(player, iDestination, CHAT_PREFIX "List of leader commands:"); - ClientPrint(player, iDestination, CHAT_PREFIX "!beacon [color] - place a beacon on player"); - ClientPrint(player, iDestination, CHAT_PREFIX "!tracer [color] - give player tracers"); - ClientPrint(player, iDestination, CHAT_PREFIX "!defend [name|duration] [duration] - place defend mark on player"); - ClientPrint(player, iDestination, CHAT_PREFIX "!glow [duration] - toggle glow highlight on a player"); + ClientPrint(player, iDestination, CHAT_PREFIX "!beacon [color] - Place a beacon on player"); + ClientPrint(player, iDestination, CHAT_PREFIX "!tracer [color] - Give player tracers"); + ClientPrint(player, iDestination, CHAT_PREFIX "!defend [name|duration] [duration] - Place defend mark on player"); + ClientPrint(player, iDestination, CHAT_PREFIX "!glow [color] - Toggle glow highlight on a player"); + ClientPrint(player, iDestination, CHAT_PREFIX "!leadercolors - List leader colors in chat"); } CON_COMMAND_CHAT(leadercolors, "- List leader colors in chat") @@ -785,105 +785,71 @@ CON_COMMAND_CHAT(leadercolors, "- List leader colors in chat") int iDestination = player ? HUD_PRINTTALK : HUD_PRINTCONSOLE; ClientPrint(player, iDestination, CHAT_PREFIX "List of leader colors:"); - for (int i = 0; i < g_nLeaderColorMapSize; i++) + + std::string strColors = ""; + for (auto const& [strColorName, colorPreset] : mapColorPresets) { - ClientPrint(player, iDestination, CHAT_PREFIX "%i - %s", i, LeaderColorMap[i].pszColorName); + strColors.append(colorPreset.strChatColor + strColorName + "\x01, "); } + if (strColors.length() > 2) + strColors = strColors.substr(0, strColors.length() - 2); + + ClientPrint(player, iDestination, CHAT_PREFIX "%s", strColors.c_str()); } -CON_COMMAND_CHAT_FLAGS(forceld, " [color] - Force leader status on a player", ADMFLAG_GENERIC) +CON_COMMAND_CHAT_LEADER(leader, "[name] [color] - Force leader status on a player") { - if (!g_bEnableLeader) - return; + ZEPlayer* pPlayer = player ? player->GetZEPlayer() : nullptr; + bool bIsAdmin = pPlayer ? pPlayer->IsAdminFlagSet(FLAG_LEADER) : true; - if (args.ArgC() < 2) + if (!bIsAdmin && GetLeaders().first >= g_iMaxLeaders) { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Usage: !forceld [index]"); + ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "The max amount of leaders has already been reached."); return; } + const char* pszCommandPlayerName = player ? player->GetPlayerName() : CONSOLE_NAME; + int iNumClients = 0; int pSlots[MAXPLAYERS]; + ETargetType nType; + uint64 iTargetFlags = NO_MULTIPLE | NO_BOT; + const char* pszTarget = "@me"; + if (args.ArgC() >= 2) + pszTarget = args[1]; - if (!g_playerManager->CanTargetPlayers(player, args[1], iNumClients, pSlots, NO_MULTIPLE)) + if (!g_playerManager->CanTargetPlayers(player, pszTarget, iNumClients, pSlots, iTargetFlags, nType)) return; - const char* pszCommandPlayerName = player ? player->GetPlayerName() : CONSOLE_NAME; - CCSPlayerController* pTarget = CCSPlayerController::FromSlot(pSlots[0]); ZEPlayer* pPlayerTarget = pTarget->GetZEPlayer(); - if (pPlayerTarget->IsLeader()) - { + if (!Leader_SetNewLeader(pPlayerTarget, args.ArgC() < 3 ? "" : args[2])) ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "%s is already a leader.", pTarget->GetPlayerName()); - return; - } - - if (args.ArgC() < 3) - { - pPlayerTarget->SetLeader(++g_iLeaderIndex); - pPlayerTarget->SetLeaderTracer(g_iLeaderIndex); - } else { - int iColorIndex = V_StringToInt32(args[2], -1); - - if (iColorIndex > -1) - { - iColorIndex = MIN(iColorIndex, g_nLeaderColorMapSize-1); - } - else - { - for (int i = 0; i < g_nLeaderColorMapSize; i++) - { - if (!V_stricmp(args[2], LeaderColorMap[i].pszColorName)) - { - iColorIndex = i; - break; - } - } - } - - if (iColorIndex > -1) - { - pPlayerTarget->SetLeader(iColorIndex); - pPlayerTarget->SetLeaderTracer(iColorIndex); - } - else - { - pPlayerTarget->SetLeader(++g_iLeaderIndex); - pPlayerTarget->SetLeaderTracer(g_iLeaderIndex); - } + ClientPrintAll(HUD_PRINTTALK, CHAT_PREFIX "%s %s set %s as a leader.", + bIsAdmin ? "Admin" : "Leader", pszCommandPlayerName, pTarget->GetPlayerName()); } - - if (pTarget->m_iTeamNum == CS_TEAM_CT) - Leader_ApplyLeaderVisuals((CCSPlayerPawn *)pTarget->GetPawn()); - - pPlayerTarget->PurgeLeaderVotes(); - g_vecLeaders.AddToTail(pPlayerTarget->GetHandle()); - - PrintSingleAdminAction(pszCommandPlayerName, pTarget->GetPlayerName(), "forced", " to be a Leader", CHAT_PREFIX); } -CON_COMMAND_CHAT_FLAGS(stripld, " - Strip leader status from a player", ADMFLAG_GENERIC) +CON_COMMAND_CHAT_LEADER(removeleader, "[name] - Remove leader status from a player") { - if (!g_bEnableLeader) - return; - - if (args.ArgC() < 2) - { - ClientPrint(player, HUD_PRINTTALK, CHAT_PREFIX "Usage: !stripld "); - return; - } + ZEPlayer* pPlayer = player ? player->GetZEPlayer() : nullptr; + bool bIsAdmin = pPlayer ? pPlayer->IsAdminFlagSet(FLAG_LEADER) : true; + const char* pszCommandPlayerName = player ? player->GetPlayerName() : CONSOLE_NAME; int iNumClients = 0; int pSlots[MAXPLAYERS]; + ETargetType nType; + uint64 iTargetFlags = NO_MULTIPLE | NO_BOT; + const char* pszTarget = "@me"; + if (bIsAdmin && args.ArgC() >= 2) + pszTarget = args[1]; - if (!g_playerManager->CanTargetPlayers(player, args[1], iNumClients, pSlots, NO_MULTIPLE)) + if (!g_playerManager->CanTargetPlayers(player, pszTarget, iNumClients, pSlots, iTargetFlags, nType)) return; - const char* pszCommandPlayerName = player ? player->GetPlayerName() : CONSOLE_NAME; - CCSPlayerController* pTarget = CCSPlayerController::FromSlot(pSlots[0]); ZEPlayer* pPlayerTarget = pTarget->GetZEPlayer(); @@ -893,9 +859,11 @@ CON_COMMAND_CHAT_FLAGS(stripld, " - Strip leader status from a player", AD return; } - pPlayerTarget->SetLeader(0); - pPlayerTarget->SetLeaderTracer(0); - FOR_EACH_VEC(g_vecLeaders, i) + pTarget->m_iScore() = pTarget->m_iScore() - 20000; + pPlayerTarget->SetLeader(false); + pPlayerTarget->SetLeaderColor(Color(0, 0, 0, 0)); + pPlayerTarget->SetTracerColor(Color(0, 0, 0, 0)); + FOR_EACH_VEC_BACK(g_vecLeaders, i) { if (g_vecLeaders[i] == pPlayerTarget) { @@ -904,8 +872,12 @@ CON_COMMAND_CHAT_FLAGS(stripld, " - Strip leader status from a player", AD } } - if (pTarget->m_iTeamNum == CS_TEAM_CT) - Leader_RemoveLeaderVisuals((CCSPlayerPawn *)pTarget->GetPawn()); + CCSPlayerPawn* pPawn = (pTarget->m_iTeamNum != CS_TEAM_CT || !pTarget->IsAlive()) ? nullptr : (CCSPlayerPawn*)pTarget->GetPawn(); + if (pPawn) + Leader_RemoveLeaderVisuals(pPawn); - PrintSingleAdminAction(pszCommandPlayerName, pTarget->GetPlayerName(), "stripped leader from ", "", CHAT_PREFIX); + if (player == pTarget) + ClientPrintAll(HUD_PRINTTALK, CHAT_PREFIX "%s resigned from leader.", player->GetPlayerName()); + else + PrintSingleAdminAction(pszCommandPlayerName, pTarget->GetPlayerName(), "removed leader from ", "", CHAT_PREFIX); } \ No newline at end of file diff --git a/src/leader.h b/src/leader.h index 053845f8..e1dce7a4 100644 --- a/src/leader.h +++ b/src/leader.h @@ -22,21 +22,27 @@ #include "playermanager.h" #include "gamesystem.h" #include "igameevents.h" +#include "adminsystem.h" -struct LeaderColor + // Inside IsAdminFlagSet, checks for ADMFLAG_GENERIC. + // Inside command permissions, checks for if leader system is enabled and player is leader + // OR if player has ADMFLAG_GENERIC +#define FLAG_LEADER (ADMFLAG_GENERIC | 1 << 31) + +struct ColorPreset { - const char* pszColorName; - Color clColor; + std::string strChatColor; + Color color; + bool bIsChatColor; }; -extern LeaderColor LeaderColorMap[]; -extern const size_t g_nLeaderColorMapSize; +extern std::map mapColorPresets; extern CUtlVector g_vecLeaders; -extern int g_iLeaderIndex; extern bool g_bEnableLeader; +extern bool g_bLeaderActionsHumanOnly; +extern std::string g_strMarkParticlePath; -bool Leader_NoLeaders(); void Leader_ApplyLeaderVisuals(CCSPlayerPawn *pPawn); void Leader_PostEventAbstract_Source1LegacyGameEvent(const uint64 *clients, const CNetMessage *pData); void Leader_OnRoundStart(IGameEvent *pEvent); diff --git a/src/playermanager.cpp b/src/playermanager.cpp index 183eb1ef..879ebae8 100644 --- a/src/playermanager.cpp +++ b/src/playermanager.cpp @@ -271,6 +271,8 @@ void PrecacheBeaconParticle(IEntityResourceManifest* pResourceManifest) void ZEPlayer::StartBeacon(Color color, ZEPlayerHandle hGiver/* = 0*/) { + SetBeaconColor(color); + CCSPlayerController* pPlayer = CCSPlayerController::FromSlot(m_slot); Vector vecAbsOrigin = pPlayer->GetPawn()->GetAbsOrigin(); @@ -339,21 +341,42 @@ void ZEPlayer::StartBeacon(Color color, ZEPlayerHandle hGiver/* = 0*/) void ZEPlayer::EndBeacon() { + SetBeaconColor(Color(0, 0, 0, 0)); + CParticleSystem *pParticle = m_hBeaconParticle.Get(); if (pParticle) addresses::UTIL_Remove(pParticle); } -void ZEPlayer::SetLeader(int leaderIndex) +// Kills off currently active mark (if exists) and makes a new one. +// iDuration being non-positive only kills off active marks. +void ZEPlayer::CreateMark(float fDuration, Vector vecOrigin) { - if (leaderIndex >= g_nLeaderColorMapSize) + if (m_handleMark && m_handleMark.IsValid()) { - m_iLeaderIndex = g_iLeaderIndex = 1; - return; + UTIL_AddEntityIOEvent(m_handleMark.Get(), "DestroyImmediately", nullptr, nullptr, "", 0); + UTIL_AddEntityIOEvent(m_handleMark.Get(), "Kill", nullptr, nullptr, "", 0.02f); } + + if (fDuration <= 0) + return; + + CParticleSystem* pMarker = CreateEntityByName("info_particle_system"); + CEntityKeyValues* pKeyValues = new CEntityKeyValues(); - m_iLeaderIndex = leaderIndex; + pKeyValues->SetString("effect_name", g_strMarkParticlePath.c_str()); + pKeyValues->SetInt("tint_cp", 1); + pKeyValues->SetColor("tint_cp_color", GetLeaderColor()); + pKeyValues->SetVector("origin", vecOrigin); + pKeyValues->SetBool("start_active", true); + + pMarker->DispatchSpawn(pKeyValues); + + UTIL_AddEntityIOEvent(pMarker, "DestroyImmediately", nullptr, nullptr, "", fDuration); + UTIL_AddEntityIOEvent(pMarker, "Kill", nullptr, nullptr, "", fDuration + 0.02f); + + m_handleMark = pMarker->GetHandle(); // Save handle in case we need to kill mark earlier than above IO. } int ZEPlayer::GetLeaderVoteCount() @@ -394,6 +417,7 @@ void ZEPlayer::PurgeLeaderVotes() void ZEPlayer::StartGlow(Color color, int duration) { + SetGlowColor(color); CCSPlayerController *pController = CCSPlayerController::FromSlot(m_slot); CCSPlayerPawn *pPawn = (CCSPlayerPawn*)pController->GetPawn(); @@ -481,6 +505,8 @@ void ZEPlayer::StartGlow(Color color, int duration) void ZEPlayer::EndGlow() { + SetGlowColor(Color(0, 0, 0, 0)); + CBaseModelEntity *pGlowModel = m_hGlowModel.Get(); if (!pGlowModel) diff --git a/src/playermanager.h b/src/playermanager.h index 8bdc7799..bf0e20cb 100644 --- a/src/playermanager.h +++ b/src/playermanager.h @@ -164,8 +164,12 @@ class ZEPlayer m_iMZImmunity = 0; // out of 100 m_flNominateTime = -60.0f; m_iPlayerState = 1; // STATE_WELCOME is the initial state - m_iLeaderIndex = 0; - m_iLeaderTracerIndex = 0; + m_bIsLeader = false; + m_handleMark = nullptr; + m_colorLeader = Color(0, 0, 0, 0); + m_colorTracer = Color(0, 0, 0, 0); + m_colorGlow = Color(0, 0, 0, 0); + m_colorBeacon = Color(0, 0, 0, 0); m_flLeaderVoteTime = -30.0f; m_flSpeedMod = 1.f; m_flMaxSpeed = 1.f; @@ -217,8 +221,12 @@ class ZEPlayer void SetFlashLight(CBarnLight *pLight) { m_hFlashLight.Set(pLight); } void SetBeaconParticle(CParticleSystem *pParticle) { m_hBeaconParticle.Set(pParticle); } void SetPlayerState(uint32 iPlayerState) { m_iPlayerState = iPlayerState; } - void SetLeader(int leaderIndex); - void SetLeaderTracer(int tracerIndex) { m_iLeaderTracerIndex = tracerIndex; } + void SetLeader(bool bIsLeader) { m_bIsLeader = bIsLeader; } + void CreateMark(float fDuration, Vector vecOrigin); + void SetLeaderColor(Color colorLeader) {m_colorLeader = colorLeader;} + void SetTracerColor(Color colorTracer) { m_colorTracer = colorTracer; } + void SetGlowColor(Color colorGlow) { m_colorGlow = colorGlow; } + void SetBeaconColor(Color colorBeacon) { m_colorBeacon = colorBeacon; } void SetLeaderVoteTime(float flCurtime) { m_flLeaderVoteTime = flCurtime; } void SetGlowModel(CBaseModelEntity *pModel) { m_hGlowModel.Set(pModel); } void SetSpeedMod(float flSpeedMod) { m_flSpeedMod = flSpeedMod; } @@ -250,9 +258,11 @@ class ZEPlayer CParticleSystem *GetBeaconParticle() { return m_hBeaconParticle.Get(); } ZEPlayerHandle GetHandle() { return m_Handle; } uint32 GetPlayerState() { return m_iPlayerState; } - bool IsLeader() { return (bool) m_iLeaderIndex; } - int GetLeaderIndex() { return m_iLeaderIndex; } - int GetLeaderTracer() { return m_iLeaderTracerIndex; } + bool IsLeader() { return m_bIsLeader; } + Color GetLeaderColor() { return m_colorLeader; } + Color GetTracerColor() { return m_colorTracer; } + Color GetGlowColor() { return m_colorGlow; } + Color GetBeaconColor() { return m_colorBeacon; } int GetLeaderVoteCount(); bool HasPlayerVotedLeader(ZEPlayer* pPlayer); float GetLeaderVoteTime() { return m_flLeaderVoteTime; } @@ -306,9 +316,13 @@ class ZEPlayer CHandle m_hBeaconParticle; ZEPlayerHandle m_Handle; uint32 m_iPlayerState; - int m_iLeaderIndex; + bool m_bIsLeader; + CHandle m_handleMark; + Color m_colorLeader; + Color m_colorTracer; + Color m_colorGlow; + Color m_colorBeacon; CUtlVector m_vecLeaderVotes; - int m_iLeaderTracerIndex; float m_flLeaderVoteTime; CHandle m_hGlowModel; float m_flSpeedMod;