diff --git a/Diagnostics/CE-Definitions-GuiPresentation-InvalidSyntaxTranslation-en.txt b/Diagnostics/CE-Definitions-GuiPresentation-InvalidSyntaxTranslation-en.txt index 51267b92d9..1b77a96f2e 100644 --- a/Diagnostics/CE-Definitions-GuiPresentation-InvalidSyntaxTranslation-en.txt +++ b/Diagnostics/CE-Definitions-GuiPresentation-InvalidSyntaxTranslation-en.txt @@ -1,154 +1,3 @@ -CraftingManual_RecipeEnchantingEnchanted_Club_Acuteness Title='Crafting manual Club of Acuteness'. -CraftingManual_RecipeEnchantingEnchanted_Club_Bearclaw Title='Crafting manual Bearclaw Club'. -CraftingManual_RecipeEnchantingEnchanted_Club_Lightbringer Title='Crafting manual Lightbringer Club'. -CraftingManual_RecipeEnchantingEnchanted_Club_Power Title='Crafting manual Club of Power'. -CraftingManual_RecipeEnchantingEnchanted_Club_Punisher Title='Crafting manual Punisher Club'. -CraftingManual_RecipeEnchantingEnchanted_Dart_Acuteness Title='Crafting manual Dart of Acuteness'. -CraftingManual_RecipeEnchantingEnchanted_Dart_Frostburn Title='Crafting manual Frostburn Dart'. -CraftingManual_RecipeEnchantingEnchanted_Dart_Sharpness Title='Crafting manual Dart of Sharpness'. -CraftingManual_RecipeEnchantingEnchanted_Dart_Souldrinker Title='Crafting manual Souldrinker Dart'. -CraftingManual_RecipeEnchantingEnchanted_Handaxe_Acuteness Title='Crafting manual Handaxe of Acuteness'. -CraftingManual_RecipeEnchantingEnchanted_Handaxe_Frostburn Title='Crafting manual Frostburn Handaxe'. -CraftingManual_RecipeEnchantingEnchanted_Handaxe_Sharpness Title='Crafting manual Handaxe of Sharpness'. -CraftingManual_RecipeEnchantingEnchanted_Handaxe_Souldrinker Title='Crafting manual Souldrinker Handaxe'. -CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Accuracy Title='Crafting manual Heavy Crossbow of Accuracy'. -CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Lightbringer Title='Crafting manual Lightbringer Heavy Crossbow'. -CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Medusa Title='Crafting manual Medusa Heavy Crossbow'. -CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Sharpshooting Title='Crafting manual Heavy Crossbow of Sharpshooting'. -CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Stormbow Title='Crafting manual Heavy Stormcrossbow'. -CraftingManual_RecipeEnchantingEnchanted_HideArmor_Deflection Title='Crafting manual Hide Armor of Deflection'. -CraftingManual_RecipeEnchantingEnchanted_HideArmor_FlameDancing Title='Crafting manual Hide Armor of Flame Dancing'. -CraftingManual_RecipeEnchantingEnchanted_HideArmor_FrostWalking Title='Crafting manual Hide Armor of Frost Walking'. -CraftingManual_RecipeEnchantingEnchanted_HideArmor_Robustness Title='Crafting manual Hide Armor of Robustness'. -CraftingManual_RecipeEnchantingEnchanted_HideArmor_Sturdiness Title='Crafting manual Hide Armor of Sturdiness'. -CraftingManual_RecipeEnchantingEnchanted_HideArmor_Survival Title='Crafting manual Hide Armor of Survival'. -CraftingManual_RecipeEnchantingEnchanted_Javelin_Acuteness Title='Crafting manual Javelin of Acuteness'. -CraftingManual_RecipeEnchantingEnchanted_Javelin_Frostburn Title='Crafting manual Frostburn Javelin'. -CraftingManual_RecipeEnchantingEnchanted_Javelin_Sharpness Title='Crafting manual Javelin of Sharpness'. -CraftingManual_RecipeEnchantingEnchanted_Javelin_Souldrinker Title='Crafting manual Souldrinker Javelin'. -CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Deflection Title='Crafting manual Druid Leather of Deflection'. -CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_FlameDancing Title='Crafting manual Druid Leather of Flame Dancing'. -CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_FrostWalking Title='Crafting manual Druid Leather of Frost Walking'. -CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Robustness Title='Crafting manual Druid Leather of Robustness'. -CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Sturdiness Title='Crafting manual Druid Leather of Sturdiness'. -CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Survival Title='Crafting manual Druid Leather of Survival'. -CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Accuracy Title='Crafting manual Light Crossbow of Accuracy'. -CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Lightbringer Title='Crafting manual Lightbringer Light Crossbow'. -CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Medusa Title='Crafting manual Medusa Light Crossbow'. -CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Sharpshooting Title='Crafting manual Light Crossbow of Sharpshooting'. -CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Stormbow Title='Crafting manual Light Stormcrossbow'. -CraftingManual_RecipeEnchantingEnchanted_Maul_Acuteness Title='Crafting manual Maul of Acuteness'. -CraftingManual_RecipeEnchantingEnchanted_Maul_Bearclaw Title='Crafting manual Bearclaw Maul'. -CraftingManual_RecipeEnchantingEnchanted_Maul_Lightbringer Title='Crafting manual Lightbringer Maul'. -CraftingManual_RecipeEnchantingEnchanted_Maul_Power Title='Crafting manual Maul of Power'. -CraftingManual_RecipeEnchantingEnchanted_Maul_Punisher Title='Crafting manual Punisher Maul'. -CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Acuteness Title='Crafting manual Quarterstaff of Acuteness'. -CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Dragonblade Title='Crafting manual Dragonblade Quarterstaff'. -CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Frostburn Title='Crafting manual Frostburn Quarterstaff'. -CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Lightbringer Title='Crafting manual Lightbringer Quarterstaff'. -CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Souldrinker Title='Crafting manual Souldrinker Quarterstaff'. -CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Stormblade Title='Crafting manual Stormblade Quarterstaff'. -CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Warden Title='Crafting manual Warden Quarterstaff'. -CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Whiteburn Title='Crafting manual Whiteburn Quarterstaff'. -CraftingManual_RecipeEnchantingEnchanted_Rapier_Dragonblade Title='Crafting manual Dragonblade Rapier'. -CraftingManual_RecipeEnchantingEnchanted_Rapier_Frostburn Title='Crafting manual Frostburn Rapier'. -CraftingManual_RecipeEnchantingEnchanted_Rapier_Lightbringer Title='Crafting manual Lightbringer Rapier'. -CraftingManual_RecipeEnchantingEnchanted_Rapier_Power Title='Crafting manual Rapier of Power'. -CraftingManual_RecipeEnchantingEnchanted_Rapier_Souldrinker Title='Crafting manual Souldrinker Rapier'. -CraftingManual_RecipeEnchantingEnchanted_Rapier_Stormblade Title='Crafting manual Stormblade Rapier'. -CraftingManual_RecipeEnchantingEnchanted_Rapier_Warden Title='Crafting manual Warden Rapier'. -CraftingManual_RecipeEnchantingEnchanted_Rapier_Whiteburn Title='Crafting manual Whiteburn Rapier'. -CraftingManual_RecipeEnchantingEnchanted_Scimitar_Dragonblade Title='Crafting manual Dragonblade Scimitar'. -CraftingManual_RecipeEnchantingEnchanted_Scimitar_Frostburn Title='Crafting manual Frostburn Scimitar'. -CraftingManual_RecipeEnchantingEnchanted_Scimitar_Lightbringer Title='Crafting manual Lightbringer Scimitar'. -CraftingManual_RecipeEnchantingEnchanted_Scimitar_Souldrinker Title='Crafting manual Souldrinker Scimitar'. -CraftingManual_RecipeEnchantingEnchanted_Scimitar_Stormblade Title='Crafting manual Stormblade Scimitar'. -CraftingManual_RecipeEnchantingEnchanted_Scimitar_Warden Title='Crafting manual Warden Scimitar'. -CraftingManual_RecipeEnchantingEnchanted_Scimitar_Whiteburn Title='Crafting manual Whiteburn Scimitar'. -CraftingManual_RecipeEnchantingEnchanted_Shield_Deflection Title='Crafting manual Shield of Deflection'. -CraftingManual_RecipeEnchantingEnchanted_Shield_FlameDancing Title='Crafting manual Shield of Flame Dancing'. -CraftingManual_RecipeEnchantingEnchanted_Shield_FrostWalking Title='Crafting manual Shield of Frost Walking'. -CraftingManual_RecipeEnchantingEnchanted_Shield_Robustness Title='Crafting manual Shield of Robustness'. -CraftingManual_RecipeEnchantingEnchanted_Shield_Sturdiness Title='Crafting manual Shield of Sturdiness'. -CraftingManual_RecipeEnchantingEnchanted_Shield_Survival Title='Crafting manual Shield of Survival'. -CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Deflection Title='Crafting manual Wooden Shield of Deflection'. -CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_FlameDancing Title='Crafting manual Wooden Shield of Flame Dancing'. -CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_FrostWalking Title='Crafting manual Wooden Shield of Frost Walking'. -CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Robustness Title='Crafting manual Wooden Shield of Robustness'. -CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Sturdiness Title='Crafting manual Wooden Shield of Sturdiness'. -CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Survival Title='Crafting manual Wooden Shield of Survival'. -CraftingManual_RecipeEnchantingEnchanted_Spear_Acuteness Title='Crafting manual Spear of Acuteness'. -CraftingManual_RecipeEnchantingEnchanted_Spear_BlackViper Title='Crafting manual Black Viper Spear'. -CraftingManual_RecipeEnchantingEnchanted_Spear_Doomblade Title='Crafting manual Doom Tipped Spear'. -CraftingManual_RecipeEnchantingEnchanted_Spear_Lightbringer Title='Crafting manual Lightbringer Spear'. -CraftingManual_RecipeEnchantingEnchanted_Spear_Sharpness Title='Crafting manual Spear of Sharpness'. -CraftingManual_RecipeEnchantingEnchanted_Spear_Whiteburn Title='Crafting manual Whiteburn Spear'. -CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Deflection Title='Crafting manual Studded Leather of Deflection'. -CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_FlameDancing Title='Crafting manual Studded Leather of Flame Dancing'. -CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_FrostWalking Title='Crafting manual Studded Leather of Frost Walking'. -CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Robustness Title='Crafting manual Studded Leather of Robustness'. -CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Sturdiness Title='Crafting manual Studded Leather of Sturdiness'. -CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Survival Title='Crafting manual Studded Leather of Survival'. -CraftingManual_RecipeEnchantingEnchanted_Warhammer_Acuteness Title='Crafting manual Warhammer of Acuteness'. -CraftingManual_RecipeEnchantingEnchanted_Warhammer_Bearclaw Title='Crafting manual Bearclaw Warhammer'. -CraftingManual_RecipeEnchantingEnchanted_Warhammer_Lightbringer Title='Crafting manual Lightbringer Warhammer'. -CraftingManual_RecipeEnchantingEnchanted_Warhammer_Power Title='Crafting manual Warhammer of Power'. -CraftingManual_RecipeEnchantingEnchanted_Warhammer_Punisher Title='Crafting manual Punisher Warhammer'. -CraftingManual_RecipeEnchantingIngredient_Enchant_Blood_Gem Title='Crafting manual Blood Ruby'. -CraftingManual_RecipeEnchantingIngredient_Enchant_Blood_Of_Solasta Title='Crafting manual Blood of Solasta'. -CraftingManual_RecipeEnchantingIngredient_Enchant_Cloud_Diamond Title='Crafting manual Cloud Diamond'. -CraftingManual_RecipeEnchantingIngredient_Enchant_Crystal_Of_Winter Title='Crafting manual Crystal of Winter'. -CraftingManual_RecipeEnchantingIngredient_Enchant_Diamond_Of_Elai Title='Crafting manual Diamond of Elai'. -CraftingManual_RecipeEnchantingIngredient_Enchant_Doom_Gem Title='Crafting manual Doom Gem'. -CraftingManual_RecipeEnchantingIngredient_Enchant_Heartstone Title='Crafting manual Heartstone'. -CraftingManual_RecipeEnchantingIngredient_Enchant_LifeStone Title='Crafting manual Life Stone'. -CraftingManual_RecipeEnchantingIngredient_Enchant_Medusa_Coral Title='Crafting manual Medusa Coral'. -CraftingManual_RecipeEnchantingIngredient_Enchant_MithralStone Title='Crafting manual Mithral Stone'. -CraftingManual_RecipeEnchantingIngredient_Enchant_PurpleAmber Title='Crafting manual Purple Amber'. -CraftingManual_RecipeEnchantingIngredient_Enchant_Shard_Of_Fire Title='Crafting manual Shard of Fire'. -CraftingManual_RecipeEnchantingIngredient_Enchant_Shard_Of_Ice Title='Crafting manual Shard of Ice'. -CraftingManual_RecipeEnchantingIngredient_Enchant_Slavestone Title='Crafting manual Slavestone'. -CraftingManual_RecipeEnchantingIngredient_Enchant_Soul_Gem Title='Crafting manual Soul Gem'. -CraftingManual_RecipeEnchantingIngredient_Enchant_SpiderQueen_Venom Title='Crafting manual Spider Queen Venom'. -CraftingManual_RecipeEnchantingIngredient_Enchant_Stardust Title='Crafting manual Stardust'. -CraftingManual_RecipeEnchantingIngredient_PrimordialLavaStones Title='Crafting manual Primordial Lava Stones'. -CraftingManual_RecipeForgeryABJURATION_MastersmithLoreDocument Title='Crafting manual Tirmarian Master Smith's Memoirs'. -CraftingManual_RecipeForgeryABJURATION_TOWER_ElvenWars Title='Crafting manual The Elven Wars'. -CraftingManual_RecipeForgeryABJURATION_TOWER_Manifest Title='Crafting manual Ancient Manifest'. -CraftingManual_RecipeForgeryABJURATION_TOWER_Poem Title='Crafting manual Poem'. -CraftingManual_RecipeForgeryBONEKEEP_AkshasJournal Title='Crafting manual Aksha's Journal'. -CraftingManual_RecipeForgeryBONEKEEP_MagicRune Title='Crafting manual Depleted Rune'. -CraftingManual_RecipeForgeryCAERLEM_Daliat_Document Title='Crafting manual Silent Whisper Parchment'. -CraftingManual_RecipeForgeryCaerLem_Gate_Plaque Title='Crafting manual Imperial Gate Plaque'. -CraftingManual_RecipeForgeryCAERLEM_Inquisitor_Document Title='Crafting manual Tirmarian Inquisitor's Journal'. -CraftingManual_RecipeForgeryCAERLEM_TirmarianHolySymbol Title='Crafting manual Tirmarian Holy Symbol'. -CraftingManual_RecipePrimingBattleaxe Title='Crafting manual Primed Battleaxe'. -CraftingManual_RecipePrimingBreastplate Title='Crafting manual Primed Breastplate'. -CraftingManual_RecipePrimingChainMail Title='Crafting manual Primed Chain Mail'. -CraftingManual_RecipePrimingChainShirt Title='Crafting manual Primed Chain Shirt'. -CraftingManual_RecipePrimingDagger Title='Crafting manual Primed Dagger'. -CraftingManual_RecipePrimingGreataxe Title='Crafting manual Primed Greataxe'. -CraftingManual_RecipePrimingGreatsword Title='Crafting manual Primed Greatsword'. -CraftingManual_RecipePrimingHalfPlate Title='Crafting manual Primed Half Plate'. -CraftingManual_RecipePrimingHeavyCrossbow Title='Crafting manual Primed Heavy Crossbow'. -CraftingManual_RecipePrimingHideArmor Title='Crafting manual Primed Hide Armor'. -CraftingManual_RecipePrimingLeather Title='Crafting manual Primed Leather Armor'. -CraftingManual_RecipePrimingLeatherDruid Title='Crafting manual Primed Druid Armor'. -CraftingManual_RecipePrimingLightCrossbow Title='Crafting manual Primed Crossbow'. -CraftingManual_RecipePrimingLongbow Title='Crafting manual Primed Longbow'. -CraftingManual_RecipePrimingLongsword Title='Crafting manual Primed Longsword'. -CraftingManual_RecipePrimingMace Title='Crafting manual Primed Mace'. -CraftingManual_RecipePrimingMaul Title='Crafting manual Primed Maul'. -CraftingManual_RecipePrimingMorningstar Title='Crafting manual Primed Morningstar'. -CraftingManual_RecipePrimingPlate Title='Crafting manual Primed Plate'. -CraftingManual_RecipePrimingRapier Title='Crafting manual Primed Rapier'. -CraftingManual_RecipePrimingScaleMail Title='Crafting manual Primed Scale Mail'. -CraftingManual_RecipePrimingScimitar Title='Crafting manual Primed Scimitar'. -CraftingManual_RecipePrimingShortbow Title='Crafting manual Primed Shortbow'. -CraftingManual_RecipePrimingShortsword Title='Crafting manual Primed Shortsword'. -CraftingManual_RecipePrimingSpear Title='Crafting manual Primed Spear'. -CraftingManual_RecipePrimingStuddedLeather Title='Crafting manual Primed Studded Armor'. -CraftingManual_RecipePrimingWarhammer Title='Crafting manual Primed Warhammer'. DH_ElementalForm_Air Title='Air Plane'. DH_ElementalForm_Air Description='When channeling the Air Plane, you gain Resistance to Thunder damage and apply Proficiency Bonus as damage of the same type to first hit each round.'. DH_ElementalForm_AirAdditionalDamage Title='Elemental Damage: Air Plane'. diff --git a/Diagnostics/CE-Definitions-Translations-OrphanedTerms-en.txt b/Diagnostics/CE-Definitions-Translations-OrphanedTerms-en.txt index a12855e740..56e606f3d4 100644 --- a/Diagnostics/CE-Definitions-Translations-OrphanedTerms-en.txt +++ b/Diagnostics/CE-Definitions-Translations-OrphanedTerms-en.txt @@ -1,586 +1,2263 @@ -Feedback/&AdditionalDamageArcaneFighterBonusWeaponDamageFormat Additional Damage from Magically Powered Attacks -Feedback/&AdditionalDamageArcaneFighterBonusWeaponDamageLine Additional Damage from Magically Powered Attacks -Feedback/&AdditionalDamageArcanistMarkFormat Arcanist's Mark! -Feedback/&AdditionalDamageArcanistMarkLine Arcanist's Mark detonates and deals extra damage to the target! -Language/&AbyssalDescription Abyssal language was the form of primordial language which has been wrapped and twisted by the evil of the abyss. -Language/&AbyssalTitle Abyssal -Subclass/&MagicAffinityRoguishConArtistDC0Description Your spell save DC increases by 0. -Subclass/&MagicAffinityRoguishConArtistDC1Description Your spell save DC increases by 1. -Subclass/&MagicAffinityRoguishConArtistDC2Description Your spell save DC increases by 2. -Subclass/&MagicAffinityRoguishConArtistDC4Description Your spell save DC increases by 4. -Subclass/&MagicAffinityRoguishConArtistDC5Description Your spell save DC increases by 5. -Race/&DarkelfSurName1Title Za'Moryra -Race/&DarkelfSurName2Title DhalNeridthas -Race/&DarkelfSurName3Title DhalNerwenys -Race/&DarkelfSurName4Title Zo'Sonta -Race/&DarkelfSurName5Title Zo'Remon -Condition/&ConditionDualFlurryApplyDescription You are building momentum... -Condition/&ConditionDualFlurryApplyTitle Dual Flurry! -Condition/&ConditionDualFlurryGrantDescription Your foes are reeling! -Condition/&ConditionDualFlurryGrantTitle Dual Flurry! -Feat/&AddProtectorConstructCantripDescription Adds Mending Construct and Dismiss Construct cantrips to increase your constructs flexibility. -Feat/&AddProtectorConstructCantripTitle Bonus Construct Cantrips -Feat/&ConstructSelectingPoolDescription Select the mode for your Construct. -Feat/&ConstructSelectingPoolTitle Artillery Mode -Feat/&FeatSavageAttackerReroll Due to being a Savage Attacker {0} rerolls the {1} die from a {2} to a {3} -Feat/&FightingStyleGeneralFeatDescription You can select a fighting style. -Feat/&FightingStyleGeneralFeatitle Fighting Style -Feat/&ForceStrikePowerDescription Ranged attack 1d6 force damage from your trusty sidekick. -Feat/&ForceStrikePowerTitle Force Sling (Artificial Servant) -Feat/&IncreaseConstructSelectingDescription You can now summon two Artillery Constructs. The constructs can be of the same or different modes. -Feat/&IncreaseConstructSelectingTitle Reinforcements -Feat/&ModeSwitchingPoolDescription You can switch between modes once per short rest by creating and using temporary weapons. -Feat/&ModeSwitchingPoolTitle Armor Mode -Feat/&RecklessFuryFeatDescription You gain the ability to enter a rage for one minute once per day without any armor restrictions.\nYou can attack recklessly, gaining advantage on your melee attacks while giving advantage to your attackers until the start of your next turn. -Feat/&RecklessFuryFeatTitle Reckless Fury -Feature/&AdditionalActionDualFlurryDescription You may make an additional off-hand attack. -Feature/&AdditionalActionDualFlurryTitle Dual Flurry! -Feature/&RageDamageBonusAttackModifierDescription Add +2 damage to your attacks while raging. -Feature/&RageDamageBonusAttackModifierTitle Rage damage -Feature/&RageFeatConditionDescription While in a rage you gain the following: Advantage on Strength checks and Strength saving throws, a bonus to damage rolls of +2, and resistance to bludgeoning, piercing, and slashing damage. -Feature/&RageFeatConditionTitle Raging -Feature/&RagePowerDescription As a bonus action, you enter a rage for one minute and gain the following: Advantage on Strength checks and Strength saving throws, a bonus to damage rolls of +2, and resistance to bludgeoning, piercing, and slashing damage. -Feature/&RagePowerTitle Rage -Feature/&RageStrengthSavingThrowAffinityDescription You get advantage on Strength saves while raging. -Feature/&RageStrengthSavingThrowAffinityTitle Rage Strength save advantage -Reaction/&SubitemSelectWarcasterReactionTitle Select action -Reaction/&WarcasterAttackDescription Attack target. -Reaction/&WarcasterAttackTitle Attack -Reaction/&WarcasterReactionReactDescription Use reaction to attack target. -Reaction/&WarcasterReactionReactTitle Attack -Tooltip/&DeadeyeConcentration Disable Deadeye. -Tooltip/&FeatPrerequisiteDoesNotHaveFightingStyle Doesn't know {0} -Tooltip/&FeatPrerequisiteHasStealthAttack Has stealth attack -Tooltip/&FeatPrerequisiteIsNotBarbarian Isn't a Barbarian -Tooltip/&FeatPrerequisiteIsNotFighter Isn't a Fighter -Tooltip/&FeatPrerequisiteIsNotRogue Isn't a Rogue -Tooltip/&FeatPrerequisiteLevelFormat Min Character Level {0} -Tooltip/&PowerAttackConcentration Disable Power Attack. -Item/&CEHalberd+1UnidentifiedTitle Quality Halberd -Item/&CEHalberd+2UnidentifiedTitle Magnificent Halberd -Item/&CEHalberdLightningUnidentifiedTitle Magnificent Halberd -Item/&CEHandXbow+1UnidentifiedTitle Quality Hand Crossbow -Item/&CEHandXbow+2UnidentifiedTitle Magnificent Hand Crossbow -Item/&CEHandXbowAcidUnidentifiedTitle Magnificent Hand Crossbow -Item/&CELongMace+1UnidentifiedTitle Quality Long Mace -Item/&CELongMace+2UnidentifiedTitle Magnificent Long Mace -Item/&CELongMaceThunderUnidentifiedTitle Magnificent Long Mace -Item/&CEPike+1UnidentifiedTitle Quality Pike -Item/&CEPike+2UnidentifiedTitle Magnificent Pike -Item/&CEPikePsychicUnidentifiedTitle Magnificent Pike -Item/&Handwraps+1UnidentifiedTitle Good Quality Handwraps -Item/&Handwraps+2UnidentifiedTitle Magnificent Handwraps -Item/&HandwrapsOfForceUnidentifiedTitle Magnificent Handwraps -Item/&HandwrapsOfPullingUnidentifiedTitle Magnificent Handwraps -Tooltip/&TagPolearmWeaponTitle Polearm -Feature/&IndomitableResistanceTitle Indomitable Resistance -Reaction/&CoordinatedAttackDescription {0} was attacked by coordinating attack, some characters can use their reaction to join this attack. -Reaction/&CoordinatedAttackReactDescription Use reaction to attack target. -Reaction/&CoordinatedAttackReactTitle Attack -Reaction/&CoordinatedAttackTitle Coordinated Attack -Reaction/&SubitemSelectCoordinatedAttackTitle Select action -Subclass/&MagicAffinityMasterManipulatorDC0Description It is harder for opponents to resist your spells. The save DC increases by 0. -Subclass/&MagicAffinityMasterManipulatorDC1Description It is harder for opponents to resist your spells. The save DC increases by 1. -Subclass/&MagicAffinityMasterManipulatorDC3Description It is harder for opponents to resist your spells. The save DC increases by 3. -Subclass/&MagicAffinityMasterManipulatorDC4Description It is harder for opponents to resist your spells. The save DC increases by 4. -Subclass/&MagicAffinityMasterManipulatorDC5Description It is harder for opponents to resist your spells. The save DC increases by 5. -Subclass/&MagicAffinityMasterManipulatorDCDescription It is harder for opponents to resist your spells. The save DC increases by 3. -ModUi/&AddAllToStore Add all to store -ModUi/&AddBleedingToLesserRestoration Add the Bleeding condition to the conditions removed by Greater and Lesser Restoration -ModUi/&AddHelpActionToAllRaces Add the Help action to all races -ModUi/&AddNewWeaponsAndRecipesToShops Add new weapons and recipes to shops [hand wraps, halberds, pikes, long maces, hand crossbows] [Requires Restart] -ModUi/&AddPickpocketableLoot Add pickpocketable loot [suggested if Pickpocket feat is enabled] -ModUi/&AddToStore Add to store -ModUi/&Advanced Advanced: -ModUi/&AdvancedHelp . ATTENTION: This setting will require the player to have this mod installed -ModUi/&Adventure Adventure: -ModUi/&AllItemInDm All items in DM -ModUi/&AllowAnyClassToWearSylvanArmor Allow any class to wear sylvan armor or lightbringer clothes -ModUi/&AllowDruidToWearMetalArmor Allow Druid to wear metal armor -ModUi/&AllowDungeonsMaxLevel20 Allow dungeons with max level 20 [Requires Restart] -ModUi/&AllowGadgetsAndPropsToBePlacedAnywhere Allow gadgets and props to be placed anywhere on the map [press CTRL during placement to bypass any check] -ModUi/&AllowStackedMaterialComponent Allow stacked material component [e.g. 2x500gp diamond is equivalent to 1000gp diamond] -ModUi/&AllowTargetingSelectionWhenCastingChainLightningSpell Allow target selection when casting the Chain Lightning spell -ModUi/&AllowUnmarkedSorcerers Allow unmarked Sorcerers -ModUi/&AllRecipesInDm All recipes in DM -ModUi/&AltOnlyHighlightItemsInPartyFieldOfView ALT key only highlight gadgets in party field of view [only in custom dungeons] -ModUi/&AutoPauseOnVictory Pause the UI when victorious in battle -ModUi/&Basic Basic: -ModUi/&Battle Battle: -ModUi/&Bestiary Bestiary -ModUi/&BestowCurseNoConcentrationRequiredForSlotLevel5OrAbove Bestow Curse does not require concentration when cast with L5+ spell slot -ModUi/&BlindedConditionDontAllowAttackOfOpportunity Blinded condition doesn't allow attack of opportunity -ModUi/&Blueprints Blueprints -ModUi/&Campaigns Campaigns: -ModUi/&CampaignsAndLocations Campaigns and locations: -ModUi/&Character Character -ModUi/&CharactersPool Characters Pool -ModUi/&Classes Classes -ModUi/&Crafting Crafting: -ModUi/&CraftingHelp . Press the button to learn recipes instantly on the active party\n. Items added to stores might need the party to travel away from the location and come back -ModUi/&Credits Credits -ModUi/&CreditsAndDiagnostics Credits & Diagnostics -ModUi/&DisableAutoEquip Disable auto-equip of items in inventory -ModUi/&DisableSenseDarkVisionFromAllRaces Disable Sense Dark Vision from all races [Requires Restart] -ModUi/&DisableSenseSuperiorDarkVisionFromAllRaces Disable Superior Sense Dark Vision from all races [Requires Restart] -ModUi/&DisplayAllKnownSpellsDuringLevelUp Display all known spells from other classes during level up -ModUi/&DontFollowCharacterInBattle Battle camera doesn't follow when character is already on screen -ModUi/&DontFollowMargin + Unless hero is off or within % of screen edge -ModUi/&DungeonMaker Dungeon Maker: -ModUi/&DungeonMakerBasicHelp . These settings won't require the player to have this mod installed\n. You can embed any campaign variable in your dialogs, descriptions, etc.\n. CE will replace them with their value during gameplay [i.e: Hello {Salute} Hero!] -ModUi/&DungeonMakerMenu Dungeon Maker -ModUi/&EmpressGarbAppearance Empress Garb appearance -ModUi/&EnableAdditionalIconsOnLevelMap Enable additional icons for camps, exits and teleporters on level map -ModUi/&EnableAdditionalItemsInDungeonMaker + Add new items to Dungeon Maker -ModUi/&EnableAlternateHuman Enable the alternate human [+1 feat / +2 attribute choices / +1 skill] -ModUI/&EnableBetaContent Enable beta content [keep in mind your saves or heroes might break in the future] [Requires Restart] -ModUi/&EnableCancelEditOnRightMouseClick Enable cancel action with right-mouse click -ModUi/&EnableCharacterChecker Enable the character checker screen -ModUi/&EnableCharacterExport Enable CTRL-SHIFT-(E)xport character [on character inspection screen only] -ModUi/&EnableCheatMenu Enable the cheats menu -ModUi/&EnableCtrlClickBypassAttackReactionPanel Enable CTRL click on attacks to ignore any reaction panel -ModUi/&EnableCtrlClickBypassMetamagicPanel Enable CTRL click on spells to ignore the Sorcerer metamagic panel -ModUi/&EnableCtrlClickOnlySwapsMainHand Enable CTRL click to keep off hand items when swapping wielded configurations -ModUi/&EnableDungeonMakerModdedContent Enable Dungeon Maker Pro [Requires Restart]\n\ninclude flat rooms, 150x150 & 200x200 dungeon sizes and no frills mixing assets from all environments\nyou must have at least one outdoor room if you pick an outdoor environment -ModUi/&EnableEpicPointsAndArray Enable an epic 35 points buy system and array [17,15,13,12,10,8] [Requires Restart] -ModUi/&EnableExtraHighLevelMonsters Enable additional high level monsters (+20 CR) for tier 3 and 4 campaigns [Requires Restart] -ModUi/&EnableFeatsAtEvenLevels Enable feats selection at class levels 2, 6, 10 and 14 -ModUi/&EnableFlexibleBackgrounds Enable flexible backgrounds [select skill and tool proficiencies from backgrounds] -ModUi/&EnableFlexibleRaces Enable flexible races [assign ability score points instead of the racial defaults] -ModUi/&EnableHotkeyDebugOverlay Enable CTRL-SHIFT-(D)ebug overlay -ModUi/&EnableHotkeyToggleHud Enable CTRL-SHIFT-(H)ud to toggle all UI panels visibility -ModUi/&EnableHotkeyToggleIndividualHud Enable CTRL-SHIFT-(C)ontrol Panel, CTRL-SHIFT-(L)og, CTRL-SHIFT-(M)ap and CTRL-SHIFT-(P)arty to toggle each UI panels visibility -ModUi/&EnableHotkeyZoomCamera Enable CTRL-SHIFT-(Z)oom camera [useful when taking dungeon screenshots for publishing] -ModUi/&EnableIgnoreCtrlClickOnCriticalHit + only bypass if not a critical hit -ModUi/&EnableInventoryFilteringAndSorting Enable inventory filtering and sorting -ModUi/&EnableInventoryTaintNonProficientItemsRed + Taint in red any item the hero isn't proficient with -ModUi/&EnableInvisibleCrownOfTheMagister Hide the Crown of the Magister on game UI -ModUi/&EnableLevel20 Enable level 20 [Requires Restart] -ModUi/&EnableLogDialoguesToConsole Enable log dialogues to game console during narrative sequences -ModUi/&EnableMinInOutAttributes Enforce ability scores minimum in & out pre-requisites -ModUi/&EnableOnTheFlyTranslations Enable real time custom content translations -ModUi/&EnableRelearnSpells Can select cantrips or spells already learned from other classes -ModUi/&EnableRespec Enable the RESPEC and Level Down after rest actions -ModUi/&EnablesAsiAndFeat Enable both attribute scores increase and feat selection [instead of an exclusive choice] -ModUi/&EnableSaveByLocation Enable save by campaigns / locations -ModUi/&EnableShortRestRechargeOfArcaneWeaponOnWizardArcaneFighter Enable short rest recharge of Arcane Weapon on Wizard Arcane Fighter -ModUi/&EnableTeleportParty Enable CTRL-SHIFT-(T)eleport party [you might break quests or maps if you teleport to an undiscovered place] -ModUi/&EnableTogglesToOverwriteDefaultTestParty Enable toggles on character pool to set your default play and test party -ModUi/&EnableUnlimitedArcaneRecoveryOnWizardSpellMaster Enable unlimited Arcane Recovery on Wizard Spell Master\nMust be enabled when the ability has available uses or before character creation -ModUi/&EnableUpcastConjureElementalAndFey Enable upcast of Conjure Elemental, Conjure Fey -ModUi/&Encounters Encounters -ModUi/&ExecuteBatchTranslations . Batch translate instead to create a new campaign prefixed by the target language -ModUi/&ExpandAll Expand All -ModUi/&FactionHelp Load an official campaign game to modify faction relations... -ModUi/&FactionRelations Faction Relations: -ModUi/&FasterTimeModifier Game time modifier when pressing space bar -ModUi/&Feats Feats -ModUi/&FeatsFightingStyles Feats & Fighting Styles -ModUi/&FightingStyles Fighting Styles -ModUi/&FixSorcererTwinnedLogic Fix Sorcerer twinned metamagic use [a spell must be incapable of targeting more than one creature at the spell's current level] -ModUi/&FollowCharactersOnTeleport Camera follows teleported character(s) -ModUi/&FullyControlConjurations Fully control conjurations [animals, elementals, etc] -ModUi/&Gameplay Gameplay -ModUi/&GameUi Game UI -ModUi/&General General: -ModUi/&GeneralMenu General -ModUi/&HideExitAndTeleporterGizmosIfNotDiscovered Hide exits and teleporters visual effects if not discovered yet -ModUi/&HideMonsterHitPoints Display Monsters's health in steps of 25% / 50% / 75% / 100% instead of exact hit points -ModUi/&HiderArmor Hide Armor -ModUi/&House House: -ModUi/&IncreaseSenseNormalVision Increase Sense Normal Vision range to enable long range attacks [40 is ideal to avoid enemies joining from too far away] -ModUi/&IncreaseSenseNormalVisionHelp [Requires Restart] -ModUi/&InitialChoices Initial choices: -ModUi/&Interface Interface -ModUi/&InventoryAndItems Inventory and items: -ModUi/&InvertAltBehaviorOnTooltips Invert ALT key behavior on tooltips -ModUi/&ItemInDm Items in DM -ModUi/&Items Items: -ModUi/&ItemsCraftingMerchants Items, Crafting & Merchants -ModUi/&ItemsHelp1 You must have the character inspection screen open to add items to heroes... -ModUi/&ItemsHelp2 Press + to add items to the ground container -ModUi/&KeyboardMouse Keyboard & Mouse -ModUi/&MakeAllMagicStaveArcaneFoci Make all magic staves arcane foci [except for Staff of Healing which is Universal] [Requires Restart] -ModUi/&MarkInvisibleTeleportersOnLevelMap + Also mark the location of invisible teleporters on level map after discovery -ModUi/&MaxAllowedClasses Max allowed classes [Requires Restart] -ModUi/&MaxBackupFilesPerLocationCampaign Max. backup files per location or campaign -ModUi/&MaxBackupHelp . Backup files are saved under GAME_FOLDER/Mods/SolastaCommunityExpansion/DungeonMakerBackups -ModUi/&MaxSpellLevelsPerLine Max levels per line on Spell Panel -ModUi/&Merchants Merchants: -ModUi/&Monsters Monsters: -ModUi/&Multiclass Multiclass: -ModUi/&MulticlassKeyHelp SHIFT click on a spell consumes a spell slot instead of the default pact magic one -ModUi/&MultiplyTheExperienceGainedBy Multiply the experience gained by [%] -ModUi/&NoExperienceOnLevelUp No experience is required to Level Up -ModUi/&NotAvailable No {0} available on this mod yet... -ModUi/&OfferAdditionalLoreFriendlyNames Offer additional lore friendly names on character creation -ModUi/&OnlyShowMostPowerfulUpcastConjuredElementalOrFey + Only show the most powerful creatures in the conjuration list -ModUi/&OverrideMinMaxLevel Override the required min and max levels when starting new adventures -ModUi/&OverridePartySize Override the party size in custom adventures -ModUi/&OverrideRogueConArtistImprovedManipulationSpellDc Override Rogue Con Artist Improved Manipulation Spell DC -ModUi/&OverrideWizardMasterManipulatorArcaneManipulationSpellDc Override Wizard Master Manipulator Arcane Manipulation Spell DC -ModUi/&OverwriteGameLanguage Unofficial language support: -ModUi/&Patches Patches: -ModUi/&PrimedItems Primed Items -ModUi/&Progression Progression: -ModUi/&QuickCastLightCantripOnWornItemsFirst Quick cast light cantrip uses head or torso worn items first -ModUi/&Races Races & Subraces -ModUi/&RacesClassesSubclasses Races, Classes & Subclasses -ModUi/&RecipeCost Recipe's Cost -ModUi/&RecipesInDm Recipes in DM -ModUi/&RelicForgeries Relic Forgeries -ModUi/&RemoveAttunementRequirements Remove attunement requirements [Requires Restart] -ModUi/&RemoveBugVisualModels Replace bug-like models with alternative visuals in the game [Requires Restart] -ModUi/&RemoveConcentrationRequirementsFromAnySpell Remove concentration requirement from any spell [Requires Restart] -ModUi/&RemoveHumanoidFilterOnHideousLaughter Remove humanoid filter on Hideous Laughter [Requires Restart] -ModUi/&RemoveIdentifcationRequirements Remove identification requirements [Requires Restart] -ModUi/&RemoveRecurringEffectOnEntangle Only apply Entangle effect at casting time [i.e.: no recurring effect] [Requires Restart] -ModUi/&RestockAntiquarians Restock Antiquarians [Halman Summer] -ModUi/&RestockArcaneum Restock Arcaneum [Heddlon Surespell] -ModUi/&RestockCircleOfDanantar Restock Circle of Danantar [Joriel Foxeye] -ModUi/&RestockHelp . Override defaults to force all of a merchant's stock to restock over time (excluding Manuals and Tomes)\n. Note that some items can take up to 7 game days to restock -ModUi/&RestockTowerOfKnowledge Restock Tower of Knowledge [Maddy Greenisle] -ModUi/&Rules Rules -ModUi/&ScaleMerchantPricesCorrectly Scale merchant prices correctly / exactly -ModUi/&SelectAll Select All -ModUi/&SelectSuggested Select Suggested -ModUi/&Services Services -ModUi/&SetBeltOfDwarvenKindBeardChances Set the chances of a beard appearing while using the Belt of Dwarvenkind -ModUi/&ShowCraftingRecipeInDetailedTooltips Show crafting recipe in detailed tooltips -ModUi/&ShowDescriptions Show Descriptions -ModUi/&SpellInstructions . You can individually assign each spell to any spell list or simply select the suggested set -ModUi/&SpellLevelFilter spell level filter [-1 to display all spells] -ModUi/&Spells Spells: -ModUi/&SpellsMenu Spells -ModUi/&SRD SRD: -ModUi/&StockGorimStoreWithAllNonMagicalClothing Stocks Gorim's store with all non-magical clothing [Requires Restart] -ModUi/&StockHugoStoreWithAdditionalFoci Stocks Hugo's store with Wand of Identify, Arcane Staff, Druid Neck, Staff and Club set as foci items -ModUi/&Subclasses Subclasses -ModUi/&TargetLanguage Target Language -ModUi/&Tools Tools -ModUi/&TotalFeatsGrantedFistLevel Total feats granted at first level -ModUi/&Translate Translate -ModUi/&TranslateCancel Cancel {0} at {1} -ModUi/&TranslationEngine Translation engine -ModUi/&Translations Translations -ModUi/&UnleashEnemyAsNpc Allow Monsters to be selected on NPC gadgets [press CTRL while clicking Select on gadget panel] -ModUi/&UnleashNpcAsEnemy Allow NPCs to be selected on monster gadgets [press CTRL while clicking Select on gadget panel] -ModUi/&UnlockAllNpcFaces Unlock all NPC faces -ModUi/&UnlockEyeStyles Unlock eye styles -ModUi/&UnlockGlowingColorsForAllMarksAndTatoos Unlock glowing colors for all markings and tattoos -ModUi/&UnlockGlowingEyeColors Unlock glowing eye colors -ModUi/&UnlockMarkAndTatoosForAllCharacters Unlock markings and tattoos for all characters -ModUi/&UseHeightOneCylinderEffect Display a height 1 cylinder effect when casting Black Tentacles, Entangle, Grease (square) and Spike Growth (round) -ModUi/&UseOfficialAdvantageDisadvantageRules Use official advantage / disadvantage rules -ModUi/&Visuals Visuals: -ModUi/&TotalCraftingTimeModifier Reduce crafting time by -ModUi/&ChangeSleetStormToCube Change Sleet Storm to use a cube instead of a cylinder -ModUi/&Category Category -ModUi/&WeaponTag Weapon Tag -ModUi/&ItemTag Item Tag -ModUi/&EnableAdditionalBackstoryDisplay Enable additional backstory display on background inspection -Feedback/&AdditionalDamageBarbarianPathOfTheLightIlluminatingStrikeFormat Illuminating Strike! -Feedback/&AdditionalDamageBarbarianPathOfTheLightIlluminatingStrikeLine Illuminating Strike deals extra damage to the target! -Power/&ClassMonkZenArrowTechniqueShortTitle Distant Hand -Power/&ClassMonkZenArrowUpgradedTechniqueShortTitle Distant Hand -Reaction/&CustomDeflectMissileMonkTitle {0} is attacking {1}, who can react to reduce the incoming damage by 1d10 + Dexterity modifier + Monk level -Reaction/&SpendPowerBundleClassMonkOpenHandTechniqueDescription {0} hit a creature with one of the attacks granted by Flurry of Blows, and can impose one of the following effects on that target: -Reaction/&SpendPowerBundleClassMonkOpenHandTechniqueReactDescription Apply selected technique. -Reaction/&SpendPowerBundleClassMonkOpenHandTechniqueReactTitle Apply -Reaction/&SpendPowerBundleClassMonkOpenHandTechniqueTitle Open Hand Technique -Reaction/&SpendPowerBundleClassMonkZenArrowTechniqueDescription {0} hit a creature with an arrow, and can impose one of the following effects on that target: -Reaction/&SpendPowerBundleClassMonkZenArrowTechniqueReactDescription Apply selected technique. -Reaction/&SpendPowerBundleClassMonkZenArrowTechniqueReactTitle Apply -Reaction/&SpendPowerBundleClassMonkZenArrowTechniqueTitle Distant Hand Technique -Reaction/&SpendPowerBundleClassMonkZenArrowUpgradedTechniqueDescription {0} hit a creature with an arrow, and can impose one of the following effects on that target: -Reaction/&SpendPowerBundleClassMonkZenArrowUpgradedTechniqueReactDescription Apply selected technique. -Reaction/&SpendPowerBundleClassMonkZenArrowUpgradedTechniqueReactTitle Apply -Reaction/&SpendPowerBundleClassMonkZenArrowUpgradedTechniqueTitle Distant Hand Technique -Reaction/&SpendPowerClassMonkQuiveringPalmDescription {0} has hit opponent with unarmed attack and can spend 3 ki point to attempt to kill it. -Reaction/&SpendPowerClassMonkQuiveringPalmReactDescription Spend ki to attempt to kill opponent. -Reaction/&SpendPowerClassMonkQuiveringPalmReactTitle Spend ki -Reaction/&SpendPowerClassMonkQuiveringPalmTitle Quivering Palm -Reaction/&SpendPowerClassMonkStunningStrikeDescription {0} has hit opponent and can spend 1 ki point to attempt to stun. -Reaction/&SpendPowerClassMonkStunningStrikeReactDescription Spend ki to attempt to stun opponent. -Reaction/&SpendPowerClassMonkStunningStrikeReactTitle Spend ki -Reaction/&SpendPowerClassMonkStunningStrikeTitle Stunning Strike -Reaction/&SpendPowerDiamondSoulDescription {0} has failed a save and can spend 1 ki to reroll it. -Reaction/&SpendPowerDiamondSoulReactDescription Spend ki to reroll failed save. -Reaction/&SpendPowerDiamondSoulReactTitle Reroll -Reaction/&SpendPowerDiamondSoulTitle Diamond Soul -Reaction/&UseClassMonkSlowFallDescription {0} is falling and can use a reaction to not take fall damage. -Reaction/&UseClassMonkSlowFallReactDescription Use reaction to not take fall damage. -Reaction/&UseClassMonkSlowFallReactTitle React -Reaction/&UseClassMonkSlowFallTitle Slow Fall -Stage/&SubclassSelectionStageClassMonkTraditionDescription This stage selects the character's monastic tradition. -Stage/&SubclassSelectionStageClassMonkTraditionFeatures Monastic Tradition Features -Stage/&SubclassSelectionStageClassMonkTraditionHeader Select a Monastic Tradition -Stage/&SubclassSelectionStageClassMonkTraditionNoneDescription You must select a monastic tradition. -Stage/&SubclassSelectionStageClassMonkTraditionTitle Monastic\nTradition -Tooltip/&CustomPortraitPoolClassMonkKiPool You can harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Maximum amount is equal to your Monk level. All spent points are regained on short or long rest. You can spend these points to fuel various ki features -Tooltip/&TagMonkWeaponTitle Monk -Condition/&DH_ReverseGravity_Spell_Description Reverse Gravity -Condition/&DH_ReverseGravity_Spell_Title Reverse Gravity -Condition/&DH_TimeStop_Spell_Description Frozen by Time Stop -Condition/&DH_TimeStop_Spell_Title Frozen by Time Stop -Feature/&DH_AtWill_Fireball_Power_Description At-will Fireball -Feature/&DH_AtWill_Fireball_Power_Title Fireball -Feature/&DH_AtWill_HoldMonster_Power_Description 3 Uses per Day -Feature/&DH_AtWill_HoldMonster_Power_Title Hold Monster -Feature/&DH_AtWill_Invisibility_Power_Description At-will Invisibility -Feature/&DH_AtWill_Invisibility_Power_Title Invisibility -Monster/&DH_Custom_AirTitan_Description When summoned, these elder elementals manifest as beings of apocalyptic capability, entities whose mere existence promises destruction. -Monster/&DH_Custom_AirTitan_Title Primordial Air Titan -Monster/&DH_Custom_ConstructTitan_Description Massive constructs built for war and wrought of heavy metal. An unstoppable juggernaut, it exists to follow its creator's orders, and it protects or attacks as that creator demands. -Monster/&DH_Custom_ConstructTitan_Title Mechanical Construct Titan -Monster/&DH_Custom_EarthTitan_Description When summoned, these elder elementals manifest as beings of apocalyptic capability, entities whose mere existence promises destruction. -Monster/&DH_Custom_EarthTitan_Title Primordial Earth Titan -Monster/&DH_Custom_FireTitan_Description When summoned, these elder elementals manifest as beings of apocalyptic capability, entities whose mere existence promises destruction. -Monster/&DH_Custom_FireTitan_Title Primordial Fire Titan -Monster/&DH_Custom_StormGiant_Description Storm giants are contemplative seers that live in places far removed from mortal civilization. Most have pale purple-gray skin and hair, and glittering emerald eyes. -Monster/&DH_Custom_StormGiant_Title Storm Giant -MonsterAttack/&DHCouatlBiteAttackDescription Piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. -MonsterAttack/&DHCouatlBiteAttackTitle Bite -MonsterPower/&DHAirTitanLightningStormPowerDescription 6d8 Lightning in wide area -MonsterPower/&DHAirTitanLightningStormPowerTitle Lightning Storm -MonsterPower/&DHGenericLightningAttackPowerDescription 12D8 -MonsterPower/&DHGenericLightningAttackPowerTitle Lightning Strike -Spell/&DHTimeStop_SpellDescription You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. -Spell/&DHTimeStop_SpellTitle Time Stop -Reaction/&SpendPowerPowerOathOfRetributionTenaciousPursuitDescription {0} can earn dash bonus action move by striking this enemy using this power. -Reaction/&SpendPowerPowerOathOfRetributionTenaciousPursuitTitle Tenacious Pursuit -Reaction/&SpendPowerPowerOathOfRetributionTenaciousPursuitReactDescription Activate dash bonus action. -Reaction/&SpendPowerPowerOathOfRetributionTenaciousPursuitReactTitle Pursue -BlueprintCategory/&FlatRoomsTitle Flat Rooms -Caption/&GadgetParametersCustomRemoveDescription Remove:\n{0}. -Failure/&FailureFlagTargetMeleeWeaponError Can't perform melee attack on this target with current weapon -Feature/&AlwaysBeardDescription {0}% chances to grow a glorious beard! -Feature/&EmptyString -Format/&LevelAndExperienceFormat Level: {0}\nExperience: {1}\n{2} points required to reach level {3} -Format/&LevelAndExperienceMaxedFormat Level: {0}\nExperience: {1}\nmax level reached -Message/&CharacterExportDuplicateNameErrorDescription Export Cancelled:\n\nA hero with this name already exists in the pool.\nPlease try a different name. -Message/&CharacterExportEmptyNameErrorDescription Export Cancelled:\n\nPlease try a non empty name. -Message/&CharacterExportModalContentDescription Enter the hero name to export: -Message/&CharacterExportModalTitleDescription Character Export. -Message/&LevelDownConfirmationDescription Level down this Hero? -Message/&LevelDownMultiplayerAbortDescription Cannot Level Down during a multiplayer session. -Message/&MessageModWelcomeDescription The Community Expansion Mod is packed full of exciting features, but by default none are enabled. Press Ctrl-F10 to open the Unity Mod Manager UI [UMM], then click on the settings icon next to 'Community Expansion' to open the settings pages.\n\n Explore the options and select the ones you like. The UMM UI will now open. -Message/&MessageModWelcomeTitle Community Expansion Mod -Message/&RespecMultiplayerAbortDescription Cannot Respec during a multiplayer session or on exploration map. -Message/&SpawnCustomEncounterDescription Spawn encounter at coordinates ({0}, {1})? -Message/&SpawnCustomEncounterErrorDescription Cannot spawn encounters on a multiplayer game. Yet... -Message/&SpawnCustomEncounterTitle Encounter -Message/&TeleportPartyDescription Teleport party to coordinates ({0}, {1})?\nYou might break quests or maps if you teleport to an undiscovered place. -Message/&TeleportPartyTitle Teleport -Reaction/&ReadiedAction{0}Description Readied {0} -Reaction/&ReadiedAction{0}Title Readied {0} -Reaction/&SpendPower{0}Description Spend {0} -Reaction/&SpendPower{0}Title Spend {0} -Reaction/&SubitemSelectPowerBundleTitle Options -Reaction/&SubitemSelectSlotLevelTitle Slot Level -Reaction/&Use{0}Description Use {0} -Reaction/&Use{0}Title Use {0} -Requirement/&FeatureSelectionRequireCharacterLevel Level {0} -Requirement/&FeatureSelectionRequireClassLevel Level {0} of {1} -Screen/&EditorLocationSize3Title Huge [MODDED] -Screen/&EditorLocationSize4Title Gargantuan [MODDED] -Stage/&IdentityMorphotypeEyeHeader Eye Style -ToolTip/&CheckBoxDefaultPartyTitle Check this box to set your default party when starting new advendures or testing custom locations. You can select up to {0} heroes in a first-in / first-out basis -Tooltip/&Tag9000Title Custom Effect -Tooltip/&TagCommunityExpansionTitle Community Expansion -Tooltip/&TagOtherModContentTitle From mod -UI/&CustomFeatureSelectionStageDescription Select extra features from your class/subclass. -UI/&CustomFeatureSelectionStageFeatures Features -UI/&CustomFeatureSelectionStageNotDone You must select all available features before proceeding -UI/&CustomFeatureSelectionStageTitle Feature Selection -UI/&CustomFeatureSelectionTooltipTypeCantrip Cantrip -UI/&CustomFeatureSelectionTooltipTypeFeature Feature -UI/&CustomFeatureSelectionTooltipTypePower Power -UI/&CustomFeatureSelectionTooltipTypeProficiency Proficiency -UI/&ForcePreferredCantripDescription If this toggled is ON, only the preferred cantrip can trigger. If the preferred cantrip isn't selected, then the first valid cantrip will trigger, regardless of this toggle. -UI/&ForcePreferredCantripTitle Force Preferred Cantrip -Feature/&AttributeModifier{0}Description {0} -Feature/&SignofIllOmenTitle Sign of Ill Omen -Feedback/&ExtraDamageDescription Extra damage from Lighting Spear. -Feedback/&ExtraDamageTitle Lightning Spear extra damage -Feature/&InspiringSurgePowerTitleShort Inspiring Surge -Feature/&RallyingCryPowerTitleShort Rallying Cry -Feature/&SpellAsInvocationAtWillDescription Cast {0} at will. -Feature/&SpellAsInvocationOncePerDayDescription Cast {0} once until long rest. -Feedback/&AdditionalDamageResonatingStrikeFormat Resonating Strike! -Feedback/&AdditionalDamageResonatingStrikeLine {0} resonates {1}! (+{2}) -Feedback/&AdditionalDamageSunlightBladeFormat Sunlit Blade! -Feedback/&AdditionalDamageSunlightBladeLine {0} burns {1} with Sunlit Blade! (+{2}) -Feedback/&NotifyEffectResonatingStrikeLine {0} resonates {1}! -Reaction/&CastSpellInRetributionDescription {0} is attacking {1}! You can cast {2} in responce! -Reaction/&CastSpellInRetributionReactDescription Click to cast {0}. -Reaction/&CastSpellInRetributionReactTitle Cast Spell -Reaction/&CastSpellInRetributionTitle Cast Reaction Spell -Reaction/&SpendSpellSlot{0}Description Spend Spell {0} -Reaction/&SpendSpellSlot{0}Title Spend Spell {0} -Screen/&FeyTeleportSpellDescription This Fey spell is always prepared. -Screen/&FeyTeleportSpellTitle Fey -Screen/&MulticlassSpellDescription You know this spell from other repertoire. -Screen/&MulticlassSpellTitle Multiclass -Screen/&ShadowTouchedSpellDescription This Shadow spell is always prepared. -Screen/&ShadowTouchedSpellTitle Shadow -Screen/&SpellSlotsUsedLongDescription You have expended {0} spell slot(s) at this level. -Screen/&SpellSlotsUsedShortDescription You have expended {0} pact magic slot(s). -Screen/&SpellSlotsUsedShortLongDescription You have expended {0} pact magic slot(s) and {1} spell slot(s) at this level. -Spell/&DHAnimalShapesSpellDescription Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. -Spell/&DHAnimalShapesSpellTitle Animal shapes -Spell/&DHCastSpellArchMageDescription Archmage Casting Ability. -Spell/&DHCastSpellArchMageTitle Archmage Casting Ability -Spell/&DHCastSpellGuardianNagaDescription Archmage Casting Ability. -Spell/&DHCastSpellGuardianNagaTitle Archmage Casting Ability -Spell/&DHCastSpellLichDescription Lich Casting Ability. -Spell/&DHCastSpellLichTitle Lich Casting Ability -Spell/&IPConjureInvisibleStalkerTitle Conjure Elemental (Invisible Stalker) -Spell/&MirrorImageDescription Mirror Image -Spell/&MirrorImageTitle Mirror Image -Subclass/&MagicAffinitySpellMasterRecoveryUnlimitedDescription Unlimited times you can recover spell slots (in addition to Arcane Recovery). -Subclass/&MagicAffinitySpellMasterRecoveryUnlimitedTitle Arcane Depth -Reaction/&SpendPowerPowerSpellShieldArcaneDeflectionDescription You can use your arcane powers to shield yourself as a reaction. -Reaction/&SpendPowerPowerSpellShieldArcaneDeflectionTitle Spell Shield -Equipment/&ScrollConjureMinorElementalTitle Scroll of Conjure Minor Elementals -Equipment/&ScrollConjureMinorElementalDescription When you use this scroll, you cast the spell Conjure Minor Elementals. -Equipment/&ScrollDeathWardTitle Scroll of Deathward -Equipment/&ScrollDeathWardDescription When you use this scroll, you cast the spell Deathward. -Reaction/&SpendPowerCounterStrikePowerDescription Spend a gambit die and Counter Strike the enemy, if you hit, do an additional 1d6+2 bludgeoning damage. -Reaction/&SpendPowerCounterStrikePowerReactDescription Spend a gambit die and Counter Strike the enemy, if you hit, do an additional 1d6+2 bludgeoning damage. -Reaction/&SpendPowerCounterStrikePowerReactTitle Counter Strike -Reaction/&SpendPowerCounterStrikePowerTitle Counter Strike -Reaction/&SpendPowerInspirePowerDescription Spend a gambit die and inspire your ally, giving 1d6 + 2 temp HP. -Reaction/&SpendPowerInspirePowerTitle Inspire -Reaction/&SpendPowerKnockDownPowerDescription Spend a gambit die and empower your attack to do an additional 1d6 + 2 bludgeoning damage. The target makes a Strength save (DC 8 + your proficiency bonus + your Strength modifier) or gets knocked down until the start of its next turn. -Reaction/&SpendPowerKnockDownPowerReactDescription Spend a gambit die and empower your attack to do an additional 1d6 + 2 bludgeoning damage. The target makes a Strength save (DC 8 + your proficiency bonus + your Strength modifier) or gets knocked down until the start of its next turn. -Reaction/&SpendPowerKnockDownPowerReactTitle Knock down -Reaction/&SpendPowerKnockDownPowerTitle Knock down -Condition/&SentinelStopMovementConditionDescription Unable to move. Speed set to 0. -Feat/&ArtificerArtillerstImprovedCannonsDescription The effect from your cannons increases. Additional damage from the fire, an additional target from the force, and additional temp HP from the shield. -Feat/&ArtificerArtillerstImprovedCannonsTitle Improved Cannons -Feat/&ArtilleryConstructDescription Can damage or protect allies. -Feat/&FlameArtilleryConstructDescription_3 Creates a cone of fire that deals 3d8 damage on a failed save. -Feat/&ForceArtillery_2Description 3d8 force damage and push target 5 ft. -Feat/&ForceArtillery_2Title Force Artillery (Improved) -Feat/&TinkererConstructFamilyDescription Created by Tinkerer. -Feat/&TinkererConstructFamilyTitle Tinkerer Construct -Feedback/&AdditionalDamageArcaneFirearmFormat Blasting Enhancement! -Feedback/&AdditionalDamageArcaneFirearmLine Dealing additional damage from Blasting Enhancement -Feedback/&AdditionalDamageBlindingWeaponStrikeFormat Blinding Weapon -Feedback/&AdditionalDamageBlindingWeaponStrikeLine Additional damage and trying to apply Blindness from Blinding Weapon -Feedback/&AdditionalDamageLightningSpearFormat Lightning Spear! -Feedback/&AdditionalDamageLightningSpearLine {0} strikes {1} with Lightning Spear! (+{2}) -Feedback/&AdditionalDamageUpgradedConstructFormat Upgraded Damage -Feedback/&AdditionalDamageUpgradedConstructLine The upgraded construct deals 1d8 more damage per hit. -Reaction/&ReactionAttackFeatSentinelReactDescription Use reaction to attack. -Reaction/&ReactionAttackFeatSentinelReactTitle Attack -Rules/&LightningSpearPowerDescription Deal 2d6 lightning damage. -Rules/&LightningSpearPowerTitle Lightning Spear -Stage/&SubclassSelectionStageSpecialistDescription Description There are a wide range of specialties in Tinkerers including making elixirs as a Potion Maker, making explosions as a Blaster, and wielding magical weaponry as a Weapon Smith. -Stage/&SubclassSelectionStageSpecialistFeatures Specialist Features -Stage/&SubclassSelectionStageSpecialistHeader Specializations -Stage/&SubclassSelectionStageSpecialistNoneDescription Specialist None Description. -Stage/&SubclassSelectionStageSpecialistTitle Select Specialization -Subclass/&ArtificerArtileristCannonsDescription You create a set of cannons that you can activate in battle as a bonus action. -Subclass/&ArtificerArtileristCannonsTitle Cannons -Subclass/&AttackModifierImprovedArtificerBattleSmithWeaponDescription You infuse your weapon with power. Your attacks count as magical and you add +7 to your attack and damage rolls. -Subclass/&AttackModifierImprovedArtificerBattleSmithWeaponTitle Improved Infuse Weapon -Subclass/&PowerArtificerBattleSmithImprovedInfuseWeaponDescription You infuse your weapon with power. Your attacks count as magical and you add your +7 to your attack and damage rolls. You can only have one of each infusion active at a time. Activating it a second time will cancel the first. -Subclass/&PowerArtificerBattleSmithImprovedInfuseWeaponTitle Improved Infuse Weapon -Tooltip/&TagScoutSentinelWeaponTitle Scout Sentinel -Feature/&AHSoulBladeEmpowerDamageBonusDescription You are empowered and do a damage bonus equal to your proficiency on all your attacks. -Feature/&AHSoulBladeEmpowerWeaponConditionDescription You are empowered and do a damage bonus equal to your proficiency on all your attacks. -Feature/&AHSoulBladeEmpowerWeaponConditionTitle Soul Empowered -Feature/&AHSoulBladeEmpowerWeaponDamageBonusDescription You are empowered and do a damage bonus equal to your proficiency on all your attacks. -Feature/&AHSoulBladeEmpowerWeaponDamageBonusTitle Soul Empowered -Feature/&DH_RiftCloakDescription Your control of rift portals has increased to the point than you can now grant the protection of the rift to others. You can cast warding bond at will (without the sharing of damage). -Feature/&DH_RiftCloakTitle Rift Cloak -Feature/&ElementalPactAirPlane Air Plane -Feature/&ElementalPactAstralPlane Astral Plane -Feature/&ElementalPactEarthPlane Earth Plane -Feature/&ElementalPactEtherealPlane Ethereal Plane -Feature/&ElementalPactFirePlane Fire Plane -Feature/&ElementalPactIcePlane Ice Plane -Feature/&ElementalPactShadowPlane Shadow Plane -Feature/&ElementalPatronElementalConditionFormatDescription Deal additional {1} damage equal to your proficiency bonus on a first hit each round. -Feature/&ElementalPatronElementalConditionFormatTitle Channeling {0} -Feature/&ElementalPatronElementalDamageFormatDescription When channeling {0}, deal additional {1} damage equal to your proficiency bonus on a first hit each round. -Feature/&ElementalPatronElementalDamageFormatTitle Elemental Damage: {0} -Feature/&ElementalPatronElementalFormEnhancedFormatDescription When channeling the {0}, you gain Immunity to {1} and apply proficiency bonus as damage of the same type to first hit each round. -Feature/&ElementalPatronElementalFormEnhancedFormatTitle Channeling {0} -Feature/&ElementalPatronElementalFormFormatDescription When channeling the {0}, you gain Resistance to {1} damage and apply Proficiency Bonus as damage of the same type to first hit each round. -Feature/&ElementalPatronElementalFormFormatTitle {0} -Feature/&HinderingBlastMagicAffinityDescription when you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn. -Feature/&HinderingBlastMagicAffinityTitle Hindering Blast -Feature/&ThiefofFiveFates Cast {0} once per day -Feedback/&AdditionalDamageAgonizing_BlastFormat Agonizing Blast -Feedback/&AdditionalDamageAgonizing_BlastLine When you cast eldritch blast, you add your Charisma modifier to the damage it deals on a hit. -Feedback/&AdditionalDamageEldritchSmiteFormat Eldritch Smite! -Feedback/&AdditionalDamageEldritchSmiteLine {0} smites {1} (+{2}) -Feedback/&AdditionalDamageElementalDamageFormat Elemental Damage -Feedback/&AdditionalDamageElementalDamageLine Elemental form grants additional damage -Feedback/&AdditionalDamagePactMarkedFormat Pact mark! -Feedback/&AdditionalDamagePactMarkedLine Pact mark does additional damage! -Feedback/&AdditionalDamagePactSoulTakerFormat Soul taker! -Feedback/&AdditionalDamagePactSoulTakerLine Soul taker does additional damage! -Feedback/&AdditionalDamageSoulEmpoweredFormat Soul Empowered! -Feedback/&AdditionalDamageSoulEmpoweredLine Soul Empowered does additional damage! -Feedback/&AncientForestHerbalBrewDamageAffinityAcidResistancePowerUsedWhileTravellingFormat {0} creates {1} -Feedback/&AncientForestHerbalBrewDamageAffinityLightningResistancePowerUsedWhileTravellingFormat {0} creates {1} -Feedback/&AncientForestHerbalBrewDamageAffinityNecroticResistancePowerUsedWhileTravellingFormat {0} creates {1} -Feedback/&AncientForestHerbalBrewDamageAffinityPoisonResistancePowerUsedWhileTravellingFormat {0} creates {1} -Feedback/&AncientForestHerbalBrewDamageAffinityRadiantResistancePowerUsedWhileTravellingFormat {0} creates {1} -Feedback/&AncientForestHerbalBrewHealingPowerUsedWhileTravellingFormat {0} creates {1} -Feedback/&AncientForestHerbalBrewToxifyingPowerUsedWhileTravellingFormat {0} creates {1} -MonsterAttack/&AttackWarlockQuasitStingTitle Poisonous Sting -Power/&DH_ElementalFormPoolEnhancedTitleShort Elemental Forms -Reaction/&SpendPowerDH_RiftStrikeDescription Once per long rest, when damaged by a melee attack, you can use your reaction to create a portal that banishes the attacker for 1 round from your plane of existence. -Reaction/&SpendPowerDH_RiftStrikeReactTitle Rift Strike -Reaction/&SpendPowerDH_RiftStrikeTitle Rift Strike -Reaction/&SpendSpellSlotEldritchSmiteDescription {0} can spend spell slot to deal 1d8 force damage and an additional 1d8 damage per slot level to the target. -Reaction/&SpendSpellSlotEldritchSmiteReactDescription Click to spend a spell slot and increase damage to the target. -Reaction/&SpendSpellSlotEldritchSmiteReactTitle Smite -Reaction/&SpendSpellSlotEldritchSmiteTitle Eldritch Smite -Reaction/&SubitemSelectEldritchSmiteDescription Select a slot level to consume for your Eldritch Smite. -Reaction/&SubitemSelectEldritchSmiteTitle Slot Level -Requirement/&WarlockMissingEldritchBlast Eldritch Blast cantrip -Requirement/&WarlockRequiresNoMoonLit Not Moonlit Patron -Requirement/&WarlockRequiresOneWithShadows "One With Shadows" Eldritch Invocation -Requirement/&WarlockRequiresPactOfBlade Pact of the Blade -Requirement/&WarlockRequiresPactOfChain Pact of the Chains -Requirement/&WarlockRequiresPactOfTome Pact of the Tome -Rules/&CounterFormDismissCreatureFormat Dismiss Tinkerer construct -Spell/&HinderingBlastDescription A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.\n(when you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn.). -Spell/&HinderingBlastTitle Eldritch Blast (Hindering) -Stage/&SubclassSelectionStagePatronDescription A Warlock is defined by a pact with an otherworldly being. Sometimes the relationship between Warlock and patron is like that of a Cleric and a deity, though the beings that serve as patrons are not gods. -Stage/&SubclassSelectionStagePatronFeatures Otherworldly Patrons Features -Stage/&SubclassSelectionStagePatronHeader Warlock Otherworldly Patrons -Stage/&SubclassSelectionStagePatronTitle Otherworldly Patrons -Subclass/&WarlockToadKingDescription Fey, demon or aberration caused by the Cataclysm, the true nature of the Toad King is not known, but it is known that the Toad King rules a large area of swamps and marshes within the Badlands and offers power to those willing to serve. -Subclass/&WarlockToadKingTitle Toad King Pact -Subclass/&WarlockUrPriestDescription While the vast majority of divine spellcasters gain their powers from a deity, there are those who despise the gods. Those who call themselves Ur-priests have learned to siphon off the divine energies granted by gods to their divine spellcasters, using it for their own needs without giving even lip-service to any god. As an Ur-priest, you differ from most warlocks, lacking a patron who grants you your power. Eldritch Invocations you uncover are warped forms of magic the gods might grant their patrons, while Pact Boons are likely divine artefacts you have managed to steal. -Subclass/&WarlockUrPriestTitle UrPriest Pact -Condition/&RuinedDescription -3 AC penalty, up to a maximum of -10 AC. -Condition/&RuinedTitle Ruined -Screen/&CovenSpellDescription Spell known as part of a Coven. -Screen/&CovenSpellHeader Coven -Screen/&CovenSpellTitle Coven -Screen/&WitchSpellDescription Spells known as a Witch. -Screen/&WitchSpellHeader Witch -Screen/&WitchSpellTitle Witch -Stage/&SubclassSelectionStageCovenDescription Coven. -Stage/&SubclassSelectionStageCovenFeaturesDescription Coven. -Stage/&SubclassSelectionStageCovenFeaturesHeader Coven Features -Stage/&SubclassSelectionStageCovenFeaturesTitle Coven -Stage/&SubclassSelectionStageCovenHeader Select a Coven -Stage/&SubclassSelectionStageCovenTitle Coven -Subclass/&BloodWitchDescription Forbidden by most Witch covens, blood magic centers on the use of dark spells and mortal hexes that draw from the spellcaster's very essence. It is fundamentally more perilous than other Witch crafts, but its many risks come with copious rewards. -Subclass/&BloodWitchMagicDescription You gain the following spells. These spells count as Witch spells for you and don't count against your total number of spells known:\n {0}\n\n -Subclass/&BloodWitchMagicTitle Blood Magic -Subclass/&BloodWitchTitle Blood Witch -Subclass/&PurpleWitchDescription Purple magic holds sway over the domains of illusions and enchantments that take hold over people's minds, and anything that is not quite as it seems. Practitioners of this form of magic are puppet masters, shaping the apparent reality of those around them to their advantage. -Subclass/&PurpleWitchMagicDescription You gain the following spells. These spells count as Witch spells for you and don't count against your total number of spells known:\n {0}\n\n -Subclass/&PurpleWitchMagicTitle Purple Magic -Subclass/&PurpleWitchTitle Purple Witch -Tooltip/&TagMaledictionTitle Malediction +Feedback/&AdditionalDamageArcaneFighterBonusWeaponDamageFormat=Additional Damage from Magically Powered Attacks +Feedback/&AdditionalDamageArcaneFighterBonusWeaponDamageLine=Additional Damage from Magically Powered Attacks +Subclass/&ArcaneFighterAdditionalActionDescription=You can cast a spell after defeating an enemy with your weapon attacks. +Subclass/&ArcaneFighterAdditionalActionTitle=Spell Fighting +Subclass/&ArcaneFighterBonusWeaponDamageDescription=Once per turn, your weapon attacks deal an extra 1d8 damage. +Subclass/&ArcaneFighterBonusWeaponDamageTitle=Magically Powered Attacks +Subclass/&TraditionArcaneFighterDescription=Channel your magic into weapon attacks. +Subclass/&TraditionArcaneFighterTitle=Arcane Fighter +Subclass/&WeaponProfArcaneFighterDescription=Experience in combat has given the Arcane Fighter training in Simple and Martial Weapons. +Subclass/&WeaponProfArcaneFighterTitle=Weapon Training +Condition/&ConditionMarkedByArcanistDescription=Afflicted by Arcanist's Mark. When hit by the caster with a weapon attack, the mark detonates, dealing 1d6 force damage to the afflicted and destroying the mark. +Condition/&ConditionMarkedByArcanistTitle=Arcanist's Mark +Equipment/&ArcaneStaffDescription=This staff is inscribed with magical writing and can be used as a focus for Arcane spell casting. +Equipment/&ArcaneStaffTitle=Arcane Staff +Feature/&ArcaneDetonationDescription=When you hit a creature that has your Arcanist's Mark with a weapon attack, the mark detonates, dealing 1d6 force damage and destroying the mark. +Feature/&ArcaneDetonationTitle=Arcane Detonation +Feature/&ArcaneDetonationUpgradeDescription=Starting at 11th level, the damage from your Arcane Detonation increases to 2d6. +Feature/&ArcaneDetonationUpgradeTitle=Greater Arcane Detonation +Feature/&ArcanePulseDescription=Starting at 7th level, you can cause an eruption of arcane energy at a range of 30 feet. Hostile creatures within 15 feet of the point of impact take 4d8 damage and gain an Arcanist's Mark. You may use this ability a number of times equal to your Wisdom modifier per long rest. At 15th level, the damage of your Arcane Pulse increases to 8d8. +Feature/&ArcanePulseTitle=Arcane Pulse +Feature/&ArcanistAutoPreparedSpellsDescription=You gain bonus spells that are considered Ranger spells for you, they are always prepared and don't count against the number of Ranger spells you know: \n{0}\n\n +Feature/&ArcanistAutoPreparedSpellsTitle=Ranger Arcanist Bonus Spells +Feature/&ArcanistMarkDescription=Starting at 3rd level, you imbue your weapons with arcane power. Creatures that are hit by your attacks are afflicted by the Arcanist's Mark. +Feature/&ArcanistMarkTitle=Arcanist's Mark +Feature/&MagicAffinityRangerArcanistDescription=You are proficient at casting spells in battle, and may cast spells that require a somatic component even if both of your hands are holding a weapon or shield. +Feature/&MagicAffinityRangerArcanistTitle=Arcane Combat Training +Feedback/&AdditionalDamageArcanistMarkFormat=Arcanist's Mark! +Feedback/&AdditionalDamageArcanistMarkLine=Arcanist's Mark detonates and deals extra damage to the target! +Subclass/&RangerArcanistRangerSubclassDescription=The Ranger Arcanist melds their Ranger skills with arcane abilities. Their weapons can afflict their opponents with the Arcanist's Mark, and have learned how to cast some Wizard spells as part of their Ranger spell repertoire. +Subclass/&RangerArcanistRangerSubclassTitle=Ranger Arcanist +Feature/&AttributeModifierBolgrifStrengthAbilityScoreIncreaseDescription=Strength +1 +Feature/&AttributeModifierBolgrifStrengthAbilityScoreIncreaseTitle=Attribute Increase +Feature/&AttributeModifierBolgrifWisdomAbilityScoreIncreaseDescription=Wisdom +2 +Feature/&AttributeModifierBolgrifWisdomAbilityScoreIncreaseTitle=Attribute Increase +Feature/&BolgrifDruidicMagicDescription=You know one cantrip of your choice from the Druid spell list. Wisdom is your spellcasting ability for it. +Feature/&BolgrifDruidicMagicTitle=Druidic Magic +Feature/&BolgrifInvisibilityPowerDescription=As a bonus action, you can magically turn invisible for 1 round. This invisibility breaks if you take any offensive action. Once you use this ability, you can't use it again until you finish a short or long rest. +Feature/&BolgrifPowerfulBuildDescription=You count your size as Large when determining your carrying capacity. +Feature/&BolgrifPowerfulBuildTitle=Powerful Build +Feature/&ProficiencyBolgrifLanguagesDescription=Common, Elvish and Giant. +Language/&AbyssalDescription=Abyssal language was the form of primordial language which has been wrapped and twisted by the evil of the abyss. +Race/&BolgrifRaceDescription=Bolgrifs are half-giants living in the frozen highlands of Solasta. They are crafty, cautious, reclusive, distrust most humanoids except elves and prefer to live far from civilization in tight-knit clans. If pressed into battle, bolgrifs demonstrate formidable skills with weapons and nature magic. +Subclass/&AbilityAffinityRogueConArtistDescription=Advantage on ability checks using Persuasion, Deception, Performance, and Sleight of Hand. +Subclass/&MagicAffinityRoguishConArtistDC0Description=Your spell save DC increases by 0. +Subclass/&MagicAffinityRoguishConArtistDC1Description=Your spell save DC increases by 1. +Subclass/&MagicAffinityRoguishConArtistDC2Description=Your spell save DC increases by 2. +Subclass/&MagicAffinityRoguishConArtistDC3Description=Your spell save DC increases by 3. +Subclass/&MagicAffinityRoguishConArtistDC4Description=Your spell save DC increases by 4. +Subclass/&MagicAffinityRoguishConArtistDC5Description=Your spell save DC increases by 5. +Subclass/&MagicAffinityRoguishConArtistDCTitle=Improved Manipulation +Subclass/&RoguishConArtistDescription=Con Artists are rogues that specialize in deception and tricking others. They use magic to aid their natural manipulative abilities. +Subclass/&RoguishConArtistFeintConditionDescription=Being tricked grants advantage on the next attack. +Subclass/&RoguishConArtistFeintDescription=Gain the ability to feint in combat as a bonus action. If the target fails their saving throw, this grants advantage on the next attack against the target. +Subclass/&RoguishConArtistMentalSavingThrowsDescription=You gain proficiency in Wisdom and Charisma saving throws. +Subclass/&RoguishConArtistMentalSavingThrowsTitle=Mental Strength +Subclass/&RoguishConArtistSpellcastingDescription=Cast Wizard spells and cantrips from the Conjuration, Enchantment, Illusion, and Transmutation schools. The Con Artist uses Charisma to cast their spells. +Subclass/&RoguishConArtistTitle=Con Artist +Feature/&AbilityCheckAffinityDarkelfLightSensitivityDescription=You have a -2 penalty on Wisdom (Perception). +Feature/&AttributeModifierDarkelfCharismaAbilityScoreIncreaseDescription=Charisma +1 +Feature/&AttributeModifierDarkelfCharismaAbilityScoreIncreaseTitle=Ability Score Increase +Feature/&DarkelfMagicDescription=You know the Dancing Lights cantrip. At 3rd level you learn Faerie Fire and at 5th level, Darkness. Both can be used once per long rest. +Feature/&DarkelfMagicTitle=Dark Elf Magic +Feature/&DarkelfWeaponTrainingDescription=You have proficiency with rapiers, shortswords, and hand crossbows. +Feature/&DarkelfWeaponTrainingTitle=Dark Elf Weapon Training +Feature/&LightAffinityDarkelfLightSensitivityDescription=You have a -2 penalty on Wisdom (Perception) checks in bright light. In addition, your speed is reduced by 1 in bright light. +Feature/&LightAffinityDarkelfLightSensitivityTitle=Bright Light Sensitivity +Feature/&MovementAffinityDarkelfLightSensitivityDescription=Your speed is reduced by 1. +Feature/&PowerDarkelfDarknessDescription=Create an area of magical darkness. Usable once per long rest. +Feature/&PowerDarkelfFaerieFireDescription=Highlight creatures to give advantage to anyone attacking them. Usable once per long rest. +Feature/&PowerDarkelfFaerieFireTitle=Faerie Fire +Race/&DarkelfRaceDescription=Dark elves are descendants of elves that have been changed over time by living in the inhospitable Badlands. Dark elves are largely nocturnal and have become adapted to living in ancient Badlands ruins, especially buried underground ruins. They tend to have dark skin and pale hair. +Race/&DarkelfRaceTitle=Dark Elf +Feature/&MovementAffinityDarkelfLightSensitivityTitle=-1 penalty on speed +Feature/&AbilityCheckAffinityDarkelfLightSensitivityTitle=-2 penalty on Wisdom +Condition/&ConditionBarkWardDescription=Protected by the spirits of the forest. Gain 4 temp HP for each level of Druid, lasting 10 minutes. +Condition/&ConditionBarkWardTitle=Bark Ward +Condition/&ConditionImprovedBarkWardDescription=The spirits of the forest deal 2d8 piercing damage to creatures that hit with a melee attack. +Condition/&ConditionImprovedBarkWardTitle=Improved Bark Ward +Condition/&ConditionSuperiorBarkWardDescription=The spirits of the forest grant poison immunity, and deal 3d8 piercing damage to creatures that hit with a melee attack. +Condition/&ConditionSuperiorBarkWardTitle=Superior Bark Ward +Feature/&DruidForestGuardianBarkWardDescription=You gain the ability to summon a Bark Ward to protect you. As a bonus action, you can expend a use of your Wild Shape to gain 4 temporary hit points for each level you have in this class. These temporary hit points last for 10 minutes, or until you use your Wild Shape again. +Feature/&DruidForestGuardianBarkWardTitle=Bark Ward +Feature/&DruidForestGuardianExtraAttackDescription=Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. +Feature/&DruidForestGuardianExtraAttackTitle=Extra Attack +Feature/&DruidForestGuardianImprovedBarkWardDescription=Your Bark Ward now grows thorns, which damages melee attackers. Enemies who successfully hit you with a melee attack suffer 2d8 piercing damage. +Feature/&DruidForestGuardianImprovedBarkWardTitle=Improved Bark Ward +Feature/&DruidForestGuardianMagicDescription=Starting at the 2nd level when you choose this circle, you gain access to an expanded spell list that is always prepared:\n{0}\n\n +Feature/&DruidForestGuardianMagicTitle=Circle Spells +Feature/&DruidForestGuardianSuperiorBarkWardDescription=Your Bark Ward ability now reflects 3d8 piercing damage onto melee attackers. Additionally, Bark Ward now grants you immunity to poison while it's active. +Feature/&DruidForestGuardianSuperiorBarkWardTitle=Superior Bark Ward +Feature/&DruidForestGuardianSylvanDurabilityDescription=Forest Guardians naturally gain the resilience of a mighty oak. At 2nd level, your hit point maximum increases by 2 and increases by 1 whenever you gain a level in this class. +Feature/&DruidForestGuardianSylvanDurabilityTitle=Sylvan Durability +Feature/&DruidForestGuardianSylvanWarMagicDescription=You are used to wielding druidic magic in harmony with martial prowess. At 2nd level, you may cast spells that require a somatic component even if both of your hands are holding a weapon or shield. +Feature/&DruidForestGuardianSylvanWarMagicTitle=Sylvan War Magic +Subclass/&DruidForestGuardianDruidSubclassDescription=Circle of the Forest Guardian Druids are sworn to protect the forests and all that dwell within them. Skilled in the use of Abjuration magic and martial combat, members of this druidic circle are fearsome opponents on the battlefield. +Subclass/&DruidForestGuardianDruidSubclassTitle=Circle of the Forest Guardian +Condition/&ConditionDualFlurryApplyDescription=You are building momentum... +Condition/&ConditionDualFlurryApplyTitle=Dual Flurry! +Condition/&ConditionDualFlurryGrantDescription=Your foes are reeling! +Condition/&ConditionDualFlurryGrantTitle=Dual Flurry! +Condition/&HelpActionDescription=This creature has been distracted. +CraftyFeats/&ApothecaryIntFeatDescription=Increase your Intelligence by 1, to a maximum of 20.\nYou gain proficiency with herbalism kit and Arcana, or expertise if already proficient. +CraftyFeats/&ApothecaryIntFeatTitle=Apothecary (Intelligence) +CraftyFeats/&ApothecaryWisFeatDescription=Increase your Wisdom by 1, to a maximum of 20.\nYou gain proficiency with herbalism kit and Arcana, or expertise if already proficient. +CraftyFeats/&ApothecaryWisFeatTitle=Apothecary (Wisdom) +CraftyFeats/&AttributeDexDescription=+1 DEX to a maximum of 20 +CraftyFeats/&AttributeIntDescription=+1 INT to a maximum of 20 +CraftyFeats/&AttributeWisDescription=+1 WIS to a maximum of 20 +CraftyFeats/&CraftyArcanaDescription=You gain proficiency/expertise in Arcana. +CraftyFeats/&CraftyBowsDescription=You gain proficiency with all bows and crossbows. +CraftyFeats/&CraftyBowsTitle=Bow Proficiency +CraftyFeats/&CraftyFletcherFeatDescription=Increase your Dexterity by 1, to a maximum of 20.\nYou gain proficiency with smith's tools, or expertise if you are already proficient.\n You gain proficiency with all bows and crossbows. +CraftyFeats/&CraftyMedicineDescription=You gain proficiency/expertise in Medicine. +CraftyFeats/&CraftyNatureDescription=You gain proficiency/expertise in Nature. +CraftyFeats/&CraftyScribeFeatDescription=Increase your Intelligence by 1, to a maximum of 20.\nYou gain proficiency with scroll kit and Arcana, or expertise if already proficient.\nRequires the ability to cast spells. +CraftyFeats/&ManacalonCrafterFeatDescription=Increase your Intelligence by 1, to a maximum of 20.\nYou gain proficiency with manacolon rosary and Arcana, or expertise if already proficient.\nRequires the ability to cast spells. +CraftyFeats/&ManacalonCrafterFeatTitle=Manacalon Crafter +CraftyFeats/&ToxicologistIntFeatDescription=Increase your Intelligence by 1, to a maximum of 20.\nYou gain proficiency with poisoner's kit and Nature, or expertise if already proficient. +CraftyFeats/&ToxicologistIntFeatTitle=Toxicologist (Intelligence) +CraftyFeats/&ToxicologistWisFeatDescription=Increase your Wisdom by 1, to a maximum of 20.\nYou gain proficiency with poisoner's kit and Medicine, or expertise if already proficient. +CraftyFeats/&ToxicologistWisFeatTitle=Toxicologist (Wisdom) +Feat/&FeatPolearmExpertDescription=Your expert training with polearms grants you these benefits:\n• When you take the Attack action and attack with only a polearm weapon, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.\n• While you are wielding a polearm weapon, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon. +Feat/&FeatPolearmExpertTitle=Polearm Expert +Feat/&AddConstructCantripsDescription=Adds cantrips to heal and dismiss your constructs. +Feat/&AddConstructCantripsTitle=Construct Cantrips +Feat/&AddProtectorConstructCantripDescription=Adds Mending Construct and Dismiss Construct cantrips to increase your constructs flexibility. +Feat/&AddProtectorConstructCantripTitle=Bonus Construct Cantrips +Feat/&ArmorModePoolDescription=Allows you activate armor modes once per short rest. +Feat/&ArmorModePoolTitle=Armor Mode +Feat/&ArtificialServantAttackDescription=Ranged attack 1d6 force damage from your trusty sidekick. +Feat/&ArtificialServantAttackTitle=Force Sling +Feat/&ArtificialServantDescription=The servant is friendly to you and your companions, and it obeys your commands. +Feat/&ArtificialServantTitle=Artificial Servant +Feat/&CancelFlyingConditionDescription=End flying condition to allow jumping and crawling. +Feat/&CancelFlyingConditionTitle=Cancel Fly +Feat/&ChefConDescription=Increase your Constitution by 1, to a maximum of 20.\nYou can spend 1 hour to cook a meal to heal you and your companions for 1d8 HP.\nOnce a day, you may spend an hour to cook treats that provide temporary HP when eaten. +Feat/&ChefConTitle=Chef (Constitution) +Feat/&ChefShortRestFeastDescription=You can spend 1 hour to cook a meal to heal you and your companions for 1d8 HP. +Feat/&ChefShortRestFeastTitle=Short Rest Meal +Feat/&ChefWisDescription=Increase your Wisdom by 1, to a maximum of 20.\nYou can spend 1 hour to cook a meal to heal you and your companions for 1d8 HP.\nOnce a day, you may spend an hour to cook treats that provide temporary HP when eaten. +Feat/&ChefWisTitle=Chef (Wisdom) +Feat/&ConstructSelectingPoolDescription=Select the mode for your Construct. +Feat/&ConstructSelectingPoolTitle=Artillery Mode +Feat/&DeadeyeFeatDescription=You have mastered ranged weapons and can make shots that others find impossible.\n• Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.\n• Your ranged weapon attacks ignore half cover and three-quarters cover.\n• You can choose to take a -5 penalty to your ranged weapon attack roll. If the attack hits, you deal an additional 10 damage of the weapon's type. +Feat/&DismissConstructDescription=Unsummon your construct. +Feat/&DismissConstructTitle=Dismiss Construct +Feat/&DualFlurryDescription=You are a master of fighting with paired weapons. On any turn where you hit twice with melee attacks while wielding a weapon in each hand, you may make an additional off-hand attack when attacking with your bonus action. +Feat/&DualFlurryTitle=Dual Flurry +Feat/&FeatArcaneDefenseDescription=Increase your Intelligence by 1, to a maximum of 20.\nWhile you are not wearing any armor, your AC equals 10 + your Dexterity modifier + your Intelligence modifier. +Feat/&FeatArcaneDefenseTitle=Arcane Defense +Feat/&FeatArcanePrecisionDescription=You can use a bonus action to select a weapon. Its attacks count as magical and you use your Intelligence for your attack and damage rolls for 1 minute. This feature can be used twice per long rest. +Feat/&FeatArcanePrecisionTitle=Arcane Precision +Feat/&FeatBlindFightingStlyeDescription=You have blindsight with a range of 10 feet. +Feat/&FeatBlindFightingStlyeTitle=Fighting Style: Blind Fighting +Feat/&FeatBrutalThugDescription=You land powerful blows in the right places.\nYou gain simple and martial weapon proficiencies.\nYou can sneak attack using martial weapons. +Feat/&FeatBrutalThugTitle=Brutal Thug +Feat/&FeatChaIncrementDescription=Increase your Charisma by 1, to a maximum of 20. +Feat/&FeatChaIncrementTitle=Charisma Attribute Increase +Feat/&FeatCharismaticDefenseDescription=Increase your Charisma by 1, to a maximum of 20.\nWhile you are not wearing any armor, your AC equals 10 + your Dexterity modifier + your Charisma modifier. +Feat/&FeatCharismaticDefenseTitle=Charismatic Defense +Feat/&FeatCharismaticPrecisionDescription=You can use a bonus action to select a weapon. Its attacks count as magical and you use your Charisma for your attack and damage rolls for 1 minute. This feature can be used twice per long rest. +Feat/&FeatCharismaticPrecisionTitle=Charismatic Precision +Feat/&FeatChefConIncrementDescription=Increase your Constitution by 1, to a maximum of 20. +Feat/&FeatChefConIncrementTitle=Attribute Increase +Feat/&FeatChefWisIncrementDescription=Increase your Wisdom by 1, to a maximum of 20. +Feat/&FeatChefWisIncrementTitle=Attribute Increase +Feat/&FeatCripplingDescription=When you hit with a melee attack, you can reduce the speed of your opponent by 10 ft. until the start of your next turn. +Feat/&FeatCripplingTitle=Fighting Style: Crippling +Feat/&FeatDexIncrementDescription=Increase your Dexterity by 1, to a maximum of 20. +Feat/&FeatDexIncrementTitle=Attribute Increase +Feat/&FeatDualWeaponDefenseDescription=You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. +Feat/&FeatDualWeaponDefenseTitle=Dual Weapon Defense +Feat/&FeatFastHandsDescription=You gain Cunning Action. You can use the Hide or Disengage actions as a bonus action.\nYou can use your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to Disarm a trap or open a lock, or take the Use an Object action. +Feat/&FeatFastHandsTitle=Fast Hands +Feat/&FeatFeyTeleportationChaDescription=Increase your Charisma by 1, to a maximum of 20.\nYou can use misty step once per short rest, and you can cast this spell with your spell slots.\nYou gain proficiency in Tirmarian. +Feat/&FeatFeyTeleportationChaTitle=Fey Teleportation (Charisma) +Feat/&FeatFeyTeleportationIntDescription=Increase your Intelligence by 1, to a maximum of 20.\nYou can use misty step once per short rest, and you can cast this spell with your spell slots.\nYou gain proficiency in Tirmarian. +Feat/&FeatFeyTeleportationIntTitle=Fey Teleportation (Intelligence) +Feat/&FeatFeyTeleportationWisDescription=Increase your Wisdom by 1, to a maximum of 20.\nYou can use misty step once per short rest, and you can cast this spell with your spell slots.\nYou gain proficiency in Tirmarian. +Feat/&FeatFeyTeleportationWisTitle=Fey Teleportation (Wisdom) +Feat/&FeatFightingSurgeDexterityDescription=Increase your Dexterity by 1, to a maximum of 20.\nOn your turn, you can take one additional action on top of your regular action. Once you use this feature, you must finish a long rest before you can use it again. +Feat/&FeatFightingSurgeDexterityTitle=Fighting Surge (Dexterity) +Feat/&FeatFightingSurgeStrengthDescription=Increase your Strength by 1, to a maximum of 20.\nOn your turn, you can take one additional action on top of your regular action. Once you use this feature, you must finish a long rest before you can use it again. +Feat/&FeatFightingSurgeStrengthTitle=Fighting Surge (Strength) +Feat/&FeatHeavyArmorMasterClassDescription=You gain resistance to bludgeoning, slashing, and piercing damage. +Feat/&FeatHeavyArmorMasterClassTitle=Heavy Defense Mastery +Feat/&FeatImprovedCriticalDescription=Your attacks are critical hits on a roll of 19 or 20. +Feat/&FeatImprovedCriticalTitle=Improved Critical +Feat/&FeatIntIncrementDescription=Increase your Intelligence by 1, to a maximum of 20. +Feat/&FeatIntIncrementTitle=Intelligence Attribute Increase +Feat/&FeatLightArmorDescription=Increase your Strength by 1, to a maximum of 20.\nYou gain proficiency with light armor. +Feat/&FeatLightArmorProficiencyDescription=Gain proficiency with Light Armor. +Feat/&FeatLightArmorProficiencyTitle=Light Armor +Feat/&FeatLightArmorTitle=Light Armor +Feat/&FeatMarksmanDescription=When an opponent you can see attacks you with a ranged weapon or a spell and is at least 10 ft away from you, you can use your reaction to make a ranged weapon attack after the triggering attack finishes. +Feat/&FeatMediumArmorDexDescription=Increase your Dexterity by 1, to a maximum of 20.\nYou gain proficiency with Medium Armor and shields. +Feat/&FeatMediumArmorDexTitle=Medium Armor (Dexterity) +Feat/&FeatMediumArmorProficiencyDescription=You gain proficiency with medium armor and shields. +Feat/&FeatMediumArmorProficiencyTitle=Medium Armor +Feat/&FeatMediumArmorStrengthDescription=Increase your Strength by 1, to a maximum of 20.\nYou gain proficiency with medium armor and shields. +Feat/&FeatMediumArmorStrengthTitle=Medium Armor (Strength) +Feat/&FeatMetamagicAdeptCarefulDescription=Increase your Charisma by 1, to a maximum of 20.\nYou learn the Careful metamagic and gain 2 sorcery points. +Feat/&FeatMetamagicAdeptCarefulTitle=Metamagic: Careful +Feat/&FeatMetamagicAdeptDistantDescription=Increase your Charisma by 1, to a maximum of 20.\nYou learn the Distant metamagic and gain 2 sorcery points. +Feat/&FeatMetamagicAdeptDistantTitle=Metamagic: Distant +Feat/&FeatMetamagicAdeptEmpoweredDescription=Increase your Charisma by 1, to a maximum of 20.\nYou learn the Empowered metamagic and gain 2 sorcery points. +Feat/&FeatMetamagicAdeptEmpoweredTitle=Metamagic: Empowered +Feat/&FeatMetamagicAdeptExtendedDescription=Increase your Charisma by 1, to a maximum of 20.\nYou learn the Extended metamagic and gain 2 sorcery points. +Feat/&FeatMetamagicAdeptExtendedTitle=Metamagic: Extended +Feat/&FeatMetamagicAdeptHeightenedDescription=You learn the Heightened metamagic and gain 4 sorcery points. +Feat/&FeatMetamagicAdeptHeightenedTitle=Metamagic: Heightened +Feat/&FeatMetamagicAdeptQuickenedDescription=Increase your Charisma by 1, to a maximum of 20.\nYou learn the Quickened metamagic and gain 2 sorcery points. +Feat/&FeatMetamagicAdeptQuickenedTitle=Metamagic: Quickened +Feat/&FeatMetamagicAdeptTwinnedDescription=Increase your Charisma by 1, to a maximum of 20.\nYou learn the Twinned metamagic and gain 2 sorcery points. +Feat/&FeatMetamagicAdeptTwinnedTitle=Metamagic: Twinned +Feat/&FeatPrimalConstitutionDescription=Increase your Constitution by 1, to a maximum of 20.\nYou can enter a rage as a bonus action as defined in the Barbarian's rage class feature with a +1 rage damage that can stack with Barbarian's rage. Once you have raged this way, you must finish a long rest before using this feature again.\nWhile you are not wearing any armor, your AC equals 10 + your Dexterity modifier + your Constitution modifier. +Feat/&FeatPrimalConstitutionTitle=Primal Rage (Constitution) +Feat/&FeatPrimalStrengthDescription=Increase your Strength by 1, to a maximum of 20.\nYou can enter a rage as a bonus action as defined in the Barbarian's rage class feature with a +1 rage damage that can stack with Barbarian's rage. Once you have raged this way, you must finish a long rest before using this feature again.\nWhile you are not wearing any armor, your AC equals 10 + your Dexterity modifier + your Constitution modifier. +Feat/&FeatPrimalStrengthTitle=Primal Rage (Strength) +Feat/&FeatPugilistFightingStlyeDescription=Your unarmed strikes deal an additional 1d4 bludgeoning damage and you can punch with your offhand as a bonus action.\nIf you have a free hand, you can shove as a bonus action. +Feat/&FeatPugilistFightingStlyeTitle=Fighting Style: Pugilist +Feat/&FeatRangedExpertDescription=Your expert training with ranged weapons grants you these benefits:\n• You no longer have disadvantage on ranged attacks when there is an enemy within 5 feet of you.\n• If you take the Attack action on your turn, you can use a bonus action to make an attack with a one-handed ranged or thrown weapon. +Feat/&FeatRangedExpertTitle=Ranged Expert +Feat/&FeatSavageAttackerDescription=Reroll weapon and spell damage dice when you roll a 1 (This does not reroll dice from all damage sources. For example, sneak attack and smite damage is not rerolled). +Feat/&FeatSavageAttackerReroll=Due to being a Savage Attacker {0} rerolls the {1} die from a {2} to a {3} +Feat/&FeatSavageAttackerTitle=Savage Attacker +Feat/&FeatShadowTouchedChaDescription=Increase your Charisma attribute by 1, to a maximum of 20.\nYou gain the ability to cast the invisibility, inflict wounds, and false life spells once per long rest and you can cast these spells with your spell slots. +Feat/&FeatShadowTouchedChaTitle=Shadow Touched (Charisma) +Feat/&FeatShadowTouchedIntDescription=Increase your Intelligence attribute by 1, to a maximum of 20.\nYou gain the ability to cast the invisibility, inflict wounds, and false life spells once per long rest and you can cast these spells with your spell slots. +Feat/&FeatShadowTouchedIntTitle=Shadow Touched (Intelligence) +Feat/&FeatShadowTouchedWisDescription=Increase your Wisdom attribute by 1, to a maximum of 20.\nYou gain the ability to cast the invisibility, inflict wounds, and false life spells once per long rest and you can cast these spells with your spell slots. +Feat/&FeatShadowTouchedWisTitle=Shadow Touched (Wisdom) +Feat/&FeatShadyDescription=Increase your Dexterity by 1, to a maximum of 20.\nOnce per turn, you can deal an extra 1d6 damage to one creature you hit with an attack that meets the requirements of the Rogue's Sneak Attack. At 12th level, this damage increases to 2d6 and at 20th level, to 4d6. +Feat/&FeatShieldExpertDescription=You have trained in the use of a shield as a weapon. For you, it becomes a melee weapon that you are proficient with that deals 1d4 bludgeoning damage.\nYou gain advantage on shove attempts while wielding a shield. +Feat/&FeatShieldExpertTitle=Shield Expert +Feat/&FeatStrengthIncrementDescription=Increase your Strength by 1, to a maximum of 20. +Feat/&FeatStrengthIncrementTitle=Attribute Increase +Feat/&FeatTelekineticChaDescription=Increase your Charisma by 1, to a maximum of 20.\nAs a bonus action, you can telekinetically push or pull one creature you can see within 30 feet of you. The target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be moved 5 feet. +Feat/&FeatTelekineticChaPullDescription=Telekinetically pull a creature toward you. +Feat/&FeatTelekineticChaPullTitle=Telekinetic Pull +Feat/&FeatTelekineticChaPushDescription=Telekinetically shove a creature away from you. +Feat/&FeatTelekineticChaPushTitle=Telekinetic Push +Feat/&FeatTelekineticChaTitle=Telekinetic (Charisma) +Feat/&FeatTelekineticIntDescription=Increase your Intelligence by 1, to a maximum of 20.\nAs a bonus action, you can telekinetically push or pull one creature you can see within 30 feet of you. The target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Intelligence modifier) or be moved 5 feet. +Feat/&FeatTelekineticIntPullDescription=Telekinetically pull a creature toward you. +Feat/&FeatTelekineticIntPullTitle=Telekinetic Pull +Feat/&FeatTelekineticIntPushDescription=Telekinetically shove a creature away from you. +Feat/&FeatTelekineticIntPushTitle=Telekinetic Push +Feat/&FeatTelekineticIntTitle=Telekinetic (Intelligence) +Feat/&FeatTelekineticWisDescription=Increase your Wisdom by 1, to a maximum of 20.\nAs a bonus action, you can telekinetically push or pull one creature you can see within 30 feet of you. The target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Wisdom modifier) or be moved 5 feet. +Feat/&FeatTelekineticWisPullDescription=Telekinetically pull a creature toward you. +Feat/&FeatTelekineticWisPullTitle=Telekinetic Pull +Feat/&FeatTelekineticWisPushDescription=Telekinetically shove a creature away from you. +Feat/&FeatTelekineticWisPushTitle=Telekinetic Push +Feat/&FeatTelekineticWisTitle=Telekinetic (Wisdom) +Feat/&FeatTitanFightingDescription=You gain a +2 to hit against creatures of Large size or bigger. +Feat/&FeatTitanFightingTitle=Fighting Style: Titan Fighting +Feat/&FeatToughDescription=Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. +Feat/&FeatWarCasterDescription=You gain advantage on checks to maintain concentration.\nYou gain the ability to perform the somatic component of spells even with both hands full.\nWhen a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a cantrip at the creature, rather than making an opportunity attack. The cantrip must have a casting time of 1 action or bonus action and must target only that creature. +Feat/&FeatWarCasterTitle=War Caster +Feat/&FeatWiseDefenseDescription=Increase your Wisdom by 1, to a maximum of 20.\nWhile you are not wearing any armor, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. +Feat/&FeatWiseDefenseTitle=Wise Defense +Feat/&FeatWisePrecisionDescription=You can use a bonus action to select a weapon. Its attacks count as magical and you use your Wisdom for your attack and damage rolls for 1 minute. This feature can be used twice per long rest. +Feat/&FeatWisePrecisionTitle=Wise Precision +Feat/&FeatWisIncrementDescription=Increase your Wisdom by 1, to a maximum of 20. +Feat/&FeatWisIncrementTitle=Wisdom Attribute Increase +Feat/&FeyTeleportationLanguageTirmarianDescription=You gain proficiency in Tirmarian. +Feat/&FightingStyleArcheryDescription=You gain a +2 bonus to attack rolls with ranged weapons. +Feat/&FightingStyleArcheryTitle=Fighting Style: Archery +Feat/&FightingStyleDefenseDescription=While you are wearing armor, you gain a +1 bonus to AC. +Feat/&FightingStyleDefenseTitle=Fighting Style: Defense +Feat/&FightingStyleDuelingDescription=When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. +Feat/&FightingStyleDuelingTitle=Fighting Style: Dueling +Feat/&FightingStyleGeneralFeatDescription=You can select a fighting style. +Feat/&FightingStyleGeneralFeatitle=Fighting Style +Feat/&FightingStyleGreatWeaponDescription=When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die. You must use the new roll, even if it is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. +Feat/&FightingStyleGreatWeaponTitle=Fighting Style: Great Weapon +Feat/&FightingStyleProtectionDescription=When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. +Feat/&FightingStyleProtectionTitle=Fighting Style: Protection +Feat/&FightingStyleTwoWeaponDescription=When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. +Feat/&FightingStyleTwoWeaponTitle=Fighting Style: Two Weapon +Feat/&ForceStrikePowerDescription=Ranged attack 1d6 force damage from your trusty sidekick. +Feat/&ForceStrikePowerTitle=Force Sling (Artificial Servant) +Feat/&GauntletsGrappleDescription=Can now pull enemies into melee range with a bonus action and inflict 1d8 thunder damage. +Feat/&GauntletsGrappleTitle=Gauntlet grapple +Feat/&HealerDescription=You gain proficiency or expertise in Medicine checks. You gain the ability to stabilize a dying creature as well as to revive a creature that died within the last 12 seconds once per long rest. You can use an action to restore 1d6 + 4 + character level hit points a number of times per short rest equal to your Wisdom modifier. +Feat/&HealerResuscitateDescription=Use an action to revive a creature that died within the last 15 seconds. +Feat/&HealerStabilizeDescription=Use an action to stabilize a dying creature. +Feat/&HealerUseMedicineDescription=You can use an action to restore 1d6 + 4 + character level hit points a number of times per short rest equal to your Wisdom modifier. +Feat/&HealerUseMedicineTitle=Use Medicine +Feat/&IncreaseConstructSelectingDescription=You can now summon two Artillery Constructs. The constructs can be of the same or different modes. +Feat/&InspiringLeaderDescription=Once per short rest, you can spend 10 minutes to inspire up to 6 friendly creatures (which can include yourself) within 30 feet of you. Each creature gains temporary hit points equal to your level + your Charisma modifier. +Feat/&InspiringLeaderTitle=Inspiring Leader +Feat/&IntToAttackAndDamageDescription=You can use your Intelligence modifier, instead of Strength or Dexterity modifier, for your attack and damage rolls with Armor Weapons. +Feat/&IntToAttackAndDamageTitle=Armor Weapon +Feat/&MendingConstructDescription=Repair your construct for 2d6 HP over 1 minute. +Feat/&MendingConstructTitle=Mending Construct +Feat/&ModeSwitchingPoolDescription=You can switch between modes once per short rest by creating and using temporary weapons. +Feat/&ModeSwitchingPoolTitle=Armor Mode +Feat/&PickPocketFeatDescription=You gain proficiency with Sleight of Hand, or expertise if already proficient. You also have advantage on Sleight of Hand Dexterity checks. +Feat/&PowerAlchemistEmboldeningShotsDescription=You gain the ability to administer an elixir that emboldens your allies, providing them 4d6 + Intelligence modifier temporary hit points. +Feat/&PowerAlchemistEmboldeningShotsTitle=Emboldening Shots +Feat/&PowerAttackFeatDescription=You learned to trade accuracy to land deadlier blows. When attacking with melee weapons, you can choose to take a -3 penalty to your to hit in order to do additional damage equal to 3 + your proficiency bonus. +Feat/&PowerAttackFeatTitle=Power Attack +Feat/&PowerFalseLifeFromFeatDescription=Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 Temporary Hit Points for the duration. +Feat/&PowerFalseLifeFromFeatTitle=False Life +Feat/&PowerInflictWoundsFromFeatDescription=Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d10 necrotic damage. +Feat/&PowerInflictWoundsFromFeatTitle=Inflict Wounds +Feat/&PowerInvisibilityFromFeatDescription=A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell. +Feat/&PowerMistyStepFromFeatDescription=Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. +Feat/&PowerMistyStepFromFeatTitle=Misty Step +Feat/&PowerShadowTouchedFromFeatDescription=Learn to cast the spells invisibility, false life, and inflict wounds. +Feat/&PowerShadowTouchedFromFeatTitle=Shadow Touched +Feat/&ProfChefTreatActionDescription=Eat a treat as a bonus action and gain 5 temporary hit points. +Feat/&ProfChefTreatActionTitle=Eat Chef's Treat +Feat/&ProfChefTreatCookDescription=Spend one hour to cook treats that when eaten provide 5 temporary hit points. +Feat/&ProfChefTreatCookTitle=Cook Chef's Treat +Feat/&ProfChefTreatDescription=Eat as a bonus action and gain 5 temporary hit points. +Feat/&ProfChefTreatTitle=Chef's Treat +Feat/&ProfHealerMedicineDescription=You gain proficiency in Medicine, or expertise if you are already proficient. +Feat/&ProfHealerMedicineTitle=Medicine Knowledge +Feat/&ProtectorConstructAttackDescription=The protector construct makes an attack that deals 1d10 force damage. +Feat/&ProtectorConstructAttackTitle=Force Rend +Feat/&ProtectorConstructDescription=It is friendly to you and your companions, and it obeys your commands. +Feat/&ProtectorConstructDescription_5=Protector Construct Upgrade. +Feat/&ProtectorConstructTitle=Protector Construct +Feat/&ProtectorConstructTitle_5=Protector Construct Upgrade +Feat/&RecklessFuryFeatDescription=You gain the ability to enter a rage for one minute once per day without any armor restrictions.\nYou can attack recklessly, gaining advantage on your melee attacks while giving advantage to your attackers until the start of your next turn. +Feat/&RecklessFuryFeatTitle=Reckless Fury +Feat/&RetributionDescription=Construct does 1d4 + your Intelligence modifier force damage to the attacker when it is hit by an attack. +Feat/&SelfDestructDescription=Self-destruct and force a Dexterity saving throw for creatures within 10ft. On a failure, deal 3d8 force damage. +Feat/&SelfRepairDescription=Heal 2d8 HP, 3 times per day. +Feat/&SubclassMovementDescription=Heavy armor does not have a Strength requirement. +Feat/&SubclassMovementTitle=Heavy armor immunity +Feat/&SubclassProficienciesDescription=You gain proficiency in smith's tools and heavy armor. +Feat/&SubclassProficienciesTitle=Subclass Proficiencies +Feat/&SummonArtificialServantDescription=The servant is friendly to you and your companions, and it obeys your commands. +Feat/&SummonArtificialServantTitle=Summon Artificial Servant +Feat/&ThunderShieldDescription=Defensive shield provides temp HP equal to your level. Can be used 6 times per long rest. +Feat/&ThunderShieldTitle=Thunder Shield +Feat/&TorchbearerDescription=You are skilled in the use of a torch in battle. Once per turn, as a bonus action, you may elect to use a light source you have equipped to attempt to set an enemy you can touch on fire. Your target must succeed on a Dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) or take 1d4 fire damage per turn for 1 minute or until extinguished. +Feat/&UseArmorWeaponsAsFocusDescription=You can use the armor's weapons as a spellcasting focus for your spells. +Feat/&UseArmorWeaponsAsFocusTitle=Spellcasting focus +Feat/&UsingitemPowerDescription=Allows weapon power to be used on bonus action. +Feat/&UsingitemPowerTitle=Use Weapon Power +Feature/&AdditionalActionDualFlurryDescription=You may make an additional off-hand attack. +Feature/&AdditionalActionDualFlurryTitle=Dual Flurry! +Feature/&AdditionalDamageFeatShadySneakAttackDescription=Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack that meets Rogue's Sneak Attack. At 7th level this damage increases to 2d6 and at 14th level to 3d6. This can stack with Rogue's Sneak Attack. +Feature/&AdditionalDamageFeatShadySneakAttackTitle=Shady Sneak Attack +Feature/&DeadeyeDescription=Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. Your ranged weapons ignore half cover and three-quarters cover. You can choose to take a -5 Bonus penalty to your to hit in order to do a +10 bonus damage. +Feature/&DualFlurryDescription=You are a master of fighting with paired weapons. On any turn where you hit twice with melee attacks while wielding a weapon in each hand, you may make an additional off-hand attack. +Feature/&DualFlurryTitle=Dual Flurry +Feature/&PowerAttackDescription=Take a -3 to hit penalty to your attack to do 3 + Proficiency Bonus extra damage when you land your strikes with melee weapons. +Feature/&PowerAttackTitle=Power attack +Feature/&PowerTorchbearerDescription=Attempt to set a melee target on fire! +Feature/&RageDamageBonusAttackModifierDescription=Add +2 damage to your attacks while raging. +Feature/&RageDamageBonusAttackModifierTitle=Rage damage +Feature/&RageFeatConditionDescription=While in a rage you gain the following: Advantage on Strength checks and Strength saving throws, a bonus to damage rolls of +2, and resistance to bludgeoning, piercing, and slashing damage. +Feature/&RagePowerDescription=As a bonus action, you enter a rage for one minute and gain the following: Advantage on Strength checks and Strength saving throws, a bonus to damage rolls of +2, and resistance to bludgeoning, piercing, and slashing damage. +Feature/&RageStrengthSavingThrowAffinityDescription=You get advantage on Strength saves while raging. +Feature/&RageStrengthSavingThrowAffinityTitle=Rage Strength save advantage +Power/&HelpActionDescription=You can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage. +Reaction/&SubitemSelectWarcasterReactionTitle=Select action +Reaction/&WarcasterAttackDescription=Attack target. +Reaction/&WarcasterReactionDescription={0} is leaving an area threatened by one or more characters. +Reaction/&WarcasterReactionReactDescription=Use reaction to attack target. +Reaction/&WarcasterReactionTitle=Attack of Opportunity +Tooltip/&DeadeyeConcentration=Disable Deadeye. +Tooltip/&FeatPrerequisiteDoesNotHaveFightingStyle=Doesn't know {0} +Tooltip/&FeatPrerequisiteHasStealthAttack=Has stealth attack +Tooltip/&FeatPrerequisiteIsNotBarbarian=Isn't a Barbarian +Tooltip/&FeatPrerequisiteIsNotFighter=Isn't a Fighter +Tooltip/&FeatPrerequisiteIsNotRogue=Isn't a Rogue +Tooltip/&FeatPrerequisiteLevelFormat=Min Character Level {0} +Tooltip/&PowerAttackConcentration=Disable Power Attack. +FightingStyle/&BlindFightingDescription=You have blindsight with a range of 10 feet. +FightingStyle/&BlindFightingTitle=Blind Fighting +FightingStyle/&CripplingDescription=Upon hitting with a melee attack, you can reduce the speed of your opponent by 10 ft until the start of your next turn. +FightingStyle/&PugilistFightingDescription=Your unarmed strikes deal an additional 1d4 bludgeoning damage and you can punch with your offhand as a bonus action.\nIf you have free hand, you can shove as a bonus action. +FightingStyle/&TitanFightingDescription=You gain a +2 hit against creatures of size Large or bigger. +FightingStyle/&TitanFightingTitle=Titan Fighting +Modifier/&CripplingAdditionalDamageDescription=Crippling Damage. +FlexibleBackgrounds/&AcademicBackgroundSuggestedSkillsDescription=Arcana, Nature, and Insight. +FlexibleBackgrounds/&AcademicBackgroundSuggestedSkillsTitle=Suggested Skills +FlexibleBackgrounds/&AcolyteBackgroundSuggestedSkillsDescription=Religion, Nature, and Insight. +FlexibleBackgrounds/&AcolyteBackgroundSuggestedSkillsTitle=Suggested Skills +FlexibleBackgrounds/&AristocratBackgroundSuggestedSkillsDescription=History, Persuasion, and Intimidation. +FlexibleBackgrounds/&AristocratBackgroundSuggestedSkillsTitle=Suggested Skills +FlexibleBackgrounds/&BackgroundSkillSelect2Description=Select 2 skill proficiencies. +FlexibleBackgrounds/&BackgroundSkillSelect3Description=Select 3 skill proficiencies. +FlexibleBackgrounds/&BackgroundToolSelect2Description=Select 2 tool proficiencies. +FlexibleBackgrounds/&BackgroundToolSelectDescription=Select a tool proficiency. +FlexibleBackgrounds/&LawkeeperBackgroundSuggestedSkillsDescription=Perception and Intimidation. +FlexibleBackgrounds/&LawkeeperBackgroundSuggestedSkillsTitle=Suggested Skills +FlexibleBackgrounds/&LowlifeBackgroundSuggestedSkillsDescription=Sleight of Hand, Stealth, and Deception. +FlexibleBackgrounds/&LowlifeBackgroundSuggestedSkillsTitle=Suggested Skills +FlexibleBackgrounds/&PhilosopherBackgroundSuggestedSkillsDescription=Medicine and Persuasion. +FlexibleBackgrounds/&PhilosopherBackgroundSuggestedSkillsTitle=Suggested Skills +FlexibleBackgrounds/&SellswordBackgroundSuggestedSkillsDescription=Athletics and Intimidation. +FlexibleBackgrounds/&SellswordBackgroundSuggestedSkillsTitle=Suggested Skills +FlexibleBackgrounds/&SpyBackgroundSuggestedSkillsDescription=Stealth, Deception, and Nature. +FlexibleBackgrounds/&SpyBackgroundSuggestedSkillsTitle=Suggested Skills +FlexibleBackgrounds/&WandererBackgroundSuggestedSkillsDescription=Survival and Nature. +FlexibleBackgrounds/&WandererBackgroundSuggestedSkillsTitle=Suggested Skills +FlexibleRaces/&PointPoolAbilityScore3Description=Use three boosts on ability scores in any combination of your choosing. +FlexibleRaces/&PointPoolAbilityScore3Title=Ability Score Increase +FlexibleRaces/&PointPoolAbilityScore4Description=Use four boosts on ability scores in any combination of your choosing. +FlexibleRaces/&PointPoolAbilityScore4Title=Ability Score Increase +Race/&PointPoolSelect10FeatsDescription=Select 10 additional feats for your character. +Race/&PointPoolSelect10FeatsTitle=10 Bonus Feats +Race/&PointPoolSelect11FeatsDescription=Select 11 additional feats for your character. +Race/&PointPoolSelect11FeatsTitle=11 Bonus Feats +Race/&PointPoolSelect2FeatsDescription=Select 2 additional feats for your character. +Race/&PointPoolSelect2FeatsTitle=2 Bonus Feats +Race/&PointPoolSelect3FeatsDescription=Select 3 additional feats for your character. +Race/&PointPoolSelect3FeatsTitle=3 Bonus Feats +Race/&PointPoolSelect4FeatsDescription=Select 4 additional feats for your character. +Race/&PointPoolSelect4FeatsTitle=4 Bonus Feats +Race/&PointPoolSelect5FeatsDescription=Select 5 additional feats for your character. +Race/&PointPoolSelect5FeatsTitle=5 Bonus Feats +Race/&PointPoolSelect6FeatsDescription=Select 6 additional feats for your character. +Race/&PointPoolSelect6FeatsTitle=6 Bonus Feats +Race/&PointPoolSelect7FeatsDescription=Select 7 additional feats for your character. +Race/&PointPoolSelect7FeatsTitle=7 Bonus Feats +Race/&PointPoolSelect8FeatsDescription=Select 8 additional feats for your character. +Race/&PointPoolSelect8FeatsTitle=8 Bonus Feats +Race/&PointPoolSelect9FeatsDescription=Select 9 additional feats for your character. +Race/&PointPoolSelect9FeatsTitle=9 Bonus Feats +Feature/&AttributeModifierForestGnomeAbilityScoreIncreaseDescription=Dexterity +1 +Feature/&AttributeModifierForestGnomeAbilityScoreIncreaseTitle=Forest Gnome Attribute Increase +Feature/&AttributeModifierGnomeAbilityScoreIncreaseDescription=Intelligence +2 +Feature/&AttributeModifierGnomeAbilityScoreIncreaseTitle=Gnome Attribute Increase +Feature/&GnomeCunningFeatureDescription=You have advantage on all Intelligence, Wisdom, and Charisma saves against magic. +Feature/&GnomeNaturalIllusionistDescription=You know the Annoying Bee cantrip. Intelligence is your spellcasting modifier for it. +Feature/&GnomeNaturalIllusionistTitle=Natural Magic +Feature/&ProficiencyGnomishLanguagesDescription=Common, Gnomish. +Language/&GnomishLanguageDescription=An old Solastan language, preserved by gnomes living in deep forests of Solasta, it has survived the Cataclysm. +Race/&GnomeRaceDescription=A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play. +Race/&HalfElfDarkElfRaceDescription=Half-Dark elves are descendants of elves that have been changed over time by living in the inhospitable Badlands. Their human heritage made them adaptable to bright light. +Race/&HalfElfDarkElfRaceTitle=Half-Dark Elf +Race/&HalfElfHighElfRaceDescription=Half-High elves are trained to use magic very early. +Race/&HalfElfHighElfRaceTitle=Half-High Elf +Race/&HalfElfSylvanElfRaceDescription=Half-Sylvan elves are trained to survive in the wilds and are particularly apt to survival. As their sylvan elf heritage, they are trained to fight with swords and bows since childhood. +Race/&HalfElfSylvanElfRaceTitle=Half-Sylvan Elf +Equipment/&CEHandXbowTypeTitle=Hand Crossbows +Equipment/&CELongMaceTypeTitle=Long Maces +Equipment/&DruidicAmuletDescription=This totemic amulet can be used as a focus for Druidic spell casting. +Equipment/&DruidicAmuletTitle=Druidic Amulet +Equipment/&Enchanted_Club_Acuteness_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum. +Equipment/&Enchanted_Club_Acuteness_Title=Club of Acuteness +Equipment/&Enchanted_Club_Bearclaw_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths. The sharp spikes of the bear's claw shred armor to inflict additional damage. The first weapon of this kind was designed by Ildurial Stronghand. +Equipment/&Enchanted_Club_Bearclaw_Title=Bearclaw Club +Equipment/&Enchanted_Club_Lightbringer_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master smiths. It was designed by Elgador Keenspirit, Magesmith of the Arcaneum to support combat against undead creatures. +Equipment/&Enchanted_Club_Lightbringer_Title=Lightbringer Club +Equipment/&Enchanted_Club_Power_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths. Some creatures only respect physical strengths. Manacalon arcanists created this club to give champions of the Iron Legions the strength their elven bodies didn't provide. +Equipment/&Enchanted_Club_Power_Title=Club of Power +Equipment/&Enchanted_Club_Punisher_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. The combination of the best metal and Slavestone gave this axe incredible piercing power. +Equipment/&Enchanted_Club_Punisher_Title=Punisher Club +Equipment/&Enchanted_Dart_Acuteness_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum. +Equipment/&Enchanted_Dart_Acuteness_Title=Dart of Acuteness +Equipment/&Enchanted_Dart_Frostburn_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. It was designed by Keliandir Moltenheart, who forged this weapon to fight salamanders after an exploration of the elemental planes went awry. +Equipment/&Enchanted_Dart_Frostburn_Title=Frostburn Dart +Equipment/&Enchanted_Dart_Sharpness_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum. +Equipment/&Enchanted_Dart_Sharpness_Title=Dart of Sharpness +Equipment/&Enchanted_Dart_Souldrinker_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. A favorite of Silent Whisper agents, this weapon was designed by Cylordir Redblade. +Equipment/&Enchanted_Dart_Souldrinker_Title=Souldrinker Dart +Equipment/&Enchanted_Handaxe_Acuteness_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum. +Equipment/&Enchanted_Handaxe_Acuteness_Title=Handaxe of Acuteness +Equipment/&Enchanted_Handaxe_Frostburn_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. It was designed by Keliandir Moltenheart, who forged this weapon to fight salamanders after an exploration of the elemental planes went awry. +Equipment/&Enchanted_Handaxe_Frostburn_Title=Frostburn Handaxe +Equipment/&Enchanted_Handaxe_Sharpness_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum. +Equipment/&Enchanted_Handaxe_Sharpness_Title=Handaxe of Sharpness +Equipment/&Enchanted_Handaxe_Souldrinker_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. A favorite of Silent Whisper agents, this weapon was designed by Cylordir Redblade. +Equipment/&Enchanted_Handaxe_Souldrinker_Title=Souldrinker Handaxe +Equipment/&Enchanted_HeavyCrossbow_Accuracy_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master bowyers. Its original design bore the sigil of Defineth Sharpsight, a renowned sylvan elf enchanter. +Equipment/&Enchanted_HeavyCrossbow_Accuracy_Title=Heavy Crossbow of Accuracy +Equipment/&Enchanted_HeavyCrossbow_Lightbringer_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master bowyers. It was designed by Elgador Keenspirit, Magesmith of the Arcaneum to support combat against undead creatures. +Equipment/&Enchanted_HeavyCrossbow_Lightbringer_Title=Lightbringer Heavy Crossbow +Equipment/&Enchanted_HeavyCrossbow_Medusa_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master bowyers. Magic melded medusa coral and hardwood to create a deadly bow, favored by the boarding parties of island halflings. +Equipment/&Enchanted_HeavyCrossbow_Medusa_Title=Medusa Heavy Crossbow +Equipment/&Enchanted_HeavyCrossbow_Sharpshooting_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master bowyers. The Coedymwarth preferred to deal with Manacalon's arcanists physically rather than magically. Its best archers were given crossbows, the creation of Defineth Sharpsight. +Equipment/&Enchanted_HeavyCrossbow_Sharpshooting_Title=Heavy Crossbow of Sharpshooting +Equipment/&Enchanted_HeavyCrossbow_Stormbow_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master bowyers. It was designed by Galar Stromforge, the first dwarven smith to harness the power of storm in a weapon to devastating effect! +Equipment/&Enchanted_HeavyCrossbow_Stormbow_Title=Heavy Stormcrossbow +Equipment/&Enchanted_HideArmor_Deflection_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_HideArmor_Deflection_Title=Hide Armor of Deflection +Equipment/&Enchanted_HideArmor_FlameDancing_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_HideArmor_FlameDancing_Title=Hide Armor of Flame Dancing +Equipment/&Enchanted_HideArmor_FrostWalking_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_HideArmor_FrostWalking_Title=Hide Armor of Frost Walking +Equipment/&Enchanted_HideArmor_Robustness_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_HideArmor_Robustness_Title=Hide Armor of Robustness +Equipment/&Enchanted_HideArmor_Sturdiness_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_HideArmor_Sturdiness_Title=Hide Armor of Sturdiness +Equipment/&Enchanted_HideArmor_Survival_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_HideArmor_Survival_Title=Hide Armor of Survival +Equipment/&Enchanted_Javelin_Acuteness_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum. +Equipment/&Enchanted_Javelin_Acuteness_Title=Javelin of Acuteness +Equipment/&Enchanted_Javelin_Frostburn_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. It was designed by Keliandir Moltenheart, who forged this weapon to fight salamanders after an exploration of the elemental planes went awry. +Equipment/&Enchanted_Javelin_Frostburn_Title=Frostburn Javelin +Equipment/&Enchanted_Javelin_Sharpness_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum. +Equipment/&Enchanted_Javelin_Sharpness_Title=Javelin of Sharpness +Equipment/&Enchanted_Javelin_Souldrinker_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. A favorite of Silent Whisper agents, this weapon was designed by Cylordir Redblade. +Equipment/&Enchanted_Javelin_Souldrinker_Title=Souldrinker Javelin +Equipment/&Enchanted_LeatherDruid_Deflection_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_LeatherDruid_Deflection_Title=Druid Leather of Deflection +Equipment/&Enchanted_LeatherDruid_FlameDancing_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_LeatherDruid_FlameDancing_Title=Druid Leather of Flame Dancing +Equipment/&Enchanted_LeatherDruid_FrostWalking_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_LeatherDruid_FrostWalking_Title=Druid Leather of Frost Walking +Equipment/&Enchanted_LeatherDruid_Robustness_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_LeatherDruid_Robustness_Title=Druid Leather of Robustness +Equipment/&Enchanted_LeatherDruid_Sturdiness_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_LeatherDruid_Sturdiness_Title=Druid Leather of Sturdiness +Equipment/&Enchanted_LeatherDruid_Survival_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_LeatherDruid_Survival_Title=Druid Leather of Survival +Equipment/&Enchanted_LightCrossbow_Accuracy_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master bowyers. Its original design bore the sigil of Defineth Sharpsight, a renowned sylvan elf enchanter. +Equipment/&Enchanted_LightCrossbow_Accuracy_Title=Light Crossbow of Accuracy +Equipment/&Enchanted_LightCrossbow_Lightbringer_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master bowyers. It was designed by Elgador Keenspirit, Magesmith of the Arcaneum to support combat against undead creatures. +Equipment/&Enchanted_LightCrossbow_Lightbringer_Title=Lightbringer Light Crossbow +Equipment/&Enchanted_LightCrossbow_Medusa_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master bowyers. Magic melded medusa coral and hardwood to create a deadly bow, favored by the boarding parties of island halflings. +Equipment/&Enchanted_LightCrossbow_Medusa_Title=Medusa Light Crossbow +Equipment/&Enchanted_LightCrossbow_Sharpshooting_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master bowyers. The Coedymwarth preferred to deal with Manacalon's arcanists physically rather than magically. Its best archers were given crossbows, the creation of Defineth Sharpsight. +Equipment/&Enchanted_LightCrossbow_Sharpshooting_Title=Light Crossbow of Sharpshooting +Equipment/&Enchanted_LightCrossbow_Stormbow_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master bowyers. It was designed by Galar Stromforge, the first dwarven smith to harness the power of storm in a weapon to devastating effect! +Equipment/&Enchanted_LightCrossbow_Stormbow_Title=Light Stormcrossbow +Equipment/&Enchanted_Maul_Acuteness_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum. +Equipment/&Enchanted_Maul_Acuteness_Title=Maul of Acuteness +Equipment/&Enchanted_Maul_Bearclaw_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths. The sharp spikes of the bear's claw shred armor to inflict additional damage. The first weapon of this kind was designed by Ildurial Stronghand. +Equipment/&Enchanted_Maul_Bearclaw_Title=Bearclaw Maul +Equipment/&Enchanted_Maul_Lightbringer_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master smiths. It was designed by Elgador Keenspirit, Magesmith of the Arcaneum to support combat against undead creatures. +Equipment/&Enchanted_Maul_Lightbringer_Title=Lightbringer Maul +Equipment/&Enchanted_Maul_Power_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths. Some creatures only respect physical strengths. Manacalon arcanists created this Maul to give champions of the Iron Legions the strength their elven bodies didn't provide. +Equipment/&Enchanted_Maul_Power_Title=Maul of Power +Equipment/&Enchanted_Maul_Punisher_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. The combination of the best metal and Slavestone gave this axe incredible piercing power. +Equipment/&Enchanted_Maul_Punisher_Title=Punisher Maul +Equipment/&Enchanted_Quarterstaff_Acuteness_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum. +Equipment/&Enchanted_Quarterstaff_Acuteness_Title=Quarterstaff of Acuteness +Equipment/&Enchanted_Quarterstaff_Dragonblade_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. It was designed by Lestoreth Steelarm to fight in the frozen North of the Empire. +Equipment/&Enchanted_Quarterstaff_Dragonblade_Title=Dragonblade Quarterstaff +Equipment/&Enchanted_Quarterstaff_Frostburn_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. It was designed by Keliandir Moltenheart, who forged this weapon to fight salamanders after an exploration of the elemental planes went awry. +Equipment/&Enchanted_Quarterstaff_Frostburn_Title=Frostburn Quarterstaff +Equipment/&Enchanted_Quarterstaff_Lightbringer_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master smiths. It was designed by Elgador Keenspirit, Magesmith of the Arcaneum to support combat against undead creatures. +Equipment/&Enchanted_Quarterstaff_Lightbringer_Title=Lightbringer Quarterstaff +Equipment/&Enchanted_Quarterstaff_Souldrinker_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. A favorite of Silent Whisper agents, this weapon was designed by Cylordir Redblade. +Equipment/&Enchanted_Quarterstaff_Souldrinker_Title=Souldrinker Quarterstaff +Equipment/&Enchanted_Quarterstaff_Stormblade_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths. It was designed by Galar Stromforge, the first dwarven smith to harness the power of storm in a weapon to devastating effect! +Equipment/&Enchanted_Quarterstaff_Stormblade_Title=Stormblade Quarterstaff +Equipment/&Enchanted_Quarterstaff_Warden_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths. It was designed by Ildurial Strongarm, a famous Manacalon bladesmith. The first such blade, the Manacalon Warden, was offered to the commander of the Euraidd. +Equipment/&Enchanted_Quarterstaff_Warden_Title=Warden Quarterstaff +Equipment/&Enchanted_Quarterstaff_Whiteburn_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Whiteburn was created by the first Danantar to fight a troll invasion coming from the swamps to the south of his domain between the Sioltafin and the Scarafin. +Equipment/&Enchanted_Quarterstaff_Whiteburn_Title=Whiteburn Quarterstaff +Equipment/&Enchanted_Rapier_Dragonblade_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. It was designed by Lestoreth Steelarm to fight in the frozen North of the Empire. +Equipment/&Enchanted_Rapier_Dragonblade_Title=Dragonblade Rapier +Equipment/&Enchanted_Rapier_Frostburn_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. It was designed by Keliandir Moltenheart, who forged this weapon to fight salamanders after an exploration of the elemental planes went awry. +Equipment/&Enchanted_Rapier_Frostburn_Title=Frostburn Rapier +Equipment/&Enchanted_Rapier_Lightbringer_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master smiths. It was designed by Elgador Keenspirit, Magesmith of the Arcaneum to support combat against undead creatures. +Equipment/&Enchanted_Rapier_Lightbringer_Title=Lightbringer Rapier +Equipment/&Enchanted_Rapier_Power_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths. Some creatures only respect physical strengths. Manacalon arcanists created this Rapier to give champions of the Iron Legions the strength their elven bodies didn't provide. +Equipment/&Enchanted_Rapier_Power_Title=Rapier of Power +Equipment/&Enchanted_Rapier_Souldrinker_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. A favorite of Silent Whisper agents, this weapon was designed by Cylordir Redblade. +Equipment/&Enchanted_Rapier_Souldrinker_Title=Souldrinker Rapier +Equipment/&Enchanted_Rapier_Stormblade_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths. It was designed by Galar Stromforge, the first dwarven smith to harness the power of storm in a weapon to devastating effect! +Equipment/&Enchanted_Rapier_Stormblade_Title=Stormblade Rapier +Equipment/&Enchanted_Rapier_Warden_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths. It was designed by Ildurial Strongarm, a famous Manacalon bladesmith. The first such blade, the Manacalon Warden, was offered to the commander of the Euraidd. +Equipment/&Enchanted_Rapier_Warden_Title=Warden Rapier +Equipment/&Enchanted_Rapier_Whiteburn_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Whiteburn was created by the first Danantar to fight a troll invasion coming from the swamps to the south of his domain between the Sioltafin and the Scarafin. +Equipment/&Enchanted_Rapier_Whiteburn_Title=Whiteburn Rapier +Equipment/&Enchanted_Scimitar_Dragonblade_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. It was designed by Lestoreth Steelarm to fight in the frozen North of the Empire. +Equipment/&Enchanted_Scimitar_Dragonblade_Title=Dragonblade Scimitar +Equipment/&Enchanted_Scimitar_Frostburn_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. It was designed by Keliandir Moltenheart, who forged this weapon to fight salamanders after an exploration of the elemental planes went awry. +Equipment/&Enchanted_Scimitar_Frostburn_Title=Frostburn Scimitar +Equipment/&Enchanted_Scimitar_Lightbringer_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master smiths. It was designed by Elgador Keenspirit, Magesmith of the Arcaneum to support combat against undead creatures. +Equipment/&Enchanted_Scimitar_Lightbringer_Title=Lightbringer Scimitar +Equipment/&Enchanted_Scimitar_Souldrinker_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. A favorite of Silent Whisper agents, this weapon was designed by Cylordir Redblade. +Equipment/&Enchanted_Scimitar_Souldrinker_Title=Souldrinker Scimitar +Equipment/&Enchanted_Scimitar_Stormblade_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths. It was designed by Galar Stromforge, the first dwarven smith to harness the power of storm in a weapon to devastating effect! +Equipment/&Enchanted_Scimitar_Stormblade_Title=Stormblade Scimitar +Equipment/&Enchanted_Scimitar_Warden_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths. It was designed by Ildurial Strongarm, a famous Manacalon bladesmith. The first such blade, the Manacalon Warden, was offered to the commander of the Euraidd. +Equipment/&Enchanted_Scimitar_Warden_Title=Warden Scimitar +Equipment/&Enchanted_Scimitar_Whiteburn_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Whiteburn was created by the first Danantar to fight a troll invasion coming from the swamps to the south of his domain between the Sioltafin and the Scarafin. +Equipment/&Enchanted_Scimitar_Whiteburn_Title=Whiteburn Scimitar +Equipment/&Enchanted_Shield_Deflection_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_Shield_Deflection_Title=Shield of Deflection +Equipment/&Enchanted_Shield_FlameDancing_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_Shield_FlameDancing_Title=Shield of Flame Dancing +Equipment/&Enchanted_Shield_FrostWalking_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_Shield_FrostWalking_Title=Shield of Frost Walking +Equipment/&Enchanted_Shield_Robustness_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_Shield_Robustness_Title=Shield of Robustness +Equipment/&Enchanted_Shield_Sturdiness_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_Shield_Sturdiness_Title=Shield of Sturdiness +Equipment/&Enchanted_Shield_Survival_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_Shield_Survival_Title=Shield of Survival +Equipment/&Enchanted_Shield_Wooden_Deflection_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_Shield_Wooden_Deflection_Title=Wooden Shield of Deflection +Equipment/&Enchanted_Shield_Wooden_FlameDancing_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_Shield_Wooden_FlameDancing_Title=Wooden Shield of Flame Dancing +Equipment/&Enchanted_Shield_Wooden_FrostWalking_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_Shield_Wooden_FrostWalking_Title=Wooden Shield of Frost Walking +Equipment/&Enchanted_Shield_Wooden_Robustness_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_Shield_Wooden_Robustness_Title=Wooden Shield of Robustness +Equipment/&Enchanted_Shield_Wooden_Sturdiness_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_Shield_Wooden_Sturdiness_Title=Wooden Shield of Sturdiness +Equipment/&Enchanted_Shield_Wooden_Survival_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_Shield_Wooden_Survival_Title=Wooden Shield of Survival +Equipment/&Enchanted_Spear_Acuteness_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum. +Equipment/&Enchanted_Spear_Acuteness_Title=Spear of Acuteness +Equipment/&Enchanted_Spear_BlackViper_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths, using a spear and the venom of a legendary spider from Solasta's depths. The blade's designer was Grigg Blackheart, a notorious Marsh halfling smith working in the forges of the Aer Elai. +Equipment/&Enchanted_Spear_BlackViper_Title=Black Viper Spear +Equipment/&Enchanted_Spear_Doomblade_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths. Kenaloth Darkmind devised the Doomblades as a tool of punishment for those who resisted the magic of the Empire. +Equipment/&Enchanted_Spear_Doomblade_Title=Doom Tipped Spear +Equipment/&Enchanted_Spear_Lightbringer_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master smiths. It was designed by Elgador Keenspirit, Magesmith of the Arcaneum to support combat against undead creatures. +Equipment/&Enchanted_Spear_Lightbringer_Title=Lightbringer Spear +Equipment/&Enchanted_Spear_Sharpness_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum. +Equipment/&Enchanted_Spear_Sharpness_Title=Spear of Sharpness +Equipment/&Enchanted_Spear_Whiteburn_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Whiteburn was created by the first Danantar to fight a troll invasion coming from the swamps to the south of his domain between the Sioltafin and the Scarafin. +Equipment/&Enchanted_Spear_Whiteburn_Title=Whiteburn Spear +Equipment/&Enchanted_StuddedLeather_Deflection_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_StuddedLeather_Deflection_Title=Studded Leather of Deflection +Equipment/&Enchanted_StuddedLeather_FlameDancing_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_StuddedLeather_FlameDancing_Title=Studded Leather of Flame Dancing +Equipment/&Enchanted_StuddedLeather_FrostWalking_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_StuddedLeather_FrostWalking_Title=Studded Leather of Frost Walking +Equipment/&Enchanted_StuddedLeather_Robustness_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_StuddedLeather_Robustness_Title=Studded Leather of Robustness +Equipment/&Enchanted_StuddedLeather_Sturdiness_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_StuddedLeather_Sturdiness_Title=Studded Leather of Sturdiness +Equipment/&Enchanted_StuddedLeather_Survival_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Equipment/&Enchanted_StuddedLeather_Survival_Title=Studded Leather of Survival +Equipment/&Enchanted_Warhammer_Acuteness_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum. +Equipment/&Enchanted_Warhammer_Acuteness_Title=Warhammer of Acuteness +Equipment/&Enchanted_Warhammer_Bearclaw_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths. The sharp spikes of the bear's claw shred armor to inflict additional damage. The first weapon of this kind was designed by Ildurial Stronghand. +Equipment/&Enchanted_Warhammer_Bearclaw_Title=Bearclaw Warhammer +Equipment/&Enchanted_Warhammer_Lightbringer_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master smiths. It was designed by Elgador Keenspirit, Magesmith of the Arcaneum to support combat against undead creatures. +Equipment/&Enchanted_Warhammer_Lightbringer_Title=Lightbringer Warhammer +Equipment/&Enchanted_Warhammer_Power_Description=This enchanted weapon was forged using the ancient knowledge of Manacalon's master smiths. Some creatures only respect physical strengths. Manacalon arcanists created this Warhammer to give champions of the Iron Legions the strength their elven bodies didn't provide. +Equipment/&Enchanted_Warhammer_Power_Title=Warhammer of Power +Equipment/&Enchanted_Warhammer_Punisher_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. The combination of the best metal and Slavestone gave this axe incredible piercing power. +Equipment/&Enchanted_Warhammer_Punisher_Title=Punisher Warhammer +Equipment/&ImprovedThunderPunchDescription=Deals 1d8 thunder damage on hit and imposes disadvantage on attack rolls against allies.\nPull enemies up to 30 feet with a bonus action, then deal 1d8 thunder damage. +Equipment/&ImprovedThunderPunchTitle=Improved Thunder Punch +Equipment/&LivewoodClubDescription=This club is composed of living wood complete with sprouting leaves and perhaps seasonal blooms. It can be used as a focus for Druidic spell casting. +Equipment/&LivewoodClubTitle=Livewood Club +Equipment/&LivewoodStaffDescription=This staff is composed of living wood complete with sprouting leaves and perhaps seasonal blooms. It can be used as a focus for Druidic spell casting. +Equipment/&LivewoodStaffTitle=Livewood Staff +Equipment/&ThunderPunchDescription=Deals 1d8 thunder damage on hit and imposes disadvantage on attack rolls against allies. +Equipment/&ThunderPunchTitle=Thunder Punch +Equipment/&WandIdentifyDescription=Casts the spell Identify by expending one charge. The wand has 3 charges and regains 1d3 charges each dawn. +Equipment/&WandIdentifyTitle=Wand of Identify +Item/&CEHalberd+1Title=Halberd +1 +Item/&CEHalberd+1UnidentifiedTitle=Quality Halberd +Item/&CEHalberd+2Title=Halberd +2 +Item/&CEHalberd+2UnidentifiedTitle=Magnificent Halberd +Item/&CEHalberdLightningTitle=Lightning Halberd +Item/&CEHalberdLightningUnidentifiedTitle=Magnificent Halberd +Item/&CEHalberdPrimedTitle=Primed Halberd +Item/&CEHandXbow+1Title=Hand Crossbow +1 +Item/&CEHandXbow+1UnidentifiedTitle=Quality Hand Crossbow +Item/&CEHandXbow+2Title=Hand Crossbow +2 +Item/&CEHandXbow+2UnidentifiedTitle=Magnificent Hand Crossbow +Item/&CEHandXbowAcidTitle=Acidic Hand Crossbow +Item/&CEHandXbowAcidUnidentifiedTitle=Magnificent Hand Crossbow +Item/&CEHandXbowPrimedTitle=Primed Hand Crossbow +Item/&CEHandXbowTitle=Hand Crossbow +Item/&CELongMace+1Title=Long Mace +1 +Item/&CELongMace+1UnidentifiedTitle=Quality Long Mace +Item/&CELongMace+2Title=Long Mace +2 +Item/&CELongMace+2UnidentifiedTitle=Magnificent Long Mace +Item/&CELongMacePrimedTitle=Primed Long Mace +Item/&CELongMaceThunderTitle=Thundering Long Mace +Item/&CELongMaceThunderUnidentifiedTitle=Magnificent Long Mace +Item/&CELongMaceTitle=Long Mace +Item/&CEPike+1Title=Pike +1 +Item/&CEPike+1UnidentifiedTitle=Quality Pike +Item/&CEPike+2Title=Pike +2 +Item/&CEPike+2UnidentifiedTitle=Magnificent Pike +Item/&CEPikePrimedTitle=Primed Pike +Item/&CEPikePsychicTitle=Psychic Pike +Item/&CEPikePsychicUnidentifiedTitle=Magnificent Pike +Item/&CraftingManualRecipeEnchantCEHalberd+1Description=Enchant Halberd +1. +Item/&CraftingManualRecipeEnchantCEHalberd+1Title=Enchant Halberd +1 +Item/&CraftingManualRecipeEnchantCEHalberd+2Description=Enchant Halberd +2. +Item/&CraftingManualRecipeEnchantCEHalberd+2Title=Enchant Halberd +2 +Item/&CraftingManualRecipeEnchantCEHalberdLightningDescription=Enchant Lightning Halberd. +Item/&CraftingManualRecipeEnchantCEHalberdLightningTitle=Enchant Lightning Halberd +Item/&CraftingManualRecipeEnchantCEHandXbow+1Description=Enchant Hand Crossbow +1. +Item/&CraftingManualRecipeEnchantCEHandXbow+1Title=Enchant Hand Crossbow +1 +Item/&CraftingManualRecipeEnchantCEHandXbow+2Description=Enchant Hand Crossbow +2. +Item/&CraftingManualRecipeEnchantCEHandXbow+2Title=Enchant Hand Crossbow +2 +Item/&CraftingManualRecipeEnchantCEHandXbowAcidDescription=Enchant Acidic Hand Crossbow. +Item/&CraftingManualRecipeEnchantCEHandXbowAcidTitle=Enchant Acidic Hand Crossbow +Item/&CraftingManualRecipeEnchantCELongMace+1Description=Enchant Long Mace +1. +Item/&CraftingManualRecipeEnchantCELongMace+1Title=Enchant Long Mace +1 +Item/&CraftingManualRecipeEnchantCELongMace+2Description=Enchant Long Mace +2. +Item/&CraftingManualRecipeEnchantCELongMace+2Title=Enchant Long Mace +2 +Item/&CraftingManualRecipeEnchantCELongMaceThunderDescription=Enchant Thundering Long Mace. +Item/&CraftingManualRecipeEnchantCELongMaceThunderTitle=Enchant Thundering Long Mace +Item/&CraftingManualRecipeEnchantCEPike+1Description=Enchant Pike +1. +Item/&CraftingManualRecipeEnchantCEPike+1Title=Enchant Pike +1 +Item/&CraftingManualRecipeEnchantCEPike+2Description=Enchant Pike +2. +Item/&CraftingManualRecipeEnchantCEPike+2Title=Enchant Pike +2 +Item/&CraftingManualRecipeEnchantCEPikePsychicDescription=Enchant Psychic Pike. +Item/&CraftingManualRecipeEnchantCEPikePsychicTitle=Enchant Psychic Pike +Item/&CraftingManualRecipeEnchantHandwraps+1Description=Enchant Handwraps +1. +Item/&CraftingManualRecipeEnchantHandwraps+1Title=Enchant Handwraps +1 +Item/&CraftingManualRecipeEnchantHandwraps+2Description=Enchant Handwraps +2. +Item/&CraftingManualRecipeEnchantHandwraps+2Title=Enchant Handwraps +2 +Item/&CraftingManualRecipeEnchantHandwrapsOfForceDescription=Enchant Forceful Handwraps. +Item/&CraftingManualRecipeEnchantHandwrapsOfForceTitle=Enchant Forceful Handwraps +Item/&CraftingManualRecipeEnchantHandwrapsOfPullingDescription=Enchant Handwraps Of Pulling. +Item/&CraftingManualRecipeEnchantHandwrapsOfPullingTitle=Enchant Handwraps Of Pulling +Item/&CraftingManualRecipePrimingCEHalberdDescription=Prime Halberd. +Item/&CraftingManualRecipePrimingCEHalberdTitle=Prime Halberd +Item/&CraftingManualRecipePrimingCEHandXbowDescription=Prime Hand Crossbow. +Item/&CraftingManualRecipePrimingCEHandXbowTitle=Prime Hand Crossbow +Item/&CraftingManualRecipePrimingCELongMaceDescription=Prime Long Mace. +Item/&CraftingManualRecipePrimingCELongMaceTitle=Prime Long Mace +Item/&CraftingManualRecipePrimingCEPikeDescription=Prime Pike. +Item/&CraftingManualRecipePrimingCEPikeTitle=Prime Pike +Item/&Handwraps+1Title=Handwraps +1 +Item/&Handwraps+1UnidentifiedTitle=Good Quality Handwraps +Item/&Handwraps+2Title=Handwraps +2 +Item/&Handwraps+2UnidentifiedTitle=Magnificent Handwraps +Item/&HandwrapsOfForceTitle=Forceful Handwraps +Item/&HandwrapsOfForceUnidentifiedTitle=Magnificent Handwraps +Item/&HandwrapsOfPullingTitle=Handwraps Of Pulling +Item/&HandwrapsOfPullingUnidentifiedTitle=Magnificent Handwraps +Power/&PowerFunctionHandwrapsOfPullingDescription=As a bonus action, you can pull a creature within 15 feet closer to you. +Power/&PowerFunctionHandwrapsOfPullingTitle=Reel In +Feedback/&ExtraDamageDescription=Extra damage from Lighting Spear. +Feedback/&ExtraDamageTitle=Lightning Spear extra damage +Feature/&BarbarianIndomitableMightDescription=If your total for a Strength check is less than your Strength score, you can use that score in place of the total. +Feature/&BarbarianIndomitableMightTitle=Indomitable Might +Feature/&IndomitableResistanceAddDescription=+1 Indomitable Resistance use between rests. +Feature/&IndomitableResistanceAddTitle=Indomitable Resistance (increased) +Feature/&IndomitableResistanceTitle=Indomitable Resistance +Feature/&PowerPaladinAuraOfCourage18Description=Grant a saving throw bonus to allies within 30ft. +Feature/&PowerPaladinAuraOfCourage18Title=Improved Aura of Courage +Feature/&PowerPaladinAuraOfProtection18Description=You and your allies within 30ft cannot be frightened. +Feature/&PowerPaladinAuraOfProtection18Title=Improved Aura of Protection +Feature/&PrimalChampionDescription=At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. +Feature/&PrimalChampionTitle=Primal Champion +Feature/&ProficiencyRogueBlindSenseDescription=Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you. +Feature/&ProficiencyRogueSlipperyMindDescription=By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws. +Feature/&ProficiencyRogueSlipperyMindTitle=Slippery Mind +Feature/&RangerFeralSensesDescription=You gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it. +Feature/&RangerFeralSensesTitle=Feral Senses +Feature/&RangerVanishActionDescription=Starting at 14th level, you can use the Hide action as a bonus action on your turn. +Feature/&ZSPowerPaladinCleansingTouchDescription=Remove spell effects by touching an ally. You can do this a number of times per day equal to your Charisma modifier. +Feature/&ZSPowerPaladinCleansingTouchTitle=Cleansing Touch +RestActivity/&ZSSorcerousRestorationDescription=Regain 4 sorcery points during a short rest. +RestActivity/&ZSSorcerousRestorationTitle=Sorcerous Restoration +Sorceror/&ZSSorcerousRestorationDescription=Regain 4 sorcery points during a short rest. +Sorceror/&ZSSorcerousRestorationTitle=Sorcerous Restoration +Subclass/&ConditionTransmuteConstitutionSaveDescription=Temporary Constitution save proficiency granted by the Transmute Force power. +Subclass/&ConditionTransmuteConstitutionSaveTitle=Constitution Saves +Subclass/&ConditionTransmutePoisonDescription=Temporary acid, cold, fire, lightning, necrotic, poison and thunder resistance granted by the Transmute Force power. +Subclass/&ConditionTransmutePoisonTitle=Elemental Resistance +Subclass/&HealingPoolLifeTransmuterBonusDescription=You can enforce your will on reality an 2 additional times per day. +Subclass/&HealingPoolLifeTransmuterBonusExtraDescription=You can enforce your will on reality an 4 additional times per day. +Subclass/&HealingPoolLifeTransmuterBonusExtraTitle=Additional Transmute Force +Subclass/&HealingPoolLifeTransmuterBonusTitle=Additional Transmute Force +Subclass/&HealingPoolLifeTransmuterListDescription=You can enact your will on reality with special powers 2 times per day. +Subclass/&HealingPoolLifeTransmuterListTitle=Transmute Force +Subclass/&MagicAffinityLifeTransmuterListDescription=When casting some Transmutation and Necromancy spells they are cast at a spell slot 2 levels higher than the one used. Improved spells include: False Life, Blindness, Fly, Bestow Curse, Vampiric Touch, Blight, and Cloud Kill. \n--Note: The intention is to have Magic Weapon benefit as well, but currently increasing the spell level this way on Magic Weapon has no effect. +Subclass/&MagicAffinityLifeTransmuterListTitle=Reality Bending +Subclass/&TraditionLifeTransmuterDescription=Masters of manipulating both matter and life energy. +Subclass/&TraditionLifeTransmuterTitle=Life Transmuter +Reaction/&CoordinatedAttackDescription={0} was attacked by coordinating attack, some characters can use their reaction to join this attack. +Reaction/&CoordinatedAttackReactDescription=Use reaction to attack target. +Reaction/&CoordinatedAttackTitle=Coordinated Attack +Reaction/&SubitemSelectCoordinatedAttackTitle=Select action +Subclass/&FighterMarshalCoordinatedAttackDescription=When you hit an enemy with a melee attack, your allies can use their reaction to make an opportunity attack against your target. +Subclass/&FighterMarshalCoordinatedAttackTitle=Coordinated Attack +Subclass/&FighterMarshalDescription=Skilled in studying enemies' weaknesses and coordinating attacks of other party member to exploit them, fighters who trained in this martial part are famous ochestrator of the battle field. +Subclass/&FighterMarshalEncouragementPowerDescription=The courage of the marshal inspires his party member. Allies within 10 feet of him add 1d4 to attack roll and saving throw. +Subclass/&FighterMarshalEternalComradeFeatureSetDescription=The bond between the marshal and his comrade crosses the boundary between life and death. As a bonus action, the marshal can summon one spirit of his fallen comrades to aid him in combat. +Subclass/&FighterMarshalEternalComradeFeatureSetTitle=Eternal Comrade +Subclass/&FighterMarshalFearlessCommanderFeatureSetDescription=You are immune to fear effect. +Subclass/&FighterMarshalFearlessCommanderFeatureSetTitle=Fearless Commander +Subclass/&FighterMarshalKnowYourEnemyFeatureSetDescription=You add your knowledge level of your current target to your attack and damage rolls. +Subclass/&FighterMarshalKnowYourEnemyFeatureSetTitle=Know Your Enemy +Subclass/&FighterMarshalStudyYourEnemyPowerDescription=As a bonus action, you can attempt to increase your knowledge about your target by rolling a Survival check. You can do this twice per short rest. +Subclass/&FighterMarshalStudyYourEnemyPowerTitle=Study Your Enemy +Subclass/&FighterMarshalSummonEternalComradePowerDescription=Summon 1 spirit of the marshal's fallen comrade. Each spirit has 45 + twice your Fighter level worth of HP and its AC is 16 + your proficiency bonus. The spirits are immune to the poison, cold, necrotic, prone, paralyzed and restrained conditions. The spirits have resistance to fire, acid, lighting and thunder damage and have resistance against non-magical slashing, bludgeoning and piercing damage. On their turn, they can fly up to 50 ft and make a single melee weapon attack that deals 2d6 + 5 magical slashing damage with a bonus 5 + proficency bonus to hit. +Subclass/&FighterMarshalSummonEternalComradePowerTitle=Summon Eternal Comrade +Subclass/&MarshalEternalComradeDescription=Fallen Comrade +Subclass/&MarshalEternalComradeTitle=Fallen Comrade +Subclass/&MagicAffinityMasterManipulatorDC0Description=It is harder for opponents to resist your spells. The save DC increases by 0. +Subclass/&MagicAffinityMasterManipulatorDC1Description=It is harder for opponents to resist your spells. The save DC increases by 1. +Subclass/&MagicAffinityMasterManipulatorDC2Description=It is harder for opponents to resist your spells. The save DC increases by 2. +Subclass/&MagicAffinityMasterManipulatorDC3Description=It is harder for opponents to resist your spells. The save DC increases by 3. +Subclass/&MagicAffinityMasterManipulatorDC4Description=It is harder for opponents to resist your spells. The save DC increases by 4. +Subclass/&MagicAffinityMasterManipulatorDC5Description=It is harder for opponents to resist your spells. The save DC increases by 5. +Subclass/&MagicAffinityMasterManipulatorDCDescription=It is harder for opponents to resist your spells. The save DC increases by 3. +Subclass/&MagicAffinityMasterManipulatorDCTitle=Arcane Force +Subclass/&MagicAffinityMasterManipulatorListDescription=When casting some Enchantment, Abjuration, and Illusion spells they are cast at a spell slot 1 level higher than the one used. Improved spells include: Charm Person, Sleep, Color Spray, Hold Person, Invisibility, Counterspell, Dispel Magic, Banishment, Confusion, Phantasmal Killer, Dominate Person, and Hold Monster. +Subclass/&MagicAffinityMasterManipulatorListTitle=Arcane Manipulation +Subclass/&ManipulatorMentalSavingThrowsDescription=Gain proficiency in saving throws with Constitution and Charisma. +Subclass/&ManipulatorMentalSavingThrowsTitle=Mental Resistance +Subclass/&PowerManipulatorDominatePersonDescription=You can use Dominate Person a number of times per long rest equal to your Intelligence modifier. +Subclass/&PowerManipulatorDominatePersonTitle=Dominate Person +Subclass/&TraditionMasterManipulatorDescription=Master Manipulators excel at controlling the battlefield and preventing their enemies from being able to attack them. +Subclass/&TraditionMasterManipulatorTitle=Master Manipulator +ModUi/&AddAllToStore=Add all to store +ModUi/&AddBleedingToLesserRestoration=Add the Bleeding condition to the conditions removed by Greater and Lesser Restoration +ModUi/&AddNewBrightEyeColors=Add new bright eye colors [Requires Restart] +ModUi/&AddHelpActionToAllRaces=Add the Help action to all races +ModUi/&AddNewWeaponsAndRecipesToShops=Add new weapons and recipes to shops [hand wraps, halberds, pikes, long maces, hand crossbows] [Requires Restart] +ModUi/&AddPickpocketableLoot=Add pickpocketable loot [suggested if Pickpocket feat is enabled] +ModUi/&AddToStore=Add to store +ModUi/&AdvancedHelp=. ATTENTION: This setting will require the player to have this mod installed +ModUi/&AllItemInDm=All items in DM +ModUi/&AllowAnyClassToWearSylvanArmor=Allow any class to wear sylvan armor or lightbringer clothes +ModUi/&AllowDruidToWearMetalArmor=Allow Druid to wear metal armor +ModUi/&AllowDungeonsMaxLevel20=Allow dungeons with max level 20 [Requires Restart] +ModUi/&AllowGadgetsAndPropsToBePlacedAnywhere=Allow gadgets and props to be placed anywhere on the map [press CTRL during placement to bypass any check] +ModUi/&AllowStackedMaterialComponent=Allow stacked material component [e.g. 2x500gp diamond is equivalent to 1000gp diamond] +ModUi/&AllowTargetingSelectionWhenCastingChainLightningSpell=Allow target selection when casting the Chain Lightning spell +ModUi/&AllowUnmarkedSorcerers=Allow Sorcerers without origin markings and tattoos +ModUi/&AllRecipesInDm=All recipes in DM +ModUi/&AltOnlyHighlightItemsInPartyFieldOfView=ALT key only highlight gadgets in party field of view [only in custom dungeons] +ModUi/&AutoPauseOnVictory=Pause the UI when victorious in battle +ModUi/&BestowCurseNoConcentrationRequiredForSlotLevel5OrAbove=Bestow Curse does not require concentration when cast with L5+ spell slot +ModUi/&BlindedConditionDontAllowAttackOfOpportunity=Blinded condition doesn't allow attack of opportunity +ModUi/&CampaignsAndLocations=Campaigns and locations: +ModUi/&CharactersPool=Characters Pool +ModUi/&CraftingHelp=. Press the button to learn recipes instantly on the active party\n. Items added to stores might need the party to travel away from the location and come back +ModUi/&CreditsAndDiagnostics=Credits & Diagnostics +ModUi/&DisableAutoEquip=Disable auto-equip of items in inventory +ModUi/&DisableSenseDarkVisionFromAllRaces=Disable Sense Dark Vision from all playable races [Requires Restart] +ModUi/&DisableSenseSuperiorDarkVisionFromAllRaces=Disable Superior Sense Dark Vision from all playable races [Requires Restart] +ModUi/&DisplayAllKnownSpellsDuringLevelUp=Display all known spells from other classes during level up +ModUi/&DontFollowCharacterInBattle=Battle camera doesn't follow when character is already on screen +ModUi/&DontFollowMargin=+ Unless hero is off or within % of screen edge +ModUi/&DungeonMaker=Dungeon Maker: +ModUi/&DungeonMakerBasicHelp=. These settings won't require the player to have this mod installed\n. You can embed any campaign variable in your dialogs, descriptions, etc.\n. CE will replace them with their value during gameplay [i.e: Hello {Salute} Hero!] +ModUi/&DungeonMakerMenu=Dungeon Maker +ModUi/&EmpressGarbAppearance=Empress Garb appearance +ModUi/&EnableAdditionalIconsOnLevelMap=Enable additional icons for camps, exits and teleporters on level map +ModUi/&EnableAdditionalItemsInDungeonMaker=+ Add new items to Dungeon Maker +ModUi/&EnableAlternateHuman=Enable the alternate human [+1 feat / +2 attribute choices / +1 skill] +ModUI/&EnableBetaContent=Enable beta content [keep in mind your saves or heroes might break in the future] [Requires Restart] +ModUi/&EnableCancelEditOnRightMouseClick=Enable cancel action with right-mouse click +ModUi/&EnableCharacterChecker=Enable the character checker screen +ModUi/&EnableCharacterExport=Enable CTRL-SHIFT-(E)xport character [on character inspection screen only] +ModUi/&EnableCheatMenu=Enable the cheats menu +ModUi/&EnableCtrlClickBypassAttackReactionPanel=Enable CTRL click on attacks to ignore any reaction panel +ModUi/&EnableCtrlClickBypassMetamagicPanel=Enable CTRL click on spells to ignore the Sorcerer metamagic panel +ModUi/&EnableCtrlClickOnlySwapsMainHand=Enable CTRL click to keep off hand items when swapping wielded configurations +ModUi/&EnableDungeonMakerModdedContent=Enable Dungeon Maker Pro [Requires Restart]\n\ninclude flat rooms, 150x150 & 200x200 dungeon sizes and no frills mixing assets from all environments\nyou must have at least one outdoor room if you pick an outdoor environment +ModUi/&EnableEpicPointsAndArray=Enable an epic 35 points buy system and array [17,15,13,12,10,8] [Requires Restart] +ModUi/&EnableExtraHighLevelMonsters=Enable additional high level monsters (+20 CR) for tier 3 and 4 campaigns [Requires Restart] +ModUi/&EnableFeatsAtEvenLevels=Enable feats selection at class levels 2, 6, 10 and 14 +ModUi/&EnableFlexibleBackgrounds=Enable flexible backgrounds [select skill and tool proficiencies from backgrounds] +ModUi/&EnableFlexibleRaces=Enable flexible races [assign ability score points instead of the racial defaults] +ModUi/&EnableHotkeyDebugOverlay=Enable CTRL-SHIFT-(D)ebug overlay +ModUi/&EnableHotkeyToggleHud=Enable CTRL-SHIFT-(H)ud to toggle all UI panels visibility +ModUi/&EnableHotkeyToggleIndividualHud=Enable CTRL-SHIFT-(C)ontrol Panel, CTRL-SHIFT-(L)og, CTRL-SHIFT-(M)ap and CTRL-SHIFT-(P)arty to toggle each UI panels visibility +ModUi/&EnableHotkeyZoomCamera=Enable CTRL-SHIFT-(Z)oom camera [useful when taking dungeon screenshots for publishing] +ModUi/&EnableIgnoreCtrlClickOnCriticalHit=+ only bypass if not a critical hit +ModUi/&EnableInventoryFilteringAndSorting=Enable inventory filtering and sorting +ModUi/&EnableInventoryTaintNonProficientItemsRed=+ Taint in red any item the hero isn't proficient with +ModUi/&EnableInvisibleCrownOfTheMagister=Hide the Crown of the Magister on game UI +ModUi/&EnableLevel20=Enable level 20 [Requires Restart] +ModUi/&EnableLogDialoguesToConsole=Enable log dialogues to game console during narrative sequences +ModUi/&EnableMinInOutAttributes=Enforce ability scores minimum in & out pre-requisites +ModUi/&EnableOnTheFlyTranslations=Enable real time custom content translations +ModUi/&EnableRelearnSpells=Can select cantrips or spells already learned from other classes +ModUi/&EnableRespec=Enable the RESPEC and Level Down after rest actions +ModUi/&EnablesAsiAndFeat=Enable both attribute scores increase and feat selection [instead of an exclusive choice] +ModUi/&EnableSaveByLocation=Enable save by campaigns / locations +ModUi/&EnableShortRestRechargeOfArcaneWeaponOnWizardArcaneFighter=Enable short rest recharge of Arcane Weapon on Wizard Arcane Fighter +ModUi/&EnableTeleportParty=Enable CTRL-SHIFT-(T)eleport party [you might break quests or maps if you teleport to an undiscovered place] +ModUi/&EnableTogglesToOverwriteDefaultTestParty=Enable toggles on character pool to set your default play and test party +ModUi/&EnableUnlimitedArcaneRecoveryOnWizardSpellMaster=Enable unlimited Arcane Recovery on Wizard Spell Master\nMust be enabled when the ability has available uses or before character creation +ModUi/&EnableUpcastConjureElementalAndFey=Enable upcast of Conjure Elemental, Conjure Fey +ModUi/&ExecuteBatchTranslations=. Batch translate instead to create a new campaign prefixed by the target language +ModUi/&ExpandAll=Expand All +ModUi/&FactionHelp=Load an official campaign game to modify faction relations... +ModUi/&FactionRelations=Faction Relations: +ModUi/&FasterTimeModifier=Game time modifier when pressing space bar +ModUi/&FeatsFightingStyles=Feats & Fighting Styles +ModUi/&FightingStyles=Fighting Styles +ModUi/&FixSorcererTwinnedLogic=Fix Sorcerer twinned metamagic use [a spell must be incapable of targeting more than one creature at the spell's current level] +ModUi/&FollowCharactersOnTeleport=Camera follows teleported character(s) +ModUi/&FullyControlConjurations=Fully control conjurations [animals, elementals, etc] +ModUi/&GameUi=Game UI +ModUi/&HideExitAndTeleporterGizmosIfNotDiscovered=Hide exits and teleporters visual effects if not discovered yet +ModUi/&HideMonsterHitPoints=Display Monsters's health in steps of 25% / 50% / 75% / 100% instead of exact hit points +ModUi/&HiderArmor=Hide Armor +ModUi/&IncreaseSenseNormalVision=Increase Sense Normal Vision range to enable long range attacks [40 is ideal to avoid enemies joining from too far away] +ModUi/&IncreaseSenseNormalVisionHelp=[Requires Restart] +ModUi/&InitialChoices=Initial choices: +ModUi/&InventoryAndItems=Inventory and items: +ModUi/&InvertAltBehaviorOnTooltips=Invert ALT key behavior on tooltips +ModUi/&ItemInDm=Items in DM +ModUi/&ItemsCraftingMerchants=Items, Crafting & Merchants +ModUi/&ItemsHelp1=You must have the character inspection screen open to add items to heroes... +ModUi/&ItemsHelp2=Press + to add items to the ground container +ModUi/&KeyboardMouse=Keyboard & Mouse +ModUi/&MakeAllMagicStaveArcaneFoci=Make all magic staves arcane foci [except for Staff of Healing which is Universal] [Requires Restart] +ModUi/&MarkInvisibleTeleportersOnLevelMap=+ Also mark the location of invisible teleporters on level map after discovery +ModUi/&MaxAllowedClasses=Max allowed classes [Requires Restart] +ModUi/&MaxBackupFilesPerLocationCampaign=Max. backup files per location or campaign +ModUi/&MaxBackupHelp=. Backup files are saved under GAME_FOLDER/Mods/SolastaCommunityExpansion/DungeonMakerBackups +ModUi/&MaxSpellLevelsPerLine=Max levels per line on Spell Panel +ModUi/&MulticlassKeyHelp=SHIFT click on a spell consumes a spell slot instead of the default pact magic one +ModUi/&MultiplyTheExperienceGainedBy=Multiply the experience gained by [%] +ModUi/&NoExperienceOnLevelUp=No experience is required to Level Up +ModUi/&NotAvailable=No {0} available on this mod yet... +ModUi/&OfferAdditionalLoreFriendlyNames=Offer additional lore friendly names on character creation +ModUi/&OnlyShowMostPowerfulUpcastConjuredElementalOrFey=+ Only show the most powerful creatures in the conjuration list +ModUi/&OverrideMinMaxLevel=Override the required min and max levels when starting new adventures +ModUi/&OverridePartySize=Override the party size in custom adventures +ModUi/&OverrideRogueConArtistImprovedManipulationSpellDc=Override Rogue Con Artist Improved Manipulation Spell DC +ModUi/&OverrideWizardMasterManipulatorArcaneManipulationSpellDc=Override Wizard Master Manipulator Arcane Manipulation Spell DC +ModUi/&OverwriteGameLanguage=Unofficial language support: +ModUi/&PrimedItems=Primed Items +ModUi/&QuickCastLightCantripOnWornItemsFirst=Quick cast light cantrip uses head or torso worn items first +ModUi/&Races=Races & Subraces +ModUi/&RacesClassesSubclasses=Races, Classes & Subclasses +ModUi/&RecipeCost=Recipe's Cost +ModUi/&RecipesInDm=Recipes in DM +ModUi/&RelicForgeries=Relic Forgeries +ModUi/&RemoveAttunementRequirements=Remove attunement requirements [Requires Restart] +ModUi/&RemoveBugVisualModels=Replace bug-like models with alternative visuals in the game [Requires Restart] +ModUi/&RemoveConcentrationRequirementsFromAnySpell=Remove concentration requirement from any spell [Requires Restart] +ModUi/&RemoveHumanoidFilterOnHideousLaughter=Remove humanoid filter on Hideous Laughter [Requires Restart] +ModUi/&RemoveIdentifcationRequirements=Remove identification requirements [Requires Restart] +ModUi/&RemoveRecurringEffectOnEntangle=Only apply Entangle effect at casting time [i.e.: no recurring effect] [Requires Restart] +ModUi/&RestockAntiquarians=Restock Antiquarians [Halman Summer] +ModUi/&RestockArcaneum=Restock Arcaneum [Heddlon Surespell] +ModUi/&RestockCircleOfDanantar=Restock Circle of Danantar [Joriel Foxeye] +ModUi/&RestockHelp=. Override defaults to force all of a merchant's stock to restock over time (excluding Manuals and Tomes)\n. Note that some items can take up to 7 game days to restock +ModUi/&RestockTowerOfKnowledge=Restock Tower of Knowledge [Maddy Greenisle] +ModUi/&ScaleMerchantPricesCorrectly=Scale merchant prices correctly / exactly +ModUi/&SelectAll=Select All +ModUi/&SelectSuggested=Select Suggested +ModUi/&SetBeltOfDwarvenKindBeardChances=Set the chances of a beard appearing while using the Belt of Dwarvenkind +ModUi/&ShowCraftingRecipeInDetailedTooltips=Show crafting recipe in detailed tooltips +ModUi/&ShowDescriptions=Show Descriptions +ModUi/&SpellInstructions=. You can individually assign each spell to any spell list or simply select the suggested set +ModUi/&SpellLevelFilter=spell level filter [-1 to display all spells] +ModUi/&StockGorimStoreWithAllNonMagicalClothing=Stocks Gorim's store with all non-magical clothing [Requires Restart] +ModUi/&StockHugoStoreWithAdditionalFoci=Stocks Hugo's store with Wand of Identify, Arcane Staff, Druid Neck, Staff and Club set as foci items +ModUi/&TargetLanguage=Target Language +ModUi/&TotalFeatsGrantedFistLevel=Total feats granted at first level +ModUi/&TranslateCancel=Cancel {0} at {1} +ModUi/&TranslationEngine=Translation engine +ModUi/&UnleashEnemyAsNpc=Allow Monsters to be selected on NPC gadgets [press CTRL while clicking Select on gadget panel] +ModUi/&UnleashNpcAsEnemy=Allow NPCs to be selected on monster gadgets [press CTRL while clicking Select on gadget panel] +ModUi/&UnlockAllNpcFaces=Unlock all NPC faces +ModUi/&UnlockEyeStyles=Unlock eye styles +ModUi/&UnlockGlowingColorsForAllMarksAndTatoos=Unlock glowing colors for all markings and tattoos +ModUi/&UnlockGlowingEyeColors=Add glowing eye colors [Requires Restart] +ModUi/&UnlockMarkAndTatoosForAllCharacters=Unlock Sorcerer origin markings and tattoos for all characters +ModUi/&UseHeightOneCylinderEffect=Display a height 1 cylinder effect when casting Black Tentacles, Entangle, Grease (square) and Spike Growth (round) +ModUi/&UseOfficialAdvantageDisadvantageRules=Use official advantage / disadvantage rules +ModUi/&TotalCraftingTimeModifier=Reduce crafting time by +ModUi/&ChangeSleetStormToCube=Change Sleet Storm to use a cube instead of a cylinder +ModUi/&WeaponTag=Weapon Tag +ModUi/&ItemTag=Item Tag +ModUi/&EnableAdditionalBackstoryDisplay=Enable additional backstory display on background inspection +Class/&ClassMonkDescription=Monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a Monk does. +Condition/&ClassMonkEmptyBodyConditionDescription=You have resistance to all damage but force. +Condition/&ClassMonkEmptyBodyConditionTitle=Empty Body +Condition/&ClassMonkOpenHandDistractConditionDescription=Cannot use reactions. +Condition/&ClassMonkStepOfTheWindConditionDescription=You can take the Disengage or Dash action as a bonus action and your jump distance is doubled for the turn. +Condition/&ClassMonkStepOfTheWindConditionTitle=Step Of The Wind +Condition/&ClassMonkTanquilityConditionDescription=You have advantage on saving throws against spells and enemies have disadvantage attacking you. Removed when you make an attack or cast a spell. +Condition/&ClassMonkZenArrowDistractConditionDescription=Has disadvantage on next attack. +Condition/&ClassMonkZenArrowUpgradedDistractConditionDescription=Has disadvantage on all attacks. +Condition/&ClassMonkZenArrowUpgradedSlowConditionDescription=Movement is set to 0. +Feature/&ClassMonkDeflectMissileDescription=You can use your reaction to deflect the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your Monk level. +Feature/&ClassMonkDeflectMissileTitle=Deflect Missiles +Feature/&ClassMonkDiamondSoulDescription=Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result. +Feature/&ClassMonkDiamondSoulTitle=Diamond Soul +Feature/&ClassMonkExtraAttackDescription=You can attack twice, instead of once, whenever you take the Attack action on your turn. +Feature/&ClassMonkExtraAttackTitle=Extra Attack +Feature/&ClassMonkKiDescription=Your training allows you to harness the mystic energy of ki. You gain ki points equal to your Monk level. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You can spend these points to fuel various ki features. You start knowing three such features: +Feature/&ClassMonkKiEmpoweredStrikesDescription=Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. +Feature/&ClassMonkKiEmpoweredStrikesTitle=Ki-Empowered Strikes +Feature/&ClassMonkMartialArtsDescription=You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren't wearing armor or wielding a shield:\n• You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and Monk weapons.\n• You can roll a d4 in place of the normal damage of your unarmed strike or Monk weapon. This die changes as you gain Monk levels.\n• When you use the Attack action with an unarmed strike or a Monk weapon on your turn, you can make one unarmed strike as a bonus action. +Feature/&ClassMonkMartialArtsTitle=Martial Arts +Feature/&ClassMonkMartialDiceProgression00Description=You can roll d6 in place of the normal damage of your unarmed strike or Monk weapon. +Feature/&ClassMonkMartialDiceProgression00Title=Martial Arts Die Increase (d6) +Feature/&ClassMonkMartialDiceProgression01Description=You can roll d8 in place of the normal damage of your unarmed strike or Monk weapon. +Feature/&ClassMonkMartialDiceProgression01Title=Martial Arts Die Increase (d8) +Feature/&ClassMonkMartialDiceProgression02Description=You can roll d10 in place of the normal damage of your unarmed strike or Monk weapon. +Feature/&ClassMonkMartialDiceProgression02Title=Martial Arts Die Increase (d10) +Feature/&ClassMonkPerfectSelfDescription=When you start battle and have no ki points remaining, you regain 4 ki points. +Feature/&ClassMonkPerfectSelfTitle=Perfect Self +Feature/&ClassMonkPurityOfBodyDescription=Your mastery of the ki flowing through you makes you immune to disease and poison. +Feature/&ClassMonkPurityOfBodyTitle=Purity of Body +Feature/&ClassMonkSkillProficiencyTitle=Monk Skills +Feature/&ClassMonkUnarmoredDefenseDescription=While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. +Feature/&ClassMonkUnarmoredDefenseTitle=Unarmored Defense +Feature/&ClassMonkUnarmoredMovementBonusDescription=Movement bonus increases by 5 feet. +Feature/&ClassMonkUnarmoredMovementBonusTitle=Unarmored Movement Improvement +Feature/&ClassMonkUnarmoredMovementDescription=Your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain Monk levels. +Feature/&ClassMonkUnarmoredMovementTitle=Unarmored Movement +Feature/&ClassMonkUnarmoredMovementVerticalSurfaceDescription=While you are unarmored and not wielding a shield you can move on walls like a spider. Ability is temporarily lost if you preform any action that is not movement, or when it is not your turn in combat. +Feature/&ClassMonkUnarmoredMovementVerticalSurfaceTitle=Unarmored Movement: Climbing +Feature/&ClassMonkWeaponProficiencyTitle=Monk Weapon Proficiencies +Feature/&ClassMonkZenArcherCombatDescription=Gain proficiency with bows and they are considered Monk weapon for you.\nYou don't get disadvantage when making ranged attack with a Monk weapon while in 5ft of an enemy, provided you wear no armor or shield. +Feature/&ClassMonkZenArcherCombatTitle=Distant Hand Combat +Feature/&ClassMonkZenArcherKiPoweredArowsDescription=Your bow attacks count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. +Feature/&ClassMonkZenArcherKiPoweredArowsTitle=Ki-Empowered Arrows +Feature/&ClassMonkZenArcherStunningArrowsDescription=You can interfere with the flow of ki in an opponent's body. When you hit another creature that is not stunned with a arrow attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn. +Feature/&ClassMonkZenArcherStunningArrowsTitle=Stunning Arrows +Feedback/&AdditionalDamageBarbarianPathOfTheLightIlluminatingStrikeFormat=Illuminating Strike! +Feedback/&AdditionalDamageBarbarianPathOfTheLightIlluminatingStrikeLine=Illuminating Strike deals extra damage to the target! +Power/&ClassMonkDiamondSoulPowerDescription=Whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result. +Power/&ClassMonkDiamondSoulPowerTitle=Diamond Soul +Power/&ClassMonkEmptyBodyDescription=You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage. +Power/&ClassMonkEmptyBodyTitle=Empty Body +Power/&ClassMonkFlurryOfBlowsDescription=After spending your action to attack with Monk weapon, you can spend 1 ki point as a bonus action to do 2 unarmed strikes. Only available if you are not wearing armor or wielding a shield. +Power/&ClassMonkFlurryOfBlowsTitle=Flurry of Blows +Power/&ClassMonkKiPoolDescription=You can harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Maximum amount is equal to your Monk level. All spent points are regained on short or long rest. You can spend these points to fuel various ki features. +Power/&ClassMonkKiPoolTitle=Ki Points +Power/&ClassMonkKiStillnessOfMindDescription=You can use your action to end one effect on yourself that is causing you to be charmed or frightened. +Power/&ClassMonkKiStillnessOfMindTitle=Stillness of Mind +Power/&ClassMonkOpenHandDistractDescription=Target can't take reactions until end of your next turn. +Power/&ClassMonkOpenHandProneDescription=Target must succeed Dexterity saving throw or be knocked prone. +Power/&ClassMonkOpenHandProneTitle=Knock Down +Power/&ClassMonkOpenHandPushDescription=Target must succeed Strength saving throw or be pushed 15 feet away from you. +Power/&ClassMonkOpenHandPushTitle=Push Away +Power/&ClassMonkOpenHandTechniqueDescription= You can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:\n• It must succeed on a Dexterity saving throw or be knocked prone.\n• It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.\n• It can't take reactions until the end of your next turn. +Power/&ClassMonkOpenHandTechniqueTitle=Open Hand Technique +Power/&ClassMonkPatientDefenseDescription=You can spend 1 ki point as a bonus action to take the Dodge action. Only available if you are not wearing armor or shield. +Power/&ClassMonkPatientDefenseTitle=Patient Defense +Power/&ClassMonkQuiveringPalmDescription=When you hit a creature with an unarmed strike, you can spend 3 ki points to start imperceptible vibrations that force creature to make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage. +Power/&ClassMonkQuiveringPalmTitle=Quivering Palm +Power/&ClassMonkSlowFallDescription=You can use your reaction when you fall to prevent any falling damage. +Power/&ClassMonkSlowFallTitle=Slow Fall +Power/&ClassMonkStepOfTheWindDescription=You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. Only available if you are not wearing armor or shield. +Power/&ClassMonkStepOfTheWindTitle=Step Of The Wind +Power/&ClassMonkStunningStrikeDescription=You can interfere with the flow of ki in an opponent's body. When you hit another creature that is not stunned with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn. +Power/&ClassMonkStunningStrikeTitle=Stunning Strike +Power/&ClassMonkTanquilityDescription=Once per short rest as a free action you can enter state of tranquility, calming your emotions and focusing on what's around you. While in this state you gain advantage on saving throws against spells and enemies get disadvantage when attacking you. Tranquility lasts until next rest or until you attack or cast a spell. +Power/&ClassMonkWholenessOfBodyDescription=As an action, you can regain hit points equal to three times your Monk level. You must finish a long rest before you can use this feature again. +Power/&ClassMonkWholenessOfBodyTitle=Wholeness of Body +Power/&ClassMonkZenArcherFlurryOfArrowsDescription=After spending action to attack with Monk weapon, you can spend 2 ki points as a bonus action to do 2 ranged weapon attacks with a bow. Only available if you are not wearing armor or shield. +Power/&ClassMonkZenArcherFlurryOfArrowsTitle=Flurry of Arrows +Power/&ClassMonkZenArrowDistractDescription=Target must succeed Wisdom saving throw or have disadvantage on next attack until end of its next turn. +Power/&ClassMonkZenArrowProneDescription=Target must succeed Dexterity saving throw or be knocked prone. +Power/&ClassMonkZenArrowProneTitle=Knock Down +Power/&ClassMonkZenArrowPushDescription=Target must succeed Strength saving throw or be pushed 10 feet away from you. +Power/&ClassMonkZenArrowPushTitle=Push Away +Power/&ClassMonkZenArrowTechniqueDescription=You can manipulate your enemy's ki when you strike it with your arrows. Whenever you hit a creature with one of your arrows you can spend 1 ki to impose one of the following effects on that target:\n• It must succeed on a Dexterity saving throw or be knocked prone.\n• It must succeed Strength saving throw or be pushed 10 feet away from you.\n• It must succeed on a Wisdom saving throw or have disadvantage on next attack until end of its next turn. +Power/&ClassMonkZenArrowTechniqueShortTitle=Distant Hand +Power/&ClassMonkZenArrowTechniqueTitle=Distant Hand Technique +Power/&ClassMonkZenArrowUpgradedDistractDescription=Target must succeed on a Wisdom saving throw or have disadvantage on all attacks until end of its next turn. +Power/&ClassMonkZenArrowUpgradedProneDescription=Target must succeed on a Dexterity saving throw or be knocked prone and have its movement set to zero for a turn. +Power/&ClassMonkZenArrowUpgradedProneTitle=Knock Down +Power/&ClassMonkZenArrowUpgradedPushDescription=Target must succeed on a Strength saving throw or be pushed 20 feet away from you. +Power/&ClassMonkZenArrowUpgradedPushTitle=Push Away +Power/&ClassMonkZenArrowUpgradedTechniqueDescription=You improve on your ability to manipulate ki. All effects of Distant Hand Technique are improved. Whenever you hit a creature with one of your arrows you can spend 1 ki to impose one of the following effects on that target:\n• It must succeed on a Dexterity saving throw or be knocked prone and have its movement set to zero for a turn.\n• It must succeed Strength saving throw or be pushed 20 feet away from you.\n• It must succeed on a Wisdom saving throw or have disadvantage on all attacks until end of its next turn. +Power/&ClassMonkZenArrowUpgradedTechniqueShortTitle=Distant Hand +Power/&ClassMonkZenArrowUpgradedTechniqueTitle=Improved Distant Hand Technique +Reaction/&CustomDeflectMissileMonkTitle={0} is attacking {1}, who can react to reduce the incoming damage by 1d10 + Dexterity modifier + Monk level +Reaction/&SpendPowerBundleClassMonkOpenHandTechniqueDescription={0} hit a creature with one of the attacks granted by Flurry of Blows, and can impose one of the following effects on that target: +Reaction/&SpendPowerBundleClassMonkOpenHandTechniqueReactDescription=Apply selected technique. +Reaction/&SpendPowerBundleClassMonkOpenHandTechniqueTitle=Open Hand Technique +Reaction/&SpendPowerBundleClassMonkZenArrowTechniqueDescription={0} hit a creature with an arrow, and can impose one of the following effects on that target: +Reaction/&SpendPowerBundleClassMonkZenArrowTechniqueReactDescription=Apply selected technique. +Reaction/&SpendPowerBundleClassMonkZenArrowTechniqueTitle=Distant Hand Technique +Reaction/&SpendPowerBundleClassMonkZenArrowUpgradedTechniqueDescription={0} hit a creature with an arrow, and can impose one of the following effects on that target: +Reaction/&SpendPowerBundleClassMonkZenArrowUpgradedTechniqueReactDescription=Apply selected technique. +Reaction/&SpendPowerBundleClassMonkZenArrowUpgradedTechniqueTitle=Distant Hand Technique +Reaction/&SpendPowerClassMonkQuiveringPalmDescription={0} has hit opponent with unarmed attack and can spend 3 ki point to attempt to kill it. +Reaction/&SpendPowerClassMonkQuiveringPalmReactDescription=Spend ki to attempt to kill opponent. +Reaction/&SpendPowerClassMonkQuiveringPalmReactTitle=Spend ki +Reaction/&SpendPowerClassMonkQuiveringPalmTitle=Quivering Palm +Reaction/&SpendPowerClassMonkStunningStrikeDescription={0} has hit opponent and can spend 1 ki point to attempt to stun. +Reaction/&SpendPowerClassMonkStunningStrikeReactDescription=Spend ki to attempt to stun opponent. +Reaction/&SpendPowerClassMonkStunningStrikeReactTitle=Spend ki +Reaction/&SpendPowerClassMonkStunningStrikeTitle=Stunning Strike +Reaction/&SpendPowerDiamondSoulDescription={0} has failed a save and can spend 1 ki to reroll it. +Reaction/&SpendPowerDiamondSoulReactDescription=Spend ki to reroll failed save. +Reaction/&SpendPowerDiamondSoulTitle=Diamond Soul +Reaction/&UseClassMonkSlowFallDescription={0} is falling and can use a reaction to not take fall damage. +Reaction/&UseClassMonkSlowFallReactDescription=Use reaction to not take fall damage. +Reaction/&UseClassMonkSlowFallTitle=Slow Fall +Stage/&SubclassSelectionStageClassMonkTraditionDescription=This stage selects the character's monastic tradition. +Stage/&SubclassSelectionStageClassMonkTraditionFeatures=Monastic Tradition Features +Stage/&SubclassSelectionStageClassMonkTraditionHeader=Select a Monastic Tradition +Stage/&SubclassSelectionStageClassMonkTraditionNoneDescription=You must select a monastic tradition. +Subclass/&BarbarianPathOfTheLightDescription=Barbarians who follow the Path of the Light illuminate the darkness and protect their allies from dangers that lurk within it. +Subclass/&BarbarianPathOfTheLightEyesOfTruthDescription=You are always under the effects of a See Invisibility spell. +Subclass/&BarbarianPathOfTheLightEyesOfTruthTitle=Eyes of Truth +Subclass/&BarbarianPathOfTheLightIlluminatedConditionDescription=Distracted by Illuminating Strike. +Subclass/&BarbarianPathOfTheLightIlluminatedDisadvantageDescription=Disadvantage on any attack roll that isn't against the Path of the Light barbarian. +Subclass/&BarbarianPathOfTheLightIlluminatedPreventInvisibilityDescription=Cannot become invisible. +Subclass/&BarbarianPathOfTheLightIlluminatingBurstDescription=On the turn that you enter your rage, you can choose to illuminate up to three enemies within 30 feet of you. They must succeed on a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier) or take 4d6 radiant damage and be illuminated by your Illuminating Strike for 1 minute. A creature illuminated in this way makes another Constitution saving throw at the end of each of its turns. On a successful save, the effect ends for it. +Subclass/&BarbarianPathOfTheLightIlluminatingBurstPowerDescription=Up to three enemies make a Constitution saving throw or take 4d6 radiant damage and become illuminated by your Illuminating Strike. +Subclass/&BarbarianPathOfTheLightIlluminatingBurstPowerTitle=Illuminating Burst +Subclass/&BarbarianPathOfTheLightIlluminatingBurstTitle=Illuminating Burst +Subclass/&BarbarianPathOfTheLightIlluminatingStrikeDescription=While you're raging, the first creature you hit with an attack on your turn takes an additional 1d6 radiant damage and becomes magically illuminated until the start of your next turn. Additionally, the creature has disadvantage on any attack roll that isn't against you and cannot become invisible. +Subclass/&BarbarianPathOfTheLightIlluminatingStrikeImprovementDescription=The additional damage dealt by Illuminating Strike increases to 2d6. +Subclass/&BarbarianPathOfTheLightIlluminatingStrikeImprovementTitle=Illuminating Strike Improvement +Subclass/&BarbarianPathOfTheLightIlluminatingStrikeTitle=Illuminating Strike +Subclass/&BarbarianPathOfTheLightLightsProtectionDescription=You regain hit points equal to half your barbarian level when a hostile creature affected by your Illuminating Strike dies. Additionally, you no longer provoke opportunity attacks from creatures affected by your Illuminating Strike. +Subclass/&BarbarianPathOfTheLightLightsProtectionTitle=Light's Protection +Subclass/&BarbarianPathOfTheLightPierceTheDarknessDescription=You gain superior darkvision. +Subclass/&BarbarianPathOfTheLightPierceTheDarknessTitle=Pierce the Darkness +Subclass/&BarbarianPathOfTheLightSeeingInvisibleConditionDescription=Can perceive invisible creatures. +Subclass/&BarbarianPathOfTheLightSeeingInvisibleConditionTitle=Invisibility Sight +Subclass/&BarbarianPathOfTheLightTitle=Path of the Light +Subclass/&ClassMonkTraditionDescription=At 3rd level, you choose spiritual way you follow towards enlightenment. It will shape how you manipulate ki. +Subclass/&ClassMonkTraditionTitle=Monastic Traditions +Subclass/&ClassMonkTraditionWayOfTheOpenHandDescription=Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm. +Subclass/&ClassMonkTraditionWayOfTheOpenHandTitle=Way of the Open Hand +Subclass/&ClassMonkTraditionZenArcherDescription=Practitioners of the Way of the Distant Hand train to make arrows an extension of their hands. They are proficent in using bows and delivering ki-empowered effects through arrows. +Subclass/&ClassMonkTraditionZenArcherTitle=Way of the Distant Hand +Tooltip/&CustomPortraitPoolClassMonkKiPool=You can harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Maximum amount is equal to your Monk level. All spent points are regained on short or long rest. You can spend these points to fuel various ki features +Condition/&DH_ReverseGravity_Spell_Description=Reverse Gravity +Condition/&DH_ReverseGravity_Spell_Title=Reverse Gravity +Condition/&DH_TimeStop_Spell_Description=Frozen by Time Stop +Condition/&DH_TimeStop_Spell_Title=Frozen by Time Stop +Feature/&DH_AirTitan_LightningStorm_Custom_Power_Description=Lightning Storm +Feature/&DH_AirTitan_LightningStorm_Custom_Power_Title=Lightning Storm +Feature/&DH_AtWill_Fireball_Power_Description=At-will Fireball +Feature/&DH_AtWill_HoldMonster_Power_Description=3 Uses per Day +Feature/&DH_AtWill_HoldMonster_Power_Title=Hold Monster +Feature/&DH_AtWill_Invisibility_Power_Description=At-will Invisibility +Feature/&DH_Generic_Lightning_Attack_Custom_Power_Description=Lightning Attack +Feature/&DH_Generic_Lightning_Attack_Custom_Power_Title=Lightning Attack +Monster/&DH_Custom_AirTitan_Description=When summoned, these elder elementals manifest as beings of apocalyptic capability, entities whose mere existence promises destruction. +Monster/&DH_Custom_AirTitan_Title=Primordial Air Titan +Monster/&DH_Custom_AncientBlackDragon_Description=The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the collapse of humanoid kingdoms. They make their homes in fetid swamps and crumbling ruins where kingdoms once stood. +Monster/&DH_Custom_AncientBlackDragon_Title=Ancient Black Dragon +Monster/&DH_Custom_AncientBlueDragon_Description=Vain and territorial, blue dragons soar through the skies over deserts, preying on caravans and plundering herds and settlements in the verdant lands beyond the desert's reach. These dragons can also be found in dry steppes, searing badlands, and rocky coasts. They guard their territories against all potential competitors, especially brass dragons. +Monster/&DH_Custom_AncientBlueDragon_Title=Ancient Blue Dragon +Monster/&DH_Custom_AncientGreenDragon_Description=The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. Nasty tempered and thoroughly evil, they take special pleasure in subverting and corrupting the good-hearted. In the ancient forests they roam, green dragons demonstrate an aggression that is often less about territory than it is about gaining power and wealth with as little effort as possible. +Monster/&DH_Custom_AncientGreenDragon_Title=Ancient Green Dragon +Monster/&DH_Custom_AncientRedDragon_Description=The most covetous of the true dragons, red dragons tirelessly seek to increase their treasure hoards. They are exceptionally vain, even for dragons, and their conceit is reflected in their proud bearing and their disdain for other creatures. +Monster/&DH_Custom_AncientRedDragon_Title=Ancient Red Dragon +Monster/&DH_Custom_AncientWhiteDragon_Description=The smallest, least intelligent, and most animalistic of the chromatic dragons, white dragons dwell in frigid climes, favoring arctic areas or icy mountains. They are vicious, cruel reptiles driven by hunger and greed. +Monster/&DH_Custom_AncientWhiteDragon_Title=Ancient White Dragon +Monster/&DH_Custom_Archmage_Description=Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. +Monster/&DH_Custom_Balor_Description=Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them +Monster/&DH_Custom_ConstructTitan_Description=Massive constructs built for war and wrought of heavy metal. An unstoppable juggernaut, it exists to follow its creator's orders, and it protects or attacks as that creator demands. +Monster/&DH_Custom_ConstructTitan_Title=Mechanical Construct Titan +Monster/&DH_Custom_Deva_Description=Devas are angels that act as divine messengers or agents to the Material Plane, +Monster/&DH_Custom_Djinni_Description=Proud genies from the Elemental Plane of Air, Masters of the air, the djinn ride powerful whirlwinds that they create and direct on a whim, and which can even carry passengers. +Monster/&DH_Custom_EarthTitan_Description=When summoned, these elder elementals manifest as beings of apocalyptic capability, entities whose mere existence promises destruction. +Monster/&DH_Custom_EarthTitan_Title=Primordial Earth Titan +Monster/&DH_Custom_Efreeti_Description=Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. +Monster/&DH_Custom_Erinyes_Description=the erinyes are fierce and disciplined warriors. Sweeping down from the skies, they bring swift death to creatures that have wronged their masters +Monster/&DH_Custom_FireTitan_Description=When summoned, these elder elementals manifest as beings of apocalyptic capability, entities whose mere existence promises destruction. +Monster/&DH_Custom_FireTitan_Title=Primordial Fire Titan +Monster/&DH_Custom_GuardianNaga_Description=Wise and good, the beautiful guardian nagas protect sacred places and items of magical power from falling into evil hands. In their hidden redoubts, they research spells and hatch convoluted plots to thwart the evil designs of their enemies. +Monster/&DH_Custom_GuardianNaga_Title=Guardian Naga +Monster/&DH_Custom_HornedDevil_Description= The flying infantry of the hellish legions, horned devils follow orders to the letter. +Monster/&DH_Custom_HornedDevil_Title=Horned Devil +Monster/&DH_Custom_IceDevil_Description=Coveting the power of their pit fiend superiors, ice devils work ceaselessly toward promotion, slaughtering the enemies of the Nine Hells and claiming as many souls as they can for their archdevil masters. +Monster/&DH_Custom_IceDevil_Title=Ice Devil +Monster/&DH_Custom_Lich_Description=Liches are the remains of great wizards who embrace undeath as a means of preserving themselves. They further their own power at any cost, having no interest in the affairs of the living except where those affairs interfere with their own. Scheming and insane, they hunger for long-forgotten knowledge and the most terrible secrets. +Monster/&DH_Custom_Nalfeshnee_Description=The nalfeshnee is one of the most grotesque demons-a corpulent mockery of ape and boar standing twice the height of a human, with feathered wings that seem too small for its bloated body. These brutish features conceal a remarkable intelligence and cunning. +Monster/&DH_Custom_PitFiend_Description=The undisputed lords of most other devils, pit fiends attend the archdukes and archduchesses of the Nine Hells and carry out their wishes. These mighty devils are the generals of the Nine Hells, leading its infernal legions into battle. +Monster/&DH_Custom_PitFiend_Title=Pit Fiend +Monster/&DH_Custom_Planetar_Description= Planetars act as the weapons of the gods they serve, presenting a tangible representation of their deities' might. +Monster/&DH_Custom_Roc_Description=Rocs are solitary creatures that can live for centuries. They lair in nests made from trees, tents, broken ships, and the remains of caravans they carry off, placing these massive tangles in mountain clefts out of the reach of lesser creatures. +Monster/&DH_Custom_Solar_Description=On the battlefield, the solar's sword flies into the fray on its own, and a single arrow from a solar's bow can strike a target dead on contact. So great is a solar's celestial might that even demon princes shrink at its resonant commands. +Monster/&DH_Custom_StormGiant_Description=Storm giants are contemplative seers that live in places far removed from mortal civilization. Most have pale purple-gray skin and hair, and glittering emerald eyes. +Monster/&DH_Custom_StormGiant_Title=Storm Giant +Monster/&DH_Custom_Tarrasque_Description=The legendary tarrasque is possibly the most dreaded monster of the Material Plane. It is widely believed that only one of these creatures exists, though no one can predict where and when it will strike. A scaly biped, the tarrasque is fifty feet tall and seventy feet long, weighing hundreds of tons +Monster/&DH_Custom_Vampire_Description=Awakened to an endless night, vampires hunger for the life they have lost and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the living keeps to the darkness and far from reflective surfaces. +MonsterAttack/&DH_AirBlast_Attack_Description=5d6 thunder and pushes 2 cells +MonsterAttack/&DH_AirBlast_Attack_Title=Air Blast +MonsterAttack/&DH_AirTitan_Slam_Attack_Description=4d6+6 Bludgeoning & 4d6 Thunder +MonsterAttack/&DH_AirTitan_Slam_Attack_Title=Thunderous Slam +MonsterAttack/&DH_AncientDragon_Tail_Attack_Description=2D8+8 Bludgeoning +MonsterAttack/&DH_AncientDragon_Tail_Attack_Title=Tail Attack +MonsterAttack/&DH_Balor_Longsword_Attack_Description=3D8+8 Slashing & 3D8 Lightning +MonsterAttack/&DH_Balor_Longsword_Attack_Title=Longsword Attack +MonsterAttack/&DH_Balor_Whip_Attack_Description=2D6+8 Slashing & 3D6 Fire +MonsterAttack/&DH_Balor_Whip_Attack_Title=Whip Attack +MonsterAttack/&DH_ConstructTitan_ForceCannon_Attack_Description=4D8 Force damage and target is knocked prone +MonsterAttack/&DH_ConstructTitan_ForceCannon_Attack_Title=Force Cannon +MonsterAttack/&DH_ConstructTitan_Slam_Attack_Description=3D12+8 bludgeoning Damage and target is pushed 20 ft +MonsterAttack/&DH_Custom_TarrasqueSwallowedcondition_Description=Cannot act and takes 16d6 acid damage each turn. 60 damage in a single attack can force the swallower to regurgitate. +MonsterAttack/&DH_Custom_TarrasqueSwallowingcondition_Description= 60 damage in a single attack can force it to regurgitate. +MonsterAttack/&DH_Custom_TarrasqueSwallowingcondition_Title=Swallowing creature +MonsterAttack/&DH_DamageAcid_Bite_Attack_Description=2D10+9 Piercing & 2D8 Acid Damage +MonsterAttack/&DH_DamageAcid_Bite_Attack_Title=Acid Bite Attack +MonsterAttack/&DH_DamageCold_Bite_Attack_Description=2D10+9 Piercing & 2D8 Cold Damage +MonsterAttack/&DH_DamageCold_Bite_Attack_Title=Ice Bite Attack +MonsterAttack/&DH_DamageFire_Bite_Attack_Description=2D10+9 Piercing & 4D6 Fire Damage +MonsterAttack/&DH_DamageFire_Bite_Attack_Title=Fire Bite Attack +MonsterAttack/&DH_DamageLightning_Bite_Attack_Description=2D10+9 Piercing & 2D10 Lightning Damage +MonsterAttack/&DH_DamageLightning_Bite_Attack_Title=Lightning Bite Attack +MonsterAttack/&DH_DamagePoison_Bite_Attack_Description=2D10+9 Piercing & 3D6 Poison Damage +MonsterAttack/&DH_DamagePoison_Bite_Attack_Title=Poison Bite Attack +MonsterAttack/&DH_EarthTitan_Boulder_Attack_Description=7D10+8 Bludgeoning +MonsterAttack/&DH_EarthTitan_Slam_Attack_Description=4D10+8 Bludgeoning +MonsterAttack/&DH_EarthTitan_Slam_Attack_Title=Ground Slam +MonsterAttack/&DH_FireScimatar_Attack_Description=2d6+6 slashing & 2d6 Fire +MonsterAttack/&DH_FireTitan_Slam_Attack_Description=3d6+5 Bludgeoning + 10d6 Fire +MonsterAttack/&DH_FireTitan_Slam_Attack_Title=Searing Slam +MonsterAttack/&DH_Fork_Attack_Description=2D8 +6 Piercing +MonsterAttack/&DH_Fork_Attack_Title=Fork Attack +MonsterAttack/&DH_Generic_Bite_Attack_No_ExtraDamage_Description=2d10 + 6 Piercing Damage +MonsterAttack/&DH_Generic_Bite_Attack_No_ExtraDamage_Title=Bite Attack +MonsterAttack/&DH_Generic_Claw_Attack_Description=2D6 + 9 Slashing Damage +MonsterAttack/&DH_Generic_Claw_Attack_Title=Claw attack +MonsterAttack/&DH_Generic_Stronger_Bite_Attack_No_ExtraDamage_Description=2D10 + 9 +MonsterAttack/&DH_Generic_Stronger_Bite_Attack_No_ExtraDamage_Title=Bite Attack +MonsterAttack/&DH_HornedDevilTail_Attack_Description=1D8 +6 Piercing , inflicts Bleeding Wound condition +MonsterAttack/&DH_HornedDevilTail_Attack_Title=Tail Attack +MonsterAttack/&DH_HornedDevilTail_Attackcondition_Description=3D6 Necrotic, save to cancel +MonsterAttack/&DH_HornedDevilTail_Attackcondition_Title=Bleeding Wound +MonsterAttack/&DH_HurlFlame_Attack_Description=5d6 Fire +MonsterAttack/&DH_HurlFlame_Attack_Title=Hurl Flame +MonsterAttack/&DH_Ice_Bite_Attack_Description=2d6+5 Piercing & 3d6 Cold +MonsterAttack/&DH_Ice_Bite_Attack_Title=Ice Bite +MonsterAttack/&DH_Lich_ParalyzingTouch_Attack_Description=3D6 Cold and inflicts Paralyzed condition +MonsterAttack/&DH_Lich_ParalyzingTouch_Attack_Title=Paralyzing Touch +MonsterAttack/&DH_LightningScimatar_Attack_Description=2d6+5 slashing & 2d6 lightning +MonsterAttack/&DH_NagaBite_Attack_Description=1d8+4 Piercing & 15 DC Con Save to half 10d8 Poison +MonsterAttack/&DH_NagaBite_Attack_Title=Poison Bite +MonsterAttack/&DH_NagaSpit_Attack_Description=15 DC Con Save to half 10d8 Poison +MonsterAttack/&DH_NagaSpit_Attack_Title=Spit Poison +MonsterAttack/&DH_PitFiend_Bite_Attack_Description=2d6+7 Poison, Inflicts poison condition +MonsterAttack/&DH_PitFiend_Bite_Attack_Title=Bite Attack +MonsterAttack/&DH_PitFiend_Bite_Attackcondition_Description=6D6 Posion recurring +MonsterAttack/&DH_PitFiend_Mace_Attack_Description=2D6+8 Bludgeoning & 6D6 Fire +MonsterAttack/&DH_PitFiend_Mace_Attack_Title=Mace Attack +MonsterAttack/&DH_PoisonLongbow_Attack_Description=Longbow with poison arrows +MonsterAttack/&DH_PoisonLongbow_Attack_Title=Poison Longbow +MonsterAttack/&DH_PoisonLongsword_Attack_Description=1d10+4 Slashing & 3d8 Poison +MonsterAttack/&DH_PoisonLongsword_Attack_Title=Poison Longsword +MonsterAttack/&DH_RadiantLongbow_Attack_Description=2D6+8 Piercing & 6D8 Radiant +MonsterAttack/&DH_RadiantLongbow_Attack_Title=Slaying Longbow. +MonsterAttack/&DH_RadiantLongsword_Attack_Description=4D6+8 Slashing & 6D8 Radiant +MonsterAttack/&DH_RadiantLongsword_Attack_Title=Radiant Greatsword +MonsterAttack/&DH_Roc_Beak_Attack_Description=4d8+9 Piercing +MonsterAttack/&DH_Roc_Talons_Attack_Description=4d6+9 Slashing and target is grappled and restrained by Roc +MonsterAttack/&DH_Tarrasque_Bite_Description=4d12 + 10 piercing damage and the target must succeed a Dexterity check or be grappled (escape DC 20). +MonsterAttack/&DH_Tarrasque_BiteCondition_Description=Until this grapple ends, the target is restrained. +MonsterAttack/&DH_Tarrasque_BiteCondition_Title=Caught by Tarrasque +MonsterAttack/&DH_Tarrasque_Claw_Description=4d8 + 10 slashing damage +MonsterAttack/&DH_Tarrasque_Horn_Description=4d10 + 10) piercing damage +MonsterAttack/&DH_Tarrasque_Tail_Description=4d6 + 10 bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone +MonsterAttack/&DHCouatlBiteAttackDescription=Piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. +MonsterPower/&DH_AirTitan_Gale_Power_Description=4D10 Thunder and pushed on failed save +MonsterPower/&DH_AirTitan_Gale_Power_Title=Screaming Gale +MonsterPower/&DH_AirTitan_Lightning_Power_Description=3D10 Lightning in area +MonsterPower/&DH_AirTitan_Lightning_Power_Title=Lightning Strike +MonsterPower/&DH_AncientDragon_Wing_Power_Description=Dragons can flap their wings to produce enough wind to propel most humanoids away and knock them prone. +MonsterPower/&DH_AncientDragon_Wing_Power_Title=Wing Attack +MonsterPower/&DH_Balor_FireAura_Power_Description=3D6 Fire +MonsterPower/&DH_Balor_FireAura_Power_Title=Fire Aura +MonsterPower/&DH_Balor_Retaliate_DamageAffinity_Description=Balor Retaliate +MonsterPower/&DH_Balor_Retaliate_DamageAffinity_Title=Balor Retaliate +MonsterPower/&DH_Balor_Retaliate_Power_Description=Balor Retaliate +MonsterPower/&DH_Balor_Retaliate_Power_Title=Balor Retaliate +MonsterPower/&DH_BlindingGaze_Power_Description=DC15 Constitution Save or be Blinded until lesser restoration is used +MonsterPower/&DH_BlindingGaze_Power_Title=Blinding Gaze +MonsterPower/&DH_DamageAcid_Breath_Power_Description=15D8 Acid +MonsterPower/&DH_DamageAcid_Breath_Power_Title=Acid Breath +MonsterPower/&DH_DamageCold_Breath_Power_Description=16D8 Cold +MonsterPower/&DH_DamageCold_Breath_Power_Title=Ice Breath +MonsterPower/&DH_DamageFire_Breath_Power_Description=26D6 Fire +MonsterPower/&DH_DamageFire_Breath_Power_Title=Fire Breath +MonsterPower/&DH_DamageLightning_Breath_Power_Description=16D10 Lightning +MonsterPower/&DH_DamageLightning_Breath_Power_Title=Lightning Breath +MonsterPower/&DH_DamagePoison_Breath_Power_Description=22D6 Poison +MonsterPower/&DH_DamagePoison_Breath_Power_Title=Poison Breath +MonsterPower/&DH_DisintegratingBeam_Power_Description=6D10 Radiant Damage and target is disintegrated on 0 HP +MonsterPower/&DH_DisintegratingBeam_Power_Title= Disintegrating Beam +MonsterPower/&DH_EarthTitan_Earthquake_Power_Description=4D10 Bludgeoning +MonsterPower/&DH_ErinyesParry_Power_Description=+3 AC +MonsterPower/&DH_FireTitan_Aura_Power_Description=each creature within 30 feet of it takes 35 (10d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. +MonsterPower/&DH_FireTitan_Aura_Power_Title=Fire Titan Aura +MonsterPower/&DH_FireTitan_Retaliate_DamageAffinity_Description=A creature takes 35 (10d6) fire damage from touching Maegera or from hitting it with a melee attack while within 10 feet of it +MonsterPower/&DH_FireTitan_Retaliate_DamageAffinity_Title=Fire Titan Retaliate +MonsterPower/&DH_FireTitan_Retaliate_Power_Description=A creature takes 35 (10d6) fire damage from touching Maegera or from hitting it with a melee attack while within 10 feet of it +MonsterPower/&DH_FireTitan_Retaliate_Power_Title=Fire Titan Retaliate +MonsterPower/&DH_IlluminatingCrystals_Power_Description=Any creature in the area when the spell is cast is also outlined in light. For the duration, objects and affected creatures shed dim light in a 10-foot radius. +MonsterPower/&DH_IlluminatingCrystals_Power_Title=Illuminating Crystals +MonsterPower/&DH_IncreasedGravityZone_Attack_Description= The Titan focuses zone within 20 feet of it. Any creature in a 20-foot-radius, 20-foot-high cylinder centered on this point must succeed on a DC 26 Dexterity saving throw or take 33 (6d10) bludgeoning damage and fall prone and be restrained for one round. +MonsterPower/&DH_IncreasedGravityZone_Attack_Title=Increased Gravity Zone +MonsterPower/&DH_Lich_DisruptLife_Power_Description=6D6 Necrotic +MonsterPower/&DH_Lich_DisruptLife_Power_Title=Disrupt Life +MonsterPower/&DH_SearingBurst_Power_Description=4D6 Fire & 4D6 Radiant +MonsterPower/&DH_SearingBurst_Power_Title=Searing Burst +MonsterPower/&DH_SleetStorm_Immunity_Description=Sleet Storm Immunity +MonsterPower/&DH_SleetStorm_Immunity_Title=Sleet Storm Immunity +MonsterPower/&DH_SummonCreature_Air_Elemental_Power_Description=Summons 1 Air Elemental +MonsterPower/&DH_SummonCreature_Air_Elemental_Power_Title=Summon Greater Elemental +MonsterPower/&DH_SummonCreature_Earth_Elemental_Power_Description=Summons 1 Earth Elemental +MonsterPower/&DH_SummonCreature_Earth_Elemental_Power_Title=Summon Greater Elemental +MonsterPower/&DH_SummonCreature_Erinyes_Power_Description=An Erinyes is called forth to fight +MonsterPower/&DH_SummonCreature_Erinyes_Power_Title=Summons Minion: Erinyes +MonsterPower/&DH_SummonCreature_Fire_Elemental_Power_Description=Summons 1 Fire Elemental +MonsterPower/&DH_SummonCreature_Fire_Elemental_Power_Title=Summon Greater Elemental +MonsterPower/&DH_SummonCreature_Fire_Jester_Power_Description=Summons 2 Fire Jesters +MonsterPower/&DH_SummonCreature_Fire_Jester_Power_Title=Summon Lesser Elementals +MonsterPower/&DH_SummonCreature_LesserConstruct_Power_Description=Summon Lesser Construct +MonsterPower/&DH_SummonCreature_LesserConstruct_Power_Title=Summon Lesser Construct +MonsterPower/&DH_SummonCreature_Nalfeshnee_Power_Description=A Nalfeshnee is called forth to fight +MonsterPower/&DH_SummonCreature_Nalfeshnee_Power_Title=Summons Minion: Nalfeshnee +MonsterPower/&DH_SummonCreature_SkarnGhoul_Power_Description=Summons 1 Skarn Ghoul +MonsterPower/&DH_SummonCreature_SkarnGhoul_Power_Title=Summon Lesser Elemental +MonsterPower/&DH_SummonCreature_WindSnake_Power_Description=Summons 4 Wind Snakes +MonsterPower/&DH_SummonCreature_WindSnake_Power_Title= Summon Lesser Elementals +MonsterPower/&DH_SummonCreature_Wolves_Power_Description=The vampire magically calls 3d6 wolves +MonsterPower/&DH_SummonCreature_Wolves_Power_Title=Children of the Night +MonsterPower/&DH_TarrasqueReflectiveCarapace_Immunity_Description=Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, the tarrasque is unaffected +MonsterPower/&DH_TarrasqueReflectiveCarapace_Immunity_Title=Reflective Carapace +MonsterPower/&DH_TarrasqueSwallowPower_Description=The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is swallowed, and the grapple ends. +MonsterPower/&DH_VampireCharmPower_Description=The vampire targets one humanoid it can see within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. +MonsterPower/&DHAirTitanLightningStormPowerDescription=6d8 Lightning in wide area +MonsterPower/&DHAirTitanLightningStormPowerTitle=Lightning Storm +MonsterPower/&DHGenericLightningAttackPowerTitle=Lightning Strike +Spell/&DHTimeStop_SpellDescription=You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. +Spell/&DHTimeStop_SpellTitle=Time Stop +Feature/&PaladinOathOfRetributionAutoPreparedSpellsTitle=Oath of Retribution Spells +Power/&PowerOathOfRetributionTenaciousPursuitDescription=When you successfully hit the melee attack, this power will grants you a dash move as a bonus action for a single turn, 5 times per long rest. This movement doesn't provoke opportunity attacks. +Power/&PowerOathOfRetributionTenaciousPursuitTitle=Tenacious Pursuit +Power/&PowerOathOfRetributionZealousAccusationDescription=Channel Divinity to designate a creature within 12 tiles and force the target a Wisdom saving throw. Fiends and undead have a disadvantage on this saving throw. \nOn a failed save, the target cannot move and being frightened for one minute or until it takes any damage. +Power/&PowerOathOfRetributionZealousAccusationTitle=Channel Divinity: Zealous Accusation +Power/&PowerOathOfRetributionZealousCondemnationDescription=Channel Divinity to gain an advantage on your attack against the designated target within 2 tiles as a bonus action. The power lasts 1 minute or until the target is dead or unconscious. +Power/&PowerOathOfRetributionZealousCondemnationTitle=Channel Divinity: Zealous Condemnation +Reaction/&SpendPowerPowerOathOfRetributionTenaciousPursuitDescription={0} can earn dash bonus action move by striking this enemy using this power. +Reaction/&SpendPowerPowerOathOfRetributionTenaciousPursuitTitle=Tenacious Pursuit +Reaction/&SpendPowerPowerOathOfRetributionTenaciousPursuitReactDescription=Activate dash bonus action. +Condition/&ConditionBonusRushTenaciousPursuitDescription=The blessing grants you a power to chase and avenge the enemy. \nBonus dash is enabled for a single turn. This movement doesn't provoke opportunity attacks. +Condition/&ConditionFrightenedZealousAccusationDescription=Absolutely overwhelmed by the power of holiness. \nCannot move and frighted for 1 minute or until take any damage. +Condition/&ConditionTrueStrikeZealousCondemnationDescription=Marked by glorious determination. \nAttacks to this target will receive an advantage for 1 minute or until the target is dead or unconscious. +Subclass/&PaladinOathOfRetributionDescription=Paladins who swear the Oath of Retribution fully commit themselves to terminate the unholiness and injustice with extreme prejudice. For these paladins, the duty of avenging sins and corruptions weighs greater than their own values. +Subclass/&PaladinOathOfRetributionTitle=Oath of Retribution +Feature/&OpportunistDebilitatingStrikeDescription=Your sneak attack causes the target to make a Constitution saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) or suffer one of following conditions: blinded, bane, bleeding or stunned. +Feature/&OpportunistDebilitatingStrikeTitle=Debilitating Strike +Feature/&OpportunistQuickStrikeDescription=You have advantage when attack an enemies whose initiative is lower than yours. In addition, you also have advantage when perform an attack of opportunity. +Feature/&OpportunistQuickStrikeTitle=Quick Strike +Subclass/&OpportunistDescription=Opportunist are those who never let a chance to finish their enemies slide. They stab fast and stab where it matters. Not many faced them can escaped unscratched. +BlueprintCategory/&FlatRoomsTitle=Flat Rooms +ContentPack/&CommunityExpansionPackDescription=The Community Expansion pack adds new classes, sub-classes, feats and spells. There's a higher level cap, multi-class, QOL features, bug fixes and more. It's a veritable Horn of Plenty (TM)... +ContentPack/&CommunityExpansionPackTitle=Community Expansion Pack +Failure/&FailureFlagTargetMeleeWeaponError=Can't perform melee attack on this target with current weapon +Feature/&AlwaysBeardDescription={0}% chances to grow a glorious beard! +Feature/&BardSkillsTitle=Bard Skills +Format/&LevelAndExperienceFormat=Level: {0}\nExperience: {1}\n{2} points required to reach level {3} +Format/&LevelAndExperienceMaxedFormat=Level: {0}\nExperience: {1}\nmax level reached +MainMenu/&ExportPdfDescription=Level down this Hero. +MainMenu/&ExportPdfTitle=Level Down +Message/&CharacterExportDuplicateNameErrorDescription=Export Cancelled:\n\nA hero with this name already exists in the pool.\nPlease try a different name. +Message/&CharacterExportEmptyNameErrorDescription=Export Cancelled:\n\nPlease try a non empty name. +Message/&CharacterExportModalContentDescription=Enter the hero name to export: +Message/&CharacterExportModalTitleDescription=Character Export. +Message/&LevelDownConfirmationDescription=Level down this Hero? +Message/&LevelDownMultiplayerAbortDescription=Cannot Level Down during a multiplayer session. +Message/&MessageModWelcomeDescription=The Community Expansion Mod is packed full of exciting features, but by default none are enabled. Press Ctrl-F10 to open the Unity Mod Manager UI [UMM], then click on the settings icon next to 'Community Expansion' to open the settings pages.\n\n Explore the options and select the ones you like. The UMM UI will now open. +Message/&MessageModWelcomeTitle=Community Expansion Mod +Message/&RespecMultiplayerAbortDescription=Cannot Respec during a multiplayer session or on exploration map. +Message/&SpawnCustomEncounterDescription=Spawn encounter at coordinates ({0}, {1})? +Message/&SpawnCustomEncounterErrorDescription=Cannot spawn encounters on a multiplayer game. Yet... +Message/&TeleportPartyDescription=Teleport party to coordinates ({0}, {1})?\nYou might break quests or maps if you teleport to an undiscovered place. +Reaction/&ReadiedAction{0}Description=Readied {0} +Reaction/&ReadiedAction{0}Title=Readied {0} +Reaction/&SpendPower{0}Description=Spend {0} +Reaction/&SpendPower{0}Title=Spend {0} +Reaction/&SpendPowerBundleDescription=Spend Power. +Reaction/&SpendPowerBundleTitle=Spend Power +Reaction/&SubitemSelectSlotLevelTitle=Slot Level +Reaction/&Use{0}Description=Use {0} +Reaction/&Use{0}Title=Use {0} +Requirement/&FeatureSelectionRequireCharacterLevel=Level {0} +Requirement/&FeatureSelectionRequireClassLevel=Level {0} of {1} +RestActivity/&ZSRespecDescription=Respec this Hero. +Screen/&EditorLocationSize3Title=Huge [MODDED] +Screen/&EditorLocationSize4Title=Gargantuan [MODDED] +Stage/&IdentityMorphotypeEyeHeader=Eye Style +ToolTip/&CheckBoxDefaultPartyTitle=Check this box to set your default party when starting new advendures or testing custom locations. You can select up to {0} heroes in a first-in / first-out basis +Tooltip/&Tag9000Title=Custom Effect +Tooltip/&TagCommunityExpansionTitle=Community Expansion +Tooltip/&TagOtherModContentTitle=From mod +UI/&CustomFeatureSelectionStageDescription=Select extra features from your class/subclass. +UI/&CustomFeatureSelectionStageNotDone=You must select all available features before proceeding +UI/&CustomFeatureSelectionStageTitle=Feature Selection +UI/&ForcePreferredCantripDescription=If this toggled is ON, only the preferred cantrip can trigger. If the preferred cantrip isn't selected, then the first valid cantrip will trigger, regardless of this toggle. +UI/&ForcePreferredCantripTitle=Force Preferred Cantrip +Feature/&InspiringSurgePowerDescription=Grant an ally an additional main action for 1 round. Does not stack with Action Surge. +Feature/&InspiringSurgePowerTitle=Inspiring Surge +Feature/&InspiringSurgePowerTitleShort=Inspiring Surge +Feature/&RallyingCryPowerDescription=Replaces Second Wind with a power to restore 4x Fighter Levels hit points to one or more allies within 6 cells, up to their hit point maximum. +Feature/&RallyingCryPowerTitle=Rallying Cry +Feature/&RallyingCryPowerTitleShort=Rallying Cry +Feature/&RoyalEnvoyFeatureDescription=Add half of your proficiency bonus (round up) to any Charisma check you make that doesn't already use your proficiency bonus. In addition, you become proficient with Charisma saving throws. +Feature/&RoyalEnvoyFeatureTitle=Royal Envoy +Subclass/&FighterRoyalKnightDescription=A knight who inspires greatness in others by committing brave deeds in battle. A lone knight is a skilled warrior, but one leading a band of allies can transform even the most poorly equipped militia into a ferocious war band. +Subclass/&FighterRoyalKnightTitle=Royal Knight +ActionAffinity/&DHFeeblemindSpellDescription=Unable to cast spells. +AttributeModifier/&DHFeeblemindChaSpellDescription=Charisma score is set to 1. +AttributeModifier/&DHFeeblemindChaSpellTitle=Feeble Charisma +AttributeModifier/&DHFeeblemindIntSpellDescription=Intelligence score is set to 1. +AttributeModifier/&DHFeeblemindIntSpellTitle=Feeble Intelligence +Condition/&ConditionMuleDescription=Your speed is not reduced by encumbrance or heavy armor. You can carry 20 additional pounds. +Condition/&DHFeeblemindSpellDescription=The creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. +Condition/&DHForesightSpellDescription=Advantage on all attack rolls, ability checks, and saving throws. Other creatures have disadvantage on attack rolls. +Condition/&DHHolyAuraSpellDescription=Advantage on all saving throws. Other creatures have disadvantage on attack rolls. When a fiend or an undead hits an affected creature with a melee attack, the attacker must succeed on a Constitution saving throw or be blinded until the spell ends. +Condition/&DHHolyAuraSpellTitle=Protected by Holy Aura +Condition/&DHMindBlankSpellDescription=Immune to psychic damage and the charmed condition. +Condition/&DHMindBlankSpellTitle=Mind Blank +Condition/&DHReverseGravitySpellDescription=Can't move. +Condition/&DHReverseGravitySpellTitle=Caught by reverse gravity +Condition/&DHTimeStopSpellDescription=Time is frozen for the affected creature. +Condition/&DHTimeStopSpellTitle=Time Stopped +Condition/&DHWeirdSpellDescription=Frightened. At the end of each turn, make a Wisdom saving throw. On a failure, take 4d10 psychic damage. On a success, this condition ends. +Condition/&EWResonatingStrikeDamageDescription=At 5th level, attacks triggered by this cantrip deals an additional 1d8 thunder damage. The damage further increases by 1d8 at 11th and 17th levels. +Condition/&EWSunlightBladeDamageDescription=At 5th level, attacks triggered by this cantrip deals an additional 1d8 radiant damage. The damage further increases by 1d8 at 11th and 17th levels. +Condition/&EWSunlightBladeDamageTitle=Sunlit Blade's burn +DamageAffinity/&DHHolyAuraSpellDescription=When a fiend or an undead hits with a melee attack, the aura flashes with brilliant light and the attacker must succeed on a Constitution saving throw or be blinded until the spell ends. +DamageAffinity/&DHHolyAuraSpellTitle=Holy Aura Retaliation +Feat/&AlchemistSubclassSpellsTitle=Learn Potion Maker Spells +Feat/&AutoPreparedSpellsTitle=Learn Scout Sentinel spells +Feat/&ProtectorConstructLevel15AutopreparedSpellsDescription=You gain bonus spells that are considered Tinkerer spells for you, they are always prepared and don't count against the number of Tinkerer spells you know. +Feat/&ProtectorConstructLevel15AutopreparedSpellsTitle=Protector Construct Spells +Feat/&ProtectorConstructLevel3AutopreparedSpellsDescription=You gain bonus spells that are considered Tinkerer spells for you, they are always prepared and don't count against the number of Tinkerer spells you know. +Feat/&ProtectorConstructLevel3AutopreparedSpellsTitle=Protector Construct Spells +Feature/&DHHolyAuraBlindingPowerDescription=When a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be blinded until the spell ends. +Feature/&DHHolyAuraBlindingPowerTitle=Holy Aura Retaliation +Feature/&ElementalistSpellsMagicAffinityDescription=You choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you: {0}\n\n +Feature/&ElementalistSpellsMagicAffinityTitle=Elementalist Spells +Feature/&SpellAsInvocationAtWillDescription=Cast {0} at will. +Feature/&SpellAsInvocationOncePerDayDescription=Cast {0} once until long rest. +Feedback/&AdditionalDamageResonatingStrikeFormat=Resonating Strike! +Feedback/&AdditionalDamageResonatingStrikeLine={0} resonates {1}! (+{2}) +Feedback/&AdditionalDamageSunlightBladeFormat=Sunlit Blade! +Feedback/&AdditionalDamageSunlightBladeLine={0} burns {1} with Sunlit Blade! (+{2}) +Feedback/&NotifyEffectResonatingStrikeLine={0} resonates {1}! +Monster/&DHCustomCouatlDescription=Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. +Monster/&OwlFamiliarDescription=Owl Familiar. +MonsterAttack/&DH_Custom_CouatlBite_AttackDescription=Piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. +Reaction/&CastSpellInRetributionDescription={0} is attacking {1}! You can cast {2} in responce! +Reaction/&CastSpellInRetributionReactDescription=Click to cast {0}. +Reaction/&CastSpellInRetributionReactTitle=Cast Spell +Reaction/&CastSpellInRetributionTitle=Cast Reaction Spell +Reaction/&SpendSpellSlot{0}Description=Spend Spell {0} +Reaction/&SpendSpellSlot{0}Title=Spend Spell {0} +Screen/&FeyTeleportSpellDescription=This Fey spell is always prepared. +Screen/&MulticlassSpellDescription=You know this spell from other repertoire. +Screen/&ShadowTouchedSpellDescription=This Shadow spell is always prepared. +Screen/&SpellSlotsUsedLongDescription=You have expended {0} spell slot(s) at this level. +Screen/&SpellSlotsUsedShortDescription=You have expended {0} pact magic slot(s). +Screen/&SpellSlotsUsedShortLongDescription=You have expended {0} pact magic slot(s) and {1} spell slot(s) at this level. +Spell/&AcidClawsDescription=Make a deadly attack with your sharpened claws. +Spell/&AcidClawsTitle=Bloody Claws +Spell/&AHHellishRebukeDescription=You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. +Spell/&AHHellishRebukeTitle=Hellish Rebuke +Spell/&BurstOfRadianceDescription=Create a brilliant flash of shimmering light, damaging all enemies around you. +Spell/&BurstOfRadianceTitle=Burst of Radiance +Spell/&CJDivineWordDescription=You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:\n• 50 hit points or fewer: deafened for 1 minute\n• 40 hit points or fewer: deafened and blinded for 10 minutes\n• 30 hit points or fewer: blinded, deafened, and stunned for 1 hour\n• 20 hit points or fewer: killed instantly\nRegardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.\n +Spell/&CJDivineWordTitle=Divine Word +Spell/&DHAnimalShapesSpellDescription=Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. +Spell/&DHAnimalShapesSpellTitle=Animal shapes +Spell/&DHCastSpellArchMageDescription=Archmage Casting Ability. +Spell/&DHCastSpellArchMageTitle=Archmage Casting Ability +Spell/&DHCastSpellGuardianNagaDescription=Archmage Casting Ability. +Spell/&DHCastSpellGuardianNagaTitle=Archmage Casting Ability +Spell/&DHCastSpellLichDescription=Lich Casting Ability. +Spell/&DHCastSpellLichTitle=Lich Casting Ability +Spell/&DHConjureCelestialSpellDescription=You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends. The celestial is friendly to you and your companions for the duration. +Spell/&DHConjureCelestialSpellTitle=Conjure Celestial (Couatl) +Spell/&DHDominateMonsterSpellDescription=You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. +Spell/&DHDominateMonsterSpellTitle=Dominate Monster +Spell/&DHFeeblemindSpellDescription=You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. +Spell/&DHFingerOfDeathSpellDescription=The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. +Spell/&DHFingerOfDeathSpellTitle=Finger of Death (No Zombie) +Spell/&DHForesightSpellDescription=You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration. +Spell/&DHHolyAuraSpellDescription=Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. +Spell/&DHHolyAuraSpellTitle=Holy Aura +Spell/&DHIncendiaryCloudSpellDescription=A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.\nWhen the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.\nThe cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns. +Spell/&DHIncendiaryCloudSpellTitle=Incendiary Cloud +Spell/&DHMassHealSpellDescription=A flood of healing energy flows from you into injured creatures around you. You restore 120 hit points each to 6 creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs. +Spell/&DHMassHealSpellTitle=Mass Heal +Spell/&DHMazeSpellDescription=You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. /nThe target can use its action to attempt a DC 20 Intelligence check to escape. +Spell/&DHMeteorSwarmSingleTargetSpellDescription=Blazing orbs of fire plummet to the ground at a single point you can see within range. Each creature in a 40-foot-radius sphere centered on the point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once. +Spell/&DHMeteorSwarmSingleTargetSpellTitle=Meteor Swarm (Single Target) +Spell/&DHMindBlankSpellDescription=Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition. +Spell/&DHMindBlankSpellTitle=Mind Blank +Spell/&DHPowerWordHealSpellDescription=A wave of healing energy washes over the creature you touch. The target regains all its hit points. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. If the creature is prone, it can use its reaction to stand up. This spell has no effect on undead or constructs. +Spell/&DHPowerWordHealSpellTitle=Power Word Heal +Spell/&DHPowerWordKillSpellDescription=You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect. +Spell/&DHPowerWordKillSpellTitle=Power Word Kill +Spell/&DHPowerWordStunSpellDescription=You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect. +Spell/&DHPowerWordStunSpellTitle=Power Word Stun +Spell/&DHReverseGravitySpellDescription=This spell reverses gravity in a 50-foot-radius, 100-foot-high cylinder centered on a point within range. +Spell/&DHReverseGravitySpellTitle=Reverse Gravity +Spell/&DHShapechangeSpellDescription=You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. +Spell/&DHSunBurstSpellDescription=Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.This spell dispels any darkness in its area that was created by a spell. +Spell/&DHTimeStopSpellDescription=You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. +Spell/&DHTimeStopSpellTitle=Time Stop +Spell/&DHWeirdSpellDescription=Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature's turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature. +Spell/&EarthTremorDescription=You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. +Spell/&EarthTremorTitle=Earth Tremor +Spell/&EWResonatingStrikeDescription=Select one creature within melee range of you and a different creature that you can see within 5 feet of main target. You make a melee attack with current weapon against first creature. On a hit, the target suffers the weapon attack's normal effects, and resonating sound leaps to second target, dealing thunder damage equal to your spellcasting ability modifier.\nAt 5th level, the melee attack deals extra 1d8 thunder damage to the target on a hit, and the thunder damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th and 17th levels. +Spell/&EWResonatingStrikeTitle=Resonating Strike +Spell/&EWSunlightBladeDescription=Make a melee attack with a weapon. On a hit, the target suffers the attack's normal effects, and is enveloped in glowing radiant energy, shedding dim light for the turn. Next attack against this creature while it is highlighted is done with advantage.\nAt 5th level, the melee attack deals an extra 1d8 radiant damage to the target. The damage increases by another 1d8 at 11th level and 17th level. +Spell/&EWSunlightBladeTitle=Sunlit Blade +Spell/&FindFamiliarDescription=You gain the service of a familiar. +Spell/&FindFamiliarImpDescription=Summons your familiar in the form of an imp. +Spell/&FindFamiliarImpTitle=Find Familiar (Imp) +Spell/&FindFamiliarPsuedodragonDescription=Summons your familiar in the form of a Pseudodragon. +Spell/&FindFamiliarPsuedodragonTitle=Find Familiar (Pseudodragon) +Spell/&FindFamiliarQuasitDescription=Summons your familiar in the form of a quasit. +Spell/&FindFamiliarQuasitTitle=Find Familiar (Quasit) +Spell/&FindFamiliarSpriteDescription=Summons your faimiliar in the form of a Sprite. +Spell/&FindFamiliarSpriteTitle=Find Familiar (Sprite) +Spell/&FindFamiliarTitle=Find Familiar +Spell/&FrenzyDescription=With a gesture, you reduce a crowd to base instinct and violence. Choose a point you can see within range. Each creature within 20 feet of that point must make a Wisdom saving throw. On a failed save, a creature is frenzied for the duration. When a creature is frenzied, it draws a melee weapon, if it has one. A frenzied creature must use its action at the beginning of its turn to attack a creature within its reach. It uses a melee weapon, if it has one, or an improvised weapon or unarmed strike, if it doesn't. If multiple targets are within the creature's reach, it chooses its target randomly. If there is no target within the creature's reach, it attacks itself, against its own AC, dealing damage as normal on a hit. At the end of its turn, a frenzied creature can repeat its saving throw, ending the effect on it early on a success. +Spell/&IlluminatingSphereDescription=Causes light sources such as torches and mana lamps in the area of effect to light up. +Spell/&IlluminatingSphereTitle=Illuminating Sphere +Spell/&IPConjureInvisibleStalkerTitle=Conjure Elemental (Invisible Stalker) +Spell/&MinorLifestealDescription=You drain life energy from a hostile creature you can see within range. You then heal hit points equal to the amount of damage dealt. This spell has no effect on undead or constructs. +Spell/&MinorLifestealTitle=Minor Lifesteal +Spell/&MirrorImageDescription=Mirror Image +Spell/&MirrorImageTitle=Mirror Image +Spell/&MuleDescription=The recipient of this spell is able to ignore the effects of heavy loads or armor on movement speed. They can also carry slightly more weight. +Spell/&PetalStormDescription=Choose an unoccupied 15-foot cube of air that you can see within range. An elemental force of swirling winds appears in the cube and lasts for the spell's duration. The cloud heavily obscures its area. Any creature that enters the storm for the first time on a turn or starts its turn there must make a Strength saving throw. On a failed save, the creature takes 3d4 slashing damage. As a bonus action, you can move the storm up to 30 feet in any direction. +Spell/&PetalStormTitle=Petal Storm +Spell/&ProtectThresholdDescription=Tracing arcane sigils along its boundary, you can ward a doorway, window, or other portal from entry. For the duration, an invisible eldritch creature stalks the warded portal. Any creature that attempts to pass through the portal must make a Wisdom saving throw or take 4d6 psychic damage, or half as much on a successful save. +Spell/&ProtectThresholdTitle=Protect Threshold +Spell/&RadiantMotesDescription=Unleashes a swarm of 5 radiant projectiles that deal 2 radiant damage each, but never miss. Targets may radiate light for up to 1 minute.\nWhen you cast this spell using a spell slot of 2nd level or higher, the spell creates 2 more projectiles for each slot above 1st. +Spell/&RadiantMotesTitle=Radiant Motes +Spell/&ThunderStrikeDescription=Create a burst of thundering sound, forcing creatures adjacent to you to make a Constituion saving throw or take 1d6 thunder damage.\nThis spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). +Spell/&ThunderStrikeTitle=Sound Burst +Spell/&WinterBreathDescription=Create a blast of cold wind to chill your enemies and knock them prone. +Spell/&WinterBreathTitle=Winter's Breath +SpellList/&ElementalistSpellsListDescription=Elementalist SpellList. +SpellList/&ElementalistSpellsListTitle=Elementalist SpellList +Subclass/&MagicAffinityAlchemistSpellRecoveryDescription=You can recover spell slots during a short rest twice per day. +Subclass/&MagicAffinityAlchemistSpellRecoveryTitle=Alchemical Preparation +Subclass/&PowerSpellRefuelingRingDescription=When you activate this, you regain half your level in spell slots. +Subclass/&PowerSpellRefuelingRingTitle=Spell Refueling Ring +Subclass/&MagicAffinitySpellMasterBonusScribingDescription=Scribe an additional spell at each level up. +Subclass/&MagicAffinitySpellMasterBonusScribingTitle=Breadth of Knowledge +Subclass/&MagicAffinitySpellMasterRecoveryDescription=Once per long rest, you can recover spell slots (in addition to Arcane Recovery). +Subclass/&MagicAffinitySpellMasterRecoveryTitle=Arcane Depth +Subclass/&MagicAffinitySpellMasterRecoveryUnlimitedDescription=Unlimited times you can recover spell slots (in addition to Arcane Recovery). +Subclass/&MagicAffinitySpellMasterRecoveryUnlimitedTitle=Arcane Depth +Subclass/&MagicAffinitySpellMasterScribingDescription=Scribing spells takes 1/4 the time and cost, and you have advantage. +Subclass/&MagicAffinitySpellMasterScribingTitle=Master Scriber +Subclass/&TraditionSpellMasterBonusCantripsDescription=Gain 2 extra cantrips known. +Subclass/&TraditionSpellMasterBonusCantripsTitle=Bonus Cantrips +Subclass/&TraditionSpellMasterDescription=Spell masters immerse themselves in magic and try to learn every spell they can get their hands on. They are unmatched in their spell knowledge. +Subclass/&TraditionSpellMasterExtraPreparedDescription=Prepare Intelligence modifier additional spells so you always have what you need. +Subclass/&TraditionSpellMasterExtraPreparedTitle=Extra Prepared +Subclass/&TraditionSpellMasterPreparedDescription=Prepare proficiency bonus additional spells so you always have what you need. +Subclass/&TraditionSpellMasterPreparedTitle=Be Prepared +Subclass/&TraditionSpellMasterSpellResistanceDescription=Your training with magic gives you advantage on saving throws against spells. +Subclass/&TraditionSpellMasterSpellResistanceTitle=Spell Resistance +Subclass/&TraditionSpellMasterTitle=Spell Master +Reaction/&SpendPowerPowerSpellShieldArcaneDeflectionDescription=You can use your arcane powers to shield yourself as a reaction. +Reaction/&SpendPowerPowerSpellShieldArcaneDeflectionTitle=Spell Shield +Subclass/&AttackModifierMeleeWizardArcaneWeaponDescription=When active on a weapon, its attacks count as magical and you use your Intelligence for your attack and damage rolls. +Subclass/&AttackModifierMeleeWizardArcaneWeaponTitle=Arcane Weapon +Subclass/&AttributeModifierMeleeWizardExtraAttackDescription=You gain an extra attack. +Subclass/&AttributeModifierMeleeWizardExtraAttackTitle=Extra Attack +Subclass/&ConditionSpellShieldArcaneDeflectionDescription=You can use your arcane powers to shield yourself as a reaction. This gives you +3 to your AC until your next turn. +Subclass/&ConditionSpellShieldArcaneDeflectionTitle=Arcane Deflection +Subclass/&FighterSpellShieldDescription=Spell Shields are fighters that specialize in defense and protection. They use magic to aid their natural abilities. +Subclass/&FighterSpellShieldSpellcastingDescription=Cast Wizard spells and cantrips from the Abjuration, Illusion, Transmutation, and Necromancy schools. +Subclass/&FighterSpellShieldSpellResistanceDescription=Your experience with spells and Abjuration magic in particular has made you resistant to spells cast against you. +Subclass/&FighterSpellShieldSpellResistanceTitle=Spell Resistance +Subclass/&FighterSpellShieldTitle=Spell Shield +Subclass/&MagicAffinityFighterSpellShieldDescription=Advantage on concentration checks as well as the ability to perform somatic components of spells while holding items. +Subclass/&MagicAffinityFighterSpellShieldTitle=Combat Casting +Subclass/&MagicAffinityMeleeWizardConcentrationDescription=Due to experience in the chaos of combat, gain advantage on concentration checks. +Subclass/&MagicAffinityMeleeWizardConcentrationTitle=Improved Concentration +Subclass/&PowerSpellShieldArcaneDeflectionDescription=You can use your arcane powers to shield yourself as a reaction. This gives you +{0} to your AC until your next turn. +Subclass/&PowerSpellShieldArcaneDeflectionTitle=Arcane Deflection +Subclass/&PowerSpellShieldRangedDeflectionDescription=When an attacker that you can see hits you with a ranged attack or spell, you can use your reaction to halve the attack's damage against you. +Subclass/&PowerSpellShieldRangedDeflectionTitle=Ranged Deflection +Subclass/&SpellShieldAdditionalActionDescription=You can cast a spell after defeating an enemy with your weapon attacks. +Subclass/&SpellShieldAdditionalActionTitle=Spell Fighting +Equipment/&ScrollConjureMinorElementalTitle=Scroll of Conjure Minor Elementals +Equipment/&ScrollConjureMinorElementalDescription=When you use this scroll, you cast the spell Conjure Minor Elementals. +Equipment/&ScrollDeathWardTitle=Scroll of Deathward +Equipment/&ScrollDeathWardDescription=When you use this scroll, you cast the spell Deathward. +Feature/&CounterStrikePowerDescription=Spend a gambit die and Counter Strike the enemy, if you hit, do an additional 1d6+2 bludgeoning damage. +Feature/&CounterStrikePowerTitle=Counter Strike +Feature/&GambitResourcePoolAddDescription=Adds an additional gambit die. +Feature/&GambitResourcePoolAddTitle=Additional Gambit die +Feature/&GambitResourcePoolDescription=Pool of gambit dice that can be spent on gambits. Starts with 4 they recharge on short rest. +Feature/&GambitResourcePoolTitle=Gambit dice pool +Feature/&InspirePowerDescription=Spend a gambit die and inspire yourself or your ally to give 1d6 + 2 temp hp. +Feature/&KnockDownPowerDescription=Spend a gambit die and empower your attack to do an additional 1d6 + 2 bludgeoning damage. The target makes a Strength save (DC 8 + your proficiency bonus + your Strength modifier) or gets knocked down until the start of its next turn. +Feature/&KnockDownPowerTitle=Knock down +Reaction/&SpendPowerCounterStrikePowerDescription=Spend a gambit die and Counter Strike the enemy, if you hit, do an additional 1d6+2 bludgeoning damage. +Reaction/&SpendPowerCounterStrikePowerReactDescription=Spend a gambit die and Counter Strike the enemy, if you hit, do an additional 1d6+2 bludgeoning damage. +Reaction/&SpendPowerCounterStrikePowerReactTitle=Counter Strike +Reaction/&SpendPowerCounterStrikePowerTitle=Counter Strike +Reaction/&SpendPowerInspirePowerDescription=Spend a gambit die and inspire your ally, giving 1d6 + 2 temp HP. +Reaction/&SpendPowerKnockDownPowerDescription=Spend a gambit die and empower your attack to do an additional 1d6 + 2 bludgeoning damage. The target makes a Strength save (DC 8 + your proficiency bonus + your Strength modifier) or gets knocked down until the start of its next turn. +Reaction/&SpendPowerKnockDownPowerReactDescription=Spend a gambit die and empower your attack to do an additional 1d6 + 2 bludgeoning damage. The target makes a Strength save (DC 8 + your proficiency bonus + your Strength modifier) or gets knocked down until the start of its next turn. +Reaction/&SpendPowerKnockDownPowerReactTitle=Knock down +Reaction/&SpendPowerKnockDownPowerTitle=Knock down +Subclass/&TactitionFighterSubclassDescription=The Tactician uses their knowledge and might on the battlefield to perform different gambits as they are needed. They can knock down foes, inspire their allies and get in deadly counter-strikes against their foes. +Subclass/&TactitionFighterSubclassTitle=The Tactician +Class/&TinkererDescription=Tinkerers are inventors, alchemists, and more. They bridge the space between magic and technology. +Condition/&SentinelStopMovementConditionDescription=Unable to move. Speed set to 0. +Equipment/&ImprovedLightningSpearDescription=Deal 1d6 lightning damage with an additional 1d6 lightning damage once per turn.\nCan create advantage for allies and disadvantage for enemies with a single attack. +Equipment/&ImprovedLightningSpearTitle=Improved Lightning Spear +Equipment/&LightningSpearDescription=Deal 1d6 lightning damage with an additional 1d6 lightning damage once per turn. +Equipment/&LightningSpearTitle=Lightning Spear +Feat/&AlchemistSubclassElixirsDescription=Learn to make experimental elixirs: Healing, Swiftness, Resilience, Boldness, Flight. +Feat/&AlchemistSubclassElixirsTitle=Experimental Elixirs +Feat/&ArtificerAlchemistAlchemicalSavantDescription=When you heal, you heal additional HP equal to 1d4 + your level. +Feat/&ArtificerAlchemistAlchemicalSavantTitle=Elixir Savant +Feat/&ArtificerAlchemistBoldnessElixirDescription=Can roll a d4 and add the number rolled to every attack roll and saving throw you make for 1 minute. +Feat/&ArtificerAlchemistBoldnessElixirTitle=Boldness Elixir +Feat/&ArtificerAlchemistFlyElixirDescription=Gain a flying speed of 10 feet for 10 minutes. +Feat/&ArtificerAlchemistFlyElixirTitle=Fly Elixir +Feat/&ArtificerAlchemistHealElixirDescription=Heal target for 2d4 + Intelligence modifier. +Feat/&ArtificerAlchemistHealElixirTitle=Healing Elixir +Feat/&ArtificerAlchemistResilienceElixirDescription=Increase target AC by +1 for 10 minutes. +Feat/&ArtificerAlchemistResilienceElixirTitle=Resilience Elixir +Feat/&ArtificerAlchemistSwiftnessElixirDescription=Increase target movement speed by 10ft for 1 hour. +Feat/&ArtificerAlchemistSwiftnessElixirTitle=Swiftness Elixir +Feat/&ArtificerArtilleristArcaneFirearmDescription=When casting evocation spells, deal an extra 1d8 damage once per turn. +Feat/&ArtificerArtilleristArcaneFirearmTitle=Blasting Enhancement +Feat/&ArtificerArtillerstDetonationSpellPreparedDescription=You gain the ability to detonate one of your devices causing damage to those near the target. +Feat/&ArtificerArtillerstDetonationSpellPreparedTitle=Device Detonation +Feat/&ArtificerArtillerstImprovedCannonsDescription=The effect from your cannons increases. Additional damage from the fire, an additional target from the force, and additional temp HP from the shield. +Feat/&ArtificerArtillerstImprovedCannonsTitle=Improved Cannons +Feat/&ArtilleristCannonDetonationDescription=Detonate one of your devices causing creatures within 20 ft of the targeted location to make a Dexterity save. The creatures take 3d8 force damage on a failed save, and half as much damage on a successful one. +Feat/&ArtilleristCannonDetonationTitle=Device Detonation +Feat/&ArtilleristFlameCannon15Description=Spew fire in a cone as a bonus action, dealing 6d8 fire damage if targets fail a DEX saving throw. +Feat/&ArtilleristFlameCannon9Description=Spew fire in a cone as a bonus action, dealing 3d8 fire damage if targets fail a DEX saving throw. +Feat/&ArtilleristFlameCannonDescription=Spew fire in a cone as a bonus action, dealing 2d8 fire damage if targets fail a DEX saving throw. +Feat/&ArtilleristForceCannon15Description=Make a ranged attack against up to 2 targets as a bonus action, dealing 3d8 force damage on a hit. +Feat/&ArtilleristForceCannon15Title=Force Cannon +Feat/&ArtilleristForceCannon9Description=Make a ranged attack as a bonus action, dealing 3d8 force damage on a hit. +Feat/&ArtilleristForceCannon9Title=Force Cannon +Feat/&ArtilleristForceCannonDescription=Make a ranged attack as a bonus action, dealing 2d8 force damage on a hit. +Feat/&ArtilleristForceCannonTitle=Force Cannon +Feat/&ArtilleristProtectorCannon15Description=Emit positive energy as a bonus action. Allies within 20 feet gain temp HP equal to 1d8 + your Intelligence modifier. +Feat/&ArtilleristProtectorCannon15Title=Arcane Shield +Feat/&ArtilleristProtectorCannonDescription=Emit positive energy as a bonus action. Allies within 10 feet gain temp HP equal to 1d8 + your Intelligence modifier. +Feat/&ArtilleristProtectorCannonTitle=Arcane Shield +Feat/&ArtilleristSubclassSpellsTitle=Learn Blaster Spells +Feat/&ArtilleryConstructDescription=Can damage or protect allies. +Feat/&ArtilleryConstructLevel03AutopreparedSpellsDescription=Cantrips:Mending Construct, Dismiss Construct \nLevel 1: Resummon Artillery Construct. +Feat/&ArtilleryConstructLevel03AutopreparedSpellsTitle=Construct Spells +Feat/&ArtilleryConstructLevel09AutopreparedSpellsDescription=You gain bonus spells that are considered Tinkerer spells for you, they are always prepared and don't count against the number of Tinkerer spells you know. +Feat/&ArtilleryConstructLevel09AutopreparedSpellsTitle=Construct Spells +Feat/&ArtilleryConstructLevel15AutopreparedSpellsDescription=You gain bonus spells that are considered Tinkerer spells for you, they are always prepared and don't count against the number of Tinkerer spells you know. +Feat/&ArtilleryConstructLevel15AutopreparedSpellsTitle=Construct Spells +Feat/&ArtilleryModePoolDescription=Choose your Artillery Mode. +Feat/&ArtilleryModePoolTitle=Artillery Mode +Feat/&AttackModifierArtificerBattleSmithJolt2Description=Your weapon attacks deal an additional 3 damage. +Feat/&AttackModifierArtificerBattleSmithJolt2Title=Improved Weapon Attack Jolt +Feat/&AttackModifierArtificerBattleSmithJoltDescription=Your weapon attacks deal an additional 3 damage. +Feat/&AttackModifierArtificerBattleSmithJoltTitle=Weapon Attack Jolt +Feat/&BattleSmithSubclassSpellsTitle=Learn Weapon Smith Spells +Feat/&ExtraInfusionSlotsDescription=You gain extra infusion slots that must be used on armor/weapons. +Feat/&ExtraInfusionSlotsTitle=Extra Infusions +Feat/&FeatSentinelDescription=You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:\n• When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.\n• Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.\n• When a creature makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature. +Feat/&FlameArtillery_2Description=3d8 fire damage (Cone). +Feat/&FlameArtillery_2Title=Flame Artillery (Improved) +Feat/&FlameArtilleryConstructDescription=Creates a cone of fire that deals 2d8 damage on a failed save. +Feat/&FlameArtilleryConstructDescription_3=Creates a cone of fire that deals 3d8 damage on a failed save. +Feat/&FlameArtilleryConstructTitle=Flame Artillery Construct +Feat/&FlameArtilleryDescription=2d8 fire damage (Cone). +Feat/&FlameArtilleryTitle=Flame Artillery +Feat/&ForceArtillery_2Description=3d8 force damage and push target 5 ft. +Feat/&ForceArtillery_2Title=Force Artillery (Improved) +Feat/&ForceArtilleryAdditionalDamageDescription=The upgraded construct deals 1d8 more damage per hit. +Feat/&ForceArtilleryConstructDescription=Deals 2d8 force damage and pushes target 5ft away from Construct. +Feat/&ForceArtilleryConstructDescription_3=Deals 3d8 force damage and pushes target 5ft away from Construct. +Feat/&ForceArtilleryConstructTitle=Force Artillery Construct +Feat/&ForceArtilleryDescription=2d8 Force damage and push 5 ft. +Feat/&HalfCoverShieldDescription=Allies within 10 feet gain +2 AC. +Feat/&HalfCoverShieldTitle=Half Cover Dome +Feat/&PowerAlchemistGreaterRestorativeElixirsDescription=Once per day, you can cast greater restoration. +Feat/&PowerAlchemistGreaterRestorativeElixirsTitle=Greater Restoration +Feat/&PowerAlchemistHealElixirsDescription=Once per day, you can cast heal. +Feat/&PowerAlchemistRestorativeElixirsDescription=You can cast lesser restoration without expending a spell slot. You can do this a number of times per long rest equal to your Intelligence modifier. +Feat/&PowerAlchemistRestorativeElixirsTitle=Restorative Elixirs +Feat/&ResummonArtilleryConstruct_03Title=Resummon Artillery Construct 1 +Feat/&ResummonArtilleryConstruct_09Title=Resummon Artillery Construct 2 +Feat/&ResummonArtilleryConstruct_15Title=Resummon Artillery Construct 3 +Feat/&ResummonArtilleryConstructDescription=This spell allows the Tinkerer to resummon an Artillery Construct in one of multiple modes after the initial summons expires. The resummoned construct also lasts 1 hour. +Feat/&ScoutSentinelFeatureSet_level03Description=Multiple Armor Functions\nYou can switch between function modes once per day by creating and using temporary weapons\n\nSentinel Mode\nGain a limited number of temporary HP based on level. Impose disadvantage on enemies attacking allies\n\nScout Mode\nGain increased movement, stealth advantage and a ranged attack which deals an extra die of damage once a turn.\n\nFeatures\nYou can use the armor's weapons as a spellcasting focus for your spells\nHeavy Armor does not have a strength requirement\nYou gain proficiency in smith's tools and heavy armor. +Feat/&ScoutSentinelFeatureSet_level03Title=Scout Sentinel +Feat/&ScoutSentinelFeatureSet_level05Description=Extra Attack\nYou can attack one more time, per combat turn, when you use the attack or shove actions. +Feat/&ScoutSentinelFeatureSet_level05Title=Scout Sentinel +Feat/&ScoutSentinelFeatureSet_level09Description=Extra Infusion Slots\nYou gain extra infusion slots, should be used on armor. +Feat/&ScoutSentinelFeatureSet_level09Title=Scout Sentinel +Feat/&ScoutSentinelFeatureSet_level15Description=Improved Sentinel Mode\nCan now pull enemies into melee range with a bonus action and inflict 1d8 thunder damage via the Gauntlet Grapple power\n\nImproved Scout Mode\nCan now create advantage for allies and disadvantage for enemies with a single attack. +Feat/&ScoutSentinelFeatureSet_level15Title=Scout Sentinel +Feat/&SummonArtilleryConstructDescription=The Blaster creates and commands an Artillery Construct in one of multiple modes. The construct's HP increases with its summoner's levels and can be summoned for free for 1 hour once per day. The construct can be resummoned via 1st level spell. The three modes are: \nProtecting Dome Construct:\nGrants 1d8 + 4 temporary HP to allies within 10ft \nFlame Artillery Construct:\nCreates a cone of fire. Creatures must make a Dexterity saving throw or take 2d8 damage\nForce Artillery Construct:\nDeals 2d8 force damage and pushes enemy 5ft away. +Feat/&SummonArtilleryConstructlevel09Description=A new function has been added. The Artillery Construct can destroy itself, forcing a Dexterity save or dealing 3d8 force damage on a failure. \nAdditionally both the Flame and Force Artillery damage rolls increase by 1d8 to a total of 3d8. +Feat/&SummonArtilleryConstructlevel09Title=Artillery Construct Upgrade: Self-Destruct +Feat/&SummonArtilleryConstructlevel15Description=A new function has been added. The Artillery Construct now provides half cover to allies within 10ft \nArtillery Construct Upgrade: Reinforcements\nYou can now summon two Artillery Constructs. The constructs can be of the same or different modes. +Feat/&SummonArtilleryConstructlevel15Title=Artillery Construct Upgrade: Half Cover Dome +Feat/&SummonArtilleryConstructTitle=Summon Artillery Construct +Feat/&SummonProtectorConstructDescription=Your very own Battle Buddy stands ready to defend you and attack enemies. The Protector Construct can Self-Repair 3 times a day and can impose disadvantage on attacks on allies. +Feat/&SummonProtectorConstructDescription_2=Summon Protector Construct Upgrade. +Feat/&SummonProtectorConstructDescription_Upgrade=Summon Protector Construct Upgrade. +Feat/&SummonProtectorConstructTitle=Summon Protector Construct +Feat/&SummonProtectorConstructTitle_2=Summon Protector Construct Upgrade +Feat/&SummonProtectorConstructTitle_Upgrade=Summon Protector Construct Upgrade +Feat/&TempHPShieldConstructDescription=Grants 1d8 + 4 temporary HP to allies within 10ft. +Feat/&TempHPShieldConstructTitle=Protecting Dome Construct +Feat/&TempHPShieldDescription=Provide 1d8 + 4 TempHP to allies within 10ft. +Feat/&TinkererConstructFamilyDescription=Created by Tinkerer. +Feat/&TinkererConstructFamilyTitle=Tinkerer Construct +Feature/&ArtificerInfusionCastingDescription=You can perform the somatic components of spells while holding weapons and shields. +Feature/&ArtificerInfusionCastingTitle=Infusion Casting +Feature/&ArtificerSpecialistArchetypesDescription=What field of study do you specialize in? Tinkerers can be damage dealers, healers, and martial specialists. +Feature/&ArtificerSpecialistArchetypesTitle=Tinkerer Specializations +Feature/&FlameArtillery_09ModePowerDescription=Summons a construct that lasts 1 hour. \nFlame Artillery: Creates a cone of fire that deals 3d8 damage on a failed save. \nSelf-Destruct: deals 3d8 force damage on a failed save and destroys the unit. +Feature/&FlameArtillery_09ModePowerTitle=Summon Flame Artillery Construct +Feature/&FlameArtillery_15ModePowerDescription=Summons a construct that lasts 1 hour. \nFlame Artillery: Creates a cone of fire that deals 3d8 damage on a failed save. \nSelf-Destruct: deals 3d8 force damage on a failed save and destroys the unit. \n Half Cover Dome: provides half cover to allies within 10ft. +Feature/&FlameArtillery_15ModePowerTitle=Summon Flame Artillery Construct +Feature/&FlameArtilleryModePowerDescription=Summons a construct that lasts 1 hour. \nFlame Artillery: Creates a cone of fire that deals 2d8 damage on a failed save. +Feature/&FlameArtilleryModePowerTitle=Summon Flame Artillery Construct +Feature/&ForceArtillery_09ModePowerDescription=Summons a construct that lasts 1 hour. \nForce Artillery: Deals 3d8 force damage and pushes enemy 5ft away. \nSelf-Destruct: deals 3d8 force damage on a failed save and destroys the unit. +Feature/&ForceArtillery_09ModePowerTitle=Summon Force Artillery Construct +Feature/&ForceArtillery_15ModePowerDescription=Summons a construct that lasts 1 hour. \nForce Artillery: Deals 3d8 force damage and pushes enemy 5ft away. \nSelf-Destruct: deals 3d8 force damage on a failed save and destroys the unit. \n Half Cover Dome: provides half cover to allies within 10ft. +Feature/&ForceArtillery_15ModePowerTitle=Summon Force Artillery Construct +Feature/&ForceArtilleryAdditionalDamageTitle=Upgraded damage +Feature/&ForceArtilleryModePowerDescription=Summons a construct that lasts 1 hour. \nForce Artillery: Deals 2d8 force damage and pushes target 5ft away. +Feature/&ForceArtilleryModePowerTitle=Summon Force Artillery Construct +Feature/&ForceArtilleryTitle=Force Artillery +Feature/&ImprovedScoutModePowerDescription=Gain Improved Scout Mode features. Can now create advantage for allies and disadvantage for enemies with a single attack. +Feature/&ImprovedScoutModePowerTitle=Improved Scout Mode +Feature/&ImprovedSentinelModePowerDescription=Gain Improved Sentinel Mode features via the Gauntlet Grapple power. +Feature/&ImprovedSentinelModePowerTitle=Improved Sentinel Mode +Feature/&SavingThrowTinkererProficiencyDescription=Proficiency in Constitution and Intelligence saving throws. +Feature/&SavingThrowTinkererProficiencyTitle=Saving Throw Proficiency +Feature/&ScoutModePowerDescription=Gain increased movement, advantage on Stealth checks and once per turn, your ranged weapon attacks deals an extra die of damage. +Feature/&ScoutModePowerTitle=Scout Mode +Feature/&SentinelModePowerDescription=Gain Temp HP equal to level. Impose Disadvantage on enemies attacking allies. +Feature/&SentinelModePowerTitle=Sentinel Mode +Feature/&TempHPShield_09ModePowerDescription=Summons a construct that lasts 1 hour. \nProtecting Dome: Grants 1d8 + 4 temporary HP to allies within 10ft. \nSelf-Destruct: deals 3d8 force damage on a failed save and destroys the unit. +Feature/&TempHPShield_09ModePowerTitle=Summon Protecting Dome Construct +Feature/&TempHPShield_15ModePowerDescription=Summons a construct that lasts 1 hour. \nProtecting Dome: Grants 1d8 + 4 temporary HP to allies within 10ft. \nSelf-Destruct: deals 3d8 force damage on a failed save and destroys the unit. \n Half Cover Dome: Provides half cover to allies within 10ft. +Feature/&TempHPShield_15ModePowerTitle=Summon Protecting Dome Construct +Feature/&TempHPShieldModePowerDescription=Summons a construct that lasts 1 hour. \nProtecting Dome: Grants 1d8 + 4 temporary HP to allies within 10ft. +Feature/&TempHPShieldModePowerTitle=Summon Protecting Dome Construct +Feature/&TempHPShieldTitle=Protecting Dome +Feature/&TinkererArmorProficiencyDescription=Proficiency with Light and Medium armors as well as shields. +Feature/&TinkererArmorProficiencyTitle=Tinkerer Armor Proficiency +Feature/&TinkererInfusionChoiceDescription=Select the infusions that you will have available to use. Note each infusion can be active only once. Activating it a second time will cancel the first. +Feature/&TinkererInfusionChoiceTitle=Infusion Choice +Feature/&TinkererInfusionReplaceDescription=Select the infusions to replace. +Feature/&TinkererInfusionReplaceTitle=Replace Infusion +Feature/&TinkererSkillGainChoicesPluralDescription=Tinkerer skills are Arcana, History, Investigation, Medicine, Nature, Perception and Sleight of Hand. +Feature/&TinkererSkillPointsTitle=Tinkerer Skills +Feature/&TinkererToolsExpertiseDescription=Gain expertise with many tools including Thieves' Tools, Scroll Kits, Poisoner's Kit, Herbalism Kit, and Enchanting Tools. +Feature/&TinkererToolsExpertiseTitle=Tinkerer Tool Expertise +Feature/&TinkererToolsProficiencyDescription=Gain proficiency with many tools including Thieves' Tools, Scroll Kits, Poisoner's Kit, Herbalism Kit, and Enchanting Tools. +Feature/&TinkererToolsProficiencyTitle=Tool Proficiencies +Feature/&TinkererWeaponProficiencyDescription=Proficiency with simple weapons. +Feature/&TinkererWeaponProficiencyTitle=Tinkerer Weapon Proficiencies +Feedback/&AdditionalDamageArcaneFirearmFormat=Blasting Enhancement! +Feedback/&AdditionalDamageArcaneFirearmLine=Dealing additional damage from Blasting Enhancement +Feedback/&AdditionalDamageBlindingWeaponStrikeFormat=Blinding Weapon +Feedback/&AdditionalDamageBlindingWeaponStrikeLine=Additional damage and trying to apply Blindness from Blinding Weapon +Feedback/&AdditionalDamageLightningSpearFormat=Lightning Spear! +Feedback/&AdditionalDamageLightningSpearLine={0} strikes {1} with Lightning Spear! (+{2}) +Feedback/&AdditionalDamageUpgradedConstructFormat=Upgraded Damage +Feedback/&AdditionalDamageUpgradedConstructLine=The upgraded construct deals 1d8 more damage per hit. +Feedback/&LightningSpearAdditionalDamageDescription=Deals an additional 1d6 lightning damage once per turn. +Feedback/&LightningSpearAdditionalDamageTitle=Lightning Spear extra damage +Reaction/&ReactionAttackFeatSentinelDescription={0} attacked one of your allies, in response you can use your reaction to attack. +Reaction/&ReactionAttackFeatSentinelReactDescription=Use reaction to attack. +Reaction/&ReactionAttackFeatSentinelTitle=Sentinel Reaction +Rules/&AdvantageAttackOnEnemyDescription=Advantage to attack enemy. +Rules/&AdvantageAttackOnEnemyTitle=Lit Up +Rules/&DisadvantageOnAttackByEnemyDescription=Distracted by lightning jolt. +Rules/&ExtraDamageOnAttackConditionDescription=Extra damage from Lighting Spear. +Rules/&ExtraDamageOnAttackConditionTitle=Static shocked +Rules/&HalfCoverShieldAttributeDescription=Allies within 10 ft gain +2 AC. +Rules/&HalfCoverShieldAttributeTitle=Half Cover Dome +Rules/&HalfCoverShieldConditionDescription=+2 AC. +Rules/&HalfCoverShieldConditionTitle=Protected by Dome +Rules/&LightningSpearPowerDescription=Deal 2d6 lightning damage. +Rules/&LightningSpearPowerTitle=Lightning Spear +Rules/&ThunderStruckBalancingAdvantageDescription=Balancing thunderstruck to only work for allies. +Rules/&ThunderStruckDescription=Disadvantage when attacking Scout Sentinel's allies. +Rules/&ThunderStruckTitle=Thunderstruck (Distracted) +SpellList/&SpellListTinkererDescription=Tinkerer Spelllist. +SpellList/&SpellListTinkererTitle=Tinkerer Spelllist +Stage/&SubclassSelectionStageSpecialistDescription=Description There are a wide range of specialties in Tinkerers including making elixirs as a Potion Maker, making explosions as a Blaster, and wielding magical weaponry as a Weapon Smith. +Stage/&SubclassSelectionStageSpecialistFeatures=Specialist Features +Stage/&SubclassSelectionStageSpecialistNoneDescription=Specialist None Description. +Stage/&SubclassSelectionStageSpecialistTitle=Select Specialization +Subclass/&ArtificerAlchemistDescription=You specialize in potions, buffs, healing, and spell casting. +Subclass/&ArtificerAlchemistTitle=Potion Maker +Subclass/&ArtificerArtileristCannonsDescription=You create a set of cannons that you can activate in battle as a bonus action. +Subclass/&ArtificerArtilleristDescription=You specialize in hurling projectiles and causing explosions. +Subclass/&ArtificerBattleSmithDescription=You specialize in using magical weapons in combat. +Subclass/&ArtificerBattleSmithTitle=Weapon Smith +Subclass/&ArtificerSpellcastingDescription=Cast Tinkerer spells. +Subclass/&ArtificerSpellcastingTitle=Tinkerer Spellcasting +Subclass/&AttackModifierArtificerBattleSmithWeaponDescription=Your attacks count as magical and you use your Intelligence for attack and damage rolls. +Subclass/&AttackModifierArtificerBattleSmithWeaponTitle=Infused Weapon +Subclass/&AttackModifierArtificerBlindingWeaponDescription=A weapon you choose that gains the ability to blind targets on hit (against a Constitution save). You can only have one of each infusion active at a time. Activating it a second time will cancel the first. +Subclass/&AttackModifierArtificerBlindingWeaponTitle=Blinding Weapon +Subclass/&AttackModifierArtificerEnhancedArmorDescription=An armor you choose becomes magical and provides an additional +1 AC. You can only have an infusion active once. Activating it a second time will cancel the first. +Subclass/&AttackModifierArtificerEnhancedArmorTitle=Enhanced Armor +Subclass/&AttackModifierArtificerEnhancedFocusDescription=A spellcasting focus you choose becomes magical and gains +1 to spell attack rolls and spell save DC. You can only have one of each infusion active at a time. Activating it a second time will cancel the first. +Subclass/&AttackModifierArtificerEnhancedFocusTitle=Enhanced Focus +Subclass/&AttackModifierArtificerEnhancedWeaponDescription=A weapon you choose becomes magical and gains +1 to attack and damage rolls. You can only have one of each infusion active at a time. Activating it a second time will cancel the first. +Subclass/&AttackModifierArtificerEnhancedWeaponTitle=Enhanced Weapon +Subclass/&AttackModifierArtificerImprovedEnhancedArmorDescription=An armor you choose becomes magical and provides +2 AC. You can only have one of each infusion active at a time. Activating it a second time will cancel the first. +Subclass/&AttackModifierArtificerImprovedEnhancedArmorTitle=Improved Enhanced Armor +Subclass/&AttackModifierArtificerImprovedEnhancedFocusDescription=A spellcasting focus you choose becomes magical and gains +2 to spell attack rolls and spell save DC. You can only have one of each infusion active at a time. Activating it a second time will cancel the first. +Subclass/&AttackModifierArtificerImprovedEnhancedFocusTitle=Improved Enhanced Focus +Subclass/&AttackModifierArtificerImprovedEnhancedWeaponDescription=Touch a weapon and it becomes magical and gains +2 to attack and damage rolls. You can only have one of each infusion active at a time. Activating it a second time will cancel the first. +Subclass/&AttackModifierArtificerImprovedEnhancedWeaponTitle=Improved Enhanced Weapon +Subclass/&AttackModifierImprovedArtificerBattleSmithWeaponDescription=You infuse your weapon with power. Your attacks count as magical and you add +7 to your attack and damage rolls. +Subclass/&AttackModifierImprovedArtificerBattleSmithWeaponTitle=Improved Infuse Weapon +Subclass/&AttributeModifierArtificerBattleSmithExtraAttackDescription=You gain an extra attack. +Subclass/&AttributeModifierArtificerBattleSmithExtraAttackTitle=Extra Attack +Subclass/&CancelCancelElixirFlyDescription=End the Fly condition from the Potion Maker Elixir. +Subclass/&CancelCancelElixirFlyTitle=Cancel Fly +Subclass/&CancelCancelElixirResilienceDescription=End the Resilience condition from the Potion Maker Elixir. +Subclass/&CancelCancelElixirResilienceTitle=Cancel Resilience +Subclass/&CancelCancelElixirSwiftnessDescription=End the Swiftness condition from the Potion Maker Elixir. +Subclass/&CancelCancelElixirSwiftnessTitle=Cancel Swiftness +Subclass/&ConditionResistantArmorTitle=Resistant Armor +Subclass/&ConditionResistnatArmorDescription=Your armor is resistant to acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, and thunder damage. +Subclass/&CraftingTinkererMagicItemAdeptDescription=You are adept at crafting magic items. It takes you 1/4 the time to craft items and you apply double your proficiency bonus when crafting. +Subclass/&CraftingTinkererMagicItemAdeptTitle=Magic Item Adept +Subclass/&EquipmentModifierArtificerBagOfHolderDescription=Touch an bag and infuse an extra dimensional space to help it hold more weight without encumbering you. You can only have one of each infusion active at a time. Activating it a second time will cancel the first. +Subclass/&EquipmentModifierArtificerBagOfHolderTitle=Bag of Holding +Subclass/&HArtilleryIncreaseDescription=Artillery Pool Increase. +Subclass/&HArtilleryIncreaseTitle=Artillery Pool Increase +Subclass/&HealingPoolArtificerBattleSmithInfusionsIncreaseDescription=You can now infuse an two additional items each day. These are intended to be used for your special Weapon Smith weapon. +Subclass/&HealingPoolArtificerBattleSmithInfusionsIncreaseTitle=Weapon Smith Weapon Infusion +Subclass/&HealingPoolArtificerInfusionsDescription=2 times per day infuse items with magical effects. +Subclass/&HealingPoolArtificerInfusionsIncreaseDescription=You can now infuse one additional item each day. +Subclass/&HealingPoolArtificerInfusionsIncreaseTitle=More Infusions +Subclass/&MagicAffinityAlchemicalSavantListDescription=When casting Acid Arrow and Flaming Sphere they behave as if cast 2 levels higher. Your cantrips are also boosted so even when the enemy saves they still take half damage. +Subclass/&MagicAffinityAlchemicalSavantListTitle=Elixir Savant Spells +Subclass/&PowerArtificerBattleSmithImprovedInfuseWeaponDescription=You infuse your weapon with power. Your attacks count as magical and you add your +7 to your attack and damage rolls. You can only have one of each infusion active at a time. Activating it a second time will cancel the first. +Subclass/&PowerArtificerBattleSmithImprovedInfuseWeaponTitle=Improved Infuse Weapon +Subclass/&PowerArtificerBattleSmithInfuseWeaponDescription=You infuse your weapon with power. Your attacks count as magical and you use your Intelligence for attack and damage rolls until the next long rest. +Subclass/&PowerArtificerBattleSmithInfuseWeaponTitle=Infuse Weapon +Subclass/&PowerInfuseArmorMagicalStrengthDescription=Infuse armor with magical strength. You gain advantage on Strength ability checks and saving throws. You can only have one of each infusion active at a time. Activating it a second time will cancel the first. +Subclass/&PowerInfuseArmorMagicalStrengthTitle=Armor of Magical Strength +Subclass/&PowerInfuseDarkvisionDescription=Infuse the ability to see in the dark into a pair of goggles. You can only have one of each infusion active at a time. Activating it a second time will cancel the first. You can only have one of each infusion active at a time. Activating it a second time will cancel the first. +Subclass/&PowerInfuseDarkvisionTitle=Goggles of Night +Subclass/&PowerInfuseMindSharpenerDescription=Infuse an armor or robe with the ability to aid your spell casting concentration. You gain advantage on concentration checks and any damage less than 20 doesn't trigger a check. You can only have one of each infusion active at a time. Activating it a second time will cancel the first. +Subclass/&PowerInfuseMindSharpenerTitle=Mind Sharpener +Subclass/&PowerInfuseResistantArmorDescription=Infuse damage resistance into your armor. It becomes resistant to acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, and thunder damage. You can only have one of each infusion active at a time. Activating it a second time will cancel the first. +Subclass/&PowerInfuseResistantArmorTitle=Resistant Armor +Subclass/&PowerTinkererSoulOfArtificeSavesDescription=Imbued into your armor is magical improvements to your ability to avoid bad effects. You gain 3d4 to every saving throw you make. +Subclass/&PowerTinkererSoulOfArtificeSavesTitle=Soul of Tinkerer +Subclass/&PowerTinkererSpellStoringItemDescription=As a bonus action, you can regain spell slots. You can do this a number of times per day equal to your Intelligence modifier. +Subclass/&PowerTinkererSpellStoringItemTitle=Spell Storing Item +Subclass/&PowerTransmuteConstitutionDescription=Use your Transmute Force to grant proficiency with Constitution Saves until the next long rest. +Subclass/&PowerTransmuteConstitutionTitle=Constitution Saves +Subclass/&PowerTransmuteDarkvisionDescription=Use your Transmute Force to grant Superior Darkvision until the next long rest. +Subclass/&PowerTransmuteDarkvisionTitle=Superior Darkvision +Subclass/&PowerTransmuteElementalResistanceDescription=Use your Transmute Force to grant resistance to acid, cold, fire, lightning, necrotic, poison and thunder damage until the end of your next long rest. +Subclass/&PowerTransmuteElementalResistanceTitle=Elemental Resistance +Subclass/&PowerTransmuteFlyDescription=Use your Transmute Force to grant the ability of flight. +Subclass/&PowerTransmuteHealDescription=Use your Transmute Force to heal up to 6 targets. +Subclass/&PowerTransmuteReviveDescription=Use your Transmute Force to revive a character (within 1 minute of them dying). +Subclass/&ScoutSentinelTinkererSubclassDescription=A Scout Sentinel Tinkerer modifies armor to enhance it's function, providing enhanced protection and mobility. +Subclass/&ScoutSentinelTinkererSubclassTitle=Scout Sentinel +Subclass/&TinkererFlashOfGeniusConditionDescription=Inspired by a flash of genius to have a bonus on ability checks and saving throws. +Subclass/&TinkererFlashOfGeniusConditionTitle=Flash of Genius +Subclass/&TinkererFlashOfGeniusPowerDescription=You can use your genius to inspire yourself and others on ability checks and saving throws. +Subclass/&TinkererFlashOfGeniusPowerTitle=Flash of Genius +Subclass/&TinkererMagicalTinkeringDescription=Gain the ability to do several minor effects (Dazzle, Sparkle, Shine). +Subclass/&TinkererMagicalTinkeringTitle=Magical Tinkering +Subclass/&WeaponProfArtificerBattleSmithDescription=Experience in combat has given the Weapon Smith training in Martial Weapons. +Subclass/&WeaponProfArtificerBattleSmithTitle=Weapon Training +Tooltip/&TagScoutSentinelWeaponTitle=Scout Sentinel +AttributeModifier/&AncientForestAttributeModifierBarkskinDescription=AC is set to 16. +Class/&ClassWarlockDescription=Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. +Condition/&AncientForestPhotosynthesisDescription=You can absorb energy from sunlight. While you are in direct bright light, you regain 2 HP at the start of your turn. +Condition/&AncientForestRootedConditionDescription=Arboreal tendrils grow from your feet and dig into the ground. You can cast entangle at will. Your speed becomes 0 and you gain advantage on any saving throws to push you, pull you, or knock you prone. +Condition/&MoonTouchedConditionDescription=Your gravity is negated. +Condition/&MoonTouchedConditionTitle=Moon Touched +Equipment/&HerbalBrewDamageAffinityAcidResistanceDescription=Gain resistance to acid damage for 1 hour. +Equipment/&HerbalBrewDamageAffinityAcidResistanceTitle=Brew of Acid Protection +Equipment/&HerbalBrewDamageAffinityLightningResistanceDescription=Gain resistance to lightning damage for 1 hour. +Equipment/&HerbalBrewDamageAffinityLightningResistanceTitle=Brew of Lightning Protection +Equipment/&HerbalBrewDamageAffinityNecroticResistanceDescription=Gain resistance to necrotic damage for 1 hour. +Equipment/&HerbalBrewDamageAffinityNecroticResistanceTitle=Brew of Necrotic Protection +Equipment/&HerbalBrewDamageAffinityPoisonResistanceDescription=Gain resistance to poison damage for 1 hour. +Equipment/&HerbalBrewDamageAffinityPoisonResistanceTitle=Brew of Poison Protection +Equipment/&HerbalBrewDamageAffinityRadiantResistanceDescription=Gain resistance to radiant damage for 1 hour. +Equipment/&HerbalBrewDamageAffinityRadiantResistanceTitle=Brew of Radiant Protection +Equipment/&HerbalBrewHealingTitle=Brew of Quickening +Equipment/&HerbalBrewToxifyingTitle=Brew of Toxifying +Feat/&MoonlitBonusCantripsDescription=Your control of moon light has increased to a new level. You can cast the spells moonbeam and faerie fire at will. +Feat/&MoonlitBonusCantripsTitle=Light Control +Feature/&AdditionalDamageAgonizingBlastDescription=You add your Charisma modifier to the first damage roll of an eldritch blast attack. +Feature/&AdditionalDamageAgonizingBlastTitle=Agonizing Blast +Feature/&AdditionalDamageHinderingBlastDescription=When you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn. +Feature/&AdditionalDamageHinderingBlastTitle=Hindering Blast +Feature/&AgonizingBlastDescription=Add your Charisma modifier to the damage of Eldritch Basts. +Feature/&AgonizingBlastTitle=Agonizing Blast +Feature/&AHSoulBladeEmpowerDamageBonusDescription=You are empowered and do a damage bonus equal to your proficiency on all your attacks. +Feature/&AHSoulBladeEmpowerWeaponConditionDescription=You are empowered and do a damage bonus equal to your proficiency on all your attacks. +Feature/&AHSoulBladeEmpowerWeaponConditionTitle=Soul Empowered +Feature/&AHSoulBladeEmpowerWeaponDamageBonusDescription=You are empowered and do a damage bonus equal to your proficiency on all your attacks. +Feature/&AHSoulBladeEmpowerWeaponDamageBonusTitle=Soul Empowered +Feature/&AHSoulBladeSummonPactWeaponPowerDescription=Once per short rest you can summon forth a spiritual form of a weapon from your pact as a free action. As a bonus action, you can direct the weapon as desired to attack your foes. The weapon moves up to 20ft each time before striking. +Feature/&AHSoulBladeSummonPactWeaponPowerTitle=Spiritual Pact Weapon +Feature/&AHWarlockClassPactBoonSetDescription=At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You can choose between: +Feature/&AHWarlockClassPactBoonSetTitle=Pact boon +Feature/&AHWarlockClassPactOfTheBladeSetDescription=You become proficient with all weapons and your weapon attacks are considered magical. +Feature/&AHWarlockClassPactOfTheBladeSetTitle=Pact of the Blade +Feature/&AHWarlockSoulBladePactEmpowerWeaponPowerDescription=Once per long rest you can empower a weapon with the power of souls. That weapon uses Charisma modifier for attack and damage rolls and counts as magical until long rest. +Feature/&AHWarlockSoulBladePactEmpowerWeaponPowerTitle=Soul Empower +Feature/&AHWarlockSoulBladePactExtendedSpellListDescription=The Soul blade lets you choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you: {0}\n\n +Feature/&AHWarlockSoulBladePactExtendedSpellListTitle=Soulblade Spells +Feature/&AHWarlockSoulBladePactSoulShieldPowerDescription=Once per short rest, you use the power of souls to defend yourself. Using a bonus action, you gain temp hp equal to your level + Charisma modifier. +Feature/&AHWarlockSoulBladePactSoulShieldPowerTitle=Soul Shield +Feature/&AncientForestExpandedSpelllistAfinityDescription=You choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you: {0}\n\n +Feature/&AncientForestExpandedSpelllistAfinityTitle=Ancient Forest Spells +Feature/&AncientForestLightAffinityDescription=You can absorb energy from sunlight. While you are in direct bright light, you gain 2 HP per round. +Feature/&AncientForestRegrowthDescription=You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your Warlock level × 5. +Feature/&ArmorofShadowsTitle=Armor of Shadows +Feature/&AscendantStepTitle=Ascendant Step +Feature/&AspectoftheMoonDescription=You no longer need to sleep and can keep watch, lowering the chances of attack and ensuring you are awake if camp is attacked. +Feature/&AspectoftheMoonTitle=Aspect of the Moon +Feature/&BeguilingInfluenceDescription=You gain proficiency in the Deception and Persuasion skills. +Feature/&BeguilingInfluenceTitle=Beguiling Influence +Feature/&BondoftheTalismanDescription=Teleport up to 30 ft away. +Feature/&BondoftheTalismanTitle=Teleport Talisman +Feature/&ChainsofCarceriDescription=Paralyzes a celestial, fiend or elemental unless it succeeds a Wisdom saving throw. +Feature/&ChainsofCarceriTitle=Chains of Carceri +Feature/&ClassMonkTongueOfSunAndMoonDescription=You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say. +Feature/&ClassMonkTongueOfSunAndMoonTitle=Tongue of the Sun and Moon +Feature/&ClassWarlockArmorProficiencyDescription=Light Armor. +Feature/&ClassWarlockArmorProficiencyTitle=Warlock Armor Proficiencies +Feature/&ClassWarlockEldritchInvocationReplaceDescription=Select Eldritch Invocation to replace. +Feature/&ClassWarlockEldritchInvocationReplaceTitle=Replace Invocation +Feature/&ClassWarlockEldritchInvocationSetLevelDescription=Add an eldritch invocation. +Feature/&ClassWarlockEldritchInvocationSetLevelTitle=Eldritch Invocation +Feature/&ClassWarlockEldritchMasterDescription=you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. +Feature/&ClassWarlockEldritchMasterTitle=Eldritch Master +Feature/&ClassWarlockMysticArcanumSetDescription=Your patron bestows upon you a magical secret called an arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more Warlock spells of your choice that can be cast in this way: one 6th-level spell at 11th level, one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. +Feature/&ClassWarlockMysticArcanumSetTitle=Mystic Arcanum +Feature/&ClassWarlockSavingThrowProficiencyDescription=Wisdom, Charisma. +Feature/&ClassWarlockSavingThrowProficiencyTitle=Saving Throws Proficiencies +Feature/&ClassWarlockSkillProficiencyDescription=Choose 2 of these skills: Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion. +Feature/&ClassWarlockSkillProficiencyTitle=Warlock Skills +Feature/&ClassWarlockSpellcastingDescription=Your arcane research and the magic bestowed on you by your otherworldly patron have given you facility with spells. +Feature/&ClassWarlockSpellcastingTitle=Warlock Pact Magic +Feature/&ClassWarlockToolsProficiencyDescription=You have been trained to brew herbal remedies and use enchanting equipment. +Feature/&ClassWarlockToolsProficiencyTitle=Warlock Magical Crafting +Feature/&ClassWarlockWeaponProficiencyDescription=Simple Weapons. +Feature/&ClassWarlockWeaponProficiencyTitle=Warlock Weapon Proficiencies +Feature/&DamageAffinityGiftoftheProtectorsRelentlessEnduranceDescription=When you are reduced to 0 HP but not killed, you can drop to 1 HP instead. +Feature/&DamageAffinityGiftoftheProtectorsRelentlessEnduranceTitle=Relentless Endurance +Feature/&DevilsSightDescription=You can see normally in Darkness, both magical and non-magical, to a distance of 120 feet. +Feature/&DevilsSightTitle=Devil's Sight +Feature/&DH_BlinkDescription=As a bonus action, you vanish from your current plane of existence, preventing all damage. At the start of your next turn, you return to the space you vanished from. +Feature/&DH_FadeIntoTheVoidDescription=When you are reduced to 0 hit points but not killed outright, you drop to 1 hit point instead as you briefly fade into the void to lessen the damage. You can't use this feature again until you finish a long rest. +Feature/&DH_FadeIntoTheVoidTitle=Fade Into The Void +Feature/&DH_RiftCloakDescription=Your control of rift portals has increased to the point than you can now grant the protection of the rift to others. You can cast warding bond at will (without the sharing of damage). +Feature/&DH_RiftCloakTitle=Rift Cloak +Feature/&DH_RiftControlDescription=Briefly surrounded by the energy of the rift, you teleport to an unoccupied space. You can now bring an ally with you when teleporting and the range has increased significantly. +Feature/&DH_RiftControlTitle=Rift Portal +Feature/&DH_RiftStrikeDescription=Once per day when damaged in melee, you can use you reaction to create a portal that banishes the attacker for 1 round from your plane of existence. +Feature/&DH_RiftStrikeTitle=Rift Strike +Feature/&DH_RiftWalkDescription=Briefly surrounded by the energy of the void between worlds, you teleport up to 30 feet to an unoccupied space that you can see. +Feature/&DH_RiftWalkTitle=Rift Step +Feature/&DHAncientForestBonusCantripDescription=Your patron shares secrets on the nature of how natural magic and life energy are connected. Your learn Shillelagh and Chill Touch. +Feature/&DHAncientForestBonusCantripTitle=Ancient Forest Bonus Cantrips +Feature/&DHConjureMinorElementalsBonusCantripDescription=Your control of elemental energies has increased to the point than you now have dominion over weaker elementals. You can cast conjure minor elemental at will. +Feature/&DHConjureMinorElementalsBonusCantripTitle=Elemental Minions +Feature/&DHPactOfTheTomeFeatureSetDescription=Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. The cantrips do not need to be from the same spell list. While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. Any cantrip you cast with this feature is considered a Warlock cantrip for you. +Feature/&DHPactOfTheTomeFeatureSetTitle=Pact of the Tome +Feature/&DHWardingBondBonusCantripDescription=Your control of rift portals has increased to the point than you can now grant the protection of the rift to others. You can cast warding bond at will (without the sharing of damage). +Feature/&DHWardingBondBonusCantripTitle=Rift Cloak +Feature/&DHWarlockClassPactOfTheChainFeatureSetDescription=When you cast the summon a familiar, you can choose one of the following special forms: imp, pseudodragon, quasit, or sprite. +Feature/&DHWarlockClassPactOfTheChainFeatureSetTitle=Pact of the Chain +Feature/&DreadfulWordTitle=Dreadful Word +Feature/&EldritchBlastGraspingHandBonusCantripDescription=When you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you. +Feature/&EldritchBlastGraspingHandBonusCantripTitle=Grasping Blast +Feature/&EldritchBlastRepellingBlastBonusCantripDescription=When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line. +Feature/&EldritchBlastRepellingBlastBonusCantripTitle=Repelling Blast +Feature/&EldritchMindDescription=You have advantage on Constitution saving throws that you make to maintain your concentration on a spell. +Feature/&EldritchMindTitle=Eldritch Mind +Feature/&EldritchSightTitle=Eldritch Sight +Feature/&EldritchSmiteDescription=Once per turn when you hit a creature with your pact weapon, you can expend a Warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot. +Feature/&EldritchSmiteTitle=Eldritch Smite +Feature/&ElementalPactAirPlane=Air Plane +Feature/&ElementalPactAstralPlane=Astral Plane +Feature/&ElementalPactEarthPlane=Earth Plane +Feature/&ElementalPactEtherealPlane=Ethereal Plane +Feature/&ElementalPactFirePlane=Fire Plane +Feature/&ElementalPactIcePlane=Ice Plane +Feature/&ElementalPactShadowPlane=Shadow Plane +Feature/&ElementalPatronElementalConditionFormatDescription=Deal additional {1} damage equal to your proficiency bonus on a first hit each round. +Feature/&ElementalPatronElementalConditionFormatTitle=Channeling {0} +Feature/&ElementalPatronElementalDamageFormatDescription=When channeling {0}, deal additional {1} damage equal to your proficiency bonus on a first hit each round. +Feature/&ElementalPatronElementalDamageFormatTitle=Elemental Damage: {0} +Feature/&ElementalPatronElementalFormEnhancedFormatDescription=When channeling the {0}, you gain Immunity to {1} and apply proficiency bonus as damage of the same type to first hit each round. +Feature/&ElementalPatronElementalFormEnhancedFormatTitle=Channeling {0} +Feature/&ElementalPatronElementalFormFormatDescription=When channeling the {0}, you gain Resistance to {1} damage and apply Proficiency Bonus as damage of the same type to first hit each round. +Feature/&ElementalPatronFeatureSet_Level06Description=You knowledge of elementals has increased to the point that you now gain advantage on ability checks towards elementals, and deal additional damage against elementals equal to your knowledge level. You can no longer be charmed or frightened by elementals. +Feature/&ElementalPatronFeatureSet_Level06Title=Knowledge of Elementals +Feature/&EyesoftheRuneKeeperDescription=You can read all writing. +Feature/&EyesoftheRuneKeeperTitle=Eyes of the RuneKeeper +Feature/&FiendishVigorTitle=Fiendish Vigor +Feature/&GiftoftheEverLivingOnesDescription=Regains the maximum number of hit points possible from any healing. +Feature/&GiftoftheEverLivingOnesTitle=Gift of the Ever-Living Ones +Feature/&GiftoftheProtectorsDescription=When you are reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, you can't benefit from it until you finish a long rest. +Feature/&GiftoftheProtectorsTitle=Gift of the Protectors +Feature/&HerbalBrewDescription=When you finish a long rest, you can create herbal brews, each of which lasts until the next long rest. You create a total of brews equal to your proficiency bonus. For each brew, choose one of the following effects: \nFortifying Brew: grants resistance to different damage types for 1 hour.\nQuickening Brew: provides 2d4 hit points.\nToxifying Brew: acts as poison that can be applied to a weapon that lasts for 1 minute. If the hit lands the target takes 1d4 poison damage on each hit. +Feature/&HerbalBrewFeatureSetDescription=You gain proficiency with either the poisoner kit or herbalism kits if you don't already have it. \nWhen you finish a long rest, you can create herbal brews, each of which lasts until the next long rest. You create a total of brews equal to your proficiency bonus. For each brew, choose one of the following effects: \nFortifying Brew: grants resistance to different damage types for 1 hour.\nQuickening Brew: provides 2d4 hit points.\nToxifying Brew: acts as poison that can be applied to a weapon that lasts for 1 minute. If the hit lands the target takes 1d4 poison damage on each hit. +Feature/&HerbalBrewFeatureSetTitle=Herbal Brewing +Feature/&HinderingBlastDescription=When you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn. +Feature/&HinderingBlastMagicAffinityDescription=when you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn. +Feature/&HinderingBlastMagicAffinityTitle=Hindering Blast +Feature/&HinderingBlastTitle=Hindering Blast +Feature/&ImprovedPactWeaponDescription=You can use any weapon as a spellcasting focus for your Warlock spells. In addition, the weapon gains a +1 bonus to its attack and damage rolls. +Feature/&ImprovedPactWeaponTitle=Improved Pact Weapon +Feature/&MiretheMindTitle=Mire the Mind +Feature/&MoonLitDarknessImmunityDescription=You are Immune to the Darkness condition. +Feature/&MoonLitDarknessImmunityTitle=Moonlit Darkness +Feature/&MoonLitExpandedSpelllistAfinityDescription=You choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you: {0}\n\n +Feature/&MoonLitExpandedSpelllistAfinityTitle=Moonlit Spells +Feature/&MoonLitLightAffinityDescription=If you start your turn in natural darkness, you become invisibility. Moving, attacking or using any power or spell that does not only target yourself breaks the invisibility. +Feature/&MoonLitLightAffinityStrongDescription=Umbral Cloak now works in dim light and magical darkness. +Feature/&MoonLitLightAffinityStrongTitle=Improved Umbral Cloak +Feature/&MoonLitLightAffinityTitle=Umbral Cloak +Feature/&OneWithShadowsDescription=If you start your turn in natural darkness, you become invisibility. Moving, attacking or using any power or spell that does not only target yourself breaks the invisibility. +Feature/&OneWithShadowsLightAffinityDescription=If you start your turn in natural darkness, you become invisibility. Moving, attacking or using any power or spell that does not only target yourself breaks the invisibility. +Feature/&OneWithShadowsLightAffinityStrongDescription=One With Shadows now works in dim light and magical darkness. +Feature/&OneWithShadowsLightAffinityStrongTitle=Darker Shadows +Feature/&OneWithShadowsLightAffinityTitle=One With Shadows +Feature/&OneWithShadowsStrongerDescription=One With Shadows now works in dim light and magical darkness. +Feature/&OneWithShadowsStrongerTitle=Darker Shadows +Feature/&OneWithShadowsTitle=One With Shadows +Feature/&OtherworldlyLeapTitle=Otherworldly Leap +Feature/&ProficiencySoulBladeArmorDescription=Light Armor, Medium Armor and Shield. +Feature/&ProficiencySoulBladeArmorTitle=Soulblade Armor Proficiencies +Feature/&ProficiencySoulBladeWeaponDescription=Simple Weapons, Martial Weapons. +Feature/&ProficiencySoulBladeWeaponTitle=Soulblade Weapon Proficiencies +Feature/&RiftWalkerRestrainedImmunityTitle=Fleeting Step +Feature/&RiftWalkerSpellsMagicAffinityDescription=You choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you: {0}\n\n +Feature/&RiftWalkerSpellsMagicAffinityTitle=Rift Walker Spells +Feature/&ShroudofShadowTitle=Shroud of Shadow +Feature/&ThiefofFiveFates=Cast {0} once per day +Feature/&ThiefofFiveFatesTitle=Thief of Five Fates +Feature/&ThirstingBladeDescription=You can attack with your weapon twice, instead of once, whenever you take the Attack action on your turn. +Feature/&ThirstingBladeTitle=Thirsting Blade +Feature/&TrickstersEscapeTitle=Trickster's Escape +Feature/&WallofThornsFeatureSetDescription=Cast Wall of Thorns once a day. +Feature/&WallofThornsFeatureSetTitle=Forest Barrier +Feedback/&AdditionalDamageAgonizing_BlastFormat=Agonizing Blast +Feedback/&AdditionalDamageAgonizing_BlastLine=When you cast eldritch blast, you add your Charisma modifier to the damage it deals on a hit. +Feedback/&AdditionalDamageEldritchSmiteFormat=Eldritch Smite! +Feedback/&AdditionalDamageEldritchSmiteLine={0} smites {1} (+{2}) +Feedback/&AdditionalDamageElementalDamageFormat=Elemental Damage +Feedback/&AdditionalDamageElementalDamageLine=Elemental form grants additional damage +Feedback/&AdditionalDamagePactMarkedFormat=Pact mark! +Feedback/&AdditionalDamagePactMarkedLine=Pact mark does additional damage! +Feedback/&AdditionalDamagePactSoulTakerFormat=Soul taker! +Feedback/&AdditionalDamagePactSoulTakerLine=Soul taker does additional damage! +Feedback/&AdditionalDamageSoulEmpoweredFormat=Soul Empowered! +Feedback/&AdditionalDamageSoulEmpoweredLine=Soul Empowered does additional damage! +Feedback/&AncientForestHerbalBrewDamageAffinityAcidResistancePowerUsedWhileTravellingFormat={0} creates {1} +Feedback/&AncientForestHerbalBrewDamageAffinityLightningResistancePowerUsedWhileTravellingFormat={0} creates {1} +Feedback/&AncientForestHerbalBrewDamageAffinityNecroticResistancePowerUsedWhileTravellingFormat={0} creates {1} +Feedback/&AncientForestHerbalBrewDamageAffinityPoisonResistancePowerUsedWhileTravellingFormat={0} creates {1} +Feedback/&AncientForestHerbalBrewDamageAffinityRadiantResistancePowerUsedWhileTravellingFormat={0} creates {1} +Feedback/&AncientForestHerbalBrewHealingPowerUsedWhileTravellingFormat={0} creates {1} +Feedback/&AncientForestHerbalBrewToxifyingPowerUsedWhileTravellingFormat={0} creates {1} +Modifier/&AHWarlockSoulBladePactEmpowerWeaponModifierDescription=Weapon uses Charisma modifier for attack and damage rolls and counts as magical until long rest. +Modifier/&AHWarlockSoulBladePactEmpowerWeaponModifierTitle=Soul Empowered +Monster/&PactOfChainCustomImpDescription=Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of any kind, but it can't be relied on to carry out tasks with any speed or efficiency. +Monster/&PactOfChainCustomImpTitle=Imp (Pact of Chain) +Monster/&PactOfChainCustomPseudodragonDescription=The elusive pseudodragon dwells in the quiet places of the world, making its home in the hollows of trees and small caves. With its green scales, horns, and a maw filled with sharp teeth, a pseudodragon resembles a tiny green dragon but its disposition is playful. +Monster/&PactOfChainCustomQuasitDescription=Quasits infest the Lower Planes. Physically weak, they keep to the shadows to plot mischief and wickedness. More powerful demons use quasits as spies and messengers when they aren't devouring them or pulling them apart to pass the time. +Monster/&PactOfChainCustomQuasitTitle=Quasit (Pact of Chain) +Monster/&PactOfChainCustomSpriteDescription=Unlike pixies, sprites rarely indulge in frivolous merriment and fun. They are firm warriors, protectors, and judges, and their stern bent causes other fey to consider them overly dour and serious. However, fey that respect the sprites' territory find them staunch allies in times of trouble. +Monster/&PactOfChainCustomSpriteTitle=Sprite (Pact of Chain) +MonsterAttack/&AttackWarlockDragonStingDescription=1d4 piercing damage and target must succeed on a DC 11 Constitution saving throw or become poisoned. +MonsterAttack/&AttackWarlockDragonStingTitle=Poisonous Sting +MonsterAttack/&AttackWarlockImpStingDescription=Poisonous sting of an imp. +MonsterAttack/&AttackWarlockImpStingTitle=Poisonous Sting +MonsterAttack/&AttackWarlockQuasitStingTitle=Poisonous Sting +Power/&AncientForestLifeSapDescription=When you damage an enemy with a spell, you heal HP equal to half your level once per turn. If you are below half HP, you instead heal HP equal to your level instead, but only up to half of your maximum HP. +Power/&AncientForestLifeSapTitle=Life Sap +Power/&AncientForestRootedPowerDescription=Arboreal tendrils grow from your feet and dig into the ground. Your speed becomes 0, and you gain advantage on any saving throws to push you, pull you, or knock you prone.You can cast entangle at will. +Power/&DH_ElementalFormPoolDescription=You can switch between elemental forms a number of times equal to your proficiency bonus per long rest by channeling elemental energy. You gain resistance to the relevant damage and once per turn, apply your proficiency bonus as damage of the same type to first spell damage done that turn. The forms last for 1 minute. +Power/&DH_ElementalFormPoolEnhancedDescription=You can switch between enhanced elemental forms a number of times equal to your proficiency bonus per day by channeling elemental energy. You gain immunity to the relevant damage and apply proficiency bonus as damage of the same type to first spell damage each round. The forms last for 1 minute. +Power/&DH_ElementalFormPoolEnhancedTitle=Enhanced Elemental Forms +Power/&DH_ElementalFormPoolEnhancedTitleShort=Elemental Forms +Power/&DH_ElementalFormPoolTitle=Elemental Forms +Power/&FindFamiliarBundlePowerDescription=Summon familiar in the form of Pseudorgagon, Sprite, Imp or Quasit. +Power/&FindFamiliarBundlePowerTitle=Find Familiar +Power/&MoonlitDanceoftheNightSkyDescription=You can cast Fly on 4 targets once per day. +Power/&MoonlitDanceoftheNightSkyTitle=Dance of the Night Sky +Power/&MoonlitDarkMoonDescription=You can cast Darkness a number of times per long rest equal to your proficiency bonus. +Power/&MoonlitDarkMoonTitle=Dark Moon +Power/&MoonlitFullMoonDescription=You can cast Daylight a number of times per long rest equal to your proficiency bonus. +Power/&MoonlitFullMoonTitle=Full Moon +Power/&MoonlitMoonTouchedDescription=You conjure the gravitational pull of the moon in a small area, causing creatures who fail a saving throw to float upwards. +Power/&MoonlitMoonTouchedTitle=Moon Touched +Power/&PactofChainFamiliarInvisibilityPowerDescription=The creature magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the creaure wears or carries is invisible with it. +Power/&PactofChainFamiliarScarePowerDescription=One creature of your choice within 20 ft of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +Reaction/&SpendPowerDH_RiftStrikeDescription=Once per long rest, when damaged by a melee attack, you can use your reaction to create a portal that banishes the attacker for 1 round from your plane of existence. +Reaction/&SpendPowerDH_RiftStrikeReactTitle=Rift Strike +Reaction/&SpendPowerDH_RiftStrikeTitle=Rift Strike +Reaction/&SpendSpellSlotEldritchSmiteDescription={0} can spend spell slot to deal 1d8 force damage and an additional 1d8 damage per slot level to the target. +Reaction/&SpendSpellSlotEldritchSmiteReactDescription=Click to spend a spell slot and increase damage to the target. +Reaction/&SpendSpellSlotEldritchSmiteTitle=Eldritch Smite +Reaction/&SubitemSelectEldritchSmiteDescription=Select a slot level to consume for your Eldritch Smite. +Reaction/&SubitemSelectEldritchSmiteTitle=Slot Level +Requirement/&WarlockMissingEldritchBlast=Eldritch Blast cantrip +Requirement/&WarlockRequiresNoMoonLit=Not Moonlit Patron +Requirement/&WarlockRequiresOneWithShadows="One With Shadows" Eldritch Invocation +Requirement/&WarlockRequiresPactOfBlade=Pact of the Blade +Requirement/&WarlockRequiresPactOfChain=Pact of the Chains +Requirement/&WarlockRequiresPactOfTome=Pact of the Tome +Rules/&CounterFormDismissCreatureFormat=Dismiss Tinkerer construct +Spell/&AHPactMarkAdditionalDamageDescription=A pact marked creature takes an additional 1d6 damage of the same type when hit by a weapon or spell attack by the marker. +Spell/&AHPactMarkAdditionalDamageTitle=Pact Mark damage +Spell/&AHPactMarkMarkedByPactConditionDescription=This creature has been marked by a pact and takes an additional 1d6 damage of the same type when hit by a weapon or spell attack by the marker. +Spell/&AHPactMarkMarkedByPactConditionTitle=Pact Marked +Spell/&AHPactMarkPactMarkConditionDescription=You can mark other creatures with a pact mark and you do an additional 1d6 damage to them with weapon or spell attacks. +Spell/&AHPactMarkPactMarkConditionTitle=Pact Mark +Spell/&AHPactMarkSpellDescription=You place a mark form your pact onto a creature you can see within 90ft. It becomes vulnerable to you and takes an additional 1d6 damage whenever you hit it with a weapon or spell attack. This damage is the same type as the attack that hits. +Spell/&AHPactMarkSpellTitle=Pact Mark +Spell/&AirBlastDescription=Fire a blast of focused air at your target. +Spell/&AirBlastTitle=Air Blast +Spell/&EldritchBlastDescription=A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.\nThe spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. +Spell/&EldritchBlastGraspingHandDescription=A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. \n(When you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.) +Spell/&EldritchBlastGraspingHandTitle=Eldritch Blast (Grasping) +Spell/&EldritchBlastRepellingBlastDescription=A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.\n(When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.) +Spell/&EldritchBlastRepellingBlastTitle=Eldritch Blast (Repelling) +Spell/&EldritchBlastTitle=Eldritch Blast +Spell/&EldritchOrbDescription=You fling a ball of eldritch energy at a creature or object within range and deal force damage in small radius. +Spell/&EldritchOrbTitle=Eldritch Orb +Spell/&HinderingBlastDescription=A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.\n(when you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn.). +Spell/&HinderingBlastTitle=Eldritch Blast (Hindering) +SpellList/&ClassWarlockSpellListDescription=Warlock SpellList. +SpellList/&ClassWarlockSpellListTitle=Warlock SpellList +SpellList/&RiftWalkerSpellsListDescription=RiftWalker SpellList. +SpellList/&RiftWalkerSpellsListTitle=Rift Walker SpellList +Stage/&SubclassSelectionStagePatronDescription=A Warlock is defined by a pact with an otherworldly being. Sometimes the relationship between Warlock and patron is like that of a Cleric and a deity, though the beings that serve as patrons are not gods. +Stage/&SubclassSelectionStagePatronFeatures=Otherworldly Patrons Features +Stage/&SubclassSelectionStagePatronHeader=Warlock Otherworldly Patrons +Stage/&SubclassSelectionStagePatronTitle=Otherworldly Patrons +Subclass/&AHWarlockSubclassSoulBladePactDescription=You have struck a bargain with a sentient weapon that you feed souls to in return for power. +Subclass/&AHWarlockSubclassSoulBladePactTitle=Soulblade Pact +Subclass/&ClassWarlockPatronDescription=A Warlock is defined by a pact with an otherworldly being. Sometimes the relationship between Warlock and patron is like that of a Cleric and a deity, though the beings that serve as patrons are not gods. +Subclass/&ClassWarlockPatronTitle=Otherworldly Patron +Subclass/&DHWarlockSubclassElementalPatronDescription=You've been made a pact with and been changed by primordials present in the elemental badlands. The elemental chaos of the patron has suffused your soul, letting you use the power of different elemental types. +Subclass/&DHWarlockSubclassElementalPatronTitle=Elementalist Pact +Subclass/&DHWarlockSubclassRiftWalkerDescription=Your patron is one of the rare beings who calls the void between worlds their home. They slip between the planes with ease and the knowledge you have gained from interacting with them allows you to harness lingering rift energies to your benefit within solasta. You might be sometimes filled with a longing for the distant realm of your patron, a desire to wander between dimensions for the rest of your days, or watch for signs of another Rift event, either to prevent or encourage. +Subclass/&DHWarlockSubclassRiftWalkerTitle=Rift Walker Pact +Subclass/&WarlockAncientForestDescription=You have forged a relationship with a powerful nature entity: Ancient Dryads, Archdruids, Manifestations of the Feywild bleeding into the material plane, Forgotten gods from a primal age. Your patron may wish for you to protect the natural world, travel to far off lands that it cannot, or it may have another motive that seems inscrutable to short-lived mortals. +Subclass/&WarlockAncientForestTitle=Ancient Forest Pact +Subclass/&WarlockMoonLitDescription=Your patron is a spirit of the moon, an entity that embodies the cyclical nature of light and darkness. These spirits seek to maintain the power of the moon over the night sky while keeping profane powers that stalk the darkness at bay and task their warlocks with the same, granting them command over the powers of the moon and its effects. +Subclass/&WarlockMoonLitTitle=Moonlit Pact +Class/&WitchArmorProficiencyDescription=Light Armor. +Class/&WitchArmorProficiencyTitle=Witch Armor Proficiencies +Class/&WitchBurnedFireResistanceDescription=You have resistance to fire damage. +Class/&WitchBurnedFireResistanceTitle=Burned: Fire Resistance +Class/&WitchBurnedProduceFlameDescription=You know the cantrip Produce Flame, which does not count against your total number of cantrips known. +Class/&WitchBurnedProduceFlameTitle=Burned: Produce Flame +Class/&WitchCacklePowerDescription=You can use your bonus action to cackle. The duration of your Malediction extends by 1 round for each creature affected within 60 feet of you.\nNot all witches laugh maniacally when they cackle, but all cackles require a verbal component, as a spell. These range from mundane curses and insults, to the murmuring of dead languages and speaking backwards. +Class/&WitchDescription=Afflicted by a sinister curse, witches can spin dark magic into Maledictions, which they use to debilitate foes. They are also accompanied by their familiars, loyal magical companions which they use to deal the killing blow. +Class/&WitchFamiliarPowerDescription=You learn the Witch Familiar spell, i.e. an improved Find Familiar spell, and can cast it as a ritual without material components. The spell doesn't count against your number of spells known. The spell improves Find Familiar in the following ways:\n• Your familiar takes its turn immediately before or after your turn each round (your choice).\n• Once per turn as an action or a bonus action, you can mentally command your familiar to use its reaction to make one attack.\n• When you cast a spell, you can deliver it through your familiar as if it had cast the spell, even if the spell doesn't have a range of touch.\n• Your familiar can use your spell attack bonus for its attack rolls.\n• Your familiar adds your proficiency bonus to its Armor Class, saving throws, and damage rolls.\n• You add twice your Witch level to your familiar's maximum hit points. +Class/&WitchFeatureSetBurnedCurseDescription=Almost all of your body has been scorched by arcane flames, leaving you with striking black scars and embers of magic that burn under the skin. As a result, you have resistance to fire damage, and you know the cantrip Produce Flame, which does not count against your total number of cantrips known. +Class/&WitchFeatureSetLovelessCurseDescription=You are cursed to never find true love. Jaded and disaffected, not even magic can turn your heart; as a result, you are immune to being charmed. +Class/&WitchFeatureSetRitualCastingDescription=You can cast any Witch spell you know as a ritual if that spell has the ritual tag. +Class/&WitchFeatureSetRitualCastingTitle=Witch: Ritual Casting +Class/&WitchFeatureSetVisionsCurseDescription=You are cursed to have terrible visions of the future, presaging the death of your friends, family, and yourself. However many of these visions are cruel deceptions, they are sometimes grimly accurate. You can add your Charisma modifier, in addition to your Dexterity modifier, to your initiative rolls. +Class/&WitchLovelessCharmImmunityDescription=You are immune to being charmed. +Class/&WitchLovelessCharmImmunityTitle=Loveless: Charm Immunity +Class/&WitchMaledictionAbateDescription=As an action, choose one creature you can see within 60 feet of you to make a Charisma saving throw. On a failed save, the creature can't take reactions until the end of your next turn. +Class/&WitchMaledictionAbateTitle=Abate Malediction +Class/&WitchMaledictionApathyDescription=As an action, choose one creature you can see within 60 feet of you to make a Charisma saving throw. On a failed save, until the end of your next turn, the creature becomes indifferent toward one creature of your choice that it is hostile towards. This indifference ends if the target is attacked or harmed by a spell by the creature to which it is indifferent. +Class/&WitchMaledictionApathyTitle=Apathy Malediction +Class/&WitchMaledictionCharmDescription=As an action, choose one creature you can see within 60 feet to make a Wisdom saving throw. On a failed save, the creature is charmed by you until the end of your next turn. +Class/&WitchMaledictionCharmTitle=Charm Malediction +Class/&WitchMaledictionDisorientDescription=As an action, choose one creature that you can see within 60 feet to make a Constitution saving throw. On a failed save, whenever this target makes an attack roll before the end of your next turn, it must roll a d6 and subtract the number rolled from the attack roll. +Class/&WitchMaledictionDisorientTitle=Disorient Malediction +Class/&WitchMaledictionEvilEyeDescription=As an action, choose one creature you can see that can see you within 60 feet to make a Wisdom saving throw. On a failed save, the creature is frightened of you until the end of your next turn. +Class/&WitchMaledictionEvilEyeTitle=Evil Eye Malediction +Class/&WitchMaledictionObfuscateDescription=As an action, you create a 20-foot radius sphere of fog centered on yourself. The sphere spreads around corners, and its area is heavily obscured. This effect lasts until the end of your next turn or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. +Class/&WitchMaledictionObfuscateTitle=Obfuscate Malediction +Class/&WitchMaledictionPoxDescription=As an action, choose one creature you can see within 5 feet to make a Constitution saving throw. On a failed save, the creature is poisoned until the end of your next turn. +Class/&WitchMaledictionPoxTitle=Pox Malediction +Class/&WitchMaledictionRuinDescription=As an action, choose one creature you can see within 60 feet to make a Constitution saving throw. On a failed save, the creature's Armor Class decreases by 3, to a minimum of 10, until the end of your next turn. +Class/&WitchMaledictionRuinTitle=Ruin Malediction +Class/&WitchRitualCastingMagicAffinityDescription=You can cast a witch spell as a ritual if that spell has the ritual tag and you have the spell prepared. +Class/&WitchRitualCastingMagicAffinityTitle=Ritual Casting +Class/&WitchSavingthrowProficiencyDescription=Wisdom, Charisma. +Class/&WitchSavingthrowProficiencyTitle=Witch Saving Throw Proficiencies +Class/&WitchSkillProficiencyDescription=Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, Nature, and Religion. +Class/&WitchSkillProficiencyTitle=Witch Skills +Class/&WitchSpellcastingDescription=You are a witch who is capable of casting spells from the witch spell list. +Class/&WitchSpellcastingTitle=Witch Spellcasting +Class/&WitchToolProficiencyDescription=Choose one from Herbalist Kit and Poisoner's Kit. +Class/&WitchToolProficiencyTitle=Witch Tool Proficiencies +Class/&WitchVisionsInitiativeDescription=You add your Charisma modifier to your initiative rolls. +Class/&WitchVisionsInitiativeTitle=Visions Initiative +Class/&WitchWeaponProficiencyDescription=Simple Weapons. +Class/&WitchWeaponProficiencyTitle=Witch Weapon Proficiencies +Condition/&AbateDescription=Cannot use reactions. +Condition/&ApathyDescription=Indifferent to target creature that it is hostile towards. This indifference ends if the target is attacked or harmed by a spell by the targeted creature. +Condition/&CharmDescription=Considers the caster an ally. +Condition/&DebilitatedConditionDescription=Suffer from one of following conditions: blinded, bane, bleeding or stunned. +Condition/&DisorientDescription=-1d6 to attack rolls. +Condition/&EvilEyeDescription=Frightened. Unable to approach the source of fear, disadvantage on attack rolls and ability checks while source of fear is in sight. +Condition/&EvilEyeTitle=Evil Eye +Condition/&FrenziedDescription=This creature is frenzied and will attack the closest creature. +Condition/&PoxDescription=Pox condition. +Condition/&RuinDescription=-3 AC penalty, up to a maximum of -10 AC. +Condition/&RuinedDescription=-3 AC penalty, up to a maximum of -10 AC. +Feature/&ClassWitchMaledictionReplaceDescription=Select Malediction to replace. +Feature/&ClassWitchMaledictionReplaceTitle=Replace Malediction +Feature/&WitchCurseChoiceDescription=You are wracked by a terrible curse which infects your body and soul. +Feature/&WitchCurseChoiceTitle=Witch Curse +Feature/&WitchMaledictionChoiceDescription=You can learn a number of powerful incantations, known as Maledictions, derived from the same insidious magic which cursed you. +Feature/&WitchSightDescription=You can sense or see invisible creatures within 60 ft of you. +Feature/&WitchSightTitle=Witch Sight +Modifier/&AttributeModifierRuinDescription=-3 to Armor Class. +Modifier/&DisorientDescription=-1d6 to attack rolls. +Monster/&WitchOwlFamiliarDescription=Owl Familiar. +Screen/&CovenSpellDescription=Spell known as part of a Coven. +Screen/&WitchSpellDescription=Spells known as a Witch. +Spell/&WitchFamiliarDescription=You gain the service of a familiar. +Spell/&WitchFamiliarTitle=Witch Familiar +Stage/&SubclassSelectionStageCovenFeaturesHeader=Coven Features +Stage/&SubclassSelectionStageCovenHeader=Select a Coven +Subclass/&BloodWitchDescription=Forbidden by most Witch covens, blood magic centers on the use of dark spells and mortal hexes that draw from the spellcaster's very essence. It is fundamentally more perilous than other Witch crafts, but its many risks come with copious rewards. +Subclass/&BloodWitchMagicDescription=You gain the following spells. These spells count as Witch spells for you and don't count against your total number of spells known:\n {0}\n\n +Subclass/&BloodWitchMagicTitle=Blood Magic +Subclass/&BloodWitchTitle=Blood Witch +Subclass/&GreenWitchDescription=Plants, nature, and things that grow are the domain of green magic. Normally a type of arcana championed by druids, some witches have a close tie to the powers of green magic, and can coax plants and animals into their bidding. +Subclass/&GreenWitchMagicDescription=You gain the following spells. These spells count as Witch spells for you and don't count against your total number of spells known:\n{0}\n\n +Subclass/&GreenWitchMagicTitle=Green Magic +Subclass/&GreenWitchTitle=Green Witch +Subclass/&PurpleWitchDescription=Purple magic holds sway over the domains of illusions and enchantments that take hold over people's minds, and anything that is not quite as it seems. Practitioners of this form of magic are puppet masters, shaping the apparent reality of those around them to their advantage. +Subclass/&PurpleWitchMagicDescription=You gain the following spells. These spells count as Witch spells for you and don't count against your total number of spells known:\n {0}\n\n +Subclass/&PurpleWitchMagicTitle=Purple Magic +Subclass/&PurpleWitchTitle=Purple Witch +Subclass/&RedWitchDescription=Arcane magic tied to channeling the elements is deemed red magic, and is extremely hazardous when used. Witches that specialize in red magic are among the deadliest spellcasters in existence, channeling their curse into unhindered arcane wrath. +Subclass/&RedWitchMagicDescription=You gain the following spells. These spells count as Witch spells for you and don't count against your total number of spells known:\n {0}\n\n +Subclass/&RedWitchMagicTitle=Red Magic +Subclass/&RedWitchTitle=Red Witch +Subclass/&WhiteWitchDescription=White magic is fundamentally good and benevolent for all living things. Witches that adopt this craft, in spite of the hateful curse that infects them, often dedicate themselves to healing and caretaking, with the intent of bettering the world. +Subclass/&WhiteWitchMagicDescription=You gain the following spells. These spells count as Witch spells for you and don't count against your total number of spells known:\n {0}\n\n +Subclass/&WhiteWitchMagicTitle=White Magic +Subclass/&WhiteWitchTitle=White Witch +Subclass/&WitchSubclassPathDescription=Your knowledge of magic has culminated in joining a Coven, an innate circle of Witches who delve down a specific path of witchdom and curses. +Subclass/&WitchSubclassPathTitle=Witch Covens diff --git a/Diagnostics/CommunityExpansionBlueprints/Assets.txt b/Diagnostics/CommunityExpansionBlueprints/Assets.txt index 2490028835..5835acbd88 100644 --- a/Diagnostics/CommunityExpansionBlueprints/Assets.txt +++ b/Diagnostics/CommunityExpansionBlueprints/Assets.txt @@ -2852,6 +2852,40 @@ TempHPShieldConstruct MonsterDefinition MonsterDefinition 65223373-24a2-4596-b77 TempHPShieldConstruct_15 MonsterDefinition MonsterDefinition 243d5f04-2106-4c20-a3f2-38484ecc345c TempHPShieldConstruct_9 MonsterDefinition MonsterDefinition 75f8541a-65c3-4226-9c42-a80dd76b04cd WitchOwl MonsterDefinition MonsterDefinition e1248fb5-f611-5f42-8643-d6defb1768be +CE_BrightEyeColor_00 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b6278a +CE_BrightEyeColor_01 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b6278b +CE_BrightEyeColor_02 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b6278c +CE_BrightEyeColor_03 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b6278d +CE_BrightEyeColor_04 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b6278e +CE_BrightEyeColor_05 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b6278f +CE_BrightEyeColor_06 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b62780 +CE_BrightEyeColor_07 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b62782 +CE_BrightEyeColor_08 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b62783 +CE_BrightEyeColor_09 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b62784 +CE_BrightEyeColor_10 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b62785 +CE_BrightEyeColor_11 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b62786 +CE_BrightEyeColor_12 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b62787 +CE_BrightEyeColor_13 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b62788 +CE_BrightEyeColor_14 MorphotypeElementDefinition MorphotypeElementDefinition 0736115f-5f15-4a01-abd1-7fa069b62789 +CE_BrightEyeColor_15 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7eca +CE_GlowingEyeColor_00 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ecb +CE_GlowingEyeColor_01 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ecc +CE_GlowingEyeColor_02 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ecd +CE_GlowingEyeColor_03 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ece +CE_GlowingEyeColor_04 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ecf +CE_GlowingEyeColor_05 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ec0 +CE_GlowingEyeColor_06 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ec1 +CE_GlowingEyeColor_07 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ec2 +CE_GlowingEyeColor_08 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ec3 +CE_GlowingEyeColor_09 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ec4 +CE_GlowingEyeColor_10 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ec5 +CE_GlowingEyeColor_11 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ec6 +CE_GlowingEyeColor_12 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ec7 +CE_GlowingEyeColor_13 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ec8 +CE_GlowingEyeColor_14 MorphotypeElementDefinition MorphotypeElementDefinition aaa4520d-c7c8-4d8c-b1e5-add88efe7ec9 +CE_GlowingEyeColor_15 MorphotypeElementDefinition MorphotypeElementDefinition 5e7fe208-0c36-4a2f-9ea7-51e2de103360 +CE_GlowingEyeColor_16 MorphotypeElementDefinition MorphotypeElementDefinition 5e7fe208-0c36-4a2f-9ea7-51e2de103361 +CE_GlowingEyeColor_17 MorphotypeElementDefinition MorphotypeElementDefinition 5e7fe208-0c36-4a2f-9ea7-51e2de103362 DarkelfHair1 MorphotypeElementDefinition MorphotypeElementDefinition 7dd1a932-69d3-4d51-b9c6-eccaaed90007 DarkelfHair2 MorphotypeElementDefinition MorphotypeElementDefinition 7dd1a932-69d3-4d51-b9c6-eccaaed90008 DarkelfHair3 MorphotypeElementDefinition MorphotypeElementDefinition 7dd1a932-69d3-4d51-b9c6-eccaaed90009 diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Acuteness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Acuteness.json index 351534e175..5852b0ecd0 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Acuteness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Acuteness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Club of Acuteness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Bearclaw.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Bearclaw.json index 67724bebea..1a9bbb020b 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Bearclaw.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Bearclaw.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Bearclaw Club", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Lightbringer.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Lightbringer.json index 1fd04336c7..fbfa21a82f 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Lightbringer.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Lightbringer.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Lightbringer Club", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Power.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Power.json index 59f8a75b97..7f90167c7d 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Power.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Power.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Club of Power", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Punisher.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Punisher.json index c501b5cd2e..378f9b6d25 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Punisher.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Club_Punisher.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Punisher Club", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Acuteness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Acuteness.json index 7f036dba7a..893bbca413 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Acuteness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Acuteness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Dart of Acuteness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Frostburn.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Frostburn.json index 5c6897631e..060523dcc8 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Frostburn.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Frostburn.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Frostburn Dart", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Sharpness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Sharpness.json index 02a132ea7f..2cdeb15795 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Sharpness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Sharpness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Dart of Sharpness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Souldrinker.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Souldrinker.json index e338d77a44..5e3b3cb030 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Souldrinker.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Dart_Souldrinker.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Souldrinker Dart", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Acuteness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Acuteness.json index 6b7735479c..e01f9ea1e0 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Acuteness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Acuteness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Handaxe of Acuteness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Frostburn.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Frostburn.json index 2c8a6b07af..f9fddb97a0 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Frostburn.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Frostburn.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Frostburn Handaxe", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Sharpness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Sharpness.json index cafe16c711..f7078b2f80 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Sharpness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Sharpness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Handaxe of Sharpness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Souldrinker.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Souldrinker.json index 9a596fbaf4..e09be01ee0 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Souldrinker.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Handaxe_Souldrinker.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Souldrinker Handaxe", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Accuracy.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Accuracy.json index b99bf62b2b..40aff522b5 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Accuracy.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Accuracy.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Heavy Crossbow of Accuracy", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Lightbringer.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Lightbringer.json index a5ef8655cd..c825f2b695 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Lightbringer.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Lightbringer.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Lightbringer Heavy Crossbow", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Medusa.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Medusa.json index fc930af1f8..ac25ea1523 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Medusa.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Medusa.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Medusa Heavy Crossbow", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Sharpshooting.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Sharpshooting.json index 5d33b49ac5..75940613ab 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Sharpshooting.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Sharpshooting.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Heavy Crossbow of Sharpshooting", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Stormbow.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Stormbow.json index d997f2c291..b05660bd57 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Stormbow.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HeavyCrossbow_Stormbow.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Heavy Stormcrossbow", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Deflection.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Deflection.json index 9d4728fe6a..483b447dd0 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Deflection.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Deflection.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Hide Armor of Deflection", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_FlameDancing.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_FlameDancing.json index b18d1ce666..8132509281 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_FlameDancing.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_FlameDancing.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Hide Armor of Flame Dancing", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_FrostWalking.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_FrostWalking.json index 7b401f8721..345c7f279f 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_FrostWalking.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_FrostWalking.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Hide Armor of Frost Walking", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Robustness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Robustness.json index 41e9e9dafa..93eee19d31 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Robustness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Robustness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Hide Armor of Robustness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Sturdiness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Sturdiness.json index bfa4d88416..abc826e9a4 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Sturdiness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Sturdiness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Hide Armor of Sturdiness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Survival.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Survival.json index 47e5b743c2..295cd6f7e5 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Survival.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_HideArmor_Survival.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Hide Armor of Survival", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Acuteness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Acuteness.json index 8734cc2ddd..1934e7a07e 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Acuteness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Acuteness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Javelin of Acuteness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Frostburn.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Frostburn.json index 6f4fedf5ba..b157ad4eea 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Frostburn.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Frostburn.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Frostburn Javelin", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Sharpness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Sharpness.json index 6ceb0b732c..644ca4e7a5 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Sharpness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Sharpness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Javelin of Sharpness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Souldrinker.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Souldrinker.json index c6314c8edb..7469720d99 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Souldrinker.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Javelin_Souldrinker.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Souldrinker Javelin", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Deflection.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Deflection.json index 0ce8f5563e..f15d3eacb4 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Deflection.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Deflection.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Druid Leather of Deflection", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_FlameDancing.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_FlameDancing.json index 86ae11137e..60fad0a7d6 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_FlameDancing.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_FlameDancing.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Druid Leather of Flame Dancing", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_FrostWalking.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_FrostWalking.json index caca80ad7a..080a721068 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_FrostWalking.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_FrostWalking.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Druid Leather of Frost Walking", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Robustness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Robustness.json index 3950d6e3f4..6d88db1b70 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Robustness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Robustness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Druid Leather of Robustness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Sturdiness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Sturdiness.json index 74c0856950..434dfaf39f 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Sturdiness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Sturdiness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Druid Leather of Sturdiness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Survival.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Survival.json index 6e5512814c..b5d2cd3bd7 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Survival.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LeatherDruid_Survival.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Druid Leather of Survival", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Accuracy.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Accuracy.json index 27a6ec7822..182ff70a31 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Accuracy.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Accuracy.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Light Crossbow of Accuracy", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Lightbringer.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Lightbringer.json index 970764caea..5fe6991b48 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Lightbringer.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Lightbringer.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Lightbringer Light Crossbow", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Medusa.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Medusa.json index 7e39c73d95..c7b60231bf 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Medusa.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Medusa.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Medusa Light Crossbow", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Sharpshooting.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Sharpshooting.json index b082bd2aab..8e165ac214 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Sharpshooting.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Sharpshooting.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Light Crossbow of Sharpshooting", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Stormbow.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Stormbow.json index a117579722..bdb4710e40 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Stormbow.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_LightCrossbow_Stormbow.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Light Stormcrossbow", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Acuteness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Acuteness.json index 8733abfb0b..32d91ba037 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Acuteness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Acuteness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Maul of Acuteness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Bearclaw.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Bearclaw.json index d52218370a..71e0900533 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Bearclaw.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Bearclaw.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Bearclaw Maul", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Lightbringer.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Lightbringer.json index ea0155b3c4..98df4d36cd 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Lightbringer.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Lightbringer.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Lightbringer Maul", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Power.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Power.json index 03644c4a49..e86c72deb1 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Power.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Power.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Maul of Power", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Punisher.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Punisher.json index 8bdaa28e5f..44a102c5d6 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Punisher.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Maul_Punisher.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Punisher Maul", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Acuteness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Acuteness.json index 5351f2b0f5..18eade8f45 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Acuteness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Acuteness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Quarterstaff of Acuteness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Dragonblade.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Dragonblade.json index e0541493c4..1349391505 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Dragonblade.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Dragonblade.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Dragonblade Quarterstaff", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Frostburn.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Frostburn.json index 97b5d83ea4..99b7f123fa 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Frostburn.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Frostburn.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Frostburn Quarterstaff", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Lightbringer.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Lightbringer.json index 66ce040043..3b69ac2f3e 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Lightbringer.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Lightbringer.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Lightbringer Quarterstaff", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Souldrinker.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Souldrinker.json index 4999553e88..6abe115658 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Souldrinker.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Souldrinker.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Souldrinker Quarterstaff", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Stormblade.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Stormblade.json index 46aa90db28..f63c19dbd7 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Stormblade.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Stormblade.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Stormblade Quarterstaff", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Warden.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Warden.json index 8d43aa0c73..524a4b6dc8 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Warden.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Warden.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Warden Quarterstaff", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Whiteburn.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Whiteburn.json index 5eae4b1b43..d53d5ebd52 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Whiteburn.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Quarterstaff_Whiteburn.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Whiteburn Quarterstaff", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Dragonblade.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Dragonblade.json index bf6eb24852..f2c97e0778 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Dragonblade.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Dragonblade.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Dragonblade Rapier", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Frostburn.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Frostburn.json index 006f3c0ff1..5ae9aaafc7 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Frostburn.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Frostburn.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Frostburn Rapier", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Lightbringer.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Lightbringer.json index 049621323e..56a16d280e 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Lightbringer.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Lightbringer.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Lightbringer Rapier", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Power.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Power.json index bc7814a809..66c6a6fb70 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Power.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Power.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Rapier of Power", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Souldrinker.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Souldrinker.json index 098105142c..203f304bfb 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Souldrinker.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Souldrinker.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Souldrinker Rapier", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Stormblade.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Stormblade.json index 521493dd1b..ed4bc20118 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Stormblade.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Stormblade.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Stormblade Rapier", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Warden.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Warden.json index 2cf91140f1..e6e6069951 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Warden.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Warden.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Warden Rapier", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Whiteburn.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Whiteburn.json index 6fd306d1f3..db5d7e980c 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Whiteburn.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Rapier_Whiteburn.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Whiteburn Rapier", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Dragonblade.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Dragonblade.json index 4e2e35dae8..52350f853d 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Dragonblade.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Dragonblade.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Dragonblade Scimitar", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Frostburn.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Frostburn.json index 58d33ed2e9..d7cb0ead80 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Frostburn.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Frostburn.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Frostburn Scimitar", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Lightbringer.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Lightbringer.json index a9d4b5d531..d125fde0d3 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Lightbringer.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Lightbringer.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Lightbringer Scimitar", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Souldrinker.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Souldrinker.json index f2c439b2e2..fca01c65d2 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Souldrinker.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Souldrinker.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Souldrinker Scimitar", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Stormblade.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Stormblade.json index cce0c8b945..fa6f827bde 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Stormblade.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Stormblade.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Stormblade Scimitar", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Warden.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Warden.json index 33613fc6d5..7bf1c214b0 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Warden.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Warden.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Warden Scimitar", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Whiteburn.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Whiteburn.json index 9df09b1672..57f72716f2 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Whiteburn.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Scimitar_Whiteburn.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Whiteburn Scimitar", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Deflection.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Deflection.json index 95920c288b..4f4560fc7f 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Deflection.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Deflection.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Shield of Deflection", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_FlameDancing.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_FlameDancing.json index d5087e4e65..84fb2e5586 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_FlameDancing.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_FlameDancing.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Shield of Flame Dancing", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_FrostWalking.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_FrostWalking.json index 20e76d81c8..c00b5883ce 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_FrostWalking.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_FrostWalking.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Shield of Frost Walking", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Robustness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Robustness.json index 82be667534..197e59280c 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Robustness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Robustness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Shield of Robustness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Sturdiness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Sturdiness.json index 6a34e221d8..6d478e5b87 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Sturdiness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Sturdiness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Shield of Sturdiness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Survival.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Survival.json index 0ef9d3e304..0c90aa718d 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Survival.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Survival.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Shield of Survival", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Deflection.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Deflection.json index d5beee0860..a2a353abe0 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Deflection.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Deflection.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Wooden Shield of Deflection", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_FlameDancing.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_FlameDancing.json index 1033738bcd..a7a988242e 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_FlameDancing.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_FlameDancing.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Wooden Shield of Flame Dancing", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_FrostWalking.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_FrostWalking.json index dbb6ffe76a..aab572c782 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_FrostWalking.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_FrostWalking.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Wooden Shield of Frost Walking", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Robustness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Robustness.json index fe34d47b85..d44c16b9c3 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Robustness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Robustness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Wooden Shield of Robustness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Sturdiness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Sturdiness.json index 2fb24484af..aeee2c1a20 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Sturdiness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Sturdiness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Wooden Shield of Sturdiness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Survival.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Survival.json index cfd8b4cef0..a643fb707c 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Survival.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Shield_Wooden_Survival.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Wooden Shield of Survival", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Acuteness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Acuteness.json index a39e20c22a..a8517e9ac1 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Acuteness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Acuteness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Spear of Acuteness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_BlackViper.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_BlackViper.json index 2e2cd9d567..1602567708 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_BlackViper.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_BlackViper.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Black Viper Spear", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Doomblade.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Doomblade.json index fe46393020..a5c271dc85 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Doomblade.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Doomblade.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Doom Tipped Spear", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Lightbringer.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Lightbringer.json index 6ffabaa3fe..bccdf3303a 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Lightbringer.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Lightbringer.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Lightbringer Spear", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Sharpness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Sharpness.json index 8365dc6cca..7040cbde0b 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Sharpness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Sharpness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Spear of Sharpness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Whiteburn.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Whiteburn.json index fd68abe017..89e187ed05 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Whiteburn.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Spear_Whiteburn.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Whiteburn Spear", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Deflection.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Deflection.json index 3476aeb4fc..68f2c8d898 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Deflection.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Deflection.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Studded Leather of Deflection", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_FlameDancing.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_FlameDancing.json index 860d403f64..c8ed9b55f1 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_FlameDancing.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_FlameDancing.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Studded Leather of Flame Dancing", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_FrostWalking.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_FrostWalking.json index f22060e86e..1470dd25f9 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_FrostWalking.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_FrostWalking.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Studded Leather of Frost Walking", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Robustness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Robustness.json index 2e1416ffd7..24da6965e8 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Robustness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Robustness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Studded Leather of Robustness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Sturdiness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Sturdiness.json index bb5d5550d8..b6cd646901 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Sturdiness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Sturdiness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Studded Leather of Sturdiness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Survival.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Survival.json index 876e8ec55f..1a93f68508 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Survival.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_StuddedLeather_Survival.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Studded Leather of Survival", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Acuteness.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Acuteness.json index 2e475f8137..e431586052 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Acuteness.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Acuteness.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Warhammer of Acuteness", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Bearclaw.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Bearclaw.json index b5c3a31e09..910be6c87e 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Bearclaw.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Bearclaw.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Bearclaw Warhammer", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Lightbringer.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Lightbringer.json index d7f87b8f63..b23f6a3f2a 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Lightbringer.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Lightbringer.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Lightbringer Warhammer", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Power.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Power.json index f8dbae4ddc..8e06a2e884 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Power.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Power.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Warhammer of Power", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Punisher.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Punisher.json index 0fb43af07c..957ae6b03e 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Punisher.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingEnchanted_Warhammer_Punisher.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Punisher Warhammer", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Blood_Gem.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Blood_Gem.json index b59d85d06a..aac27a3da6 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Blood_Gem.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Blood_Gem.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Blood Ruby", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Blood_Of_Solasta.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Blood_Of_Solasta.json index 3db25cf1f5..cf8b063528 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Blood_Of_Solasta.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Blood_Of_Solasta.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Blood of Solasta", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Cloud_Diamond.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Cloud_Diamond.json index 2985c8d7eb..ff93daffdc 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Cloud_Diamond.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Cloud_Diamond.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Cloud Diamond", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Crystal_Of_Winter.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Crystal_Of_Winter.json index 83c169d00a..c08cad7825 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Crystal_Of_Winter.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Crystal_Of_Winter.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Crystal of Winter", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Diamond_Of_Elai.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Diamond_Of_Elai.json index adaa7a25aa..94e0f85abb 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Diamond_Of_Elai.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Diamond_Of_Elai.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Diamond of Elai", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Doom_Gem.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Doom_Gem.json index 3e5789c2c1..1cd821917f 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Doom_Gem.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Doom_Gem.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Doom Gem", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Heartstone.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Heartstone.json index 589286f76e..4bc067f4e2 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Heartstone.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Heartstone.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Heartstone", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_LifeStone.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_LifeStone.json index 9f5e98acf6..0744e3fc6a 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_LifeStone.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_LifeStone.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Life Stone", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Medusa_Coral.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Medusa_Coral.json index e1ec6ef563..b1ab3b162d 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Medusa_Coral.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Medusa_Coral.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Medusa Coral", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_MithralStone.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_MithralStone.json index 91dabd7d7f..e26463a07b 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_MithralStone.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_MithralStone.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Mithral Stone", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_PurpleAmber.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_PurpleAmber.json index 4c9cdcf2c9..9efb6164d5 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_PurpleAmber.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_PurpleAmber.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Purple Amber", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Shard_Of_Fire.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Shard_Of_Fire.json index 5ea35ac2e7..c14b5e5d61 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Shard_Of_Fire.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Shard_Of_Fire.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Shard of Fire", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Shard_Of_Ice.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Shard_Of_Ice.json index 3004ecff96..6a815839e3 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Shard_Of_Ice.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Shard_Of_Ice.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Shard of Ice", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Slavestone.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Slavestone.json index 63cd5c73cc..3db62a5d3e 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Slavestone.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Slavestone.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Slavestone", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Soul_Gem.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Soul_Gem.json index 9956473b4d..d505a88913 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Soul_Gem.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Soul_Gem.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Soul Gem", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_SpiderQueen_Venom.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_SpiderQueen_Venom.json index 87c743e32e..c40017da3e 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_SpiderQueen_Venom.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_SpiderQueen_Venom.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Spider Queen Venom", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Stardust.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Stardust.json index 08eff90af6..1db242f3a8 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Stardust.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_Enchant_Stardust.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Stardust", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_PrimordialLavaStones.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_PrimordialLavaStones.json index f7436c6b2a..07d4fb619a 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_PrimordialLavaStones.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeEnchantingIngredient_PrimordialLavaStones.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primordial Lava Stones", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_MastersmithLoreDocument.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_MastersmithLoreDocument.json index 0371b94413..655b95f513 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_MastersmithLoreDocument.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_MastersmithLoreDocument.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Tirmarian Master Smith's Memoirs", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_TOWER_ElvenWars.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_TOWER_ElvenWars.json index f2793a3cce..6ddecfe111 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_TOWER_ElvenWars.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_TOWER_ElvenWars.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual The Elven Wars", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_TOWER_Manifest.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_TOWER_Manifest.json index cf794a8cfd..918d1cbafc 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_TOWER_Manifest.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_TOWER_Manifest.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Ancient Manifest", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_TOWER_Poem.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_TOWER_Poem.json index 377cb3084f..cf4bb55064 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_TOWER_Poem.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryABJURATION_TOWER_Poem.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Poem", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryBONEKEEP_AkshasJournal.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryBONEKEEP_AkshasJournal.json index 12215d0558..e3998bbe59 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryBONEKEEP_AkshasJournal.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryBONEKEEP_AkshasJournal.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Aksha's Journal", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryBONEKEEP_MagicRune.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryBONEKEEP_MagicRune.json index 095c7e07a0..4448be17c2 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryBONEKEEP_MagicRune.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryBONEKEEP_MagicRune.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Depleted Rune", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCAERLEM_Daliat_Document.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCAERLEM_Daliat_Document.json index f1bc1cd05d..c69db38e68 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCAERLEM_Daliat_Document.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCAERLEM_Daliat_Document.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Silent Whisper Parchment", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCAERLEM_Inquisitor_Document.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCAERLEM_Inquisitor_Document.json index ecdf1b2c71..3e9ef13fac 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCAERLEM_Inquisitor_Document.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCAERLEM_Inquisitor_Document.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Tirmarian Inquisitor's Journal", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCAERLEM_TirmarianHolySymbol.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCAERLEM_TirmarianHolySymbol.json index 69fa5a164d..aaf541d34d 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCAERLEM_TirmarianHolySymbol.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCAERLEM_TirmarianHolySymbol.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Tirmarian Holy Symbol", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCaerLem_Gate_Plaque.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCaerLem_Gate_Plaque.json index 96ca31d510..01b75fd56b 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCaerLem_Gate_Plaque.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipeForgeryCaerLem_Gate_Plaque.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Imperial Gate Plaque", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "9198c200dd2f1c7468b9b31724b2baf2", + "m_SubObjectName": "RecipeManual", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingBattleaxe.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingBattleaxe.json index 1f5369a3e5..78a12b0191 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingBattleaxe.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingBattleaxe.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Battleaxe", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingBreastplate.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingBreastplate.json index a469c7f806..99fa7b63fd 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingBreastplate.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingBreastplate.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Breastplate", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingChainMail.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingChainMail.json index dd4695f764..09e617f940 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingChainMail.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingChainMail.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Chain Mail", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingChainShirt.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingChainShirt.json index 07f62439e5..5a71e68ffb 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingChainShirt.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingChainShirt.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Chain Shirt", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingDagger.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingDagger.json index aa2e4aab82..85cf25f86e 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingDagger.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingDagger.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Dagger", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingGreataxe.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingGreataxe.json index f8749bbf10..761060c7fb 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingGreataxe.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingGreataxe.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Greataxe", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingGreatsword.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingGreatsword.json index fd16094d6e..4389abb330 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingGreatsword.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingGreatsword.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Greatsword", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingHalfPlate.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingHalfPlate.json index a8785b3d99..47d228a864 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingHalfPlate.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingHalfPlate.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Half Plate", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingHeavyCrossbow.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingHeavyCrossbow.json index 51f0d49500..51ec950046 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingHeavyCrossbow.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingHeavyCrossbow.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Heavy Crossbow", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingHideArmor.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingHideArmor.json index 6164b6b821..fcf52e7a19 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingHideArmor.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingHideArmor.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Hide Armor", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLeather.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLeather.json index e556e10cbf..ecc3eba5be 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLeather.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLeather.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Leather Armor", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLeatherDruid.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLeatherDruid.json index 1e2da0d17c..7b9518c01e 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLeatherDruid.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLeatherDruid.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Druid Armor", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLightCrossbow.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLightCrossbow.json index 99712acf08..95edfb4ad6 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLightCrossbow.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLightCrossbow.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Crossbow", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLongbow.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLongbow.json index c8ac0a52cd..55340b39d0 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLongbow.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLongbow.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Longbow", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLongsword.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLongsword.json index 66faf82547..6d8341f624 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLongsword.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingLongsword.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Longsword", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingMace.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingMace.json index 8517653e4b..56c1556aa5 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingMace.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingMace.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Mace", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingMaul.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingMaul.json index b59e23eba2..e18711f0a2 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingMaul.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingMaul.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Maul", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingMorningstar.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingMorningstar.json index d0fe3f62d6..e122945ed6 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingMorningstar.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingMorningstar.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Morningstar", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingPlate.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingPlate.json index d7948bbcde..25a57d14e2 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingPlate.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingPlate.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Plate", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingRapier.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingRapier.json index a1e08ab927..a5f558d883 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingRapier.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingRapier.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Rapier", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingScaleMail.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingScaleMail.json index ab157163d6..825129c4a8 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingScaleMail.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingScaleMail.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Scale Mail", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingScimitar.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingScimitar.json index 2192509222..37f3d30ac2 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingScimitar.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingScimitar.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Scimitar", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingShortbow.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingShortbow.json index 91d6455bba..b07084d81c 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingShortbow.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingShortbow.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Shortbow", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingShortsword.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingShortsword.json index 917258404c..8e1e4621ab 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingShortsword.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingShortsword.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Shortsword", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingSpear.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingSpear.json index 3bda6d27b6..8674994fb0 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingSpear.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingSpear.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Spear", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingStuddedLeather.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingStuddedLeather.json index 7bfea128d9..40847c078c 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingStuddedLeather.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingStuddedLeather.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Studded Armor", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingWarhammer.json b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingWarhammer.json index f81189550f..8b669fe671 100644 --- a/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingWarhammer.json +++ b/Diagnostics/CommunityExpansionBlueprints/ItemDefinition/CraftingManual_RecipePrimingWarhammer.json @@ -202,13 +202,13 @@ "guiPresentation": { "$type": "GuiPresentation, Assembly-CSharp", "hidden": false, - "title": "Crafting manual Primed Warhammer", + "title": "Equipment/&CraftingManualTitle", "description": "Equipment/&CraftingManualDescription", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", - "m_AssetGUID": "", - "m_SubObjectName": null, - "m_SubObjectType": null + "m_AssetGUID": "f208675cc74e7464a8788433336dabc0", + "m_SubObjectName": "RecipeManual3", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" }, "color": { "$type": "UnityEngine.Color, UnityEngine.CoreModule", diff --git a/Diagnostics/CommunityExpansionBlueprints/MorphotypeElementDefinition/CE_BrightEyeColor_00.json b/Diagnostics/CommunityExpansionBlueprints/MorphotypeElementDefinition/CE_BrightEyeColor_00.json new file mode 100644 index 0000000000..e001b9b8c6 --- /dev/null +++ b/Diagnostics/CommunityExpansionBlueprints/MorphotypeElementDefinition/CE_BrightEyeColor_00.json @@ -0,0 +1,63 @@ +{ + "$type": "MorphotypeElementDefinition, Assembly-CSharp", + "playerSelectable": false, + "category": "EyeColor", + "mainColor": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.05927372, + "g": 1.05927372, + "b": 1.05927372, + "a": 1.0 + }, + "secondColor": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "thirdColor": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "replaceEyeColorMask": false, + "bodyDecorationType": "Tattoo", + "bodyDecorationBlendFactor": 1.0, + "minMaxValue": { + "$type": "TA.RangedFloat, Assembly-CSharp", + "minValue": 0.0, + "maxValue": 100.0 + }, + "originAllowed": [], + "subClassFilterMask": "Default", + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": false, + "title": "Feature/&NoContentTitle", + "description": "Feature/&NoContentTitle", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "color": { + "$type": 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"minMaxValue": { + "$type": "TA.RangedFloat, Assembly-CSharp", + "minValue": 0.0, + "maxValue": 100.0 + }, + "originAllowed": [], + "subClassFilterMask": "Default", + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": false, + "title": "Feature/&NoContentTitle", + "description": "Feature/&NoContentTitle", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 0.0, + "g": 0.399999857, + "b": 1.0, + "a": 1.0 + }, + "symbolChar": "221E", + "sortOrder": 72, + "unusedInSolastaCOTM": false, + "usedInValleyDLC": false + }, + "contentCopyright": "UserContent", + "guid": "5e7fe208-0c36-4a2f-9ea7-51e2de103361", + "contentPack": 9999, + "name": "CE_GlowingEyeColor_16" +} \ No newline at end of file diff --git a/Diagnostics/CommunityExpansionBlueprints/MorphotypeElementDefinition/CE_GlowingEyeColor_17.json b/Diagnostics/CommunityExpansionBlueprints/MorphotypeElementDefinition/CE_GlowingEyeColor_17.json new file mode 100644 index 0000000000..efaec01e62 --- /dev/null +++ b/Diagnostics/CommunityExpansionBlueprints/MorphotypeElementDefinition/CE_GlowingEyeColor_17.json @@ -0,0 +1,63 @@ +{ + "$type": "MorphotypeElementDefinition, Assembly-CSharp", + "playerSelectable": false, + "category": "EyeColor", + "mainColor": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 68.32593, + "g": 0.0, + "b": 169.4838, + "a": 1.0 + }, + "secondColor": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "thirdColor": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "replaceEyeColorMask": false, + "bodyDecorationType": "Tattoo", + "bodyDecorationBlendFactor": 1.0, + "minMaxValue": { + "$type": "TA.RangedFloat, Assembly-CSharp", + "minValue": 0.0, + "maxValue": 100.0 + }, + "originAllowed": [], + "subClassFilterMask": "Default", + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": false, + "title": "Feature/&NoContentTitle", + "description": "Feature/&NoContentTitle", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 0.4000001, + "g": 0.0, + "b": 1.0, + "a": 1.0 + }, + "symbolChar": "221E", + "sortOrder": 73, + "unusedInSolastaCOTM": false, + "usedInValleyDLC": false + }, + "contentCopyright": "UserContent", + "guid": "5e7fe208-0c36-4a2f-9ea7-51e2de103362", + "contentPack": 9999, + "name": "CE_GlowingEyeColor_17" +} \ No newline at end of file diff --git a/Diagnostics/NexusDescription.txt b/Diagnostics/NexusDescription.txt index 1bba82e422..827a70caac 100644 --- a/Diagnostics/NexusDescription.txt +++ b/Diagnostics/NexusDescription.txt @@ -10,29 +10,31 @@ This is a collection of work from the Solasta modding community. It includes mul [*][b]AceHigh[/b]: SoulBlade subclass, Tactician subclass, feats, no identification [*][b]Bazou[/b]: Witch class, fighting styles [*][b]Boofat[/b]: alwaysAlt -[*][b]Burtsev-Alexey[/b]: deep copy algorithm [*][b]ChrisJohnDigital[/b]: Tinkerer class, crafting, faction relations, feats, fighting styles, items, subclasses, progression [*][b]Dreadmaker[/b]: Forest Guardian subclass -[*][b]DubhHerder[/b]: high level spells, feats migration, bug models replacement, high level monsters, Warlock class and subclasses +[*][b]DubhHerder[/b]: high level spells, feats, bug models replacement, high level monsters, Warlock class and subclasses [*][b]ElAntonious[/b]: Arcanist subclass, feats -[*][b]Esker[/b]: Warlock class design, quality assurance [*][b]exsonics01[/b]: Oath of Retribution subclass [*][b]Holic75[/b]: SolastaModHelpers, SolastaExtraContent [*][b]ImpPhil[/b]: adv/dis rules, conjurations control, auto-equip, monster's health, pause UI, sorting, stocks prices, no attunement, xp scaling, character export, save by location, combat camera, diagnostics, custom icons, refactor, screen map -[*][b]Lyraele[/b]: Warlock class design, quality assurance -[*][b]Narria[/b]: modKit creator, developer [*][b]Nd[/b]: Marshal and Opportunist subclasses -[*][b]Nyowwww[/b]: Chinese translations -[*][b]PraiseThyBus[/b]: quality assurance -[*][b]Prioritizer[/b]: Russian translations [*][b]RedOrca[/b]: Path of the Light subclass, Indomitable Might -[*][b]SilverGriffon[/b]: PickPocket, lore friendly names, feats, face unlocks, sylvan armor unlock, empress garb skins, arcane foci items, belt of dwarvenkin, merchants, spells, DarkElf race -[*][b]Sinai-dev[/b]: Unity Explorer UI standalone +[*][b]SilverGriffon[/b]: pick pocket, lore friendly names, feats, face unlocks, sylvan armor unlock, empress garb skins, arcane foci items, belt of dwarvenkin, merchants, spells, DarkElf race [*][b]Spacehamster[/b]: dataminer [*][b]TPABOBAP[/b]: Monk class and subclasses, Warlock improvements, Tinkerer improvements, custom level up, feats, spells, infrastructure patches, Holic75's code integration [*][b]View619[/b]: Darkvision, Superior Dark Vision [*][b]Vylantze[/b]: English terms review, tweaks, bug fixes -[*][b]Zappastuff[/b]: repository maintenance, translations, multiclass, level 20, respec, level down, default party, encounters, dungeon maker pro, party size, screen gadgets highlights, inventory sorting, epic points, teleport, mod UI, diagnostics, feats, pact magic, infrastructure patches, Holic75's code integration +[*][b]Zappastuff[/b]: repository maintenance, translations, multiclass, level 20, respec, level down, default party, encounters, dungeon maker pro, party size, screen gadgets highlights, inventory sorting, epic points, teleport, mod UI, diagnostics, feats, pact magic, infrastructure patches, Half-elf Variants, Holic75's code integration +[*][b][/b]: +[*][b]Esker[/b]: ruleset support, classes design, quality assurance +[*][b]Lyraele[/b]: ruleset support, classes design, quality assurance +[*][b]PraiseThyBus[/b]: quality assurance +[*][b][/b]: +[*][b]Nyowwww[/b]: Chinese translations +[*][b]Prioritizer[/b]: Russian translations +[*][b]Burtsev-Alexey[/b]: deep copy algorithm +[*][b]Narria[/b]: modKit creator, developer +[*][b]Sinai-dev[/b]: Unity Explorer UI standalone [/list] [size=4][b]How to Install - Windows[/b][/size] diff --git a/SolastaCommunityExpansion/Changelog.txt b/SolastaCommunityExpansion/Changelog.txt index 74b11fd389..cb79842563 100644 --- a/SolastaCommunityExpansion/Changelog.txt +++ b/SolastaCommunityExpansion/Changelog.txt @@ -8,4 +8,4 @@ CHANGES: -- Improve translations \ No newline at end of file +- Fix MP desync with preferred cantrips \ No newline at end of file diff --git a/SolastaCommunityExpansion/Displays/CreditsDisplay.cs b/SolastaCommunityExpansion/Displays/CreditsDisplay.cs index 5d849f4109..808e78ff16 100644 --- a/SolastaCommunityExpansion/Displays/CreditsDisplay.cs +++ b/SolastaCommunityExpansion/Displays/CreditsDisplay.cs @@ -25,11 +25,11 @@ internal static class CreditsDisplay "D6", "M. Brandmaier, F. Lorenz, M. Despard, J. Ball, J. Smedley, B. Amorsen, J. Bendoski, M. Oliveira,\n" + "M. Harck, D. Schoop, K. Cooper, M. Thompson, L. Johnson, M. Piotrowski, E. Meyers, C. Alvarez\n" + "R. Garcia, R. Name, G. Ruiz, A. Badeaux, S. Braden, E. Gilbert, C. Tontodonati, G. Johnson\n" + - "J. Batanero, J. Gattis" + "J. Batanero, J. Gattis, J. Lamarre, H. Yes" } }; - private static readonly List<(string, string)> CreditsTable = new() + internal static readonly List<(string, string)> CreditsTable = new() { ("AceHigh", "SoulBlade subclass, Tactician subclass, feats, no identification"), ("Bazou", "Witch class, fighting styles"), diff --git a/SolastaCommunityExpansion/Displays/DiagnosticsDisplay.cs b/SolastaCommunityExpansion/Displays/DiagnosticsDisplay.cs index c1e26f8cf4..5ae152e6f5 100644 --- a/SolastaCommunityExpansion/Displays/DiagnosticsDisplay.cs +++ b/SolastaCommunityExpansion/Displays/DiagnosticsDisplay.cs @@ -318,13 +318,13 @@ internal static void DisplayDumpDescription() { var collectedCredits = new StringBuilder(); - foreach (var kvp in CreditsTable) + foreach (var (author, description) in CreditsTable) { collectedCredits .Append("\n[*][b]") - .Append(kvp.Key) + .Append(author) .Append("[/b]: ") - .Append(kvp.Value); + .Append(description); } var racesAndSubs = new List(); diff --git a/SolastaCommunityExpansion/Info.json b/SolastaCommunityExpansion/Info.json index 963e9c4bad..e6a7697b3f 100644 --- a/SolastaCommunityExpansion/Info.json +++ b/SolastaCommunityExpansion/Info.json @@ -2,7 +2,7 @@ "Id": "SolastaCommunityExpansion", "DisplayName": "Community Expansion II", "Author": "SolastaMods", - "Version": "1.3.57.5A", + "Version": "1.3.57.5B", "GameVersion": "1.3.57", "ManagerVersion": "0.23.4", "AssemblyName": "SolastaCommunityExpansion.dll", diff --git a/SolastaCommunityExpansion/Models/CustomReactionsContext.cs b/SolastaCommunityExpansion/Models/CustomReactionsContext.cs index 009220d4d3..4d6f400852 100644 --- a/SolastaCommunityExpansion/Models/CustomReactionsContext.cs +++ b/SolastaCommunityExpansion/Models/CustomReactionsContext.cs @@ -15,7 +15,8 @@ public static class CustomReactionsContext { private static IDamagedReactionSpell _alwayseact; - public static bool ForcePreferredCantrip = false; + public static bool ForcePreferredCantrip = false; //used by actual feature + public static bool ForcePreferredCantripUI = false; //used for local UI state public static IDamagedReactionSpell AlwaysReactToDamaged => _alwayseact ??= new AlwaysReactToDamagedImpl(); public static void Load() @@ -120,6 +121,23 @@ private static IEnumerator WaitForReactions(IGameLocationActionService actionSer } } + internal static void SaveReadyActionPreferedCantripPatch(CharacterActionParams actionParams, + ReadyActionType readyActionType) + { + if (actionParams != null && readyActionType == ReadyActionType.Cantrip) + { + actionParams.BoolParameter4 = ForcePreferredCantripUI; + } + } + + internal static void ReadReadyActionPreferedCantripPatch(CharacterActionParams actionParams) + { + if (actionParams is {ReadyActionType: ReadyActionType.Cantrip}) + { + ForcePreferredCantrip = actionParams.BoolParameter4; + } + } + public interface IDamagedReactionSpell { bool CanReact(GameLocationCharacter attacker, GameLocationCharacter defender, ActionModifier attackModifier, diff --git a/SolastaCommunityExpansion/Patches/CustomFeatures/CustomReactions/ReadyActionSelectionPanelPatcher.cs b/SolastaCommunityExpansion/Patches/CustomFeatures/CustomReactions/ReadyActionSelectionPanelPatcher.cs index 34a5cda95f..b41f9a5b93 100644 --- a/SolastaCommunityExpansion/Patches/CustomFeatures/CustomReactions/ReadyActionSelectionPanelPatcher.cs +++ b/SolastaCommunityExpansion/Patches/CustomFeatures/CustomReactions/ReadyActionSelectionPanelPatcher.cs @@ -50,7 +50,7 @@ private static void SetupForcePreferredToggle(RectTransform parent) toggle.PersonalityFlagDefinition = DatabaseHelper.PersonalityFlagDefinitions.Authority; toggle.PersonalityFlagSelected = (_, state) => { - CustomReactionsContext.ForcePreferredCantrip = state; + CustomReactionsContext.ForcePreferredCantripUI = state; tooltip.Content = "UI/&ForcePreferredCantripDescription"; }; } @@ -59,7 +59,7 @@ private static void SetupForcePreferredToggle(RectTransform parent) toggle = parent.FindChildRecursive("ForcePreferredToggle").GetComponent(); } - toggle.Refresh(CustomReactionsContext.ForcePreferredCantrip, true); + toggle.Refresh(CustomReactionsContext.ForcePreferredCantripUI, true); toggle.tooltip.Content = "UI/&ForcePreferredCantripDescription"; } } diff --git a/SolastaCommunityExpansion/Patches/Insertion/CharacterActionPanelPatcher.cs b/SolastaCommunityExpansion/Patches/Insertion/CharacterActionPanelPatcher.cs new file mode 100644 index 0000000000..b766a90185 --- /dev/null +++ b/SolastaCommunityExpansion/Patches/Insertion/CharacterActionPanelPatcher.cs @@ -0,0 +1,18 @@ +using System.Diagnostics.CodeAnalysis; +using HarmonyLib; +using SolastaCommunityExpansion.Models; + +namespace SolastaCommunityExpansion.Patches.Insertion; + +internal static class CharacterActionPanelPatcher +{ + [HarmonyPatch(typeof(CharacterActionPanel), "ReadyActionEngaged")] + [SuppressMessage("Minor Code Smell", "S101:Types should be named in PascalCase", Justification = "Patch")] + internal static class ReadyActionEngaged + { + internal static void Prefix(CharacterActionPanel __instance, ActionDefinitions.ReadyActionType readyActionType) + { + CustomReactionsContext.SaveReadyActionPreferedCantripPatch(__instance.actionParams, readyActionType); + } + } +} \ No newline at end of file diff --git a/SolastaCommunityExpansion/Patches/Insertion/CharacterActionReadyPatcher.cs b/SolastaCommunityExpansion/Patches/Insertion/CharacterActionReadyPatcher.cs new file mode 100644 index 0000000000..0c0c65a68d --- /dev/null +++ b/SolastaCommunityExpansion/Patches/Insertion/CharacterActionReadyPatcher.cs @@ -0,0 +1,18 @@ +using System.Diagnostics.CodeAnalysis; +using HarmonyLib; +using SolastaCommunityExpansion.Models; + +namespace SolastaCommunityExpansion.Patches.Insertion; + +internal static class CharacterActionReadyPatcher +{ + [HarmonyPatch(typeof(CharacterActionReady), "ExecuteImpl")] + [SuppressMessage("Minor Code Smell", "S101:Types should be named in PascalCase", Justification = "Patch")] + internal static class ExecuteImpl + { + internal static void Prefix(CharacterActionReady __instance) + { + CustomReactionsContext.ReadReadyActionPreferedCantripPatch(__instance.actionParams); + } + } +} \ No newline at end of file