diff --git a/Diagnostics/CE-Definitions-GuiPresentation-InvalidSyntaxTranslation-en.txt b/Diagnostics/CE-Definitions-GuiPresentation-InvalidSyntaxTranslation-en.txt index 4e1d9d4795..0084f2425e 100644 --- a/Diagnostics/CE-Definitions-GuiPresentation-InvalidSyntaxTranslation-en.txt +++ b/Diagnostics/CE-Definitions-GuiPresentation-InvalidSyntaxTranslation-en.txt @@ -772,7 +772,7 @@ FeatElementalMasterDamageThunder Title='Elemental Master [Thunder]'. FeatElementalMasterDamageThunder Description='Thunder damage type spells you cast ignore target's immunity to damage. In addition, when you roll attack for these spells, you can reroll any 1s.'. FeatGroupAegisTouched Description='Increase one of your mental attributes by 1, to a maximum of 20. You gain the ability to cast the shield of faith, protect vs evil & good, and protection from poison spells once per long rest, and you can cast these spells with your spell slots.'. -FeatGroupAgilityCombat Description='Alert, Cunning Escape, Eager for Battle, Forest Runner, Mobile, Ready or Not, Rush to Battle'. +FeatGroupAgilityCombat Description='Acrobat, Alert, Cunning Escape, Eager for Battle, Forest Runner, Mobile, Ready or Not, Rush to Battle'. FeatGroupApothecary Description='Increase one of your mental attributes by 1, to a maximum of 20. You gain proficiency with herbalism kit and medicine, or expertise if already proficient.'. FeatGroupArmor Description='Armor Master, Discretion of the Coedymwarth, Heavy Armor Master, Medium Armor Master, Might of the Iron Legion, Moderately Armored, Sturdiness of the Tundra'. @@ -832,8 +832,8 @@ FeatGroupGrudgeBearer Description='You have a deep hatred for a particular kind FeatGroupHalfAttributes Description='Half Charisma, Half Constitution, Half Dexterity, Half Intelligence, Half Strength, Half Wisdom'. FeatGroupHalfCharisma Description='Aegis Touched [Cha], Apothecary [Cha], Awaken the Beast [Cha], Baleful Scion [Cha], Blessed Soul [Paladin], Celestial Touched [Cha], Charismatic Defense, Charismatic Precision, Creed of Solasta, Dragon Fear [Cha], Dragon Hide [Cha], Elven Accuracy [Cha], Fey Teleportation [Cha], Flame Touched [Cha], Flames of Phlegethos [Cha], Iridescent Touched [Cha], Menacing, Peregrination Touched [Cha], Retinue Touched [Cha], Second Chance [Cha], Shadow Touched [Cha], Telekinetic [Cha], Toxicologist [Cha], Verdant Touched [Cha]'. FeatGroupHalfConstitution Description='Awaken the Beast [Con], Badlands Marauder, Baleful Scion [Con], Chef [Con], Creed of Arun, Crusher [Con], Dragon Fear [Con], Dragon Hide [Con], Dwarven Fortitude, Enduring Body, Focused Sleeper, Frost Adaptation, Grudge Bearer [Con], Hard to Kill, Hardy [Con], Infernal Constitution, Orcish Aggression [Con], Orcish Fury [Con], Primal Rage [Con], Robust, Second Chance [Con], Sturdiness of the Tundra'. -FeatGroupHalfDexterity Description='Ambidextrous, Athlete [Dex], Awaken the Beast [Dex], Baleful Scion [Dex], Close Quarters [Dex], Creed of Misaye, Discretion of the Coedymwarth, Eager for Battle, Elven Accuracy [Dex], Fade Away [Dex], Forest Runner, Longsword Finesse, Moderately Armored [Dex], Old Tactics [Dex], Piercer [Dex], Revenant Blade [Dex], Second Chance [Dex], Slasher [Dex], Squat Nimbleness [Dex], Steady Aim, Uncanny Accuracy, Weapon Master [Dex]'. -FeatGroupHalfIntelligence Description='Aegis Touched [Int], Apothecary [Int], Arcane Defense, Arcane Precision, Awaken the Beast [Int], Baleful Scion [Int], Celestial Touched [Int], Close Quarters [Int], Creed of Pakri, Elven Accuracy [Int], Fade Away [Int], Fey Teleportation [Int], Flame Touched [Int], Flames of Phlegethos [Int], Iridescent Touched [Int], Peregrination Touched [Int], Retinue Touched [Int], Scriber, Shadow Touched [Int], Telekinetic [Int], Toxicologist [Int], Verdant Touched [Int]'. +FeatGroupHalfDexterity Description='Acrobat, Ambidextrous, Athlete [Dex], Awaken the Beast [Dex], Baleful Scion [Dex], Close Quarters [Dex], Creed of Misaye, Discretion of the Coedymwarth, Eager for Battle, Elven Accuracy [Dex], Fade Away [Dex], Forest Runner, Longsword Finesse, Moderately Armored [Dex], Old Tactics [Dex], Piercer [Dex], Revenant Blade [Dex], Second Chance [Dex], Slasher [Dex], Squat Nimbleness [Dex], Steady Aim, Uncanny Accuracy, Weapon Master [Dex]'. +FeatGroupHalfIntelligence Description='Aegis Touched [Int], Apothecary [Int], Arcane Defense, Arcane Precision, Arcanist, Awaken the Beast [Int], Baleful Scion [Int], Celestial Touched [Int], Close Quarters [Int], Creed of Pakri, Elven Accuracy [Int], Fade Away [Int], Fey Teleportation [Int], Flame Touched [Int], Flames of Phlegethos [Int], Iridescent Touched [Int], Peregrination Touched [Int], Retinue Touched [Int], Scriber, Shadow Touched [Int], Telekinetic [Int], Theologian, Toxicologist [Int], Verdant Touched [Int]'. FeatGroupHalfStrength Description='Athlete [Str], Awaken the Beast [Str], Baleful Scion [Str], Creed of Einar, Crusher [Str], Dragon Fear [Str], Dragon Hide [Str], Grudge Bearer [Str], Hardy [Str], Hauler, Heavy Armor Master, Might of the Iron Legion, Moderately Armored [Str], Old Tactics [Str], Orcish Aggression [Str], Orcish Fury [Str], Piercer [Str], Primal Rage [Str], Revenant Blade [Str], Slasher [Str], Squat Nimbleness [Str], Weapon Master [Str]'. FeatGroupHalfWisdom Description='Aegis Touched [Wis], Apothecary [Wis], Astral Reach, Awaken the Beast [Wis], Baleful Scion [Wis], Blessed Soul [Cleric], Celestial Touched [Wis], Chef [Wis], Creed of Maraike, Elven Accuracy [Wis], Expand the Hunt, Fey Teleportation [Wis], Flame Touched [Wis], Grudge Bearer [Wis], Iridescent Touched [Wis], Peregrination Touched [Wis], Retinue Touched [Wis], Shadow Touched [Wis], Telekinetic [Wis], Toxicologist [Wis], Verdant Touched [Wis], Wise Archery, Wise Defense, Wise Precision'. FeatGroupHardy Description='Increase your Strength or Constitution by 1, to a maximum of 20. Whenever you use your second wind feature, you gain 1D10 + your class level temporary hit points.'. @@ -871,7 +871,7 @@ FeatGroupRevenantGreatSword Description='You are descended from a master of the FeatGroupSecondChance Description='Increase your Dexterity, Constitution, or Charisma by 1, to a maximum of 20. When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can't use it again until you roll initiative at the start of combat or until you finish a short or long rest.'. FeatGroupShadowTouched Description='Increase one of your mental attributes by 1, to a maximum of 20. You gain the ability to cast the invisibility, inflict wounds, and false life spells once per long rest, and you can cast these spells with your spell slots.'. -FeatGroupSkills Description='Apothecary, Arcane Appraiser, Healer, Initiate Enchanter, Manipulator, Menacing, Pickpocket, Scriber, Squat Nimbleness, Toxicologist'. +FeatGroupSkills Description='Acrobat, Apothecary, Arcane Appraiser, Arcanist, Athlete, Healer, Initiate Enchanter, Manipulator, Menacing, Pickpocket, Scriber, Squat Nimbleness, Theologian, Toxicologist'. FeatGroupSlasher Description='Increase your Strength or Dexterity by 1, to a maximum of 20. When you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 ft until the start of your next turn. When you score a critical hit you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.'. FeatGroupSpellCombat Description='Baleful Scion, Elemental Adept, Elemental Master, Flawless Concentration, Potent Spellcaster, Powerful Cantrip, Spell Sniper, War Caster'. diff --git a/Diagnostics/UnfinishedBusinessBlueprints/Assets.txt b/Diagnostics/UnfinishedBusinessBlueprints/Assets.txt index dcf6365752..aa154e9e35 100644 --- a/Diagnostics/UnfinishedBusinessBlueprints/Assets.txt +++ b/Diagnostics/UnfinishedBusinessBlueprints/Assets.txt @@ -689,6 +689,7 @@ ConditionElementalistNormalIce ConditionDefinition ConditionDefinition 23bfdfb5- ConditionEnsnaringStrike ConditionDefinition ConditionDefinition d88af821-2d98-5dd1-a112-f644dfb01001 ConditionFairyWings ConditionDefinition ConditionDefinition 27de7be0-5507-5bae-9f8a-27ac2947c208 ConditionFarStep ConditionDefinition ConditionDefinition 40d9872e-be75-5c36-b6f6-e2f92d11b908 +ConditionFeatAcrobat ConditionDefinition ConditionDefinition 6ea599ae-fd0a-5a1e-8419-740dc0e309e6 ConditionFeatBountifulLuck ConditionDefinition ConditionDefinition 4f657212-5e6b-5645-b07d-a5cf1d9d85c3 ConditionFeatCallForCharge ConditionDefinition ConditionDefinition c16ce32f-da15-54c8-ad3c-e26c5428988e ConditionFeatChargerAdditionalDamage ConditionDefinition ConditionDefinition 454e1f12-752a-52e6-8f55-6784a5ed3b2f @@ -1103,6 +1104,7 @@ ProxyPactWeapon3 EffectProxyDefinition EffectProxyDefinition eb8e8fa4-5b7b-59fe- ProxyPetalStorm EffectProxyDefinition EffectProxyDefinition 0e6a068f-fadd-5c5a-8737-b2e2723d7f3f ProxyProtectThreshold EffectProxyDefinition EffectProxyDefinition 2636ab53-e62a-53c9-8104-0521b1d84ca0 ProxySpellWeb EffectProxyDefinition EffectProxyDefinition 4b62aa30-af66-5c43-880a-bb4379eeba5a +FeatAcrobat FeatDefinition FeatDefinition b721dd41-86b6-53da-a7a7-c844674f46b3 FeatAegisTouchedCha FeatDefinition FeatDefinition 37bb8c57-b4e5-5c13-861d-9be7cde47ea0 FeatAegisTouchedInt FeatDefinition FeatDefinition 64b84bf1-285f-5ed9-baa1-1797c286e9de FeatAegisTouchedWis FeatDefinition FeatDefinition b3fd2c06-0cb6-50c8-81c7-d79a38c148f2 @@ -1114,6 +1116,7 @@ FeatApothecaryWis FeatDefinition FeatDefinition 70685886-677d-573f-98a1-c0699e11 FeatArcaneArcherAdept FeatDefinitionWithPrerequisites FeatDefinition b699f6ba-7f04-56ba-bc5e-7e90f585b4fe FeatArcaneDefense FeatDefinition FeatDefinition cfc34cc9-97b0-5eec-a3ae-2014c544e1e8 FeatArcanePrecision FeatDefinition FeatDefinition 4b00a7f0-8ecc-5ac1-84a5-6a96b73d49f6 +FeatArcanist FeatDefinition FeatDefinition b3de15dc-e66c-5e9b-9de6-3be9dca25482 FeatArchery FeatDefinitionWithPrerequisites FeatDefinition f1386edb-5dc2-59f3-b379-a506a35108bc FeatAstralArms FeatDefinition FeatDefinition d52d661c-6596-5206-95de-0687bc6a2d42 FeatAthleteDex FeatDefinition FeatDefinition 7d1a1ff0-cf50-53af-8f88-bb6be05a9975 @@ -1379,6 +1382,7 @@ FeatTacticianAdept FeatDefinitionWithPrerequisites FeatDefinition 6084bfd8-6fd0- FeatTelekineticCha FeatDefinition FeatDefinition 99a338f5-493f-5dd3-bf48-a560dea37458 FeatTelekineticInt FeatDefinition FeatDefinition 403df101-0d71-5940-8202-c62c301607e0 FeatTelekineticWis FeatDefinition FeatDefinition 9a6bc3e0-f1f1-59ee-82ce-132630209a97 +FeatTheologian FeatDefinition FeatDefinition ca778a48-9cff-5b99-9a89-2f21758d705b FeatTorchbearer FeatDefinitionWithPrerequisites FeatDefinition d2a3ff7a-3945-5f72-854b-7b7ba40deecd FeatTough FeatDefinition FeatDefinition 4b47c9a3-a3ce-5f08-a94c-a1abf9ae11b5 FeatToxicologistCha FeatDefinition FeatDefinition eb8d36e6-6d2b-5806-b61b-2e10d12e0afd @@ -2640,6 +2644,7 @@ MovementAffinityCollegeOfAudacityAudaciousWhirl FeatureDefinitionMovementAffinit MovementAffinityCollegeOfEleganceAmazingDisplay FeatureDefinitionMovementAffinity FeatureDefinition a3913032-93b8-515b-875c-2b616e16cd9a MovementAffinityCollegeOfThespianCombatInspiration FeatureDefinitionMovementAffinity FeatureDefinition 348667be-16ec-53e5-8fb2-a5cc8b571eae MovementAffinityConditionWarDanceExtraMovement3 FeatureDefinitionMovementAffinity FeatureDefinition 503c1064-5ed8-54ed-a4e2-ef24a73b0e82 +MovementAffinityFeatAcrobat FeatureDefinitionMovementAffinity FeatureDefinition 946c86a1-2c39-50b7-b74c-10a5bf8ac25e MovementAffinityFeatCallForCharge FeatureDefinitionMovementAffinity FeatureDefinition 15255204-db4e-59d4-9046-c6ceff8eca80 MovementAffinityFeatMobile FeatureDefinitionMovementAffinity FeatureDefinition bd7b8c83-622b-5546-8e55-f591e0a3d526 MovementAffinityFeatSlasher FeatureDefinitionMovementAffinity FeatureDefinition 694aae13-baf4-59b2-90fe-0df3629aada0 @@ -2970,6 +2975,8 @@ PowerElementalistElementalFormPool FeatureDefinitionPower FeatureDefinition a99b PowerFairyFlightDismiss FeatureDefinitionPower FeatureDefinition 61c88bb5-51a4-56d3-bed5-0b9347fc017e PowerFairyFlightSprout FeatureDefinitionPower FeatureDefinition 5c2ac115-9310-527a-9190-9d9e29544e65 PowerFarStep FeatureDefinitionPower FeatureDefinition 2c991456-7ce7-5266-94a9-1ecc9d4848f3 +PowerFeatAcrobat FeatureDefinitionPower FeatureDefinition acbb3f93-a540-503d-b3d8-31dfa87a2a95 +PowerFeatArcanist FeatureDefinitionPower FeatureDefinition e6ac8ee4-7cc2-5b1e-a689-60f74c048d59 PowerFeatBalefulScion FeatureDefinitionPower FeatureDefinition 0a12985a-a6ea-5aa3-b6b8-56f848838149 PowerFeatCallForCharge FeatureDefinitionPower FeatureDefinition 609f41af-1cf7-5d97-8a8b-c4771bf989e6 PowerFeatCharger FeatureDefinitionPower FeatureDefinition 0056b8c2-a289-5538-a686-e9dde2f1e07e @@ -3039,6 +3046,7 @@ PowerFeatTelekineticIntelligence FeatureDefinitionPower FeatureDefinition d27938 PowerFeatTelekineticIntelligencePushFromOrigin FeatureDefinitionPower FeatureDefinition 84e020b2-e02c-572f-8b02-c72e7975bbfc PowerFeatTelekineticWisdom FeatureDefinitionPower FeatureDefinition 7b80006b-129b-5cf6-835d-220079840d84 PowerFeatTelekineticWisdomPushFromOrigin FeatureDefinitionPower FeatureDefinition 7a34f88e-b826-5800-8570-74478f3aaa2d +PowerFeatTheologian FeatureDefinitionPower FeatureDefinition 1285becd-b2b5-5885-8f8f-b4d33fcea587 PowerFighterActionSurge2 FeatureDefinitionPower FeatureDefinition d542451d-9b54-5fd7-8188-88dc6c2d1bdb PowerFightingStyleMerciless FeatureDefinitionPower FeatureDefinition 2500343e-570f-57ec-bf7c-02225d302cba PowerFightingStyleTorchbearer FeatureDefinitionPower FeatureDefinition 5cc54111-99a1-5bcc-b82b-732907f1bba7 @@ -3611,6 +3619,8 @@ ProficiencyCraftyNature FeatureDefinitionProficiency FeatureDefinition 29c0f4f0- ProficiencyCraftyNatureExpertise FeatureDefinitionProficiency FeatureDefinition a13453f4-83c4-59ba-bfac-5eb32a46b5b0 ProficiencyCraftyPoisonersKit FeatureDefinitionProficiency FeatureDefinition a6c63404-64c1-5af8-b9cf-3f6dd08709fb ProficiencyCraftyPoisonersKitExpertise FeatureDefinitionProficiency FeatureDefinition 12d65d17-5f32-5ddc-baba-bafc705585e8 +ProficiencyCraftyReligion FeatureDefinitionProficiency FeatureDefinition 28a79077-c8ba-55af-9191-86fe0d9d6657 +ProficiencyCraftyReligionExpertise FeatureDefinitionProficiency FeatureDefinition f6913329-25eb-5c9d-b894-8132bbf924f1 ProficiencyCraftyScrollKit FeatureDefinitionProficiency FeatureDefinition fba8bc65-1229-51e6-810d-12206ec4cce9 ProficiencyCraftyScrollKitExpertise FeatureDefinitionProficiency FeatureDefinition cc2f090d-c23d-57af-bafc-68d7a923cac7 ProficiencyDarkelfWeaponTraining FeatureDefinitionProficiency FeatureDefinition b04688d6-0f45-5c9a-986e-12ee78715f36 @@ -3619,6 +3629,8 @@ ProficiencyDomainNatureHeavyArmor FeatureDefinitionProficiency FeatureDefinition ProficiencyDomainTempestHeavyArmor FeatureDefinitionProficiency FeatureDefinition 6abfab75-bc69-56d4-af65-13f8aaa7440e ProficiencyDomainTempestMartialWeapons FeatureDefinitionProficiency FeatureDefinition 8cbb115b-7b9a-5c2c-b57b-558e313dfa24 ProficiencyFairyLanguages FeatureDefinitionProficiency FeatureDefinition 2825f30c-1e01-563c-93aa-c7d6934df362 +ProficiencyFeatAcrobat FeatureDefinitionProficiency FeatureDefinition fe1d07bd-a7a1-5c92-804e-e97a96c0a211 +ProficiencyFeatAcrobatExpertise FeatureDefinitionProficiency FeatureDefinition 8d12b938-988d-5632-b703-96f9406ad21d ProficiencyFeatArchery FeatureDefinitionProficiency FeatureDefinition 2f481252-0c16-5606-8c23-28be3fc0eefe ProficiencyFeatBlindFighting FeatureDefinitionProficiency FeatureDefinition 1020f7eb-192a-53e4-bbb6-34dae326338b ProficiencyFeatCrippling FeatureDefinitionProficiency FeatureDefinition 09f32614-c172-5b6b-8796-e5a14721bc11 @@ -5202,6 +5214,7 @@ MovementAffinityCollegeOfAudacityAudaciousWhirl FeatureDefinitionMovementAffinit MovementAffinityCollegeOfEleganceAmazingDisplay FeatureDefinitionMovementAffinity FeatureDefinitionMovementAffinity a3913032-93b8-515b-875c-2b616e16cd9a MovementAffinityCollegeOfThespianCombatInspiration FeatureDefinitionMovementAffinity FeatureDefinitionMovementAffinity 348667be-16ec-53e5-8fb2-a5cc8b571eae MovementAffinityConditionWarDanceExtraMovement3 FeatureDefinitionMovementAffinity FeatureDefinitionMovementAffinity 503c1064-5ed8-54ed-a4e2-ef24a73b0e82 +MovementAffinityFeatAcrobat FeatureDefinitionMovementAffinity FeatureDefinitionMovementAffinity 946c86a1-2c39-50b7-b74c-10a5bf8ac25e MovementAffinityFeatCallForCharge FeatureDefinitionMovementAffinity FeatureDefinitionMovementAffinity 15255204-db4e-59d4-9046-c6ceff8eca80 MovementAffinityFeatMobile FeatureDefinitionMovementAffinity FeatureDefinitionMovementAffinity bd7b8c83-622b-5546-8e55-f591e0a3d526 MovementAffinityFeatSlasher FeatureDefinitionMovementAffinity FeatureDefinitionMovementAffinity 694aae13-baf4-59b2-90fe-0df3629aada0 @@ -5533,6 +5546,8 @@ PowerElementalistElementalFormPool FeatureDefinitionPower FeatureDefinitionPower PowerFairyFlightDismiss FeatureDefinitionPower FeatureDefinitionPower 61c88bb5-51a4-56d3-bed5-0b9347fc017e PowerFairyFlightSprout FeatureDefinitionPower FeatureDefinitionPower 5c2ac115-9310-527a-9190-9d9e29544e65 PowerFarStep FeatureDefinitionPower FeatureDefinitionPower 2c991456-7ce7-5266-94a9-1ecc9d4848f3 +PowerFeatAcrobat FeatureDefinitionPower FeatureDefinitionPower acbb3f93-a540-503d-b3d8-31dfa87a2a95 +PowerFeatArcanist FeatureDefinitionPower FeatureDefinitionPower e6ac8ee4-7cc2-5b1e-a689-60f74c048d59 PowerFeatBalefulScion FeatureDefinitionPower FeatureDefinitionPower 0a12985a-a6ea-5aa3-b6b8-56f848838149 PowerFeatCallForCharge FeatureDefinitionPower FeatureDefinitionPower 609f41af-1cf7-5d97-8a8b-c4771bf989e6 PowerFeatCharger FeatureDefinitionPower FeatureDefinitionPower 0056b8c2-a289-5538-a686-e9dde2f1e07e @@ -5602,6 +5617,7 @@ PowerFeatTelekineticIntelligence FeatureDefinitionPower FeatureDefinitionPower d PowerFeatTelekineticIntelligencePushFromOrigin FeatureDefinitionPower FeatureDefinitionPower 84e020b2-e02c-572f-8b02-c72e7975bbfc PowerFeatTelekineticWisdom FeatureDefinitionPower FeatureDefinitionPower 7b80006b-129b-5cf6-835d-220079840d84 PowerFeatTelekineticWisdomPushFromOrigin FeatureDefinitionPower FeatureDefinitionPower 7a34f88e-b826-5800-8570-74478f3aaa2d +PowerFeatTheologian FeatureDefinitionPower FeatureDefinitionPower 1285becd-b2b5-5885-8f8f-b4d33fcea587 PowerFighterActionSurge2 FeatureDefinitionPower FeatureDefinitionPower d542451d-9b54-5fd7-8188-88dc6c2d1bdb PowerFightingStyleMerciless FeatureDefinitionPower FeatureDefinitionPower 2500343e-570f-57ec-bf7c-02225d302cba PowerFightingStyleTorchbearer FeatureDefinitionPower FeatureDefinitionPower 5cc54111-99a1-5bcc-b82b-732907f1bba7 @@ -6163,6 +6179,8 @@ ProficiencyCraftyNature FeatureDefinitionProficiency FeatureDefinitionProficienc ProficiencyCraftyNatureExpertise FeatureDefinitionProficiency FeatureDefinitionProficiency a13453f4-83c4-59ba-bfac-5eb32a46b5b0 ProficiencyCraftyPoisonersKit FeatureDefinitionProficiency FeatureDefinitionProficiency a6c63404-64c1-5af8-b9cf-3f6dd08709fb ProficiencyCraftyPoisonersKitExpertise FeatureDefinitionProficiency FeatureDefinitionProficiency 12d65d17-5f32-5ddc-baba-bafc705585e8 +ProficiencyCraftyReligion FeatureDefinitionProficiency FeatureDefinitionProficiency 28a79077-c8ba-55af-9191-86fe0d9d6657 +ProficiencyCraftyReligionExpertise FeatureDefinitionProficiency FeatureDefinitionProficiency f6913329-25eb-5c9d-b894-8132bbf924f1 ProficiencyCraftyScrollKit FeatureDefinitionProficiency FeatureDefinitionProficiency fba8bc65-1229-51e6-810d-12206ec4cce9 ProficiencyCraftyScrollKitExpertise FeatureDefinitionProficiency FeatureDefinitionProficiency cc2f090d-c23d-57af-bafc-68d7a923cac7 ProficiencyDarkelfWeaponTraining FeatureDefinitionProficiency FeatureDefinitionProficiency b04688d6-0f45-5c9a-986e-12ee78715f36 @@ -6171,6 +6189,8 @@ ProficiencyDomainNatureHeavyArmor FeatureDefinitionProficiency FeatureDefinition ProficiencyDomainTempestHeavyArmor FeatureDefinitionProficiency FeatureDefinitionProficiency 6abfab75-bc69-56d4-af65-13f8aaa7440e ProficiencyDomainTempestMartialWeapons FeatureDefinitionProficiency FeatureDefinitionProficiency 8cbb115b-7b9a-5c2c-b57b-558e313dfa24 ProficiencyFairyLanguages FeatureDefinitionProficiency FeatureDefinitionProficiency 2825f30c-1e01-563c-93aa-c7d6934df362 +ProficiencyFeatAcrobat FeatureDefinitionProficiency FeatureDefinitionProficiency fe1d07bd-a7a1-5c92-804e-e97a96c0a211 +ProficiencyFeatAcrobatExpertise FeatureDefinitionProficiency FeatureDefinitionProficiency 8d12b938-988d-5632-b703-96f9406ad21d ProficiencyFeatArchery FeatureDefinitionProficiency FeatureDefinitionProficiency 2f481252-0c16-5606-8c23-28be3fc0eefe ProficiencyFeatBlindFighting FeatureDefinitionProficiency FeatureDefinitionProficiency 1020f7eb-192a-53e4-bbb6-34dae326338b ProficiencyFeatCrippling FeatureDefinitionProficiency FeatureDefinitionProficiency 09f32614-c172-5b6b-8796-e5a14721bc11 diff --git a/Diagnostics/UnfinishedBusinessBlueprints/ConditionDefinition/ConditionFeatAcrobat.json b/Diagnostics/UnfinishedBusinessBlueprints/ConditionDefinition/ConditionFeatAcrobat.json new file mode 100644 index 0000000000..cc750faffd --- /dev/null +++ b/Diagnostics/UnfinishedBusinessBlueprints/ConditionDefinition/ConditionFeatAcrobat.json @@ -0,0 +1,157 @@ +{ + "$type": "ConditionDefinition, Assembly-CSharp", + "inDungeonEditor": false, + "parentCondition": null, + "conditionType": "Beneficial", + "features": [ + "Definition:MovementAffinityFeatAcrobat:946c86a1-2c39-50b7-b74c-10a5bf8ac25e" + ], + "allowMultipleInstances": false, + "silentWhenAdded": false, + "silentWhenRemoved": false, + "silentWhenRefreshed": false, + "terminateWhenRemoved": false, + "specialDuration": false, + "durationType": "Hour", + "durationParameterDie": "D4", + "durationParameter": 1, + "forceTurnOccurence": false, + "turnOccurence": "EndOfTurn", + "specialInterruptions": [], + "interruptionRequiresSavingThrow": false, + "interruptionSavingThrowComputationMethod": "SaveOverride", + "interruptionSavingThrowAbility": "", + "interruptionDamageThreshold": 0, + "keepConditionIfSavingThrowSucceeds": false, + "interruptionSavingThrowAffinity": "None", + "conditionTags": [], + "recurrentEffectForms": [], + "cancellingConditions": [], + "additionalDamageWhenHit": false, + "additionalDamageTypeDetermination": "Specific", + "additionalDamageType": "", + "additionalDamageQuantity": "AbilityBonus", + "additionalDamageDieType": "D1", + "additionalDamageDieNumber": 1, + "additionalConditionWhenHit": false, + "additionalCondition": null, + "additionalConditionDurationType": "Round", + "additionalConditionDurationParameter": 1, + "additionalConditionTurnOccurenceType": "StartOfTurn", + "conditionStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": null, + "m_SubObjectType": null + }, + "conditionParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": null, + "m_SubObjectType": null + }, + "conditionEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": null, + "m_SubObjectType": null + }, + "recurrentEffectParticleReference": null, + "characterShaderReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": null, + "m_SubObjectType": null + }, + "particlesBasedOnAncestryDamageType": false, + "ancestryType": "Sorcerer", + "acidParticleParameters": null, + "coldParticleParameters": null, + "fireParticleParameters": null, + "lightningParticleParameters": null, + "poisonParticleParameters": null, + "overrideCharacterShaderColors": false, + "firstCharacterShaderColor": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.0 + }, + "secondCharacterShaderColor": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.0 + }, + "timeToWaitBeforeApplyingShader": 0.5, + "timeToWaitBeforeRemovingShader": 0.5, + "possessive": false, + "amountOrigin": "None", + "baseAmount": 0, + "additiveAmount": false, + "sourceAbilityBonusMinValue": 1, + "subsequentOnRemoval": null, + "subsequentHasSavingThrow": false, + "subsequentSavingThrowAbilityScore": "Constitution", + "subsequentVariableForDC": "FrenzyExhaustionDC", + "subsequentDCIncrease": 5, + "effectFormsOnRemoved": [], + "forceBehavior": false, + "addBehavior": false, + "fearSource": false, + "battlePackage": null, + "explorationPackage": null, + "removedFromTheGame": false, + "permanentlyRemovedIfExtraPlanar": false, + "refundReceivedDamageWhenRemoved": false, + "followSourcePosition": false, + "disolveCharacterOnDeath": false, + "disolveParameters": { + "$type": "GraphicsCharacterDefinitions+DisolveParameters, Assembly-CSharp", + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.0 + }, + "colorWidth": 0.0, + "noiseScale": 5.0, + "hueScale": 0.0, + "vertexOffset": 0.0, + "curve": { + "$type": "UnityEngine.AnimationCurve, UnityEngine.CoreModule" + }, + "startAfterDeathAnimation": false, + "duration": 0.0 + }, + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": false, + "title": "Feat/&FeatAcrobatTitle", + "description": "Feature/&NoContentTitle", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "7c1f5843eca54a04da6ad54351360c59", + "m_SubObjectName": "ConditionPassWithoutTrace", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" + }, + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "symbolChar": "221E", + "sortOrder": 0, + "unusedInSolastaCOTM": false, + "usedInValleyDLC": false + }, + "contentCopyright": "UserContent", + "guid": "6ea599ae-fd0a-5a1e-8419-740dc0e309e6", + "contentPack": 9999, + "name": "ConditionFeatAcrobat" +} \ No newline at end of file diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatAcrobat.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatAcrobat.json new file mode 100644 index 0000000000..17cec7c08d --- /dev/null +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatAcrobat.json @@ -0,0 +1,45 @@ +{ + "$type": "FeatDefinition, Assembly-CSharp", + "compatibleClassesPrerequisite": [], + "mustCastSpellsPrerequisite": false, + "compatibleRacesPrerequisite": [], + "minimalAbilityScorePrerequisite": false, + "minimalAbilityScoreValue": 13, + "minimalAbilityScoreName": "Strength", + "armorProficiencyPrerequisite": false, + "armorProficiencyCategory": "", + "hasFamilyTag": false, + "familyTag": "", + "knownFeatsPrerequisite": [], + "features": [ + "Definition:AttributeModifierCreed_Of_Misaye:74d55f601f8ad8246b18a19766524280", + "Definition:PowerFeatAcrobat:acbb3f93-a540-503d-b3d8-31dfa87a2a95" + ], + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": true, + "title": "Feat/&FeatAcrobatTitle", + "description": "Feat/&FeatAcrobatDescription", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": null, + "m_SubObjectType": null + }, + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "symbolChar": "221E", + "sortOrder": 0, + "unusedInSolastaCOTM": false, + "usedInValleyDLC": false + }, + "contentCopyright": "UserContent", + "guid": "b721dd41-86b6-53da-a7a7-c844674f46b3", + "contentPack": 9999, + "name": "FeatAcrobat" +} \ No newline at end of file diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatArcanist.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatArcanist.json new file mode 100644 index 0000000000..7875b2f0ce --- /dev/null +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatArcanist.json @@ -0,0 +1,45 @@ +{ + "$type": "FeatDefinition, Assembly-CSharp", + "compatibleClassesPrerequisite": [], + "mustCastSpellsPrerequisite": false, + "compatibleRacesPrerequisite": [], + "minimalAbilityScorePrerequisite": false, + "minimalAbilityScoreValue": 13, + "minimalAbilityScoreName": "Strength", + "armorProficiencyPrerequisite": false, + "armorProficiencyCategory": "", + "hasFamilyTag": false, + "familyTag": "", + "knownFeatsPrerequisite": [], + "features": [ + "Definition:AttributeModifierCreed_Of_Pakri:de9467691aafac34c890c3e25d2f306c", + "Definition:PowerFeatArcanist:e6ac8ee4-7cc2-5b1e-a689-60f74c048d59" + ], + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": true, + "title": "Feat/&FeatArcanistTitle", + "description": "Feat/&FeatArcanistDescription", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": null, + "m_SubObjectType": null + }, + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "symbolChar": "221E", + "sortOrder": 0, + "unusedInSolastaCOTM": false, + "usedInValleyDLC": false + }, + "contentCopyright": "UserContent", + "guid": "b3de15dc-e66c-5e9b-9de6-3be9dca25482", + "contentPack": 9999, + "name": "FeatArcanist" +} \ No newline at end of file diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupAgilityCombat.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupAgilityCombat.json index ce11101606..0bdd748169 100644 --- a/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupAgilityCombat.json +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupAgilityCombat.json @@ -16,7 +16,7 @@ "$type": "GuiPresentation, Assembly-CSharp", "hidden": true, "title": "Feat/&FeatGroupAgilityCombatTitle", - "description": "Alert, Cunning Escape, Eager for Battle, Forest Runner, Mobile, Ready or Not, Rush to Battle", + "description": "Acrobat, Alert, Cunning Escape, Eager for Battle, Forest Runner, Mobile, Ready or Not, Rush to Battle", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", "m_AssetGUID": "", diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupHalfDexterity.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupHalfDexterity.json index 07895f9da5..762299e0a5 100644 --- a/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupHalfDexterity.json +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupHalfDexterity.json @@ -16,7 +16,7 @@ "$type": "GuiPresentation, Assembly-CSharp", "hidden": true, "title": "Feat/&FeatGroupHalfDexterityTitle", - "description": "Ambidextrous, Athlete [Dex], Awaken the Beast [Dex], Baleful Scion [Dex], Close Quarters [Dex], Creed of Misaye, Discretion of the Coedymwarth, Eager for Battle, Elven Accuracy [Dex], Fade Away [Dex], Forest Runner, Longsword Finesse, Moderately Armored [Dex], Old Tactics [Dex], Piercer [Dex], Revenant Blade [Dex], Second Chance [Dex], Slasher [Dex], Squat Nimbleness [Dex], Steady Aim, Uncanny Accuracy, Weapon Master [Dex]", + "description": "Acrobat, Ambidextrous, Athlete [Dex], Awaken the Beast [Dex], Baleful Scion [Dex], Close Quarters [Dex], Creed of Misaye, Discretion of the Coedymwarth, Eager for Battle, Elven Accuracy [Dex], Fade Away [Dex], Forest Runner, Longsword Finesse, Moderately Armored [Dex], Old Tactics [Dex], Piercer [Dex], Revenant Blade [Dex], Second Chance [Dex], Slasher [Dex], Squat Nimbleness [Dex], Steady Aim, Uncanny Accuracy, Weapon Master [Dex]", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", "m_AssetGUID": "", diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupHalfIntelligence.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupHalfIntelligence.json index b223f23ee3..cdc62a3032 100644 --- a/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupHalfIntelligence.json +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupHalfIntelligence.json @@ -16,7 +16,7 @@ "$type": "GuiPresentation, Assembly-CSharp", "hidden": true, "title": "Feat/&FeatGroupHalfIntelligenceTitle", - "description": "Aegis Touched [Int], Apothecary [Int], Arcane Defense, Arcane Precision, Awaken the Beast [Int], Baleful Scion [Int], Celestial Touched [Int], Close Quarters [Int], Creed of Pakri, Elven Accuracy [Int], Fade Away [Int], Fey Teleportation [Int], Flame Touched [Int], Flames of Phlegethos [Int], Iridescent Touched [Int], Peregrination Touched [Int], Retinue Touched [Int], Scriber, Shadow Touched [Int], Telekinetic [Int], Toxicologist [Int], Verdant Touched [Int]", + "description": "Aegis Touched [Int], Apothecary [Int], Arcane Defense, Arcane Precision, Arcanist, Awaken the Beast [Int], Baleful Scion [Int], Celestial Touched [Int], Close Quarters [Int], Creed of Pakri, Elven Accuracy [Int], Fade Away [Int], Fey Teleportation [Int], Flame Touched [Int], Flames of Phlegethos [Int], Iridescent Touched [Int], Peregrination Touched [Int], Retinue Touched [Int], Scriber, Shadow Touched [Int], Telekinetic [Int], Theologian, Toxicologist [Int], Verdant Touched [Int]", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", "m_AssetGUID": "", diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupSkills.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupSkills.json index 2eb6ffeed1..3933ce2ebb 100644 --- a/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupSkills.json +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatGroupSkills.json @@ -16,7 +16,7 @@ "$type": "GuiPresentation, Assembly-CSharp", "hidden": true, "title": "Feat/&FeatGroupSkillsTitle", - "description": "Apothecary, Arcane Appraiser, Healer, Initiate Enchanter, Manipulator, Menacing, Pickpocket, Scriber, Squat Nimbleness, Toxicologist", + "description": "Acrobat, Apothecary, Arcane Appraiser, Arcanist, Athlete, Healer, Initiate Enchanter, Manipulator, Menacing, Pickpocket, Scriber, Squat Nimbleness, Theologian, Toxicologist", "spriteReference": { "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", "m_AssetGUID": "", diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatTheologian.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatTheologian.json new file mode 100644 index 0000000000..a21766b0e9 --- /dev/null +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatDefinition/FeatTheologian.json @@ -0,0 +1,45 @@ +{ + "$type": "FeatDefinition, Assembly-CSharp", + "compatibleClassesPrerequisite": [], + "mustCastSpellsPrerequisite": false, + "compatibleRacesPrerequisite": [], + "minimalAbilityScorePrerequisite": false, + "minimalAbilityScoreValue": 13, + "minimalAbilityScoreName": "Strength", + "armorProficiencyPrerequisite": false, + "armorProficiencyCategory": "", + "hasFamilyTag": false, + "familyTag": "", + "knownFeatsPrerequisite": [], + "features": [ + "Definition:AttributeModifierCreed_Of_Pakri:de9467691aafac34c890c3e25d2f306c", + "Definition:PowerFeatTheologian:1285becd-b2b5-5885-8f8f-b4d33fcea587" + ], + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": true, + "title": "Feat/&FeatTheologianTitle", + "description": "Feat/&FeatTheologianDescription", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": null, + "m_SubObjectType": null + }, + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "symbolChar": "221E", + "sortOrder": 0, + "unusedInSolastaCOTM": false, + "usedInValleyDLC": false + }, + "contentCopyright": "UserContent", + "guid": "ca778a48-9cff-5b99-9a89-2f21758d705b", + "contentPack": 9999, + "name": "FeatTheologian" +} \ No newline at end of file diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionMovementAffinity/MovementAffinityFeatAcrobat.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionMovementAffinity/MovementAffinityFeatAcrobat.json new file mode 100644 index 0000000000..966535efe2 --- /dev/null +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionMovementAffinity/MovementAffinityFeatAcrobat.json @@ -0,0 +1,56 @@ +{ + "$type": "FeatureDefinitionMovementAffinity, Assembly-CSharp", + "appliesToAllModes": true, + "moveMode": "Walk", + "baseSpeedAdditiveModifier": 0, + "additiveModifierAdvancement": "None", + "additiveModifierByLevelTable": [], + "forceMinimalBaseSpeed": false, + "minimalBaseSpeed": 6, + "baseSpeedMultiplicativeModifier": 1.0, + "minMaxMoves": 0, + "speedAddBase": false, + "fastClimber": false, + "expertClimber": false, + "canMoveOnWalls": false, + "canFlyWithWalkSpeed": false, + "enhancedJump": false, + "additionalJumpCells": 0, + "immuneDifficultTerrain": true, + "disableVault": false, + "disableDrop": false, + "disableJump": false, + "disableClimb": false, + "additionalFallThreshold": 0, + "encumbranceImmunity": false, + "heavyArmorImmunity": false, + "situationalContext": "None", + "additionalDashTag": null, + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": true, + "title": "Feature/&NoContentTitle", + "description": "Feature/&NoContentTitle", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": null, + "m_SubObjectType": null + }, + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "symbolChar": "221E", + "sortOrder": 0, + "unusedInSolastaCOTM": false, + "usedInValleyDLC": false + }, + "contentCopyright": "UserContent", + "guid": "946c86a1-2c39-50b7-b74c-10a5bf8ac25e", + "contentPack": 9999, + "name": "MovementAffinityFeatAcrobat" +} \ No newline at end of file diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionPower/PowerFeatAcrobat.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionPower/PowerFeatAcrobat.json new file mode 100644 index 0000000000..c904279c7e --- /dev/null +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionPower/PowerFeatAcrobat.json @@ -0,0 +1,327 @@ +{ + "$type": "FeatureDefinitionPower, Assembly-CSharp", + "effectDescription": { + "$type": "EffectDescription, Assembly-CSharp", + "rangeType": "Self", + "rangeParameter": 0, + "halfDamageOnAMiss": false, + "hitAffinitiesByTargetTag": [], + "targetType": "Self", + "itemSelectionType": "None", + "targetParameter": 1, + "targetParameter2": 2, + "emissiveBorder": "None", + "emissiveParameter": 1, + "requiresTargetProximity": false, + "targetProximityDistance": 6, + "targetExcludeCaster": false, + "canBePlacedOnCharacter": true, + "affectOnlyGround": false, + "targetFilteringMethod": "CharacterOnly", + "targetFilteringTag": "No", + "requiresVisibilityForPosition": true, + "inviteOptionalAlly": false, + "slotTypes": [], + "recurrentEffect": "No", + "retargetAfterDeath": false, + "retargetActionType": "Bonus", + "poolFilterDiceNumber": 5, + "poolFilterDieType": "D8", + "trapRangeType": "Triggerer", + "targetConditionName": "", + "targetConditionAsset": null, + "targetSide": "Ally", + "durationType": "Round", + "durationParameter": 0, + "endOfEffect": "EndOfTurn", + "hasSavingThrow": false, + "disableSavingThrowOnAllies": false, + "savingThrowAbility": "Dexterity", + "ignoreCover": false, + "grantedConditionOnSave": null, + "rollSaveOnlyIfRelevantForms": false, + "hasShoveRoll": false, + "createdByCharacter": true, + "difficultyClassComputation": "SpellCastingFeature", + "savingThrowDifficultyAbility": "Wisdom", + "fixedSavingThrowDifficultyClass": 15, + "savingThrowAffinitiesBySense": [], + "savingThrowAffinitiesByFamily": [], + "damageAffinitiesByFamily": [], + "advantageForEnemies": false, + "canBeDispersed": false, + "hasVelocity": false, + "velocityCellsPerRound": 2, + "velocityType": "AwayFromSourceOriginalPosition", + "restrictedCreatureFamilies": [], + "immuneCreatureFamilies": [], + "restrictedCharacterSizes": [], + "hasLimitedEffectPool": false, + "effectPoolAmount": 60, + "effectApplication": "All", + "effectFormFilters": [], + "effectForms": [], + "specialFormsDescription": "", + "effectAdvancement": { + "$type": "EffectAdvancement, Assembly-CSharp", + "effectIncrementMethod": "None", + "incrementMultiplier": 1, + "additionalTargetsPerIncrement": 0, + "additionalSubtargetsPerIncrement": 0, + "additionalDicePerIncrement": 0, + "additionalSpellLevelPerIncrement": 0, + "additionalSummonsPerIncrement": 0, + "additionalHPPerIncrement": 0, + "additionalTempHPPerIncrement": 0, + "additionalTargetCellsPerIncrement": 0, + "additionalItemBonus": 0, + "additionalWeaponDie": 0, + "alteredDuration": "None" + }, + "speedType": "Instant", + "speedParameter": 10.0, + "offsetImpactTimeBasedOnDistance": false, + "offsetImpactTimeBasedOnDistanceFactor": 0.1, + "offsetImpactTimePerTarget": 0.0, + "effectParticleParameters": { + "$type": "EffectParticleParameters, Assembly-CSharp", + "casterParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "81560ac3813217d4d9fd281d5e73c234", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "casterSelfParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "casterQuickSpellParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "targetParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "effectParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "effectSubTargetParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "zoneParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "beforeImpactParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "impactParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectImpactParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectCellStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectCellParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectCellEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectSurfaceStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectSurfaceParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectSurfaceEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectSurfaceParticlePerIndex": "", + "activeEffectSurfaceParticlePerIndexCount": 0, + "emissiveBorderCellStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderCellParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderCellEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderSurfaceStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderSurfaceParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderSurfaceEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "conditionStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "conditionParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "conditionEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "forceApplyZoneParticle": false, + "applyEmissionColorOnWeapons": false, + "emissionColor": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.0 + }, + "emissionColorFadeInDuration": 0.0, + "emissionColorFadeOutDuration": 0.0 + }, + "effectAIParameters": { + "$type": "EffectAIParameters, Assembly-CSharp", + "aoeScoreMultiplier": 1.0, + "cooldownForCaster": 0, + "cooldownForBattle": 0, + "sortingScoreMultiplier": 1.0, + "dynamicCooldown": false + }, + "animationMagicEffect": "Animation0", + "lightCounterDispellsEffect": false, + "hideSavingThrowAnimation": false + }, + "delegatedToAction": false, + "surrogateToSpell": null, + "triggeredBySpecialMove": false, + "activationTime": "BonusAction", + "autoActivationRequiredTargetSenseType": "None", + "autoActivationRequiredTargetCreatureTag": "", + "autoActivationPowerTag": "", + "triggeringPower": null, + "copyTargetingFromTriggeringPower": false, + "reactionContext": "None", + "damageTypes": [], + "reactionName": "", + "reactionActingCharacterParamIdx": 0, + "reactionAttackerParamIdx": -1, + "hasCastingFailure": false, + "castingSuccessComputation": "CasterLevel", + "canUseInDialog": false, + "disableIfConditionIsOwned": null, + "disableIfTargetConditionIsOwned": null, + "rechargeRate": "AtWill", + "costPerUse": 1, + "spellcastingFeature": null, + "usesDetermination": "Fixed", + "abilityScoreDetermination": "Explicit", + "usesAbilityScoreName": "Charisma", + "fixedUsesPerRecharge": 1, + "abilityScore": "Intelligence", + "attackHitComputation": "AbilityScore", + "fixedAttackHit": 0, + "abilityScoreBonusToAttack": false, + "proficiencyBonusToAttack": false, + "uniqueInstance": false, + "showCasting": false, + "shortTitleOverride": "", + "overriddenPower": null, + "includeBaseDescription": false, + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": false, + "title": "Feature/&PowerFeatAcrobatTitle", + "description": "Feature/&PowerFeatAcrobatDescription", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "b09fd647-e8f8-5f1d-b3fa-6cf0362597f6", + "m_SubObjectName": null, + "m_SubObjectType": null + }, + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "symbolChar": "221E", + "sortOrder": 0, + "unusedInSolastaCOTM": false, + "usedInValleyDLC": false + }, + "contentCopyright": "UserContent", + "guid": "acbb3f93-a540-503d-b3d8-31dfa87a2a95", + "contentPack": 9999, + "name": "PowerFeatAcrobat" +} \ No newline at end of file diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionPower/PowerFeatArcanist.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionPower/PowerFeatArcanist.json new file mode 100644 index 0000000000..8e60f00d31 --- /dev/null +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionPower/PowerFeatArcanist.json @@ -0,0 +1,383 @@ +{ + "$type": "FeatureDefinitionPower, Assembly-CSharp", + "effectDescription": { + "$type": "EffectDescription, Assembly-CSharp", + "rangeType": "Self", + "rangeParameter": 0, + "halfDamageOnAMiss": false, + "hitAffinitiesByTargetTag": [], + "targetType": "Self", + "itemSelectionType": "Equiped", + "targetParameter": 12, + "targetParameter2": 2, + "emissiveBorder": "None", + "emissiveParameter": 1, + "requiresTargetProximity": false, + "targetProximityDistance": 30, + "targetExcludeCaster": false, + "canBePlacedOnCharacter": true, + "affectOnlyGround": false, + "targetFilteringMethod": "AllCharacterAndGadgets", + "targetFilteringTag": "No", + "requiresVisibilityForPosition": true, + "inviteOptionalAlly": false, + "slotTypes": [], + "recurrentEffect": "OnActivation, OnTurnStart", + "retargetAfterDeath": false, + "retargetActionType": "Bonus", + "poolFilterDiceNumber": 5, + "poolFilterDieType": "D8", + "trapRangeType": "Triggerer", + "targetConditionName": "", + "targetConditionAsset": null, + "targetSide": "Ally", + "durationType": "Minute", + "durationParameter": 10, + "endOfEffect": "EndOfTurn", + "hasSavingThrow": false, + "disableSavingThrowOnAllies": false, + "savingThrowAbility": "Dexterity", + "ignoreCover": false, + "grantedConditionOnSave": null, + "rollSaveOnlyIfRelevantForms": false, + "hasShoveRoll": false, + "createdByCharacter": true, + "difficultyClassComputation": "SpellCastingFeature", + "savingThrowDifficultyAbility": "Wisdom", + "fixedSavingThrowDifficultyClass": 15, + "savingThrowAffinitiesBySense": [], + "savingThrowAffinitiesByFamily": [], + "damageAffinitiesByFamily": [], + "advantageForEnemies": false, + "canBeDispersed": false, + "hasVelocity": false, + "velocityCellsPerRound": 2, + "velocityType": "AwayFromSourceOriginalPosition", + "restrictedCreatureFamilies": [], + "immuneCreatureFamilies": [], + "restrictedCharacterSizes": [], + "hasLimitedEffectPool": false, + "effectPoolAmount": 60, + "effectApplication": "All", + "effectFormFilters": [], + "effectForms": [ + { + "$type": "EffectForm, Assembly-CSharp", + "formType": "Divination", + "addBonusMode": "None", + "applyLevel": "No", + "levelType": "ClassLevel", + "levelMultiplier": 1, + "diceByLevelTable": [], + "createdByCharacter": true, + "createdByCondition": false, + "hasSavingThrow": false, + "savingThrowAffinity": "None", + "dcModifier": 0, + "canSaveToCancel": false, + "saveOccurence": "EndOfTurn", + "divinationForm": { + "$type": "DivinationForm, Assembly-CSharp", + "divinationType": "RevealEntitiesBearingTags", + "creatureFamilies": [], + "revealedTags": [ + "Magical" + ], + "rangeCells": 6, + "silent": false + }, + "hasFilterId": false, + "filterId": 0 + }, + { + "$type": "EffectForm, Assembly-CSharp", + "formType": "Condition", + "addBonusMode": "None", + "applyLevel": "No", + "levelType": "ClassLevel", + "levelMultiplier": 1, + "diceByLevelTable": [], + "createdByCharacter": true, + "createdByCondition": false, + "hasSavingThrow": false, + "savingThrowAffinity": "None", + "dcModifier": 0, + "canSaveToCancel": false, + "saveOccurence": "EndOfTurn", + "conditionForm": { + "$type": "ConditionForm, Assembly-CSharp", + "conditionDefinitionName": "ConditionDetectMagicSight", + "conditionDefinition": "Definition:ConditionDetectMagicSight:74773549c539393449a2da4f3b3c2fc8", + "operation": "Add", + "conditionsList": [], + "applyToSelf": true, + "forceOnSelf": false + }, + "hasFilterId": false, + "filterId": 0 + } + ], + "specialFormsDescription": "", + "effectAdvancement": { + "$type": "EffectAdvancement, Assembly-CSharp", + "effectIncrementMethod": "None", + "incrementMultiplier": 1, + "additionalTargetsPerIncrement": 0, + "additionalSubtargetsPerIncrement": 0, + "additionalDicePerIncrement": 0, + "additionalSpellLevelPerIncrement": 0, + "additionalSummonsPerIncrement": 0, + "additionalHPPerIncrement": 0, + "additionalTempHPPerIncrement": 0, + "additionalTargetCellsPerIncrement": 0, + "additionalItemBonus": 0, + "additionalWeaponDie": 0, + "alteredDuration": "None" + }, + "speedType": "Instant", + "speedParameter": 10.0, + "offsetImpactTimeBasedOnDistance": false, + "offsetImpactTimeBasedOnDistanceFactor": 0.1, + "offsetImpactTimePerTarget": 0.0, + "effectParticleParameters": { + "$type": "EffectParticleParameters, Assembly-CSharp", + "casterParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "f4eb42f3760a1f44f8cebe66e99d6d6c", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "casterSelfParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "casterQuickSpellParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "targetParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "effectParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "50d38570ba2e7a64d887370cf4348691", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "effectSubTargetParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "zoneParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "beforeImpactParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "impactParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectImpactParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectCellStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectCellParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectCellEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectSurfaceStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectSurfaceParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectSurfaceEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectSurfaceParticlePerIndex": "", + "activeEffectSurfaceParticlePerIndexCount": 0, + "emissiveBorderCellStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderCellParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderCellEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderSurfaceStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderSurfaceParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderSurfaceEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "conditionStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "conditionParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "conditionEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "forceApplyZoneParticle": false, + "applyEmissionColorOnWeapons": false, + "emissionColor": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.0 + }, + "emissionColorFadeInDuration": 0.0, + "emissionColorFadeOutDuration": 0.0 + }, + "effectAIParameters": { + "$type": "EffectAIParameters, Assembly-CSharp", + "aoeScoreMultiplier": 1.0, + "cooldownForCaster": 0, + "cooldownForBattle": 0, + "sortingScoreMultiplier": 1.0, + "dynamicCooldown": false + }, + "animationMagicEffect": "Animation0", + "lightCounterDispellsEffect": false, + "hideSavingThrowAnimation": false + }, + "delegatedToAction": false, + "surrogateToSpell": null, + "triggeredBySpecialMove": false, + "activationTime": "Action", + "autoActivationRequiredTargetSenseType": "None", + "autoActivationRequiredTargetCreatureTag": "", + "autoActivationPowerTag": "", + "triggeringPower": null, + "copyTargetingFromTriggeringPower": false, + "reactionContext": "None", + "damageTypes": [], + "reactionName": "", + "reactionActingCharacterParamIdx": 0, + "reactionAttackerParamIdx": -1, + "hasCastingFailure": false, + "castingSuccessComputation": "CasterLevel", + "canUseInDialog": false, + "disableIfConditionIsOwned": null, + "disableIfTargetConditionIsOwned": null, + "rechargeRate": "LongRest", + "costPerUse": 1, + "spellcastingFeature": null, + "usesDetermination": "Fixed", + "abilityScoreDetermination": "Explicit", + "usesAbilityScoreName": "Charisma", + "fixedUsesPerRecharge": 1, + "abilityScore": "Intelligence", + "attackHitComputation": "AbilityScore", + "fixedAttackHit": 0, + "abilityScoreBonusToAttack": false, + "proficiencyBonusToAttack": false, + "uniqueInstance": false, + "showCasting": true, + "shortTitleOverride": "", + "overriddenPower": null, + "includeBaseDescription": false, + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": false, + "title": "Spell/&DetectMagicTitle", + "description": "Spell/&DetectMagicDescription", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "41c47ba900048504486f4bce9a0468c1", + "m_SubObjectName": "DetectMagic", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" + }, + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "symbolChar": "221E", + "sortOrder": 0, + "unusedInSolastaCOTM": false, + "usedInValleyDLC": false + }, + "contentCopyright": "UserContent", + "guid": "e6ac8ee4-7cc2-5b1e-a689-60f74c048d59", + "contentPack": 9999, + "name": "PowerFeatArcanist" +} \ No newline at end of file diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionPower/PowerFeatMenacing.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionPower/PowerFeatMenacing.json index 227187e007..756a71f448 100644 --- a/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionPower/PowerFeatMenacing.json +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionPower/PowerFeatMenacing.json @@ -53,9 +53,7 @@ "hasVelocity": false, "velocityCellsPerRound": 2, "velocityType": "AwayFromSourceOriginalPosition", - "restrictedCreatureFamilies": [ - "Humanoid" - ], + "restrictedCreatureFamilies": [], "immuneCreatureFamilies": [], "restrictedCharacterSizes": [], "hasLimitedEffectPool": false, diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionPower/PowerFeatTheologian.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionPower/PowerFeatTheologian.json new file mode 100644 index 0000000000..dc163edb60 --- /dev/null +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionPower/PowerFeatTheologian.json @@ -0,0 +1,362 @@ +{ + "$type": "FeatureDefinitionPower, Assembly-CSharp", + "effectDescription": { + "$type": "EffectDescription, Assembly-CSharp", + "rangeType": "Self", + "rangeParameter": 0, + "halfDamageOnAMiss": false, + "hitAffinitiesByTargetTag": [], + "targetType": "Sphere", + "itemSelectionType": "Equiped", + "targetParameter": 6, + "targetParameter2": 2, + "emissiveBorder": "None", + "emissiveParameter": 1, + "requiresTargetProximity": false, + "targetProximityDistance": 30, + "targetExcludeCaster": false, + "canBePlacedOnCharacter": true, + "affectOnlyGround": false, + "targetFilteringMethod": "AllCharacterAndGadgets", + "targetFilteringTag": "No", + "requiresVisibilityForPosition": true, + "inviteOptionalAlly": false, + "slotTypes": [], + "recurrentEffect": "OnActivation, OnEnter", + "retargetAfterDeath": false, + "retargetActionType": "Bonus", + "poolFilterDiceNumber": 5, + "poolFilterDieType": "D8", + "trapRangeType": "Triggerer", + "targetConditionName": "", + "targetConditionAsset": null, + "targetSide": "All", + "durationType": "Minute", + "durationParameter": 10, + "endOfEffect": "EndOfTurn", + "hasSavingThrow": false, + "disableSavingThrowOnAllies": false, + "savingThrowAbility": "Dexterity", + "ignoreCover": false, + "grantedConditionOnSave": null, + "rollSaveOnlyIfRelevantForms": false, + "hasShoveRoll": false, + "createdByCharacter": true, + "difficultyClassComputation": "SpellCastingFeature", + "savingThrowDifficultyAbility": "Wisdom", + "fixedSavingThrowDifficultyClass": 15, + "savingThrowAffinitiesBySense": [], + "savingThrowAffinitiesByFamily": [], + "damageAffinitiesByFamily": [], + "advantageForEnemies": false, + "canBeDispersed": false, + "hasVelocity": false, + "velocityCellsPerRound": 2, + "velocityType": "AwayFromSourceOriginalPosition", + "restrictedCreatureFamilies": [ + "Aberration", + "Celestial", + "Elemental", + "Fey", + "Fiend", + "Undead" + ], + "immuneCreatureFamilies": [], + "restrictedCharacterSizes": [], + "hasLimitedEffectPool": false, + "effectPoolAmount": 60, + "effectApplication": "All", + "effectFormFilters": [], + "effectForms": [ + { + "$type": "EffectForm, Assembly-CSharp", + "formType": "Condition", + "addBonusMode": "None", + "applyLevel": "No", + "levelType": "ClassLevel", + "levelMultiplier": 1, + "diceByLevelTable": [], + "createdByCharacter": true, + "createdByCondition": false, + "hasSavingThrow": false, + "savingThrowAffinity": "None", + "dcModifier": 0, + "canSaveToCancel": false, + "saveOccurence": "EndOfTurn", + "conditionForm": { + "$type": "ConditionForm, Assembly-CSharp", + "conditionDefinitionName": "ConditionDetectEvilGoodSight", + "conditionDefinition": "Definition:ConditionRevealedByDetectGoodOrEvil:a773fe1d82ec847469bc215b435210e2", + "operation": "Add", + "conditionsList": [], + "applyToSelf": false, + "forceOnSelf": false + }, + "hasFilterId": false, + "filterId": 0 + } + ], + "specialFormsDescription": "", + "effectAdvancement": { + "$type": "EffectAdvancement, Assembly-CSharp", + "effectIncrementMethod": "None", + "incrementMultiplier": 1, + "additionalTargetsPerIncrement": 0, + "additionalSubtargetsPerIncrement": 0, + "additionalDicePerIncrement": 0, + "additionalSpellLevelPerIncrement": 0, + "additionalSummonsPerIncrement": 0, + "additionalHPPerIncrement": 0, + "additionalTempHPPerIncrement": 0, + "additionalTargetCellsPerIncrement": 0, + "additionalItemBonus": 0, + "additionalWeaponDie": 0, + "alteredDuration": "None" + }, + "speedType": "Instant", + "speedParameter": 10.0, + "offsetImpactTimeBasedOnDistance": true, + "offsetImpactTimeBasedOnDistanceFactor": 0.1, + "offsetImpactTimePerTarget": 0.0, + "effectParticleParameters": { + "$type": "EffectParticleParameters, Assembly-CSharp", + "casterParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "743b39e1caa1c1043ab96508f41cfe2c", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "casterSelfParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "casterQuickSpellParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "targetParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "effectParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "7176d24202166c1448e02c75295f824a", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "effectSubTargetParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "zoneParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "beforeImpactParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "impactParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectImpactParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectCellStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectCellParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectCellEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectSurfaceStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectSurfaceParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectSurfaceEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "activeEffectSurfaceParticlePerIndex": "", + "activeEffectSurfaceParticlePerIndexCount": 0, + "emissiveBorderCellStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderCellParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderCellEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderSurfaceStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderSurfaceParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "emissiveBorderSurfaceEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "conditionStartParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "conditionParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "conditionEndParticleReference": { + "$type": "UnityEngine.AddressableAssets.AssetReference, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": "", + "m_SubObjectType": "" + }, + "forceApplyZoneParticle": false, + "applyEmissionColorOnWeapons": false, + "emissionColor": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.0 + }, + "emissionColorFadeInDuration": 0.0, + "emissionColorFadeOutDuration": 0.0 + }, + "effectAIParameters": { + "$type": "EffectAIParameters, Assembly-CSharp", + "aoeScoreMultiplier": 1.0, + "cooldownForCaster": 0, + "cooldownForBattle": 0, + "sortingScoreMultiplier": 1.0, + "dynamicCooldown": false + }, + "animationMagicEffect": "Animation0", + "lightCounterDispellsEffect": false, + "hideSavingThrowAnimation": false + }, + "delegatedToAction": false, + "surrogateToSpell": null, + "triggeredBySpecialMove": false, + "activationTime": "Action", + "autoActivationRequiredTargetSenseType": "None", + "autoActivationRequiredTargetCreatureTag": "", + "autoActivationPowerTag": "", + "triggeringPower": null, + "copyTargetingFromTriggeringPower": false, + "reactionContext": "None", + "damageTypes": [], + "reactionName": "", + "reactionActingCharacterParamIdx": 0, + "reactionAttackerParamIdx": -1, + "hasCastingFailure": false, + "castingSuccessComputation": "CasterLevel", + "canUseInDialog": false, + "disableIfConditionIsOwned": null, + "disableIfTargetConditionIsOwned": null, + "rechargeRate": "LongRest", + "costPerUse": 1, + "spellcastingFeature": null, + "usesDetermination": "Fixed", + "abilityScoreDetermination": "Explicit", + "usesAbilityScoreName": "Charisma", + "fixedUsesPerRecharge": 1, + "abilityScore": "Intelligence", + "attackHitComputation": "AbilityScore", + "fixedAttackHit": 0, + "abilityScoreBonusToAttack": false, + "proficiencyBonusToAttack": false, + "uniqueInstance": false, + "showCasting": true, + "shortTitleOverride": "", + "overriddenPower": null, + "includeBaseDescription": false, + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": false, + "title": "Spell/&DetectEvilAndGoodTitle", + "description": "Spell/&DetectEvilAndGoodDescription", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "6d7fee2a3f719d148852394a847344bc", + "m_SubObjectName": "DetectEvilAndGood", + "m_SubObjectType": "UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" + }, + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "symbolChar": "221E", + "sortOrder": 0, + "unusedInSolastaCOTM": false, + "usedInValleyDLC": false + }, + "contentCopyright": "UserContent", + "guid": "1285becd-b2b5-5885-8f8f-b4d33fcea587", + "contentPack": 9999, + "name": "PowerFeatTheologian" +} \ No newline at end of file diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionProficiency/ProficiencyCraftyReligion.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionProficiency/ProficiencyCraftyReligion.json new file mode 100644 index 0000000000..090648b727 --- /dev/null +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionProficiency/ProficiencyCraftyReligion.json @@ -0,0 +1,35 @@ +{ + "$type": "FeatureDefinitionProficiency, Assembly-CSharp", + "proficiencyType": "Skill", + "proficiencies": [ + "Religion" + ], + "forbiddenItemTags": [], + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": true, + "title": "Feature/&NoContentTitle", + "description": "Feature/&NoContentTitle", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": null, + "m_SubObjectType": null + }, + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "symbolChar": "221E", + "sortOrder": 0, + "unusedInSolastaCOTM": false, + "usedInValleyDLC": false + }, + "contentCopyright": "UserContent", + "guid": "28a79077-c8ba-55af-9191-86fe0d9d6657", + "contentPack": 9999, + "name": "ProficiencyCraftyReligion" +} \ No newline at end of file diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionProficiency/ProficiencyCraftyReligionExpertise.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionProficiency/ProficiencyCraftyReligionExpertise.json new file mode 100644 index 0000000000..d2f4b3d306 --- /dev/null +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionProficiency/ProficiencyCraftyReligionExpertise.json @@ -0,0 +1,35 @@ +{ + "$type": "FeatureDefinitionProficiency, Assembly-CSharp", + "proficiencyType": "Expertise", + "proficiencies": [ + "Religion" + ], + "forbiddenItemTags": [], + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": true, + "title": "Feature/&NoContentTitle", + "description": "Feature/&NoContentTitle", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": null, + "m_SubObjectType": null + }, + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "symbolChar": "221E", + "sortOrder": 0, + "unusedInSolastaCOTM": false, + "usedInValleyDLC": false + }, + "contentCopyright": "UserContent", + "guid": "f6913329-25eb-5c9d-b894-8132bbf924f1", + "contentPack": 9999, + "name": "ProficiencyCraftyReligionExpertise" +} \ No newline at end of file diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionProficiency/ProficiencyFeatAcrobat.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionProficiency/ProficiencyFeatAcrobat.json new file mode 100644 index 0000000000..3c2f9b8c35 --- /dev/null +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionProficiency/ProficiencyFeatAcrobat.json @@ -0,0 +1,35 @@ +{ + "$type": "FeatureDefinitionProficiency, Assembly-CSharp", + "proficiencyType": "Skill", + "proficiencies": [ + "Acrobatics" + ], + "forbiddenItemTags": [], + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": true, + "title": "Feature/&NoContentTitle", + "description": "Feature/&NoContentTitle", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": null, + "m_SubObjectType": null + }, + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "symbolChar": "221E", + "sortOrder": 0, + "unusedInSolastaCOTM": false, + "usedInValleyDLC": false + }, + "contentCopyright": "UserContent", + "guid": "fe1d07bd-a7a1-5c92-804e-e97a96c0a211", + "contentPack": 9999, + "name": "ProficiencyFeatAcrobat" +} \ No newline at end of file diff --git a/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionProficiency/ProficiencyFeatAcrobatExpertise.json b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionProficiency/ProficiencyFeatAcrobatExpertise.json new file mode 100644 index 0000000000..ac7d1ab55a --- /dev/null +++ b/Diagnostics/UnfinishedBusinessBlueprints/FeatureDefinitionProficiency/ProficiencyFeatAcrobatExpertise.json @@ -0,0 +1,35 @@ +{ + "$type": "FeatureDefinitionProficiency, Assembly-CSharp", + "proficiencyType": "Expertise", + "proficiencies": [ + "Acrobatics" + ], + "forbiddenItemTags": [], + "guiPresentation": { + "$type": "GuiPresentation, Assembly-CSharp", + "hidden": true, + "title": "Feature/&NoContentTitle", + "description": "Feature/&NoContentTitle", + "spriteReference": { + "$type": "UnityEngine.AddressableAssets.AssetReferenceSprite, Unity.Addressables", + "m_AssetGUID": "", + "m_SubObjectName": null, + "m_SubObjectType": null + }, + "color": { + "$type": "UnityEngine.Color, UnityEngine.CoreModule", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "symbolChar": "221E", + "sortOrder": 0, + "unusedInSolastaCOTM": false, + "usedInValleyDLC": false + }, + "contentCopyright": "UserContent", + "guid": "8d12b938-988d-5632-b703-96f9406ad21d", + "contentPack": 9999, + "name": "ProficiencyFeatAcrobatExpertise" +} \ No newline at end of file diff --git a/Documentation/Feats.md b/Documentation/Feats.md index ece991e8f1..f9b6b3e64e 100644 --- a/Documentation/Feats.md +++ b/Documentation/Feats.md @@ -1,42 +1,56 @@ -# 1. - *Alert* © [UB] +# 1. - *Acrobat* © [UB] + +You become more nimble, gaining the following benefits: +• Increase your Dexterity by 1, to a maximum of 20. +• You gain proficiency with Acrobatic skill or expertise if you are already proficient. +• As a bonus action, you can make a DC 15 Dexterity (Acrobatics) check. If you succeed, difficult terrain doesn't cost you extra movement until the end of the current turn. + +# 2. - *Alert* © [UB] Always on the lookout for danger, you gain the following benefits: • You can't be surprised while you are conscious. • You gain a +5 bonus to initiative. • Other creatures don't gain advantage on attack rolls against you as a result of not being perceived by you. -# 2. - Always Ready [UB] +# 3. - Always Ready [UB] You automatically ready a melee or unarmed attack at the end of your turn if you took the attack action and missed any melee or unarmed attack hit. -# 3. - Ambidextrous [SOL] +# 4. - Ambidextrous [SOL] +1 to DEX to a maximum of 20 You can fight using two weapons, even if the one-handed melee weapons aren't light. -# 4. - Apothecary [UB] +# 5. - Apothecary [UB] Increase one of your mental attributes by 1, to a maximum of 20. You gain proficiency with herbalism kit and medicine, or expertise if already proficient. -# 5. - Arcane Appraiser [SOL] +# 6. - Arcane Appraiser [SOL] Magical items are automatically identified when put your inventory. -# 6. - Arcane Archer Adept [UB] +# 7. - Arcane Archer Adept [UB] You have arcane magic and bow training that allows you to perform special combat maneuvers. -# 7. - Armor Master [SOL] +# 8. - *Arcanist* © [UB] + +You study the arcane arts, gaining the following benefits: +• Increase your Intelligence by 1, to a maximum of 20. +• You gain proficiency with Arcana skill or expertise if you are already proficient. +• You learn the Detect Magic spell. You can cast Detect Magic once without expending a spell slot, and you regain the ability to do so when you finish a long rest. + +# 9. - Armor Master [SOL] You are an expert in the use of armor in battle. You gain an additional +1 AC from any armor you wear. -# 8. - Astral Reach [UB] +# 10. - Astral Reach [UB] Increase your Wisdom by 1, to a maximum of 20. When you make an unarmed strike on your turn, your reach for it is 10 ft. Other creatures provoke an opportunity attack from you when they enter the reach you have with unarmed. -# 9. - *Athlete* © [UB] +# 11. - *Athlete* © [UB] You have undergone extensive physical training to gain the following benefits: • Increase your Strength or Dexterity score by 1, to a maximum of 20. @@ -44,183 +58,183 @@ You have undergone extensive physical training to gain the following benefits: • Climbing doesn't cost you extra movement. • You gain proficiency with Athletics skill or expertise if you are already proficient. -# 10. - Awaken the Beast [UB] +# 12. - Awaken the Beast [UB] Increase any ability score by 1, to a maximum of 20. Whenever you use your Wild Shape ability to transform into a beast, you gain temporary hit points equal to twice your druid level. -# 11. - Badlands Marauder [SOL] +# 13. - Badlands Marauder [SOL] You gain resistance to poison damage, have advantage on rolls against being poisoned, and gain +1 CON (to a maximum of 20). -# 12. - *Baleful Scion* © [UB] +# 14. - *Baleful Scion* © [UB] You can channel cosmic forces of evil to gain these benefits: • Increase any ability score by 1, to a maximum of 20. • Once per turn, when you damage a creature you can see within 60 feet of yourself, you can also deal necrotic damage to it. The necrotic damage equals 1d6 + your proficiency bonus, and you regain a number of hit points equal to 1D6 + your proficiency bonus. You can use this benefit a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. -# 13. - *Blade Mastery* © [UB] +# 15. - *Blade Mastery* © [UB] You master the dagger, shortsword, longsword, scimitar, rapier, and greatsword. You gain a +1 bonus to attack rolls you make with the weapon, and a +1 bonus to your AC while you're wielding any of them. When you make an opportunity attack with the weapon, you have advantage on the attack roll. -# 14. - Blessed Soul [UB] +# 16. - Blessed Soul [UB] Your use of divine magic has left a spiritual mark on your soul, allowing you to express your faith more frequently. Increase your Charisma or Wisdom by 1, to a maximum of 20. You gain one additional Channel Divinity usage between rests. -# 15. - Blessing of the Elements [SOL] +# 17. - Blessing of the Elements [SOL] Whenever you take fire, cold, or lightning damage, you can use your reaction to become resistant to those damage types until the start of your next turn. This feature recharges on a short rest. -# 16. - *Bountiful Luck* © [UB] +# 18. - *Bountiful Luck* © [UB] Your people have extraordinary luck, which you have learned to mystically lend to your companions whenever you see them falter. You're not sure how you do it, you just wish it, and it happens. Surely a sign of fortune's favor! • When an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to reroll the die. The ally must use the new roll. • When you use this ability, you can't use your Lucky racial trait before the end of your next turn. -# 17. - Bow Mastery [UB] +# 19. - Bow Mastery [UB] Your expert training with bows grants you these benefits: • You gain a +1 bonus to damage rolls you make with shortbow and longbow. • When you use the Attack action with a shortbow on your turn, you can make one ranged weapon attack as a bonus action, adding your attribute modifier to damage. • You can use Strength instead of Dexterity on attack and damage rolls you make with a longbow. -# 18. - Burning Touch [SOL] +# 20. - Burning Touch [SOL] The first time each turn that you deal damage with an unarmed attack or weapon, you deal additional fire damage equal to your proficiency bonus. -# 19. - Call for Charge [UB] +# 21. - Call for Charge [UB] You may use your bonus action to call for a charge. When you do, until the start of your next turn, you and your allies speed increase by 15 ft, and each one have advantage on their first attack roll. You can use this power a number of times per long rest equal to your Charisma modifier. -# 20. - *Charger* © [UB] +# 22. - *Charger* © [UB] You have trained to charge headlong into battle, gaining the following benefits: • Whenever you take Dash action, you can use your bonus action to make one melee attack. • If you move at least 10 feet in a straight line immediately before hitting with a melee weapon or unarmed attack on your turn, choose one of the following effects: gain a +1d8 bonus to the attack's damage roll, or push the target up to 10 feet, provided the target you want to push is of Large size or smaller. You can use this benefit only once on each of your turns. -# 21. - *Chef* © [UB] +# 23. - *Chef* © [UB] Increase your Wisdom or Constitution by 1, to a maximum of 20. You can spend 1 hour to cook a meal to heal you and your companions for 1d8 HP. Once a day, you may spend an hour to cook a number of treats equal to your proficiency bonus that provide 5 temporary HP when eaten. -# 22. - Cloak and Dagger [SOL] +# 24. - Cloak and Dagger [SOL] After you hit an enemy with a light weapon, you gain +2 AC until the start of your next turn (doesn't stack). -# 23. - Close Quarters [UB] +# 25. - Close Quarters [UB] You are experienced with fighting in close quarters and gain the following benefits: • Your Dexterity or Intelligence increases by 1, to a maximum of 20. • When you deal sneak attack damage with melee weapon attacks while within 5 feet of your target, your sneak dice become d8 instead of d6. This feature also extends to classes that can deal sneak attacks with melee spell attacks, and rogue features that scale off of sneak dice. -# 24. - Creed of Arun [SOL] +# 26. - Creed of Arun [SOL] +1 CON to a maximum of 20 Proficiency in CON saves if not already proficient; +1 otherwise -# 25. - Creed of Einar [SOL] +# 27. - Creed of Einar [SOL] +1 STR to a maximum of 20 Proficiency in STR saves if not already proficient; +1 otherwise -# 26. - Creed of Maraike [SOL] +# 28. - Creed of Maraike [SOL] +1 WIS to a maximum of 20 Proficiency in WIS saves if not already proficient; +1 otherwise -# 27. - Creed of Misaye [SOL] +# 29. - Creed of Misaye [SOL] +1 DEX to a maximum of 20 Proficiency in DEX saves if not already proficient; +1 otherwise -# 28. - Creed of Pakri [SOL] +# 30. - Creed of Pakri [SOL] +1 INT to a maximum of 20 Proficiency in INT saves if not already proficient; +1 otherwise -# 29. - Creed of Solasta [SOL] +# 31. - Creed of Solasta [SOL] +1 CHA to a maximum of 20 Proficiency in CHA saves if not already proficient; +1 otherwise -# 30. - *Crossbow Expert* © [UB] +# 32. - *Crossbow Expert* © [UB] Your expert training with ranged weapons grants you these benefits: • Attacks at melee range don't impose disadvantage. • If you take the attack action on your turn, you can make one one-handed ranged bonus attack adding your attribute modifier to damage. -# 31. - Crossbow Mastery [UB] +# 33. - Crossbow Mastery [UB] Your expert training with crossbows grants you these benefits: • You gain a +1 bonus to damage rolls you make with heavy, light and hand crossbows. • When you use the Attack action with a light or hand crossbow on your turn, you can make one ranged weapon attack as a bonus action, adding your attribute modifier to damage. • You can use Strength instead of Dexterity on attack and damage rolls you make with a heavy crossbow. -# 32. - *Crusher* © [UB] +# 34. - *Crusher* © [UB] Increase your Strength or Constitution by 1, to a maximum of 20. When you hit a creature with an attack that deals bludgeoning damage, once per turn you push the enemy by 5ft. When you score a critical hit attack rolls against that creature are made with advantage until the start of your next turn. -# 33. - Cunning Escape [UB] +# 35. - Cunning Escape [UB] Whenever you use the Dash action as a bonus action, your movement doesn't provoke opportunity attacks for the rest of the turn. -# 34. - *Dark-Elf Magic* © [UB] +# 36. - *Dark-Elf Magic* © [UB] You learn more of the magic typical of dark elves. You learn the Detect Magic spell and can cast it at will, without expending a spell slot. You also learn Levitate and Dispel Magic, each of which you can cast once without expending a spell slot. You regain the ability to cast the spell in this way when you finish a long rest. Charisma is your spellcasting ability for these spells. -# 35. - Daunting Push [SOL] +# 37. - Daunting Push [SOL] When you successfully shove an enemy, they lose half their movement speed (rounded down) on their next turn. -# 36. - *Defensive Duelist* © [UB] +# 38. - *Defensive Duelist* © [UB] When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you. -# 37. - Devastating Strikes [UB] +# 39. - Devastating Strikes [UB] Your attacks with great swords, great axes and mauls are especially deadly, and you gain the following benefits when using any of them: • Your attacks with the weapon deal extra damage equal to your proficiency bonus. • Whenever you land a critical hit, you roll an additional weapon die and ignore target creature's resistances for that attack. -# 38. - Discretion of the Coedymwarth [SOL] +# 40. - Discretion of the Coedymwarth [SOL] +1 DEX to a maximum of 20 You gain proficiency with Light Armor. You gain proficiency with Shortswords, Shortbows, and Longbows. -# 39. - Distracting Gambit [SOL] +# 41. - Distracting Gambit [SOL] After you hit an enemy with a one-handed weapon, they lose -1 AC for 1 minute (doesn't stack). -# 40. - *Dragon Fear* © [UB] +# 42. - *Dragon Fear* © [UB] When angered, you radiate menace. You gain the following benefits: • Increase your Strength, Constitution, or Charisma by 1, to a maximum of 20. • Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). On a failed save, a target becomes frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. -# 41. - *Dragon Hide* © [UB] +# 43. - *Dragon Hide* © [UB] You manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits: • Increase your Strength, Constitution, or Charisma by 1, up to a maximum of 20. • Your scales harden. While you aren't wearing armor, your armor class is equal to 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. • You can grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike. -# 42. - *Dragon Wings* © [UB] +# 44. - *Dragon Wings* © [UB] You sprout draconic wings. You gain the ability to fly for a limited time if you aren't wearing heavy armor. -# 43. - Dual Flurry [UB] +# 45. - Dual Flurry [UB] You are a master of fighting with paired weapons. On any turn where you hit twice with melee attacks while wielding a weapon in each hand, you may make an additional off-hand attack when attacking with your bonus action. -# 44. - *Dual Wielder* © [UB] +# 46. - *Dual Wielder* © [UB] You master fighting with two weapons, gaining the following benefits: • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. • You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light. -# 45. - *Dungeon Delver* © [UB] +# 47. - *Dungeon Delver* © [UB] Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits: • You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks. @@ -228,517 +242,524 @@ Alert to the hidden traps and secret doors found in many dungeons, you gain the • You have resistance to the damage dealt by traps. • Travelling at a fast pace doesn't impose the normal -5 penalty on your passive Wisdom (Perception) score. -# 46. - *Dwarven Fortitude* © [UB] +# 48. - *Dwarven Fortitude* © [UB] You have the blood of dwarf heroes flowing through your veins. You gain the following benefits: • Increase your Constitution score by 1, to a maximum of 20. • Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). -# 47. - Eager for Battle [SOL] +# 49. - Eager for Battle [SOL] +1 DEX to a maximum of 20 You have advantage on your initiative rolls. -# 48. - *Eldritch Adept* © [UB] +# 50. - *Eldritch Adept* © [UB] You learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite, you can choose that invocation only if you're a warlock and only if you meet the prerequisite. Whenever you gain a level, you can replace the invocation with another one from the warlock class. -# 49. - Electrifying Touch [SOL] +# 51. - Electrifying Touch [SOL] The first time each turn that you deal damage with an unarmed attack or weapon, you deal additional lightning damage equal to your proficiency bonus. -# 50. - *Elemental Adept* © [UB] +# 52. - *Elemental Adept* © [UB] When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. Spells you cast ignore resistance to damage to the chosen type. In addition, when you roll damage for a spell you cast that deals damage to that type, you can reroll any 1s. -# 51. - Elemental Master [UB] +# 53. - Elemental Master [UB] When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. Spells you cast ignore immunity to damage to the chosen type. In addition, when you roll attack for a spell you cast that deals damage to that type, you can reroll any 1s. -# 52. - *Elven Accuracy* © [UB] +# 54. - *Elven Accuracy* © [UB] You have uncanny aim with attacks that rely on precision rather than brute force. Increase your Dexterity or one of your mental attributes by 1, to a maximum of 20. Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once. -# 53. - Enduring Body [SOL] +# 55. - Enduring Body [SOL] Increase your Constitution by 1 (max 20) and your hit points increase by an additional +1 each time you gain a level. -# 54. - Expand the Hunt [UB] +# 56. - Expand the Hunt [UB] Increase your Wisdom by 1, to a maximum of 20. You can choose one additional favored enemy, language and terrain type. -# 55. - Exploiter [UB] +# 57. - Exploiter [UB] You are constantly aware of the surrounding battlefield, honing this awareness into lethal prowess. When a creature within reach of your melee weapon takes damage from an attack that originated from a creature other than yourself, you may use your reaction to make a melee weapon attack against the damaged creature. -# 56. - *Fade Away* © [UB] +# 58. - *Fade Away* © [UB] You have learned a magical trick for fading away when you suffer harm. Increase your Dexterity or Intelligence by 1, to a maximum of 20. Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you can't do so again until you finish a short or long rest. -# 57. - *Fell Handed* © [UB] +# 59. - *Fell Handed* © [UB] You master the handaxe, battleaxe, greataxe, warhammer and maul. You gain the following benefits when using any of them: • A +1 bonus to attack rolls you make with the weapon. • Whenever you have advantage on a melee attack roll and hit, you knock the target prone if the lower of the two d20 rolls would also hit the target. • Whenever you have disadvantage on a melee attack roll and miss, the target takes bludgeoning damage equal to your Strength modifier if higher of the two d20 rolls would hit the target. -# 58. - Fencer [UB] +# 60. - Fencer [UB] If you take the Attack action on your turn while holding a melee one-handed or versatile weapon and no other weapon or shield, you can use a bonus action to attack with the weapon you are holding, adding your attribute modifier to the damage dealt. -# 59. - *Fey Teleportation* © [UB] +# 61. - *Fey Teleportation* © [UB] Increase one of your mental attributes by 1, to a maximum of 20. You can use misty step once per short rest, and you can cast this spell with your spell slots. You gain proficiency in Tirmarian. -# 60. - *Fighting Initiate* © [UB] +# 62. - *Fighting Initiate* © [UB] Archery, Blind Fighting, Classical Swordplay, Crippling, Defense, Dueling, Executioner, Great Weapon Fighting, Interception, Lunger, Merciless, Protection, Pugilist, Rope it Up, Shield Expert, Superior Technique, Torchbearer, Two Weapon Fighting -# 61. - *Flames of Phlegethos* © [UB] +# 63. - *Flames of Phlegethos* © [UB] You learn to call on hellfire to serve your commands. You gain the following benefits: • Increase your Intelligence or Charisma by 1, to a maximum of 20. • When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1. • Whenever you use a power or spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage. -# 62. - Flawless Concentration [SOL] +# 64. - Flawless Concentration [SOL] You are trained to maintain your concentration in the most extreme conditions. If you sustain up to 10 points of damage, you don't need to roll a Constitution saving throw to maintain concentration. Above that value, you have advantage when rolling the saving throw. -# 63. - Focused Sleeper [SOL] +# 65. - Focused Sleeper [SOL] You are used to getting a great deal of rest out of just a little sleep. Increase your Constitution by 1 (max 20), and you only need four hours of sleep per night. -# 64. - Follow Up Strike [SOL] +# 66. - Follow Up Strike [SOL] When you use the Attack action with a two-handed weapon, you can use a bonus action to make a fast melee attack to follow up, dealing an additional 1d4 + STR bonus damage of the same type. -# 65. - Forest Runner [SOL] +# 67. - Forest Runner [SOL] You gain +2 cells movement speed and +1 DEX (to a maximum of 20). -# 66. - Forestalling Strength [SOL] +# 68. - Forestalling Strength [SOL] While you wield a two-handed weapon, you gain +1 AC. -# 67. - Frost Adaptation [UB] +# 69. - Frost Adaptation [UB] Increase your Constitution by 1, to a maximum of 20. You have resistance to Cold damage. You are immune to the effects of moderately cold weather. You are also Chilled instead of Frozen in freezing weather. -# 68. - *Gift of the Chromatic Dragon* © [UB] +# 70. - *Gift of the Chromatic Dragon* © [UB] You've manifested some of the power of chromatic dragons, granting you the following benefits: • Chromatic Infusion: As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage to the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long rest. • Reactive Resistance: When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage until the end of its turn. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. -# 69. - *Great Weapon Master* © [UB] +# 71. - *Great Weapon Master* © [UB] You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes: • On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. • Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to your attack roll in order to do additional +10 damage. -# 70. - *Grudge Bearer* © [UB] +# 72. - *Grudge Bearer* © [UB] You have a deep hatred for a particular kind of creature. Choose your foes, a type of creature to bear the burden of your wrath: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. You gain the following benefits: • Increase your Strength, Constitution, or Wisdom score by 1, to a maximum of 20. • During the first round of any combat against your chosen foes, your attack rolls against any of them have advantage. • When any of your chosen foes makes an opportunity attack against you, it makes the attack roll with disadvantage. -# 71. - Hammer the Point [UB] +# 73. - Hammer the Point [UB] You know how to focus and concentrate on the same spot. After you make an attack roll against a target, get a +1 to attack and damage rolls against this target until the end of you turn [stacks]. -# 72. - Hard to Kill [SOL] +# 74. - Hard to Kill [SOL] +1 CON to a maximum of 20 You have advantage on death saving throws. If you succeed three times, you are not only stabilized, but you regain one hit die immediately. On a critical roll, you regain two hit dice instead. -# 73. - Hardy [UB] +# 75. - Hardy [UB] Increase your Strength or Constitution by 1, to a maximum of 20. Whenever you use your second wind feature, you gain 1D10 + your class level temporary hit points. -# 74. - Hauler [SOL] +# 76. - Hauler [SOL] You are trained to carry heavy loads. Increase your Strength by 1 (max 20), and your carrying capacity is doubled. -# 75. - *Healer* © [UB] +# 77. - *Healer* © [UB] You gain proficiency or expertise in Medicine checks. You gain the ability to stabilize a dying creature once per long rest. You can use an action to restore 1d6 + 4 + character level hit points a number of times per long rest equal to your Wisdom modifier. -# 76. - *Heavy Armor Master* © [UB] +# 78. - *Heavy Armor Master* © [UB] You can use your armor to deflect strikes that would kill others. Increase your Strength by 1, to a maximum of 20. While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from attacks is reduced by 3. -# 77. - Icy Touch [SOL] +# 79. - Icy Touch [SOL] The first time each turn that you deal damage with an unarmed attack or weapon, you deal additional cold damage equal to your proficiency bonus. -# 78. - Improved Critical [UB] +# 80. - Improved Critical [UB] Your critical threshold is lowered by 1. -# 79. - *Infernal Constitution* © [UB] +# 81. - *Infernal Constitution* © [UB] Fiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain the following benefits: • Increase your Constitution by 1, to a maximum of 20. • You have resistance to cold and poison damage. • You have advantage on saving throws against being poisoned. -# 80. - Infusion Adept [UB] +# 82. - Infusion Adept [UB] You have studied the art of infusing magic into mundane objects to create temporary magical items, granting you two level 2 or below infusions of your choice from the Artificer class. -# 81. - Initiate Alchemist [SOL] +# 83. - Initiate Alchemist [SOL] You gain proficiency with the Herbalism Kit and Poisoner's Kit. You gain proficiency in Nature. If you were already proficient, you gain expertise in Nature instead. -# 82. - Initiate Enchanter [SOL] +# 84. - Initiate Enchanter [SOL] You gain proficiency with the Manacalon Rosary, which is required to enchant items. You gain proficiency in Arcana. If you were already proficient, you gain expertise in Arcana instead. -# 83. - *Inspiring Leader* © [UB] +# 85. - *Inspiring Leader* © [UB] You can spend 10 minutes to inspire all friendly creatures, including you, within 30 ft of you. Each creature gains temporary hit points equal to your level + your Charisma modifier. -# 84. - Lock Breaker [SOL] +# 86. - Lock Breaker [SOL] You have spent a lot of time studying locks - how to craft them and how to pick them. You gain proficiency with thieves' tools, or double your existing proficiency if you are already proficient. You have advantage when using thieves' tools to pick locks. -# 85. - Longsword Finesse [UB] +# 87. - Longsword Finesse [UB] You are descended from a master of the longsword, and some of that mastery has passed on to you. You gain the following benefits: • Increase your Dexterity by 1, to a maximum of 20. • While you are holding a longsword, you gain a +1 bonus to armor class. • Longsword has the finesse property when you wield it. -# 86. - *Lucky* © [UB] +# 88. - *Lucky* © [UB] You have inexplicable luck that seems to kick in at just the right moment. You have 3 luck points. Whenever you miss an attack roll, fail an ability check, or a saving throw, you can spend one luck point to replace the d20. You can also spend one luck point when an attack roll is made against you. Roll a d20 and then choose whether the attack uses the attacker's roll or yours. You regain your expended luck points when you finish a long rest. -# 87. - *Mage Slayer* © [UB] +# 89. - *Mage Slayer* © [UB] You have practiced techniques in melee combat against spell-casters, gaining the following benefits: • When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature. • When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. • If you fail an Intelligence, a Wisdom, or a Charisma Saving Throw, you can cause yourself to succeed instead. Once you use this benefit, you can't use it again until you finish a Long Rest. -# 88. - *Magic Initiate* © [UB] +# 90. - *Magic Initiate* © [UB] Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list. In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. -# 89. - Manipulator [SOL] +# 91. - Manipulator [SOL] You gain proficiency in Intimidation, Persuasion, and Deception. If you were already proficient, you gain expertise instead in the corresponding skill. -# 90. - *Martial Adept* © [UB] +# 92. - *Martial Adept* © [UB] You have martial training that allows you to perform special combat techniques called maneuvers: • You learn two maneuvers of your choice from the Battle Master subclass. The Maneuver DC of these maneuvers is 8 + proficiency bonus + Strength or Dexterity modifier, whichever is higher. • You gain 1 Superiority Die. The die is a d6, and it doesn't increase in size if you are not a Battle Master. This die is used to fuel your maneuvers. It is expended when you use it, and is regained when you finish a short or long rest. -# 91. - Master Alchemist [SOL] +# 93. - Master Alchemist [SOL] You have mastered the art of potion making. You need half the normal time to craft a potion and your proficiency bonus is doubled when making the roll to determine whether your crafting progresses. You have expert knowledge of all potions and can identify them automatically. -# 92. - Master Enchanter [SOL] +# 94. - Master Enchanter [SOL] You have mastered the art of enchanting items. You spend half the normal time to enchant an item and your proficiency bonus is doubled when performing the roll to determine whether your crafting progresses -# 93. - *Medium Armor Master* © [UB] +# 95. - *Medium Armor Master* © [UB] You have practiced moving in medium armor to gain the following benefits: • Wearing medium armor doesn't impose disadvantage on your Dexterity (Stealth) checks. • When you wear medium armor, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher. -# 94. - Melting Touch [SOL] +# 96. - Melting Touch [SOL] The first time each turn that you deal damage with an unarmed attack or weapon, you deal additional acid damage equal to your proficiency bonus. -# 95. - *Menacing* © [UB] +# 97. - *Menacing* © [UB] Increase your Charisma by 1, to a maximum of 20. • You gain proficiency with Intimidation skill or expertise if you are already proficient. • You can replace one main attack with an attempt to demoralize one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened until the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour. -# 96. - Mender [SOL] +# 98. - Mender [SOL] When you stabilize an ally with a Medicine check, they regain 1 HP. -# 97. - *Metamagic Adept* © [UB] +# 99. - *Metamagic Adept* © [UB] You learn two metamagic options of your choice from the sorcerer class and gain half your proficiency bonus rounded up in sorcery points to spend on it. -# 98. - Might of the Iron Legion [SOL] +# 100. - Might of the Iron Legion [SOL] +1 STR to a maximum of 20 You gain proficiency with Heavy Armor. You gain proficiency with Longswords, Greatswords, and Battleaxes. -# 99. - Mighty Blow [SOL] +# 101. - Mighty Blow [SOL] When you attack with a two-handed melee weapon, you deal additional damage equal to half your strength modifier (rounded up). -# 100. - *Mobile* © [UB] +# 102. - *Mobile* © [UB] You are exceptionally speedy and agile. Your speed increases by 10 ft, and you are immune to difficult terrain when dashing. When you make a melee attack against a creature you are immune to attack of opportunity from the creature unless it has immunity to that. -# 101. - *Moderately Armored* © [UB] +# 103. - *Moderately Armored* © [UB] Increase your Strength or Dexterity by 1, to a maximum of 20. You gain proficiency with medium armor and shields. -# 102. - Monastic Shield Training [UB] +# 104. - Monastic Shield Training [UB] You gain Shield proficiency, and they don't stop you from making unarmed attacks with that hand. In addition, all your monk abilities work even when wielding a Shield. -# 103. - Monk Initiate [UB] +# 105. - Monk Initiate [UB] You have learned some of the ways of the monk. You gain Ki points equals to your proficiency bonus, which you can spend to use Flurry of Blows, Patient Defense, or Step of the Wind. -# 104. - Natural Fluidity [UB] +# 106. - Natural Fluidity [UB] You may use a WildShape form to restore a spent spell slot, up to the maximum of a 3rd level spell slot. Alternatively, you may spend a 3rd level or higher spell slot to regain up to 2 WildShape forms. You can use it once per long rest. -# 105. - Old Tactics [UB] +# 107. - Old Tactics [UB] Increase your Strength or Dexterity by 1. Once per round, when a prone enemy within range of your melee weapon stands up you may make an attack of opportunity against the target. -# 106. - *Orcish Aggression* © [UB] +# 108. - *Orcish Aggression* © [UB] Your aggression burns tirelessly. You gain the following benefits: • Increase your Strength or Constitution by 1, up to a maximum of 20. • As a bonus action, when wielding a melee weapon in main hand, you can charge up to your speed toward an enemy of your choice and free attack the creature with your main weapon. -# 107. - *Orcish Fury* © [UB] +# 109. - *Orcish Fury* © [UB] Your fury burns tirelessly. You gain the following benefits: • Increase your Strength or Constitution by 1, up to a maximum of 20. • When you hit with an attack made with a simple or martial weapon, you can roll one of the weapon's damage dice an additional time and add it as extra damage to the weapon's damage type. Once you use this ability, you can't use it again until you finish a short or long rest. • Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack. -# 108. - Pickpocket [UB] +# 110. - Pickpocket [UB] You gain proficiency with Sleight of Hand, or expertise if already proficient. You also have advantage on Sleight of Hand Dexterity checks. -# 109. - *Piercer* © [UB] +# 111. - *Piercer* © [UB] Increase your Strength or Dexterity by 1, to a maximum of 20. When you hit a creature with an attack that deals piercing damage, you can re-roll dice when you roll a 1, and you must use the new roll. When you score a critical hit you can roll one additional damage die when determining the extra piercing damage the target takes. -# 110. - *Poisoner* © [UB] +# 112. - *Poisoner* © [UB] You have a profound understanding on how to manipulate poisons: • You gain proficiency with the poisoner's kit, or expertise if already proficient. • You gain the ability to apply a poison to your weapon as a bonus action. • When you make a damage roll, you ignore resistance to poison damage. -# 111. - Poisonous Skin [UB] +# 113. - Poisonous Skin [UB] Any creature that hits you in melee or is hit by your unarmed attack, shoves you or is shoved by you needs to succeed on Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or become Poisoned for 1 minute. -# 112. - *Polearm Master* © [UB] +# 114. - *Polearm Master* © [UB] Your expert training with a polearm grants you these benefits: • When you take the Attack action and attack with only a polearm weapon, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack and deals 1d4 bludgeoning damage. • Other creatures provoke an opportunity attack from you when they enter the reach you have with wielding a polearm weapon. -# 113. - Potent Spellcaster [UB] +# 115. - Potent Spellcaster [UB] You can add your spellcaster attribute modifier to the damage you deal with any cantrip in your repertoire. -# 114. - Power Attack [UB] +# 116. - Power Attack [UB] You have learned to trade accuracy to land deadlier blows. When attacking unarmed or with melee weapons, you can choose to take a -3 penalty to your attack roll in order to do additional damage equal to 3 + your proficiency bonus. -# 115. - Powerful Cantrip [SOL] +# 117. - Powerful Cantrip [SOL] When a creature succeeds on a saving throw against your cantrip or dodges your cantrip, the creature takes half damage but suffers no additional effect from the cantrip or from other sources like Agonizing Blast. -# 116. - Precision Focused [UB] +# 118. - Precision Focused [UB] Increase one of your mental attributes by 1, to a maximum of 20. You can use a bonus action to make weapon attacks count as magical and use selected mental attribute for attack and damage rolls for 1 minute. This feature can be used proficiency bonus times per long rest. -# 117. - Primal Rage [UB] +# 119. - Primal Rage [UB] Increase your Strength or Constitution by 1, to a maximum of 20. You gain one additional Rage usage between rests. -# 118. - Raise Shield [SOL] +# 120. - Raise Shield [SOL] When you are about to get hit by a ranged attack while wielding a shield, you can use your reaction to get +3 AC until the end of the attacker's turn. You also gain proficiency with shields. -# 119. - Ready or Not [SOL] +# 121. - Ready or Not [SOL] You have advantage on your attack rolls when using Ready Action. -# 120. - Reckless Attack [UB] +# 122. - Reckless Attack [UB] Before you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. -# 121. - *Revenant Blade* © [UB] +# 123. - *Revenant Blade* © [UB] You are descended from a master of the great sword, and some of that mastery has passed on to you. You gain the following benefits: • Increase your Dexterity or Strength by 1, to a maximum of 20. • While you are holding a great sword, you gain a +1 bonus to armor class. • Great sword has the finesse property when you wield it. -# 122. - Robust [SOL] +# 124. - Robust [SOL] Sturdy and tough, you increase your Constitution score by 1 (max 20) and when you use a hit die to regain hit points, roll twice and take the higher value. -# 123. - Rush to Battle [SOL] +# 125. - Rush to Battle [SOL] You can use your bonus action to increase your movement speed by 3 cells until the end of your turn, and get -2 to your AC, until the start of your next turn. -# 124. - *Savage Attack* © [UB] +# 126. - *Savage Attack* © [UB] Reroll weapon and spell damage dice when you roll a 1 (Not all damage sources re-roll dice. For example, sneak attack and smite damage are not re-rolled). -# 125. - Scriber [UB] +# 127. - Scriber [UB] Increase your Intelligence by 1, to a maximum of 20. You gain proficiency with scroll kit and Arcana, or expertise if already proficient. -# 126. - *Second Chance* © [UB] +# 128. - *Second Chance* © [UB] Increase your Dexterity, Constitution, or Charisma by 1, to a maximum of 20. When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can't use it again until you roll initiative at the start of combat or until you finish a short or long rest. -# 127. - *Sentinel* © [UB] +# 129. - *Sentinel* © [UB] You have mastered techniques to take advantage of every drop in any enemy's guard: • When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. • Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. • You can use your reaction to make a melee weapon attack against the attacking creature when a creature makes an attack against a target other than you. -# 128. - *Sharpshooter* © [UB] +# 130. - *Sharpshooter* © [UB] You have learned to trade accuracy to land deadlier shots: • When attacking with a ranged weapon, you can choose to take a -5 penalty to your attack roll in order to do additional +10 damage. • Attacks at long range don't impose disadvantage and ranged weapon attack ignores half cover and three-quarters cover. -# 129. - *Shield Master* © [UB] +# 131. - *Shield Master* © [UB] You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield: • If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. • If you aren't incapacitated, gain +2 bonus to all Dexterity saving throws you make. • Whenever a damaging spell forces you to roll a Dexterity saving throw, you can use your reaction to halve any damage taken. -# 130. - *Slasher* © [UB] +# 132. - *Slasher* © [UB] Increase your Strength or Dexterity by 1, to a maximum of 20. When you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 ft until the start of your next turn. When you score a critical hit you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls. -# 131. - Slay thy Enemies [UB] +# 133. - Slay thy Enemies [UB] You can use your bonus action and consume one ranger spell slot to focus your hunting knowledge against your enemies. You have a bonus to attack and damage rolls equal to the spell slot level used up to a maximum of 3. Against favored enemies you gain advantage on attack rolls instead pf attack roll bonus. This effect lasts for 2 rounds, plus 1 round per slot level used. -# 132. - *Spear Mastery* © [UB] +# 134. - *Spear Mastery* © [UB] Though the spear is a simple weapon to learn, it rewards you for the time you have taken to master it: • You gain a +1 bonus to attack rolls you make with a spear and its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. • As a bonus action you can brace your spear to intercept approaching enemies. You can use reaction to perform attack of opportunity with a spear on enemy that enters your reach and deal extra die of damage if that attack hits. • As a bonus action, you can increase your reach with a spear by 5 ft for the rest of your turn. -# 133. - *Spell Sniper* © [UB] +# 135. - *Spell Sniper* © [UB] You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. When you cast a spell that requires you to make an attack roll, the spell's range is doubled. Your ranged spell attacks ignore half cover and three-quarters cover. -# 134. - Spiritual Fluidity [UB] +# 136. - Spiritual Fluidity [UB] You may use a Channel Divinity usage to restore a spent spell slot, up to the maximum of a 3rd level spell slot. Alternatively, you may spend a 3rd level or higher spell slot to regain up to 3 Channel Divinity usages. You can use it once per long rest. -# 135. - *Squat Nimbleness* © [UB] +# 137. - *Squat Nimbleness* © [UB] You are uncommonly nimble for your race. Increase your Strength or Dexterity by 1, to a maximum of 20. Increase your walking speed by 5 ft. You gain proficiency or expertise in the Athletics skill if Strength is increased or Acrobatics skill if Dexterity is increased. -# 136. - Sturdiness of the Tundra [SOL] +# 138. - Sturdiness of the Tundra [SOL] +1 CON to a maximum of 20 You gain proficiency with Medium Armor. You gain proficiency with Warhammers, and Light and Heavy Crossbows. -# 137. - Superior Critical [UB] +# 139. - Superior Critical [UB] Your critical threshold is lowered by 1. -# 138. - Take Aim [SOL] +# 140. - Take Aim [SOL] You can use your bonus action to take aim. Until the end of your turn, your ranged weapon attacks have no disadvantage or advantage, no matter the conditions. -# 139. - *Telekinetic* © [UB] +# 141. - *Telekinetic* © [UB] Increase one of your mental attributes by 1, to a maximum of 20. As a bonus action during combat, you can telekinetically move one creature you can see within 30 ft of you. The target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your chosen attributes modifier) or be moved 5 ft in a direction of your choosing. -# 140. - Touched Magic [UB] +# 142. - *Theologian* © [UB] + +Your extensive study of religion rewards you with the following benefits. +• Increase your Intelligence by 1, to a maximum of 20. +• You gain proficiency with Religious skill or expertise if you are already proficient. +• You learn the Detect Evil and Good spell. You can cast Detect Evil and Good once without expending a spell slot, and you regain the ability to do so when you finish a long rest. + +# 143. - Touched Magic [UB] Increase one of your mental attributes by 1, to a maximum of 20. You can pick a set from Aegis Touched, Celestial Touched, Flame Touched, Iridescent Touched, Peregrination Touched, Retinue Touched, Shadow Touched, Verdant Touched. Each set grants 3 spells. You can cast these spells once per long rest, and you can also cast these spells with your spell slots. -# 141. - *Tough* © [UB] +# 144. - *Tough* © [UB] Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. -# 142. - Toxic Touch [SOL] +# 145. - Toxic Touch [SOL] The first time each turn that you deal damage with an unarmed attack or weapon, you deal additional poison damage equal to your proficiency bonus. -# 143. - Toxicologist [UB] +# 146. - Toxicologist [UB] Increase one of your mental attributes by 1, to a maximum of 20. You gain proficiency with poisoner's kit and Nature, or expertise if already proficient. -# 144. - Trip Attack [SOL] +# 147. - Trip Attack [SOL] When you hit an enemy with a melee weapon ready attack, they must also make a contested roll as if you used the shove action or be knocked prone. -# 145. - Twin Blade [SOL] +# 148. - Twin Blade [SOL] When you are about to get hit by a melee attack while dual-wielding (not sword + shield), you can use your reaction to get +3 AC until the end of the attacker's turn. -# 146. - Unarmored Expert [UB] +# 149. - Unarmored Expert [UB] Increase one of your mental attributes by 1, to a maximum of 20. While you are not wearing any armor, your armor class is equal to 10 + your Dexterity modifier + the selected mental attribute modifier. -# 147. - Uncanny Accuracy [SOL] +# 150. - Uncanny Accuracy [SOL] +1 DEX to a maximum of 20 You ignore half and three-quarters cover with your ranged attacks. -# 148. - Versatility Adept [UB] +# 151. - Versatility Adept [UB] You gain Eldritch Versatility, with its pool size increased by your proficiency bonus and Versatility Switch. You learn 1 versatility. Eldritch Versatility: You gain an Eldritch Pool, which has a maximum of your warlock level. You gain 1 Eldritch Point whenever you hit an enemy with Eldritch Blast. After a long rest, the pool is reset. Versatility Switch: Each turn, you can switch among Strength, Intelligence, Wisdom or Versatile. If you choose an ability score, treat the chosen ability score as 10 + 2 * [Proficiency Bonus] when using versatilities. If you choose Versatile, your Strength, Intelligence and Wisdom gain a bonus equal to the amount of versatilities you have learnt. -# 149. - *War Caster* © [UB] +# 152. - *War Caster* © [UB] You gain advantage on checks to maintain concentration. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a cantrip at the creature, rather than making an opportunity attack. The cantrip must have a casting time of 1 action or bonus action and must target only that creature. -# 150. - *Weapon Master* © [UB] +# 153. - *Weapon Master* © [UB] You have practiced extensively with a variety of weapons, gaining the following benefits: • Increase your Strength or Dexterity score by 1, to a maximum of 20. • You gain proficiency with four weapons of your choice. Each one must be a simple or a martial weapon. -# 151. - Wise Archery [UB] +# 154. - Wise Archery [UB] Your intuition guides your hand when using a bow. Increase your Wisdom attribute by 1, to a maximum of 20. You can use your Wisdom modifier instead of your Dexterity modifer for the attack and damage rolls with these weapons. -# 152. - *Wood-Elf Magic* © [UB] +# 155. - *Wood-Elf Magic* © [UB] You learn the magic of the primeval woods, which are revered and protected by your people. You learn one Druid cantrip of your choice. You also learn the Longstrider and Pass Without Trace spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. diff --git a/SolastaUnfinishedBusiness/Api/DatabaseHelper-RELEASE.cs b/SolastaUnfinishedBusiness/Api/DatabaseHelper-RELEASE.cs index b998e5b32b..86d1eb0277 100644 --- a/SolastaUnfinishedBusiness/Api/DatabaseHelper-RELEASE.cs +++ b/SolastaUnfinishedBusiness/Api/DatabaseHelper-RELEASE.cs @@ -3097,8 +3097,9 @@ internal static class MonsterAttackDefinitions internal static class MonsterDefinitions { - internal static MonsterDefinition DLC3_ElvenClans_Leralyn { get; } = GetDefinition("DLC3_ElvenClans_Leralyn"); - + internal static MonsterDefinition DLC3_ElvenClans_Leralyn { get; } = + GetDefinition("DLC3_ElvenClans_Leralyn"); + internal static MonsterDefinition Air_Elemental { get; } = GetDefinition("Air_Elemental"); internal static MonsterDefinition AlphaWolf { get; } = GetDefinition("AlphaWolf"); @@ -3479,7 +3480,9 @@ internal static class SkillDefinitions internal static SkillDefinition Intimidation { get; } = GetDefinition("Intimidation"); internal static SkillDefinition Medecine { get; } = GetDefinition("Medecine"); internal static SkillDefinition Nature { get; } = GetDefinition("Nature"); + internal static SkillDefinition Religion { get; } = GetDefinition("Religion"); internal static SkillDefinition SleightOfHand { get; } = GetDefinition("SleightOfHand"); + internal static SkillDefinition Survival { get; } = GetDefinition("Survival"); } internal static class SlotTypeDefinitions diff --git a/SolastaUnfinishedBusiness/Behaviors/CustomSituationalContext.cs b/SolastaUnfinishedBusiness/Behaviors/CustomSituationalContext.cs index 6a174bc6aa..70b2ad07f9 100644 --- a/SolastaUnfinishedBusiness/Behaviors/CustomSituationalContext.cs +++ b/SolastaUnfinishedBusiness/Behaviors/CustomSituationalContext.cs @@ -38,7 +38,7 @@ internal static bool IsContextValid( ExtraSituationalContext.HasBladeMasteryWeaponTypesInHands => ValidatorsCharacter.HasWeaponType( - ShortswordType, LongswordType, ScimitarType, RapierType, GreatswordType)(contextParams.source), + DaggerType, ShortswordType, LongswordType, ScimitarType, RapierType, GreatswordType)(contextParams.source), ExtraSituationalContext.HasSimpleOrMartialWeaponInHands => ValidatorsCharacter.HasWeaponType(SimpleOrMartialWeapons)(contextParams.source), diff --git a/SolastaUnfinishedBusiness/ChangelogHistory.txt b/SolastaUnfinishedBusiness/ChangelogHistory.txt index a95dc0d414..bcf1eeece6 100644 --- a/SolastaUnfinishedBusiness/ChangelogHistory.txt +++ b/SolastaUnfinishedBusiness/ChangelogHistory.txt @@ -1,3 +1,14 @@ +1.5.97.7: + +- added Acrobat, Arcanist and Theologian feats +- fixed Baleful Scion feat to reset healing after triggered +- fixed Blade Mastery feat not considering daggers on AC bonus +- fixed Inventor quick wit to avoid double consumption on same reaction +- fixed links in mod UI to new consolidated documentation +- fixed Menacing feat to avoid crash when targeting non humanoids +- fixed mod boot up for all non English users [blame Google] +- fixed skill/tool or expertise granted from feats + 1.5.97.6: - added additional custom portraits [by Artyoan] diff --git a/SolastaUnfinishedBusiness/Classes/InventorClass.cs b/SolastaUnfinishedBusiness/Classes/InventorClass.cs index 47fe2c0b29..c930aad305 100644 --- a/SolastaUnfinishedBusiness/Classes/InventorClass.cs +++ b/SolastaUnfinishedBusiness/Classes/InventorClass.cs @@ -953,8 +953,6 @@ public IEnumerator OnTryAlterAttributeCheck( yield break; } - rulesetHelper.UsePower(usablePower); - abilityCheckData.AbilityCheckRoll += bonus; abilityCheckData.AbilityCheckSuccessDelta += bonus; diff --git a/SolastaUnfinishedBusiness/Definitions/FeatureDefinitionReduceDamage.cs b/SolastaUnfinishedBusiness/Definitions/FeatureDefinitionReduceDamage.cs index d57d5a1e35..c2b635f209 100644 --- a/SolastaUnfinishedBusiness/Definitions/FeatureDefinitionReduceDamage.cs +++ b/SolastaUnfinishedBusiness/Definitions/FeatureDefinitionReduceDamage.cs @@ -23,6 +23,11 @@ public static int DamageReduction( var defender = formsParams.targetCharacter; var reduction = 0; + if (defender is not { Side: RuleDefinitions.Side.Ally }) + { + return reduction; + } + foreach (var feature in defender.GetFeaturesByType()) { if (feature.DamageTypes != null diff --git a/SolastaUnfinishedBusiness/Displays/BackgroundsAndRacesDisplay.cs b/SolastaUnfinishedBusiness/Displays/BackgroundsAndRacesDisplay.cs index 8be4c59a9d..b5291db124 100644 --- a/SolastaUnfinishedBusiness/Displays/BackgroundsAndRacesDisplay.cs +++ b/SolastaUnfinishedBusiness/Displays/BackgroundsAndRacesDisplay.cs @@ -131,14 +131,8 @@ internal static void DisplayBackgroundsAndDeities() private static void RacesHeader() { - using (UI.HorizontalScope()) - { - UI.ActionButton("UB Races docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("UnfinishedBusinessRaces.md"), UI.Width(200f)); - 20.Space(); - UI.ActionButton("Solasta Races docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaRaces.md"), UI.Width(200f)); - } + UI.ActionButton("Races docs".Bold().Khaki(), + () => UpdateContext.OpenDocumentation("Races.md"), UI.Width(200f)); UI.Label(); } diff --git a/SolastaUnfinishedBusiness/Displays/DungeonMakerDisplay.cs b/SolastaUnfinishedBusiness/Displays/DungeonMakerDisplay.cs index 2c2c8f0727..6177a572bf 100644 --- a/SolastaUnfinishedBusiness/Displays/DungeonMakerDisplay.cs +++ b/SolastaUnfinishedBusiness/Displays/DungeonMakerDisplay.cs @@ -44,49 +44,49 @@ internal static void DisplayDungeonMaker() using (UI.HorizontalScope()) { UI.ActionButton("Aberrations".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaMonstersAberration.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("Monsters/SolastaMonstersAberration.md"), UI.Width(200f)); 20.Space(); UI.ActionButton("Beasts".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaMonstersBeast.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("Monsters/SolastaMonstersBeast.md"), UI.Width(200f)); 20.Space(); UI.ActionButton("Celestials".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaMonstersCelestial.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("Monsters/SolastaMonstersCelestial.md"), UI.Width(200f)); } using (UI.HorizontalScope()) { UI.ActionButton("Constructs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaMonstersConstruct.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("Monsters/SolastaMonstersConstruct.md"), UI.Width(200f)); 20.Space(); UI.ActionButton("Dragons".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaMonstersDragon.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("Monsters/SolastaMonstersDragon.md"), UI.Width(200f)); 20.Space(); UI.ActionButton("Elementals".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaMonstersElemental.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("Monsters/SolastaMonstersElemental.md"), UI.Width(200f)); } using (UI.HorizontalScope()) { UI.ActionButton("Fey".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaMonstersFey.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("Monsters/SolastaMonstersFey.md"), UI.Width(200f)); 20.Space(); UI.ActionButton("Fiend".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaMonstersFiend.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("Monsters/SolastaMonstersFiend.md"), UI.Width(200f)); 20.Space(); UI.ActionButton("Giants".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaMonstersGiant.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("Monsters/SolastaMonstersGiant.md"), UI.Width(200f)); } using (UI.HorizontalScope()) { UI.ActionButton("Humanoids".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaMonstersHumanoid.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("Monsters/SolastaMonstersHumanoid.md"), UI.Width(200f)); 20.Space(); UI.ActionButton("Monstrosities".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaMonstersMonstrosity.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("Monsters/SolastaMonstersMonstrosity.md"), UI.Width(200f)); 20.Space(); UI.ActionButton("Undead".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaMonstersUndead.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("Monsters/SolastaMonstersUndead.md"), UI.Width(200f)); } UI.Label(); diff --git a/SolastaUnfinishedBusiness/Displays/ProficienciesDisplay.cs b/SolastaUnfinishedBusiness/Displays/ProficienciesDisplay.cs index b65b5bfb45..9d58fcf1fa 100644 --- a/SolastaUnfinishedBusiness/Displays/ProficienciesDisplay.cs +++ b/SolastaUnfinishedBusiness/Displays/ProficienciesDisplay.cs @@ -93,11 +93,8 @@ private static void FeatsHeader() { using (UI.HorizontalScope()) { - UI.ActionButton("UB Feats docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("UnfinishedBusinessFeats.md"), UI.Width(200f)); - 20.Space(); - UI.ActionButton("Solasta Feats docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaFeats.md"), UI.Width(200f)); + UI.ActionButton("Feats docs".Bold().Khaki(), + () => UpdateContext.OpenDocumentation("Feats.md"), UI.Width(200f)); } UI.Label(); @@ -105,42 +102,24 @@ private static void FeatsHeader() private static void FightingStylesHeader() { - using (UI.HorizontalScope()) - { - UI.ActionButton("UB Fighting Styles docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("UnfinishedBusinessFightingStyles.md"), UI.Width(200f)); - 20.Space(); - UI.ActionButton("Solasta Fighting Styles docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaFightingStyles.md"), UI.Width(200f)); - } + UI.ActionButton("Fighting Styles docs".Bold().Khaki(), + () => UpdateContext.OpenDocumentation("FightingStyles.md"), UI.Width(200f)); UI.Label(); } private static void InvocationsHeader() { - using (UI.HorizontalScope()) - { - UI.ActionButton("UB Invocations docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("UnfinishedBusinessInvocations.md"), UI.Width(200f)); - 20.Space(); - UI.ActionButton("Solasta Invocations docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaInvocations.md"), UI.Width(200f)); - } + UI.ActionButton("Invocations docs".Bold().Khaki(), + () => UpdateContext.OpenDocumentation("Invocations.md"), UI.Width(200f)); UI.Label(); } private static void MetamagicHeader() { - using (UI.HorizontalScope()) - { - UI.ActionButton("UB Metamagic docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("UnfinishedBusinessMetamagic.md"), UI.Width(200f)); - 20.Space(); - UI.ActionButton("Solasta Metamagic docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaMetamagic.md"), UI.Width(200f)); - } + UI.ActionButton("Metamagic docs".Bold().Khaki(), + () => UpdateContext.OpenDocumentation("Metamagic.md"), UI.Width(200f)); UI.Label(); } @@ -150,13 +129,13 @@ private static void OtherHeaders() using (UI.HorizontalScope()) { UI.ActionButton("Arcane Shots docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("UnfinishedBusinessArcaneShots.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("ArcaneShots.md"), UI.Width(200f)); 2.Space(); UI.ActionButton("Maneuvers docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("UnfinishedBusinessGambits.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("Maneuvers.md"), UI.Width(200f)); 2.Space(); UI.ActionButton("Infusions docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("UnfinishedBusinessInfusions.md"), UI.Width(200f)); + () => UpdateContext.OpenDocumentation("Infusions.md"), UI.Width(200f)); } UI.Label(); diff --git a/SolastaUnfinishedBusiness/Displays/SpellsDisplay.cs b/SolastaUnfinishedBusiness/Displays/SpellsDisplay.cs index dc7e02a6d4..b31db5dffc 100644 --- a/SolastaUnfinishedBusiness/Displays/SpellsDisplay.cs +++ b/SolastaUnfinishedBusiness/Displays/SpellsDisplay.cs @@ -15,14 +15,8 @@ internal static void DisplaySpells() { UI.Label(); - using (UI.HorizontalScope()) - { - UI.ActionButton("UB Spells docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("UnfinishedBusinessSpells.md"), UI.Width(200f)); - 20.Space(); - UI.ActionButton("Solasta Spells docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaSpells.md"), UI.Width(200f)); - } + UI.ActionButton("Spells docs".Bold().Khaki(), + () => UpdateContext.OpenDocumentation("Spells.md"), UI.Width(200f)); UI.Label(); diff --git a/SolastaUnfinishedBusiness/Displays/SubclassesDisplay.cs b/SolastaUnfinishedBusiness/Displays/SubclassesDisplay.cs index 63eae21c09..45be88b893 100644 --- a/SolastaUnfinishedBusiness/Displays/SubclassesDisplay.cs +++ b/SolastaUnfinishedBusiness/Displays/SubclassesDisplay.cs @@ -13,20 +13,11 @@ internal static void DisplaySubclasses() using (UI.HorizontalScope()) { - UI.ActionButton("UB Classes Docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("UnfinishedBusinessClasses.md"), UI.Width(200f)); + UI.ActionButton("Classes Docs".Bold().Khaki(), + () => UpdateContext.OpenDocumentation("Classes.md"), UI.Width(200f)); 20.Space(); - UI.ActionButton("Solasta Classes Docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaClasses.md"), UI.Width(200f)); - } - - using (UI.HorizontalScope()) - { - UI.ActionButton("UB Subclasses Docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("UnfinishedBusinessSubclasses.md"), UI.Width(200f)); - 20.Space(); - UI.ActionButton("Solasta Subclasses Docs".Bold().Khaki(), - () => UpdateContext.OpenDocumentation("SolastaSubclasses.md"), UI.Width(200f)); + UI.ActionButton("Subclasses Docs".Bold().Khaki(), + () => UpdateContext.OpenDocumentation("Subclasses.md"), UI.Width(200f)); } UI.Label(); diff --git a/SolastaUnfinishedBusiness/Displays/_ModUi.cs b/SolastaUnfinishedBusiness/Displays/_ModUi.cs index 8fead814d0..49aa061b9b 100644 --- a/SolastaUnfinishedBusiness/Displays/_ModUi.cs +++ b/SolastaUnfinishedBusiness/Displays/_ModUi.cs @@ -69,7 +69,9 @@ internal static class ModUi "EnsnaringStrike", "FaithfulHound", "FarStep", + "FeatAcrobat", "FeatAlert", + "FeatArcanist", "FeatBladeMastery", "FeatBlindFighting", "FeatBountifulLuck", @@ -132,6 +134,7 @@ internal static class ModUi "FeatSpearMastery", "FeatTacticianAdept", "FeatTough", + "FeatTheologian", "FeatWarCaster", "FeatWoodElfMagic", "FindFamiliar", diff --git a/SolastaUnfinishedBusiness/Feats/CraftyFeats.cs b/SolastaUnfinishedBusiness/Feats/CraftyFeats.cs index a210b9130b..073263c15c 100644 --- a/SolastaUnfinishedBusiness/Feats/CraftyFeats.cs +++ b/SolastaUnfinishedBusiness/Feats/CraftyFeats.cs @@ -40,6 +40,12 @@ internal static void CreateFeats([NotNull] List feats) .SetProficiencies(ProficiencyType.Skill, SkillDefinitions.Nature) .AddToDB(); + var proficiencyCraftyReligion = FeatureDefinitionProficiencyBuilder + .Create("ProficiencyCraftyReligion") + .SetGuiPresentationNoContent(true) + .SetProficiencies(ProficiencyType.Skill, SkillDefinitions.Religion) + .AddToDB(); + var proficiencyCraftyHerbalismKit = FeatureDefinitionProficiencyBuilder .Create("ProficiencyCraftyHerbalismKit") .SetGuiPresentationNoContent(true) @@ -82,6 +88,12 @@ internal static void CreateFeats([NotNull] List feats) .SetProficiencies(ProficiencyType.Expertise, SkillDefinitions.Nature) .AddToDB(); + var proficiencyCraftyReligionExpertise = FeatureDefinitionProficiencyBuilder + .Create("ProficiencyCraftyReligionExpertise") + .SetGuiPresentationNoContent(true) + .SetProficiencies(ProficiencyType.Expertise, SkillDefinitions.Religion) + .AddToDB(); + var proficiencyCraftyHerbalismKitExpertise = FeatureDefinitionProficiencyBuilder .Create("ProficiencyCraftyHerbalismKitExpertise") .SetGuiPresentationNoContent(true) @@ -206,11 +218,59 @@ internal static void CreateFeats([NotNull] List feats) proficiencyCraftyArcana, proficiencyCraftyArcanaExpertise)) .AddToDB(); + // + // Arcanist + // + + var featArcanist = FeatDefinitionBuilder + .Create("FeatArcanist") + .SetGuiPresentation(Category.Feat) + .SetFeatures( + AttributeModifierCreed_Of_Pakri, + FeatureDefinitionPowerBuilder + .Create("PowerFeatArcanist") + .SetGuiPresentation(SpellDefinitions.DetectMagic.GuiPresentation) + .SetUsesFixed(ActivationTime.Action, RechargeRate.LongRest) + .SetEffectDescription( + EffectDescriptionBuilder + .Create(SpellDefinitions.DetectMagic) + .Build()) + .AddToDB()) + .AddCustomSubFeatures( + new FeatHelpers.SkillOrExpertise(DatabaseHelper.SkillDefinitions.Arcana, + proficiencyCraftyArcana, proficiencyCraftyArcanaExpertise)) + .AddToDB(); + + // + // Theologian + // + + var featTheologian = FeatDefinitionBuilder + .Create("FeatTheologian") + .SetGuiPresentation(Category.Feat) + .SetFeatures( + AttributeModifierCreed_Of_Pakri, + FeatureDefinitionPowerBuilder + .Create("PowerFeatTheologian") + .SetGuiPresentation(SpellDefinitions.DetectEvilAndGood.GuiPresentation) + .SetUsesFixed(ActivationTime.Action, RechargeRate.LongRest) + .SetEffectDescription( + EffectDescriptionBuilder + .Create(SpellDefinitions.DetectEvilAndGood) + .Build()) + .AddToDB()) + .AddCustomSubFeatures( + new FeatHelpers.SkillOrExpertise(DatabaseHelper.SkillDefinitions.Religion, + proficiencyCraftyReligion, proficiencyCraftyReligionExpertise)) + .AddToDB(); + // // MAIN // feats.AddRange( + featArcanist, + featTheologian, featApothecaryInt, featApothecaryWis, featApothecaryCha, @@ -220,6 +280,8 @@ internal static void CreateFeats([NotNull] List feats) featCraftyScriber); GroupFeats.FeatGroupSkills.AddFeats( + featArcanist, + featTheologian, featGroupApothecary, featGroupToxicologist, featCraftyScriber); diff --git a/SolastaUnfinishedBusiness/Feats/OtherFeats.cs b/SolastaUnfinishedBusiness/Feats/OtherFeats.cs index 0571987489..510d4f76b2 100644 --- a/SolastaUnfinishedBusiness/Feats/OtherFeats.cs +++ b/SolastaUnfinishedBusiness/Feats/OtherFeats.cs @@ -42,6 +42,7 @@ internal static class OtherFeats internal static void CreateFeats([NotNull] List feats) { + var featAcrobat = BuildAcrobat(); var featArcaneArcherAdept = BuildArcaneArcherAdept(); var featAstralArms = BuildAstralArms(); var featDungeonDelver = BuildDungeonDelver(); @@ -79,6 +80,7 @@ internal static void CreateFeats([NotNull] List feats) var featSentinel = BuildFeatFromFightingStyle(Sentinel.SentinelName); feats.AddRange( + featAcrobat, FeatAlert, featArcaneArcherAdept, featAstralArms, @@ -114,6 +116,7 @@ internal static void CreateFeats([NotNull] List feats) featFrostAdaptation); GroupFeats.FeatGroupAgilityCombat.AddFeats( + featAcrobat, FeatAlert, featMobile); @@ -150,6 +153,8 @@ internal static void CreateFeats([NotNull] List feats) featPoisonousSkin); GroupFeats.FeatGroupSkills.AddFeats( + athleteGroup, + featAcrobat, featHealer, featMenacing, featPickPocket); @@ -588,7 +593,6 @@ private static FeatDefinitionWithPrerequisites BuildMenacing() .Create() .SetDurationData(DurationType.Round, 1, TurnOccurenceType.EndOfSourceTurn) .SetTargetingData(Side.Enemy, RangeType.Distance, 6, TargetType.IndividualsUnique) - .SetRestrictedCreatureFamilies("Humanoid") .SetCasterEffectParameters(PowerBerserkerIntimidatingPresence) .Build()) .AddToDB(); @@ -621,10 +625,21 @@ public bool IsValid(CursorLocationSelectTarget __instance, GameLocationCharacter if (!isValid) { - __instance.actionModifier.FailureFlags.Add("Tooltip/&MustNotHaveChaosBoltMark"); + __instance.actionModifier.FailureFlags.Add("Tooltip/&MustNotHaveMenacingMark"); + + return false; + } + + isValid = target.RulesetCharacter is { CharacterFamily: "Humanoid" }; + + if (isValid) + { + return true; } - return isValid; + __instance.actionModifier.FailureFlags.Add("Tooltip/&MustBeHumanoid"); + + return false; } public IEnumerator OnMagicEffectFinishedByMe(CharacterActionMagicEffect action, BaseDefinition baseDefinition) @@ -861,6 +876,8 @@ public IEnumerator OnActionFinishedByMe(CharacterAction action) yield break; } + _isValid = false; + var roll = RollDie(DieType.D6, AdvantageType.None, out _, out _); var rulesetCharacter = action.ActingCharacter.RulesetCharacter; var healAmount = (roll * (_isCritical ? 2 : 1)) + @@ -1060,6 +1077,111 @@ public void OnSavingThrowInitiated( #region Athlete + private static FeatDefinition BuildAcrobat() + { + const string Name = "FeatAcrobat"; + + var movementAffinity = FeatureDefinitionMovementAffinityBuilder + .Create($"MovementAffinity{Name}") + .SetGuiPresentationNoContent(true) + .SetImmunities(difficultTerrainImmunity: true) + .AddToDB(); + + var condition = ConditionDefinitionBuilder + .Create($"Condition{Name}") + .SetGuiPresentation(Name, Category.Feat, ConditionDefinitions.ConditionPassWithoutTrace) + .SetFeatures(movementAffinity) + .AddToDB(); + + condition.GuiPresentation.Description = Gui.NoLocalization; + + var power = FeatureDefinitionPowerBuilder + .Create($"Power{Name}") + .SetGuiPresentation(Category.Feature, + Sprites.GetSprite(Name, Resources.PowerEleganceDisengage, 256, 128)) + .SetUsesFixed(ActivationTime.BonusAction) + .SetShowCasting(false) + .SetEffectDescription( + EffectDescriptionBuilder + .Create() + .SetDurationData(DurationType.Round) + .SetTargetingData(Side.Ally, RangeType.Self, 0, TargetType.Self) + .Build()) + .AddCustomSubFeatures(new MagicEffectFinishedByMeAcrobat(condition)) + .AddToDB(); + + var skill = FeatureDefinitionProficiencyBuilder + .Create($"Proficiency{Name}") + .SetGuiPresentationNoContent(true) + .SetProficiencies(ProficiencyType.Skill, SkillDefinitions.Acrobatics) + .AddToDB(); + + var expertise = FeatureDefinitionProficiencyBuilder + .Create($"Proficiency{Name}Expertise") + .SetGuiPresentationNoContent(true) + .SetProficiencies(ProficiencyType.Expertise, SkillDefinitions.Acrobatics) + .AddToDB(); + + return FeatDefinitionBuilder + .Create(Name) + .SetGuiPresentation(Category.Feat) + .SetFeatures(AttributeModifierCreed_Of_Misaye, power) + .AddCustomSubFeatures( + new FeatHelpers.SkillOrExpertise(DatabaseHelper.SkillDefinitions.Acrobatics, + skill, expertise)) + .AddToDB(); + } + + private sealed class MagicEffectFinishedByMeAcrobat( + // ReSharper disable once SuggestBaseTypeForParameterInConstructor + ConditionDefinition conditionAcrobat) : IMagicEffectFinishedByMe + { + public IEnumerator OnMagicEffectFinishedByMe(CharacterActionMagicEffect action, BaseDefinition baseDefinition) + { + var actingCharacter = action.ActingCharacter; + var rulesetCharacter = actingCharacter.RulesetCharacter; + var actionModifier = new ActionModifier(); + + rulesetCharacter.ComputeBaseAbilityCheckBonus( + AttributeDefinitions.Dexterity, actionModifier.AbilityCheckModifierTrends, SkillDefinitions.Acrobatics); + + actingCharacter.ComputeAbilityCheckActionModifier( + AttributeDefinitions.Dexterity, SkillDefinitions.Acrobatics, actionModifier); + + actingCharacter.RollAbilityCheck( + AttributeDefinitions.Dexterity, SkillDefinitions.Acrobatics, 15, + AdvantageType.None, actionModifier, false, -1, out var outcome, out _, true); + + if (outcome is not (RollOutcome.Success or RollOutcome.CriticalSuccess)) + { + var battleService = ServiceRepository.GetService(); + + yield return battleService.HandleFailedAbilityCheck(action, actingCharacter, actionModifier); + } + + if (outcome is RollOutcome.Success or RollOutcome.CriticalSuccess) + { + rulesetCharacter.InflictCondition( + conditionAcrobat.Name, + DurationType.Round, + 0, + TurnOccurenceType.EndOfTurn, + AttributeDefinitions.TagEffect, + rulesetCharacter.guid, + rulesetCharacter.CurrentFaction.Name, + 1, + conditionAcrobat.Name, + 0, + 0, + 0); + } + } + } + + #endregion + + #region Athlete + internal static FeatDefinition FeatAthleteStr { get; private set; } internal static FeatDefinition FeatAthleteDex { get; private set; } diff --git a/SolastaUnfinishedBusiness/Info.json b/SolastaUnfinishedBusiness/Info.json index a751267e24..79e4bbaa1d 100644 --- a/SolastaUnfinishedBusiness/Info.json +++ b/SolastaUnfinishedBusiness/Info.json @@ -1,7 +1,7 @@ { "Id": "SolastaUnfinishedBusiness", "DisplayName": "[Un] Finished Business", - "Version": "1.5.97.6", + "Version": "1.5.97.7", "GameVersion": "1.5.97", "ManagerVersion": "0.24.0", "AssemblyName": "SolastaUnfinishedBusiness.dll", diff --git a/SolastaUnfinishedBusiness/Models/LevelUpContext.cs b/SolastaUnfinishedBusiness/Models/LevelUpContext.cs index d05c9a75bb..16dfb01faf 100644 --- a/SolastaUnfinishedBusiness/Models/LevelUpContext.cs +++ b/SolastaUnfinishedBusiness/Models/LevelUpContext.cs @@ -775,6 +775,11 @@ internal static void GrantCustomFeatures(RulesetCharacterHero hero) { foreach (var feat in kvp.Value) { + foreach (var customCode in feat.GetAllSubFeaturesOfType()) + { + customCode.ApplyFeature(hero, kvp.Key); + } + RecursiveGrantCustomFeatures(hero, kvp.Key, feat.Features); } } diff --git a/SolastaUnfinishedBusiness/Patches/RulesetActorPatcher.cs b/SolastaUnfinishedBusiness/Patches/RulesetActorPatcher.cs index 68dc11c57b..512a4ca4cd 100644 --- a/SolastaUnfinishedBusiness/Patches/RulesetActorPatcher.cs +++ b/SolastaUnfinishedBusiness/Patches/RulesetActorPatcher.cs @@ -205,7 +205,8 @@ public static void Prefix( RollInfo rollInfo) { // supports Shield Techniques feat - if (formsParams.targetCharacter.HasConditionOfCategoryAndType( + if (formsParams.targetCharacter is { Side: Side.Ally } && + formsParams.targetCharacter.HasConditionOfCategoryAndType( AttributeDefinitions.TagEffect, "ConditionFeatShieldTechniquesMark")) { rolledDamage /= 2; diff --git a/SolastaUnfinishedBusiness/Settings/zappastuff.xml b/SolastaUnfinishedBusiness/Settings/zappastuff.xml index 4aeb21eb50..06be6a7a2f 100644 --- a/SolastaUnfinishedBusiness/Settings/zappastuff.xml +++ b/SolastaUnfinishedBusiness/Settings/zappastuff.xml @@ -1012,10 +1012,12 @@ 4 + FeatAcrobat FeatAlert FeatAlwaysReady FeatGroupApothecary FeatArcaneArcherAdept + FeatArcanist FeatAstralArms FeatGroupAthlete FeatGroupAwakenTheBeastWithin @@ -1107,6 +1109,7 @@ FeatGroupSquatNimbleness FeatSuperiorCritical FeatGroupTelekinetic + FeatTheologian FeatGroupTouchedMagic FeatTough FeatGroupToxicologist diff --git a/SolastaUnfinishedBusiness/SolastaUnfinishedBusiness.csproj b/SolastaUnfinishedBusiness/SolastaUnfinishedBusiness.csproj index 1cb7bb198f..95e2d43c84 100644 --- a/SolastaUnfinishedBusiness/SolastaUnfinishedBusiness.csproj +++ b/SolastaUnfinishedBusiness/SolastaUnfinishedBusiness.csproj @@ -3,7 +3,7 @@ 12 net48 - 1.5.97.6 + 1.5.97.7 https://github.com/SolastaMods/SolastaUnfinishedBusiness git Debug Install;Release Install diff --git a/SolastaUnfinishedBusiness/Translations/de/Feats/ClassFeats-de.txt b/SolastaUnfinishedBusiness/Translations/de/Feats/ClassFeats-de.txt index db0bcfce13..5896460ee2 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Feats/ClassFeats-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Feats/ClassFeats-de.txt @@ -30,7 +30,7 @@ Feat/&FeatHardyStrDescription=Erhöhen Sie Ihren Stärkewert um 1 auf maximal 20 Feat/&FeatHardyStrTitle=Hardy [Str] Feat/&FeatNaturalFluidityDescription=Du kannst ein WildShape-Formular verwenden, um einen verbrauchten Zauberslot wiederherzustellen, bis zum Maximum eines Zauberslots der 3. Stufe. Alternativ können Sie einen Zauberslot der 3. Stufe oder höher ausgeben, um bis zu 2 WildShape-Formen wiederzuerlangen. Sie können es einmal pro langer Pause verwenden. Feat/&FeatNaturalFluidityTitle=Natürliche Fließfähigkeit -Feat/&FeatPoisonerDescription=Sie verfügen über ein umfassendes Verständnis für den Umgang mit Giften:\n• Sie erwerben Kenntnisse im Umgang mit der Ausrüstung des Giftmörders oder Fachwissen, wenn Sie bereits über Kenntnisse verfügen.\n• Sie erhalten die Fähigkeit, als Bonusaktion ein Gift auf Ihre Waffe aufzutragen.{ 99}• Wenn du einen Schadenswurf durchführst, ignorierst du den Widerstand gegen Giftschaden. +Feat/&FeatPoisonerDescription=Sie verfügen über ein umfassendes Verständnis für den Umgang mit Giften:\n• Sie erwerben Kenntnisse im Umgang mit der Ausrüstung des Giftmörders oder Fachwissen, wenn Sie bereits über Kenntnisse verfügen.\n• Sie erhalten die Fähigkeit, als Bonusaktion ein Gift auf Ihre Waffe aufzutragen.\n• Wenn du einen Schadenswurf durchführst, ignorierst du den Widerstand gegen Giftschaden. Feat/&FeatPoisonerTitle=Giftexperte Feat/&FeatPotentSpellcasterDescription=Du kannst deinen Zauberwirker-Attributmodifikator zum Schaden hinzufügen, den du mit einem beliebigen {0}-Cantrip in deinem Repertoire verursachst. Feat/&FeatPotentSpellcasterTitle=Mächtiger Zauberer [{0}] diff --git a/SolastaUnfinishedBusiness/Translations/de/Feats/Crafty-de.txt b/SolastaUnfinishedBusiness/Translations/de/Feats/Crafty-de.txt index c6dd9b5860..779a8e7e55 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Feats/Crafty-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Feats/Crafty-de.txt @@ -4,8 +4,12 @@ Feat/&FeatApothecaryIntDescription=Erhöhen Sie Ihre Intelligenz um 1 auf maxima Feat/&FeatApothecaryIntTitle=Apotheker [Int] Feat/&FeatApothecaryWisDescription=Erhöhen Sie Ihre Weisheit um 1 auf maximal 20.\nSie erlangen Kenntnisse im Kräuterkunde-Set und Arcana oder in der Medizin, wenn Sie bereits über Kenntnisse verfügen. Feat/&FeatApothecaryWisTitle=Apotheker [Wis] +Feat/&FeatArcanistDescription=Du studierst die arkanen Künste und erhältst die folgenden Vorteile:\n• Erhöhe deine Intelligenz um 1, bis zu einem Maximum von 20.\n• Du erlangst Kenntnisse in Arcana-Fertigkeiten oder -Expertise, wenn du bereits über Kenntnisse verfügst.\n• Du Lerne den Zauber „Magie entdecken“. Du kannst „Magie entdecken“ einmal wirken, ohne einen Zauberslot zu verbrauchen, und erhältst die Fähigkeit dazu zurück, wenn du eine lange Pause beendet hast. +Feat/&FeatArcanistTitle=Arkanist Feat/&FeatCraftyScriberDescription=Erhöhen Sie Ihre Intelligenz um 1 auf maximal 20.\nSie erwerben Kenntnisse im Umgang mit Schriftrollen und Arcana oder Fachwissen, wenn Sie bereits über Kenntnisse verfügen. Feat/&FeatCraftyScriberTitle=Schreiber +Feat/&FeatTheologianDescription=Ihr umfassendes Religionsstudium belohnt Sie mit den folgenden Vorteilen:\n• Erhöhen Sie Ihre Intelligenz um 1 auf maximal 20.\n• Sie erwerben Kenntnisse in religiösen Fähigkeiten oder Fachkenntnissen, wenn Sie bereits über Kenntnisse verfügen.\n• Du lernst den Zauber „Böses und Gutes erkennen“. Du kannst „Böses und Gutes erkennen“ einmal wirken, ohne einen Zauberslot zu verbrauchen, und erhältst die Fähigkeit dazu zurück, wenn du eine lange Pause beendet hast. +Feat/&FeatTheologianTitle=Theologe Feat/&FeatToxicologistChaDescription=Erhöhen Sie Ihr Charisma um 1 auf maximal 20.\nSie erwerben Kenntnisse im Umgang mit Giftausrüstung und im Umgang mit Tieren oder Fachwissen, wenn Sie bereits über Kenntnisse verfügen. Feat/&FeatToxicologistChaTitle=Toxikologe [Cha] Feat/&FeatToxicologistIntDescription=Erhöhen Sie Ihre Intelligenz um 1 auf maximal 20.\nSie erwerben Kenntnisse im Umgang mit Giftausrüstung und Natur oder Fachwissen, wenn Sie bereits über Kenntnisse verfügen. diff --git a/SolastaUnfinishedBusiness/Translations/de/Feats/Group-de.txt b/SolastaUnfinishedBusiness/Translations/de/Feats/Group-de.txt index 731551712c..7b69a8087d 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Feats/Group-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Feats/Group-de.txt @@ -6,7 +6,7 @@ Feat/&FeatGroupApothecaryDescription=Erhöhen Sie eines Ihrer mentalen Attribute Feat/&FeatGroupApothecaryTitle=Apotheker Feat/&FeatGroupArmorDescription={0} Feat/&FeatGroupArmorTitle=Rüstung -Feat/&FeatGroupAthleteDescription=Sie haben ein umfangreiches körperliches Training absolviert, um die folgenden Vorteile zu erzielen:\n• Erhöhen Sie Ihren Kraft- oder Geschicklichkeitswert um 1 auf maximal 20.\n• Wenn Sie in Bauchlage sind, kostet Sie das Aufstehen keine Bewegung.{ 99}• Klettern kostet Sie keine zusätzliche Bewegung.\n• Sie erwerben Kenntnisse in Leichtathletik oder Fachwissen, wenn Sie bereits über Kenntnisse verfügen. +Feat/&FeatGroupAthleteDescription=Sie haben ein umfangreiches körperliches Training absolviert, um die folgenden Vorteile zu erzielen:\n• Erhöhen Sie Ihren Kraft- oder Geschicklichkeitswert um 1 auf maximal 20.\n• Wenn Sie in Bauchlage sind, kostet Sie das Aufstehen keine Bewegung.\n• Klettern kostet Sie keine zusätzliche Bewegung.\n• Sie erwerben Kenntnisse in Leichtathletik oder Fachwissen, wenn Sie bereits über Kenntnisse verfügen. Feat/&FeatGroupAthleteTitle=Athlet Feat/&FeatGroupAwakenTheBeastWithinDescription=Erhöhe einen beliebigen Fähigkeitswert um 1, bis zu einem Maximum von 20. Immer wenn du deine Wildform-Fähigkeit verwendest, um dich in ein Biest zu verwandeln, erhältst du temporäre Trefferpunkte in Höhe des Doppelten deiner Druidenstufe. Feat/&FeatGroupAwakenTheBeastWithinTitle=Erwecke das Biest diff --git a/SolastaUnfinishedBusiness/Translations/de/Feats/OtherFeats-de.txt b/SolastaUnfinishedBusiness/Translations/de/Feats/OtherFeats-de.txt index 3bf2c6389b..a630f55651 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Feats/OtherFeats-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Feats/OtherFeats-de.txt @@ -2,6 +2,8 @@ Action/&BalefulScionToggleDescription=„Baleful Scion“ aktivieren/deaktiviere Action/&BalefulScionToggleTitle=Unheilvoller Spross Condition/&ConditionFeatMobileAfterDashDescription=Gewährt Immunität gegenüber Bewegungseinschränkungen und Zurückhaltung. Condition/&ConditionFeatMobileAfterDashTitle=Freiheit +Feat/&FeatAcrobatDescription=Sie werden flinker und erhalten die folgenden Vorteile:\n• Erhöhen Sie Ihre Geschicklichkeit um 1 auf maximal 20.\n• Sie erwerben Kenntnisse in akrobatischen Fertigkeiten oder Fachkenntnissen, wenn Sie bereits über Kenntnisse verfügen.\n• Als Als Bonusaktion können Sie eine Geschicklichkeitsprüfung (Akrobatik) gegen DC 15 durchführen. Wenn Sie Erfolg haben, kostet Sie schwieriges Gelände bis zum Ende der aktuellen Runde keine zusätzliche Bewegung. +Feat/&FeatAcrobatTitle=Akrobat Feat/&FeatAlertDescription=Immer auf der Suche nach Gefahren, erhältst du die folgenden Vorteile:\n• Du kannst nicht überrascht werden, solange du bei Bewusstsein bist.\n• Du erhältst einen Bonus von +5 auf Initiative.\n• Andere Kreaturen nicht Gewinnen Sie einen Vorteil bei Angriffswürfen gegen Sie, weil Sie von Ihnen nicht wahrgenommen werden. Feat/&FeatAlertTitle=Alarm Feat/&FeatArcaneArcherAdeptDescription=Du verfügst über arkane Magie und eine Bogenausbildung, die es dir ermöglicht, spezielle Kampfmanöver durchzuführen. @@ -41,7 +43,7 @@ Feat/&FeatFrostAdaptationDescription=Erhöhe deine Konstitution um 1 auf maximal Feat/&FeatFrostAdaptationTitle=Frostanpassung Feat/&FeatGiftOfTheChromaticDragonDescription=Du hast einen Teil der Kraft chromatischer Drachen manifestiert und dir die folgenden Vorteile gewährt:\n• Chromatische Infusion: Als Bonusaktion kannst du eine einfache Waffe oder Kampfwaffe berühren und sie mit einer der folgenden Schadensarten erfüllen: Säure , Kälte, Feuer, Blitz oder Gift. In der nächsten Minute verursacht die Waffe bei ihrem Treffer zusätzlich 1W4 Schaden der gewählten Art. Nachdem Sie diese Bonusaktion genutzt haben, können Sie dies nicht erneut tun, bis Sie eine lange Pause beendet haben.\n• Reaktiver Widerstand: Wenn Sie Säure-, Kälte-, Feuer-, Blitz- oder Giftschaden erleiden, können Sie Ihre Reaktion nutzen, um Schaden zuzufügen Widerstand gegen diesen Schadensfall bis zum Ende seines Zuges. Sie können diese Reaktion so oft verwenden, wie Ihr Fähigkeitsbonus beträgt, und Sie erhalten alle verbrauchten Anwendungen zurück, wenn Sie eine lange Pause beendet haben. Feat/&FeatGiftOfTheChromaticDragonTitle=Geschenk des chromatischen Drachen -Feat/&FeatGroupSkillExpertDescription=Sie haben Ihre Kenntnisse in bestimmten Fertigkeiten verfeinert und erhalten dadurch die folgenden Vorteile:\n• Erhöhen Sie die Punktzahl einer Fähigkeit Ihrer Wahl um 1, bis zu einem Maximum von 20.\n• Sie erwerben Kenntnisse in einer Fertigkeit Ihrer Wahl.{ 99}• Sie erwerben Fachwissen in einer Fertigkeit Ihrer Wahl. +Feat/&FeatGroupSkillExpertDescription=Sie haben Ihre Kenntnisse in bestimmten Fertigkeiten verfeinert und erhalten dadurch die folgenden Vorteile:\n• Erhöhen Sie die Punktzahl einer Fähigkeit Ihrer Wahl um 1, bis zu einem Maximum von 20.\n• Sie erwerben Kenntnisse in einer Fertigkeit Ihrer Wahl.\n• Sie erwerben Fachwissen in einer Fertigkeit Ihrer Wahl. Feat/&FeatGroupSkillExpertTitle=Fähigkeitsexperte Feat/&FeatHealerDescription=Sie erwerben Kenntnisse oder Fachkenntnisse in Medizinchecks. Du erhältst die Fähigkeit, eine sterbende Kreatur einmal pro langer Pause zu stabilisieren. Sie können eine Aktion verwenden, um 1W6 + 4 + Trefferpunkte auf Charakterebene mehrmals pro langer Pause wiederherzustellen, entsprechend Ihrem Weisheitsmodifikator. Feat/&FeatHealerTitle=Heiler @@ -83,6 +85,8 @@ Feature/&CastSpellFeatMagicInitiateTitle=Einleiten Feature/&CastSpellFeatSpellSniperTitle=Scharfschütze Feature/&DieRollModifierFeatElementalAdeptReroll=Aufgrund des Elementar-Adepten würfelt {0} den {1}-Würfel erneut von {2} auf {3}. Feature/&DieRollModifierFeatElementalMasterReroll=Weil Elementarmeister {0} den {1}-Würfel von {2} auf {3} erneut würfelt. +Feature/&PowerFeatAcrobatDescription=Als Bonusaktion können Sie einen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 15 durchführen. Wenn Sie Erfolg haben, kostet Sie schwieriges Gelände bis zum Ende der aktuellen Runde keine zusätzliche Bewegung. +Feature/&PowerFeatAcrobatTitle=Akrobat Feature/&PowerFeatBalefulScionDescription=Wenn du einer Kreatur, die du in einem Umkreis von 60 Fuß um dich herum sehen kannst, Schaden zufügst, kannst du ihr einmal pro Spielzug auch nekrotischen Schaden zufügen. Der nekrotische Schaden beträgt 1W6 + Ihr Fähigkeitsbonus, und Sie erhalten eine Anzahl an Trefferpunkten zurück, die diesem verursachten nekrotischen Schaden entspricht. Sie können diesen Vorteil mehrmals in Höhe Ihres Fähigkeitsbonus nutzen und erhalten alle verbrauchten Nutzungen zurück, wenn Sie eine lange Pause beendet haben. Feature/&PowerFeatBalefulScionTitle=Unheilvoller Spross Feature/&PowerFeatChefCookMealDescription=Du kannst 1 Stunde damit verbringen, eine Mahlzeit zu kochen, die dich und deine Gefährten für 1W8 HP heilt. @@ -164,4 +168,5 @@ Reaction/&WarcasterAttackTitle=Attacke Tag/&InitiateCantripSpecialTagTitle=Cantrips initiieren Tag/&InitiateSpellSpecialTagTitle=Zauber einleiten Tag/&SniperCantripSpecialTagTitle=Scharfschützen-Cantrips -Tooltip/&MustNotHaveChaosBoltMark=Darf kein bedrohliches Zeichen haben +Tooltip/&MustBeHumanoid=Muss humanoid sein +Tooltip/&MustNotHaveMenacingMark=Darf kein bedrohliches Zeichen haben diff --git a/SolastaUnfinishedBusiness/Translations/de/Level20-de.txt b/SolastaUnfinishedBusiness/Translations/de/Level20-de.txt index 42f75f711c..f2edb8cd58 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Level20-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Level20-de.txt @@ -118,7 +118,7 @@ Feature/&PowerOathOfMotherlandVolcanicAura18Description=Die Reichweite Ihrer Vul Feature/&PowerOathOfMotherlandVolcanicAura18Title=Verbesserte Vulkanaura Feature/&PowerOathOfTirmarAuraTruth18Description=Die Reichweite Ihrer Aura der Wahrheit wurde auf 30 Fuß erhöht. Feature/&PowerOathOfTirmarAuraTruth18Title=Verbesserte Aura der Wahrheit -Feature/&PowerOathOfTirmarInquisitorZealDescription=Ab der 20. Stufe erhältst du als Bonusaktion eine Minute lang die folgenden Vorteile:\n• Du hast echte Sicht mit einer Reichweite von 120 Fuß.\n• Du hast einen Vorteil bei Angriffen gegen Feinde mit Dunkelsicht.{ 99}• Du und alle Verbündeten haben bei allen Weisheitsrettungswürfen einen Vorteil.\nDu kannst diese Funktion einmal pro langer Pause nutzen. +Feature/&PowerOathOfTirmarInquisitorZealDescription=Ab der 20. Stufe erhältst du als Bonusaktion eine Minute lang die folgenden Vorteile:\n• Du hast echte Sicht mit einer Reichweite von 120 Fuß.\n• Du hast einen Vorteil bei Angriffen gegen Feinde mit Dunkelsicht.\n• Du und alle Verbündeten haben bei allen Weisheitsrettungswürfen einen Vorteil.\nDu kannst diese Funktion einmal pro langer Pause nutzen. Feature/&PowerOathOfTirmarInquisitorZealTitle=Eifer des Inquisitors Feature/&PowerPaladinAuraOfCourage18Description=Gewährt Verbündeten innerhalb von 30 Fuß einen Rettungswurfbonus. Feature/&PowerPaladinAuraOfCourage18Title=Verbesserte Aura des Mutes diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfAncients-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfAncients-de.txt index fca4f4bbb9..1425a49567 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfAncients-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfAncients-de.txt @@ -1,6 +1,6 @@ Condition/&ConditionOathOfAncientsAuraWardingDescription=Erhalte Resistenz gegen Zauberschaden. Condition/&ConditionOathOfAncientsAuraWardingTitle=Geschützt -Condition/&ConditionOathOfAncientsElderChampionDescription=• Zu Beginn jeder deiner Runden erhältst du 10 Trefferpunkte zurück.\n• Immer wenn du einen Paladinzauber wirkst, der eine Zauberzeit von 1 Aktion hat, kannst du zwei Waffenangriffe als Teil derselben Aktion ausführen.{ 99}• Feindliche Kreaturen im Umkreis von 10 Fuß um dich herum haben bei Rettungswürfen gegen deine Paladin-Zauber und Channel Divinity-Optionen einen Nachteil. +Condition/&ConditionOathOfAncientsElderChampionDescription=• Zu Beginn jeder deiner Runden erhältst du 10 Trefferpunkte zurück.\n• Immer wenn du einen Paladinzauber wirkst, der eine Zauberzeit von 1 Aktion hat, kannst du zwei Waffenangriffe als Teil derselben Aktion ausführen.\n• Feindliche Kreaturen im Umkreis von 10 Fuß um dich herum haben bei Rettungswürfen gegen deine Paladin-Zauber und Channel Divinity-Optionen einen Nachteil. Condition/&ConditionOathOfAncientsElderChampionTitle=Älterer Champion Feature/&DamageAffinityOathOfAncientsUndyingSentinelDescription=Wenn Ihre Trefferpunkte auf 0 reduziert, aber nicht vollständig getötet werden, sinken Sie stattdessen auf 1 Trefferpunkt. Sie können von dieser Funktion erst dann wieder profitieren, wenn Sie eine lange Pause beendet haben. Feature/&DamageAffinityOathOfAncientsUndyingSentinelTitle=Unsterblicher Wächter diff --git a/SolastaUnfinishedBusiness/Translations/en/Feats/Crafty-en.txt b/SolastaUnfinishedBusiness/Translations/en/Feats/Crafty-en.txt index 79d294c1e2..4594cd051e 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Feats/Crafty-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Feats/Crafty-en.txt @@ -2,10 +2,14 @@ Feat/&FeatApothecaryChaDescription=Increase your Charisma by 1, to a maximum of Feat/&FeatApothecaryChaTitle=Apothecary [Cha] Feat/&FeatApothecaryIntDescription=Increase your Intelligence by 1, to a maximum of 20.\nYou gain proficiency with herbalism kit and medicine, or expertise if already proficient. Feat/&FeatApothecaryIntTitle=Apothecary [Int] -Feat/&FeatApothecaryWisDescription=Increase your Wisdom by 1, to a maximum of 20.\nYou gain proficiency with herbalism kit and Arcana, or medicine if already proficient. +Feat/&FeatApothecaryWisDescription=Increase your Wisdom by 1, to a maximum of 20.\nYou gain proficiency with herbalism kit and Arcana, or expertise if already proficient. Feat/&FeatApothecaryWisTitle=Apothecary [Wis] +Feat/&FeatArcanistDescription=You study the arcane arts, gaining the following benefits:\n• Increase your Intelligence by 1, to a maximum of 20.\n• You gain proficiency with Arcana skill or expertise if you are already proficient.\n• You learn the Detect Magic spell. You can cast Detect Magic once without expending a spell slot, and you regain the ability to do so when you finish a long rest. +Feat/&FeatArcanistTitle=Arcanist Feat/&FeatCraftyScriberDescription=Increase your Intelligence by 1, to a maximum of 20.\nYou gain proficiency with scroll kit and Arcana, or expertise if already proficient. Feat/&FeatCraftyScriberTitle=Scriber +Feat/&FeatTheologianDescription=Your extensive study of religion rewards you with the following benefits.\n• Increase your Intelligence by 1, to a maximum of 20.\n• You gain proficiency with Religious skill or expertise if you are already proficient.\n• You learn the Detect Evil and Good spell. You can cast Detect Evil and Good once without expending a spell slot, and you regain the ability to do so when you finish a long rest. +Feat/&FeatTheologianTitle=Theologian Feat/&FeatToxicologistChaDescription=Increase your Charisma by 1, to a maximum of 20.\nYou gain proficiency with poisoner's kit and Animal Handling, or expertise if already proficient. Feat/&FeatToxicologistChaTitle=Toxicologist [Cha] Feat/&FeatToxicologistIntDescription=Increase your Intelligence by 1, to a maximum of 20.\nYou gain proficiency with poisoner's kit and Nature, or expertise if already proficient. diff --git a/SolastaUnfinishedBusiness/Translations/en/Feats/OtherFeats-en.txt b/SolastaUnfinishedBusiness/Translations/en/Feats/OtherFeats-en.txt index 9f0d27587a..92713cb5ca 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Feats/OtherFeats-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Feats/OtherFeats-en.txt @@ -2,6 +2,8 @@ Action/&BalefulScionToggleDescription=Activate/deactivate Baleful Scion Action/&BalefulScionToggleTitle=Baleful Scion Condition/&ConditionFeatMobileAfterDashDescription=Grants immunity to movement restrictions as well as being restrained. Condition/&ConditionFeatMobileAfterDashTitle=Freedom +Feat/&FeatAcrobatDescription=You become more nimble, gaining the following benefits:\n• Increase your Dexterity by 1, to a maximum of 20.\n• You gain proficiency with Acrobatic skill or expertise if you are already proficient.\n• As a bonus action, you can make a DC 15 Dexterity (Acrobatics) check. If you succeed, difficult terrain doesn't cost you extra movement until the end of the current turn. +Feat/&FeatAcrobatTitle=Acrobat Feat/&FeatAlertDescription=Always on the lookout for danger, you gain the following benefits:\n• You can't be surprised while you are conscious.\n• You gain a +5 bonus to initiative.\n• Other creatures don't gain advantage on attack rolls against you as a result of not being perceived by you. Feat/&FeatAlertTitle=Alert Feat/&FeatArcaneArcherAdeptDescription=You have arcane magic and bow training that allows you to perform special combat maneuvers. @@ -83,6 +85,8 @@ Feature/&CastSpellFeatMagicInitiateTitle=Initiate Feature/&CastSpellFeatSpellSniperTitle=Sniper Feature/&DieRollModifierFeatElementalAdeptReroll=Because of Elemental Adept {0} re-rolls the {1} die from a {2} to a {3}. Feature/&DieRollModifierFeatElementalMasterReroll=Because of Elemental Master {0} re-rolls the {1} die from a {2} to a {3}. +Feature/&PowerFeatAcrobatDescription=As a bonus action, you can make a DC 15 Dexterity (Acrobatics) check. If you succeed, difficult terrain doesn't cost you extra movement until the end of the current turn. +Feature/&PowerFeatAcrobatTitle=Acrobat Feature/&PowerFeatBalefulScionDescription=Once per turn, when you damage a creature you can see within 60 feet of yourself, you can also deal necrotic damage to it. The necrotic damage equals 1d6 + your proficiency bonus, and you regain a number of hit points equal to 1D6 + your proficiency bonus. You can use this benefit a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Feature/&PowerFeatBalefulScionTitle=Baleful Scion Feature/&PowerFeatChefCookMealDescription=You can spend 1 hour to cook a meal to heal you and your companions for 1d8 HP. @@ -164,4 +168,5 @@ Reaction/&WarcasterAttackTitle=Attack Tag/&InitiateCantripSpecialTagTitle=Initiate Cantrips Tag/&InitiateSpellSpecialTagTitle=Initiate Spells Tag/&SniperCantripSpecialTagTitle=Sniper Cantrips -Tooltip/&MustNotHaveChaosBoltMark=Must not have Menacing mark +Tooltip/&MustBeHumanoid=Must be humanoid +Tooltip/&MustNotHaveMenacingMark=Must not have Menacing mark diff --git a/SolastaUnfinishedBusiness/Translations/es/Feats/ClassFeats-es.txt b/SolastaUnfinishedBusiness/Translations/es/Feats/ClassFeats-es.txt index 194308da01..fadae03a1c 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Feats/ClassFeats-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Feats/ClassFeats-es.txt @@ -30,7 +30,7 @@ Feat/&FeatHardyStrDescription=Aumenta tu puntuación de Fuerza en 1, hasta un m Feat/&FeatHardyStrTitle=Resistente [Str] Feat/&FeatNaturalFluidityDescription=Puedes usar una forma WildShape para restaurar un espacio de hechizo gastado, hasta el máximo de un espacio de hechizo de 3er nivel. Alternativamente, puedes gastar un espacio de hechizo de nivel 3 o superior para recuperar hasta 2 formas WildShape. Puedes usarlo una vez por descanso prolongado. Feat/&FeatNaturalFluidityTitle=Fluidez natural -Feat/&FeatPoisonerDescription=Tienes un profundo conocimiento sobre cómo manipular venenos:\n• Obtienes competencia con el kit de envenenador, o experiencia si ya eres competente.\n• Obtienes la capacidad de aplicar un veneno a tu arma como acción adicional.{ 99}• Cuando haces una tirada de daño, ignoras la resistencia al daño por veneno. +Feat/&FeatPoisonerDescription=Tienes un profundo conocimiento sobre cómo manipular venenos:\n• Obtienes competencia con el kit de envenenador, o experiencia si ya eres competente.\n• Obtienes la capacidad de aplicar un veneno a tu arma como acción adicional.\n• Cuando haces una tirada de daño, ignoras la resistencia al daño por veneno. Feat/&FeatPoisonerTitle=Experto en veneno Feat/&FeatPotentSpellcasterDescription=Puedes agregar tu modificador de atributo de lanzador de hechizos al daño que infliges con cualquier truco {0} de tu repertorio. Feat/&FeatPotentSpellcasterTitle=Potente lanzador de conjuros [{0}] diff --git a/SolastaUnfinishedBusiness/Translations/es/Feats/Crafty-es.txt b/SolastaUnfinishedBusiness/Translations/es/Feats/Crafty-es.txt index 15bfe7105c..64fb5fb931 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Feats/Crafty-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Feats/Crafty-es.txt @@ -4,8 +4,12 @@ Feat/&FeatApothecaryIntDescription=Aumenta tu Inteligencia en 1, hasta un máxim Feat/&FeatApothecaryIntTitle=Boticario [Ent] Feat/&FeatApothecaryWisDescription=Aumenta tu Sabiduría en 1, hasta un máximo de 20.\nGanas competencia con el kit de herboristería y los Arcanos, o medicina si ya la dominas. Feat/&FeatApothecaryWisTitle=Boticario [Wisconsin] +Feat/&FeatArcanistDescription=Estudias las artes arcanas y obtienes los siguientes beneficios:\n• Aumentas tu inteligencia en 1, hasta un máximo de 20.\n• Obtienes competencia con la habilidad Arcana o experiencia si ya eres competente.\n• aprende el hechizo Detectar Magia. Puedes lanzar Detectar magia una vez sin gastar un espacio de hechizo y recuperas la capacidad de hacerlo cuando terminas un descanso prolongado. +Feat/&FeatArcanistTitle=Arcanista Feat/&FeatCraftyScriberDescription=Aumenta tu Inteligencia en 1, hasta un máximo de 20.\nObtienes competencia con el kit de desplazamiento y los Arcanos, o experiencia si ya eres competente. Feat/&FeatCraftyScriberTitle=Punta de trazar +Feat/&FeatTheologianDescription=Tu extenso estudio de religión te recompensa con los siguientes beneficios.\n• Aumenta tu Inteligencia en 1, hasta un máximo de 20.\n• Obtienes competencia en habilidades o experiencia religiosa si ya eres competente.\n• Aprendes el hechizo Detectar el bien y el mal. Puedes lanzar Detectar el mal y el bien una vez sin gastar un espacio de hechizo, y recuperas la capacidad de hacerlo cuando terminas un descanso prolongado. +Feat/&FeatTheologianTitle=Teólogo Feat/&FeatToxicologistChaDescription=Aumenta tu carisma en 1, hasta un máximo de 20.\nGanas competencia con el kit de envenenador y manejo de animales, o experiencia si ya eres competente. Feat/&FeatToxicologistChaTitle=Toxicólogo [Cha] Feat/&FeatToxicologistIntDescription=Aumenta tu Inteligencia en 1, hasta un máximo de 20.\nGanas competencia con el kit de envenenador y la Naturaleza, o experiencia si ya eres competente. diff --git a/SolastaUnfinishedBusiness/Translations/es/Feats/Group-es.txt b/SolastaUnfinishedBusiness/Translations/es/Feats/Group-es.txt index b38b930229..bfab49344d 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Feats/Group-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Feats/Group-es.txt @@ -6,7 +6,7 @@ Feat/&FeatGroupApothecaryDescription=Aumenta uno de tus atributos mentales en 1, Feat/&FeatGroupApothecaryTitle=Boticario Feat/&FeatGroupArmorDescription={0} Feat/&FeatGroupArmorTitle=Armadura -Feat/&FeatGroupAthleteDescription=Has realizado un entrenamiento físico exhaustivo para obtener los siguientes beneficios:\n• Aumenta tu puntuación de Fuerza o Destreza en 1, hasta un máximo de 20.\n• Cuando estás boca abajo, ponerte de pie no te cuesta movimiento.{ 99}• Escalar no te cuesta movimiento adicional.\n• Obtienes competencia con la habilidad o experiencia de Atletismo si ya eres competente. +Feat/&FeatGroupAthleteDescription=Has realizado un entrenamiento físico exhaustivo para obtener los siguientes beneficios:\n• Aumenta tu puntuación de Fuerza o Destreza en 1, hasta un máximo de 20.\n• Cuando estás boca abajo, ponerte de pie no te cuesta movimiento.\n• Escalar no te cuesta movimiento adicional.\n• Obtienes competencia con la habilidad o experiencia de Atletismo si ya eres competente. Feat/&FeatGroupAthleteTitle=Atleta Feat/&FeatGroupAwakenTheBeastWithinDescription=Aumenta cualquier puntuación de habilidad en 1, hasta un máximo de 20. Siempre que uses tu habilidad Forma salvaje para transformarte en una bestia, obtienes puntos de vida temporales equivalentes al doble de tu nivel de druida. Feat/&FeatGroupAwakenTheBeastWithinTitle=Despierta la bestia diff --git a/SolastaUnfinishedBusiness/Translations/es/Feats/OtherFeats-es.txt b/SolastaUnfinishedBusiness/Translations/es/Feats/OtherFeats-es.txt index 148a1b5ee6..3e698b8de8 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Feats/OtherFeats-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Feats/OtherFeats-es.txt @@ -2,6 +2,8 @@ Action/&BalefulScionToggleDescription=Activar/desactivar Scion Siniestro Action/&BalefulScionToggleTitle=Vástago siniestro Condition/&ConditionFeatMobileAfterDashDescription=Otorga inmunidad a las restricciones de movimiento, además de ser restringido. Condition/&ConditionFeatMobileAfterDashTitle=Libertad +Feat/&FeatAcrobatDescription=Te vuelves más ágil y obtienes los siguientes beneficios:\n• Aumenta tu destreza en 1, hasta un máximo de 20.\n• Obtienes competencia con la habilidad acrobática o experiencia si ya eres competente.\n• Como Como acción adicional, puedes realizar una prueba de Destreza (Acrobacia) CD 15. Si tienes éxito, el terreno difícil no te costará movimiento extra hasta el final del turno actual. +Feat/&FeatAcrobatTitle=Acróbata Feat/&FeatAlertDescription=Siempre atento al peligro, obtienes los siguientes beneficios:\n• No te pueden sorprender mientras estás consciente.\n• Obtienes una bonificación de +5 a la iniciativa.\n• Otras criaturas no lo hacen. obtener ventaja en las tiradas de ataque contra ti como resultado de no ser percibido por ti. Feat/&FeatAlertTitle=Alerta Feat/&FeatArcaneArcherAdeptDescription=Tienes magia arcana y entrenamiento con arco que te permite realizar maniobras de combate especiales. @@ -41,7 +43,7 @@ Feat/&FeatFrostAdaptationDescription=Aumenta tu Constitución en 1, hasta un má Feat/&FeatFrostAdaptationTitle=Adaptación a las heladas Feat/&FeatGiftOfTheChromaticDragonDescription=Has manifestado parte del poder de los dragones cromáticos, lo que te otorga los siguientes beneficios:\n• Infusión cromática: como acción adicional, puedes tocar un arma simple o marcial e infundirle uno de los siguientes tipos de daño: ácido , frío, fuego, relámpagos o veneno. Durante el siguiente minuto, el arma inflige 1d4 de daño adicional del tipo elegido cuando impacta. Después de usar esta acción adicional, no podrás volver a hacerlo hasta que termines un descanso prolongado.\n• Resistencia reactiva: cuando sufres daño por ácido, frío, fuego, rayos o veneno, puedes usar tu reacción para dar te otorga resistencia a esa instancia de daño hasta el final de su turno. Puedes usar esta reacción una cantidad de veces igual a tu bonificación de competencia y recuperas todos los usos gastados cuando terminas un descanso prolongado. Feat/&FeatGiftOfTheChromaticDragonTitle=Don del Dragón Cromático -Feat/&FeatGroupSkillExpertDescription=Has perfeccionado tu competencia con habilidades específicas, lo que te otorga los siguientes beneficios:\n• Aumenta la puntuación de una habilidad de tu elección en 1, hasta un máximo de 20.\n• Obtienes competencia en una habilidad de tu elección.{ 99}• Obtienes experiencia en una habilidad de tu elección. +Feat/&FeatGroupSkillExpertDescription=Has perfeccionado tu competencia con habilidades específicas, lo que te otorga los siguientes beneficios:\n• Aumenta la puntuación de una habilidad de tu elección en 1, hasta un máximo de 20.\n• Obtienes competencia en una habilidad de tu elección.\n• Obtienes experiencia en una habilidad de tu elección. Feat/&FeatGroupSkillExpertTitle=Experto en habilidades Feat/&FeatHealerDescription=Obtienes competencia o experiencia en controles de medicina. Obtienes la capacidad de estabilizar una criatura moribunda una vez por descanso prolongado. Puedes usar una acción para restaurar 1d6 + 4 + puntos de vida del nivel del personaje un número de veces por descanso prolongado igual a tu modificador de Sabiduría. Feat/&FeatHealerTitle=Curador @@ -83,6 +85,8 @@ Feature/&CastSpellFeatMagicInitiateTitle=Iniciado Feature/&CastSpellFeatSpellSniperTitle=Francotirador Feature/&DieRollModifierFeatElementalAdeptReroll=Debido a Elemental Adept, {0} vuelve a tirar el dado {1} de {2} a {3}. Feature/&DieRollModifierFeatElementalMasterReroll=Debido a Elemental Master, {0} vuelve a tirar el dado {1} de un {2} a un {3}. +Feature/&PowerFeatAcrobatDescription=Como acción adicional, puedes realizar una prueba de Destreza (Acrobacia) CD 15. Si tienes éxito, el terreno difícil no te costará movimiento extra hasta el final del turno actual. +Feature/&PowerFeatAcrobatTitle=Acróbata Feature/&PowerFeatBalefulScionDescription=Una vez por turno, cuando dañas a una criatura que puedes ver a menos de 60 pies de ti, también puedes causarle daño necrótico. El daño necrótico equivale a 1d6 + tu bonificación de competencia, y recuperas una cantidad de puntos de golpe igual a este daño necrótico infligido. Puedes usar este beneficio una cantidad de veces igual a tu bonificación de competencia y recuperas todos los usos gastados cuando terminas un descanso prolongado. Feature/&PowerFeatBalefulScionTitle=Vástago siniestro Feature/&PowerFeatChefCookMealDescription=Puedes dedicar 1 hora a cocinar una comida para curarte a ti y a tus compañeros por 1d8 HP. @@ -164,4 +168,6 @@ Reaction/&WarcasterAttackTitle=Ataque Tag/&InitiateCantripSpecialTagTitle=Iniciar trucos Tag/&InitiateSpellSpecialTagTitle=Iniciar hechizos Tag/&SniperCantripSpecialTagTitle=Trucos de francotirador +Tooltip/&MustBeHumanoid=Debe ser humanoide Tooltip/&MustNotHaveChaosBoltMark=No debe tener una marca amenazante. +Tooltip/&MustNotHaveMenacingMark=No debe tener una marca amenazante. diff --git a/SolastaUnfinishedBusiness/Translations/es/Level20-es.txt b/SolastaUnfinishedBusiness/Translations/es/Level20-es.txt index 1b3d6e9e6f..e2826e2f7a 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Level20-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Level20-es.txt @@ -118,7 +118,7 @@ Feature/&PowerOathOfMotherlandVolcanicAura18Description=El alcance de tu aura vo Feature/&PowerOathOfMotherlandVolcanicAura18Title=Aura volcánica mejorada Feature/&PowerOathOfTirmarAuraTruth18Description=El alcance de tu Aura de la Verdad aumentó a 30 pies. Feature/&PowerOathOfTirmarAuraTruth18Title=Aura de verdad mejorada -Feature/&PowerOathOfTirmarInquisitorZealDescription=A partir del nivel 20, como acción adicional, obtienes los siguientes beneficios durante un minuto:\n• Tienes visión verdadera con un alcance de 120 pies.\n• Tienes ventaja con los ataques contra enemigos que tienen visión en la oscuridad.{ 99}• Tú y todos tus aliados tenéis ventaja en todas las tiradas de salvación de Sabiduría.\nPuedes usar esta función una vez por descanso prolongado. +Feature/&PowerOathOfTirmarInquisitorZealDescription=A partir del nivel 20, como acción adicional, obtienes los siguientes beneficios durante un minuto:\n• Tienes visión verdadera con un alcance de 120 pies.\n• Tienes ventaja con los ataques contra enemigos que tienen visión en la oscuridad.\n• Tú y todos tus aliados tenéis ventaja en todas las tiradas de salvación de Sabiduría.\nPuedes usar esta función una vez por descanso prolongado. Feature/&PowerOathOfTirmarInquisitorZealTitle=El celo del inquisidor Feature/&PowerPaladinAuraOfCourage18Description=Otorga una bonificación de tirada de salvación a los aliados en un radio de 30 pies. Feature/&PowerPaladinAuraOfCourage18Title=Aura de coraje mejorada diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfAncients-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfAncients-es.txt index 448dae3647..fb01b4b25e 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfAncients-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfAncients-es.txt @@ -1,6 +1,6 @@ Condition/&ConditionOathOfAncientsAuraWardingDescription=Gana resistencia al daño de hechizos. Condition/&ConditionOathOfAncientsAuraWardingTitle=Protegido -Condition/&ConditionOathOfAncientsElderChampionDescription=• Al comienzo de cada uno de tus turnos, recuperas 10 puntos de vida.\n• Siempre que lanzas un hechizo de paladín que tiene un tiempo de lanzamiento de 1 acción, puedes realizar dos ataques con arma como parte de la misma acción.{ 99}• Las criaturas enemigas a 10 pies de ti tienen desventaja en los tiros de salvación contra tus hechizos de paladín y las opciones de Canalizar Divinidad. +Condition/&ConditionOathOfAncientsElderChampionDescription=• Al comienzo de cada uno de tus turnos, recuperas 10 puntos de vida.\n• Siempre que lanzas un hechizo de paladín que tiene un tiempo de lanzamiento de 1 acción, puedes realizar dos ataques con arma como parte de la misma acción.\n• Las criaturas enemigas a 10 pies de ti tienen desventaja en los tiros de salvación contra tus hechizos de paladín y las opciones de Canalizar Divinidad. Condition/&ConditionOathOfAncientsElderChampionTitle=Campeón anciano Feature/&DamageAffinityOathOfAncientsUndyingSentinelDescription=Cuando te reducen a 0 puntos de vida pero no te matan directamente, caes a 1 punto de vida. No podrás volver a beneficiarte de esta función hasta que finalices un descanso prolongado. Feature/&DamageAffinityOathOfAncientsUndyingSentinelTitle=Centinela inmortal diff --git a/SolastaUnfinishedBusiness/Translations/fr/Feats/ClassFeats-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Feats/ClassFeats-fr.txt index ede89dd2f4..c2c528a1b9 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Feats/ClassFeats-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Feats/ClassFeats-fr.txt @@ -30,7 +30,7 @@ Feat/&FeatHardyStrDescription=Augmentez votre score de Force de 1, jusqu'à un m Feat/&FeatHardyStrTitle=Hardy [For] Feat/&FeatNaturalFluidityDescription=Vous pouvez utiliser une forme WildShape pour restaurer un emplacement de sort épuisé, jusqu'au maximum d'un emplacement de sort de niveau 3. Alternativement, vous pouvez dépenser un emplacement de sort de niveau 3 ou supérieur pour récupérer jusqu'à 2 formes WildShape. Vous pouvez l'utiliser une fois par repos long. Feat/&FeatNaturalFluidityTitle=Fluidité naturelle -Feat/&FeatPoisonerDescription=Vous avez une compréhension approfondie de la façon de manipuler les poisons :\n• Vous gagnez la maîtrise du kit de l'empoisonneur, ou une expertise si vous le maîtrisez déjà.\n• Vous gagnez la capacité d'appliquer un poison sur votre arme en tant qu'action bonus.{ 99}• Lorsque vous effectuez un jet de dégâts, vous ignorez la résistance aux dégâts de poison. +Feat/&FeatPoisonerDescription=Vous avez une compréhension approfondie de la façon de manipuler les poisons :\n• Vous gagnez la maîtrise du kit de l'empoisonneur, ou une expertise si vous le maîtrisez déjà.\n• Vous gagnez la capacité d'appliquer un poison sur votre arme en tant qu'action bonus.\n• Lorsque vous effectuez un jet de dégâts, vous ignorez la résistance aux dégâts de poison. Feat/&FeatPoisonerTitle=Spécialiste des poisons Feat/&FeatPotentSpellcasterDescription=Vous pouvez ajouter votre modificateur d'attribut de lanceur de sorts aux dégâts que vous infligez avec n'importe quel sort mineur {0} de votre répertoire. Feat/&FeatPotentSpellcasterTitle=Puissant lanceur de sorts [{0}] diff --git a/SolastaUnfinishedBusiness/Translations/fr/Feats/Crafty-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Feats/Crafty-fr.txt index d61c71bad5..74e66b50ac 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Feats/Crafty-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Feats/Crafty-fr.txt @@ -4,8 +4,12 @@ Feat/&FeatApothecaryIntDescription=Augmentez votre intelligence de 1, jusqu'à u Feat/&FeatApothecaryIntTitle=Apothicaire [Int] Feat/&FeatApothecaryWisDescription=Augmentez votre Sagesse de 1, jusqu'à un maximum de 20.\nVous gagnez la maîtrise du kit d'herboristerie et des Arcanes, ou de la médecine si vous êtes déjà compétent. Feat/&FeatApothecaryWisTitle=Apothicaire [Wis] +Feat/&FeatArcanistDescription=Vous étudiez les arts arcaniques et bénéficiez des avantages suivants :\n• Augmentez votre intelligence de 1, jusqu'à un maximum de 20.\n• Vous maîtrisez la compétence ou l'expertise Arcana si vous la maîtrisez déjà.\n• Vous apprenez le sort Détection de la magie. Vous pouvez lancer Détecter la magie une fois sans dépenser d'emplacement de sort, et vous retrouvez la possibilité de le faire lorsque vous terminez un repos long. +Feat/&FeatArcanistTitle=Arcaniste Feat/&FeatCraftyScriberDescription=Augmentez votre Intelligence de 1, jusqu'à un maximum de 20.\nVous gagnez en maîtrise du kit de parchemin et des Arcanes, ou en expertise si vous maîtrisez déjà. Feat/&FeatCraftyScriberTitle=Traceur +Feat/&FeatTheologianDescription=Votre étude approfondie de la religion vous récompense avec les avantages suivants.\n• Augmentez votre intelligence de 1, jusqu'à un maximum de 20.\n• Vous gagnez la maîtrise d'une compétence ou d'une expertise religieuse si vous la maîtrisez déjà.\n• Vous apprenez le sort Détecter le mal et le bien. Vous pouvez lancer Détecter le mal et le bien une fois sans dépenser un emplacement de sort, et vous retrouvez la possibilité de le faire lorsque vous terminez un repos long. +Feat/&FeatTheologianTitle=Théologien Feat/&FeatToxicologistChaDescription=Augmentez votre Charisme de 1, jusqu'à un maximum de 20.\nVous gagnez la maîtrise du kit d'empoisonneur et de la manipulation des animaux, ou l'expertise si vous êtes déjà compétent. Feat/&FeatToxicologistChaTitle=Toxicologue [Cha] Feat/&FeatToxicologistIntDescription=Augmentez votre Intelligence de 1, jusqu'à un maximum de 20.\nVous gagnez la maîtrise du kit d'empoisonneur et de la Nature, ou l'expertise si vous la maîtrisez déjà. diff --git a/SolastaUnfinishedBusiness/Translations/fr/Feats/Group-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Feats/Group-fr.txt index 68145cfee7..28b54a9792 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Feats/Group-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Feats/Group-fr.txt @@ -6,7 +6,7 @@ Feat/&FeatGroupApothecaryDescription=Augmentez l'un de vos attributs mentaux de Feat/&FeatGroupApothecaryTitle=Apothicaire Feat/&FeatGroupArmorDescription={0} Feat/&FeatGroupArmorTitle=Armure -Feat/&FeatGroupAthleteDescription=Vous avez suivi un entraînement physique approfondi pour bénéficier des avantages suivants :\n• Augmentez votre score de force ou de dextérité de 1, jusqu'à un maximum de 20.\n• Lorsque vous êtes couché, vous lever ne vous coûte pas de mouvement.{ 99}• L'escalade ne vous coûte pas de mouvement supplémentaire.\n• Vous maîtrisez les compétences ou l'expertise en athlétisme si vous les maîtrisez déjà. +Feat/&FeatGroupAthleteDescription=Vous avez suivi un entraînement physique approfondi pour bénéficier des avantages suivants :\n• Augmentez votre score de force ou de dextérité de 1, jusqu'à un maximum de 20.\n• Lorsque vous êtes couché, vous lever ne vous coûte pas de mouvement.\n• L'escalade ne vous coûte pas de mouvement supplémentaire.\n• Vous maîtrisez les compétences ou l'expertise en athlétisme si vous les maîtrisez déjà. Feat/&FeatGroupAthleteTitle=Athlète Feat/&FeatGroupAwakenTheBeastWithinDescription=Augmentez n'importe quel score de caractéristique de 1, jusqu'à un maximum de 20. Chaque fois que vous utilisez votre compétence Forme sauvage pour vous transformer en bête, vous gagnez des points de vie temporaires égaux à deux fois votre niveau de druide. Feat/&FeatGroupAwakenTheBeastWithinTitle=Réveillez la bête diff --git a/SolastaUnfinishedBusiness/Translations/fr/Feats/OtherFeats-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Feats/OtherFeats-fr.txt index fc3e879081..0589415c53 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Feats/OtherFeats-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Feats/OtherFeats-fr.txt @@ -2,6 +2,8 @@ Action/&BalefulScionToggleDescription=Activer/désactiver Baleful Scion Action/&BalefulScionToggleTitle=Scion funeste Condition/&ConditionFeatMobileAfterDashDescription=Accorde l'immunité aux restrictions de mouvement ainsi qu'à la contention. Condition/&ConditionFeatMobileAfterDashTitle=Liberté +Feat/&FeatAcrobatDescription=Vous devenez plus agile et bénéficiez des avantages suivants :\n• Augmentez votre dextérité de 1, jusqu'à un maximum de 20.\n• Vous maîtrisez les compétences ou l'expertise acrobatiques si vous les maîtrisez déjà.\n• En tant que action bonus, vous pouvez effectuer un test de Dextérité (Acrobaties) DD 15. Si vous réussissez, les terrains difficiles ne vous coûtent pas de mouvement supplémentaire jusqu'à la fin du tour en cours. +Feat/&FeatAcrobatTitle=Acrobate Feat/&FeatAlertDescription=Toujours à l'affût du danger, vous bénéficiez des avantages suivants :\n• Vous ne pouvez pas être surpris tant que vous êtes conscient.\n• Vous bénéficiez d'un bonus de +5 à l'initiative.\n• Les autres créatures ne le font pas. obtenez un avantage aux jets d'attaque contre vous parce que vous n'êtes pas perçu. Feat/&FeatAlertTitle=Alerte Feat/&FeatArcaneArcherAdeptDescription=Vous avez une formation à la magie des arcanes et à l'arc qui vous permet d'effectuer des manœuvres de combat spéciales. @@ -41,7 +43,7 @@ Feat/&FeatFrostAdaptationDescription=Augmentez votre Constitution de 1, jusqu'à Feat/&FeatFrostAdaptationTitle=Adaptation au gel Feat/&FeatGiftOfTheChromaticDragonDescription=Vous avez manifesté une partie du pouvoir des dragons chromatiques, vous accordant les avantages suivants :\n• Infusion chromatique : par une action bonus, vous pouvez toucher une arme simple ou martiale et lui infliger l'un des types de dégâts suivants : acide. , le froid, le feu, la foudre ou le poison. Pendant la minute suivante, l'arme inflige 1d4 dégâts supplémentaires du type choisi lorsqu'elle touche. Après avoir utilisé cette action bonus, vous ne pouvez plus la refaire avant d'avoir terminé un repos long.\n• Résistance réactive : lorsque vous subissez des dégâts d'acide, de froid, de feu, de foudre ou de poison, vous pouvez utiliser votre réaction pour donner votre résistance à cette instance de dommage jusqu'à la fin de son tour. Vous pouvez utiliser cette réaction un nombre de fois égal à votre bonus de maîtrise, et vous récupérez toutes les utilisations dépensées lorsque vous terminez un repos long. Feat/&FeatGiftOfTheChromaticDragonTitle=Don du Dragon Chromatique -Feat/&FeatGroupSkillExpertDescription=Vous avez perfectionné votre maîtrise de compétences particulières, vous offrant les avantages suivants :\n• Augmentez un score de capacité de votre choix de 1, jusqu'à un maximum de 20.\n• Vous maîtrisez une compétence de votre choix.{ 99}• Vous gagnez de l'expertise dans une compétence de votre choix. +Feat/&FeatGroupSkillExpertDescription=Vous avez perfectionné votre maîtrise de compétences particulières, vous offrant les avantages suivants :\n• Augmentez un score de capacité de votre choix de 1, jusqu'à un maximum de 20.\n• Vous maîtrisez une compétence de votre choix.\n• Vous gagnez de l'expertise dans une compétence de votre choix. Feat/&FeatGroupSkillExpertTitle=Expert en compétences Feat/&FeatHealerDescription=Vous acquérez des compétences ou une expertise en matière de contrôles de médecine. Vous gagnez la capacité de stabiliser une créature mourante une fois par repos long. Vous pouvez utiliser une action pour restaurer 1d6 + 4 + points de vie au niveau du personnage un nombre de fois par repos long égal à votre modificateur de Sagesse. Feat/&FeatHealerTitle=Guérisseur @@ -83,6 +85,8 @@ Feature/&CastSpellFeatMagicInitiateTitle=Lancer Feature/&CastSpellFeatSpellSniperTitle=Tireur d'élite Feature/&DieRollModifierFeatElementalAdeptReroll=A cause de Elemental Adept {0} relance le {1} dé d'un {2} vers un {3}. Feature/&DieRollModifierFeatElementalMasterReroll=A cause de Elemental Master, {0} relance le {1} dé d'un {2} vers un {3}. +Feature/&PowerFeatAcrobatDescription=En guise d'action bonus, vous pouvez effectuer un test de Dextérité (Acrobaties) DD 15. Si vous réussissez, les terrains difficiles ne vous coûtent pas de mouvement supplémentaire jusqu'à la fin du tour en cours. +Feature/&PowerFeatAcrobatTitle=Acrobate Feature/&PowerFeatBalefulScionDescription=Une fois par tour, lorsque vous blessez une créature que vous pouvez voir à moins de 60 pieds de vous, vous pouvez également lui infliger des dégâts nécrotiques. Les dégâts nécrotiques sont égaux à 1d6 + votre bonus de maîtrise, et vous récupérez un nombre de points de vie égal à ces dégâts nécrotiques infligés. Vous pouvez utiliser cet avantage un nombre de fois égal à votre bonus de maîtrise, et vous récupérez toutes les utilisations dépensées lorsque vous terminez un repos long. Feature/&PowerFeatBalefulScionTitle=Scion funeste Feature/&PowerFeatChefCookMealDescription=Vous pouvez passer 1 heure à préparer un repas pour vous soigner, vous et vos compagnons, pour 1d8 PV. @@ -164,4 +168,5 @@ Reaction/&WarcasterAttackTitle=Attaque Tag/&InitiateCantripSpecialTagTitle=Lancer des sorties mineures Tag/&InitiateSpellSpecialTagTitle=Initier des sorts Tag/&SniperCantripSpecialTagTitle=Sorts mineurs de tireur d'élite -Tooltip/&MustNotHaveChaosBoltMark=Ne doit pas avoir de marque menaçante +Tooltip/&MustBeHumanoid=Doit être humanoïde +Tooltip/&MustNotHaveMenacingMark=Ne doit pas avoir de marque menaçante diff --git a/SolastaUnfinishedBusiness/Translations/fr/Level20-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Level20-fr.txt index f09d893f59..48ffb63be6 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Level20-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Level20-fr.txt @@ -118,7 +118,7 @@ Feature/&PowerOathOfMotherlandVolcanicAura18Description=La portée de votre Aura Feature/&PowerOathOfMotherlandVolcanicAura18Title=Aura volcanique améliorée Feature/&PowerOathOfTirmarAuraTruth18Description=Votre portée d'Aura de vérité est passée à 9 mètres. Feature/&PowerOathOfTirmarAuraTruth18Title=Aura de vérité améliorée -Feature/&PowerOathOfTirmarInquisitorZealDescription=À partir du niveau 20, par une action bonus, vous bénéficiez des avantages suivants pendant une minute :\n• Vous avez vision véritable sur une portée de 36 mètres.\n• Vous avez l'avantage lors des attaques contre les ennemis dotés de la vision dans le noir.{ 99}• Vous et tous vos alliés bénéficiez d'un avantage à tous les jets de sauvegarde de Sagesse.\nVous pouvez utiliser cette capacité une fois par repos long. +Feature/&PowerOathOfTirmarInquisitorZealDescription=À partir du niveau 20, par une action bonus, vous bénéficiez des avantages suivants pendant une minute :\n• Vous avez vision véritable sur une portée de 36 mètres.\n• Vous avez l'avantage lors des attaques contre les ennemis dotés de la vision dans le noir.\n• Vous et tous vos alliés bénéficiez d'un avantage à tous les jets de sauvegarde de Sagesse.\nVous pouvez utiliser cette capacité une fois par repos long. Feature/&PowerOathOfTirmarInquisitorZealTitle=Zèle de l'inquisiteur Feature/&PowerPaladinAuraOfCourage18Description=Confère un bonus de jet de sauvegarde aux alliés à moins de 9 mètres. Feature/&PowerPaladinAuraOfCourage18Title=Aura de courage améliorée diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfAncients-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfAncients-fr.txt index e21222a643..30892832fc 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfAncients-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfAncients-fr.txt @@ -1,6 +1,6 @@ Condition/&ConditionOathOfAncientsAuraWardingDescription=Gain de résistance aux dégâts des sorts. Condition/&ConditionOathOfAncientsAuraWardingTitle=Gardé -Condition/&ConditionOathOfAncientsElderChampionDescription=• Au début de chacun de vos tours, vous regagnez 10 points de vie.\n• Chaque fois que vous lancez un sort de paladin dont le temps d'incantation est d'une action, vous pouvez effectuer deux attaques avec une arme dans le cadre de la même action.{ 99}• Les créatures ennemies à moins de 3 mètres de vous ont un désavantage aux jets de sauvegarde contre vos sorts de paladin et les options Canaliser la divinité. +Condition/&ConditionOathOfAncientsElderChampionDescription=• Au début de chacun de vos tours, vous regagnez 10 points de vie.\n• Chaque fois que vous lancez un sort de paladin dont le temps d'incantation est d'une action, vous pouvez effectuer deux attaques avec une arme dans le cadre de la même action.\n• Les créatures ennemies à moins de 3 mètres de vous ont un désavantage aux jets de sauvegarde contre vos sorts de paladin et les options Canaliser la divinité. Condition/&ConditionOathOfAncientsElderChampionTitle=Champion aîné Feature/&DamageAffinityOathOfAncientsUndyingSentinelDescription=Lorsque vous êtes réduit à 0 points de vie mais que vous n'êtes pas tué sur le coup, vous tombez à 1 point de vie à la place. Vous ne pouvez plus bénéficier de cette fonctionnalité tant que vous n'avez pas terminé un repos long. Feature/&DamageAffinityOathOfAncientsUndyingSentinelTitle=Sentinelle immortelle diff --git a/SolastaUnfinishedBusiness/Translations/it/Feats/ClassFeats-it.txt b/SolastaUnfinishedBusiness/Translations/it/Feats/ClassFeats-it.txt index 814dee90c2..b5cb9dbae8 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Feats/ClassFeats-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Feats/ClassFeats-it.txt @@ -30,7 +30,7 @@ Feat/&FeatHardyStrDescription=Aumenta il tuo punteggio di Forza di 1, fino a un Feat/&FeatHardyStrTitle=Hardy [Str] Feat/&FeatNaturalFluidityDescription=Puoi utilizzare una forma selvatica per ripristinare uno slot incantesimo speso, fino al massimo di uno slot incantesimo di 3° livello. In alternativa, puoi spendere uno slot incantesimo di 3° livello o superiore per riguadagnare fino a 2 forme di Forma Selvatica. Puoi usarlo una volta per riposo lungo. Feat/&FeatNaturalFluidityTitle=Fluidità naturale -Feat/&FeatPoisonerDescription=Hai una profonda conoscenza di come manipolare i veleni:\n• Ottieni competenza con il kit dell'avvelenatore o esperienza se sei già competente.\n• Ottieni la capacità di applicare un veleno alla tua arma come azione bonus.{ 99}• Quando effettui un tiro per i danni, ignori la resistenza al danno da veleno. +Feat/&FeatPoisonerDescription=Hai una profonda conoscenza di come manipolare i veleni:\n• Ottieni competenza con il kit dell'avvelenatore o esperienza se sei già competente.\n• Ottieni la capacità di applicare un veleno alla tua arma come azione bonus.\n• Quando effettui un tiro per i danni, ignori la resistenza al danno da veleno. Feat/&FeatPoisonerTitle=Esperto di veleni Feat/&FeatPotentSpellcasterDescription=Puoi aggiungere il tuo modificatore di attributo dell'incantatore al danno che infliggi con qualsiasi trucchetto {0} nel tuo repertorio. Feat/&FeatPotentSpellcasterTitle=Potente incantatore [{0}] diff --git a/SolastaUnfinishedBusiness/Translations/it/Feats/Crafty-it.txt b/SolastaUnfinishedBusiness/Translations/it/Feats/Crafty-it.txt index 47cae207be..9be700538e 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Feats/Crafty-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Feats/Crafty-it.txt @@ -4,8 +4,12 @@ Feat/&FeatApothecaryIntDescription=Aumenta la tua Intelligenza di 1, fino a un m Feat/&FeatApothecaryIntTitle=Farmacista [Int] Feat/&FeatApothecaryWisDescription=Aumenta la tua Saggezza di 1, fino a un massimo di 20.\nOttieni competenza con il kit di erboristeria e gli Arcani, o con la medicina se già competente. Feat/&FeatApothecaryWisTitle=Farmacista [Sag] +Feat/&FeatArcanistDescription=Studi le arti arcane, ottenendo i seguenti benefici:\n• Aumenta la tua Intelligenza di 1, fino a un massimo di 20.\n• Ottieni competenza nelle abilità o competenze arcane se sei già competente.\n• Tu impara l'incantesimo Individuazione della magia. Puoi lanciare Individuazione della Magia una volta senza spendere uno slot incantesimo e riacquisti la capacità di farlo quando finisci un riposo lungo. +Feat/&FeatArcanistTitle=Arcanista Feat/&FeatCraftyScriberDescription=Aumenta la tua Intelligenza di 1, fino a un massimo di 20.\nOttieni competenza con il kit di pergamene e gli Arcani o competenza se già competente. Feat/&FeatCraftyScriberTitle=Scribatore +Feat/&FeatTheologianDescription=Il tuo studio approfondito della religione ti ricompensa con i seguenti vantaggi.\n• Aumenta la tua Intelligenza di 1, fino a un massimo di 20.\n• Ottieni competenza con abilità o competenze religiose se sei già competente.\n• Imparerai l'incantesimo Individuazione del Bene e del Male. Puoi lanciare Individuazione del Bene e del Male una volta senza spendere uno slot incantesimo e riacquisti l'abilità di farlo quando termini un riposo lungo. +Feat/&FeatTheologianTitle=Teologo Feat/&FeatToxicologistChaDescription=Aumenta il tuo Carisma di 1, fino a un massimo di 20.\nOttieni competenza con il kit da avvelenatore e Addestramento di animali, o esperienza se già competente. Feat/&FeatToxicologistChaTitle=Tossicologo [Cha] Feat/&FeatToxicologistIntDescription=Aumenta la tua Intelligenza di 1, fino a un massimo di 20.\nOttieni competenza con il kit dell'avvelenatore e la Natura, o competenza se già competente. diff --git a/SolastaUnfinishedBusiness/Translations/it/Feats/Group-it.txt b/SolastaUnfinishedBusiness/Translations/it/Feats/Group-it.txt index d537ec9865..68915d7420 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Feats/Group-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Feats/Group-it.txt @@ -6,7 +6,7 @@ Feat/&FeatGroupApothecaryDescription=Aumenta uno dei tuoi attributi mentali di 1 Feat/&FeatGroupApothecaryTitle=Farmacista Feat/&FeatGroupArmorDescription={0} Feat/&FeatGroupArmorTitle=Armatura -Feat/&FeatGroupAthleteDescription=Hai seguito un allenamento fisico approfondito per ottenere i seguenti vantaggi:\n• Aumenta il tuo punteggio di Forza o Destrezza di 1, fino a un massimo di 20.\n• Quando sei disteso, alzarti in piedi non ti costa movimento.{ 99}• Arrampicare non ti costa movimento extra.\n• Ottieni competenza con abilità o esperienza in Atletica leggera se sei già competente. +Feat/&FeatGroupAthleteDescription=Hai seguito un allenamento fisico approfondito per ottenere i seguenti vantaggi:\n• Aumenta il tuo punteggio di Forza o Destrezza di 1, fino a un massimo di 20.\n• Quando sei disteso, alzarti in piedi non ti costa movimento.\n• Arrampicare non ti costa movimento extra.\n• Ottieni competenza con abilità o esperienza in Atletica leggera se sei già competente. Feat/&FeatGroupAthleteTitle=Atleta Feat/&FeatGroupAwakenTheBeastWithinDescription=Aumenta qualsiasi punteggio di caratteristica di 1, fino a un massimo di 20. Ogni volta che usi la tua capacità Forma Selvatica per trasformarti in una bestia, guadagni punti ferita temporanei pari al doppio del tuo livello da druido. Feat/&FeatGroupAwakenTheBeastWithinTitle=Risveglia la Bestia diff --git a/SolastaUnfinishedBusiness/Translations/it/Feats/OtherFeats-it.txt b/SolastaUnfinishedBusiness/Translations/it/Feats/OtherFeats-it.txt index e0f93b7c99..047012adc3 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Feats/OtherFeats-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Feats/OtherFeats-it.txt @@ -2,6 +2,8 @@ Action/&BalefulScionToggleDescription=Attiva/disattiva Discendente Malefico Action/&BalefulScionToggleTitle=Scion Malefico Condition/&ConditionFeatMobileAfterDashDescription=Garantisce l'immunità alle restrizioni di movimento oltre ad essere trattenuto. Condition/&ConditionFeatMobileAfterDashTitle=Libertà +Feat/&FeatAcrobatDescription=Diventi più agile, ottenendo i seguenti vantaggi:\n• Aumenta la tua Destrezza di 1, fino a un massimo di 20.\n• Ottieni competenza con abilità o esperienza acrobatica se sei già competente.\n• Come abile azione bonus, puoi effettuare una prova di Destrezza (Acrobazia) con CD 15. Se ci riesci, il terreno difficile non ti costa movimento extra fino alla fine del turno corrente. +Feat/&FeatAcrobatTitle=Acrobata Feat/&FeatAlertDescription=Sempre in allerta per il pericolo, ottieni i seguenti vantaggi:\n• Non puoi essere sorpreso mentre sei cosciente.\n• Ottieni un bonus di +5 all'iniziativa.\n• Le altre creature no ottieni vantaggio ai tiri per colpire contro di te perché non sei percepito da te. Feat/&FeatAlertTitle=Mettere in guardia Feat/&FeatArcaneArcherAdeptDescription=Possiedi la magia arcana e l'addestramento con l'arco che ti consentono di eseguire speciali manovre di combattimento. @@ -41,7 +43,7 @@ Feat/&FeatFrostAdaptationDescription=Aumenta la tua Costituzione di 1, fino a un Feat/&FeatFrostAdaptationTitle=Adattamento al gelo Feat/&FeatGiftOfTheChromaticDragonDescription=Hai manifestato parte del potere dei draghi cromatici, ottenendo i seguenti vantaggi:\n• Infusione cromatica: come azione bonus, puoi toccare un'arma semplice o marziale e infonderla con uno dei seguenti tipi di danno: acido , freddo, fuoco, fulmine o veleno. Per il minuto successivo, l'arma infligge 1d4 danni aggiuntivi del tipo scelto quando colpisce. Dopo aver utilizzato questa azione bonus, non puoi farlo di nuovo finché non termini un riposo lungo.\n• Resistenza reattiva: quando subisci danni da acido, freddo, fuoco, fulmine o veleno, puoi usare la tua reazione per dare resistenza a quell'istanza di danno fino alla fine del suo turno. È possibile utilizzare questa reazione un numero di volte pari al proprio bonus di competenza e si recuperano tutti gli usi spesi al termine di un riposo lungo. Feat/&FeatGiftOfTheChromaticDragonTitle=Dono del Drago Cromatico -Feat/&FeatGroupSkillExpertDescription=Hai affinato la tua competenza con abilità particolari, ottenendo i seguenti vantaggi:\n• Aumenta un punteggio di caratteristica a tua scelta di 1, fino a un massimo di 20.\n• Ottieni competenza in un'abilità a tua scelta.{ 99}• Acquisisci esperienza in un'abilità a tua scelta. +Feat/&FeatGroupSkillExpertDescription=Hai affinato la tua competenza con abilità particolari, ottenendo i seguenti vantaggi:\n• Aumenta un punteggio di caratteristica a tua scelta di 1, fino a un massimo di 20.\n• Ottieni competenza in un'abilità a tua scelta.\n• Acquisisci esperienza in un'abilità a tua scelta. Feat/&FeatGroupSkillExpertTitle=Esperto di abilità Feat/&FeatHealerDescription=Ottieni competenza o esperienza nelle prove di Medicina. Ottieni la capacità di stabilizzare una creatura morente una volta per ogni riposo lungo. È possibile utilizzare un'azione per ripristinare 1d6 + 4 + punti ferita a livello del personaggio un numero di volte per riposo lungo pari al proprio modificatore di Saggezza. Feat/&FeatHealerTitle=Guaritore @@ -83,6 +85,8 @@ Feature/&CastSpellFeatMagicInitiateTitle=Iniziato Feature/&CastSpellFeatSpellSniperTitle=Cecchino Feature/&DieRollModifierFeatElementalAdeptReroll=A causa dell'Adepto Elementale, {0} lancia nuovamente il dado {1} da {2} a {3}. Feature/&DieRollModifierFeatElementalMasterReroll=A causa del Maestro Elementale, {0} lancia nuovamente il dado {1} da {2} a {3}. +Feature/&PowerFeatAcrobatDescription=Come azione bonus, puoi effettuare una prova di Destrezza (Acrobazia) con CD 15. Se ci riesci, il terreno difficile non ti costa movimento extra fino alla fine del turno corrente. +Feature/&PowerFeatAcrobatTitle=Acrobata Feature/&PowerFeatBalefulScionDescription=Una volta per turno, quando danneggi una creatura che puoi vedere entro 18 metri da te, puoi anche infliggerle danno necrotico. Il danno necrotico è pari a 1d6 + il proprio bonus di competenza e si recupera un numero di punti ferita pari al danno necrotico inflitto. È possibile utilizzare questo beneficio un numero di volte pari al proprio bonus di competenza e si recuperano tutti gli usi spesi al termine di un riposo lungo. Feature/&PowerFeatBalefulScionTitle=Scion Malefico Feature/&PowerFeatChefCookMealDescription=Puoi spendere 1 ora per cucinare un pasto per curare te e i tuoi compagni per 1d8 HP. @@ -164,4 +168,5 @@ Reaction/&WarcasterAttackTitle=Attacco Tag/&InitiateCantripSpecialTagTitle=Avvia i trucchetti Tag/&InitiateSpellSpecialTagTitle=Avviare incantesimi Tag/&SniperCantripSpecialTagTitle=Trucchetti da cecchino -Tooltip/&MustNotHaveChaosBoltMark=Non deve avere marchio minaccioso +Tooltip/&MustBeHumanoid=Deve essere umanoide +Tooltip/&MustNotHaveMenacingMark=Non deve avere marchio minaccioso diff --git a/SolastaUnfinishedBusiness/Translations/it/Level20-it.txt b/SolastaUnfinishedBusiness/Translations/it/Level20-it.txt index b31cd159cd..8777dd5560 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Level20-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Level20-it.txt @@ -118,7 +118,7 @@ Feature/&PowerOathOfMotherlandVolcanicAura18Description=La portata della tua aur Feature/&PowerOathOfMotherlandVolcanicAura18Title=Aura vulcanica migliorata Feature/&PowerOathOfTirmarAuraTruth18Description=La portata della tua Aura di verità è stata aumentata a 9 metri. Feature/&PowerOathOfTirmarAuraTruth18Title=Aura di verità migliorata -Feature/&PowerOathOfTirmarInquisitorZealDescription=A partire dal 20° livello, come azione bonus, ottieni i seguenti benefici per un minuto:\n• Hai la vera vista con un raggio di 120 piedi.\n• Hai vantaggio con gli attacchi contro i nemici dotati di scurovisione.{ 99}• Tu e tutti i tuoi alleati avete vantaggio su tutti i tiri salvezza su Saggezza.\nPuoi utilizzare questa funzione una volta per riposo lungo. +Feature/&PowerOathOfTirmarInquisitorZealDescription=A partire dal 20° livello, come azione bonus, ottieni i seguenti benefici per un minuto:\n• Hai la vera vista con un raggio di 120 piedi.\n• Hai vantaggio con gli attacchi contro i nemici dotati di scurovisione.\n• Tu e tutti i tuoi alleati avete vantaggio su tutti i tiri salvezza su Saggezza.\nPuoi utilizzare questa funzione una volta per riposo lungo. Feature/&PowerOathOfTirmarInquisitorZealTitle=Lo zelo dell'Inquisitore Feature/&PowerPaladinAuraOfCourage18Description=Concede un bonus al tiro salvezza agli alleati entro 9 metri. Feature/&PowerPaladinAuraOfCourage18Title=Aura di coraggio migliorata diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfAncients-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfAncients-it.txt index e3145dbe56..f96703fef1 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfAncients-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfAncients-it.txt @@ -1,6 +1,6 @@ Condition/&ConditionOathOfAncientsAuraWardingDescription=Ottieni resistenza ai danni magici. Condition/&ConditionOathOfAncientsAuraWardingTitle=Protetto -Condition/&ConditionOathOfAncientsElderChampionDescription=• All'inizio di ogni tuo turno, recuperi 10 punti ferita.\n• Ogni volta che lanci un incantesimo da paladino che ha un tempo di lancio di 1 azione, puoi effettuare due attacchi con l'arma come parte della stessa azione.{ 99}• Le creature nemiche entro 3 metri da te hanno svantaggio ai tiri salvezza contro i tuoi incantesimi da paladino e le opzioni di Incanalare Divinità. +Condition/&ConditionOathOfAncientsElderChampionDescription=• All'inizio di ogni tuo turno, recuperi 10 punti ferita.\n• Ogni volta che lanci un incantesimo da paladino che ha un tempo di lancio di 1 azione, puoi effettuare due attacchi con l'arma come parte della stessa azione.\n• Le creature nemiche entro 3 metri da te hanno svantaggio ai tiri salvezza contro i tuoi incantesimi da paladino e le opzioni di Incanalare Divinità. Condition/&ConditionOathOfAncientsElderChampionTitle=Campione anziano Feature/&DamageAffinityOathOfAncientsUndyingSentinelDescription=Quando vieni ridotto a 0 punti ferita ma non vieni ucciso sul colpo, scendi invece a 1 punto ferita. Non potrai beneficiare nuovamente di questa funzionalità finché non avrai terminato un riposo lungo. Feature/&DamageAffinityOathOfAncientsUndyingSentinelTitle=Sentinella immortale diff --git a/SolastaUnfinishedBusiness/Translations/ja/Feats/ClassFeats-ja.txt b/SolastaUnfinishedBusiness/Translations/ja/Feats/ClassFeats-ja.txt index 7830e84bdb..33122a52bd 100644 --- a/SolastaUnfinishedBusiness/Translations/ja/Feats/ClassFeats-ja.txt +++ b/SolastaUnfinishedBusiness/Translations/ja/Feats/ClassFeats-ja.txt @@ -30,7 +30,7 @@ Feat/&FeatHardyStrDescription=あなたの筋力スコアを 1 増加させ、 Feat/&FeatHardyStrTitle=ハーディ[Str] Feat/&FeatNaturalFluidityDescription=WildShape フォームを使用して、最大 3 レベルの呪文スロットまで、使用済みの呪文スロットを復元できます。あるいは、第 3 レベル以上の呪文スロットを消費して、最大 2 つの WildShape フォームを取り戻すこともできます。長期休憩ごとに1回のみ使用できます。 Feat/&FeatNaturalFluidityTitle=自然な流動性 -Feat/&FeatPoisonerDescription=毒の操作方法について深い理解が得られます。\n• 毒殺者のキットに熟練するか、すでに熟練している場合は専門知識を獲得します。\n• ボーナス アクションとして武器に毒を適用する能力を獲得します。{ 99}• あなたがダメージ ロールを行うとき、あなたは毒ダメージに対する耐性を無視します。 +Feat/&FeatPoisonerDescription=毒の操作方法について深い理解が得られます。\n• 毒殺者のキットに熟練するか、すでに熟練している場合は専門知識を獲得します。\n• ボーナス アクションとして武器に毒を適用する能力を獲得します。\n• あなたがダメージ ロールを行うとき、あなたは毒ダメージに対する耐性を無視します。 Feat/&FeatPoisonerTitle=毒の専門家 Feat/&FeatPotentSpellcasterDescription=レパートリー内の任意の {0} キャントリップで与えるダメージに術者属性修正を追加できます。 Feat/&FeatPotentSpellcasterTitle=強力な魔法使い[{0}] diff --git a/SolastaUnfinishedBusiness/Translations/ja/Feats/Crafty-ja.txt b/SolastaUnfinishedBusiness/Translations/ja/Feats/Crafty-ja.txt index c6fbe2fe1a..3db6759157 100644 --- a/SolastaUnfinishedBusiness/Translations/ja/Feats/Crafty-ja.txt +++ b/SolastaUnfinishedBusiness/Translations/ja/Feats/Crafty-ja.txt @@ -4,8 +4,12 @@ Feat/&FeatApothecaryIntDescription=知力を 1 増加させ、最大 20 まで Feat/&FeatApothecaryIntTitle=アポセカリー[Int] Feat/&FeatApothecaryWisDescription=知恵を 1 増やし、最大 20 まで増やします。\n薬草キットとアルカナ、またはすでに熟練している場合は薬の熟練度を獲得します。 Feat/&FeatApothecaryWisTitle=アポセカリー [ウィス] +Feat/&FeatArcanistDescription=あなたは秘術を学び、以下の利益を得ます:\n• 知力が 1 増加し、最大 20 になります。\n• すでに熟達している場合は、秘術技能または専門知識に熟達します。\n• Detect Magic 呪文を学びます。Detect Magic は呪文スロットを消費せずに 1 回だけ唱えることができ、大休憩を終えると再び唱えられるようになります。 +Feat/&FeatArcanistTitle=秘術師 Feat/&FeatCraftyScriberDescription=インテリジェンスを 1 増加させ、最大 20 まで増やします。\nスクロール キットとアルカナの熟練度を獲得するか、すでに熟練している場合は専門知識を獲得します。 Feat/&FeatCraftyScriberTitle=スクライバー +Feat/&FeatTheologianDescription=宗教を幅広く学ぶと、次のようなメリットが得られます。\n・知力が 1 増加し、最大 20 になります。\n・すでに熟練している場合は、宗教のスキルや専門知識に習熟します。\n・あなたは「悪と善の探知」の呪文を学びます。呪文スロットを消費せずに Detect Evil と Good を 1 回唱えることができ、長い休息が終わるとその能力が回復します。 +Feat/&FeatTheologianTitle=神学者 Feat/&FeatToxicologistChaDescription=カリスマ性を 1 増加させ、最大 20 まで増やします。\n毒殺キットと動物の取り扱いに関する習熟度、またはすでに習熟している場合は専門知識を獲得します。 Feat/&FeatToxicologistChaTitle=毒物学者 [チャ] Feat/&FeatToxicologistIntDescription=インテリジェンスを 1 増加させ、最大 20 まで増加させます。\n毒殺キットと自然に関する習熟度を獲得するか、すでに習熟している場合は専門知識を獲得します。 diff --git a/SolastaUnfinishedBusiness/Translations/ja/Feats/Group-ja.txt b/SolastaUnfinishedBusiness/Translations/ja/Feats/Group-ja.txt index 3f09a6f4a9..77fab93f36 100644 --- a/SolastaUnfinishedBusiness/Translations/ja/Feats/Group-ja.txt +++ b/SolastaUnfinishedBusiness/Translations/ja/Feats/Group-ja.txt @@ -6,7 +6,7 @@ Feat/&FeatGroupApothecaryDescription=精神的属性の 1 つを 1 つ増やし Feat/&FeatGroupApothecaryTitle=薬剤師 Feat/&FeatGroupArmorDescription={0} Feat/&FeatGroupArmorTitle=鎧 -Feat/&FeatGroupAthleteDescription=あなたは次の利点を得るために広範な身体トレーニングを受けています:\n• 筋力または器用さのスコアが 1 増加し、最大 20 になります。\n• うつ伏せの場合、立ち上がっても動きを犠牲にすることはありません。{ 99}• クライミングには余分な動きは必要ありません。\n• すでに熟練している場合は、陸上競技のスキルや専門知識に習熟していきます。 +Feat/&FeatGroupAthleteDescription=あなたは次の利点を得るために広範な身体トレーニングを受けています:\n• 筋力または器用さのスコアが 1 増加し、最大 20 になります。\n• うつ伏せの場合、立ち上がっても動きを犠牲にすることはありません。\n• クライミングには余分な動きは必要ありません。\n• すでに熟練している場合は、陸上競技のスキルや専門知識に習熟していきます。 Feat/&FeatGroupAthleteTitle=アスリート Feat/&FeatGroupAwakenTheBeastWithinDescription=任意の能力スコアを 1 ずつ、最大 20 まで増加させます。ワイルド シェイプ能力を使用して獣に変身するたびに、ドルイド レベルの 2 倍に等しい一時的なヒット ポイントを獲得します。 Feat/&FeatGroupAwakenTheBeastWithinTitle=野獣の目覚め diff --git a/SolastaUnfinishedBusiness/Translations/ja/Feats/OtherFeats-ja.txt b/SolastaUnfinishedBusiness/Translations/ja/Feats/OtherFeats-ja.txt index 5af3807aa8..b97cd8bd6c 100644 --- a/SolastaUnfinishedBusiness/Translations/ja/Feats/OtherFeats-ja.txt +++ b/SolastaUnfinishedBusiness/Translations/ja/Feats/OtherFeats-ja.txt @@ -2,6 +2,8 @@ Action/&BalefulScionToggleDescription=悪意のある末裔をアクティブ化 Action/&BalefulScionToggleTitle=凶悪な末裔 Condition/&ConditionFeatMobileAfterDashDescription=拘束されるだけでなく、移動制限に対する免疫も付与されます。 Condition/&ConditionFeatMobileAfterDashTitle=自由 +Feat/&FeatAcrobatDescription=より機敏になり、次のようなメリットが得られます。\n• 器用さが 1 増加し、最大 20 になります。\n• すでに熟練している場合は、アクロバット スキルまたは専門知識に習熟します。\n•ボーナス アクションでは、難易度 15 の器用さ (軽業) チェックを行うことができます。成功すると、現在のターンが終了するまで、難しい地形でも追加の移動コストがかかりません。 +Feat/&FeatAcrobatTitle=アクロバット Feat/&FeatAlertDescription=常に危険に注意を払うと、次のような利点が得られます:\n・意識がある間は驚かない。\n・主導権に +5 ボーナスを得る。\n・他のクリーチャーには与えられない。あなたに気づかれないことで、あなたに対する攻撃ロールで有利になります。 Feat/&FeatAlertTitle=アラート Feat/&FeatArcaneArcherAdeptDescription=特別な戦闘操作を実行できるようにする秘術の魔法と弓の訓練があります。 @@ -41,7 +43,7 @@ Feat/&FeatFrostAdaptationDescription=体質を 1 増加させ、最大 20 まで Feat/&FeatFrostAdaptationTitle=霜への適応 Feat/&FeatGiftOfTheChromaticDragonDescription=あなたはクロマティック ドラゴンの力の一部を明らかにし、次の恩恵をもたらしました:\n• クロマティック インフュージョン: ボーナス アクションとして、単純な武器または軍事用の武器に触れて、次のいずれかのダメージ タイプを注入することができます: 酸、冷気、火、雷、または毒。次の 1 分間、武器は命中時に選択したタイプの追加の 1d4 ダメージを与えます。このボーナス アクションを使用すると、長い休憩が終了するまで再度行うことはできません。\n• 反応耐性: 酸、冷気、火、雷、毒のダメージを受けると、その反応を利用して次のような効果を与えることができます。ターン終了時まで、あなた自身がそのダメージに対する抵抗力を持ちます。この反応は熟練度ボーナスに等しい回数だけ使用でき、長い休憩が終了すると消費した使用量はすべて回復します。 Feat/&FeatGiftOfTheChromaticDragonTitle=クロマティック・ドラゴンの贈り物 -Feat/&FeatGroupSkillExpertDescription=特定のスキルの習熟度を磨き、次のようなメリットが得られます。\n• 選択した 1 つの能力スコアが 1 増加し、最大 20 になります。\n• 選択した 1 つのスキルの習熟度が上がります。{ 99}• 選択した 1 つのスキルについて専門知識を得ることができます。 +Feat/&FeatGroupSkillExpertDescription=特定のスキルの習熟度を磨き、次のようなメリットが得られます。\n• 選択した 1 つの能力スコアが 1 増加し、最大 20 になります。\n• 選択した 1 つのスキルの習熟度が上がります。\n• 選択した 1 つのスキルについて専門知識を得ることができます。 Feat/&FeatGroupSkillExpertTitle=スキルエキスパート Feat/&FeatHealerDescription=医学チェックの熟練度または専門知識を獲得します。あなたは長い休息ごとに一度、瀕死のクリーチャーを安定させる能力を獲得します。あなたはアクションを使用して、長い休息ごとに 1d6 + 4 + キャラクターレベルのヒットポイントを [知恵] 修正値に等しい回数だけ回復することができます。 Feat/&FeatHealerTitle=ヒーラー @@ -83,6 +85,8 @@ Feature/&CastSpellFeatMagicInitiateTitle=開始する Feature/&CastSpellFeatSpellSniperTitle=スナイパー Feature/&DieRollModifierFeatElementalAdeptReroll=エレメンタル アデプトにより、{0} は {1} のダイスを {2} から {3} に振り直します。 Feature/&DieRollModifierFeatElementalMasterReroll=エレメンタルマスターのおかげで、{0} は {1} のダイスを {2} から {3} に振り直します。 +Feature/&PowerFeatAcrobatDescription=ボーナス アクションとして、難易度 15 の器用さ (軽業) チェックを行うことができます。成功すると、現在のターンが終了するまで、難しい地形でも追加の移動コストがかかりません。 +Feature/&PowerFeatAcrobatTitle=アクロバット Feature/&PowerFeatBalefulScionDescription=ターンごとに 1 回、自分から 60 フィート以内に見えるクリーチャーにダメージを与えると、それに壊死ダメージを与えることもできます。壊死ダメージは 1d6 + 熟練度ボーナスに等しく、あなたは与えられたこの壊死ダメージに等しい数のヒット ポイントを回復します。この特典は熟練度ボーナスに等しい回数だけ使用でき、長い休憩が終了すると、消費した使用分はすべて取り戻されます。 Feature/&PowerFeatBalefulScionTitle=凶悪な末裔 Feature/&PowerFeatChefCookMealDescription=1 時間をかけて料理を作ると、自分と仲間の HP を 1d8 回復できます。 @@ -164,4 +168,5 @@ Reaction/&WarcasterAttackTitle=攻撃 Tag/&InitiateCantripSpecialTagTitle=キャントリップを開始する Tag/&InitiateSpellSpecialTagTitle=呪文を開始する Tag/&SniperCantripSpecialTagTitle=スナイパーキャントリップ -Tooltip/&MustNotHaveChaosBoltMark=威嚇マークがあってはなりません +Tooltip/&MustBeHumanoid=人型でなければならない +Tooltip/&MustNotHaveMenacingMark=威嚇マークがあってはなりません diff --git a/SolastaUnfinishedBusiness/Translations/ja/Level20-ja.txt b/SolastaUnfinishedBusiness/Translations/ja/Level20-ja.txt index c12e77b536..1eab26b25c 100644 --- a/SolastaUnfinishedBusiness/Translations/ja/Level20-ja.txt +++ b/SolastaUnfinishedBusiness/Translations/ja/Level20-ja.txt @@ -118,7 +118,7 @@ Feature/&PowerOathOfMotherlandVolcanicAura18Description=Volcanic Aura の範囲 Feature/&PowerOathOfMotherlandVolcanicAura18Title=火山のオーラの改善 Feature/&PowerOathOfTirmarAuraTruth18Description=真実のオーラの範囲が 30 フィートに増加しました。 Feature/&PowerOathOfTirmarAuraTruth18Title=改善された真実のオーラ -Feature/&PowerOathOfTirmarInquisitorZealDescription=レベル 20 から、ボーナス アクションとして、1 分間以下のメリットが得られます。\n• 120 フィートの範囲で真の視力を得ることができます。\n• 暗視を持つ敵に対する攻撃で有利になります。{ 99}• あなたとすべての味方は、すべての知恵セーヴィング スローで有利になります。\nこの機能は、長い休憩ごとに 1 回使用できます。 +Feature/&PowerOathOfTirmarInquisitorZealDescription=レベル 20 から、ボーナス アクションとして、1 分間以下のメリットが得られます。\n• 120 フィートの範囲で真の視力を得ることができます。\n• 暗視を持つ敵に対する攻撃で有利になります。\n• あなたとすべての味方は、すべての知恵セーヴィング スローで有利になります。\nこの機能は、長い休憩ごとに 1 回使用できます。 Feature/&PowerOathOfTirmarInquisitorZealTitle=異端審問官の熱意 Feature/&PowerPaladinAuraOfCourage18Description=30フィート以内の味方にセーヴィングスローボーナスを与える。 Feature/&PowerPaladinAuraOfCourage18Title=勇気のオーラの向上 diff --git a/SolastaUnfinishedBusiness/Translations/ja/SubClasses/OathOfAncients-ja.txt b/SolastaUnfinishedBusiness/Translations/ja/SubClasses/OathOfAncients-ja.txt index 0516120bc1..a7bf6f8d97 100644 --- a/SolastaUnfinishedBusiness/Translations/ja/SubClasses/OathOfAncients-ja.txt +++ b/SolastaUnfinishedBusiness/Translations/ja/SubClasses/OathOfAncients-ja.txt @@ -1,6 +1,6 @@ Condition/&ConditionOathOfAncientsAuraWardingDescription=呪文ダメージに対する耐性を獲得します。 Condition/&ConditionOathOfAncientsAuraWardingTitle=ウォーデッド -Condition/&ConditionOathOfAncientsElderChampionDescription=• 各ターンの開始時に、あなたは 10 ヒット ポイントを回復します。\n• 詠唱時間 1 アクションのパラディン呪文を唱えるたびに、同じアクションの一部として 2 回の武器攻撃を行うことができます。{ 99}• あなたから 10 フィート以内の敵クリーチャーは、あなたのパラディン呪文やチャンネル神性オプションに対するセーヴィング スローで不利になります。 +Condition/&ConditionOathOfAncientsElderChampionDescription=• 各ターンの開始時に、あなたは 10 ヒット ポイントを回復します。\n• 詠唱時間 1 アクションのパラディン呪文を唱えるたびに、同じアクションの一部として 2 回の武器攻撃を行うことができます。\n• あなたから 10 フィート以内の敵クリーチャーは、あなたのパラディン呪文やチャンネル神性オプションに対するセーヴィング スローで不利になります。 Condition/&ConditionOathOfAncientsElderChampionTitle=エルダーチャンピオン Feature/&DamageAffinityOathOfAncientsUndyingSentinelDescription=ヒット ポイントが 0 に減少しても完全に殺されなかった場合、代わりにヒット ポイントが 1 に低下します。長い休憩が終了するまで、この機能を再度利用することはできません。 Feature/&DamageAffinityOathOfAncientsUndyingSentinelTitle=不死の番兵 diff --git a/SolastaUnfinishedBusiness/Translations/ko/Feats/ClassFeats-ko.txt b/SolastaUnfinishedBusiness/Translations/ko/Feats/ClassFeats-ko.txt index 613a5b68b3..8475cd876a 100644 --- a/SolastaUnfinishedBusiness/Translations/ko/Feats/ClassFeats-ko.txt +++ b/SolastaUnfinishedBusiness/Translations/ko/Feats/ClassFeats-ko.txt @@ -30,7 +30,7 @@ Feat/&FeatHardyStrDescription=근력 점수를 1씩 최대 20까지 높이십시 Feat/&FeatHardyStrTitle=하디 [Str] Feat/&FeatNaturalFluidityDescription=WildShape 양식을 사용하여 소모된 주문 슬롯을 최대 3레벨 주문 슬롯까지 복원할 수 있습니다. 또는 3레벨 이상의 주문 슬롯을 사용하여 WildShape 형태를 최대 2개까지 회복할 수 있습니다. 장기간 휴식 시 1회 사용할 수 있습니다. Feat/&FeatNaturalFluidityTitle=자연스러운 유동성 -Feat/&FeatPoisonerDescription=독극물을 조작하는 방법에 대해 깊이 이해하고 있습니다.\n• 독극물 키트에 능숙해지거나 이미 능숙한 경우 전문 지식을 얻습니다.\n• 보너스 행동으로 무기에 독을 적용할 수 있는 능력을 얻습니다.{ 99}• 피해 판정을 하면 독 피해에 대한 저항을 무시합니다. +Feat/&FeatPoisonerDescription=독극물을 조작하는 방법에 대해 깊이 이해하고 있습니다.\n• 독극물 키트에 능숙해지거나 이미 능숙한 경우 전문 지식을 얻습니다.\n• 보너스 행동으로 무기에 독을 적용할 수 있는 능력을 얻습니다.\n• 피해 판정을 하면 독 피해에 대한 저항을 무시합니다. Feat/&FeatPoisonerTitle=독 전문가 Feat/&FeatPotentSpellcasterDescription=레퍼토리의 모든 {0} 캔 트립으로 처리하는 피해에 주문 시전자 속성 수정자를 추가할 수 있습니다. Feat/&FeatPotentSpellcasterTitle=강력한 마법사 [{0}] diff --git a/SolastaUnfinishedBusiness/Translations/ko/Feats/Crafty-ko.txt b/SolastaUnfinishedBusiness/Translations/ko/Feats/Crafty-ko.txt index ce494ef64a..9f0947c6d1 100644 --- a/SolastaUnfinishedBusiness/Translations/ko/Feats/Crafty-ko.txt +++ b/SolastaUnfinishedBusiness/Translations/ko/Feats/Crafty-ko.txt @@ -4,8 +4,12 @@ Feat/&FeatApothecaryIntDescription=지능이 1 증가하여 최대 20이 됩니 Feat/&FeatApothecaryIntTitle=연금술사 [Int] Feat/&FeatApothecaryWisDescription=지혜가 1 증가하여 최대 20이 됩니다.\n약초학 키트와 아르카나 또는 이미 능숙한 경우 약품에 능숙해집니다. Feat/&FeatApothecaryWisTitle=약사 [위스] +Feat/&FeatArcanistDescription=비전 예술을 연구하면 다음과 같은 이점을 얻을 수 있습니다.\n• 지능이 1 증가하여 최대 20이 됩니다.\n• 이미 능숙한 경우 신비 기술이나 전문 지식에 능숙해집니다.\n• 귀하 마법 감지 주문을 배우세요. 주문 슬롯을 소모하지 않고 마법 탐지를 한 번만 시전할 수 있으며, 긴 휴식을 취하면 해당 능력을 다시 얻습니다. +Feat/&FeatArcanistTitle=비전술사 Feat/&FeatCraftyScriberDescription=지능을 1 올려 최대 20까지 높이세요.\n두루마리 키트와 아르카나에 능숙해지거나, 이미 능숙하다면 전문 지식을 얻습니다. Feat/&FeatCraftyScriberTitle=선침 +Feat/&FeatTheologianDescription=종교에 대한 광범위한 연구를 통해 다음과 같은 이점을 얻을 수 있습니다.\n• 지능이 1 증가하여 최대 20이 됩니다.\n• 이미 능숙한 경우 종교 기술이나 전문 지식에 능숙해집니다.\n• 당신은 Detect Evil and Good 주문을 배웁니다. 주문 슬롯을 소모하지 않고 Detect Evil and Good을 한 번 시전할 수 있으며, 긴 휴식을 마치면 그렇게 할 수 있는 능력을 다시 얻습니다. +Feat/&FeatTheologianTitle=신학자 Feat/&FeatToxicologistChaDescription=카리스마를 1 올려 최대 20까지 높입니다.\n독극물 키트 및 동물 취급에 능숙해지며, 이미 능숙한 경우 전문 지식을 얻습니다. Feat/&FeatToxicologistChaTitle=독성학자 [차] Feat/&FeatToxicologistIntDescription=지능이 1 증가하여 최대 20이 됩니다.\n포이즌서 키트와 자연에 대한 숙련도를 얻거나, 이미 숙련된 경우 전문 지식을 얻습니다. diff --git a/SolastaUnfinishedBusiness/Translations/ko/Feats/OtherFeats-ko.txt b/SolastaUnfinishedBusiness/Translations/ko/Feats/OtherFeats-ko.txt index 58ab3a988e..b4f5f94569 100644 --- a/SolastaUnfinishedBusiness/Translations/ko/Feats/OtherFeats-ko.txt +++ b/SolastaUnfinishedBusiness/Translations/ko/Feats/OtherFeats-ko.txt @@ -2,6 +2,8 @@ Action/&BalefulScionToggleDescription=사악한 자제 활성화/비활성화 Action/&BalefulScionToggleTitle=불길한 자손 Condition/&ConditionFeatMobileAfterDashDescription=이동 제한 및 구속에 면역이 됩니다. Condition/&ConditionFeatMobileAfterDashTitle=자유 +Feat/&FeatAcrobatDescription=더욱 민첩해지며 다음과 같은 이점을 얻습니다.\n• 민첩성이 1 증가하여 최대 20이 됩니다.\n• 이미 능숙한 경우 곡예 기술 또는 전문 지식에 능숙해집니다.\n• 보너스 액션을 사용하면 DC 15 민첩(곡예) 체크를 할 수 있습니다. 성공하면 어려운 지형에서는 현재 턴이 끝날 때까지 추가 이동 비용이 들지 않습니다. +Feat/&FeatAcrobatTitle=곡예사 Feat/&FeatAlertDescription=항상 위험을 경계하면 다음과 같은 이점을 얻을 수 있습니다.\n• 의식이 있는 동안에는 놀라지 않습니다.\n• 주도력에 +5 보너스를 얻습니다.\n• 다른 생물은 그렇지 않습니다. 당신이 인식하지 못한 결과로 당신에 대한 공격 굴림에서 이점을 얻습니다. Feat/&FeatAlertTitle=알리다 Feat/&FeatArcaneArcherAdeptDescription=당신은 특별한 전투 기동을 수행할 수 있는 신비한 마법과 활 훈련을 가지고 있습니다. @@ -83,6 +85,8 @@ Feature/&CastSpellFeatMagicInitiateTitle=시작하다 Feature/&CastSpellFeatSpellSniperTitle=저격병 Feature/&DieRollModifierFeatElementalAdeptReroll=Elemental Adept 때문에 {0}는 {1} 주사위를 {2}에서 {3}로 다시 굴립니다. Feature/&DieRollModifierFeatElementalMasterReroll=Elemental Master로 인해 {0}는 {1} 주사위를 {2}에서 {3}로 다시 굴립니다. +Feature/&PowerFeatAcrobatDescription=보너스 액션으로 DC 15 민첩(곡예) 체크를 할 수 있습니다. 성공하면 어려운 지형에서는 현재 턴이 끝날 때까지 추가 이동 비용이 들지 않습니다. +Feature/&PowerFeatAcrobatTitle=곡예사 Feature/&PowerFeatBalefulScionDescription=턴당 한 번, 자신으로부터 60피트 이내에 있는 생물에게 피해를 입히면 괴사 피해를 입힐 수도 있습니다. 괴사 피해는 1d6 + 숙련 보너스와 동일하며, 이 괴사 피해와 동일한 체력을 회복합니다. 이 혜택은 숙련도 보너스만큼 여러 번 사용할 수 있으며, 긴 휴식을 마치면 소모한 사용 횟수를 모두 회복합니다. Feature/&PowerFeatBalefulScionTitle=불길한 자손 Feature/&PowerFeatChefCookMealDescription=당신은 1d8 HP를 위해 당신과 당신의 동료들을 치유하기 위해 식사를 요리하는 데 1시간을 보낼 수 있습니다. @@ -164,4 +168,5 @@ Reaction/&WarcasterAttackTitle=공격 Tag/&InitiateCantripSpecialTagTitle=캔트립 시작 Tag/&InitiateSpellSpecialTagTitle=주문 시작 Tag/&SniperCantripSpecialTagTitle=스나이퍼 캔트립 -Tooltip/&MustNotHaveChaosBoltMark=위협적인 마크가 없어야 합니다. +Tooltip/&MustBeHumanoid=인간형이어야 해 +Tooltip/&MustNotHaveMenacingMark=위협적인 마크가 없어야 합니다. diff --git a/SolastaUnfinishedBusiness/Translations/ko/Level20-ko.txt b/SolastaUnfinishedBusiness/Translations/ko/Level20-ko.txt index 9971f1be86..ed4aaf1a8c 100644 --- a/SolastaUnfinishedBusiness/Translations/ko/Level20-ko.txt +++ b/SolastaUnfinishedBusiness/Translations/ko/Level20-ko.txt @@ -118,7 +118,7 @@ Feature/&PowerOathOfMotherlandVolcanicAura18Description=화산 오라 범위가 Feature/&PowerOathOfMotherlandVolcanicAura18Title=향상된 화산 오라 Feature/&PowerOathOfTirmarAuraTruth18Description=진실의 오라 범위가 30피트로 증가했습니다. Feature/&PowerOathOfTirmarAuraTruth18Title=진실의 오라 강화 -Feature/&PowerOathOfTirmarInquisitorZealDescription=20레벨부터 보너스 행동으로 1분 동안 다음과 같은 이점을 얻습니다.\n• 120피트 범위의 진정한 시야를 가집니다.\n• 암흑시력을 가진 적에 대한 공격에 유리합니다.{ 99}• 당신과 모든 동맹국은 모든 지혜 내성 굴림에서 이점을 얻습니다.\n당신은 긴 휴식마다 이 기능을 한 번 사용할 수 있습니다. +Feature/&PowerOathOfTirmarInquisitorZealDescription=20레벨부터 보너스 행동으로 1분 동안 다음과 같은 이점을 얻습니다.\n• 120피트 범위의 진정한 시야를 가집니다.\n• 암흑시력을 가진 적에 대한 공격에 유리합니다.\n• 당신과 모든 동맹국은 모든 지혜 내성 굴림에서 이점을 얻습니다.\n당신은 긴 휴식마다 이 기능을 한 번 사용할 수 있습니다. Feature/&PowerOathOfTirmarInquisitorZealTitle=심문관의 열정 Feature/&PowerPaladinAuraOfCourage18Description=30피트 내의 아군에게 내성 굴림 보너스를 부여합니다. Feature/&PowerPaladinAuraOfCourage18Title=향상된 용기의 오라 diff --git a/SolastaUnfinishedBusiness/Translations/ko/SubClasses/OathOfAncients-ko.txt b/SolastaUnfinishedBusiness/Translations/ko/SubClasses/OathOfAncients-ko.txt index 87860a34cc..641f1436d1 100644 --- a/SolastaUnfinishedBusiness/Translations/ko/SubClasses/OathOfAncients-ko.txt +++ b/SolastaUnfinishedBusiness/Translations/ko/SubClasses/OathOfAncients-ko.txt @@ -1,6 +1,6 @@ Condition/&ConditionOathOfAncientsAuraWardingDescription=주문 피해에 대한 저항력을 얻습니다. Condition/&ConditionOathOfAncientsAuraWardingTitle=보호받는 -Condition/&ConditionOathOfAncientsElderChampionDescription=• 매 턴 시작 시 체력 10을 회복합니다.\n• 시전 시간이 1회인 성기사 주문을 시전할 때마다 동일한 행동의 일부로 두 번의 무기 공격을 할 수 있습니다.{ 99}• 당신으로부터 10피트 내의 적 생물은 당신의 성기사 주문과 채널 신성 옵션에 대한 내성 굴림에 불이익을 받습니다. +Condition/&ConditionOathOfAncientsElderChampionDescription=• 매 턴 시작 시 체력 10을 회복합니다.\n• 시전 시간이 1회인 성기사 주문을 시전할 때마다 동일한 행동의 일부로 두 번의 무기 공격을 할 수 있습니다.\n• 당신으로부터 10피트 내의 적 생물은 당신의 성기사 주문과 채널 신성 옵션에 대한 내성 굴림에 불이익을 받습니다. Condition/&ConditionOathOfAncientsElderChampionTitle=장로 챔피언 Feature/&DamageAffinityOathOfAncientsUndyingSentinelDescription=체력이 0으로 감소했지만 완전히 죽지 않은 경우 대신 체력이 1로 떨어집니다. 긴 휴식을 마칠 때까지 이 기능의 혜택을 다시 누릴 수 없습니다. Feature/&DamageAffinityOathOfAncientsUndyingSentinelTitle=불멸의 파수꾼 diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/ClassFeats-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/ClassFeats-pt-BR.txt index 10a3cee693..65721df950 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/ClassFeats-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/ClassFeats-pt-BR.txt @@ -30,7 +30,7 @@ Feat/&FeatHardyStrDescription=Aumente seu valor de Força em 1, até um máximo Feat/&FeatHardyStrTitle=Hardy [Str] Feat/&FeatNaturalFluidityDescription=Você pode usar uma forma WildShape para restaurar um espaço de magia gasto, até o máximo de um espaço de magia de 3º nível. Alternativamente, você pode gastar um espaço de magia de 3º nível ou superior para recuperar até 2 formas WildShape. Você pode usá-lo uma vez por descanso longo. Feat/&FeatNaturalFluidityTitle=Fluidez Natural -Feat/&FeatPoisonerDescription=Você tem um conhecimento profundo sobre como manipular venenos:\n• Você ganha proficiência com o kit do envenenador ou experiência se já for proficiente.\n• Você ganha a habilidade de aplicar um veneno à sua arma como uma ação bônus.{ 99}• Quando você faz uma jogada de dano, você ignora a resistência ao dano venenoso. +Feat/&FeatPoisonerDescription=Você tem um conhecimento profundo sobre como manipular venenos:\n• Você ganha proficiência com o kit do envenenador ou experiência se já for proficiente.\n• Você ganha a habilidade de aplicar um veneno à sua arma como uma ação bônus.\n• Quando você faz uma jogada de dano, você ignora a resistência ao dano venenoso. Feat/&FeatPoisonerTitle=Especialista em Venenos Feat/&FeatPotentSpellcasterDescription=Você pode adicionar seu modificador de atributo de conjurador ao dano causado com qualquer truque {0} em seu repertório. Feat/&FeatPotentSpellcasterTitle=Mago Potente [{0}] diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Crafty-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Crafty-pt-BR.txt index ba88753a1d..bd3eba3d34 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Crafty-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Crafty-pt-BR.txt @@ -4,8 +4,12 @@ Feat/&FeatApothecaryIntDescription=Aumente sua Inteligência em 1, até um máxi Feat/&FeatApothecaryIntTitle=Boticário [Int] Feat/&FeatApothecaryWisDescription=Aumente sua Sabedoria em 1, até um máximo de 20.\nVocê ganha proficiência com kit de fitoterapia e Arcana, ou medicina, se já for proficiente. Feat/&FeatApothecaryWisTitle=Boticário [Sab] +Feat/&FeatArcanistDescription=Você estuda as artes arcanas, ganhando os seguintes benefícios:\n• Aumenta sua Inteligência em 1, até um máximo de 20.\n• Você ganha proficiência com habilidade ou especialização em Arcanos se já for proficiente.\n• Você aprenda o feitiço Detectar Magia. Você pode lançar Detectar Magia uma vez sem gastar um espaço de magia e recupera a habilidade de fazê-lo quando terminar um descanso longo. +Feat/&FeatArcanistTitle=Arcanista Feat/&FeatCraftyScriberDescription=Aumente sua Inteligência em 1, até um máximo de 20.\nVocê ganha proficiência com kit de pergaminho e Arcana, ou experiência se já for proficiente. Feat/&FeatCraftyScriberTitle=Escriba +Feat/&FeatTheologianDescription=Seu extenso estudo sobre religião recompensa você com os seguintes benefícios.\n• Aumente sua Inteligência em 1, até um máximo de 20.\n• Você ganha proficiência em habilidades ou conhecimentos religiosos se já for proficiente.\n• Você aprende o feitiço Detectar o Mal e o Bem. Você pode lançar Detectar o Mal e o Bem uma vez sem gastar um espaço de magia e recupera a habilidade de fazê-lo quando terminar um descanso longo. +Feat/&FeatTheologianTitle=Teólogo Feat/&FeatToxicologistChaDescription=Aumente seu Carisma em 1, até um máximo de 20.\nVocê ganha proficiência com kit de envenenamento e manejo de animais, ou especialização se já for proficiente. Feat/&FeatToxicologistChaTitle=Toxicologista [Cha] Feat/&FeatToxicologistIntDescription=Aumente sua Inteligência em 1, até um máximo de 20.\nVocê ganha proficiência com kit de envenenamento e Natureza, ou especialização se já for proficiente. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Group-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Group-pt-BR.txt index d85bdb6a19..d3f6058a85 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Group-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Group-pt-BR.txt @@ -6,7 +6,7 @@ Feat/&FeatGroupApothecaryDescription=Aumente um de seus atributos mentais em 1, Feat/&FeatGroupApothecaryTitle=Boticário Feat/&FeatGroupArmorDescription={0} Feat/&FeatGroupArmorTitle=Armaduras -Feat/&FeatGroupAthleteDescription=Você passou por um extenso treinamento físico para obter os seguintes benefícios:\n• Aumente seu valor de Força ou Destreza em 1, até um máximo de 20.\n• Quando você está deitado, levantar-se não custa movimento.{ 99}• Escalar não custa movimento extra.\n• Você ganha proficiência em perícia ou especialização em Atletismo se já for proficiente. +Feat/&FeatGroupAthleteDescription=Você passou por um extenso treinamento físico para obter os seguintes benefícios:\n• Aumente seu valor de Força ou Destreza em 1, até um máximo de 20.\n• Quando você está deitado, levantar-se não custa movimento.\n• Escalar não custa movimento extra.\n• Você ganha proficiência em perícia ou especialização em Atletismo se já for proficiente. Feat/&FeatGroupAthleteTitle=Atleta Feat/&FeatGroupAwakenTheBeastWithinDescription=Aumente qualquer valor de habilidade em 1, até um máximo de 20. Sempre que você usar sua habilidade Forma Selvagem para se transformar em uma fera, você ganha pontos de vida temporários iguais ao dobro do seu nível de druida. Feat/&FeatGroupAwakenTheBeastWithinTitle=Desperte a Besta diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/OtherFeats-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/OtherFeats-pt-BR.txt index 76930b0003..e65a6f2e3e 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/OtherFeats-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/OtherFeats-pt-BR.txt @@ -2,6 +2,8 @@ Action/&BalefulScionToggleDescription=Ativar/desativar Baleful Scion Action/&BalefulScionToggleTitle=Descendente Sinistro Condition/&ConditionFeatMobileAfterDashDescription=Concede imunidade a restrições de movimento, além de ser contido. Condition/&ConditionFeatMobileAfterDashTitle=Liberdade +Feat/&FeatAcrobatDescription=Você se torna mais ágil, ganhando os seguintes benefícios:\n• Aumenta sua Destreza em 1, até um máximo de 20.\n• Você ganha proficiência com perícia ou perícia Acrobática se já for proficiente.\n• Como um ação bônus, você pode fazer um teste de Destreza (Acrobacia) CD 15. Se você tiver sucesso, terreno difícil não custará movimento extra até o final do turno atual. +Feat/&FeatAcrobatTitle=Acrobata Feat/&FeatAlertDescription=Sempre atento ao perigo, você ganha os seguintes benefícios:\n• Você não pode ser surpreendido enquanto estiver consciente.\n• Você ganha +5 de bônus na iniciativa.\n• Outras criaturas não. ganhar vantagem nas jogadas de ataque contra você como resultado de não ser percebido por você. Feat/&FeatAlertTitle=Alerta Feat/&FeatArcaneArcherAdeptDescription=Você possui magia arcana e treinamento com arco que lhe permite realizar manobras especiais de combate. @@ -41,7 +43,7 @@ Feat/&FeatFrostAdaptationDescription=Aumente sua Constituição em 1, até um m Feat/&FeatFrostAdaptationTitle=Adaptação à geada Feat/&FeatGiftOfTheChromaticDragonDescription=Você manifestou parte do poder dos dragões cromáticos, garantindo os seguintes benefícios:\n• Infusão Cromática: como uma ação bônus, você pode tocar uma arma simples ou marcial e infundi-la com um dos seguintes tipos de dano: ácido , frio, fogo, raio ou veneno. Pelo próximo minuto, a arma causa 1d4 de dano extra do tipo escolhido quando acerta. Depois de usar esta ação bônus, você não poderá fazê-lo novamente até terminar um descanso longo.\n• Resistência Reativa: Quando você sofre dano de ácido, frio, fogo, raio ou veneno, você pode usar sua reação para dar você mesmo resiste a esse dano até o final do turno dele. Você pode usar esta reação um número de vezes igual ao seu bônus de proficiência e recupera todos os usos gastos ao terminar um descanso longo. Feat/&FeatGiftOfTheChromaticDragonTitle=Presente do Dragão Cromático -Feat/&FeatGroupSkillExpertDescription=Você aprimorou sua proficiência em habilidades específicas, o que lhe concede os seguintes benefícios:\n• Aumente um valor de habilidade de sua escolha em 1, até um máximo de 20.\n• Você ganha proficiência em uma habilidade de sua escolha.{ 99}• Você ganha experiência em uma habilidade de sua escolha. +Feat/&FeatGroupSkillExpertDescription=Você aprimorou sua proficiência em habilidades específicas, o que lhe concede os seguintes benefícios:\n• Aumente um valor de habilidade de sua escolha em 1, até um máximo de 20.\n• Você ganha proficiência em uma habilidade de sua escolha.\n• Você ganha experiência em uma habilidade de sua escolha. Feat/&FeatGroupSkillExpertTitle=Especialista em habilidades Feat/&FeatHealerDescription=Você ganha proficiência ou experiência em testes de Medicina. Você ganha a habilidade de estabilizar uma criatura moribunda uma vez por descanso longo. Você pode usar uma ação para restaurar 1d6 + 4 + pontos de vida do nível do personagem um número de vezes por descanso longo igual ao seu modificador de Sabedoria. Feat/&FeatHealerTitle=Curador @@ -83,6 +85,8 @@ Feature/&CastSpellFeatMagicInitiateTitle=Iniciar Feature/&CastSpellFeatSpellSniperTitle=Atirador de elite Feature/&DieRollModifierFeatElementalAdeptReroll=Por causa do Adepto Elemental, {0} rola novamente o dado {1} de {2} para {3}. Feature/&DieRollModifierFeatElementalMasterReroll=Por causa do Mestre Elemental, {0} lança novamente o dado {1} de {2} para {3}. +Feature/&PowerFeatAcrobatDescription=Como uma ação bônus, você pode fazer um teste de Destreza (Acrobacia) CD 15. Se você tiver sucesso, terreno difícil não custará movimento extra até o final do turno atual. +Feature/&PowerFeatAcrobatTitle=Acrobata Feature/&PowerFeatBalefulScionDescription=Uma vez por turno, quando você causa dano a uma criatura que você pode ver a até 18 metros de você, você também pode causar dano necrótico a ela. O dano necrótico é igual a 1d6 + seu bônus de proficiência, e você recupera um número de pontos de vida igual a esse dano necrótico causado. Você pode usar esse benefício um número de vezes igual ao seu bônus de proficiência e recupera todos os usos gastos ao terminar um descanso longo. Feature/&PowerFeatBalefulScionTitle=Descendente Sinistro Feature/&PowerFeatChefCookMealDescription=Você pode gastar 1 hora preparando uma refeição para curar você e seus companheiros em 1d8 HP. @@ -164,4 +168,5 @@ Reaction/&WarcasterAttackTitle=Ataque Tag/&InitiateCantripSpecialTagTitle=Iniciar truques Tag/&InitiateSpellSpecialTagTitle=Iniciar feitiços Tag/&SniperCantripSpecialTagTitle=Truques de Atirador -Tooltip/&MustNotHaveChaosBoltMark=Não deve ter marca ameaçadora +Tooltip/&MustBeHumanoid=Deve ser humanóide +Tooltip/&MustNotHaveMenacingMark=Não deve ter marca ameaçadora diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Level20-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Level20-pt-BR.txt index 93f1d3ed4d..01ce62a86b 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Level20-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Level20-pt-BR.txt @@ -118,7 +118,7 @@ Feature/&PowerOathOfMotherlandVolcanicAura18Description=O alcance da sua Aura Vu Feature/&PowerOathOfMotherlandVolcanicAura18Title=Aura Vulcânica Melhorada Feature/&PowerOathOfTirmarAuraTruth18Description=O alcance da sua Aura da Verdade aumentou para 9 metros. Feature/&PowerOathOfTirmarAuraTruth18Title=Aura da Verdade Melhorada -Feature/&PowerOathOfTirmarInquisitorZealDescription=A partir do 20º nível, como uma ação bônus, você ganha os seguintes benefícios por um minuto:\n• Você tem visão verdadeira com um alcance de 36 metros.\n• Você tem vantagem em ataques contra inimigos que têm visão no escuro.{ 99}• Você e todos os aliados têm vantagem em todos os testes de resistência de Sabedoria.\nVocê pode usar esse recurso uma vez por descanso longo. +Feature/&PowerOathOfTirmarInquisitorZealDescription=A partir do 20º nível, como uma ação bônus, você ganha os seguintes benefícios por um minuto:\n• Você tem visão verdadeira com um alcance de 36 metros.\n• Você tem vantagem em ataques contra inimigos que têm visão no escuro.\n• Você e todos os aliados têm vantagem em todos os testes de resistência de Sabedoria.\nVocê pode usar esse recurso uma vez por descanso longo. Feature/&PowerOathOfTirmarInquisitorZealTitle=Zelo do Inquisidor Feature/&PowerPaladinAuraOfCourage18Description=Conceda um bônus de teste de resistência aos aliados em um raio de 9 metros. Feature/&PowerPaladinAuraOfCourage18Title=Aura de Coragem Melhorada diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfAncients-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfAncients-pt-BR.txt index 5db15748be..6bc6d9af01 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfAncients-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfAncients-pt-BR.txt @@ -1,6 +1,6 @@ Condition/&ConditionOathOfAncientsAuraWardingDescription=Ganhe resistência a dano mágico. Condition/&ConditionOathOfAncientsAuraWardingTitle=Protegido -Condition/&ConditionOathOfAncientsElderChampionDescription=• No início de cada um de seus turnos, você recupera 10 pontos de vida.\n• Sempre que você lança um feitiço de paladino que tem tempo de lançamento de 1 ação, você pode realizar dois ataques com arma como parte da mesma ação.{ 99}• Criaturas inimigas a até 3 metros de você têm desvantagem em testes de resistência contra suas magias de paladino e opções de Canalizar Divindade. +Condition/&ConditionOathOfAncientsElderChampionDescription=• No início de cada um de seus turnos, você recupera 10 pontos de vida.\n• Sempre que você lança um feitiço de paladino que tem tempo de lançamento de 1 ação, você pode realizar dois ataques com arma como parte da mesma ação.\n• Criaturas inimigas a até 3 metros de você têm desvantagem em testes de resistência contra suas magias de paladino e opções de Canalizar Divindade. Condition/&ConditionOathOfAncientsElderChampionTitle=Campeão Ancião Feature/&DamageAffinityOathOfAncientsUndyingSentinelDescription=Quando você é reduzido a 0 pontos de vida, mas não é morto imediatamente, você cai para 1 ponto de vida. Você não pode se beneficiar desta característica novamente até terminar um descanso longo. Feature/&DamageAffinityOathOfAncientsUndyingSentinelTitle=Sentinela Imortal diff --git a/SolastaUnfinishedBusiness/Translations/ru/Feats/Crafty-ru.txt b/SolastaUnfinishedBusiness/Translations/ru/Feats/Crafty-ru.txt index c5437ab63e..c44c5cf254 100644 --- a/SolastaUnfinishedBusiness/Translations/ru/Feats/Crafty-ru.txt +++ b/SolastaUnfinishedBusiness/Translations/ru/Feats/Crafty-ru.txt @@ -4,8 +4,12 @@ Feat/&FeatApothecaryIntDescription=Увеличьте значение Инте Feat/&FeatApothecaryIntTitle=Апотекарий [ИНТ] Feat/&FeatApothecaryWisDescription=Увеличьте значение Мудрости на 1 при максимуме 20.\nВы получаете владение Набором травника и навыком Медицины, либо компетентность, если уже владеете ими. Feat/&FeatApothecaryWisTitle=Апотекарий [МДР] +Feat/&FeatArcanistDescription=Вы изучаете тайные искусства, получая следующие преимущества:\n• Увеличиваете свой Интеллект на 1, максимум до 20.\n• Вы получаете владение навыками или опытом тайной магии, если вы уже ими владеете.\n• Вы выучите заклинание «Обнаружение магии». Вы можете применить «Обнаружение магии» один раз, не тратя ячейку заклинания, и вы восстановите возможность сделать это, когда закончите длительный отдых. +Feat/&FeatArcanistTitle=Арканист Feat/&FeatCraftyScriberDescription=Увеличьте значение Интеллекта на 1 при максимуме 20.\nВы получаете владение Набором для свитков и навыком Магии, либо компетентность, если уже владеете ими. Feat/&FeatCraftyScriberTitle=Писарь +Feat/&FeatTheologianDescription=Ваше обширное изучение религии дает вам следующие преимущества:\n• Увеличьте свой Интеллект на 1, максимум до 20.\n• Вы получаете владение религиозными навыками или опытом, если вы уже ими владеете.\n• Вы изучаете заклинание «Обнаружение зла и добра». Вы можете использовать «Обнаружение зла и добра» один раз, не тратя ячейку заклинания, и вы восстановите эту способность, когда закончите длительный отдых. +Feat/&FeatTheologianTitle=Богослов Feat/&FeatToxicologistChaDescription=Увеличьте значение Харизмы на 1 при максимуме 20.\nВы получаете владение Набором отравителя и навыком Дрессировки животных, либо компетентность, если уже владеете ими. Feat/&FeatToxicologistChaTitle=Токсиколог [ХАР] Feat/&FeatToxicologistIntDescription=Увеличьте значение Интеллекта на 1 при максимуме 20.\nВы получаете владение Набором отравителя и навыком Природы, либо компетентность, если уже владеете ими. diff --git a/SolastaUnfinishedBusiness/Translations/ru/Feats/Group-ru.txt b/SolastaUnfinishedBusiness/Translations/ru/Feats/Group-ru.txt index cf9c8f75e8..50c6fa6080 100644 --- a/SolastaUnfinishedBusiness/Translations/ru/Feats/Group-ru.txt +++ b/SolastaUnfinishedBusiness/Translations/ru/Feats/Group-ru.txt @@ -6,7 +6,7 @@ Feat/&FeatGroupApothecaryDescription=Увеличьте значение одн Feat/&FeatGroupApothecaryTitle=Апотекарий Feat/&FeatGroupArmorDescription={0} Feat/&FeatGroupArmorTitle=Броня -Feat/&FeatGroupAthleteDescription=Вы прошли интенсивную физическую подготовку и получаете следующие преимущества:\n• Увеличьте значение Силы или Ловкости на 1 при максимуме 20.\n• Если вы лежите ничком, вставание не заставляет вас тратить перемещение.\n• Лазание не заставляет вас тратить дополнительное перемещение.\n• Вы приобретаете владение навыком Атлетики, либо компетентность, если уже владеете им. +Feat/&FeatGroupAthleteDescription=Вы прошли обширную физическую подготовку, чтобы получить следующие преимущества:\n• Увеличьте свой показатель Силы или Ловкости на 1, максимум до 20.\n• Когда вы находитесь лежа, вставание не требует затрат движения.\n• Лазание не требует от вас дополнительных движений.\n• Вы приобретаете навыки или навыки легкой атлетики, если у вас уже есть навыки. Feat/&FeatGroupAthleteTitle=Атлетичный Feat/&FeatGroupAwakenTheBeastWithinDescription=Увеличьте значение любой вашей характеристики на 1 при максимуме 20. Каждый раз, когда вы используете Облик зверя, вы получаете временные хиты, равные вашему удвоенному уровню друида. Feat/&FeatGroupAwakenTheBeastWithinTitle=Пробудить зверя diff --git a/SolastaUnfinishedBusiness/Translations/ru/Feats/OtherFeats-ru.txt b/SolastaUnfinishedBusiness/Translations/ru/Feats/OtherFeats-ru.txt index 6728e44620..b4e2f4f599 100644 --- a/SolastaUnfinishedBusiness/Translations/ru/Feats/OtherFeats-ru.txt +++ b/SolastaUnfinishedBusiness/Translations/ru/Feats/OtherFeats-ru.txt @@ -2,6 +2,8 @@ Action/&BalefulScionToggleDescription=Активировать/деактиви Action/&BalefulScionToggleTitle=Зловещий наследник Condition/&ConditionFeatMobileAfterDashDescription=Обеспечивает иммунитет к ограничению передвижения, а также к состоянию "Опутанный". Condition/&ConditionFeatMobileAfterDashTitle=Свобода +Feat/&FeatAcrobatDescription=Вы становитесь более проворными, получая следующие преимущества:\n• Увеличиваете свою Ловкость на 1, максимум до 20.\n• Вы получаете навыки или навыки акробатики, если вы уже ими владеете.\n• В качестве акробатики. Бонусным действием вы можете совершить проверку Ловкости (Акробатика) Сл 15. Если вам это удастся, сложная местность не будет стоить вам дополнительного движения до конца текущего хода. +Feat/&FeatAcrobatTitle=Акробат Feat/&FeatAlertDescription=Вы всегда готовы к опасностям и получаете следующие преимущества:\n• Вас не могут застать врасплох, пока вы в сознании.\n• Вы получаете бонус +5 к проверкам инициативы.\n• Другие существа не получают преимущество для бросков атаки по вам за то, что вы их не видите. Feat/&FeatAlertTitle=Бдительный Feat/&FeatArcaneArcherAdeptDescription=Вы владеете тайной магией и обучены стрельбе из лука, что позволяет вам выполнять специальные боевые приёмы. @@ -83,6 +85,8 @@ Feature/&CastSpellFeatMagicInitiateTitle=Посвящённый Feature/&CastSpellFeatSpellSniperTitle=Снайпер Feature/&DieRollModifierFeatElementalAdeptReroll=Благодаря умению Стихийный адепт {0} перебрасывает кость {1} с {2} на {3}. Feature/&DieRollModifierFeatElementalMasterReroll=Благодаря умению Стихийный магистр {0} перебрасывает кость {1} с {2} на {3}. +Feature/&PowerFeatAcrobatDescription=В качестве бонусного действия вы можете совершить проверку Ловкости (Акробатика) Сл 15. Если вам это удастся, сложная местность не будет стоить вам дополнительного движения до конца текущего хода. +Feature/&PowerFeatAcrobatTitle=Акробат Feature/&PowerFeatBalefulScionDescription=Один раз за ход, когда вы наносите урон видимому существу, на растоянии до 60 футов от себя, вы можете нанести ему дополнительный урон некротической энергией 1к6 + ваш бонус мастерства, и вы восстанавливаете количество хитов, равное нанесенному урону. Вы можете использовать это преимущество количество раз, равное вашему бонусу мастерства, и вы восстанавливаете все потраченные использования, когда заканчиваете продолжительный отдых. Feature/&PowerFeatBalefulScionTitle=Зловещий наследник Feature/&PowerFeatChefCookMealDescription=Вы можете потратить 1 час на приготовление еды, которая исцелит вас и ваших спутников на 1d8 хитов. @@ -164,4 +168,5 @@ Reaction/&WarcasterAttackTitle=Атака Tag/&InitiateCantripSpecialTagTitle=Заговоры посвящённого Tag/&InitiateSpellSpecialTagTitle=Заклинания посвящённого Tag/&SniperCantripSpecialTagTitle=Заговоры меткого заклинателя -Tooltip/&MustNotHaveChaosBoltMark=Не должно быть знака угрозы +Tooltip/&MustBeHumanoid=Должно быть гуманоид +Tooltip/&MustNotHaveMenacingMark=Не должно быть знака угрозы diff --git a/SolastaUnfinishedBusiness/Translations/zh-CN/Feats/Crafty-zh-CN.txt b/SolastaUnfinishedBusiness/Translations/zh-CN/Feats/Crafty-zh-CN.txt index dc11752e67..84bb7718b9 100644 --- a/SolastaUnfinishedBusiness/Translations/zh-CN/Feats/Crafty-zh-CN.txt +++ b/SolastaUnfinishedBusiness/Translations/zh-CN/Feats/Crafty-zh-CN.txt @@ -4,8 +4,12 @@ Feat/&FeatApothecaryIntDescription=你的智力 +1,上限为 20。\n你可以 Feat/&FeatApothecaryIntTitle=药剂师【智力】 Feat/&FeatApothecaryWisDescription=你的感知 +1,上限为 20。\n你可以熟练使用草药工具包和奥秘,如果已经有对应熟练项,则改为获得专精。 Feat/&FeatApothecaryWisTitle=药剂师【感知】 +Feat/&FeatArcanistDescription=您学习奥术艺术,获得以下好处:\n• 将您的智力提高 1 点,最多 20。\n• 如果您已经精通奥术技能或专业知识,您将获得熟练程度。\n• 您学习探测魔法咒语。你可以在不消耗法术位的情况下施放一次探测魔法,并且在完成长时间休息后你将重新获得这样做的能力。 +Feat/&FeatArcanistTitle=奥术师 Feat/&FeatCraftyScriberDescription=你的智力 +1,上限为 20。\n你可以熟练使用卷轴工具和奥秘,如果已经有对应熟练项,则改为获得专精。 Feat/&FeatCraftyScriberTitle=抄录员 +Feat/&FeatTheologianDescription=您对宗教的广泛研究将为您带来以下好处。\n• 将您的智力提高 1 点,最多 20。\n• 如果您已经精通宗教技能或专业知识,您将获得熟练程度。\n•你学会了辨别善恶咒语。你可以在不消耗法术位的情况下施放一次探测邪恶和善良,并且在完成长时间休息后你将重新获得这样做的能力。 +Feat/&FeatTheologianTitle=神学家 Feat/&FeatToxicologistChaDescription=你的魅力 +1,上限为 20。\n你可以熟练使用毒药工具和驯兽,如果已经有对应熟练项,则改为获得专精。 Feat/&FeatToxicologistChaTitle=毒理学家【魅力】 Feat/&FeatToxicologistIntDescription=你的智力 +1,上限为 20。\n你可以熟练使用毒药工具和驯兽,如果已经有对应熟练项,则改为获得专精。 diff --git a/SolastaUnfinishedBusiness/Translations/zh-CN/Feats/Group-zh-CN.txt b/SolastaUnfinishedBusiness/Translations/zh-CN/Feats/Group-zh-CN.txt index df53a479d7..c8691ed53c 100644 --- a/SolastaUnfinishedBusiness/Translations/zh-CN/Feats/Group-zh-CN.txt +++ b/SolastaUnfinishedBusiness/Translations/zh-CN/Feats/Group-zh-CN.txt @@ -6,7 +6,7 @@ Feat/&FeatGroupApothecaryDescription=你的一项精神属性 +1,上限为 20 Feat/&FeatGroupApothecaryTitle=药剂师 Feat/&FeatGroupArmorDescription={0} Feat/&FeatGroupArmorTitle=护甲 -Feat/&FeatGroupAthleteDescription=你已经接受了大量的体能训练,以获得以下好处:\n• 你的力量或敏捷属性 +1,上限为 20。\n• 当你倒地时,站起来不会消耗你的移动力。{ 99}• 攀爬无需额外消耗移动力。\n• 你获得运动熟练项,如果已有熟练项,则获得专精。 +Feat/&FeatGroupAthleteDescription=您已经接受了大量的体能训练,以获得以下好处:\n• 将您的力量或敏捷得分提高 1 分,最高达到 20。\n• 当您俯卧时,站起来不会影响您的运动。\n• 攀岩不会花费您额外的运动量。\n• 如果您已经精通运动技能或专业知识,那么您将获得熟练程度。 Feat/&FeatGroupAthleteTitle=运动员 Feat/&FeatGroupAwakenTheBeastWithinDescription=你的任何一项属性 +1,上限为 20。每当你使用荒野形态特性变化为野兽时,你都会获得相当于你 德鲁伊等级两倍 点临时生命值。 Feat/&FeatGroupAwakenTheBeastWithinTitle=野兽觉醒 diff --git a/SolastaUnfinishedBusiness/Translations/zh-CN/Feats/OtherFeats-zh-CN.txt b/SolastaUnfinishedBusiness/Translations/zh-CN/Feats/OtherFeats-zh-CN.txt index 750e5782c2..12f8aa1349 100644 --- a/SolastaUnfinishedBusiness/Translations/zh-CN/Feats/OtherFeats-zh-CN.txt +++ b/SolastaUnfinishedBusiness/Translations/zh-CN/Feats/OtherFeats-zh-CN.txt @@ -2,6 +2,8 @@ Action/&BalefulScionToggleDescription=激活/停用恶意后继者 Action/&BalefulScionToggleTitle=恶意后继者 Condition/&ConditionFeatMobileAfterDashDescription=免疫束缚及移动限制效应。 Condition/&ConditionFeatMobileAfterDashTitle=行动自如 +Feat/&FeatAcrobatDescription=您会变得更加敏捷,并获得以下好处:\n• 将您的敏捷提高 1 点,最高达到 20。\n• 如果您已经精通杂技技能或专业知识,您将获得熟练程度。\n• 作为一名杂技演员奖励动作,你可以进行 DC 15 敏捷(杂技)检定。如果你成功了,困难的地形不会花费你额外的移动,直到当前回合结束。 +Feat/&FeatAcrobatTitle=杂技演员 Feat/&FeatAlertDescription=时刻警惕危险。你获得以下好处:\n• 你在意识清醒时无法被突袭。\n• 你的先攻获得 +5 加值。\n• 你看不到的其他生物对你发动攻击检定时,它们无法因此获得优势。 Feat/&FeatAlertTitle=警觉 Feat/&FeatArcaneArcherAdeptDescription=你掌握的奥术魔法与弓箭训练,允许你执行特殊的战斗策略。 @@ -83,6 +85,8 @@ Feature/&CastSpellFeatMagicInitiateTitle=魔法学徒 Feature/&CastSpellFeatSpellSniperTitle=法术狙手 Feature/&DieRollModifierFeatElementalAdeptReroll=由于元素专家专长 {0} 将 {1} 骰子从 {2} 重掷为 {3}。 Feature/&DieRollModifierFeatElementalMasterReroll=由于元素大师专长 {0} 将 {1} 骰子从 {2} 重掷为 {3}。 +Feature/&PowerFeatAcrobatDescription=作为奖励动作,你可以进行 DC 15 敏捷(杂技)检定。如果你成功了,困难的地形不会花费你额外的移动,直到当前回合结束。 +Feature/&PowerFeatAcrobatTitle=杂技演员 Feature/&PowerFeatBalefulScionDescription=每回合一次,当你伤害自己 60 尺范围内可见的生物时,你还可以对其造成黯蚀伤害。黯蚀伤害等于 1d6 + 你的熟练加值,然后你将恢复这一黯蚀伤害实际造成伤害数额的生命值。你可以使用这一增益的次数等于你的熟练加值次,并且当你完成长休时,你会恢复所有已消耗的使用次数。 Feature/&PowerFeatBalefulScionTitle=恶意后继者 Feature/&PowerFeatChefCookMealDescription=你可以花 1 小时烹饪大餐,使你和你的同伴恢复 1d8 生命值。 @@ -164,4 +168,5 @@ Reaction/&WarcasterAttackTitle=攻击 Tag/&InitiateCantripSpecialTagTitle=魔法学徒 Tag/&InitiateSpellSpecialTagTitle=魔法学徒 Tag/&SniperCantripSpecialTagTitle=法术狙手 -Tooltip/&MustNotHaveChaosBoltMark=不得有威胁标记 +Tooltip/&MustBeHumanoid=必须是人形 +Tooltip/&MustNotHaveMenacingMark=不得有威胁标记 diff --git a/SolastaUnfinishedBusiness/UnofficialTranslations/es/Equipment-es.txt b/SolastaUnfinishedBusiness/UnofficialTranslations/es/Equipment-es.txt index 048820418d..a185cf6230 100644 --- a/SolastaUnfinishedBusiness/UnofficialTranslations/es/Equipment-es.txt +++ b/SolastaUnfinishedBusiness/UnofficialTranslations/es/Equipment-es.txt @@ -612,7 +612,7 @@ Equipment/&DLC1_Equipment_Document_RebelReportAboutMask_Description=Lady Ellaria Equipment/&DLC1_Equipment_Document_RebelReportAboutMask_Title=Informe secreto Equipment/&DLC1_Equipment_Document_ResearchReportOnSitenero_Description=A nuestro Señor Protector, Orenetis el Benevolente:\nMi Señor, el comportamiento de nuestro invitado sigue sus patrones habituales: largos períodos de contemplación, algo de calistenia y poca conversación. Algo inusual, no hubo ningún intento de soborno durante este período de observación. Espero que haya aprendido mejor que intentarlo, pero sospecho que planea adormecernos para que bajemos la guardia. No es que lo hiciéramos después del percance de hace veinte años. El destino de ese grupo de guardias fue un claro recordatorio del precio de eludir el deber. Equipment/&DLC1_Equipment_Document_ResearchReportOnSitenero_Title=Invitado Especial - Informe Mensual -Equipment/&DLC1_Equipment_Document_SongBook_Description=Lista de canciones\n1- Earth, Wind, and Fire, but No Water\n2- It's Raining Dwarves\n3- Never Gonna Give Hope Up\n4- Hyfryd Ballet\n5- Freedom{ 99} 6 - A escondidas arriba y abajo\n7 - Grandes, grandes bolas de fuego\n8- Estas botas están hechas para a escondidas +Equipment/&DLC1_Equipment_Document_SongBook_Description=Lista de canciones\n1- Earth, Wind, and Fire, but No Water\n2- It's Raining Dwarves\n3- Never Gonna Give Hope Up\n4- Hyfryd Ballet\n5- Freedom\n 6 - A escondidas arriba y abajo\n7 - Grandes, grandes bolas de fuego\n8- Estas botas están hechas para a escondidas Equipment/&DLC1_Equipment_Document_SongBook_Title=Melodías de Hannik Equipment/&DLC1_Equipment_Document_WitchHuntLetter01_Description=Querido Hannik:\nSé que piensas que estoy loco, ¡pero la encontré! ¡Encontré a esa bruja que tanto daño nos hizo! Incluso logré aprender su nombre: ¡Agatha! ¡Y ahora estoy bastante seguro de que sé dónde encontrar su cabaña! ¡Deséame suerte, querido hermano! ¡Esto terminará pronto, de una forma u otra!\n¡Con mi amor, siempre!\nJoson Equipment/&DLC1_Equipment_Document_WitchHuntLetter01_Title=Carta a Hannik @@ -1021,7 +1021,7 @@ Equipment/&DLC3_Investigation_Item_Garrad_03_Content=Vigilaba a Lorna durante el Equipment/&DLC3_Investigation_Item_Garrad_04_Content=Presupuesto para el regalo de cumpleaños de Harryn (¿una bufanda?)\nTé: 5 cobres\nEtheyn: 8 cobres\nJakelyn: 5 cobres\nLorna: 6 cobres\nYo: 5 cobres\nWeyne: no respondió… Odio a ese tipo\nEl comandante: ¡5 de plata! Me siento tan barato. Sin embargo, el comandante Miles es genial. Equipment/&DLC3_Investigation_Item_Garrad_04_Description=Una lista de los soldados de la guarnición, escrita por Brennen Lingard, organizando una fiesta de cumpleaños. Equipment/&DLC3_Investigation_Item_Garrad_04_Title=Lista de Verificación -Equipment/&DLC3_Investigation_Item_Garrad_05_Content=Estimado Etheyn Cook:\nMe complace anunciar que el comité de selección aceptó su solicitud de comenzar las pruebas para unirse a la Orden del Escudo. Me comunicaré personalmente con el Comandante Miles y le pediré que lo releve de sus deberes actuales para que pueda unirse a nuestros discípulos en el Einareum.\nUna vez más, gracias por su compromiso con la fe y su servicio a la justicia.{ 99} Que Einar te guíe.\nMariscal Beric Sunblaze +Equipment/&DLC3_Investigation_Item_Garrad_05_Content=Estimado Etheyn Cook:\nMe complace anunciar que el comité de selección aceptó su solicitud de comenzar las pruebas para unirse a la Orden del Escudo. Me comunicaré personalmente con el Comandante Miles y le pediré que lo releve de sus deberes actuales para que pueda unirse a nuestros discípulos en el Einareum.\nUna vez más, gracias por su compromiso con la fe y su servicio a la justicia.\n Que Einar te guíe.\nMariscal Beric Sunblaze Equipment/&DLC3_Investigation_Item_Garrad_05_Description=Una respuesta a la solicitud de Etheyn Cook para unirse a la Orden del Escudo en el Einareum. Equipment/&DLC3_Investigation_Item_Garrad_05_Title=Carta de Beric Sunblaze Equipment/&DLC3_Investigation_Item_Garrad_06_Content=¡Ya te extraño!\n\nSé que esto es una locura y peligroso, y si el comandante se entera, se enfadará con nosotros, pero no puedo dejar de pensar en ti.\nNos vemos esta noche en los establos.\n\n¡Te amo!\n\nLorna @@ -1041,13 +1041,13 @@ Equipment/&DLC3_Investigation_Item_Undermountain_03_Description=Varias cartas in Equipment/&DLC3_Investigation_Item_Undermountain_03_Title=Letras Equipment/&DLC3_Investigation_Item_Undermountain_05_Description=Una botella ahora vacía, pero los fuertes olores no dejan lugar a dudas sobre la naturaleza del líquido que contenía.\nLa etiqueta "Nnilamaavrut" promete poner la cabeza patas arriba. Equipment/&DLC3_Investigation_Item_Undermountain_05_Title=Botellas vacías -Equipment/&DLC3_Investigation_Item_Undermountain_06_Content=6-4-1026\nConvocatoria para la misión de escolta de Valdi Boldhand, casa Ettiven.\nFecha: 10-5-1026\nUbicación: Suroeste de Snow Alliance (más detalles el día de la salida){ 99} Duración de la misión: de dos a tres semanas\nPropósito de la misión: Reunión diplomática\nLugar de encuentro: Aproximación a Berghild Strongspine\nMiembros convocados:\n- Berghild Strongspine (Kultajakar)\n- Priniwyn Wildshadow ( Hopajakar)\n- Dren Ice-Eye (Pronsjakar)\n- Alvig Chillhand (Pronsjakar)\nDetalles adicionales: Se otorgará una bonificación única a los miembros convocados. +Equipment/&DLC3_Investigation_Item_Undermountain_06_Content=6-4-1026\nConvocatoria para la misión de escolta de Valdi Boldhand, casa Ettiven.\nFecha: 10-5-1026\nUbicación: Suroeste de Snow Alliance (más detalles el día de la salida)\n Duración de la misión: de dos a tres semanas\nPropósito de la misión: Reunión diplomática\nLugar de encuentro: Aproximación a Berghild Strongspine\nMiembros convocados:\n- Berghild Strongspine (Kultajakar)\n- Priniwyn Wildshadow ( Hopajakar)\n- Dren Ice-Eye (Pronsjakar)\n- Alvig Chillhand (Pronsjakar)\nDetalles adicionales: Se otorgará una bonificación única a los miembros convocados. Equipment/&DLC3_Investigation_Item_Undermountain_06_Description=Un trozo de papel colgado en la pared a los soldados de Turvaamalinn. Equipment/&DLC3_Investigation_Item_Undermountain_06_Title=Convocación Equipment/&DLC3_Investigation_Item_Undermountain_Drop_Content=Llegó a Gallivan.\nContacto establecido.\nRegreso a Turvaamalinn.\nLa flor floreció en los túneles. Equipment/&DLC3_Investigation_Item_Undermountain_Drop_Description=Un pequeño trozo de papel con algunas palabras escritas rápidamente. Equipment/&DLC3_Investigation_Item_Undermountain_Drop_Title=Nota manuscrita -Equipment/&DLC3_Investigation_Item_WhiteCity_00_Content=Lista de sospechosos\n\n\nHugor Strongflint: guardia de guardia\n\nArwynn Thanatiel: civil\n\nAlcor Stormwise: guardia de guardia\n\nGorwong Strongstone: guardia de guardia{ 99}\nRubert Flintstone: vigilante +Equipment/&DLC3_Investigation_Item_WhiteCity_00_Content=Lista de sospechosos\n\n\nHugor Strongflint: guardia de guardia\n\nArwynn Thanatiel: civil\n\nAlcor Stormwise: guardia de guardia\n\nGorwong Strongstone: guardia de guardia\n\nRubert Flintstone: vigilante Equipment/&DLC3_Investigation_Item_WhiteCity_00_Description=Una lista de sospechosos que te dio Cylia Ironmist. Equipment/&DLC3_Investigation_Item_WhiteCity_00_Title=Lista de sospechosos Equipment/&DLC3_Investigation_Item_WhiteCity_01_Content=Horario de entrega\n\nArwynn, estos son los tiempos proyectados para nuestra próxima entrega.\n¿Podrías asegurarte de estar esperándolos en el área del ascensor?\n\nHoy: 06:00\nMañana: 08:15\n\nLas entregas de la próxima semana se programarán más tarde. @@ -1152,7 +1152,7 @@ Equipment/&DLC3_UnidentifiedWizardOutfit_Title=Atuendo magnífico Equipment/&DLC3_Unidentified_Chainshirt_Description=Esta cota de malla finamente construida y sin embargo ligera es una pieza de armadura increíblemente elaborada. Probablemente sea mágico. Equipment/&DLC3_Unidentified_Chainshirt_Title=Cota de mallas magnífica Equipment/&DLC3_WhiteCity_FrozenQuest_Document_Lore_Dwarf_Note=Informe de patrulla:\n\nAnoche encontramos huellas pertenecientes a gigantes en uno de los caminos a White Rock City.\nParecen dirigirse hacia el lago.\nNecesitamos asegurar la caravana y, por lo tanto, no podemos sigue las huellas.\nEnvía refuerzos. -Equipment/&DLC3_WhiteCity_Lore_CaptainAshdown_Content01=Gracias de nuevo por tu ayuda. Sabía que podía confiar en ti. Hiciste la elección correcta. Nuestro ejército realmente necesitaba una renovación si alguna vez queríamos ganar esta guerra.\n\nToma esto como una muestra de mi agradecimiento. Es una pieza de armadura que recuperé del cadáver de un general de Gallivan hace unas semanas, pero realmente no sabía qué hacer con ella.\nEspero que te sea útil en tu búsqueda.{ 99}\nCapitán Ashdown +Equipment/&DLC3_WhiteCity_Lore_CaptainAshdown_Content01=Gracias de nuevo por tu ayuda. Sabía que podía confiar en ti. Hiciste la elección correcta. Nuestro ejército realmente necesitaba una renovación si alguna vez queríamos ganar esta guerra.\n\nToma esto como una muestra de mi agradecimiento. Es una pieza de armadura que recuperé del cadáver de un general de Gallivan hace unas semanas, pero realmente no sabía qué hacer con ella.\nEspero que te sea útil en tu búsqueda.\n\nCapitán Ashdown Equipment/&DLC3_WhiteCity_Lore_CaptainAshdown_Description=Una nota escrita por el Capitán Ashdown. Equipment/&DLC3_WhiteCity_Lore_CaptainAshdown_Title=Carta del Capitán Ashdown Equipment/&DLC3_WhiteCity_Lore_ElvenClans_Content01=Estimado lector, aquí encontrará un breve registro de Lantinen Vartmerkint y sus principales contribuyentes actuales.\nNosotros, los Lantinen, somos una confederación informal de casas nobles y clanes que han existido durante milenios, incluso antes de la Alianza de la Nieve. Muchos de nuestros miembros, que fundaron los Guardianes del Oeste, son descendientes de los elfos nobles y los elfos silvanos que huyeron por primera vez de la brutal tiranía del Imperio de Manacalon varios miles de años antes del Cataclismo. @@ -1167,7 +1167,7 @@ Equipment/&DLC3_WhiteCity_Lore_Eulalia_Content02=Cuando los operadores capacitad Equipment/&DLC3_WhiteCity_Lore_Eulalia_Content03=Cuando no se utiliza como un instrumento de esta manera, los conductos de aire que lo alimentan desde el exterior responden de manera natural y audible a los cambios en el flujo de aire y la presión del aire y, por lo tanto, crean un barómetro armónico y preciso de las condiciones climáticas predominantes fuera de la ciudad, así como como una alerta de cambios en la calidad del aire en las minas profundas y cavernas debajo. Equipment/&DLC3_WhiteCity_Lore_Eulalia_Description=Una breve reseña de su historia y construcción. Equipment/&DLC3_WhiteCity_Lore_Eulalia_Title=La eulalia -Equipment/&DLC3_WhiteCity_Lore_GeneralBlunt_Content01=Gracias de nuevo por tu ayuda. Sabía que podía confiar en ti. Hiciste la elección correcta. Nuestro ejército no puede permitirse albergar traidores.\n\nToma esto como muestra de mi aprecio. Es una pieza de armadura que recuperé del cadáver de un general de Gallivan hace unas semanas, pero realmente no sabía qué hacer con ella.\nEspero que te sea útil en tu búsqueda.{ 99}\nContundente general +Equipment/&DLC3_WhiteCity_Lore_GeneralBlunt_Content01=Gracias de nuevo por tu ayuda. Sabía que podía confiar en ti. Hiciste la elección correcta. Nuestro ejército no puede permitirse albergar traidores.\n\nToma esto como muestra de mi aprecio. Es una pieza de armadura que recuperé del cadáver de un general de Gallivan hace unas semanas, pero realmente no sabía qué hacer con ella.\nEspero que te sea útil en tu búsqueda.\n\nContundente general Equipment/&DLC3_WhiteCity_Lore_GeneralBlunt_Description=Una nota escrita por el General Blunt. Equipment/&DLC3_WhiteCity_Lore_GeneralBlunt_Title=Carta del general Blunt Equipment/&DLC3_WhiteCity_Lore_Gnomes_Content01=Hay mucho misterio en los orígenes de los gnomos. Qué historias se deben creer es una cuestión que se debate a menudo desde que surgieron por primera vez después del Cataclismo. ¿Son una especie nativa de Solasta o vinieron a través del Rift? ¿Existían en Ferendragh en los albores de la historia de Solasta? ¿Son una especie creada mágicamente, o su propia gente única?\n¿Quién sabe realmente? Los propios gnomos siempre se muestran evasivos sobre el tema cuando los forasteros los presionan demasiado. diff --git a/SolastaUnfinishedBusiness/UnofficialTranslations/es/Faction-es.txt b/SolastaUnfinishedBusiness/UnofficialTranslations/es/Faction-es.txt index dff29b0879..8e6510c420 100644 --- a/SolastaUnfinishedBusiness/UnofficialTranslations/es/Faction-es.txt +++ b/SolastaUnfinishedBusiness/UnofficialTranslations/es/Faction-es.txt @@ -44,7 +44,7 @@ Faction/&ItemsScroll05_Title=Informe del mago imperial Faction/&ItemsScroll06_Description=Su nombre era Thuriel Duskfall.\nUna enfermedad infantil lo dejó sordo y desfigurado.\nEncontraba su único placer en la vida pescando en los arroyos por la noche. Silencioso y en paz, no fue juzgado cuando estaba solo y en la oscuridad. Por lo tanto, desarrolló una habilidad que le dio valor a los ojos de los elfos silvanos, que de otro modo lo veían como imperfecto y dañado.\nTambién era mi hermano.\nCubrí su cuerpo con un túmulo de piedras en el suelo. orilla del río donde lo encontré.\nLe habían quitado su caña y su pescado, el brazalete que tenía de nuestro padre, su navaja, todo.\nAsí que los rastreé. Eran muchos y arrogantes, pero yo tenía poco más que hacer y todo el tiempo del mundo.\nCuatro murieron antes de que aprendieran a dejar los guardias por la noche.\nDos más antes de que aprendieran a asegurarse de que los guardias estaban sobrios.\nSeis de ellos durmieron juntos en una tienda; Corté las gargantas de los tres más grandes y dejé al resto con sus dulces sueños.\nCuando llegaron a Port Harrow, estaban contando historias de las hordas de brujas nocturnas que descendieron sobre ellos desde las ramas embrujadas de Colthannin, bebiendo el sangre de sus amigos y despoblando pueblos enteros.\nMás murieron allí, donde creían erróneamente que las multitudes les darían seguridad.\nVino un enviado de mi gente, pidiéndome que me detuviera. Indiqué que lo haría el día que mi hermano volviera a la vida.\nNo lo he hecho.\nExtraño, si encuentras este pergamino, junto al túmulo junto al río, te pido que lo dejes en paz. , y di una oración por el alma de mi hermano.\nForastero, si encuentras este rollo, junto al túmulo junto al río, y perturbas el túmulo, o tomas el rollo, debes saber que te encontraré.\nMe llaman Plaga Nocturna. Faction/&ItemsScroll06_Title2=Una página arrancada de un diario. Faction/&ItemsScroll06_Title=Hermano carta -Faction/&ItemsScroll07_Description=The Dragon's Den - Gran Inauguración: Vengan uno, vengan todos, únanse a nosotros el 23 de mayo para la Gran Inauguración de The Dragon's Den, la taberna, el restaurante y el burdel más nuevos de Gallivan. Disfrute de una de las 10 cervezas diferentes, o tal vez de un barril de vino añejo de nuestra bodega, mientras disfruta de un costillar de carne y pan recién horneado.\n\n¿Necesita satisfacer un hambre diferente? Echa un vistazo a lo que tenemos para ofrecer arriba. ¿Te apetece un enano corpulento para aliviar tus tensiones? Tenemos tres para elegir. ¿Prefieres algo un poco más puntiagudo con un marco delgado? Te tenemos cubierto con las bellezas élficas más bellas de la tierra. Incluso tenemos un mediano si te gustan ese tipo de cosas.\nPara celebrar nuestra Gran Inauguración, también tendremos un artista invitado muy especial desde las 21:12 hasta la hora de cierre. El famoso bardo Neil Beart ofrecerá una rara actuación en solitario, desde el Principado.\n\nOtras actividades del día de apertura incluyen:\n\nLanzamiento de hachas organizado por Runglia Silverbeard (sí, incluso tenemos una "dama" barbuda)\nLectura de tarot de Aelrindel the Wise\nTorneo de ajedrez de batalla\n¡Mucho, mucho más!\nEstamos ubicados en el extremo este de la ciudad, justo después de la botica de la ciudad. Y finalmente, un breve poema de Lord Astaroth, un renombrado mago de batalla y nuestro único propietario.\n\nTerciopelo manchado, encaje sucio,\nAlegría desnuda en cada rostro.\nÁbrase a sus deseos internos,{ 99}Mientras te acuestas aquí, junto al fuego.\n\nTodos son bienvenidos aquí,\nsin preocupaciones, arrepentimientos o miedos.\nAsí que acerca una silla y siéntate derecho,\nalgunos incluso podría decir que es el destino.\n\nOh, mi hermosa dama,\nTan hermosa, delgada y sombría,\nTe veré arriba\nDespués de recortar estos molestos vellos de la nariz...{99 }\nEn la Guarida del Dragón\npor Lord Astaroth Darkbane +Faction/&ItemsScroll07_Description=The Dragon's Den - Gran Inauguración: Vengan uno, vengan todos, únanse a nosotros el 23 de mayo para la Gran Inauguración de The Dragon's Den, la taberna, el restaurante y el burdel más nuevos de Gallivan. Disfrute de una de las 10 cervezas diferentes, o tal vez de un barril de vino añejo de nuestra bodega, mientras disfruta de un costillar de carne y pan recién horneado.\n\n¿Necesita satisfacer un hambre diferente? Echa un vistazo a lo que tenemos para ofrecer arriba. ¿Te apetece un enano corpulento para aliviar tus tensiones? Tenemos tres para elegir. ¿Prefieres algo un poco más puntiagudo con un marco delgado? Te tenemos cubierto con las bellezas élficas más bellas de la tierra. Incluso tenemos un mediano si te gustan ese tipo de cosas.\nPara celebrar nuestra Gran Inauguración, también tendremos un artista invitado muy especial desde las 21:12 hasta la hora de cierre. El famoso bardo Neil Beart ofrecerá una rara actuación en solitario, desde el Principado.\n\nOtras actividades del día de apertura incluyen:\n\nLanzamiento de hachas organizado por Runglia Silverbeard (sí, incluso tenemos una "dama" barbuda)\nLectura de tarot de Aelrindel the Wise\nTorneo de ajedrez de batalla\n¡Mucho, mucho más!\nEstamos ubicados en el extremo este de la ciudad, justo después de la botica de la ciudad. Y finalmente, un breve poema de Lord Astaroth, un renombrado mago de batalla y nuestro único propietario.\n\nTerciopelo manchado, encaje sucio,\nAlegría desnuda en cada rostro.\nÁbrase a sus deseos internos,/nMientras te acuestas aquí, junto al fuego.\n\nTodos son bienvenidos aquí,\nsin preocupaciones, arrepentimientos o miedos.\nAsí que acerca una silla y siéntate derecho,\nalgunos incluso podría decir que es el destino.\n\nOh, mi hermosa dama,\nTan hermosa, delgada y sombría,\nTe veré arriba\nDespués de recortar estos molestos vellos de la nariz...{99 }\nEn la Guarida del Dragón\npor Lord Astaroth Darkbane Faction/&ItemsScroll07_Title2=Un papel doblado que parece un anuncio. Faction/&ItemsScroll07_Title=Anuncio de la guarida del dragón Faction/&ItemsScroll08_Description=Hola querido amigo:\nLamento que mi carta te llegue más tarde de lo esperado.\nLa larga espera tuvo la sencilla razón de que había trabajo por hacer.\nComo compensación por la larga espera y como muestra de agradecimiento por todas las\ndificultades que hemos superado, quiero regalarte una gran parte de las ganancias que adquirí.\nEl tesoro está escondido bajo las raíces del árbol donde nos conocimos por última vez.\nLo siento profundamente. y esperando un reencuentro.\nEspero que sigas siendo un buen amigo,\nHasta diff --git a/SolastaUnfinishedBusiness/UnofficialTranslations/es/Feature-es.txt b/SolastaUnfinishedBusiness/UnofficialTranslations/es/Feature-es.txt index 506f9befc2..f337d137dc 100644 --- a/SolastaUnfinishedBusiness/UnofficialTranslations/es/Feature-es.txt +++ b/SolastaUnfinishedBusiness/UnofficialTranslations/es/Feature-es.txt @@ -1042,9 +1042,9 @@ Feature/&PowerSorcererManaPainterDrainDescription=Haz un ataque de hechizo cuerp Feature/&PowerSorcererManaPainterDrainTitle=Mana de drenaje Feature/&PowerSorcererManaPainterTapDescription=Cuando terminas un descanso breve, puedes recuperar una cantidad de puntos de hechicería igual a la mitad de tus niveles de hechicero (redondeado hacia arriba). Debes completar un descanso prolongado para volver a usar esta habilidad. Feature/&PowerSorcererManaPainterTapTitle=¿dónde está el grifo? -Feature/&PowerSpiritApeDescription=Bonificación de druida: Competencia con tiradas de salvación DEX\nMover 7\nPuño: Daño de ataque: 1D8 + 2 + modificador de SAB del druida, daño contundente\nRoca: Daño de ataque: 1D6 + 2 + modificador de SAB del druida, daño contundente{ 99} AC: 10 + modificador SAB del druida\nHP: 11 + la mitad de HP del druida +Feature/&PowerSpiritApeDescription=Bonificación de druida: Competencia con tiradas de salvación DEX\nMover 7\nPuño: Daño de ataque: 1D8 + 2 + modificador de SAB del druida, daño contundente\nRoca: Daño de ataque: 1D6 + 2 + modificador de SAB del druida, daño contundente\n AC: 10 + modificador SAB del druida\nHP: 11 + la mitad de HP del druida Feature/&PowerSpiritApeTitle=Simio espíritu -Feature/&PowerSpiritBearDescription=Bonificación de druida: +1 HP por nivel\nMovimiento 5\nGarra: Daño de ataque: 2D4 + 2 + modificador de SAB del druida, daño cortante\nMordedura: Daño de ataque: 1D10 + 2 + modificador de SAB del druida, daño perforante{ 99} AC: 8 + modificador SAB del druida\nHP: 12 + la mitad de HP del druida +Feature/&PowerSpiritBearDescription=Bonificación de druida: +1 HP por nivel\nMovimiento 5\nGarra: Daño de ataque: 2D4 + 2 + modificador de SAB del druida, daño cortante\nMordedura: Daño de ataque: 1D10 + 2 + modificador de SAB del druida, daño perforante\n AC: 8 + modificador SAB del druida\nHP: 12 + la mitad de HP del druida Feature/&PowerSpiritBearTitle=Espíritu Oso Feature/&PowerSpiritEagleDescription=Bonificación de druida: Iniciativa +3\nVolar 10\nPico: Daño de ataque: 1D6 + 2 + modificador SAB del druida, daño perforante\nGarras: Daño de ataque: 1D6 +2 + modificador SAB del druida, daño cortante\nAC: 12 + modificador SAB del druida\nHP: 8 + la mitad de HP del druida Feature/&PowerSpiritEagleTitle=Espíritu águila diff --git a/SolastaUnfinishedBusiness/UnofficialTranslations/es/TutorialStep-es.txt b/SolastaUnfinishedBusiness/UnofficialTranslations/es/TutorialStep-es.txt index 9b9d021931..f3106ceaa5 100644 --- a/SolastaUnfinishedBusiness/UnofficialTranslations/es/TutorialStep-es.txt +++ b/SolastaUnfinishedBusiness/UnofficialTranslations/es/TutorialStep-es.txt @@ -10,7 +10,7 @@ TutorialStep/&ConfigWeaponsTitle=Atajos de equipo TutorialStep/&ConfigWeaponsXBoxDescription=Puedes usar atajos para cambiar tu equipo.\nPresiona para acceder a estos atajos. Tienes tres atajos de configuración de armas por defecto.\nEl último atajo es tu atajo ligero. Utiliza la tercera configuración que incluye una antorcha u otra fuente de luz.\nSi tienes el cantrip Luz en tu lista de hechizos, el cuarto atajo lo lanzará de inmediato. TutorialStep/&Crafting01Description=En Solasta, puedes fabricar varios artículos. Para hacerlo, necesita el equipo, los ingredientes, la habilidad y el tiempo adecuados. Para los objetos mágicos, a veces necesitas saber hechizos.\n\nLa elaboración se realiza mientras viajas, una vez que tu grupo ha instalado el campamento pero aún no está durmiendo.\n\nLos personajes pueden dedicar parte de su tiempo libre a trabajar en su tarea de elaboración actual. TutorialStep/&Crafting01Title=Elaboración -TutorialStep/&Crafting02Description=Estas son las herramientas necesarias para la elaboración:\n\n-Pociones: Kit de herboristería\n-Pergaminos: Kit de pergaminos\n-Venenos: Kit de envenenador\n-Armas y armaduras encantadas: Rosario de Manacalon\n{ 99} Deberá dominar estas herramientas para usarlas. +TutorialStep/&Crafting02Description=Estas son las herramientas necesarias para la elaboración:\n\n-Pociones: Kit de herboristería\n-Pergaminos: Kit de pergaminos\n-Venenos: Kit de envenenador\n-Armas y armaduras encantadas: Rosario de Manacalon\n\n Deberá dominar estas herramientas para usarlas. TutorialStep/&Crafting02Title=Equipo de elaboración TutorialStep/&Crafting03Description=Incluso si dominas una determinada herramienta de elaboración, necesitarás habilidades específicas para realizar comprobaciones sucesivas contra la CD de la receta.\nPara elaborar pociones, a veces la Medicina es suficiente, pero Arcana es muy útil.\nPara crear venenos, Medicina o Naturaleza es útil.\nPara crear pergaminos u objetos encantados, Arcana es imprescindible. TutorialStep/&Crafting03Title=Habilidades de artesanía @@ -64,7 +64,7 @@ TutorialStep/&OutgameCharacterCreationProficienciesDescription=Esta etapa le per TutorialStep/&OutgameCharacterCreationProficienciesTitle=Competencias TutorialStep/&OutgameCharacterCreationSpells2Description=Algunas clases y ancestrías tienen acceso a cantrips. El personaje debe seleccionar los trucos asignados de la lista proporcionada.\n\nLos trucos son hechizos simples que se pueden lanzar infinitamente, sin gastar un espacio de hechizo, a diferencia de los hechizos principales. TutorialStep/&OutgameCharacterCreationSpells2Title=Trucos -TutorialStep/&OutgameCharacterCreationSpells3Description=Cada uno proporciona una lista de hechizos adaptados al tipo de clase. Por ejemplo, los clérigos tienen hechizos curativos, mientras que los magos pueden aprovechar el poder de los elementos.\n\nAlgunas clases pueden acceder a todos los hechizos desde allí, mientras que otras, como el mago, deben recopilarlos en su libro de hechizos.\n{ 99} Y, finalmente, algunas clases requieren que selecciones y prepares sus hechizos a través de un descanso prolongado, mientras que otras son libres de usar sus hechizos conocidos siempre que les queden espacios de hechizos. +TutorialStep/&OutgameCharacterCreationSpells3Description=Cada uno proporciona una lista de hechizos adaptados al tipo de clase. Por ejemplo, los clérigos tienen hechizos curativos, mientras que los magos pueden aprovechar el poder de los elementos.\n\nAlgunas clases pueden acceder a todos los hechizos desde allí, mientras que otras, como el mago, deben recopilarlos en su libro de hechizos.\n\n Y, finalmente, algunas clases requieren que selecciones y prepares sus hechizos a través de un descanso prolongado, mientras que otras son libres de usar sus hechizos conocidos siempre que les queden espacios de hechizos. TutorialStep/&OutgameCharacterCreationSpells3Title=Hechizos principales TutorialStep/&OutgameCharacterCreationSpellsDescription=Algunas clases tienen acceso a hechizos mágicos de inmediato, mientras que otras tienen que alcanzar un nivel superior o seleccionar una subclase.\n\nEsta pantalla te permite elegir qué hechizos podrá lanzar el personaje. TutorialStep/&OutgameCharacterCreationSpellsTitle=Hechizos y Magia @@ -85,7 +85,7 @@ TutorialStep/&RestingTitle=Descansando TutorialStep/&SelectionDescription=Seleccione sus personajes haciendo clic en ellos en la vista 3D, o arrastre un rectángulo para seleccionar más de uno.\nHaga doble clic en un retrato para bloquear un personaje específico.\nTambién puede hacer clic en sus retratos o usar el Seleccione el botón Todo en la parte inferior de la lista de retratos. TutorialStep/&SelectionTitle=Selección de personajes TutorialStep/&Tuto01_CameraXbox_Description=Usa para rotar la vista de la cámara y cambiar tu perspectiva.\n\nUsa para mover la cámara y usa mientras se enfoca en un personaje para acercarlo. -TutorialStep/&Tuto01_Camera_Description=Haz clic con el botón derecho y arrastra para girar la vista de la cámara y cambiar tu perspectiva.\n\nTambién puedes girar usando los botones de la brújula en la parte inferior derecha de la pantalla, o presionando Q o E.\n{ 99} Usa WASD o las teclas de flecha para mover la cámara y mantén presionada la tecla W mientras enfocas a un personaje para acercarte. +TutorialStep/&Tuto01_Camera_Description=Haz clic con el botón derecho y arrastra para girar la vista de la cámara y cambiar tu perspectiva.\n\nTambién puedes girar usando los botones de la brújula en la parte inferior derecha de la pantalla, o presionando Q o E.\n\n Usa WASD o las teclas de flecha para mover la cámara y mantén presionada la tecla W mientras enfocas a un personaje para acercarte. TutorialStep/&Tuto01_Camera_Title=Controles de cámara TutorialStep/&Tuto01_Climbing_and_jumping2_Description=Arriba: Un personaje con Fuerza por debajo de 15 y sin competencia en Atletismo no puede saltar lo suficiente para alcanzar el cofre.\n\n\n\nAbajo: Un luchador con Fuerza 15-20 puede saltar a través de 3 celdas. Lo mismo puede hacer un personaje con Fuerza 11-14 más competencia en Atletismo. TutorialStep/&Tuto01_Climbing_and_jumping2_Title=Distancia de salto @@ -147,7 +147,7 @@ TutorialStep/&Tuto04_Attack_Shove2Xbox_Description=Puedes intentar empujar a un TutorialStep/&Tuto04_Attack_Shove2_Description=Intenta empujar a un enemigo hacia atrás o hacia abajo. Selecciona Empujar y elige entre las opciones disponibles.\n\nSi empujas a un enemigo hacia atrás en un pozo, caerá. Si empujas a un enemigo hacia abajo, quedará boca abajo y seguirá siendo vulnerable hasta que gaste puntos de movimiento para ponerse de pie. TutorialStep/&Tuto04_Attack_Shove2_Title=Empujones TutorialStep/&Tuto04_Attack_ShoveXbox_Description=Para atacar a un enemigo usando tu arma predeterminada, coloca el cursor sobre el enemigo y presiona .\n\nPuedes cambiar las configuraciones de armas y usar otra arma (una a distancia, por ejemplo) al presionando .\n\nDependiendo del personaje, algunas habilidades especiales como hechizos también están disponibles. -TutorialStep/&Tuto04_Attack_Shove_Description=Para atacar a un enemigo con tu arma predeterminada, pasa el mouse sobre él y haz clic con el botón izquierdo.\n\nTambién puedes lanzar un hechizo de ataque o cambiar la configuración del arma y usar otra arma, por ejemplo, una a distancia.\n{ 99} Dependiendo del personaje, algunas habilidades especiales también están disponibles. +TutorialStep/&Tuto04_Attack_Shove_Description=Para atacar a un enemigo con tu arma predeterminada, pasa el mouse sobre él y haz clic con el botón izquierdo.\n\nTambién puedes lanzar un hechizo de ataque o cambiar la configuración del arma y usar otra arma, por ejemplo, una a distancia.\n\n Dependiendo del personaje, algunas habilidades especiales también están disponibles. TutorialStep/&Tuto04_Attack_Shove_Title=Agresor TutorialStep/&Tuto04_Dashing_Description=Moverse a un punto en el área amarilla usa tu acción principal para Dash.\nDash duplica tu movimiento máximo para el turno.\n\nSin embargo, no puedes usar tu acción para atacar o lanzar un hechizo.\n\nRecuerda que puedes moverte con normalidad y luego decidir si correr más rápido o usar tu acción para otra cosa. TutorialStep/&Tuto04_Dashing_Title=Apuesto @@ -171,7 +171,7 @@ TutorialStep/&Tuto_CampaignMap4_Title=Rutina de viaje TutorialStep/&Tuto_CampaignMap5_Description=A veces, la rutina normal se verá interrumpida y tus héroes deberán viajar mientras deberían estar descansando. Esto aumentará la fatiga y puede provocar agotamiento.\n\nLos aventureros saben cómo esforzarse temporalmente y luego volver a su rutina normal, limitando las actividades de campamento para descansar más y reducir la fatiga. TutorialStep/&Tuto_CampaignMap5_Title=Fatiga de viaje TutorialStep/&Tuto_CampaignMap6XBox_Description=Siempre puedes interrumpir tu viaje manualmente presionando .\n\nLuego, puedes presionar para acceder al inventario de un personaje y posiblemente comenzar una nueva actividad de elaboración, cambia de equipo o comprueba lo que quieras.\n\nPulsa para reanudar el viaje. -TutorialStep/&Tuto_CampaignMap6_Description=Siempre puedes interrumpir tu viaje manualmente presionando el botón Interrumpir.\n\nLuego, puedes hacer clic en el retrato de un personaje para abrir su inventario y posiblemente comenzar una nueva actividad de creación, cambiar de equipo o verificar lo que quieras.{ 99}\nSimplemente haga clic en el botón Reanudar para reanudar el viaje. +TutorialStep/&Tuto_CampaignMap6_Description=Siempre puedes interrumpir tu viaje manualmente presionando el botón Interrumpir.\n\nLuego, puedes hacer clic en el retrato de un personaje para abrir su inventario y posiblemente comenzar una nueva actividad de creación, cambiar de equipo o verificar lo que quieras.\n\nSimplemente haga clic en el botón Reanudar para reanudar el viaje. TutorialStep/&Tuto_CampaignMap6_Title=Viajes interrumpidos TutorialStep/&Tuto_CampaignMap7XBox_Description=Después de un ataque nocturno, puedes volver a dormir de forma segura y completar tu largo descanso.\nPara hacerlo, mueve el cursor a la fogata y presiona .\nTodos tus personajes recibirán los beneficios del descanso prolongado como de costumbre.\n\nUn clérigo del dominio de Oblivion con Peaceful Rest no se sorprenderá en el futuro. Esta vez fue con el propósito de explicar la regla. TutorialStep/&Tuto_CampaignMap7_Description=Después de un ataque nocturno, puedes volver a dormir de forma segura y completar tu descanso prolongado.\nPara hacerlo, simplemente haz clic en la fogata.\nTodos tus personajes recibirán los beneficios del descanso prolongado de forma normal.{99 } Un clérigo del dominio de Oblivion con Descanso pacífico no se sorprenderá en el futuro. Esta vez fue con el propósito de explicar la regla. @@ -195,7 +195,7 @@ TutorialStep/&Tuto_LevelUpGeneric_Description=Cuando alcance la experiencia obje TutorialStep/&Tuto_LevelUpGeneric_Title=Subir de nivel TutorialStep/&Tuto_LevelUp_Description=¡Tus héroes están listos para subir de nivel!\n\nPara hacerlo, debes tomar un descanso prolongado.\n\nVuelve al barril del guardián de tumbas y habla con Karel, el cantinero. Pide una habitación para que puedas quedarte. TutorialStep/&Tuto_LevelUp_Title=¡Elevar a mismo nivel! -TutorialStep/&Tuto_LocationMap2Xbox_Description=Presiona para abrir el mapa de ubicación.\n\nUna vez que hayas encontrado una salida y tengas un camino claro hacia ella, también puedes viajar rápido directamente al mapa mundial.\n{ 99} Coloque el cursor en el punto de viaje rápido, luego selecciónelo usando . Mantén pulsado para empezar a viajar rápido o pulsa para cancelar. +TutorialStep/&Tuto_LocationMap2Xbox_Description=Presiona para abrir el mapa de ubicación.\n\nUna vez que hayas encontrado una salida y tengas un camino claro hacia ella, también puedes viajar rápido directamente al mapa mundial.\n\n Coloque el cursor en el punto de viaje rápido, luego selecciónelo usando . Mantén pulsado para empezar a viajar rápido o pulsa para cancelar. TutorialStep/&Tuto_LocationMap2_Description=Presiona el botón Mapa para abrir el mapa de ubicación.\n\nUna vez que hayas encontrado una salida y tengas un camino claro hacia ella, también puedes viajar rápido directamente al mapa mundial.\n\nHaz clic en el botón de viaje rápido y seleccione Sí. TutorialStep/&Tuto_LocationMap2_Title=Ubicación de salida rápida TutorialStep/&Tuto_LocationMapGeneric2_Description=El mapa también muestra puertas cerradas, cofres sin abrir y trampas que hayas detectado pero que no hayas activado o desarmado.\n\nLos enemigos que hayas detectado pero con los que no hayas luchado también están visibles, así que puedes decidir si atacar o esquivar. ellos.\nEl mapa se actualiza automáticamente a medida que explora una ubicación. @@ -267,5 +267,5 @@ TutorialStep/&Tuto_WarlockSpells01_Description=Los brujos tienen una forma espec TutorialStep/&Tuto_WarlockSpells01_Title=Hechizos de brujo TutorialStep/&Tuto_WarlockSpells02_Description=Una vez que un brujo alcanza el 9º nivel, sus espacios de hechizos permanecen en el 5º nivel.\nEn el nivel 11, el brujo obtiene un Mystic Arcanum que le permite seleccionar un hechizo de nivel 6 que se puede lanzar una vez al día.\nEn el nivel 13, se desbloquea un Mystic Arcanum de nivel 7, etc. TutorialStep/&Tuto_WarlockSpells02_Title=Arcano místico -TutorialStep/&UsingCameraDescription=Haz clic con el botón derecho y arrastra para girar la vista de la cámara y cambiar tu perspectiva.\n\nTambién puedes girar usando los botones de la brújula en la parte inferior derecha de la pantalla, o presionando Q o E.\n{ 99} Usa WASD o las teclas de flecha para mover la cámara y mantén presionada la tecla W mientras enfocas a un personaje para acercarte. +TutorialStep/&UsingCameraDescription=Haz clic con el botón derecho y arrastra para girar la vista de la cámara y cambiar tu perspectiva.\n\nTambién puedes girar usando los botones de la brújula en la parte inferior derecha de la pantalla, o presionando Q o E.\n\n Usa WASD o las teclas de flecha para mover la cámara y mantén presionada la tecla W mientras enfocas a un personaje para acercarte. TutorialStep/&UsingCameraTitle=Uso de la cámara diff --git a/SolastaUnfinishedBusiness/UnofficialTranslations/it/Equipment-it.txt b/SolastaUnfinishedBusiness/UnofficialTranslations/it/Equipment-it.txt index 5f36a08dc0..934b209bf4 100644 --- a/SolastaUnfinishedBusiness/UnofficialTranslations/it/Equipment-it.txt +++ b/SolastaUnfinishedBusiness/UnofficialTranslations/it/Equipment-it.txt @@ -612,7 +612,7 @@ Equipment/&DLC1_Equipment_Document_RebelReportAboutMask_Description=Lady Ellaria Equipment/&DLC1_Equipment_Document_RebelReportAboutMask_Title=Rapporto segreto Equipment/&DLC1_Equipment_Document_ResearchReportOnSitenero_Description=Al nostro Signore Protettore, Orenetis il Benevolo:\nMio Signore, il comportamento del nostro ospite segue i suoi schemi abituali: lunghi periodi di contemplazione, alcuni esercizi di ginnastica e poche conversazioni. Un po' insolitamente, non c'è stato alcun tentativo di corruzione durante questo periodo di osservazione. Potrei sperare che abbia imparato meglio che provarci, ma sospetto che abbia intenzione di indurci ad allentare la guardia. Non che lo avremmo fatto dopo l'incidente di vent'anni fa. Il destino di quel gruppo di guardie era un duro promemoria del prezzo da pagare per sottrarsi al proprio dovere. Equipment/&DLC1_Equipment_Document_ResearchReportOnSitenero_Title=Ospite speciale - Rapporto mensile -Equipment/&DLC1_Equipment_Document_SongBook_Description=Elenco dei brani\n1- Earth, Wind, and Fire, but No Water\n2- It's Raining Dwarves\n3- Never Gonna Give Hope Up\n4- Hyfryd Ballet\n5- Freedom{ 99} 6 - Sgattaiolare in alto e in basso\n7 - Sfere di fuoco fantastiche\n8- Questi stivali sono fatti per nascondersi +Equipment/&DLC1_Equipment_Document_SongBook_Description=Elenco dei brani\n1- Earth, Wind, and Fire, but No Water\n2- It's Raining Dwarves\n3- Never Gonna Give Hope Up\n4- Hyfryd Ballet\n5- Freedom\n 6 - Sgattaiolare in alto e in basso\n7 - Sfere di fuoco fantastiche\n8- Questi stivali sono fatti per nascondersi Equipment/&DLC1_Equipment_Document_SongBook_Title=I brani di Hannik Equipment/&DLC1_Equipment_Document_WitchHuntLetter01_Description=Caro Hannik,\nso che pensi che io sia pazzo, ma l'ho trovata! Ho trovato quella strega che ci ha ferito così tanto! Sono persino riuscito a imparare il suo nome: Agatha! E ora sono abbastanza sicuro di sapere dove trovare la sua capanna! Augurami buona fortuna, caro fratello! Finirà presto, in un modo o nell'altro!\nCon il mio amore, sempre!\nJoson Equipment/&DLC1_Equipment_Document_WitchHuntLetter01_Title=Lettera a Hannik @@ -1021,7 +1021,7 @@ Equipment/&DLC3_Investigation_Item_Garrad_03_Content=Ho tenuto d'occhio Lorna du Equipment/&DLC3_Investigation_Item_Garrad_04_Content=Budget per il regalo di compleanno di Harryn (una sciarpa?)\nTè: 5 rame\nEtheyn: 8 rame\nJakelyn: 5 rame\nLorna: 6 rame\nIo: 5 rame\nWeyne: non ha risposto... lo odio quel tizio\nIl comandante: 5 d'argento! Mi sento così a buon mercato. Il comandante Miles è fantastico, però. Equipment/&DLC3_Investigation_Item_Garrad_04_Description=Un elenco dei soldati della guarnigione, scritto da Brennen Lingard, che organizzano una festa di compleanno. Equipment/&DLC3_Investigation_Item_Garrad_04_Title=Lista di controllo -Equipment/&DLC3_Investigation_Item_Garrad_05_Content=Cara Etheyn Cook,\nsono lieto di annunciare che il comitato di selezione ha accettato la tua richiesta di iniziare le prove per entrare a far parte dell'Ordine dello Scudo. Contatterò personalmente il Comandante Miles e gli chiederò di sollevarti dai tuoi attuali doveri in modo che tu possa unirti ai nostri discepoli all'Einareum.\nAncora una volta, grazie per il tuo impegno per la fede e il tuo servizio alla giustizia.{ 99} Possa Einar guidarti.\nMaresciallo Beric Sunblaze +Equipment/&DLC3_Investigation_Item_Garrad_05_Content=Cara Etheyn Cook,\nsono lieto di annunciare che il comitato di selezione ha accettato la tua richiesta di iniziare le prove per entrare a far parte dell'Ordine dello Scudo. Contatterò personalmente il Comandante Miles e gli chiederò di sollevarti dai tuoi attuali doveri in modo che tu possa unirti ai nostri discepoli all'Einareum.\nAncora una volta, grazie per il tuo impegno per la fede e il tuo servizio alla giustizia.\n Possa Einar guidarti.\nMaresciallo Beric Sunblaze Equipment/&DLC3_Investigation_Item_Garrad_05_Description=Una risposta alla richiesta di Etheyn Cook di unirsi all'Ordine dello Scudo all'Einareum. Equipment/&DLC3_Investigation_Item_Garrad_05_Title=Lettera di Beric Sunblaze Equipment/&DLC3_Investigation_Item_Garrad_06_Content=Mi manchi già!\n\nSo che è folle e pericoloso, e se il comandante lo scopre, si arrabbierà con noi, ma non riesco a smettere di pensare a te.\nIncontriamoci stasera alle stalle.\n\nTi voglio bene!\n\nLorna @@ -1041,13 +1041,13 @@ Equipment/&DLC3_Investigation_Item_Undermountain_03_Description=Diverse lettere Equipment/&DLC3_Investigation_Item_Undermountain_03_Title=Lettere Equipment/&DLC3_Investigation_Item_Undermountain_05_Description=Una bottiglia ormai vuota, ma i potenti odori non lasciano dubbi sulla natura del liquido che c'era dentro.\nL'etichetta "Nnilamaavrut" promette di far girare la testa. Equipment/&DLC3_Investigation_Item_Undermountain_05_Title=Bottiglie vuote -Equipment/&DLC3_Investigation_Item_Undermountain_06_Content=6-4-1026\nConvocazione per la missione di scorta di Valdi Boldhand, casa Ettiven.\nData: 10-5-1026\nLocalità: Southwest of the Snow Alliance (maggiori dettagli il giorno della partenza){ 99} Durata della missione: da due a tre settimane\nScopo della missione: incontro diplomatico\nLuogo dell'incontro: avvicinamento a Berghild Strongspine\nMembri convocati:\n- Berghild Strongspine (Kultajakar)\n- Priniwyn Wildshadow ( Hopajakar)\n- Dren Ice-Eye (Pronsjakar)\n- Alvig Chillhand (Pronsjakar)\nUlteriori dettagli: verrà dato un bonus una tantum ai membri convocati. +Equipment/&DLC3_Investigation_Item_Undermountain_06_Content=6-4-1026\nConvocazione per la missione di scorta di Valdi Boldhand, casa Ettiven.\nData: 10-5-1026\nLocalità: Southwest of the Snow Alliance (maggiori dettagli il giorno della partenza)\n Durata della missione: da due a tre settimane\nScopo della missione: incontro diplomatico\nLuogo dell'incontro: avvicinamento a Berghild Strongspine\nMembri convocati:\n- Berghild Strongspine (Kultajakar)\n- Priniwyn Wildshadow ( Hopajakar)\n- Dren Ice-Eye (Pronsjakar)\n- Alvig Chillhand (Pronsjakar)\nUlteriori dettagli: verrà dato un bonus una tantum ai membri convocati. Equipment/&DLC3_Investigation_Item_Undermountain_06_Description=Un pezzo di carta appeso al muro ai soldati di Turvaamalinn. Equipment/&DLC3_Investigation_Item_Undermountain_06_Title=Convocazione Equipment/&DLC3_Investigation_Item_Undermountain_Drop_Content=Arrivato a Gallivan.\nContatto stabilito.\nRitorno a Turvaamalinn.\nFiore sbocciato nei tunnel. Equipment/&DLC3_Investigation_Item_Undermountain_Drop_Description=Un piccolo pezzo di carta con poche parole scritte velocemente. Equipment/&DLC3_Investigation_Item_Undermountain_Drop_Title=Nota manoscritta -Equipment/&DLC3_Investigation_Item_WhiteCity_00_Content=Elenco dei sospetti\n\n\nHugor Strongflint: guardia di guardia\n\nArwynn Thanatiel: civile\n\nAlcor Stormwise: guardia di guardia\n\nGorwong Strongstone: guardia di guardia{ 99}\nRubert Flintstone: Guardia di guardia +Equipment/&DLC3_Investigation_Item_WhiteCity_00_Content=Elenco dei sospetti\n\n\nHugor Strongflint: guardia di guardia\n\nArwynn Thanatiel: civile\n\nAlcor Stormwise: guardia di guardia\n\nGorwong Strongstone: guardia di guardia\n\nRubert Flintstone: Guardia di guardia Equipment/&DLC3_Investigation_Item_WhiteCity_00_Description=Una lista di sospetti che ti ha dato Cylia Ironmist. Equipment/&DLC3_Investigation_Item_WhiteCity_00_Title=Elenco dei sospetti Equipment/&DLC3_Investigation_Item_WhiteCity_01_Content=Programma di consegna\n\nArwynn, ecco i tempi previsti per la nostra prossima consegna.\nPotresti per favore assicurarti di aspettarli nell'area dell'ascensore?\n\nOggi: 06:00\nDomani: 08:15\n\nLe consegne della prossima settimana saranno concordate in seguito. @@ -1152,7 +1152,7 @@ Equipment/&DLC3_UnidentifiedWizardOutfit_Title=Vestito magnifico Equipment/&DLC3_Unidentified_Chainshirt_Description=Questa cotta di maglia finemente costruita ma leggera è un pezzo di armatura incredibilmente realizzato. Probabilmente è magico. Equipment/&DLC3_Unidentified_Chainshirt_Title=Magnifica maglia a catena Equipment/&DLC3_WhiteCity_FrozenQuest_Document_Lore_Dwarf_Note=Rapporto di pattuglia:\n\nIeri sera abbiamo trovato impronte di giganti su una delle strade per White Rock City.\nSembra che si dirigano verso il lago.\nDobbiamo mettere in sicurezza la carovana e quindi non possiamo segui le tracce.\nInvia rinforzi. -Equipment/&DLC3_WhiteCity_Lore_CaptainAshdown_Content01=Grazie ancora per il tuo aiuto. Sapevo di potermi fidare di te. Hai fatto la scelta giusta. Il nostro esercito aveva davvero bisogno di un rinnovamento se vogliamo vincere questa guerra.\n\nPrendi questo come segno del mio apprezzamento. È un pezzo di armatura che ho recuperato dal cadavere di un generale gallivano qualche settimana fa, ma non sapevo davvero cosa farne.\nSpero che ti sarà utile nella tua ricerca.{ 99}\nCapitano Ashdown +Equipment/&DLC3_WhiteCity_Lore_CaptainAshdown_Content01=Grazie ancora per il tuo aiuto. Sapevo di potermi fidare di te. Hai fatto la scelta giusta. Il nostro esercito aveva davvero bisogno di un rinnovamento se vogliamo vincere questa guerra.\n\nPrendi questo come segno del mio apprezzamento. È un pezzo di armatura che ho recuperato dal cadavere di un generale gallivano qualche settimana fa, ma non sapevo davvero cosa farne.\nSpero che ti sarà utile nella tua ricerca.\n\nCapitano Ashdown Equipment/&DLC3_WhiteCity_Lore_CaptainAshdown_Description=Una nota scritta dal Capitano Ashdown. Equipment/&DLC3_WhiteCity_Lore_CaptainAshdown_Title=Lettera del Capitano Ashdown Equipment/&DLC3_WhiteCity_Lore_ElvenClans_Content01=Caro lettore, ti invitiamo a trovare qui un breve resoconto del Lantinen Vartmerkint e dei suoi attuali principali contributori.\nNoi, i Lantinen, siamo una libera confederazione di casate nobiliari e clan che esistono da millenni, fin da prima anche dell'Alleanza della Neve. Molti dei nostri membri, che hanno fondato i Guardiani occidentali, sono costituiti dai discendenti degli elfi alti e degli elfi silvani che per primi fuggirono dalla brutale tirannia dell'Impero Manacalon diverse migliaia di anni prima del Cataclisma. @@ -1167,7 +1167,7 @@ Equipment/&DLC3_WhiteCity_Lore_Eulalia_Content02=Se suonata correttamente da ope Equipment/&DLC3_WhiteCity_Lore_Eulalia_Content03=Quando non viene utilizzato come strumento in questo modo, i condotti dell'aria che lo alimentano dall'esterno rispondono naturalmente in modo udibile ai cambiamenti del flusso d'aria e della pressione dell'aria, creando così un barometro armonico e accurato delle condizioni meteorologiche prevalenti al di fuori della città, nonché come avviso per i cambiamenti della qualità dell'aria nelle profonde miniere e caverne sottostanti. Equipment/&DLC3_WhiteCity_Lore_Eulalia_Description=Un breve resoconto della sua storia e costruzione. Equipment/&DLC3_WhiteCity_Lore_Eulalia_Title=L'Eulalia -Equipment/&DLC3_WhiteCity_Lore_GeneralBlunt_Content01=Grazie ancora per il tuo aiuto. Sapevo di potermi fidare di te. Hai fatto la scelta giusta. Il nostro esercito non può permettersi di ospitare traditori.\n\nPrendi questo come segno del mio apprezzamento. È un pezzo di armatura che ho recuperato dal cadavere di un generale gallivano qualche settimana fa, ma non sapevo proprio cosa farne.\nSpero che ti sarà utile nella tua ricerca.{ 99}\nGenerale Blunt +Equipment/&DLC3_WhiteCity_Lore_GeneralBlunt_Content01=Grazie ancora per il tuo aiuto. Sapevo di potermi fidare di te. Hai fatto la scelta giusta. Il nostro esercito non può permettersi di ospitare traditori.\n\nPrendi questo come segno del mio apprezzamento. È un pezzo di armatura che ho recuperato dal cadavere di un generale gallivano qualche settimana fa, ma non sapevo proprio cosa farne.\nSpero che ti sarà utile nella tua ricerca.\n\nGenerale Blunt Equipment/&DLC3_WhiteCity_Lore_GeneralBlunt_Description=Una nota scritta dal generale Blunt. Equipment/&DLC3_WhiteCity_Lore_GeneralBlunt_Title=Lettera del generale Blunt Equipment/&DLC3_WhiteCity_Lore_Gnomes_Content01=C'è molto mistero sulle origini degli gnomi. A quali storie credere è una questione spesso dibattuta da quando sono emerse per la prima volta in superficie dopo il Cataclisma. Sono una specie nativa di Solasta o sono passati attraverso il Rift? Esistevano su Ferendragh all'alba della storia di Solasta? Sono una specie creata magicamente o il loro popolo unico?\nChi lo sa veramente? Gli stessi gnomi sono sempre evasivi sull'argomento quando sono troppo pressati dagli estranei. diff --git a/SolastaUnfinishedBusiness/UnofficialTranslations/it/Feature-it.txt b/SolastaUnfinishedBusiness/UnofficialTranslations/it/Feature-it.txt index b8844b1989..82dacf37fc 100644 --- a/SolastaUnfinishedBusiness/UnofficialTranslations/it/Feature-it.txt +++ b/SolastaUnfinishedBusiness/UnofficialTranslations/it/Feature-it.txt @@ -1042,9 +1042,9 @@ Feature/&PowerSorcererManaPainterDrainDescription=Effettua un attacco con incant Feature/&PowerSorcererManaPainterDrainTitle=Risucchio di Mana Feature/&PowerSorcererManaPainterTapDescription=Quando termini un Riposo Breve, puoi riguadagnare un numero di punti Stregoneria pari alla metà dei tuoi livelli da Stregone (arrotondati per eccesso). Devi completare un riposo lungo per usare di nuovo questa capacità. Feature/&PowerSorcererManaPainterTapTitle=Dov'è Tap -Feature/&PowerSpiritApeDescription=Bonus druido: competenza nei tiri salvezza in DES\nMovimento 7\nPugno: attacco fisico: 1D8 + 2 + modificatore WIS del druido, danno contundente\nRoccia: attacco fisico: 1D6 + 2 + modificatore WIS del druido, danno contundente{ 99} CA: 10 + modificatore WIS del druido\nPS: 11 + metà PS del druido +Feature/&PowerSpiritApeDescription=Bonus druido: competenza nei tiri salvezza in DES\nMovimento 7\nPugno: attacco fisico: 1D8 + 2 + modificatore WIS del druido, danno contundente\nRoccia: attacco fisico: 1D6 + 2 + modificatore WIS del druido, danno contundente\n CA: 10 + modificatore WIS del druido\nPS: 11 + metà PS del druido Feature/&PowerSpiritApeTitle=Scimmia dello spirito -Feature/&PowerSpiritBearDescription=Bonus druido: +1 HP per livello\nMovimento 5\nArtiglio: attacco fisico: 2D4 + 2 + modificatore WIS del druido, danno tagliente\nMorso: attacco fisico: 1D10 + 2 + modificatore WIS del druido, danno perforante{ 99} AC: 8 + modificatore WIS del druido\nHP: 12 + metà HP del druido +Feature/&PowerSpiritBearDescription=Bonus druido: +1 HP per livello\nMovimento 5\nArtiglio: attacco fisico: 2D4 + 2 + modificatore WIS del druido, danno tagliente\nMorso: attacco fisico: 1D10 + 2 + modificatore WIS del druido, danno perforante\n AC: 8 + modificatore WIS del druido\nHP: 12 + metà HP del druido Feature/&PowerSpiritBearTitle=Spirito Orso Feature/&PowerSpiritEagleDescription=Bonus Druido: Iniziativa +3\nVolo 10\nBecco: Danno d'attacco: 1D6 + 2 + modificatore di WIS del druido, danno perforante\nArtigli: Danno d'attacco: 1D6 +2 + modificatore di WIS del druido, danno tagliente\nAC: 12 + modificatore WIS del druido\nPS: 8 + metà PS del druido Feature/&PowerSpiritEagleTitle=Spirito Aquila diff --git a/SolastaUnfinishedBusiness/UnofficialTranslations/it/TutorialStep-it.txt b/SolastaUnfinishedBusiness/UnofficialTranslations/it/TutorialStep-it.txt index 510ba24226..b347e856d2 100644 --- a/SolastaUnfinishedBusiness/UnofficialTranslations/it/TutorialStep-it.txt +++ b/SolastaUnfinishedBusiness/UnofficialTranslations/it/TutorialStep-it.txt @@ -10,7 +10,7 @@ TutorialStep/&ConfigWeaponsTitle=Scorciatoie dell'attrezzatura TutorialStep/&ConfigWeaponsXBoxDescription=Puoi utilizzare le scorciatoie per cambiare attrezzatura.\nPremi per accedere a queste scorciatoie. Hai tre scorciatoie per la configurazione delle armi per impostazione predefinita.\nL'ultima scorciatoia è la scorciatoia per la luce. Utilizza la terza configurazione che include una torcia o un'altra fonte di luce.\nSe hai il trucchetto Luce nella tua lista degli incantesimi, la quarta scorciatoia lo lancerà immediatamente. TutorialStep/&Crafting01Description=In Solasta puoi creare vari oggetti. Per fare ciò, hai bisogno dell'attrezzatura, degli ingredienti, dell'abilità e del tempo adeguati. Per gli oggetti magici, a volte è necessario conoscere gli incantesimi.\n\nLa creazione viene eseguita durante il viaggio, una volta che il tuo gruppo si è accampato ma non sta ancora dormendo.\n\nI personaggi possono dedicare parte del loro tempo libero a lavorare sul loro attuale compito di crafting. TutorialStep/&Crafting01Title=Creazione -TutorialStep/&Crafting02Description=Questi sono gli strumenti necessari per la creazione:\n\n-Pozioni: kit di erboristeria\n-Pergamene: kit di pergamene\n-Veleni: kit dell'avvelenatore\n-Armi e armature incantate: rosario Manacalon\n{ 99} Dovrai essere esperto con questi strumenti per usarli. +TutorialStep/&Crafting02Description=Questi sono gli strumenti necessari per la creazione:\n\n-Pozioni: kit di erboristeria\n-Pergamene: kit di pergamene\n-Veleni: kit dell'avvelenatore\n-Armi e armature incantate: rosario Manacalon\n\n Dovrai essere esperto con questi strumenti per usarli. TutorialStep/&Crafting02Title=Attrezzature per la creazione TutorialStep/&Crafting03Description=Anche se sei competente con un determinato strumento di creazione, avrai comunque bisogno di abilità specifiche per effettuare prove successive rispetto alla CD della ricetta.\nPer creare pozioni, a volte la Medicina è sufficiente, ma l'Arcano è molto utile.\nPer creare veleni, Medicina o Natura è utile.\nPer creare pergamene o oggetti incantati, Arcana è un must. TutorialStep/&Crafting03Title=Abilità di creazione @@ -64,7 +64,7 @@ TutorialStep/&OutgameCharacterCreationProficienciesDescription=Questa fase conse TutorialStep/&OutgameCharacterCreationProficienciesTitle=Competenze TutorialStep/&OutgameCharacterCreationSpells2Description=Alcune classi e ascendenze hanno accesso ai trucchetti. Il personaggio deve selezionare i trucchetti assegnati dall'elenco fornito.\n\nI trucchetti sono semplici incantesimi che possono essere lanciati all'infinito, senza spendere uno slot incantesimo, al contrario degli incantesimi principali. TutorialStep/&OutgameCharacterCreationSpells2Title=Trucchetti -TutorialStep/&OutgameCharacterCreationSpells3Description=Ciascuno fornisce un elenco di incantesimi su misura per il gusto della classe. Ad esempio, i chierici hanno incantesimi curativi, mentre i maghi possono sfruttare il potere degli elementi.\n\nAlcune classi possono accedere a tutti gli incantesimi da lì, mentre altri come il mago devono raccoglierli nel loro libro degli incantesimi.\n{ 99} E infine, alcune classi ti richiedono di selezionare e preparare i loro incantesimi attraverso un lungo riposo, mentre altre sono libere di usare i loro incantesimi conosciuti a patto che abbiano slot incantesimi rimanenti. +TutorialStep/&OutgameCharacterCreationSpells3Description=Ciascuno fornisce un elenco di incantesimi su misura per il gusto della classe. Ad esempio, i chierici hanno incantesimi curativi, mentre i maghi possono sfruttare il potere degli elementi.\n\nAlcune classi possono accedere a tutti gli incantesimi da lì, mentre altri come il mago devono raccoglierli nel loro libro degli incantesimi.\n\n E infine, alcune classi ti richiedono di selezionare e preparare i loro incantesimi attraverso un lungo riposo, mentre altre sono libere di usare i loro incantesimi conosciuti a patto che abbiano slot incantesimi rimanenti. TutorialStep/&OutgameCharacterCreationSpells3Title=Incantesimi principali TutorialStep/&OutgameCharacterCreationSpellsDescription=Alcune classi hanno accesso immediato agli incantesimi, mentre altre devono raggiungere un livello superiore o selezionare una sottoclasse.\n\nQuesta schermata ti consente di scegliere quali incantesimi il personaggio sarà in grado di lanciare. TutorialStep/&OutgameCharacterCreationSpellsTitle=Incantesimi e magia @@ -85,7 +85,7 @@ TutorialStep/&RestingTitle=Riposo TutorialStep/&SelectionDescription=Seleziona i tuoi personaggi facendo clic su di essi nella visualizzazione 3D oppure trascina un rettangolo per selezionarne più di uno.\nFai doppio clic su un ritratto per bloccare un personaggio specifico.\nPuoi anche fare clic sui loro ritratti o utilizzare l'icona Seleziona il pulsante Tutto nella parte inferiore dell'elenco dei ritratti. TutorialStep/&SelectionTitle=Selezione del personaggio TutorialStep/&Tuto01_CameraXbox_Description=Usa per ruotare la visuale della telecamera e cambiare prospettiva.\n\nUsa per spostare la telecamera e usa mentre sei concentrato su un personaggio per ingrandirlo. -TutorialStep/&Tuto01_Camera_Description=Fai clic con il pulsante destro del mouse e trascina per ruotare la visuale della videocamera e cambiare prospettiva.\n\nPuoi anche ruotare utilizzando i pulsanti sulla bussola nella parte inferiore destra dello schermo o premendo Q o E.\n{ 99} Usa WASD oi tasti freccia per muovere la telecamera e tieni premuto W mentre ti concentri su un personaggio per ingrandirlo. +TutorialStep/&Tuto01_Camera_Description=Fai clic con il pulsante destro del mouse e trascina per ruotare la visuale della videocamera e cambiare prospettiva.\n\nPuoi anche ruotare utilizzando i pulsanti sulla bussola nella parte inferiore destra dello schermo o premendo Q o E.\n\n Usa WASD oi tasti freccia per muovere la telecamera e tieni premuto W mentre ti concentri su un personaggio per ingrandirlo. TutorialStep/&Tuto01_Camera_Title=Controlli della fotocamera TutorialStep/&Tuto01_Climbing_and_jumping2_Description=Sopra: un personaggio con Forza inferiore a 15 e nessuna competenza in Atletica non può saltare abbastanza lontano da raggiungere il petto.\n\n\n\nSotto: un combattente con Forza 15-20 può saltare attraverso 3 caselle. Così può fare un personaggio con Forza 11-14 più competenza in Atletica. TutorialStep/&Tuto01_Climbing_and_jumping2_Title=Distanza di salto @@ -147,7 +147,7 @@ TutorialStep/&Tuto04_Attack_Shove2Xbox_Description=Puoi provare a spingere un ne TutorialStep/&Tuto04_Attack_Shove2_Description=Cerchi di spingere un nemico indietro o verso il basso. Seleziona Spingi e scegli tra le opzioni disponibili.\n\nSe spingi un nemico all'indietro in una fossa, cadrà. Se spingi giù un nemico, sarà prono, rimanendo vulnerabile finché non spenderà punti movimento per rialzarsi. TutorialStep/&Tuto04_Attack_Shove2_Title=Spinte TutorialStep/&Tuto04_Attack_ShoveXbox_Description=Per attaccare un nemico usando la tua arma predefinita, posiziona il cursore sul nemico e premi .\n\nPuoi cambiare la configurazione dell'arma e usare un'altra arma, ad esempio una a distanza, premendo .\n\nA seconda del personaggio, sono disponibili anche alcune abilità speciali come gli incantesimi. -TutorialStep/&Tuto04_Attack_Shove_Description=Per attaccare un nemico utilizzando la tua arma predefinita, posiziona il mouse sopra di esso e fai clic con il pulsante sinistro del mouse.\n\nPuoi anche lanciare un incantesimo di attacco o cambiare configurazione dell'arma e utilizzare un'altra arma, ad esempio una a distanza.\n{ 99} A seconda del personaggio, sono disponibili anche alcune abilità speciali. +TutorialStep/&Tuto04_Attack_Shove_Description=Per attaccare un nemico utilizzando la tua arma predefinita, posiziona il mouse sopra di esso e fai clic con il pulsante sinistro del mouse.\n\nPuoi anche lanciare un incantesimo di attacco o cambiare configurazione dell'arma e utilizzare un'altra arma, ad esempio una a distanza.\n\n A seconda del personaggio, sono disponibili anche alcune abilità speciali. TutorialStep/&Tuto04_Attack_Shove_Title=Attaccare TutorialStep/&Tuto04_Dashing_Description=Spostarsi in un punto nell'area gialla utilizza la tua azione principale per Scattare.\nScatto raddoppia il tuo movimento massimo per il turno.\n\nTuttavia, non puoi usare la tua azione per attaccare o lanciare un incantesimo.\n\nRicorda che puoi muoverti normalmente e poi decidere se Scattare ulteriormente o usare la tua azione per qualcos'altro. TutorialStep/&Tuto04_Dashing_Title=Affascinante @@ -171,7 +171,7 @@ TutorialStep/&Tuto_CampaignMap4_Title=Routine di viaggio TutorialStep/&Tuto_CampaignMap5_Description=A volte la normale routine verrà interrotta e i tuoi eroi dovranno viaggiare mentre dovrebbero riposare. Ciò aumenterà la fatica e potrebbe portare all'esaurimento.\n\nGli avventurieri sanno come spingersi temporaneamente e poi tornare alla loro normale routine, limitando le attività in campeggio per riposarsi di più in modo da ridurre la fatica. TutorialStep/&Tuto_CampaignMap5_Title=Fatica da viaggio TutorialStep/&Tuto_CampaignMap6XBox_Description=Puoi sempre interrompere manualmente il tuo viaggio premendo .\n\nQuindi, puoi premere per accedere all'inventario di un personaggio ed eventualmente iniziare una nuova attività di creazione, cambia attrezzatura o controlla quello che vuoi.\n\nPremi per riprendere il viaggio. -TutorialStep/&Tuto_CampaignMap6_Description=Puoi sempre interrompere manualmente il tuo viaggio premendo il pulsante Interrompi.\n\nQuindi, puoi fare clic sul ritratto di un personaggio per aprire il suo inventario ed eventualmente iniziare una nuova attività di creazione, cambiare equipaggiamento o controllare qualsiasi cosa tu voglia.{ 99}\nBasta fare clic sul pulsante Riprendi per riprendere il viaggio. +TutorialStep/&Tuto_CampaignMap6_Description=Puoi sempre interrompere manualmente il tuo viaggio premendo il pulsante Interrompi.\n\nQuindi, puoi fare clic sul ritratto di un personaggio per aprire il suo inventario ed eventualmente iniziare una nuova attività di creazione, cambiare equipaggiamento o controllare qualsiasi cosa tu voglia.\n\nBasta fare clic sul pulsante Riprendi per riprendere il viaggio. TutorialStep/&Tuto_CampaignMap6_Title=Interruzione del viaggio TutorialStep/&Tuto_CampaignMap7XBox_Description=Dopo un attacco notturno, puoi tranquillamente tornare a dormire e completare il tuo lungo riposo.\nPer farlo, sposta il cursore sul falò e premi .\nTutti i tuoi personaggi riceveranno i benefici del riposo lungo come di consueto.\n\nUn chierico del dominio dell'Oblivion con Peaceful Rest non sarà sorpreso in futuro. Questa volta aveva lo scopo di spiegare la regola. TutorialStep/&Tuto_CampaignMap7_Description=Dopo un attacco notturno, puoi tranquillamente riaddormentarti e completare il tuo riposo lungo.\nPer farlo, fai semplicemente clic sul falò.\nTutti i tuoi personaggi riceveranno i benefici del riposo lungo come di consueto.{99 } Un chierico del dominio dell'Oblivion con Peaceful Rest non sarà sorpreso in futuro. Questa volta aveva lo scopo di spiegare la regola. @@ -195,7 +195,7 @@ TutorialStep/&Tuto_LevelUpGeneric_Description=Quando raggiungi l'esperienza targ TutorialStep/&Tuto_LevelUpGeneric_Title=Salire di livello TutorialStep/&Tuto_LevelUp_Description=I tuoi eroi sono pronti per salire di livello!\n\nPer farlo, devi riposarti a lungo.\n\nTorna alla botte del cimitero e parla con Karel, il barista. Chiedi una stanza così puoi restare. TutorialStep/&Tuto_LevelUp_Title=Sali di livello! -TutorialStep/&Tuto_LocationMap2Xbox_Description=Premi per aprire la mappa della posizione.\n\nDopo aver trovato un'uscita e avere un percorso chiaro per raggiungerla, puoi anche viaggiare velocemente direttamente sulla mappa del mondo.\n{ 99} Posiziona il cursore sul punto di viaggio rapido, quindi selezionalo utilizzando . Tieni premuto per iniziare il viaggio veloce o premi per annullare. +TutorialStep/&Tuto_LocationMap2Xbox_Description=Premi per aprire la mappa della posizione.\n\nDopo aver trovato un'uscita e avere un percorso chiaro per raggiungerla, puoi anche viaggiare velocemente direttamente sulla mappa del mondo.\n\n Posiziona il cursore sul punto di viaggio rapido, quindi selezionalo utilizzando . Tieni premuto per iniziare il viaggio veloce o premi per annullare. TutorialStep/&Tuto_LocationMap2_Description=Premi il pulsante Mappa per aprire la mappa della posizione.\n\nDopo aver trovato un'uscita e avere un percorso chiaro per raggiungerla, puoi anche viaggiare velocemente direttamente sulla mappa del mondo.\n\nFai clic sul pulsante pulsante di viaggio rapido e selezionare Sì. TutorialStep/&Tuto_LocationMap2_Title=Posizione di uscita rapida TutorialStep/&Tuto_LocationMapGeneric2_Description=La mappa mostra anche porte chiuse, forzieri non aperti e trappole che hai rilevato ma non attivato o disattivato.\n\nSono visibili anche i nemici che hai individuato ma non combattuto, quindi puoi decidere se attaccare o evitare loro.\nLa mappa si aggiorna automaticamente mentre esplori una località. @@ -267,5 +267,5 @@ TutorialStep/&Tuto_WarlockSpells01_Description=Gli stregoni hanno un modo specif TutorialStep/&Tuto_WarlockSpells01_Title=Incantesimi degli stregoni TutorialStep/&Tuto_WarlockSpells02_Description=Una volta che un warlock raggiunge il 9° livello, i suoi slot incantesimo rimangono al 5° livello.\nAll'11° livello, il warlock ottiene un Mystic Arcanum che gli permette di selezionare un incantesimo di 6° livello che può essere lanciato una volta al giorno.\nAl 13° livello, viene sbloccato un Mystic Arcanum di 7° livello, ecc. TutorialStep/&Tuto_WarlockSpells02_Title=Arcano Mistico -TutorialStep/&UsingCameraDescription=Fai clic con il pulsante destro del mouse e trascina per ruotare la visuale della videocamera e cambiare prospettiva.\n\nPuoi anche ruotare utilizzando i pulsanti sulla bussola nella parte inferiore destra dello schermo o premendo Q o E.\n{ 99} Usa WASD oi tasti freccia per muovere la telecamera e tieni premuto W mentre ti concentri su un personaggio per ingrandirlo. +TutorialStep/&UsingCameraDescription=Fai clic con il pulsante destro del mouse e trascina per ruotare la visuale della videocamera e cambiare prospettiva.\n\nPuoi anche ruotare utilizzando i pulsanti sulla bussola nella parte inferiore destra dello schermo o premendo Q o E.\n\n Usa WASD oi tasti freccia per muovere la telecamera e tieni premuto W mentre ti concentri su un personaggio per ingrandirlo. TutorialStep/&UsingCameraTitle=Utilizzo della fotocamera diff --git a/SolastaUnfinishedBusiness/UnofficialTranslations/ja/Equipment-ja.txt b/SolastaUnfinishedBusiness/UnofficialTranslations/ja/Equipment-ja.txt index 017c54db82..c261e2628a 100644 --- a/SolastaUnfinishedBusiness/UnofficialTranslations/ja/Equipment-ja.txt +++ b/SolastaUnfinishedBusiness/UnofficialTranslations/ja/Equipment-ja.txt @@ -612,7 +612,7 @@ Equipment/&DLC1_Equipment_Document_RebelReportAboutMask_Description=レディ・ Equipment/&DLC1_Equipment_Document_RebelReportAboutMask_Title=シークレットレポート Equipment/&DLC1_Equipment_Document_ResearchReportOnSitenero_Description=私たちの守護者、慈悲深いオレネティス様へ:\n主よ、私たちの客の行動はいつものパターンに従っています。長い時間瞑想し、いくつかの体操をしており、会話はあまりありません。やや珍しいことに、この観察期間中に贈収賄の試みはありませんでした。私は彼がそれを試すよりもよく学んでいることを望むかもしれませんが、彼は私たちを騙して警戒を緩めるつもりだと思います。 20年前の事故の後、私たちがそのようなことをするわけではありません。その一組の警備員の運命は、義務を怠ったことの代償をはっきりと思い出させるものでした。 Equipment/&DLC1_Equipment_Document_ResearchReportOnSitenero_Title=スペシャルゲスト - 月次レポート -Equipment/&DLC1_Equipment_Document_SongBook_Description=曲リスト\n1- 地、風、火、しかし水なし\n2- ドワーフの雨が降っている\n3- ネバー・ゴナ・ギブ・ホープ・アップ\n4- ハイフリード・バレエ\n5- フリーダム{ 99} 6 - こっそりハイ&ロー\n7 - すごい、すごい火の玉\n8 - このブーツはこっそりするために作られています +Equipment/&DLC1_Equipment_Document_SongBook_Description=曲リスト\n1- 地、風、火、しかし水なし\n2- ドワーフの雨が降っている\n3- ネバー・ゴナ・ギブ・ホープ・アップ\n4- ハイフリード・バレエ\n5- フリーダム\n 6 - こっそりハイ&ロー\n7 - すごい、すごい火の玉\n8 - このブーツはこっそりするために作られています Equipment/&DLC1_Equipment_Document_SongBook_Title=ハニックの曲 Equipment/&DLC1_Equipment_Document_WitchHuntLetter01_Description=親愛なるハンニックさん、\n私が気が狂っていると思っているのはわかっていますが、私は彼女を見つけました!私たちをとても傷つけたあの魔女を見つけました!私は彼女の名前さえ知ることができました - アガサ!そして今、私は彼女の小屋がどこにあるのか知っていると確信しています!幸運を祈ります、親愛なる兄弟!いずれにしてももうすぐ終わります!\n愛をこめて、いつも!\nジョソン Equipment/&DLC1_Equipment_Document_WitchHuntLetter01_Title=ハニックへの手紙 @@ -1021,7 +1021,7 @@ Equipment/&DLC3_Investigation_Item_Garrad_03_Content=夜勤中はローナを見 Equipment/&DLC3_Investigation_Item_Garrad_04_Content=ハリンの誕生日プレゼントの予算 (スカーフ?)\nティー: 銅 5\nエセイン: 銅 8\nジェイケリン: 銅 5\nローナ: 銅 6\n私: 銅 5\nウェイン:答えなかった…あの人は嫌いだ\n指揮官: シルバー 5 枚!とても安く感じます。それにしてもマイルズ司令官は素晴らしいですね。 Equipment/&DLC3_Investigation_Item_Garrad_04_Description=誕生日パーティーを企画するブレネン・リンガードが書いた守備隊の兵士のリスト。 Equipment/&DLC3_Investigation_Item_Garrad_04_Title=チェックリスト -Equipment/&DLC3_Investigation_Item_Garrad_05_Content=親愛なるエセイン・クック様、\n盾の騎士団への入会試験を開始するというあなたのリクエストを選考委員会が受け入れたことを発表できることを嬉しく思います。私はマイルズ司令官に直接連絡し、あなたが現在の任務から解放され、エイナリウムで私たちの弟子たちに加わっていただけるようお願いします。\nもう一度、あなたの信仰への献身と正義への奉仕に感謝します。{ 99} アイナーがあなたを導きます。\nベリック・サンブレイズ元帥 +Equipment/&DLC3_Investigation_Item_Garrad_05_Content=親愛なるエセイン・クック様、\n盾の騎士団への入会試験を開始するというあなたのリクエストを選考委員会が受け入れたことを発表できることを嬉しく思います。私はマイルズ司令官に直接連絡し、あなたが現在の任務から解放され、エイナリウムで私たちの弟子たちに加わっていただけるようお願いします。\nもう一度、あなたの信仰への献身と正義への奉仕に感謝します。\n アイナーがあなたを導きます。\nベリック・サンブレイズ元帥 Equipment/&DLC3_Investigation_Item_Garrad_05_Description=エイナリウムでの盾の騎士団への参加を求めるエセイン・クックの要請に対する返答。 Equipment/&DLC3_Investigation_Item_Garrad_05_Title=ベリック・サンブレイズからの手紙 Equipment/&DLC3_Investigation_Item_Garrad_06_Content=もう会いたかったよ!\n\nこれがクレイジーで危険なことだと分かっている、司令官が知ったら怒るだろうけど、でもあなたのことを考えずにはいられない。\n今夜会いましょう。\n\n愛しています!\n\nローナ @@ -1041,13 +1041,13 @@ Equipment/&DLC3_Investigation_Item_Undermountain_03_Description=数通の手紙 Equipment/&DLC3_Investigation_Item_Undermountain_03_Title=手紙 Equipment/&DLC3_Investigation_Item_Undermountain_05_Description=今は空になったボトルだが、強烈な臭いが中に入っていた液体の性質に疑いの余地はない。\n「Nnilamaavrut」というラベルは、あなたの頭をひっくり返すことを約束している。 Equipment/&DLC3_Investigation_Item_Undermountain_05_Title=空きビン -Equipment/&DLC3_Investigation_Item_Undermountain_06_Content=1026 年 6 月 4 日\nエッティベン邸のヴァルディ ボールハンドの護衛任務の召集。\n日付: 1026 年 10 月 5 日\n場所: 雪同盟の南西 (詳細は出発日に){ 99} 任務期間: 2 ~ 3 週間\n任務の目的: 外交会議\n集合場所: ベルギルド・ストロングスパインに接近\n召喚メンバー:\n- ベルギルド・ストロングスパイン (クルタジャカル)\n- プリニウィン・ワイルドシャドウ ( Hopajakar)\n- Dren Ice-Eye (Pronsjakar)\n- Alvig Chillhand (Pronsjakar)\n追加詳細: 召喚されたメンバーには 1 回限りのボーナスが与えられます。 +Equipment/&DLC3_Investigation_Item_Undermountain_06_Content=1026 年 6 月 4 日\nエッティベン邸のヴァルディ ボールハンドの護衛任務の召集。\n日付: 1026 年 10 月 5 日\n場所: 雪同盟の南西 (詳細は出発日に)\n 任務期間: 2 ~ 3 週間\n任務の目的: 外交会議\n集合場所: ベルギルド・ストロングスパインに接近\n召喚メンバー:\n- ベルギルド・ストロングスパイン (クルタジャカル)\n- プリニウィン・ワイルドシャドウ ( Hopajakar)\n- Dren Ice-Eye (Pronsjakar)\n- Alvig Chillhand (Pronsjakar)\n追加詳細: 召喚されたメンバーには 1 回限りのボーナスが与えられます。 Equipment/&DLC3_Investigation_Item_Undermountain_06_Description=トゥルヴァーマリンの兵士たちに向けて壁に一枚の紙が掛けられていた。 Equipment/&DLC3_Investigation_Item_Undermountain_06_Title=招集 Equipment/&DLC3_Investigation_Item_Undermountain_Drop_Content=ガリバンに到着しました。\n連絡先が確立されました。\nトゥルヴァーマリンに戻ります。\nトンネルに花が咲きました。 Equipment/&DLC3_Investigation_Item_Undermountain_Drop_Description=いくつかの言葉が手早く書かれた小さな紙。 Equipment/&DLC3_Investigation_Item_Undermountain_Drop_Title=手書きのメモ -Equipment/&DLC3_Investigation_Item_WhiteCity_00_Content=容疑者リスト\n\n\nヒューゴール・ストロングフリント: 警備員\n\nアーウィン・タナティエル: 民間人\n\nアルコル・ストームワイズ: 警備員\n\nゴーウォン・ストロングストーン: 警備員{ 99}\nルバート・フリントストーン: 警備員 +Equipment/&DLC3_Investigation_Item_WhiteCity_00_Content=容疑者リスト\n\n\nヒューゴール・ストロングフリント: 警備員\n\nアーウィン・タナティエル: 民間人\n\nアルコル・ストームワイズ: 警備員\n\nゴーウォン・ストロングストーン: 警備員\n\nルバート・フリントストーン: 警備員 Equipment/&DLC3_Investigation_Item_WhiteCity_00_Description=サイリア・アイアンミストから渡された容疑者のリスト。 Equipment/&DLC3_Investigation_Item_WhiteCity_00_Title=容疑者のリスト Equipment/&DLC3_Investigation_Item_WhiteCity_01_Content=配達スケジュール\n\nアーウィン、次回の配達予定時刻はこちらです。\nエレベーターエリアの周りで彼らを待っているかどうか確認してもらえますか?\n\n今日: 06:00\n明日: 08:15\n\n来週の配達は後で手配されます。 @@ -1152,7 +1152,7 @@ Equipment/&DLC3_UnidentifiedWizardOutfit_Title=華麗な衣装 Equipment/&DLC3_Unidentified_Chainshirt_Description=この精巧な構造でありながら軽量なチェーンシャツは、信じられないほど精巧に作られた鎧です。それはおそらく魔法です。 Equipment/&DLC3_Unidentified_Chainshirt_Title=壮大なチェーンシャツ Equipment/&DLC3_WhiteCity_FrozenQuest_Document_Lore_Dwarf_Note=パトロールレポート:\n\n昨夜、ホワイト ロック シティへ向かう道路の 1 つで巨人の足跡を発見しました。\n彼らは湖に向かっているようです。\nキャラバンを確保する必要があるため、できません。足跡をたどってください。\n援軍を送ってください。 -Equipment/&DLC3_WhiteCity_Lore_CaptainAshdown_Content01=ご助力に改めて感謝申し上げます。あなたを信頼できるとわかっていました。あなたは正しい選択をしました。この戦争に勝ちたいなら、私たちの軍隊は本当に刷新が必要でした。\n\nこれは感謝のしるしとして受け取ってください。これは数週間前にギャリバンの将軍の死体から回収した鎧ですが、どう扱ってよいのか全く分かりませんでした。\nあなたの探索に役立つことを願っています。{ 99}\nアッシュダウン大尉 +Equipment/&DLC3_WhiteCity_Lore_CaptainAshdown_Content01=ご助力に改めて感謝申し上げます。あなたを信頼できるとわかっていました。あなたは正しい選択をしました。この戦争に勝ちたいなら、私たちの軍隊は本当に刷新が必要でした。\n\nこれは感謝のしるしとして受け取ってください。これは数週間前にギャリバンの将軍の死体から回収した鎧ですが、どう扱ってよいのか全く分かりませんでした。\nあなたの探索に役立つことを願っています。\n\nアッシュダウン大尉 Equipment/&DLC3_WhiteCity_Lore_CaptainAshdown_Description=アッシュダウン船長が書いたメモ。 Equipment/&DLC3_WhiteCity_Lore_CaptainAshdown_Title=アッシュダウン船長からの手紙 Equipment/&DLC3_WhiteCity_Lore_ElvenClans_Content01=読者の皆様、ここに Lantinen Vartmerkint とその現在の主な貢献者に関する簡単な記録を見つけてください。\n私たちランティネンは、雪同盟以前から数千年にわたって存在してきた貴族と氏族の緩やかな連合です。ウエスタン・ガーディアンズを設立した私たちのメンバーの多くは、大変動の数千年前にマナカロン帝国の残忍な圧政から最初に逃れてきたハイエルフとシルヴァンエルフの子孫で構成されています。 @@ -1167,7 +1167,7 @@ Equipment/&DLC3_WhiteCity_Lore_Eulalia_Content02=訓練を受けたオペレー Equipment/&DLC3_WhiteCity_Lore_Eulalia_Content03=このように機器として使用しない場合、外部から空気を供給する空気ダクトは、空気の流れと気圧の変化に自然に聴覚的に反応し、都市の外側の一般的な気象条件の調和した正確な気圧計を作成します。地下の鉱山や洞窟の空気質の変化を警告します。 Equipment/&DLC3_WhiteCity_Lore_Eulalia_Description=その歴史と建設について簡単に説明します。 Equipment/&DLC3_WhiteCity_Lore_Eulalia_Title=エウラリア -Equipment/&DLC3_WhiteCity_Lore_GeneralBlunt_Content01=ご助力に改めて感謝申し上げます。あなたを信頼できるとわかっていました。あなたは正しい選択をしました。私たちの軍隊には裏切り者を受け入れる余裕はありません。\n\nこれは感謝のしるしとして受け取ってください。これは数週間前にギャリバンの将軍の死体から回収した鎧ですが、どう扱ってよいのか全く分かりませんでした。\nあなたの探索に役立つことを願っています。{ 99}\nブラント将軍 +Equipment/&DLC3_WhiteCity_Lore_GeneralBlunt_Content01=ご助力に改めて感謝申し上げます。あなたを信頼できるとわかっていました。あなたは正しい選択をしました。私たちの軍隊には裏切り者を受け入れる余裕はありません。\n\nこれは感謝のしるしとして受け取ってください。これは数週間前にギャリバンの将軍の死体から回収した鎧ですが、どう扱ってよいのか全く分かりませんでした。\nあなたの探索に役立つことを願っています。\n\nブラント将軍 Equipment/&DLC3_WhiteCity_Lore_GeneralBlunt_Description=ブラント将軍が書いたメモ。 Equipment/&DLC3_WhiteCity_Lore_GeneralBlunt_Title=ブラント将軍からの手紙 Equipment/&DLC3_WhiteCity_Lore_Gnomes_Content01=ノームの起源には多くの謎があります。どの物語を信じるべきかは、大変動後に初めて地上に現れて以来、頻繁に議論される問題です。彼らはソラスタの在来種なのでしょうか、それともリフトを通ってやって来たのでしょうか?ソラスタの歴史の黎明期に彼らはフェレンドラに存在していたのでしょうか?彼らは魔法によって創造された種族なのでしょうか、それとも独自のユニークな民族なのでしょうか?\n誰が本当に知っているでしょうか?部外者からあまりにも強く迫られると、ノーム自体は常にその件についてはぐらかします。 diff --git a/SolastaUnfinishedBusiness/UnofficialTranslations/ja/Faction-ja.txt b/SolastaUnfinishedBusiness/UnofficialTranslations/ja/Faction-ja.txt index bed71ba1a5..5ba4d93883 100644 --- a/SolastaUnfinishedBusiness/UnofficialTranslations/ja/Faction-ja.txt +++ b/SolastaUnfinishedBusiness/UnofficialTranslations/ja/Faction-ja.txt @@ -44,7 +44,7 @@ Faction/&ItemsScroll05_Title=インペリアルメイジレポート Faction/&ItemsScroll06_Description=彼の名前はスリエル・ダスクフォールでした。\n彼は子供の頃の病気で耳が聞こえず、容姿も損なわれました。\n彼は夜の川で釣りをすることに人生の唯一の楽しみを見つけました。静かで平和な彼は、一人で暗闇の中でも裁かれませんでした。こうして彼は、森のエルフたちの目に自分に価値を与えるスキルを身につけました。彼らは彼を不完全で傷ついたものと見なしていました。\n彼は私の兄弟でもありました。\n私は彼の体を石のケルンで覆いました。私が見つけた川岸。\n彼らは彼の竿や魚、父親からもらったブレスレット、ヤスリナイフなど、すべてを持ち去っていました。\nそこで私は彼らを追跡しました。彼らは大勢いて傲慢だったが、私には他にやるべきことがほとんどなく、いつも外の世界にいた。\n4人は夜に警備員を離れることを学ぶ前に死亡した。\nさらに2人は警備員の安全を確保することを学ぶ前に死んだ。\nそのうちの6人はテントで一緒に寝た。私は最大の三人の喉を切り裂き、残りは彼らの甘い夢に任せた。\n彼らがポートハローに到着するまでに、彼らはコルサニンの幽霊の出る大枝から彼らのもとに降りてきた夜の魔女の大群の話をしていた。友人たちの血が流れ、村全体が過疎化した。\n群衆が安全を与えてくれると誤って信じたために、さらに多くの人がそこで亡くなった。\n私の同胞からの使者が来て、私に立ち止まるよう求めた。私は兄が生き返った日にそうするつもりだと言いました。\n私はそうしていません。\n見知らぬ人よ、この巻物を川沿いのケルンで見つけたら、そのままにしておいてください。そして、弟の魂のために祈りを捧げてください。\n見知らぬ人よ、もしあなたが川のケルンのそばでこの巻物を見つけて、ケルンを乱すか、巻物を持って行ったら、私があなたを見つけ出すことを知ってください。\n彼らは私を夜疫病と呼んでいます。 Faction/&ItemsScroll06_Title2=日記から切り取ったページ。 Faction/&ItemsScroll06_Title=兄弟の手紙 -Faction/&ItemsScroll07_Description=The Dragon's Den - グランドオープン: 5 月 23 日の The Dragon's Den のグランドオープンにぜひお越しください。ギャリバンの最新の居酒屋、飲食店、売春宿です。肉や焼きたてのパンを楽しみながら、10 種類のエールから 1 つ、またはセラーからヴィンテージ樽のワインをお楽しみください。\n\n別の種類の空腹を満たす必要がありますか?上の階で私たちが提供するものをご覧ください。屈強な小人に緊張をほぐしてもらいたいですか? 3 つからお選びいただけます。細身のフレームで少し尖ったものがお好みですか?この国で最も美しいエルフの美女たちをご紹介します。そのようなことに興味があるなら、ハーフリングも用意しています。\nグランドオープンを記念して、21:12 から閉館時間まで特別なゲストパフォーマーも登場します。有名な吟遊詩人ニール ベアートが、はるばる公国から珍しいソロ パフォーマンスを披露します。\n\n初日のその他のアクティビティには次のようなものがあります。\n\nルングリア シルバービアード主催の斧投げ (はい、私たちも開催しています)ひげを生やした「淑女」)\n賢者アエルリンデルによるタロット占い\nバトル チェス トーナメント\nもっともっと!\n私たちは町の東端、町の薬局を過ぎたところにあります。そして最後に、高名な魔闘士であり私たちの個人経営者であるアスタロト卿からの短い詩を。\n\n汚れたベルベット、汚れたレース、\nすべての顔にある裸の歓喜。\n内なる欲望に心を開いて、{ 99}ここで火のそばに横たわりながら。\n\nここでは誰でも歓迎です、\n心配することも、後悔することも、恐れることもありません。\nそれで椅子を引いて、背筋を伸ばして座ってください、\nそれは運命だとさえ言えるかもしれません。\n\nああ、美しいお嬢さん、\nとても色白で、スリムで、怪しげですね、\n上の階で会いましょう\nこの厄介な鼻毛を整えたら…{99 }\nドラゴンの巣窟で\nアスタロト ダークベイン卿著 +Faction/&ItemsScroll07_Description=The Dragon's Den - グランドオープン: 5 月 23 日の The Dragon's Den のグランドオープンにぜひお越しください。ギャリバンの最新の居酒屋、飲食店、売春宿です。肉や焼きたてのパンを楽しみながら、10 種類のエールから 1 つ、またはセラーからヴィンテージ樽のワインをお楽しみください。\n\n別の種類の空腹を満たす必要がありますか?上の階で私たちが提供するものをご覧ください。屈強な小人に緊張をほぐしてもらいたいですか? 3 つからお選びいただけます。細身のフレームで少し尖ったものがお好みですか?この国で最も美しいエルフの美女たちをご紹介します。そのようなことに興味があるなら、ハーフリングも用意しています。\nグランドオープンを記念して、21:12 から閉館時間まで特別なゲストパフォーマーも登場します。有名な吟遊詩人ニール ベアートが、はるばる公国から珍しいソロ パフォーマンスを披露します。\n\n初日のその他のアクティビティには次のようなものがあります。\n\nルングリア シルバービアード主催の斧投げ (はい、私たちも開催しています)ひげを生やした「淑女」)\n賢者アエルリンデルによるタロット占い\nバトル チェス トーナメント\nもっともっと!\n私たちは町の東端、町の薬局を過ぎたところにあります。そして最後に、高名な魔闘士であり私たちの個人経営者であるアスタロト卿からの短い詩を。\n\n汚れたベルベット、汚れたレース、\nすべての顔にある裸の歓喜。\n内なる欲望に心を開いて、/nここで火のそばに横たわりながら。\n\nここでは誰でも歓迎です、\n心配することも、後悔することも、恐れることもありません。\nそれで椅子を引いて、背筋を伸ばして座ってください、\nそれは運命だとさえ言えるかもしれません。\n\nああ、美しいお嬢さん、\nとても色白で、スリムで、怪しげですね、\n上の階で会いましょう\nこの厄介な鼻毛を整えたら…{99 }\nドラゴンの巣窟で\nアスタロト ダークベイン卿著 Faction/&ItemsScroll07_Title2=広告のように見える折り畳まれた紙。 Faction/&ItemsScroll07_Title=龍の巣の広告 Faction/&ItemsScroll08_Description=こんにちは、親愛なる友人、\nごめんなさい、手紙が予定より遅く届くことになりました。\n長い間待たされたのは、やるべき仕事があったという単純な理由です。\n長い間待った代償として、トークンを贈呈しました。私たちが乗り越えてきたすべての困難に感謝し、私が得た利益の大部分をあなたに贈りたいと思います。\n宝物は私たちが最後に会った木の根元に隠されています。\n大変申し訳ありませんでした。そして再会を願っています。\nできればこれからも良い友達です、\nそれまで diff --git a/SolastaUnfinishedBusiness/UnofficialTranslations/ja/Feature-ja.txt b/SolastaUnfinishedBusiness/UnofficialTranslations/ja/Feature-ja.txt index 9f5d513ff2..11a27ffc23 100644 --- a/SolastaUnfinishedBusiness/UnofficialTranslations/ja/Feature-ja.txt +++ b/SolastaUnfinishedBusiness/UnofficialTranslations/ja/Feature-ja.txt @@ -1042,9 +1042,9 @@ Feature/&PowerSorcererManaPainterDrainDescription=近接呪文攻撃を行いま Feature/&PowerSorcererManaPainterDrainTitle=マナドレイン Feature/&PowerSorcererManaPainterTapDescription=ショートレストを終了すると、ソーサラーレベルの半分(切り上げ)に等しいソーサリーポイントを取り戻すことができます。この能力を再度使用するには、長い休憩を完了する必要があります。 Feature/&PowerSorcererManaPainterTapTitle=タップはどこですか -Feature/&PowerSpiritApeDescription=ドルイドボーナス: DEX セービングスローの習熟度\nムーブ 7\n拳: 攻撃ダメージ: 1D8 + 2 + ドルイドの WIS 修正、殴打ダメージ\n岩: 攻撃ダメージ: 1D6 + 2 + ドルイドの WIS 修正、殴打ダメージ{ 99} AC: 10 + ドルイドの WIS 修正値\nHP: 11 + ドルイドの HP の半分 +Feature/&PowerSpiritApeDescription=ドルイドボーナス: DEX セービングスローの習熟度\nムーブ 7\n拳: 攻撃ダメージ: 1D8 + 2 + ドルイドの WIS 修正、殴打ダメージ\n岩: 攻撃ダメージ: 1D6 + 2 + ドルイドの WIS 修正、殴打ダメージ\n AC: 10 + ドルイドの WIS 修正値\nHP: 11 + ドルイドの HP の半分 Feature/&PowerSpiritApeTitle=スピリット・エイプ -Feature/&PowerSpiritBearDescription=ドルイドボーナス: レベルごとに +1 HP\n移動 5\n爪: 攻撃ダメージ: 2D4 + 2 + ドルイドの WIS 修正、斬撃ダメージ\n噛みつき: 攻撃ダメージ: 1D10 + 2 + ドルイドの WIS 修正、貫通ダメージ{ 99} AC: 8 + ドルイドの WIS 修正値\nHP: 12 + ドルイドの HP の半分 +Feature/&PowerSpiritBearDescription=ドルイドボーナス: レベルごとに +1 HP\n移動 5\n爪: 攻撃ダメージ: 2D4 + 2 + ドルイドの WIS 修正、斬撃ダメージ\n噛みつき: 攻撃ダメージ: 1D10 + 2 + ドルイドの WIS 修正、貫通ダメージ\n AC: 8 + ドルイドの WIS 修正値\nHP: 12 + ドルイドの HP の半分 Feature/&PowerSpiritBearTitle=スピリットベア Feature/&PowerSpiritEagleDescription=ドルイドボーナス: イニシアティブ +3\nフライ 10\nくちばし: 攻撃ダメージ: 1D6 + 2 + ドルイドの WIS 修正、刺突ダメージ\n爪: 攻撃ダメージ: 1D6 +2 + ドルイドの WIS 修正、斬撃ダメージ\nAC: 12 + ドルイドの WIS 修正値\nHP: 8 + ドルイドの HP の半分 Feature/&PowerSpiritEagleTitle=スピリットイーグル diff --git a/SolastaUnfinishedBusiness/UnofficialTranslations/ja/TutorialStep-ja.txt b/SolastaUnfinishedBusiness/UnofficialTranslations/ja/TutorialStep-ja.txt index 44d4b1315d..595510af06 100644 --- a/SolastaUnfinishedBusiness/UnofficialTranslations/ja/TutorialStep-ja.txt +++ b/SolastaUnfinishedBusiness/UnofficialTranslations/ja/TutorialStep-ja.txt @@ -10,7 +10,7 @@ TutorialStep/&ConfigWeaponsTitle=装備のショートカット TutorialStep/&ConfigWeaponsXBoxDescription=ショートカットを使用して機器を切り替えることができます。\nこれらのショートカットにアクセスするには、 を押してください。デフォルトでは 3 つの武器設定ショートカットがあります。\n最後のショートカットはライト ショートカットです。トーチまたはその他の光源を含む 3 番目の構成を使用します。\n呪文リストにライト キャントリップがある場合は、4 番目のショートカットですぐにそれをキャストできます。 TutorialStep/&Crafting01Description=ソラスタでは様々なアイテムをクラフトすることができます。そのためには、適切な機器、材料、スキル、時間が必要です。魔法のアイテムの場合、場合によっては呪文を知る必要があります。\n\nパーティーがキャンプを設営してもまだ寝ていないとき、旅行中に作成が実行されます。\n\nキャラクターは自由時間の一部を費やすことができます。現在の製作タスクに取り組むことになります。 TutorialStep/&Crafting01Title=クラフト -TutorialStep/&Crafting02Description=作成に必要なツールは次のとおりです:\n\n- ポーション: 薬草学キット\n- 巻物: 巻物キット\n- 毒: 毒殺者のキット\n- 魔法の武器と防具: マナカロン ロザリオ\n{ 99} これらのツールを使用するには、これらのツールに習熟する必要があります。 +TutorialStep/&Crafting02Description=作成に必要なツールは次のとおりです:\n\n- ポーション: 薬草学キット\n- 巻物: 巻物キット\n- 毒: 毒殺者のキット\n- 魔法の武器と防具: マナカロン ロザリオ\n\n これらのツールを使用するには、これらのツールに習熟する必要があります。 TutorialStep/&Crafting02Title=クラフト装備 TutorialStep/&Crafting03Description=特定の作成ツールに習熟している場合でも、レシピの難易度を連続的にチェックするには特定のスキルが必要です。\nポーションを作成するには、薬だけで十分な場合もありますが、アルカナは非常に便利です。\n毒を作る、薬、自然が便利です。\n巻物や魔法のアイテムを作るには、アルカナが必須です。 TutorialStep/&Crafting03Title=クラフトスキル @@ -64,7 +64,7 @@ TutorialStep/&OutgameCharacterCreationProficienciesDescription=この段階で TutorialStep/&OutgameCharacterCreationProficienciesTitle=熟練度 TutorialStep/&OutgameCharacterCreationSpells2Description=一部のクラスと祖先はキャントリップにアクセスできます。キャラクターは、提供されたリストから割り当てられたキャントリップを選択する必要があります。\n\nキャントリップは、メインの呪文とは対照的に、呪文スロットを消費せずに無限に唱えることができる単純な呪文です。 TutorialStep/&OutgameCharacterCreationSpells2Title=キャントリップ -TutorialStep/&OutgameCharacterCreationSpells3Description=それぞれがクラスの特徴に合わせた呪文のリストを提供します。たとえば、聖職者は治癒の呪文を持ち、ウィザードは元素の力を利用できます。\n\nそこからすべての呪文にアクセスできるクラスもありますが、ウィザードのような他のクラスは呪文の書に呪文を収集する必要があります。\n{ 99} そして最後に、一部のクラスでは長い休息を経て呪文を選択して準備する必要がありますが、残りの呪文スロットがあれば既知の呪文を自由に使用できるクラスもあります。 +TutorialStep/&OutgameCharacterCreationSpells3Description=それぞれがクラスの特徴に合わせた呪文のリストを提供します。たとえば、聖職者は治癒の呪文を持ち、ウィザードは元素の力を利用できます。\n\nそこからすべての呪文にアクセスできるクラスもありますが、ウィザードのような他のクラスは呪文の書に呪文を収集する必要があります。\n\n そして最後に、一部のクラスでは長い休息を経て呪文を選択して準備する必要がありますが、残りの呪文スロットがあれば既知の呪文を自由に使用できるクラスもあります。 TutorialStep/&OutgameCharacterCreationSpells3Title=主な魔法 TutorialStep/&OutgameCharacterCreationSpellsDescription=すぐに魔法の呪文にアクセスできるクラスもあれば、より高いレベルに到達するか、サブクラスを選択する必要があるクラスもあります。\n\nこの画面では、キャラクターがどの呪文を唱えることができるかを選択できます。 TutorialStep/&OutgameCharacterCreationSpellsTitle=呪文と魔法 @@ -85,7 +85,7 @@ TutorialStep/&RestingTitle=休憩中 TutorialStep/&SelectionDescription=3D ビューでキャラクターをクリックして選択するか、四角形をドラッグして複数を選択します。\nポートレートをダブルクリックして、特定の 1 人のキャラクターをロックします。\nポートレートをクリックするか、ポートレートリストの下部にある「すべて」ボタンを選択します。 TutorialStep/&SelectionTitle=キャラクター選択 TutorialStep/&Tuto01_CameraXbox_Description=を使用してカメラビューを回転し、視点を変更します。\n\nを使用してカメラを移動し、を使用しますキャラクターに焦点を当てながら、そのキャラクターを拡大します。 -TutorialStep/&Tuto01_Camera_Description=右クリックしてドラッグすると、カメラ ビューを回転して視点を変更できます。\n\n画面右下のコンパスのボタンを使用するか、Q または E を押して回転することもできます。\n{ 99} WASD または矢印キーを使用してカメラを動かし、キャラクターに焦点を合わせた状態で W キーを押し続けると、キャラクターが拡大されます。 +TutorialStep/&Tuto01_Camera_Description=右クリックしてドラッグすると、カメラ ビューを回転して視点を変更できます。\n\n画面右下のコンパスのボタンを使用するか、Q または E を押して回転することもできます。\n\n WASD または矢印キーを使用してカメラを動かし、キャラクターに焦点を合わせた状態で W キーを押し続けると、キャラクターが拡大されます。 TutorialStep/&Tuto01_Camera_Title=カメラコントロール TutorialStep/&Tuto01_Climbing_and_jumping2_Description=上: 筋力が 15 未満で、運動能力に習熟していないキャラクターは、胸に届くほど遠くまでジャンプすることができません。\n\n\n\n以下: 強さ 15 ~ 20 の戦闘機は 3 つのマスを飛び越えることができます。筋力 11 ~ 14 に加えて陸上競技の熟練度を持つキャラクターも同様です。 TutorialStep/&Tuto01_Climbing_and_jumping2_Title=ジャンプ距離 @@ -147,7 +147,7 @@ TutorialStep/&Tuto04_Attack_Shove2Xbox_Description=敵を押し倒したり、 TutorialStep/&Tuto04_Attack_Shove2_Description=敵を押し倒そうとします。 「突き飛ばす」を選択し、利用可能なオプションから選択します。\n\n敵を後ろ向きに穴に押し込むと、敵は落ちます。敵を押し倒すと、敵は伏せになり、移動ポイントを消費して立ち上がるまで脆弱なままになります。 TutorialStep/&Tuto04_Attack_Shove2_Title=突き飛ばす TutorialStep/&Tuto04_Attack_ShoveXbox_Description=デフォルトの武器を使用して敵を攻撃するには、敵にカーソルを置き、 を押します。\n\n武器構成を切り替えて、別の武器(たとえば遠距離武器)を使用できます。 を押します。\n\nキャラクターによっては、呪文などの特殊な能力も使用できます。 -TutorialStep/&Tuto04_Attack_Shove_Description=デフォルトの武器を使用して敵を攻撃するには、敵の上にマウスを置いて左クリックします。\n\nまた、攻撃呪文を唱えたり、武器構成を切り替えて別の武器、たとえば遠距離武器を使用したりすることもできます。\n{ 99} キャラクターによっては、特殊な能力も利用できます。 +TutorialStep/&Tuto04_Attack_Shove_Description=デフォルトの武器を使用して敵を攻撃するには、敵の上にマウスを置いて左クリックします。\n\nまた、攻撃呪文を唱えたり、武器構成を切り替えて別の武器、たとえば遠距離武器を使用したりすることもできます。\n\n キャラクターによっては、特殊な能力も利用できます。 TutorialStep/&Tuto04_Attack_Shove_Title=攻撃 TutorialStep/&Tuto04_Dashing_Description=黄色のエリア内のポイントに移動すると、メイン アクションはダッシュに使用されます。\nダッシュは、そのターンの最大移動量が 2 倍になります。\n\nただし、アクションを使用して攻撃したり、呪文を唱えたりすることはできません。\n\n通常どおりに移動してから、さらにダッシュするか、アクションを他のことに使用するかを決定できることを覚えておいてください。 TutorialStep/&Tuto04_Dashing_Title=ダッシュ @@ -171,7 +171,7 @@ TutorialStep/&Tuto_CampaignMap4_Title=旅行のルーチン TutorialStep/&Tuto_CampaignMap5_Description=場合によっては、通常の日常生活が中断され、ヒーローが休んでいるはずの時間に旅行しなければならないことがあります。これにより疲労が増し、極度の疲労につながる可能性があります。\n\n冒険者は、一時的に無理をしてから通常の日常生活に戻り、疲労を軽減するためにキャンプ活動を制限してより多くの休息を取る方法を知っています。 TutorialStep/&Tuto_CampaignMap5_Title=旅行の疲れ TutorialStep/&Tuto_CampaignMap6XBox_Description= を押すことで、いつでも手動で旅行を中断できます。\n\n次に、 を押してキャラクターのインベントリにアクセスし、新しいクラフト アクティビティを開始できる場合があります。装備を変更するか、必要なものを確認してください。\n\n を押して移動を再開します。 -TutorialStep/&Tuto_CampaignMap6_Description=[中断] ボタンを押すことで、いつでも旅行を手動で中断できます。\n\nその後、キャラクターの肖像画をクリックしてインベントリを開き、新しい製作活動を開始したり、装備を変更したり、好きなものをチェックしたりできます。{ 99}\n[再開] ボタンをクリックするだけで旅行を再開できます。 +TutorialStep/&Tuto_CampaignMap6_Description=[中断] ボタンを押すことで、いつでも旅行を手動で中断できます。\n\nその後、キャラクターの肖像画をクリックしてインベントリを開き、新しい製作活動を開始したり、装備を変更したり、好きなものをチェックしたりできます。\n\n[再開] ボタンをクリックするだけで旅行を再開できます。 TutorialStep/&Tuto_CampaignMap6_Title=旅行の中断 TutorialStep/&Tuto_CampaignMap7XBox_Description=夜襲の後は、安全に眠りに戻り、長い休息を終えることができます。\nこれを行うには、カーソルをキャンプファイヤーに移動し、 を押します。\nすべてのキャラクターが受け取ります。通常どおりの長い休息の利点。\n\n平和な休息を持つオブリビオン領域の聖職者は、将来驚かないだろう。今回はルールの説明を目的としました。 TutorialStep/&Tuto_CampaignMap7_Description=夜襲の後は、安全に眠りに戻り、長い休息を完了することができます。\nそれには、キャンプファイヤーをクリックするだけです。\nすべてのキャラクターは、通常どおり長い休息の恩恵を受けます。\n平和な休息を持つオブリビオン領域の聖職者は、将来驚くことはないだろう。今回はルールの説明を目的としました。 @@ -195,7 +195,7 @@ TutorialStep/&Tuto_LevelUpGeneric_Description=次のレベルの目標経験値 TutorialStep/&Tuto_LevelUpGeneric_Title=レベルアップ TutorialStep/&Tuto_LevelUp_Description=ヒーローたちはレベルアップする準備ができています!\n\nそのためには、長い休憩を取る必要があります。\n\n墓守の樽に戻り、バーテンダーのカレルと話してください。宿泊できるように部屋をリクエストしてください。 TutorialStep/&Tuto_LevelUp_Title=レベルアップ! -TutorialStep/&Tuto_LocationMap2Xbox_Description= を押して位置地図を開きます。\n\n出口を見つけてそこまでの明確な道が確保できたら、世界地図に直接ファストトラベルすることもできます。\n{ 99} ファスト トラベル ポイントにカーソルを置き、 を使用して選択します。 を押し続けると高速移動が開始され、を押すとキャンセルされます。 +TutorialStep/&Tuto_LocationMap2Xbox_Description= を押して位置地図を開きます。\n\n出口を見つけてそこまでの明確な道が確保できたら、世界地図に直接ファストトラベルすることもできます。\n\n ファスト トラベル ポイントにカーソルを置き、 を使用して選択します。 を押し続けると高速移動が開始され、を押すとキャンセルされます。 TutorialStep/&Tuto_LocationMap2_Description=地図ボタンを押して位置地図を開きます。\n\n出口を見つけてそこまでの明確な道が確保できたら、世界地図に直接ファストトラベルすることもできます。\n\nファストトラベルボタンを押して「はい」を選択します。 TutorialStep/&Tuto_LocationMap2_Title=高速出口の場所 TutorialStep/&Tuto_LocationMapGeneric2_Description=マップには、鍵のかかったドア、開いていない宝箱、検出したが発動または解除されていない罠も表示されます。\n\n発見したが戦っていない敵も表示されるため、攻撃するか回避するかを決定できます。\n場所を探索すると、地図は自動的に更新されます。 @@ -267,5 +267,5 @@ TutorialStep/&Tuto_WarlockSpells01_Description=ウォーロックは、固有の TutorialStep/&Tuto_WarlockSpells01_Title=ウォーロックの呪文 TutorialStep/&Tuto_WarlockSpells02_Description=ウォーロックが 9 レベルに達すると、呪文スロットは 5 レベルのままになります。\n11 レベルで、ウォーロックはミスティック アルカナムを獲得し、1 日に 1 回唱えることができる 6 レベルの呪文を選択できるようになります。\n13 レベルでは、7 レベルのミスティック アルカナムがロック解除されます。 TutorialStep/&Tuto_WarlockSpells02_Title=ミスティックアルカナム -TutorialStep/&UsingCameraDescription=右クリックしてドラッグすると、カメラ ビューを回転して視点を変更できます。\n\n画面右下のコンパスのボタンを使用するか、Q または E を押して回転することもできます。\n{ 99} WASD または矢印キーを使用してカメラを動かし、キャラクターに焦点を合わせた状態で W キーを押し続けると、キャラクターが拡大されます。 +TutorialStep/&UsingCameraDescription=右クリックしてドラッグすると、カメラ ビューを回転して視点を変更できます。\n\n画面右下のコンパスのボタンを使用するか、Q または E を押して回転することもできます。\n\n WASD または矢印キーを使用してカメラを動かし、キャラクターに焦点を合わせた状態で W キーを押し続けると、キャラクターが拡大されます。 TutorialStep/&UsingCameraTitle=カメラの使用