diff --git a/SolastaUnfinishedBusiness/Translations/de/Backgrounds-de.txt b/SolastaUnfinishedBusiness/Translations/de/Backgrounds-de.txt index 0d2e726198..7d049651a1 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Backgrounds-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Backgrounds-de.txt @@ -1,6 +1,6 @@ -Feature/&ProficiencyBackgroundFarmerWeaponsDescription=Kenntnisse im Umgang mit Keulen und Handäxten. +1, um mit ihnen zu schlagen. -Feature/&ProficiencyBackgroundFarmerWeaponsTitle=Bauernwaffen -Feature/&ProficiencyBackgroundFarmerSkillsDescription=Umgang mit Tieren, Natur und Wahrnehmung -Feature/&ProficiencyBackgroundFarmerSkillsTitle=Farmer-Fähigkeiten Background/&BackgroundFarmerDescription=Sie haben das Land bearbeitet und Vieh von Geburt an von Hand gezüchtet, um den Mund vieler zu füllen. Als Bauer wacht man vor Sonnenaufgang auf und kommt nach Sonnenuntergang von der Feldarbeit zurück. Du hast ein banales Leben hinter dir gelassen, um Abenteuer zu suchen, um Nervenkitzel, Ruhm oder Reichtum zu erlangen. Background/&BackgroundFarmerTitle=Bauer +Feature/&ProficiencyBackgroundFarmerSkillsDescription=Umgang mit Tieren, Natur und Wahrnehmung +Feature/&ProficiencyBackgroundFarmerSkillsTitle=Farmer-Fähigkeiten +Feature/&ProficiencyBackgroundFarmerWeaponsDescription=Kenntnisse im Umgang mit Keulen und Handäxten. +1, um mit ihnen zu schlagen. +Feature/&ProficiencyBackgroundFarmerWeaponsTitle=Bauernwaffen diff --git a/SolastaUnfinishedBusiness/Translations/de/Conditions-de.txt b/SolastaUnfinishedBusiness/Translations/de/Conditions-de.txt index 5634f0065b..43c71fc805 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Conditions-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Conditions-de.txt @@ -1,4 +1,4 @@ -Condition/&AfterRestIdentifyDescription=Magische Gegenstände erkennen +Condition/&AfterRestIdentifyDescription=Magische Gegenstände erkennen Condition/&AfterRestIdentifyTitle=Identifizieren Condition/&ConditionDistractedByAllyDescription=Diese Kreatur wurde abgelenkt. Condition/&ConditionDistractedByAllyTitle=Abgelenkt diff --git a/SolastaUnfinishedBusiness/Translations/de/Feats/CriticalVirtuoso-de.txt b/SolastaUnfinishedBusiness/Translations/de/Feats/CriticalVirtuoso-de.txt index 7b8b21a1bc..2a9cccb152 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Feats/CriticalVirtuoso-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Feats/CriticalVirtuoso-de.txt @@ -1,2 +1,2 @@ -Feature/&MartialChampionSuperiorCriticalDescription=Deine Waffenangriffe erzielen einen kritischen Treffer bei einem Wurf von 18, 19 oder 20. +Feature/&MartialChampionSuperiorCriticalDescription=Deine Waffenangriffe erzielen einen kritischen Treffer bei einem Wurf von 18, 19 oder 20. Feature/&MartialChampionSuperiorCriticalTitle=Überlegen kritisch diff --git a/SolastaUnfinishedBusiness/Translations/de/Feats/DefenseExpert-de.txt b/SolastaUnfinishedBusiness/Translations/de/Feats/DefenseExpert-de.txt index b9bcd0b341..f7fa054dfd 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Feats/DefenseExpert-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Feats/DefenseExpert-de.txt @@ -1,4 +1,4 @@ -Feat/&FeatArcaneDefenseDescription=Erhöhe deine Intelligenz um 1 bis zu einem Maximum von 20.\n Solange du keine Rüstung oder Schild trägst, entspricht deine Rüstungsklasse 10 + deinem Geschicklichkeitsmodifikator + deinem Intelligenzmodifikator. +Feat/&FeatArcaneDefenseDescription=Erhöhe deine Intelligenz um 1 bis zu einem Maximum von 20.\n Solange du keine Rüstung oder Schild trägst, entspricht deine Rüstungsklasse 10 + deinem Geschicklichkeitsmodifikator + deinem Intelligenzmodifikator. Feat/&FeatArcaneDefenseTitle=Arkane Verteidigung Feat/&FeatCharismaticDefenseDescription=Erhöhe dein Charisma um 1 bis zu einem Maximum von 20.\n Solange du keine Rüstung oder Schild trägst, entspricht deine Rüstungsklasse 10 + deinem Geschicklichkeitsmodifikator + deinem Charismamodifikator. Feat/&FeatCharismaticDefenseTitle=Charismatische Verteidigung diff --git a/SolastaUnfinishedBusiness/Translations/de/Feats/ElvenAccuracy-de.txt b/SolastaUnfinishedBusiness/Translations/de/Feats/ElvenAccuracy-de.txt index 7c2556cb11..cc36be428c 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Feats/ElvenAccuracy-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Feats/ElvenAccuracy-de.txt @@ -1,4 +1,4 @@ -Feat/&FeatElvenAccuracyCharismaDescription=Sie haben ein unheimliches Ziel mit Angriffen, die eher auf Präzision als auf rohe Gewalt angewiesen sind. Erhöhe dein Charisma um 1 bis maximal 20. Immer wenn du bei einem Angriffswurf mit Geschicklichkeit, Intelligenz, Weisheit oder Charisma im Vorteil bist, kannst du einen der Würfel einmal neu würfeln. +Feat/&FeatElvenAccuracyCharismaDescription=Sie haben ein unheimliches Ziel mit Angriffen, die eher auf Präzision als auf rohe Gewalt angewiesen sind. Erhöhe dein Charisma um 1 bis maximal 20. Immer wenn du bei einem Angriffswurf mit Geschicklichkeit, Intelligenz, Weisheit oder Charisma im Vorteil bist, kannst du einen der Würfel einmal neu würfeln. Feat/&FeatElvenAccuracyCharismaTitle=Elfenpräzision [Cha] Feat/&FeatElvenAccuracyDexterityDescription=Sie haben ein unheimliches Ziel mit Angriffen, die eher auf Präzision als auf rohe Gewalt angewiesen sind. Erhöhen Sie Ihre Geschicklichkeit um 1 bis zu einem Maximum von 20. Immer wenn Sie bei einem Angriffswurf mit Geschicklichkeit, Intelligenz, Weisheit oder Charisma im Vorteil sind, können Sie einen der Würfel einmal neu würfeln. Feat/&FeatElvenAccuracyDexterityTitle=Elfenpräzision [Ges] diff --git a/SolastaUnfinishedBusiness/Translations/de/Feats/Group-de.txt b/SolastaUnfinishedBusiness/Translations/de/Feats/Group-de.txt index 7a65a2e7df..f603529ba1 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Feats/Group-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Feats/Group-de.txt @@ -1,4 +1,4 @@ -Feat/&FeatGroupAegisTouchedDescription=Erhöhe eines deiner mentalen Attribute um 1 bis zu einem Maximum von 20.\nDu erhältst die Fähigkeit, den Schild des Glaubens, Schutz gegen Böses und Gutes und Schutz vor Giftzaubern einmal pro langer Pause zu wirken, und du kannst diese Zauber wirken mit deinen Zauberslots. +Feat/&FeatGroupAegisTouchedDescription=Erhöhe eines deiner mentalen Attribute um 1 bis zu einem Maximum von 20.\nDu erhältst die Fähigkeit, den Schild des Glaubens, Schutz gegen Böses und Gutes und Schutz vor Giftzaubern einmal pro langer Pause zu wirken, und du kannst diese Zauber wirken mit deinen Zauberslots. Feat/&FeatGroupAegisTouchedTitle=Ägis berührt Feat/&FeatGroupAgilityCombatDescription={0} Feat/&FeatGroupAgilityCombatTitle=Kampf: Beweglichkeit diff --git a/SolastaUnfinishedBusiness/Translations/de/Feats/MeleeCombat-de.txt b/SolastaUnfinishedBusiness/Translations/de/Feats/MeleeCombat-de.txt index 78df4ddcea..888f5dd33f 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Feats/MeleeCombat-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Feats/MeleeCombat-de.txt @@ -1,5 +1,3 @@ -Feature/&AttributeModifierFeatLongswordFinesseArmorClassDescription=Während Sie ein Langschwert halten, erhalten Sie einen Bonus von +1 auf die Rüstungsklasse. -Feature/&AttributeModifierFeatLongswordFinesseArmorClassTitle=Finesse des Langschwerts Condition/&ConditionFeatCrusherCriticalHitDescription=Du wurdest von einem kritischen Treffer zermalmt und Angriffe gegen dich sind im Vorteil. Condition/&ConditionFeatCrusherCriticalHitTitle=Zerquetscht Condition/&ConditionFeatPiercerNonMagicDescription=Wenn du eine Kreatur mit einem Angriff triffst, der Stichschaden verursacht, kannst du Würfel neu würfeln, wenn du eine 1 würfelst, und du musst den neuen Wurf verwenden. @@ -46,6 +44,8 @@ Feature/&AdditionalDamageFeatPiercerDescription=Wenn Sie einen kritischen Treffe Feature/&AdditionalDamageFeatPiercerTitle=Piercer Feature/&AttackModifierFeatSpearMasteryDescription=Du erhältst einen Bonus von +1 auf Angriffswürfe, die du mit einem Speer machst, und sein Schadenswürfel ändert sich von einem W6 zu einem W8 und von einem W8 zu einem W10, wenn er mit zwei Händen geführt wird. Feature/&AttackModifierFeatSpearMasteryTitle=Speerbeherrschung +Feature/&AttributeModifierFeatLongswordFinesseArmorClassDescription=Während Sie ein Langschwert halten, erhalten Sie einen Bonus von +1 auf die Rüstungsklasse. +Feature/&AttributeModifierFeatLongswordFinesseArmorClassTitle=Finesse des Langschwerts Feature/&ModifyAttackModeFeatBladeMasteryTitle=Klingenbeherrschung Feature/&ModifyAttackModeFeatFellHandedTitle=Fiel übergeben Feature/&PowerFeatFellHandedAdvantageDescription=Immer wenn Sie einen Vorteil bei einem Nahkampfangriffswurf haben und treffen, werfen Sie das Ziel zu Boden, wenn der niedrigere der beiden W20-Würfe das Ziel ebenfalls treffen würde. diff --git a/SolastaUnfinishedBusiness/Translations/de/Feats/PrecisionFocused-de.txt b/SolastaUnfinishedBusiness/Translations/de/Feats/PrecisionFocused-de.txt index db4e5ee6f0..378e791166 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Feats/PrecisionFocused-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Feats/PrecisionFocused-de.txt @@ -1,4 +1,4 @@ -Feat/&FeatArcanePrecisionDescription=Erhöhe deine Intelligenz um 1 bis zu einem Maximum von 20.\nDu kannst eine Bonusaktion verwenden, um eine Waffe auszuwählen. Seine Angriffe zählen als magisch und du verwendest deine Intelligenz für deine Angriffs- und Schadenswürfe für 1 Minute. Diese Funktion kann pro langer Pause als Leistungsbonus verwendet werden. +Feat/&FeatArcanePrecisionDescription=Erhöhe deine Intelligenz um 1 bis zu einem Maximum von 20.\nDu kannst eine Bonusaktion verwenden, um eine Waffe auszuwählen. Seine Angriffe zählen als magisch und du verwendest deine Intelligenz für deine Angriffs- und Schadenswürfe für 1 Minute. Diese Funktion kann pro langer Pause als Leistungsbonus verwendet werden. Feat/&FeatArcanePrecisionTitle=Arkane Präzision Feat/&FeatCharismaticPrecisionDescription=Erhöhe dein Charisma um 1 bis maximal 20.\nDu kannst eine Bonusaktion verwenden, um eine Waffe auszuwählen. Seine Angriffe zählen als magisch und du verwendest dein Charisma 1 Minute lang für deine Angriffs- und Schadenswürfe. Diese Funktion kann pro langer Pause als Leistungsbonus verwendet werden. Feat/&FeatCharismaticPrecisionTitle=Charismatische Präzision diff --git a/SolastaUnfinishedBusiness/Translations/de/Feats/RangedCombat-de.txt b/SolastaUnfinishedBusiness/Translations/de/Feats/RangedCombat-de.txt index a05f41e56b..095b7bbffd 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Feats/RangedCombat-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Feats/RangedCombat-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionFeatSteadyAimAdvantageDescription=Du hast einen Vorteil bei deinem nächsten Angriffswurf. +Condition/&ConditionFeatSteadyAimAdvantageDescription=Du hast einen Vorteil bei deinem nächsten Angriffswurf. Condition/&ConditionFeatSteadyAimAdvantageTitle=Zielsicher Condition/&ConditionFeatSteadyAimRestrainedDescription=Du kannst dich bis zum Ende deines Zuges nicht bewegen. Condition/&ConditionFeatSteadyAimRestrainedTitle=Zurückgehalten durch Steady Aim diff --git a/SolastaUnfinishedBusiness/Translations/de/Feats/TwoWeaponCombat-de.txt b/SolastaUnfinishedBusiness/Translations/de/Feats/TwoWeaponCombat-de.txt index 820475eb8a..ba8ad0bed8 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Feats/TwoWeaponCombat-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Feats/TwoWeaponCombat-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDualFlurryGrantDescription=Deine Feinde taumeln! +Condition/&ConditionDualFlurryGrantDescription=Deine Feinde taumeln! Condition/&ConditionDualFlurryGrantTitle=Zweifacher Flurry Feat/&FeatDualFlurryDescription=Du bist ein Meister im Kampf mit gepaarten Waffen. In jedem Zug, in dem du zweimal mit Nahkampfangriffen triffst, während du eine Waffe in jeder Hand führst, kannst du einen zusätzlichen Nebenhandangriff ausführen, wenn du mit deiner Bonusaktion angreifst. Feat/&FeatDualFlurryTitle=Zweifacher Flurry diff --git a/SolastaUnfinishedBusiness/Translations/de/Inventor-de.txt b/SolastaUnfinishedBusiness/Translations/de/Inventor-de.txt index 49f37474d1..7931a1a2f6 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Inventor-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Inventor-de.txt @@ -1,4 +1,4 @@ -Class/&InventorDescription=Erfinder sind Tüftler, Alchemisten und mehr. Sie überbrücken den Raum zwischen Magie und Technologie. +Class/&InventorDescription=Erfinder sind Tüftler, Alchemisten und mehr. Sie überbrücken den Raum zwischen Magie und Technologie. Class/&InventorTitle=Erfinder Feature/&AdditionalDamageInfusionMajorElementalDescription=Angriffe mit dieser Waffe verursachen zusätzlich 1W4 {0} Schaden. Feature/&AdditionalDamageInfusionMajorElementalTitle=Hauptelementar [{0}] diff --git a/SolastaUnfinishedBusiness/Translations/de/Items-de.txt b/SolastaUnfinishedBusiness/Translations/de/Items-de.txt index 52b73245fd..1cdbe29781 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Items-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Items-de.txt @@ -215,18 +215,6 @@ Item/&Javelin_Sharpness_Description=Diese verzauberte Waffe wurde mithilfe des u Item/&Javelin_Sharpness_Title=Speer der Schärfe Item/&Javelin_Souldrinker_Description=Diese verzauberte Waffe wurde mithilfe des uralten Wissens der Schmiedemeister von Manacalon hergestellt. Diese Waffe ist ein Favorit der Silent Whisper-Agenten und wurde von Cylordir Redblade entworfen. Item/&Javelin_Souldrinker_Title=Seelentrinker-Speer -Item/&Leather_Deflection_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. -Item/&Leather_Deflection_Title=Leder der Ablenkung -Item/&Leather_FlameDancing_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. -Item/&Leather_FlameDancing_Title=Leder des Flammentanzes -Item/&Leather_FrostWalking_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. -Item/&Leather_FrostWalking_Title=Leder des Frostwandelns -Item/&Leather_Robustness_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. -Item/&Leather_Robustness_Title=Leder der Robustheit -Item/&Leather_Sturdiness_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. -Item/&Leather_Sturdiness_Title=Leder der Robustheit -Item/&Leather_Survival_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. -Item/&Leather_Survival_Title=Leder des Überlebens Item/&LeatherDruid_Deflection_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. Item/&LeatherDruid_Deflection_Title=Druidenleder der Ablenkung Item/&LeatherDruid_FlameDancing_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. @@ -239,6 +227,18 @@ Item/&LeatherDruid_Sturdiness_Description=Diese verzauberte Rüstung wurde mit d Item/&LeatherDruid_Sturdiness_Title=Druidenleder der Robustheit Item/&LeatherDruid_Survival_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. Item/&LeatherDruid_Survival_Title=Druidenleder des Überlebens +Item/&Leather_Deflection_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. +Item/&Leather_Deflection_Title=Leder der Ablenkung +Item/&Leather_FlameDancing_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. +Item/&Leather_FlameDancing_Title=Leder des Flammentanzes +Item/&Leather_FrostWalking_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. +Item/&Leather_FrostWalking_Title=Leder des Frostwandelns +Item/&Leather_Robustness_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. +Item/&Leather_Robustness_Title=Leder der Robustheit +Item/&Leather_Sturdiness_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. +Item/&Leather_Sturdiness_Title=Leder der Robustheit +Item/&Leather_Survival_Description=Diese verzauberte Rüstung wurde mit dem uralten Wissen der Rüstungsmeister von Manacalon hergestellt. Ildurial Stronghand schmiedete die erste dieser Rüstungen für die persönliche Garde des Imperators. +Item/&Leather_Survival_Title=Leder des Überlebens Item/&LightCrossbow_Accuracy_Description=Diese verzauberte Waffe wurde mithilfe des uralten Wissens von Colthannins Bogenschützenmeistern geschmiedet. Sein ursprüngliches Design trug das Siegel von Defineth Sharpsight, einem bekannten Zauberer der Waldelfen. Item/&LightCrossbow_Accuracy_Title=Leichte Armbrust der Genauigkeit Item/&LightCrossbow_Lightbringer_Description=Diese verzauberte Waffe wurde mithilfe des uralten Wissens von Colthannins Bogenschützenmeistern geschmiedet. Es wurde von Elgador Keenspirit, Magesmith des Arcaneums, entworfen, um den Kampf gegen untote Kreaturen zu unterstützen. diff --git a/SolastaUnfinishedBusiness/Translations/de/Level20-de.txt b/SolastaUnfinishedBusiness/Translations/de/Level20-de.txt index a7fc28b385..3e01f83dcf 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Level20-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Level20-de.txt @@ -32,10 +32,10 @@ Feature/&FeatureRangerFoeSlayerDescription=Sie werden zu einem beispiellosen Jä Feature/&FeatureRangerFoeSlayerTitle=Feindbezwinger Feature/&FeatureRogueElusiveDescription=Du bist so ausweichend, dass Angreifer selten die Oberhand gegen dich gewinnen. Kein Angriffswurf hat einen Vorteil gegen dich, solange du nicht kampfunfähig bist. Feature/&FeatureRogueElusiveTitle=Schwer fassbar -Feature/&FeatureRoguishHoodlumBrutalAssaultDescription=Ab der 17. Stufe erhältst du die folgenden Vorteile:\n• Immer wenn dem Ziel deines Schmutzigen Kampfes der Rettungswurf misslingt, kannst du als Teil derselben Bonusaktion sofort einen Waffenangriff gegen diese Kreatur durchführen.\n• Immer wenn du eine Kreatur triffst, die am Boden liegt, betäubt, geblendet, verängstigt, handlungsunfähig, vergiftet, gelähmt oder gefesselt ist, fügst du zusätzlichen Schaden in Höhe deines Fähigkeitsbonus zu. -Feature/&FeatureRoguishHoodlumBrutalAssaultTitle=Brutaler Überfall Feature/&FeatureRoguishDarkweaverDarkAssaultDescription=Ab der 17. Stufe erhältst du, wenn du deinen Zug bei schwachem Licht oder Dunkelheit beendest, einen zusätzlichen Angriff mit deiner Angriffsaktion und zusätzliche 15 Fuß Bewegung während deines nächsten Zuges. Feature/&FeatureRoguishDarkweaverDarkAssaultTitle=Dunkler Angriff +Feature/&FeatureRoguishHoodlumBrutalAssaultDescription=Ab der 17. Stufe erhältst du die folgenden Vorteile:\n• Immer wenn dem Ziel deines Schmutzigen Kampfes der Rettungswurf misslingt, kannst du als Teil derselben Bonusaktion sofort einen Waffenangriff gegen diese Kreatur durchführen.\n• Immer wenn du eine Kreatur triffst, die am Boden liegt, betäubt, geblendet, verängstigt, handlungsunfähig, vergiftet, gelähmt oder gefesselt ist, fügst du zusätzlichen Schaden in Höhe deines Fähigkeitsbonus zu. +Feature/&FeatureRoguishHoodlumBrutalAssaultTitle=Brutaler Überfall Feature/&FeatureRoguishThiefThiefReflexesDescription=Ab der 17. Stufe bist du geschickt darin, Hinterhalte zu legen und Gefahren schnell zu entkommen. Du kannst in der ersten Runde jedes Kampfes zwei Züge machen. Du führst deinen ersten Zug mit deiner normalen Initiative und deinen zweiten Zug mit deiner Initiative minus 10 aus. Du kannst diese Funktion nicht nutzen, wenn du überrascht bist. Feature/&FeatureRoguishThiefThiefReflexesTitle=Die Reflexe des Diebes Feature/&FeatureSetMartialCommanderPeerlessCommanderDescription=Ab der 18. Stufe erhält jeder Verbündete, der von Aufrüttelnder Ruf betroffen ist, auch einen Vorteil bei seinem nächsten Rettungswurf und 3 m zusätzliche Bewegung bis zum Beginn deines nächsten Zuges. @@ -46,8 +46,6 @@ Feature/&FeatureSetTraditionLightPurityOfLightDescription=Ab der 17. Stufe erhä Feature/&FeatureSetTraditionLightPurityOfLightTitle=Reinheit des Lichts Feature/&FeatureSetTraditionOpenHandQuiveringPalmDescription=Ab der 17. Stufe erhältst du die Fähigkeit, tödliche Schwingungen im Körper von jemandem zu erzeugen. Wenn Sie eine Kreatur mit einem unbewaffneten Schlag treffen, können Sie 3 Ki-Punkte ausgeben, um diese unmerklichen Vibrationen auszulösen, die 24 Stunden lang anhalten. Die Vibrationen sind harmlos, es sei denn, Sie setzen Ihre Aktion ein, um sie zu beenden. Wenn du diese Aktion verwendest, muss die Kreatur einen Konstitutionsrettungswurf machen. Wenn es fehlschlägt, wird es auf 1 Trefferpunkt reduziert und wird bis zum Beginn seines nächsten Zuges betäubt. Wenn es gelingt, erleidet es 10W10 nekrotischen Schaden. Feature/&FeatureSetTraditionOpenHandQuiveringPalmTitle=Zitternde Palme -Feature/&PowerTraditionSurvivalPhysicalPerfectionDescription=Ab der 17. Stufe erhältst du die folgenden Vorteile:\n• Wenn du weniger als die Hälfte deiner maximalen Trefferpunkte hast, wird die Heilung deines Merkmals „Unzerbrechlicher Körper“ verdoppelt.\n• Wenn du auf 0 Trefferpunkte reduziert wirst, kannst du das Zahlen Sie 1 Ki, um 10 Trefferpunkte wiederherzustellen. -Feature/&PowerTraditionSurvivalPhysicalPerfectionTitle=Körperliche Perfektion Feature/&GrantInvocationsSpellMasteryDescription=Du hast bestimmte Zaubersprüche so gemeistert, dass du sie nach Belieben wirken kannst. Die ersten beiden Zaubersprüche der 1. und 2. Stufe, die Sie vorbereiten, können auf ihrer niedrigsten Stufe gewirkt werden, ohne einen Zauberslot zu verbrauchen. Wenn Sie einen der beiden Zauber auf einer höheren Stufe wirken möchten, müssen Sie wie gewohnt einen Zauberplatz ausgeben. Feature/&GrantInvocationsSpellMasteryTitle=Zauberbeherrschung Feature/&InvocationPoolSignatureSpellsLearnDescription=Wählen Sie einen Signaturzauber aus, den Sie lernen möchten. @@ -70,6 +68,8 @@ Feature/&PowerRoguishShadowcasterShadowFormDescription=Auf der 17. Stufe kannst Feature/&PowerRoguishShadowcasterShadowFormTitle=Schattenform Feature/&PowerSorcererSorcerousRestorationDescription=Erhalte während einer kurzen Pause 4 Hexereipunkte zurück. Feature/&PowerSorcererSorcerousRestorationTitle=Zauberhafte Wiederherstellung +Feature/&PowerTraditionSurvivalPhysicalPerfectionDescription=Ab der 17. Stufe erhältst du die folgenden Vorteile:\n• Wenn du weniger als die Hälfte deiner maximalen Trefferpunkte hast, wird die Heilung deines Merkmals „Unzerbrechlicher Körper“ verdoppelt.\n• Wenn du auf 0 Trefferpunkte reduziert wirst, kannst du das Zahlen Sie 1 Ki, um 10 Trefferpunkte wiederherzustellen. +Feature/&PowerTraditionSurvivalPhysicalPerfectionTitle=Körperliche Perfektion Feature/&PowerWarlockEldritchMasterDescription=Du kannst auf deine innere Reserve an mystischer Kraft zurückgreifen, während du deinen Patron anflehst, verbrauchte Zauberslots wiederzuerlangen. Sie können 1 Minute damit verbringen, Ihren Patron um Hilfe zu bitten, um alle Ihre verbrauchten Zauberslots aus Ihrer Paktmagie-Funktion zurückzugewinnen. Sobald Sie mit dieser Funktion Zauberslots wiedererlangen, müssen Sie eine lange Pause einlegen, bevor Sie dies erneut tun können. Feature/&PowerWarlockEldritchMasterTitle=Eldritch-Meister Feature/&SenseRangerFeralSensesDescription=Du erhältst übernatürliche Sinne, die dir helfen, Kreaturen zu bekämpfen, die du nicht sehen kannst. Wenn du eine Kreatur angreifst, die du nicht sehen kannst, hat deine Unfähigkeit, sie zu sehen, keinen Nachteil bei deinen Angriffswürfen gegen sie. diff --git a/SolastaUnfinishedBusiness/Translations/de/Others-de.txt b/SolastaUnfinishedBusiness/Translations/de/Others-de.txt index 04af4b2874..67c99a6f84 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Others-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Others-de.txt @@ -121,8 +121,8 @@ Screen/&SubclassClassExtraSpellDescriptionFormat=Sie kennen diesen Zauber aus de Screen/&SwitchConfigurationDescription=Stelle deine ausgerüsteten Gegenstände auf diese Konfiguration um: {0}.\nHalte die STRG-Taste gedrückt, um möglichst keine Hand zu haben. Spell/&ConjureElementalInvisibleStalkerTitle=Elementar beschwören [Unsichtbarer Stalker] Stage/&IdentityMorphotypeEyeHeader=Augenstil -Tooltip/&ChannelDivinityPortraitPoolFormat=Du hast {0} von {1} Nutzungen von Channel Divinity.\nAlle Nutzungen werden bei kurzen oder langen Pausen wiederhergestellt. ToolTip/&CheckBoxDefaultPartyTitle=Aktivieren Sie dieses Kontrollkästchen, um Ihre Standardgruppe festzulegen, wenn Sie neue Abenteuer beginnen oder benutzerdefinierte Orte testen. Du kannst bis zu {0} Helden nach dem First-in/First-out-Prinzip auswählen +Tooltip/&ChannelDivinityPortraitPoolFormat=Du hast {0} von {1} Nutzungen von Channel Divinity.\nAlle Nutzungen werden bei kurzen oder langen Pausen wiederhergestellt. Tooltip/&CustomMapMarkerCamp=Lager Tooltip/&CustomMapMarkerExit=Ausfahrt Tooltip/&CustomMapMarkerTeleport=Teleporter diff --git a/SolastaUnfinishedBusiness/Translations/de/Races/Fairy-de.txt b/SolastaUnfinishedBusiness/Translations/de/Races/Fairy-de.txt index 57cb5d0f9f..ba7e272c95 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Races/Fairy-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Races/Fairy-de.txt @@ -1,4 +1,4 @@ -Feature/&CastSpellFairyDescription=Du kennst den Cantrip Burst of Radiance. Auf Stufe 3 lernst du Feenfeuer und auf Stufe 5 Color Burst. Beide können einmal pro langer Pause verwendet werden. +Feature/&CastSpellFairyDescription=Du kennst den Cantrip Burst of Radiance. Auf Stufe 3 lernst du Feenfeuer und auf Stufe 5 Color Burst. Beide können einmal pro langer Pause verwendet werden. Feature/&CastSpellFairyTitle=Feenhafte Magie Feature/&FeatureSetFairyAbilityScoreIncreaseDescription=Geschicklichkeit +2, Intelligenz, Weisheit oder Charisma +1 Feature/&FeatureSetFairyAbilityScoreIncreaseTitle=Fähigkeitswerte diff --git a/SolastaUnfinishedBusiness/Translations/de/Settings-de.txt b/SolastaUnfinishedBusiness/Translations/de/Settings-de.txt index 5a0cb10047..cc566c04e9 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Settings-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Settings-de.txt @@ -12,6 +12,7 @@ ModUi/&Advanced=Erweitert: [Neusta ModUi/&AdvancedHelp=. ACHTUNG: Diese Einstellungen erfordern, dass der Spieler diesen Mod installiert hat ModUi/&Adventure=Abenteuer: ModUi/&AllItemInDm=Alle Artikel in DM +ModUi/&AllRecipesInDm=Alle Rezepte in DM ModUi/&AllowAllPlayersOnNarrativeSequences=+ Erlaube allen Spielern narrative Sequenzen ModUi/&AllowAnyClassToWearSylvanArmor=Erlaube jeder Klasse, Waldrüstung oder Lichtbringerkleidung zu tragen ModUi/&AllowAssigningOfficialSpells=Lassen Sie zu, dass offizielle Zaubersprüche auf diesen Listen angezeigt werden @@ -25,7 +26,6 @@ ModUi/&AllowMoreRealStateOnRestPanel=Erlauben Sie mehr realen Zustand im Ruheber ModUi/&AllowStackedMaterialComponent=Gestapelte Materialkomponente zulassen [z.B. 2x500gp Diamant entspricht 1000gp Diamant] ModUi/&AllowTargetingSelectionWhenCastingChainLightningSpell=Zielauswahl zulassen, wenn der Zauberspruch Kettenblitz gewirkt wird ModUi/&AllowUnmarkedSorcerers=Erlaube Zauberer ohne Ursprungsmarkierungen und Tätowierungen -ModUi/&AllRecipesInDm=Alle Rezepte in DM ModUi/&AltOnlyHighlightItemsInPartyFieldOfView=Die ALT-Taste hebt nur Gadgets im Sichtfeld der Gruppe hervor [nur benutzerdefinierte Dungeons] ModUi/&ApplySRDWeightToFoodRations=Reduzieren Sie das Gewicht der Futterration auf 2 Pfund ModUi/&ArcaneShieldstaffOptions=Arkaner Schildstab kann von jeder Klasse eingestimmt werden @@ -99,13 +99,13 @@ ModUi/&EnablePcgRandom=Aktivieren Sie einen besseren Zufallsgeneratoralgorithmus ModUi/&EnableRejoinParty=Aktivieren Sie STRG-UMSCHALT-(R), um sich der Gruppe um den ausgewählten Helden oder den Anführer wieder anzuschließen, wenn keiner ausgewählt ist [nützlich bei Gruppen mit 5 oder 6 Personen ] ModUi/&EnableRelearnSpells=+ Kann Cantrips oder Zaubersprüche auswählen, die bereits von anderen Klassen erlernt wurden ModUi/&EnableRespec=Aktivieren Sie die Aktion RESPEC nach Ruhe -ModUi/&EnablesAsiAndFeat=Aktivieren Sie sowohl die Erhöhung der Attributwerte als auch die Talentauswahl [statt einer exklusiven Auswahl] ModUi/&EnableSaveByLocation=Speichern nach Kampagnen/Standorten aktivieren ModUi/&EnableSortingDungeonMakerAssets=Aktivieren Sie die Asset-Sortierung im Dungeon Maker-Editor ModUi/&EnableStatsOnHeroTooltip=Zeigen Sie Statistiken im Tooltip des Helden an [d. h.: kritische Treffer, kritische Fehlschläge usw.] ModUi/&EnableTeleportParty=Aktivieren Sie CTRL-SHIFT-(T), um die Gruppe zu teleportieren [Sie könnten Quests abbrechen, wenn Sie sich an einen unentdeckten Ort teleportieren] ModUi/&EnableTogglesToOverwriteDefaultTestParty=Aktivieren Sie Umschalter im Charakterpool, um Ihre Standardspiel- und Testgruppe festzulegen ModUi/&EnableUpcastConjureElementalAndFey=Upcast von Elementar beschwören und Feen beschwören aktivieren +ModUi/&EnablesAsiAndFeat=Aktivieren Sie sowohl die Erhöhung der Attributwerte als auch die Talentauswahl [statt einer exklusiven Auswahl] ModUi/&EncounterPercentageChance=Stellen Sie die prozentualen Chancen für zufällige Begegnungen ein ModUi/&Encounters=Begegnungen ModUi/&EnumerateOriginSubFeatures=[BETA] Lassen Sie zu, dass Funktionen von Helden in Wildgestalt funktionieren @@ -128,8 +128,8 @@ ModUi/&FormationResetAllSets=Alles zurücksetzen ModUi/&FormationResetThisSet=Setzen Sie dies zurück ModUi/&FormationSelected=Formationssatz {0} ausgewählt ModUi/&FullyControlConjurations=Volle Kontrolle über Beschwörungen [Tiere, Elementare usw.] -ModUi/&Gameplay=Spielweise ModUi/&GameUi=Benutzeroberfläche des Spiels +ModUi/&Gameplay=Spielweise ModUi/&General=Allgemein: ModUi/&GeneralMenu=Allgemein ModUi/&HideExitAndTeleporterGizmosIfNotDiscovered=Blenden Sie die visuellen Effekte von Ausgängen und Teleportern aus, wenn sie noch nicht entdeckt wurden @@ -185,6 +185,7 @@ ModUi/&RestockCircleOfDanantar=Zirkel von Danantar [Joriel Fuc ModUi/&RestockHelp=. Setzen Sie die Standardeinstellungen außer Kraft, um zu erzwingen, dass alle Lagerbestände des Händlers im Laufe der Zeit wieder aufgefüllt werden [ausgenommen Handbücher und Wälzer]\n. Beachten Sie, dass es bei einigen Artikeln bis zu 7 Spieltage dauern kann, bis sie wieder verfügbar sind ModUi/&RestockTowerOfKnowledge=Turm des Wissens [Maddy Greenisle] auffüllen ModUi/&Rules=Regeln +ModUi/&SRD=SRD: ModUi/&ScaleMerchantPricesCorrectly=Händlerpreise richtig / genau skalieren [keine Rundungsfehler mehr beim Umrechnen von Münzwerten] ModUi/&SelectAll=Wählen Sie Alle ModUi/&SelectSuggested=Wählen Sie Vorgeschlagen aus @@ -204,7 +205,6 @@ ModUi/&ShowCraftingRecipeInDetailedTooltips=Handwerksrezept in detaillierten Too ModUi/&ShowDescriptions=Beschreibungen anzeigen ModUi/&SpellLevelFilter=Zauberstufenfilter [-1 zeigt alle an] ModUi/&SpellsMenu=Zauber -ModUi/&SRD=SRD: ModUi/&StockGorimStoreWithAllNonMagicalClothing=Lagern Sie Gorims Laden mit allen nicht magischen Kleidungsstücken [Neustart erforderlich] ModUi/&StockGorimStoreWithAllNonMagicalInstruments=Lagern Sie Gorims Laden mit allen nicht-magischen Musikinstrumenten [Neustart erforderlich] ModUi/&StockHugoStoreWithAdditionalFoci=Lagern Sie Hugos Laden mit Arkanem Stab, Druidenhals, Stab und Keule als Fokuselemente gesetzt diff --git a/SolastaUnfinishedBusiness/Translations/de/Spells/Cantrips-de.txt b/SolastaUnfinishedBusiness/Translations/de/Spells/Cantrips-de.txt index ddedfed340..2b6f0082c5 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Spells/Cantrips-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Spells/Cantrips-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAcidClawsDescription=Die Rüstungsklasse wird um 1 verringert. +Condition/&ConditionAcidClawsDescription=Die Rüstungsklasse wird um 1 verringert. Condition/&ConditionAcidClawsTitle=Säure brennen Condition/&ConditionMindSpikeDescription=Zieht 1W4 vom nächsten Rettungswurf ab. Condition/&ConditionMindSpikeTitle=Geistspitze diff --git a/SolastaUnfinishedBusiness/Translations/de/Spells/Spells01-de.txt b/SolastaUnfinishedBusiness/Translations/de/Spells/Spells01-de.txt index 7a9e2a06f0..66df9f0ff2 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Spells/Spells01-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Spells/Spells01-de.txt @@ -1,4 +1,4 @@ -Condition/&AdditionalConditionEnsnaringStrikeDescription=Sie sind in Ranken verstrickt, die Bewegung verhindern, bei Geschicklichkeitswürfen benachteiligt sind und in jeder Runde durchdringenden Schaden erleiden. Lege am Ende deines Zuges einen Stärke-Wurfwurf ab, um den Ranken zu entkommen. +Condition/&AdditionalConditionEnsnaringStrikeDescription=Sie sind in Ranken verstrickt, die Bewegung verhindern, bei Geschicklichkeitswürfen benachteiligt sind und in jeder Runde durchdringenden Schaden erleiden. Lege am Ende deines Zuges einen Stärke-Wurfwurf ab, um den Ranken zu entkommen. Condition/&AdditionalConditionEnsnaringStrikeTitle=Verstrickt Condition/&ConditionMuleDescription=Ihre Geschwindigkeit wird nicht durch Belastung oder schwere Panzerung verringert. Sie können 20 zusätzliche Pfund tragen. Condition/&ConditionMuleTitle=Maultier diff --git a/SolastaUnfinishedBusiness/Translations/de/Spells/Spells02-de.txt b/SolastaUnfinishedBusiness/Translations/de/Spells/Spells02-de.txt index eeabd4e832..600abb6ce4 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Spells/Spells02-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Spells/Spells02-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionGrappledRestrainedSpellWebDescription=Du musst einen Stärke-Fähigkeitswurf machen, um diesen Zustand zu beseitigen. +Condition/&ConditionGrappledRestrainedSpellWebDescription=Du musst einen Stärke-Fähigkeitswurf machen, um diesen Zustand zu beseitigen. Condition/&ConditionGrappledRestrainedSpellWebTitle=Zurückgehalten durch Web Condition/&ConditionMirrorImageDescription=Feinde können versehentlich dieses Duplikat anstelle von Ihnen anvisieren. Wenn Duplikat getroffen wird, verschwindet es. Condition/&ConditionMirrorImageTitle=Spiegel duplizieren diff --git a/SolastaUnfinishedBusiness/Translations/de/Spells/Spells04-de.txt b/SolastaUnfinishedBusiness/Translations/de/Spells/Spells04-de.txt index 619dd54e50..b6c2090007 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Spells/Spells04-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Spells/Spells04-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionBrainBulwarkDescription=Sie haben Resistenz gegen psychischen Schaden sowie Immunität gegen die Zustände Bezaubert, Verängstigt, Angst, Gedankenbeherrscht und Gedankengesteuert. +Condition/&ConditionBrainBulwarkDescription=Sie haben Resistenz gegen psychischen Schaden sowie Immunität gegen die Zustände Bezaubert, Verängstigt, Angst, Gedankenbeherrscht und Gedankengesteuert. Condition/&ConditionBrainBulwarkTitle=Gehirn Bollwerk Feature/&AdditionalDamageStaggeringSmiteDescription=Du wirst von psychischem Schaden getroffen. Feature/&AdditionalDamageStaggeringSmiteTitle=Umwerfendes Smite diff --git a/SolastaUnfinishedBusiness/Translations/de/Spells/Spells05-de.txt b/SolastaUnfinishedBusiness/Translations/de/Spells/Spells05-de.txt index 7524ca933c..2194c4dee9 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Spells/Spells05-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Spells/Spells05-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionFarStepDescription=Sie können eine Bonusaktion verwenden, um sich bis zu 60 Fuß zu einem unbesetzten Feld zu teleportieren, das Sie sehen können. +Condition/&ConditionFarStepDescription=Sie können eine Bonusaktion verwenden, um sich bis zu 60 Fuß zu einem unbesetzten Feld zu teleportieren, das Sie sehen können. Condition/&ConditionFarStepTitle=Weiter Schritt Feature/&AdditionalDamageBanishingSmiteDescription=Du wirst von Gewaltschaden getroffen. Feature/&AdditionalDamageBanishingSmiteTitle=Verbannung von Smite diff --git a/SolastaUnfinishedBusiness/Translations/de/Spells/Spells07-de.txt b/SolastaUnfinishedBusiness/Translations/de/Spells/Spells07-de.txt index 08eda9ef7a..18bf9d8b36 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Spells/Spells07-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Spells/Spells07-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionReverseGravityDescription=Eingefangen von der umgekehrten Schwerkraft. +Condition/&ConditionReverseGravityDescription=Eingefangen von der umgekehrten Schwerkraft. Condition/&ConditionReverseGravityTitle=Umgekehrte Schwerkraft Spell/&ReverseGravityDescription=Dieser Zauber kehrt die Schwerkraft in einem 100 Fuß hohen Zylinder mit einem Radius von 50 Fuß um, der auf einen Punkt in Reichweite zentriert ist. Spell/&ReverseGravityTitle=Umgekehrte Schwerkraft diff --git a/SolastaUnfinishedBusiness/Translations/de/Spells/Spells08-de.txt b/SolastaUnfinishedBusiness/Translations/de/Spells/Spells08-de.txt index faf7448658..1292fe3f01 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Spells/Spells08-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Spells/Spells08-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMindBlankDescription=Immun gegen psychischen Schaden und den verzauberten Zustand. +Condition/&ConditionMindBlankDescription=Immun gegen psychischen Schaden und den verzauberten Zustand. Condition/&ConditionMindBlankTitle=Verstand leer Spell/&MindBlankDescription=Bis der Zauber endet, ist eine willige Kreatur, die du berührst, immun gegen psychischen Schaden, jeden Effekt, der ihre Emotionen spüren oder ihre Gedanken lesen würde, Weissagungszauber und den verzauberten Zustand. Spell/&MindBlankTitle=Verstand leer diff --git a/SolastaUnfinishedBusiness/Translations/de/Spells/Spells09-de.txt b/SolastaUnfinishedBusiness/Translations/de/Spells/Spells09-de.txt index f8aefdba64..d72d633d16 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Spells/Spells09-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Spells/Spells09-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionForesightDescription=Vorteil bei allen Angriffswürfen, Attributswürfen und Rettungswürfen. Andere Kreaturen haben einen Nachteil bei Angriffswürfen. +Condition/&ConditionForesightDescription=Vorteil bei allen Angriffswürfen, Attributswürfen und Rettungswürfen. Andere Kreaturen haben einen Nachteil bei Angriffswürfen. Condition/&ConditionForesightTitle=Voraussicht Condition/&ConditionTimeStopDescription=Die Zeit wird für die betroffene Kreatur eingefroren. Condition/&ConditionTimeStopTitle=Zeit angehalten diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/CircleOfTheAncientForest-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/CircleOfTheAncientForest-de.txt index b4e5fcd724..104c6e52e3 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/CircleOfTheAncientForest-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/CircleOfTheAncientForest-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAncientForestPhotosynthesisDescription=Sie können Energie aus Sonnenlicht absorbieren. Während Sie sich in direktem hellem Licht befinden, erhalten Sie zu Beginn Ihres Zuges 2 HP zurück. +Condition/&ConditionAncientForestPhotosynthesisDescription=Sie können Energie aus Sonnenlicht absorbieren. Während Sie sich in direktem hellem Licht befinden, erhalten Sie zu Beginn Ihres Zuges 2 HP zurück. Condition/&ConditionAncientForestPhotosynthesisTitle=Photosynthese Condition/&ConditionAncientForestRootedDescription=Baumranken wachsen aus deinen Füßen und graben sich in den Boden. Du kannst nach Belieben verstricken. Deine Geschwindigkeit wird 0 und du erhältst einen Vorteil bei Rettungswürfen, die dich stoßen, ziehen oder zu Boden werfen. Condition/&ConditionAncientForestRootedTitle=Verwurzelt diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/CircleOfTheLife-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/CircleOfTheLife-de.txt index d91b6bebff..3a2f900cf4 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/CircleOfTheLife-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/CircleOfTheLife-de.txt @@ -4,12 +4,12 @@ Condition/&ConditionCircleOfTheLifeSeedOfLifeDescription=Stellt zu Beginn deines Condition/&ConditionCircleOfTheLifeSeedOfLifeTitle=Samen des Lebens Condition/&ConditionCircleOfTheLifeVerdancyDescription=Stellt zu Beginn des Zuges des Druiden für 3 Runden eine Anzahl von Trefferpunkten wieder her, die der Zauberstufe entspricht. Condition/&ConditionCircleOfTheLifeVerdancyTitle=Grün -Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomDescription=Ab der 14. Stufe zählen alle Heilzauber, die du wirkst, als auf einer Slot-Stufe höher gewirkt. -Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomTitle=Harmonische Blüte Feature/&FeatureCircleOfTheLifeRevitalizingBoonDescription=Ab der 10. Stufe erhalten Kreaturen, die von Verdancy oder Seed of Life betroffen sind, einen Vorteil bei Konstitutionsrettungswürfen und Resistenz gegen nekrotischen Schaden. Feature/&FeatureCircleOfTheLifeRevitalizingBoonTitle=Revitalisierender Segen Feature/&FeatureCircleOfTheLifeVerdancyDescription=Beginnend mit der 2. Stufe stellt jedes Mal, wenn du eine Kreatur mit einem Heilzauber der Stufe 1 oder höher heilst oder sie mit geringeren und größeren Wiederherstellungszaubern beeinflussst, diese Kreatur zu Beginn der Stufe auch eine Anzahl von Trefferpunkten wieder her, die der Zauberstufe entspricht Druide ist an der Reihe, für 3 Runden. Wenn eine Kreatur bewusstlos wird, wird die Heilung entfernt. Dieser Effekt ist stapelbar. Feature/&FeatureCircleOfTheLifeVerdancyTitle=Grün +Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomDescription=Ab der 14. Stufe zählen alle Heilzauber, die du wirkst, als auf einer Slot-Stufe höher gewirkt. +Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomTitle=Harmonische Blüte Feature/&PowerCircleOfTheLifeSeedOfLifeDescription=Ab der 6. Stufe beschwörst du einen magischen Samen und verschmelzst ihn mit der Seele einer Kreatur. Wähle als Aktion eine verbündete Kreatur aus. Die Zielkreatur erhält eine Minute lang die folgenden Vorteile:\n• Zu Beginn jedes Zugs der Kreatur stellt die Kreatur eine Anzahl von Trefferpunkten wieder her, die Ihrer Fertigkeit entspricht.\n• Wenn die Kreatur auf 0 Trefferpunkte fällt alle anderen Effekte von Seed of Life enden ebenfalls.\n• Wenn der Effekt auf natürliche Weise nach einer Minute abgelaufen ist, wird die Kreatur um das Zweifache deiner Druidenstufe geheilt.\nDu kannst diese Funktion zweimal pro langer Pause verwenden. Feature/&PowerCircleOfTheLifeSeedOfLifeTitle=Samen des Lebens Subclass/&CircleOfTheLifeDescription=Der Kreis des Ewigen Hains strebt danach, so viele Lebewesen wie möglich zu schützen und zu bewahren. Diese Druiden verstehen die Bedeutung jeder Lebensform im natürlichen Kreislauf, ob groß oder klein, und dass jede von ihnen es wert ist, gerettet zu werden. diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/CircleOfTheNight-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/CircleOfTheNight-de.txt index 8feaa6dece..719bd604a6 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/CircleOfTheNight-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/CircleOfTheNight-de.txt @@ -1,7 +1,7 @@ -Feature/&FeatureSetCircleOfTheNightMonstrousFormsDescription=Auf der 14. Stufe kannst du Wildform zweimal verwenden, um dich in eine purpurrote Spinne oder einen Elite-Minotaurus zu verwandeln. -Feature/&FeatureSetCircleOfTheNightMonstrousFormsTitle=Monströse Formen Feature/&FeatureSetCircleOfTheNightElementalFormsDescription=Auf der 10. Stufe kannst du Wildform zweimal verwenden, um dich in einen Luftelementar, einen Erdelementar oder einen Feuerelementar zu verwandeln. Feature/&FeatureSetCircleOfTheNightElementalFormsTitle=Elementare Formen +Feature/&FeatureSetCircleOfTheNightMonstrousFormsDescription=Auf der 14. Stufe kannst du Wildform zweimal verwenden, um dich in eine purpurrote Spinne oder einen Elite-Minotaurus zu verwandeln. +Feature/&FeatureSetCircleOfTheNightMonstrousFormsTitle=Monströse Formen Feature/&PowerCircleOfTheNightPrimalStrikeDescription=Ab der 6. Stufe zählen deine Angriffe in Bestiengestalt als magisch, um Widerstand und Immunität gegen nicht magische Angriffe und Schaden zu überwinden. Du kannst dich auch in eine Bestie verwandeln, deren Herausforderungswert so hoch ist wie deine Druidenstufe geteilt durch 3, abgerundet. Feature/&PowerCircleOfTheNightPrimalStrikeTitle=Urschlag Feature/&PowerCircleOfTheNightWildShapeCombatDescription=Die Riten deines Zirkels gewähren dir die Fähigkeit, dich schneller und in gefährlichere Tiergestalten zu verwandeln. Sie verwenden Bonusaktion anstelle der Hauptaktion für Wild Shape und haben eine verbesserte Auswahl der Bestienform. @@ -10,14 +10,14 @@ Feature/&PowerCircleOfTheNightWildShapeHealingDescription=In wilder Form kannst Feature/&PowerCircleOfTheNightWildShapeHealingTitle=Heilung bekämpfen Feature/&PowerCircleOfTheNightWildShapeImprovedHealingDescription=Deine Kampfheilung heilt dich jetzt um 2W8 Trefferpunkte. Feature/&PowerCircleOfTheNightWildShapeImprovedHealingTitle=Verbesserte Kampfheilung -Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingDescription=Deine Kampfheilung heilt dich jetzt um 3W8 Trefferpunkte. -Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingTitle=Überlegene Kampfheilung Feature/&PowerCircleOfTheNightWildShapeMasterfulHealingDescription=Deine Kampfheilung heilt dich jetzt um 4W8 Trefferpunkte. Feature/&PowerCircleOfTheNightWildShapeMasterfulHealingTitle=Hervorragende Kampfheilung -Monster/&WildShapeMinotaurEliteDescription=Aus den Reihen der mächtigen Minotauren erheben sich Graumähne als überlegene Kämpfer und erhalten zusätzliches Training, genug, um tödliche Fähigkeiten zu meistern, und noch mehr Stärke und Macht als ihre Brüder. -Monster/&WildShapeMinotaurEliteTitle=Graumähnen-Minotaurus +Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingDescription=Deine Kampfheilung heilt dich jetzt um 3W8 Trefferpunkte. +Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingTitle=Überlegene Kampfheilung Monster/&WildShapeDireBearDescription=Der allesfressende Schreckensbär stört Kreaturen, die versuchen, ihm auszuweichen, normalerweise nicht, verteidigt jedoch aggressiv eine Beute oder eine andere Nahrungsquelle. Es wird nicht zögern, alles auseinanderzureißen, was etwas Essbares enthalten könnte. Monster/&WildShapeDireBearTitle=Schrecklicher Bär +Monster/&WildShapeMinotaurEliteDescription=Aus den Reihen der mächtigen Minotauren erheben sich Graumähne als überlegene Kämpfer und erhalten zusätzliches Training, genug, um tödliche Fähigkeiten zu meistern, und noch mehr Stärke und Macht als ihre Brüder. +Monster/&WildShapeMinotaurEliteTitle=Graumähnen-Minotaurus Monster/&WildShapeWaterElementalDescription=Ein Wasserelementar ist ein erstickender Strom aus Wasser mit dem Druck von 3000 wirbelnden Gallonen Wasser. Monster/&WildShapeWaterElementalTitle=Wasserelementar Subclass/&CircleOfTheNightDescription=Druiden des Kreises der Nacht sind wilde Wächter der Wildnis. Ihr Orden versammelt sich bei Vollmond, um Neuigkeiten und Handelswarnungen auszutauschen. Sie suchen die tiefsten Teile der Wildnis heim, wo sie sich wochenlang aufhalten, bevor sie sich mit einer anderen humanoiden Kreatur kreuzen, geschweige denn mit einem anderen Druiden. diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/CollegeOfHarlequin-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/CollegeOfHarlequin-de.txt index a37b7987e8..15dba2c68a 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/CollegeOfHarlequin-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/CollegeOfHarlequin-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedDescription=Ihre Kampffähigkeit wird stark verbessert. +Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedDescription=Ihre Kampffähigkeit wird stark verbessert. Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedTitle=Inspiriert Condition/&ConditionTerrifiedByHarlequinPerformanceDescription=Verängstigt, nachdem sie gesehen hat, wie ein Verbündeter brutal ermordet wurde. Condition/&ConditionTerrifiedByHarlequinPerformanceTitle=Verängstigt diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/CollegeOfLife-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/CollegeOfLife-de.txt index 51b88ee1f5..87a6118a51 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/CollegeOfLife-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/CollegeOfLife-de.txt @@ -15,9 +15,9 @@ Feature/&PowerSharedPoolCollegeOfLifeElementalResistanceTitle=Elementarer Widers Feature/&PowerSharedPoolCollegeOfLifeFlyDescription=Benutze deine Transmutierungskraft, um die Fähigkeit zu fliegen zu gewähren. Feature/&PowerSharedPoolCollegeOfLifeFlyTitle=Fly Feature/&PowerSharedPoolCollegeOfLifeHealDescription=Nutze deine Transmutierungskraft, um bis zu 6 Ziele zu heilen. +Feature/&PowerSharedPoolCollegeOfLifeHealTitle=Heilen Feature/&PowerSharedPoolCollegeOfLifeHealingPoolDescription=Sie können Ihren Willen in der Realität mit Spezialkräften mehrmals am Tag in Höhe Ihres Kompetenzbonus durchsetzen. Feature/&PowerSharedPoolCollegeOfLifeHealingPoolTitle=Kraft umwandeln -Feature/&PowerSharedPoolCollegeOfLifeHealTitle=Heilen Feature/&PowerSharedPoolCollegeOfLifeReviveDescription=Verwenden Sie Ihre Transmute Force, um einen Charakter innerhalb von 1 Minute nach dem Tod wiederzubeleben. Feature/&PowerSharedPoolCollegeOfLifeReviveTitle=Beleben Subclass/&CollegeOfLifeDescription=Meister der Manipulation von Materie und Lebensenergie. diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/CollegeOfWarDancer-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/CollegeOfWarDancer-de.txt index bd9b541cd9..81db9d54ff 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/CollegeOfWarDancer-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/CollegeOfWarDancer-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionCharmedByDanceOfWarDescription=Rüstungsklasse durch Charisma-Modifikator reduziert. +Condition/&ConditionCharmedByDanceOfWarDescription=Rüstungsklasse durch Charisma-Modifikator reduziert. Condition/&ConditionCharmedByDanceOfWarTittle=Fasziniert Condition/&ConditionWarDanceDescription=Bewegen Sie sich und greifen Sie schnell an. Condition/&ConditionWarDanceLightMomentumDescription=Dein Angriff hat leichten Schwung. diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/DomainDefiler-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/DomainDefiler-de.txt index e9b4086eba..40df848cb1 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/DomainDefiler-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/DomainDefiler-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDomainDefilerInsidiousDeathMagicDescription=Du wurdest von einem Entweiher verflucht. Sie können keine Trefferpunkte mehr erhalten. +Condition/&ConditionDomainDefilerInsidiousDeathMagicDescription=Du wurdest von einem Entweiher verflucht. Sie können keine Trefferpunkte mehr erhalten. Condition/&ConditionDomainDefilerInsidiousDeathMagicTitle=Heimtückische Todesmagie Condition/&ConditionDomainDefilerMarkForDeathDescription=Du wurdest für den Tod markiert und bist anfälliger für nekrotischen Schaden geworden. Condition/&ConditionDomainDefilerMarkForDeathTitle=Für den Tod gekennzeichnet @@ -6,15 +6,15 @@ Feature/&AdditionalDamageDomainDefilerDivineStrikeDescription=Verursache einmal Feature/&AdditionalDamageDomainDefilerDivineStrikeTitle=Göttlicher Schlag Feature/&BonusCantripDomainDefilerDescription=Erhalte die Bonus-Cantrips Ray of Frost und Wrack. Feature/&BonusCantripDomainDefilerTitle=Cantrip-Bonus -Feature/&DamageAffinityDomainDefilerDivineResistanceDescription=Du hast Resistenz gegen nekrotischen Schaden. -Feature/&DamageAffinityDomainDefilerDivineResistanceTitle=Göttlicher Widerstand Feature/&DamageAffinityDomainDefilerDivineImmunityDescription=Du bist immun gegen nekrotischen Schaden. Feature/&DamageAffinityDomainDefilerDivineImmunityTitle=Göttliche Immunität +Feature/&DamageAffinityDomainDefilerDivineResistanceDescription=Du hast Resistenz gegen nekrotischen Schaden. +Feature/&DamageAffinityDomainDefilerDivineResistanceTitle=Göttlicher Widerstand Feature/&FeatureDomainDefilerInsidiousDeathMagicDescription=Kreaturen, denen du durch Zauber, Fähigkeiten oder Waffen nekrotischen Schaden zufügst, können für eine Anzahl von Runden in Höhe deiner halben Stufe nicht geheilt werden. Feature/&FeatureDomainDefilerInsidiousDeathMagicTitle=Heimtückische Todesmagie Feature/&PowerDomainDefilerDefileLifeDescription=Entfessle eine Welle nekrotischer Energie um dich herum. Jede nicht untote Kreatur in einem Radius von 15 Fuß muss einen Konstitutionsrettungswurf machen. Kreaturen erleiden bei einem fehlgeschlagenen Rettungswurf +{0}d6 nekrotischen Schaden, oder die Hälfte bei einem erfolgreichen Rettungswurf. Feature/&PowerDomainDefilerDefileLifeTitle=Das Leben verunreinigen Feature/&PowerDomainDefilerMarkForDeathDescription=Markieren Sie einen Feind für den Tod. Sie werden anfällig für nekrotischen Schaden und müssen einen Charisma-Rettungswurf machen, um ihn zu negieren. Feature/&PowerDomainDefilerMarkForDeathTitle=Zeichen für den Tod -Subclass/&DomainDefilerTitle=Verteidiger Subclass/&DomainDefilerDescription=Schänder verehren Schutzherren des Todes, der Korruption und der Verderbnis und streben nach Macht und Korruption für ihre eigenen Zwecke: um ihren Göttern zu gefallen oder aus selbstsüchtigeren Gründen. +Subclass/&DomainDefilerTitle=Verteidiger diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/DomainSmith-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/DomainSmith-de.txt index 8cf33030be..76af000c82 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/DomainSmith-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/DomainSmith-de.txt @@ -1,16 +1,16 @@ -Condition/&ConditionDomainSmithAdamantBenedictionDescription=Eure Rüstung wird zu Diamanten verstärkt und halbiert den kritischen Schaden. +Condition/&ConditionDomainSmithAdamantBenedictionDescription=Eure Rüstung wird zu Diamanten verstärkt und halbiert den kritischen Schaden. Condition/&ConditionDomainSmithAdamantBenedictionTitle=Diamantene Rüstung -Feature/&AttributeModifierDomainSmithReinforceArmorDescription=Diese Rüstung wurde verstärkt und bietet eine zusätzliche +{0} RK. -Feature/&AttributeModifierDomainSmithReinforceArmorTitle=Verstärkt -Feature/&AttributeModifierDomainSmithForgeMasteryDescription=Erhalte Feuerresistenz und während du eine Rüstung trägst erhältst du +1 RK. -Feature/&AttributeModifierDomainSmithForgeMasteryTitle=Meisterschaft schmieden Feature/&AdditionalDamageDomainSmithDivineStrikeDescription=Verursache einmal pro Runde +{0}W8 Feuerschaden bei Waffenangriffen. Feature/&AdditionalDamageDomainSmithDivineStrikeTitle=Göttlicher Schlag +Feature/&AttributeModifierDomainSmithForgeMasteryDescription=Erhalte Feuerresistenz und während du eine Rüstung trägst erhältst du +1 RK. +Feature/&AttributeModifierDomainSmithForgeMasteryTitle=Meisterschaft schmieden +Feature/&AttributeModifierDomainSmithReinforceArmorDescription=Diese Rüstung wurde verstärkt und bietet eine zusätzliche +{0} RK. +Feature/&AttributeModifierDomainSmithReinforceArmorTitle=Verstärkt +Feature/&BonusProficiencyDomainSmithDescription=Erwerben Sie Kenntnisse im Umgang mit Schmiedewerkzeugen und schweren Rüstungen. +Feature/&BonusProficiencyDomainSmithTitle=Bonus-Kenntnisse Feature/&PowerDomainSmithAdamantBenedictionDescription=Verstärke mit einer Aktion die Rüstung von Verbündeten in einem Radius von 30 Fuß. Ihre Rüstung erhält die Stärke einer diamantenen Rüstung und wird 1 Minute lang immun gegen kritische Treffer. Feature/&PowerDomainSmithAdamantBenedictionTitle=Channel Divinity: Adamant Segen Feature/&PowerDomainSmithReinforceArmorDescription=Einmal pro langer Pause darfst du ein nicht magisches Rüstungs- oder Schild verstärken. Das verstärkte Objekt erhält zusätzlich +{0} RK. Feature/&PowerDomainSmithReinforceArmorTitle=Rüstung verstärken -Feature/&BonusProficiencyDomainSmithDescription=Erwerben Sie Kenntnisse im Umgang mit Schmiedewerkzeugen und schweren Rüstungen. -Feature/&BonusProficiencyDomainSmithTitle=Bonus-Kenntnisse -Subclass/&DomainSmithTitle=Schmied Subclass/&DomainSmithDescription=Heilige Schmiede, die ihren Glauben durch Stahl und Schmieden kanalisieren. Verstärkte Panzerung der Verbündeten und rüstet sich selbst stark auf. +Subclass/&DomainSmithTitle=Schmied diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationAlchemy-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationAlchemy-de.txt index 751a51f7e5..c7cde5bc6e 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationAlchemy-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationAlchemy-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationAlchemyDamageNecroticDescription=Das Ziel kann nicht heilen und erleidet am Ende seines Zuges 2W6 nekrotischen Schaden. +Condition/&ConditionInnovationAlchemyDamageNecroticDescription=Das Ziel kann nicht heilen und erleidet am Ende seines Zuges 2W6 nekrotischen Schaden. Condition/&ConditionInnovationAlchemyDamageNecroticTitle=Nekrose Condition/&ConditionInnovationAlchemyDamagePoisonDescription=Das Ziel wird beim nächsten Angriffswurf benachteiligt. Condition/&ConditionInnovationAlchemyDamagePsychicDescription=Erhält -1W4 auf Rettungswürfe auf Stärke, Geschicklichkeit und Konstitution. @@ -21,12 +21,12 @@ Feature/&PowerInnovationAlchemyBombBreathDescription=Lassen Sie die Bombe in ein Feature/&PowerInnovationAlchemyBombBreathTitle=Kegel Feature/&PowerInnovationAlchemyBombPreciseDescription=Wirf eine Bombe, die einem einzelnen Ziel Schaden zufügt. Es ist ein Fernkampfangriff, der Ihren Erfinder-Zauberangriffsbonus verwendet. Feature/&PowerInnovationAlchemyBombPreciseTitle=Präzise +Feature/&PowerInnovationAlchemyBombSplashDescription=Wirf eine Bombe, die in einem kleinen Bereich Schaden verursacht. Ein erfolgreicher Rettungswurf gegen den SG des Erfinderzaubers halbiert den Schaden. +Feature/&PowerInnovationAlchemyBombSplashTitle=Spritzen Feature/&PowerInnovationAlchemyBombsAdvancedDescription=Sie haben gelernt, wie Sie den Schadenstyp einer Bombe in Macht, Strahlend, Nekrotisch, Donner oder Hellseher ändern. Diese Bomben verursachen etwas weniger Schaden als Feuerbomben, enthalten aber zusätzliche Effekte. Feature/&PowerInnovationAlchemyBombsAdvancedTitle=Fortgeschrittene Bomben Feature/&PowerInnovationAlchemyBombsElementalDescription=Du hast gelernt, wie man den Schadenstyp einer Bombe in Kälte, Blitz, Säure oder Gift ändert. Diese Bomben verursachen etwas weniger Schaden als Feuerbomben, enthalten aber zusätzliche Effekte. Feature/&PowerInnovationAlchemyBombsElementalTitle=Elementare Bomben -Feature/&PowerInnovationAlchemyBombSplashDescription=Wirf eine Bombe, die in einem kleinen Bereich Schaden verursacht. Ein erfolgreicher Rettungswurf gegen den SG des Erfinderzaubers halbiert den Schaden. -Feature/&PowerInnovationAlchemyBombSplashTitle=Spritzen Feature/&PowerInnovationAlchemyMarkerDamageAcidDescription=Lass Bomben Säureschaden verursachen und Feinde, denen der Geschicklichkeitswurf misslingt, erhalten eine um 1 verringerte Rüstungsklasse. Feature/&PowerInnovationAlchemyMarkerDamageAcidTitle=Säurebomben Feature/&PowerInnovationAlchemyMarkerDamageColdDescription=Lass Bomben Kälteschaden verursachen und Feinde behindern, die beim Konstitutionsrettungswurf scheitern. diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationArmor-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationArmor-de.txt index 29bce06168..3dc24fa81f 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationArmor-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationArmor-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationArmorGuardianModeDescription=Erhalte eine Donnerhandschuh-Waffe (1W8 Donnerschaden), wenn du freie Hand und Defensivfeld-Bonusaktion hast, um temporäre HP in Höhe der Stufe des Erfinders zu erhalten. +Condition/&ConditionInnovationArmorGuardianModeDescription=Erhalte eine Donnerhandschuh-Waffe (1W8 Donnerschaden), wenn du freie Hand und Defensivfeld-Bonusaktion hast, um temporäre HP in Höhe der Stufe des Erfinders zu erhalten. Condition/&ConditionInnovationArmorGuardianModeTitle=Wächter Condition/&ConditionInnovationArmorInfiltratorModeDescription=Erhalte einen Blitzwerfer-Fernangriff (1W6 Blitzschaden, erster Angriff in der Runde verursacht 2W6). Condition/&ConditionInnovationArmorInfiltratorModeTitle=Eindringling diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationArtillerist-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationArtillerist-de.txt index 4a8a9f5381..3b746c8aef 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationArtillerist-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationArtillerist-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationArtilleristFortifiedPositionDescription=Sie und Ihre Verbündeten haben halbe Deckung, während Sie sich innerhalb von 3 m um eine Kanone befinden, die mit Eldritch Cannon erstellt wurde, als Ergebnis eines schimmernden Feldes magischen Schutzes, das die Kanone ausstrahlt. +Condition/&ConditionInnovationArtilleristFortifiedPositionDescription=Sie und Ihre Verbündeten haben halbe Deckung, während Sie sich innerhalb von 3 m um eine Kanone befinden, die mit Eldritch Cannon erstellt wurde, als Ergebnis eines schimmernden Feldes magischen Schutzes, das die Kanone ausstrahlt. Condition/&ConditionInnovationArtilleristFortifiedPositionTitle=Befestigte Stellung Feature/&AutoPreparedSpellsInnovationArtilleristDescription=Lernen und immer vorbereitet sein:\n{0}\n\n Feature/&AutoPreparedSpellsInnovationArtilleristTitle=Zauber des Artilleristen diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationWeapon-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationWeapon-de.txt index 07ff2e11ee..7ec194df18 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationWeapon-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/InnovationWeapon-de.txt @@ -3,10 +3,10 @@ Feature/&AttributeModifierInnovationWeaponExtraAttackDescription=Du kannst zweim Feature/&AttributeModifierInnovationWeaponExtraAttackTitle=Extra-Angriff Feature/&AutoPreparedSpellsInnovationWeaponDescription=Lernen und immer vorbereitet sein:\n{0}\n\n Feature/&AutoPreparedSpellsInnovationWeaponTitle=Waffenschmied-Zauber -Feature/&FeatureSetInnovationWeaponSteelDefenderDescription=Deine Waffenexperimente haben dir einen Gefährten der Verteidigungsklinge beschert. Es ist immun gegen Gift, Erschöpfung, Verzauberung oder Überraschung. Im Kampf teilt die Klinge deine Initiative und ist direkt nach dir an der Reihe. Es kann sich bewegen und Reaktion verwenden, um den Angriffswurf des Feindes zu benachteiligen, der einen Verbündeten innerhalb von 1 Zelle um die Klinge angreift, aber es benötigt zu Beginn der Runde eine Ausweichaktion, es sei denn, Sie verwenden eine Bonusaktion, um es zu befehlen. Wenn Sie außer Gefecht gesetzt sind, kann die Klinge jede Aktion ihrer Wahl ausführen. -Feature/&FeatureSetInnovationWeaponSteelDefenderTitle=Verteidigungsklinge Feature/&FeatureSetInnovationWeaponImprovedDefenderDescription=Dein Arkaner Schock und dein Stahlverteidiger werden stärker:\n• Der zusätzliche Schaden und die Heilung deines Arkanen Schocks steigen beide auf 4W6.\n• Dein Stahlverteidiger erhält einen Bonus von +2 auf die Rüstungsklasse. Feature/&FeatureSetInnovationWeaponImprovedDefenderTitle=Verbesserter Verteidiger +Feature/&FeatureSetInnovationWeaponSteelDefenderDescription=Deine Waffenexperimente haben dir einen Gefährten der Verteidigungsklinge beschert. Es ist immun gegen Gift, Erschöpfung, Verzauberung oder Überraschung. Im Kampf teilt die Klinge deine Initiative und ist direkt nach dir an der Reihe. Es kann sich bewegen und Reaktion verwenden, um den Angriffswurf des Feindes zu benachteiligen, der einen Verbündeten innerhalb von 1 Zelle um die Klinge angreift, aber es benötigt zu Beginn der Runde eine Ausweichaktion, es sei denn, Sie verwenden eine Bonusaktion, um es zu befehlen. Wenn Sie außer Gefecht gesetzt sind, kann die Klinge jede Aktion ihrer Wahl ausführen. +Feature/&FeatureSetInnovationWeaponSteelDefenderTitle=Verteidigungsklinge Feature/&PowerInnovationWeaponArcaneJoltDescription=Wenn du mit deinem Angriff einen Feind triffst, kannst du magische Energie durch den Schlag kanalisieren, damit das Ziel zusätzlichen 2W6 Machtschaden erleidet. Du kannst diese Kraft pro langer Pause so oft einsetzen, wie es deinem Intelligenzmodifikator entspricht, aber nicht mehr als einmal pro Zug. Feature/&PowerInnovationWeaponArcaneJoltTitle=Ruck erzwingen Feature/&PowerInnovationWeaponSteelDefenderRecuperateDescription=Defending Blade hat eine Anzahl von W8-Trefferwürfeln, die deiner Erfinderstufe entspricht. Während einer kurzen Pause können Sie sie rollen, um die HP von Defending Blade wiederherzustellen. diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/MartialRoyalKnight-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/MartialRoyalKnight-de.txt index a120b04fbf..4d992f9d52 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/MartialRoyalKnight-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/MartialRoyalKnight-de.txt @@ -1,4 +1,4 @@ -Feature/&FeatureSetRoyalKnightRoyalEnvoyDescription=Ab der 3. Stufe addierst du die Hälfte deines Kompetenzbonus zu jedem Charismawurf, den du machst, der deinen Kompetenzbonus nicht bereits nutzt. Außerdem werden Sie mit Charisma-Rettungswürfen vertraut. +Feature/&FeatureSetRoyalKnightRoyalEnvoyDescription=Ab der 3. Stufe addierst du die Hälfte deines Kompetenzbonus zu jedem Charismawurf, den du machst, der deinen Kompetenzbonus nicht bereits nutzt. Außerdem werden Sie mit Charisma-Rettungswürfen vertraut. Feature/&FeatureSetRoyalKnightRoyalEnvoyTitle=Königlicher Gesandter Feature/&PowerRoyalKnightInspiringProtectionDescription=Ab der 15. Stufe inspirieren deine Taten andere dazu, weiterzukämpfen. Immer wenn einem deiner Verbündeten, den du innerhalb von 60 Fuß sehen kannst, ein Rettungswurf misslingt, kannst du deine Reaktion nutzen, um diesen Verbündeten dazu zu bringen, seinen Rettungswurf zu wiederholen. Sie können diese Funktion dreimal pro langer Pause verwenden. Feature/&PowerRoyalKnightInspiringProtectionTitle=Inspirierender Schutz @@ -14,4 +14,4 @@ Reaction/&SpendPowerRoyalKnightInspiringProtectionReactDescription=Nutze diese K Reaction/&SpendPowerRoyalKnightInspiringProtectionReactTitle=Inspirierender Schutz Reaction/&SpendPowerRoyalKnightInspiringProtectionTitle=Inspirierender Schutz Subclass/&MartialRoyalKnightDescription=Ein Ritter, der andere zu Größe inspiriert, indem er mutige Taten im Kampf begeht. Ein königlicher Ritter ist ein erfahrener Krieger, aber einer, der eine Gruppe von Verbündeten anführt, kann selbst die am schlechtesten ausgerüstete Miliz in eine wilde Kriegsbande verwandeln. -Subclass/&MartialRoyalKnightTitle=königlicher Ritter +Subclass/&MartialRoyalKnightTitle=Königlicher Ritter diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/MartialTactician-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/MartialTactician-de.txt index 7dabbd88e9..477caff974 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/MartialTactician-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/MartialTactician-de.txt @@ -8,10 +8,10 @@ Feature/&FeatureImproviseStrategyDescription=Erhöhe das Maximum deiner Gambit-W Feature/&FeatureImproviseStrategyTitle=Strategie: Improvisieren Feature/&FeatureOvercomingStrategyDescription=Erhalte einen Gambit-Würfel zurück, wenn einer deiner Angriffe eine Kreatur tötet oder wenn eine Kreatur, die durch deine Gambit-Würfel-Fähigkeiten beschädigt wurde, vor Beginn deines nächsten Zuges stirbt. Dieser Gewinn kann nur einmal pro Runde erfolgen und kann Sie nicht über Ihr maximales Gambit-Würfellimit bringen. Feature/&FeatureOvercomingStrategyTitle=Strategie: Überwinden -Feature/&FeatureSetTacticianBattleClarityDescription=Erwerbe Kenntnisse in Intelligenz- und Weisheitswürfen. -Feature/&FeatureSetTacticianBattleClarityTitle=Kampfklarheit Feature/&FeatureSefTacticianStrategicPlanDescription=Wählen Sie Ihre Strategie, um mit längeren Begegnungen fertig zu werden - eine Fähigkeit, die es Ihnen ermöglichen würde, unter bestimmten Umständen einige Gambit-Würfel zurückzugewinnen. Feature/&FeatureSefTacticianStrategicPlanTitle=Wählen Sie Strategischer Plan +Feature/&FeatureSetTacticianBattleClarityDescription=Erwerbe Kenntnisse in Intelligenz- und Weisheitswürfen. +Feature/&FeatureSetTacticianBattleClarityTitle=Kampfklarheit Feature/&FeatureSetTacticianSharpMindDescription=Erwerben Sie Kenntnisse in einer Fertigkeit und Fachwissen in einer Fertigkeit oder einem Werkzeug. Feature/&FeatureSetTacticianSharpMindTitle=Scharfer Verstand Feature/&FeatureSetTacticianTacticalAwarenessDescription=Solange Sie nicht handlungsunfähig sind, erhalten Sie die folgenden Vorteile:\n• Einmal pro Zug verursacht Ihr Waffenangriff zusätzlichen Schaden in Höhe Ihres Fertigkeitsbonus.\n• Von Ihnen durchgeführte Gelegenheitsangriffe werden mit Vorteil ausgeführt.\n• Gelegenheitsangriffe gegen dich werden mit Nachteil ausgeführt. diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/MartialWeaponMaster-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/MartialWeaponMaster-de.txt index 21ba8c16be..bd90b8ba37 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/MartialWeaponMaster-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/MartialWeaponMaster-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMartialWeaponMasterFocusedStrikesDescription=Bis zum Ende deines Zuges bist du bei allen Angriffen mit deiner Spezialwaffe im Vorteil. +Condition/&ConditionMartialWeaponMasterFocusedStrikesDescription=Bis zum Ende deines Zuges bist du bei allen Angriffen mit deiner Spezialwaffe im Vorteil. Condition/&ConditionMartialWeaponMasterFocusedStrikesTitle=Fokussierte Schläge Feature/&AttributeModifierMartialWeaponMasterSpecializationDescription=Du erhältst +1 auf Treffer- und Schadenswürfe mit deinem spezialisierten Waffentyp. Ein Kampfwaffenmeister hat einen Nachteil, wenn er mit allen anderen Waffentypen angreift, erhält aber ab Stufe 15 einen Bonus von +2. Feature/&AttributeModifierMartialWeaponMasterSpecializationTitle=Waffenspezialisierung diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfAltruism-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfAltruism-de.txt index ee6ec957f3..17aae8d793 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfAltruism-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfAltruism-de.txt @@ -1,25 +1,25 @@ -Condition/&ConditionOathOfAltruismAuraOfTheGuardianDescription=Dieser Charakter ist in Reichweite für Aura of the Guardian-Reaktionen. +Condition/&ConditionOathOfAltruismAuraOfTheGuardianDescription=Dieser Charakter ist in Reichweite für Aura of the Guardian-Reaktionen. Condition/&ConditionOathOfAltruismAuraOfTheGuardianTitle=Aura des Wächters -Feature/&FeatureOathOfAltruismSpiritualShieldingDescription=Wenn eine freundliche Kreatur, die Sie sehen können, von einem Angriff getroffen wird, können Sie Göttlichkeit kanalisieren, um den Effekt des Schildzaubers (+5 RK für eine Runde) auf sie anzuwenden. -Feature/&FeatureOathOfAltruismSpiritualShieldingTitle=Channel Divinity: Spirituelle Abschirmung Feature/&FeatureOathOfAltruismDefensiveStrikeDescription=Wenn eine verbündete Kreatur, die Sie sehen können, von einem Angriff getroffen wird, können Sie Göttlichkeit kanalisieren, um eine Welle standhaften Willens in diese Kreatur zu projizieren – sie nutzt sofort ihre Reaktion, um einen Nahkampfwaffenangriff auszuführen, und erhöht Ihren CH-Modifikator zu beiden Angriffs- und Schadenswürfe. Feature/&FeatureOathOfAltruismDefensiveStrikeTitle=Channel Divinity: Defensivschlag +Feature/&FeatureOathOfAltruismSpiritualShieldingDescription=Wenn eine freundliche Kreatur, die Sie sehen können, von einem Angriff getroffen wird, können Sie Göttlichkeit kanalisieren, um den Effekt des Schildzaubers (+5 RK für eine Runde) auf sie anzuwenden. +Feature/&FeatureOathOfAltruismSpiritualShieldingTitle=Channel Divinity: Spirituelle Abschirmung Feature/&PowerOathOfAltruismAuraOfTheGuardianDescription=Ab der 7. Stufe kannst du andere auf Kosten deiner eigenen Gesundheit vor Schaden schützen. Wenn eine Kreatur innerhalb von 3 m von dir Schaden erleidet, kannst du deine Reaktion nutzen, um diesen Schaden auf magische Weise zu erleiden, anstatt dass diese Kreatur ihn erleidet. Diese Funktion überträgt keine anderen Effekte, die den Schaden begleiten könnten, und dieser Schaden kann in keiner Weise reduziert werden. Feature/&PowerOathOfAltruismAuraOfTheGuardianTitle=Aura des Wächters +Feature/&PowerOathOfAltruismTakeThePainDescription=Gib als Bonusaktion eine Göttlichkeit kanalisieren aus, um Trefferpunkte mit einem Verbündeten auszutauschen. Sie erhalten temporäre Trefferpunkte in Höhe des Doppelten Ihres Kompetenzbonus plus Ihres Charisma-Modifikators. +Feature/&PowerOathOfAltruismTakeThePainTitle=Channel Divinity: Nimm den Schmerz Feedback/&GuardianAuraHeal={0} heilt einen Verbündeten durch die Aura des Wächters. Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeDescription={0} wurde von {1} angegriffen und Sie können Channel Divinity verwenden, um ihm zu ermöglichen, seine Reaktion zu verbrauchen und sich mit einem Nahkampfangriff zu rächen. Dieser Angriff erhält +{2} auf Treffer- und Schadenswürfe. -Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeTitle=Channel Divinity: Defensivschlag Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeReactDescription=Gib Channel Divinity aus, um Verbündete zur Vergeltung zu bewegen. Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeReactTitle=Ausgeben +Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeTitle=Channel Divinity: Defensivschlag Reaction/&CustomReactionGuardianAuraDescription={0} hat {1} Schaden erlitten. Sie können Ihre Reaktion verwenden, um sie um diesen Betrag zu heilen und den Schaden selbst zu erleiden. -Reaction/&CustomReactionGuardianAuraTitle=Wächter-Aura! Reaction/&CustomReactionGuardianAuraReactDescription=Verwenden Sie Ihre Reaktion, um Ihren Verbündeten zu heilen und den Schaden selbst zu erleiden. Reaction/&CustomReactionGuardianAuraReactTitle=Reagieren +Reaction/&CustomReactionGuardianAuraTitle=Wächter-Aura! Reaction/&CustomReactionSpiritualShieldingDescription={0} wird gleich von {1} getroffen! Sie können eine Anwendung von Channel Divinity ausgeben, um einen Schild auf sie zu werfen und ihre Rüstungsklasse um 5 zu erhöhen, um den Treffer zu verhindern. -Reaction/&CustomReactionSpiritualShieldingTitle=Channel Divinity: Spirituelle Abschirmung Reaction/&CustomReactionSpiritualShieldingReactDescription=Verwende Göttlichkeit kanalisieren, um Verbündete vor Angriffen abzuschirmen. Reaction/&CustomReactionSpiritualShieldingReactTitle=Ausgeben -Feature/&PowerOathOfAltruismTakeThePainDescription=Gib als Bonusaktion eine Göttlichkeit kanalisieren aus, um Trefferpunkte mit einem Verbündeten auszutauschen. Sie erhalten temporäre Trefferpunkte in Höhe des Doppelten Ihres Kompetenzbonus plus Ihres Charisma-Modifikators. -Feature/&PowerOathOfAltruismTakeThePainTitle=Channel Divinity: Nimm den Schmerz +Reaction/&CustomReactionSpiritualShieldingTitle=Channel Divinity: Spirituelle Abschirmung Subclass/&OathOfAltruismDescription=Helden kennen ihre Berufung, und der Eid des Altruismus ruft nach jenen selbstlosen Helden, die den Schutz der Sanftmütigen über alles andere stellen. Anhänger dieses Eids sind wirklich selbstlose Beschützer, die ihr eigenes Leben riskieren und vorsätzlich sterben würden, um diejenigen zu beschützen, die ihnen wichtig sind. Paladine dieses Eids suchen nicht nach Ruhm und schließen sich oft denen an, die nach einem höheren Ziel suchen. Sie leihen ihre Schilde und Schwerter für das größere Wohl der Ziele des Teams, vor ihren eigenen. Subclass/&OathOfAltruismTitle=Eid des Altruismus diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfAncients-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfAncients-de.txt index e57f8cd23b..fe02cc8e7e 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfAncients-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfAncients-de.txt @@ -1,12 +1,12 @@ -Condition/&ConditionOathOfAncientsAuraWardingDescription=Resistenz gegen Zauberschaden erlangen. +Condition/&ConditionOathOfAncientsAuraWardingDescription=Resistenz gegen Zauberschaden erlangen. Condition/&ConditionOathOfAncientsAuraWardingTitle=Bewacht Feature/&DamageAffinityOathOfAncientsUndyingSentinelDescription=Wenn Sie auf 0 Trefferpunkte reduziert, aber nicht direkt getötet werden, fallen Sie stattdessen auf 1 Trefferpunkt. Sie können von dieser Funktion erst wieder profitieren, wenn Sie eine lange Pause beendet haben. Feature/&DamageAffinityOathOfAncientsUndyingSentinelTitle=Unsterblicher Wächter +Feature/&PowerOathOfAncientsAuraWardingDescription=Ab der 7. Stufe lastet uralte Magie so schwer auf dir, dass sie einen unheimlichen Bann bildet. Du und verbündete Kreaturen innerhalb von 3 m um dich herum haben Resistenz gegen Zauberschaden. +Feature/&PowerOathOfAncientsAuraWardingTitle=Aura der Abwehr Feature/&PowerOathOfAncientsNaturesWrathDescription=Du kannst deine Göttlichkeit kanalisieren, um Urkräfte herbeizurufen, um einen Feind zu umgarnen. Als Aktion kannst du Spektralranken aufsteigen lassen und nach einer Kreatur greifen, die sich in einem Umkreis von 3 m um dich befindet und die du sehen kannst. Der Kreatur muss ein Kraftrettungswurf gelingen oder sie wird zurückgehalten. Während die Kreatur von den Ranken festgehalten wird, wiederholt sie den Rettungswurf am Ende jedes ihrer Züge. Bei einem Erfolg befreit es sich und die Reben verschwinden. Feature/&PowerOathOfAncientsNaturesWrathTitle=Channel Divinity: Zorn der Natur Feature/&PowerOathOfAncientsTurnFaithlessDescription=Du kannst deine Channel Divinity verwenden, um uralte Worte zu äußern, die für Feen und Unholde schmerzhaft zu hören sind. Als Aktion präsentierst du dein heiliges Symbol, und jeder Fey oder Unhold innerhalb von 30 Fuß um dich herum, der dich hören kann, muss einen Weisheitsrettungswurf machen. Bei einem fehlgeschlagenen Rettungswurf wird die Kreatur für 1 Minute oder bis sie Schaden erleidet, gedreht. Feature/&PowerOathOfAncientsTurnFaithlessTitle=Channel Divinity: Verwandle die Treulosen -Feature/&PowerOathOfAncientsAuraWardingDescription=Ab der 7. Stufe lastet uralte Magie so schwer auf dir, dass sie einen unheimlichen Bann bildet. Du und verbündete Kreaturen innerhalb von 3 m um dich herum haben Resistenz gegen Zauberschaden. -Feature/&PowerOathOfAncientsAuraWardingTitle=Aura der Abwehr Subclass/&OathOfAncientsDescription=Ein Schwur aus einer primitiveren Zeit, mit dem man sich der Nutzung der Natur zum Guten widmet. Subclass/&OathOfAncientsTitle=Eid der Alten diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfDread-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfDread-de.txt index 2219c7e4dd..1ef68fb9c8 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfDread-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfDread-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionOathOfDreadAuraOfDominationDescription=Wenn Sie verängstigt oder gefürchtet sind, wird Ihre Geschwindigkeit auf 0 reduziert und Sie erleiden psychischen Schaden in Höhe der Hälfte der Paladinstufe des Emanators. +Condition/&ConditionOathOfDreadAuraOfDominationDescription=Wenn Sie verängstigt oder gefürchtet sind, wird Ihre Geschwindigkeit auf 0 reduziert und Sie erleiden psychischen Schaden in Höhe der Hälfte der Paladinstufe des Emanators. Condition/&ConditionOathOfDreadAuraOfDominationTitle=Aura der Herrschaft Condition/&ConditionOathOfDreadMarkOfTheSubmissionDescription=Der Marker ist bei Angriffswürfen gegen dich im Vorteil. Condition/&ConditionOathOfDreadMarkOfTheSubmissionTitle=Zeichen der Züchtigung diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfHatred-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfHatred-de.txt index 2367962867..1cd0be4256 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfHatred-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/OathOfHatred-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDauntlessPursuerDescription=Du erhältst 2 zusätzliche Bewegungsfelder und ignorierst die Reaktionen des Gegners. +Condition/&ConditionDauntlessPursuerDescription=Du erhältst 2 zusätzliche Bewegungsfelder und ignorierst die Reaktionen des Gegners. Condition/&ConditionDauntlessPursuerTitle=Unerschrockener Verfolger Condition/&ConditionScornfulPrayerDescription=Stärke und Gesang verblassen, während sich das Gebet umhüllt. Unter der Wirkung bewirkt das Gebet, dass der Feind bei Angriffswürfen geschwächt und verflucht wird. Condition/&ConditionScornfulPrayerTitle=Verachtet diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheElements-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheElements-de.txt index 3d34569826..f715b4b00e 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheElements-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheElements-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionPathOfTheElementsElementalBlessingDescription=Du hast Schadensresistenz. +Condition/&ConditionPathOfTheElementsElementalBlessingDescription=Du hast Schadensresistenz. Condition/&ConditionPathOfTheElementsElementalBlessingTitle=Elementarer Segen Feature/&AncestryPathOfTheElementsAllDescription=Während du tobst, erleiden alle feindlichen Kreaturen innerhalb von 1,50 m um dich herum am Ende deines Zuges 1W6 {0} Schaden. Dieser Schaden steigt auf 1W10 auf der 6. Stufe, 2W6 auf der 10. Stufe und 2W10 auf der 14. Stufe. Feature/&AncestryPathOfTheElementsBlizzardTitle=Schneesturm diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheReaver-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheReaver-de.txt index 4105f5bdbe..88efecc9cf 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheReaver-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheReaver-de.txt @@ -1,16 +1,16 @@ -Feature/&FeaturePathOfTheReaverVoraciousFuryDescription=Ab der 3. Stufe kannst du deine innere Verderbnis in deine Nahkampfwaffenschläge kanalisieren. Während du tobst, erleidet die erste Kreatur, die du in jedem deiner Züge mit einem Nahkampfwaffenangriff triffst, zusätzlichen nekrotischen Schaden in Höhe deines Könnens und du erhältst die gleiche Anzahl an Trefferpunkten zurück. Schaden und Heilung werden bei einem kritischen Treffer verdoppelt. +Feature/&FeaturePathOfTheReaverVoraciousFuryDescription=Ab der 3. Stufe kannst du deine innere Verderbnis in deine Nahkampfwaffenschläge kanalisieren. Während du tobst, erleidet die erste Kreatur, die du in jedem deiner Züge mit einem Nahkampfwaffenangriff triffst, zusätzlichen nekrotischen Schaden in Höhe deines Könnens und du erhältst die gleiche Anzahl an Trefferpunkten zurück. Schaden und Heilung werden bei einem kritischen Treffer verdoppelt. Feature/&FeaturePathOfTheReaverVoraciousFuryTitle=Gefräßige Wut Feature/&FeatureSetPathOfTheReaverProfaneVitalityDescription=Ab der 6. Stufe erhältst du Resistenz gegen nekrotischen und Giftschaden. Feature/&FeatureSetPathOfTheReaverProfaneVitalityTitle=Profane Vitalität -Feature/&PowerPathOfTheReaverCorruptedBloodDescription=Ab der 14. Stufe wird dein Blut dauerhaft verdorben und fügt Kreaturen, die damit in Kontakt kommen, Schaden zu. Immer wenn dich eine Kreatur innerhalb von 1,50 m mit einem Nahkampfangriff trifft, erleidet diese Kreatur nekrotischen Schaden in Höhe deines Konstitutionsmodifikators. -Feature/&PowerPathOfTheReaverCorruptedBloodTitle=Verdorbenes Blut Feature/&PowerPathOfTheReaverBloodbathDescription=Ab der 10. Stufe kannst du, während du tobst, jedes Mal, wenn du eine Kreatur mit einem Nahkampfangriff auf 0 Trefferpunkte reduzierst, diese Kreatur ausweiden und so eine Anzahl von Trefferpunkten zurückgewinnen, die dem Doppelten deiner Stufe als Barbar entspricht. Sie können diese Funktion einmal pro kurzer Pause verwenden. Feature/&PowerPathOfTheReaverBloodbathTitle=Blutbad +Feature/&PowerPathOfTheReaverCorruptedBloodDescription=Ab der 14. Stufe wird dein Blut dauerhaft verdorben und fügt Kreaturen, die damit in Kontakt kommen, Schaden zu. Immer wenn dich eine Kreatur innerhalb von 1,50 m mit einem Nahkampfangriff trifft, erleidet diese Kreatur nekrotischen Schaden in Höhe deines Konstitutionsmodifikators. +Feature/&PowerPathOfTheReaverCorruptedBloodTitle=Verdorbenes Blut Feedback/&AdditionalDamageVoraciousFuryFormat=Gefräßige Wut Feedback/&AdditionalDamageVoraciousFuryLine={0} tobt und fügt {1} (+{2}) unersättliche Wut zu Reaction/&CustomReactionBloodbathDescription=Du kannst diese Kreatur ausweiden und erhältst {0} Trefferpunkte zurück. -Reaction/&CustomReactionBloodbathTitle=Blutbad Reaction/&CustomReactionBloodbathReactDescription=Eviszere diese Kreatur. Reaction/&CustomReactionBloodbathReactTitle=Ausweiden +Reaction/&CustomReactionBloodbathTitle=Blutbad Subclass/&PathOfTheReaverDescription=Alle Reavers unterziehen sich einem Ritual, bei dem sie verdorbenes Blut eines Drachen trinken und ihren Körper dauerhaft mit einem Hauch drakonischer Macht und Gier erfüllen, auf Kosten einer allmählich zunehmenden Verderbnis. Diese furchterregenden Krieger schwelgen im Tod und gewinnen Energie aus dem Leiden ihrer Feinde. Subclass/&PathOfTheReaverTitle=Pfad des Häschers diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheSavagery-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheSavagery-de.txt index a72a724ad6..989ec2b528 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheSavagery-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheSavagery-de.txt @@ -1,15 +1,15 @@ -Condition/&ConditionPathOfTheSavageryGrievousWoundDescription=Du bist bei allen Angriffen im Nachteil. +Condition/&ConditionPathOfTheSavageryGrievousWoundDescription=Du bist bei allen Angriffen im Nachteil. Condition/&ConditionPathOfTheSavageryGrievousWoundTitle=Schwere Wunde Condition/&ConditionPathOfTheSavageryUnbridledFerocityDescription=Ihre kritische Bedrohungsreichweite wird um 1 erhöht. Condition/&ConditionPathOfTheSavageryUnbridledFerocityTitle=Ungezügelte Wildheit +Feature/&AttackModifierPathOfTheSavagerySavageStrengthDescription=Ab der 3. Stufe kannst du nicht-leichte Nahkampfwaffen beidhändig führen und deinen Fähigkeitsbonus zum Sekundärangriff hinzufügen. +Feature/&AttackModifierPathOfTheSavagerySavageStrengthTitle=Wilde Stärke Feature/&FeaturePathOfTheSavageryFuriousDefenseDescription=Ab der 14. Stufe kannst du, während du tobst, immer dann, wenn du einen Geschicklichkeitsrettungswurf würfelst, stattdessen deinen Kraftrettungswurf verwenden. Du erhältst +2 RK, während du tobst und zwei Nahkampfwaffen führst. Feature/&FeaturePathOfTheSavageryFuriousDefenseTitle=Wütende Verteidigung Feature/&FeaturePathOfTheSavageryUnbridledFerocityDescription=Ab der 10. Stufe erhöhst du deine kritische Bedrohungsreichweite um 1, während du tobst, wenn du eine Kreatur mit einem Nahkampfwaffenangriff triffst und keinen kritischen Treffer landest. Dieser Effekt ist kumulativ. Sobald Sie einen kritischen Treffer erzielen, wird der Bonus auf 0 zurückgesetzt. Feature/&FeaturePathOfTheSavageryUnbridledFerocityTitle=Ungezügelte Wildheit Feature/&FeaturePathOfTheSavageryWrathAndFuryDescription=Beginnend mit der 6. Stufe, während du Nahkampfwaffen mit zwei Waffen führst, erhöhe die Schadenskategorie jeder ausgerüsteten Waffe um 1 (W4 wird zu W6, W6 wird zu W8 usw.). Zusätzlich erlegt ein kritischer Treffer mit einem Nahkampfwaffenangriff dieser Kreatur einen Konstitutionsrettungswurf auf, wobei der SG 8 + Fertigkeit + dein Stärkemodifikator ist. Wenn es der Kreatur nicht gelingt, hat sie bis zum Ende deines nächsten Zuges bei allen Angriffen einen Nachteil. Feature/&FeaturePathOfTheSavageryWrathAndFuryTitle=Zorn und Wut -Feature/&AttackModifierPathOfTheSavagerySavageStrengthDescription=Ab der 3. Stufe kannst du nicht-leichte Nahkampfwaffen beidhändig führen und deinen Fähigkeitsbonus zum Sekundärangriff hinzufügen. -Feature/&AttackModifierPathOfTheSavagerySavageStrengthTitle=Wilde Stärke Feature/&FeatureSetPathOfTheSavageryPrimalInstinctDescription=Du kannst Wut als freie Aktion anstelle einer Bonusaktion verwenden. Feature/&FeatureSetPathOfTheSavageryPrimalInstinctTitle=Ursprünglicher Instinkt Subclass/&PathOfTheSavageryDescription=Barbaren, die den Pfad des Wilden beschreiten, sind Naturgewalten, die weniger wie Menschen kämpfen, sondern eher wie wilde Bestien. Sie schlagen mit explosiver Geschwindigkeit und Kraft zu und nutzen zwei Klingen, die einem wilden Tier ähneln, das mit Klauen und Reißzähnen kämpft. diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheSpirits-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheSpirits-de.txt index 12e9bf5a18..7ac89b9de5 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheSpirits-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PathOfTheSpirits-de.txt @@ -1,44 +1,44 @@ -Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackDescription=Der Geist des Wolfs verschafft dir einen Vorteil bei Nahkampfangriffswürfen. -Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackTitle=Wolfsgeist Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsBearDescription=Erhalte Nachteile bei Angriffen gegen alle außer gegen die Quelle dieser Aura. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsBearTitle=Geschärfte Bärenaura Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsEagleDescription=Erlangen Sie die Fähigkeit zu fliegen. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsEagleTitle=Honed Eagle Flug Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsWolfDescription=Erhalte die Fähigkeit zu schubsen als Bonusaktion. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsWolfTitle=Geschliffener Wolf Bash +Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackDescription=Der Geist des Wolfs verschafft dir einen Vorteil bei Nahkampfangriffswürfen. +Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackTitle=Wolfsgeist Feature/&ActionAffinityPathOfTheSpiritsCunningActionDescription=Der Geist des Adlers macht dich zu einem flinken Raubtier, das sich mühelos durch das Getümmel schlängeln kann. Du kannst als Bonusaktion sprinten, dich lösen oder verstecken. Feature/&ActionAffinityPathOfTheSpiritsCunningActionTitle=Adlergeist Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceBearDescription=Der Geist des Bären erhöht deine HP um 2 Punkte für jedes Level, das du in dieser Klasse erreichst, und gewährt dir einen Vorteil bei Stärke-Checks. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceBearTitle=Bärenaspekt Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceEagleDescription=Du erlangst das Augenlicht eines Adlers. Ihr erhaltet überlegene Dunkelsicht und scharfe Sicht. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceEagleTitle=Adler-Aspekt -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesDescription=Ab der 6. Stufe erhältst du einen magischen Aspekt basierend auf dem Krafttier deiner Wahl. Sie können das gleiche Tier wählen, das Sie auf der 3. Ebene ausgewählt haben, oder ein anderes. -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesTitle=Tierischer Aspekt -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfDescription=Du erwirbst das Jagdgefühl eines Wolfs. Sie können andere Kreaturen durch Keen Smell und Keen Hearing verfolgen. Außerdem erhältst du die Fähigkeit, den Zauberspruch Kreaturen identifizieren nach Belieben zu wirken. -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfTitle=Wolf-Aspekt -Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesDescription=Ab der 3. Stufe wählen Sie auf diesem Weg einen Tiergeist als Führer und erlangen dessen Eigenschaft. -Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesTitle=Tierischer Geist -Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerDescription=Wenn du diesen Weg einschlägst, erhältst du die Fähigkeit, nach Belieben Tierische Freundschaft und Fallen finden zu wirken. -Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerTitle=Geistsucher -Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerDescription=Ab der 10. Stufe kannst du den Schutz deines Tiergeistes heraufbeschwören, um dich zu führen und zu beschützen. Du erhältst die Fähigkeit, Geisterwächter so oft als Bonusaktion zu wirken, wie es deinem Fertigkeitsmodifikator entspricht. -Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerTitle=Geisterwanderer Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedBearDescription=Während du tobst, haben diejenigen, die 5 Fuß von dir entfernt sind, einen Nachteil bei Angriffswürfen auf andere als dich. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedBearTitle=Geschärfter Bärenaspekt Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedEagleDescription=Erlangen Sie während des Tobens die Fähigkeit, ohne zusätzliche Bewegung zu fliegen. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedEagleTitle=Aspekt des geschärften Adlers Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedWolfDescription=Während du tobst, erhältst du als Bonusaktion die Fähigkeit zu schubsen. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedWolfTitle=Aspekt des geschärften Wolfs +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfDescription=Du erwirbst das Jagdgefühl eines Wolfs. Sie können andere Kreaturen durch Keen Smell und Keen Hearing verfolgen. Außerdem erhältst du die Fähigkeit, den Zauberspruch Kreaturen identifizieren nach Belieben zu wirken. +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfTitle=Wolf-Aspekt +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesDescription=Ab der 6. Stufe erhältst du einen magischen Aspekt basierend auf dem Krafttier deiner Wahl. Sie können das gleiche Tier wählen, das Sie auf der 3. Ebene ausgewählt haben, oder ein anderes. +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesTitle=Tierischer Aspekt +Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesDescription=Ab der 3. Stufe wählen Sie auf diesem Weg einen Tiergeist als Führer und erlangen dessen Eigenschaft. +Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesTitle=Tierischer Geist Feature/&FeatureSetPathOfTheSpiritsHonedAnimalAspectChoicesDescription=Wähle ab der 14. Stufe ein Tier aus, zu dem du deine spirituelle Verbindung verfeinern und mehr Eigenschaften erlangen kannst. Feature/&FeatureSetPathOfTheSpiritsHonedAnimalAspectChoicesTitle=Geschärfter tierischer Aspekt +Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerDescription=Wenn du diesen Weg einschlägst, erhältst du die Fähigkeit, nach Belieben Tierische Freundschaft und Fallen finden zu wirken. +Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerTitle=Geistsucher +Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerDescription=Ab der 10. Stufe kannst du den Schutz deines Tiergeistes heraufbeschwören, um dich zu führen und zu beschützen. Du erhältst die Fähigkeit, Geisterwächter so oft als Bonusaktion zu wirken, wie es deinem Fertigkeitsmodifikator entspricht. +Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerTitle=Geisterwanderer Feature/&PowerPathOfTheSpiritsBearResistanceDescription=Der Geist des Bären macht dich stark genug, um jeder Bestrafung standzuhalten. Während du tobst, hast du Resistenz gegen jeden Schaden außer psychischem Schaden. Feature/&PowerPathOfTheSpiritsBearResistanceTitle=Bärenwiderstand -Feature/&PowerPathOfTheSpiritsWolfLeadershipDescription=Der Geist des Wolfes macht dich zum Anführer der Jäger. Während Sie toben, haben Sie und alle Verbündeten innerhalb von 15 Fuß einen Vorteil bei Nahkampfangriffswürfen. -Feature/&PowerPathOfTheSpiritsWolfLeadershipTitle=Wolfsgeist Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsBearDescription=Während du tobst, haben diejenigen, die 5 Fuß von dir entfernt sind, einen Nachteil bei Angriffswürfen auf andere als dich. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsBearTitle=Geschärfte Bärenaura Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsEagleDescription=Erlange die Fähigkeit zu fliegen, während du tobst. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsEagleTitle=Honed Eagle Flug Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsWolfDescription=Während du tobst, erhältst du als Bonusaktion die Fähigkeit zu schubsen. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsWolfTitle=Geschliffener Wolf Bash +Feature/&PowerPathOfTheSpiritsWolfLeadershipDescription=Der Geist des Wolfes macht dich zum Anführer der Jäger. Während Sie toben, haben Sie und alle Verbündeten innerhalb von 15 Fuß einen Vorteil bei Nahkampfangriffswürfen. +Feature/&PowerPathOfTheSpiritsWolfLeadershipTitle=Wolfsgeist Subclass/&PathOfTheSpiritsDescription=Barbaren, die dem Pfad der Geister folgen, akzeptieren ein Krafttier als Führer, Beschützer und Inspiration, das sie mit übernatürlicher Macht erfüllt und der barbarischen Wut magischen Treibstoff hinzufügt. Subclass/&PathOfTheSpiritsTitle=Pfad der Geister diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronElementalist-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronElementalist-de.txt index dac4764128..a30875d438 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronElementalist-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronElementalist-de.txt @@ -1,4 +1,4 @@ -Feature/&BonusCantripElementalistMinorElementalDescription=Ihre Kontrolle über elementare Energien hat sich bis zu dem Punkt erhöht, an dem Sie jetzt die Herrschaft über schwächere Elementare haben. Du kannst Kleines Elementar beschwören nach Belieben wirken. +Feature/&BonusCantripElementalistMinorElementalDescription=Ihre Kontrolle über elementare Energien hat sich bis zu dem Punkt erhöht, an dem Sie jetzt die Herrschaft über schwächere Elementare haben. Du kannst Kleines Elementar beschwören nach Belieben wirken. Feature/&BonusCantripElementalistMinorElementalTitle=Elementare Günstlinge Feature/&ElementalPatronAirPlane=Flugzeug Feature/&ElementalPatronEarthPlane=Erdebene diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronMoonLit-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronMoonLit-de.txt index a1adfe397e..025d0a8098 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronMoonLit-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronMoonLit-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMoonlitMoonTouchedDescription=Ihre Schwerkraft wird negiert. +Condition/&ConditionMoonlitMoonTouchedDescription=Ihre Schwerkraft wird negiert. Condition/&ConditionMoonlitMoonTouchedTitle=Mond berührt Feature/&BonusCantripsMoonlitDescription=Deine Kontrolle über das Mondlicht hat sich auf ein neues Niveau gesteigert. Du kannst die Zaubersprüche Mondstrahl und Feenfeuer nach Belieben wirken. Feature/&BonusCantripsMoonlitTitle=Lichtsteuerung diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronRiftWalker-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronRiftWalker-de.txt index 67851f5e18..9603dc2539 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronRiftWalker-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronRiftWalker-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAffinityRiftWalkerRestrainedImmunityDescription=Sie können nicht zurückgehalten werden. +Condition/&ConditionAffinityRiftWalkerRestrainedImmunityDescription=Sie können nicht zurückgehalten werden. Condition/&ConditionAffinityRiftWalkerRestrainedImmunityTitle=Rift-Freiheit Feature/&BonusCantripRiftWalkWardingBondDescription=Deine Kontrolle über Rissportale hat sich so weit erhöht, dass du jetzt anderen den Schutz des Risses gewähren kannst. Du kannst nach Belieben abwehrenden Bund wirken (ohne Schaden zu teilen). Feature/&BonusCantripRiftWalkWardingBondTitle=Rift-Umhang diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronSoulBlade-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronSoulBlade-de.txt index 904923fc7f..c2db9ad62e 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronSoulBlade-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/PatronSoulBlade-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionSoulBladeHexDefenderDescription=Verflucht von einem Seelenhex. +Condition/&ConditionSoulBladeHexDefenderDescription=Verflucht von einem Seelenhex. Condition/&ConditionSoulBladeHexDefenderTitle=Seelen-Hex Feature/&AttackModifierSoulBladeEmpowerWeaponDescription=Zählt als magisch und verwendet den Charisma-Modifikator für Angriffs- und Schadenswürfe. Feature/&AttackModifierSoulBladeEmpowerWeaponTitle=Seele ermächtigt diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RangerHellWalker-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RangerHellWalker-de.txt index 51a7e24da2..1b536155d7 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RangerHellWalker-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RangerHellWalker-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRangerHellWalkerDammingStrikeDescription=Du erleidest jede Runde 1W6 Feuerschaden. +Condition/&ConditionRangerHellWalkerDammingStrikeDescription=Du erleidest jede Runde 1W6 Feuerschaden. Condition/&ConditionRangerHellWalkerDammingStrikeTitle=Verdammter Schlag Condition/&ConditionRangerHellWalkerMarkOfTheDammedDescription=Du erleidest am Ende jedes deiner Züge 1W6 nekrotischen Schaden, du hast Angst und Feuerangriffe von der Markierung umgehen deinen Widerstand. Condition/&ConditionRangerHellWalkerMarkOfTheDammedTitle=Gekennzeichnet durch den Damm @@ -14,10 +14,10 @@ Feature/&PowerRangerHellWalkerMarkOfTheDammedDescription=Als Bonusaktion kannst Feature/&PowerRangerHellWalkerMarkOfTheDammedTitle=Zeichen der Verdammten Feature/&ProficiencyRangerHellWalkerCursedTongueDescription=Ihre teuflische Affinität ermöglicht es Ihnen, die Sprache der Unteren Ebenen zu verstehen. Sie können Abyssal und Infernal sprechen, lesen und schreiben. Feature/&ProficiencyRangerHellWalkerCursedTongueTitle=Verfluchte Zunge -Subclass/&RangerHellWalkerDescription=Du bist ein Hellwalker, ein Waldläufer, der in die Magie der Unteren Ebenen gehüllt ist. Wie Sie mit dieser Magie in Verbindung gebracht wurden, wissen nur Sie selbst. Vielleicht war Ihr großer Vorfahre dämonischen Ursprungs, oder vielleicht trägt Ihre Blutlinie einen dämonischen Fluch in sich. Was auch immer der Grund sein mag, die Magie ist jetzt untrennbar mit Ihnen verbunden, Ihre eigene Präsenz ist für immer mit den höllischen Wesen unter Ihnen verbunden. -Subclass/&RangerHellWalkerTitle=Hellwalker -Tooltip/&MustHaveDammingStrikeCondition=Ist nicht von Damning Strike markiert Monster/&MonsterHezrouDescription=Hezrous waren große dämonische Monstrositäten. Sie hatten eine oberflächliche Ähnlichkeit mit einer Kröte in humanoider Gestalt, mit Armen und Händen statt Vorderbeinen. In ihren breiten Mäulern befanden sich Reihen stumpfer Zähne, die eine starke Brechkraft ausübten, und eine Reihe langer Stacheln liefen über ihren Rücken. Monster/&MonsterHezrouTitle=Hezrou Monster/&MonsterMarilithDescription=Von der Taille aufwärts schienen Mariliths attraktive humanoide Frauen mit sechs Armen zu sein, aber ihre unteren Hälften waren die von riesigen, grünen Schlangen. In jeder Hand trugen sie hochdekorierte Waffen und schmückten sich mit Armreifen und Schmuck. Monster/&MonsterMarilithTitle=Marilith +Subclass/&RangerHellWalkerDescription=Du bist ein Hellwalker, ein Waldläufer, der in die Magie der Unteren Ebenen gehüllt ist. Wie Sie mit dieser Magie in Verbindung gebracht wurden, wissen nur Sie selbst. Vielleicht war Ihr großer Vorfahre dämonischen Ursprungs, oder vielleicht trägt Ihre Blutlinie einen dämonischen Fluch in sich. Was auch immer der Grund sein mag, die Magie ist jetzt untrennbar mit Ihnen verbunden, Ihre eigene Präsenz ist für immer mit den höllischen Wesen unter Ihnen verbunden. +Subclass/&RangerHellWalkerTitle=Hellwalker +Tooltip/&MustHaveDammingStrikeCondition=Ist nicht von Damning Strike markiert diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RangerLightBearer-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RangerLightBearer-de.txt index 87a2eb4d6d..4e9a5385c7 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RangerLightBearer-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RangerLightBearer-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRangerLightBearerAngelicFormDescription=Du hast eine Fluggeschwindigkeit, die deiner Schrittgeschwindigkeit entspricht, und deine Angriffe zählen ebenfalls als magisch. +Condition/&ConditionRangerLightBearerAngelicFormDescription=Du hast eine Fluggeschwindigkeit, die deiner Schrittgeschwindigkeit entspricht, und deine Angriffe zählen ebenfalls als magisch. Condition/&ConditionRangerLightBearerAngelicFormTitle=Engelsform Condition/&ConditionRangerLightBearerBlessedWarriorDescription=Wenn du vom Zaubernden mit einem Waffenangriff getroffen wirst, wird der gesamte durch den Angriff verursachte Schaden zu Strahlenschaden, und du erleidest zusätzlich 1W8 Strahlenschaden durch den Angriff. Ab der 11. Stufe erhöht sich der Zusatzschaden auf 2W8. Condition/&ConditionRangerLightBearerBlessedWarriorTitle=Gekennzeichnet durch den gesegneten Krieger diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RangerWildMaster-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RangerWildMaster-de.txt index f56d19ca2e..f5e657e708 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RangerWildMaster-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RangerWildMaster-de.txt @@ -1,11 +1,5 @@ -Condition/&ConditionWildMasterSummonSpiritBeastBonusTitle=Wildmaster-Bonus +Condition/&ConditionWildMasterSummonSpiritBeastBonusTitle=Wildmaster-Bonus Feature/&FeatureSetWildMaster03Description=Du erhältst einen Spirit Beast-Begleiter, der dich auf deinen Abenteuern begleitet und darauf trainiert ist, an deiner Seite zu kämpfen. Es erhält deinen Weisheitsmodifikator für Rüstungsklasse, Angriffswürfe und Schadenswürfe. Außerdem erhält es 4 HP pro Charakterstufe und kann in seinem Zug nur die Ausweichaktion ausführen, es sei denn, Sie befehlen ihm etwas anderes.\nSowohl Geisterbestie als auch Beschwörer haben dieselbe Initiative und Sie können einen Bären, einen Adler oder einen Wolf wählen :\n. Der Bär kann einen Feuerkegel speien\n. Der Adler eine Stromleitung\n. Der Wolf ein Kältekegel. -Feature/&PowerSpiritBeastBreathWeaponBlueTitle=Blitzwaffe -Feature/&PowerSpiritBeastBreathWeaponGoldTitle=Feuerwaffe -Feature/&PowerSpiritBeastBreathWeaponSilverTitle=Kalte Waffe -Feature/&PowerSpiritBeastBreathWeaponBlueDescription=Projizieren Sie Blitze in einer Linie von 5 Fuß Breite und 30 Fuß Länge. Kreaturen in der Linie müssen einen KO-Rettungswurf machen, um den Blitzschaden zu halbieren. Der Schaden beträgt 2W6 bis Level 4 und steigt auf 3W6 auf Level 5, 4W6 auf Level 9, 5W6 auf Level 13 und 6W6 auf Level 17. -Feature/&PowerSpiritBeastBreathWeaponGoldDescription=Projizieren Sie Feuer in einen 15 Fuß breiten Kegel. Kreaturen im Kegel müssen einen GE-Rettungswurf machen, um den Feuerschaden zu halbieren. Der Schaden beträgt 2W6 bis Level 4 und steigt auf 3W6 auf Level 5, 4W6 auf Level 9, 5W6 auf Level 13 und 6W6 auf Level 17. -Feature/&PowerSpiritBeastBreathWeaponSilverDescription=Projizieren Sie Eis in einen 15 Fuß breiten Kegel. Kreaturen im Kegel müssen einen DEX-Rettungswurf machen, um den Kälteschaden zu halbieren. Der Schaden beträgt 2W6 bis Level 4 und steigt auf 3W6 auf Level 5, 4W6 auf Level 9, 5W6 auf Level 13 und 6W6 auf Level 17. Feature/&FeatureSetWildMaster03Title=Bestie Begleiter Feature/&FeatureSetWildMaster07Description=Die Geisterbestie kann jetzt in ihrem Zug die Aktion „Sprinten“ oder „Ausrücken“ ausführen. sein Angriff gilt als magisch, um Widerstand und Immunität zu überwinden. Das Spirit Beast ist auch mächtiger: \n. Der Bär ist jetzt widerstandsfähig gegen Feuer\n. Der Adler zur Elektrizität\n. Der Wolf zu kalt. Feature/&FeatureSetWildMaster07Title=Wahre Expertise @@ -15,6 +9,12 @@ Feature/&FeatureSetWildMaster15Description=Das Spirit Beast kann jetzt unabhäng Feature/&FeatureSetWildMaster15Title=Freier Wille Feature/&FeatureWildMasterBeastIsNextToSummonerDescription=Du und dein Spirit Beast helfen euch gegenseitig im Feld. Das Spirit Beast erhält einen Angriffsvorteil, wenn es einen Gegner neben dir angreift. Feature/&FeatureWildMasterBeastIsNextToSummonerTitle=Tiefe Integration +Feature/&PowerSpiritBeastBreathWeaponBlueDescription=Projizieren Sie Blitze in einer Linie von 5 Fuß Breite und 30 Fuß Länge. Kreaturen in der Linie müssen einen KO-Rettungswurf machen, um den Blitzschaden zu halbieren. Der Schaden beträgt 2W6 bis Level 4 und steigt auf 3W6 auf Level 5, 4W6 auf Level 9, 5W6 auf Level 13 und 6W6 auf Level 17. +Feature/&PowerSpiritBeastBreathWeaponBlueTitle=Blitzwaffe +Feature/&PowerSpiritBeastBreathWeaponGoldDescription=Projizieren Sie Feuer in einen 15 Fuß breiten Kegel. Kreaturen im Kegel müssen einen GE-Rettungswurf machen, um den Feuerschaden zu halbieren. Der Schaden beträgt 2W6 bis Level 4 und steigt auf 3W6 auf Level 5, 4W6 auf Level 9, 5W6 auf Level 13 und 6W6 auf Level 17. +Feature/&PowerSpiritBeastBreathWeaponGoldTitle=Feuerwaffe +Feature/&PowerSpiritBeastBreathWeaponSilverDescription=Projizieren Sie Eis in einen 15 Fuß breiten Kegel. Kreaturen im Kegel müssen einen DEX-Rettungswurf machen, um den Kälteschaden zu halbieren. Der Schaden beträgt 2W6 bis Level 4 und steigt auf 3W6 auf Level 5, 4W6 auf Level 9, 5W6 auf Level 13 und 6W6 auf Level 17. +Feature/&PowerSpiritBeastBreathWeaponSilverTitle=Kalte Waffe Feature/&PowerWildMasterInvisibilityDescription=1 Stunde lang unsichtbar werden. Feature/&PowerWildMasterInvisibilityTitle=Unsichtbar werden Feature/&PowerWildMasterSpiritBeastCommandDescription=Erteilen Sie Ihrem Geistertier Befehle, damit es bis zum Beginn Ihres nächsten Zuges nicht auf die Arten von Aktionen beschränkt ist, die es ausführen kann. Du befehligst es automatisch, wenn du deinen Zug beendest, ohne eine Bonusaktion auszugeben. diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishAcrobat-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishAcrobat-de.txt index 648bbe1460..cde008fbc0 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishAcrobat-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishAcrobat-de.txt @@ -1,4 +1,4 @@ -Feature/&AttributeModifierRoguishAcrobatProtectorDescription=Sie fügen Ihrer Rüstungsklasse die Hälfte Ihres Fertigkeitsbonus hinzu, während Sie einen Kampfstab in zwei Händen führen, und Sie tragen keine Rüstung oder leichte Rüstung. +Feature/&AttributeModifierRoguishAcrobatProtectorDescription=Sie fügen Ihrer Rüstungsklasse die Hälfte Ihres Fertigkeitsbonus hinzu, während Sie einen Kampfstab in zwei Händen führen, und Sie tragen keine Rüstung oder leichte Rüstung. Feature/&AttributeModifierRoguishAcrobatProtectorTitle=Acrobat-Beschützer Feature/&FeatureRoguishAcrobatTrooperDescription=Du erhältst die Fähigkeit, einen Kampfstab als Finesse-Waffe zu verwenden, und die Reichweite des Kampfstabs erhöht sich auf 3 m.\nWenn du die Angriffsaktion mit einem Kampfstab ausführst, kannst du deine Bonusaktion verwenden, um einen Nahkampfangriff mit dem anderen Ende des Kampfstabs durchzuführen Waffe. Dieser Angriff verwendet denselben Fähigkeitsmodifikator wie der Primärangriff und verursacht 1W4 Wuchtschaden. Feature/&FeatureRoguishAcrobatTrooperTitle=Acrobat Trooper diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishArcaneScoundrel-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishArcaneScoundrel-de.txt index 9051087498..dca2d971d7 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishArcaneScoundrel-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishArcaneScoundrel-de.txt @@ -1,19 +1,19 @@ -Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushDescription=Du erleidest Nachteile bei deinen Rettungswürfen oder Attributswürfen. +Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushDescription=Du erleidest Nachteile bei deinen Rettungswürfen oder Attributswürfen. Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushTitle=Ablenkender Hinterhalt Feature/&AdditionalDamageRoguishArcaneScoundrelDistractingAmbushDescription=Ab der 9. Stufe erleidet jedes Mal, wenn du einer Kreatur hinterhältigen Angriffsschaden zufügst, diese Kreatur bei ihrem nächsten Rettungswurf oder ihrer nächsten Fähigkeitsprüfung bis zum Ende deines nächsten Zuges einen Nachteil. Feature/&AdditionalDamageRoguishArcaneScoundrelDistractingAmbushTitle=Ablenkender Hinterhalt Feature/&CastSpellRoguishArcaneScoundrelDescription=Wirke Zaubererzauber und Cantrips. Feature/&CastSpellRoguishArcaneScoundrelTitle=Zaubern +Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeDescription=Ab der 17. Stufe erhältst du die folgenden Vorteile:\n• Du kannst Essenz von einer Kreatur stehlen und damit einer anderen Schaden zufügen. Wenn du während deines Zuges einer Kreatur Hinterhältigen Schaden zufügst, kannst du jede andere Kreatur innerhalb von 9 m von dir als freie Aktion anvisieren, indem du die Hälfte deiner Hinterhältigen Angriffswürfel (abgerundet) als Kraftschaden zufügst und darauf den Zustand Ablenkender Hinterhalt anwendest Kreatur.\n• Du erhältst einen zusätzlichen Slot deiner höchsten Zauberstufe. +Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeTitle=Tricks des Handels Feature/&MagicAffinityRoguishArcaneScoundrelGuilefulCastingDescription=Sie können Ihre Waffen als Zauberfokus verwenden und sind in der Lage, somatische Komponenten von Zaubersprüchen auszuführen, während Sie Gegenstände halten Feature/&MagicAffinityRoguishArcaneScoundrelGuilefulCastingTitle=Guile Casting Feature/&PowerRoguishArcaneScoundrelArcaneBackslashDescription=Lernen Sie ab der 13. Stufe Gegenzauber, falls Sie dies noch nicht getan haben. Immer wenn Sie einen Zauber erfolgreich unterbrechen, fügen Sie dieser Kreatur Ihren Schleichangriff als Kraftschaden zu. Zusätzlich wirkst du einmal pro kurzer Pause Gegenzauber auf der höchsten Stufe, ohne einen Zauberslot zu verbrauchen. Feature/&PowerRoguishArcaneScoundrelArcaneBackslashTitle=Arkane Gegenreaktion -Feature/&ProficiencyRoguishArcaneScoundrelArcanaDescription=Erwerben Sie Kenntnisse in der Arcana-Fertigkeit. Wenn Sie bereits kompetent sind, erwerben Sie stattdessen Fachwissen. -Feature/&ProficiencyRoguishArcaneScoundrelArcanaTitle=Arkane Affinität -Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeDescription=Ab der 17. Stufe erhältst du die folgenden Vorteile:\n• Du kannst Essenz von einer Kreatur stehlen und damit einer anderen Schaden zufügen. Wenn du während deines Zuges einer Kreatur Hinterhältigen Schaden zufügst, kannst du jede andere Kreatur innerhalb von 9 m von dir als freie Aktion anvisieren, indem du die Hälfte deiner Hinterhältigen Angriffswürfel (abgerundet) als Kraftschaden zufügst und darauf den Zustand Ablenkender Hinterhalt anwendest Kreatur.\n• Du erhältst einen zusätzlichen Slot deiner höchsten Zauberstufe. -Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeTitle=Tricks des Handels Feature/&PowerRoguishArcaneScoundrelEssenceTheftDescription=Sie können Essenz von einer Kreatur stehlen und damit einer anderen Schaden zufügen. Feature/&PowerRoguishArcaneScoundrelEssenceTheftTitle=Essenz Diebstahl +Feature/&ProficiencyRoguishArcaneScoundrelArcanaDescription=Erwerben Sie Kenntnisse in der Arcana-Fertigkeit. Wenn Sie bereits kompetent sind, erwerben Sie stattdessen Fachwissen. +Feature/&ProficiencyRoguishArcaneScoundrelArcanaTitle=Arkane Affinität Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellDescription={0} wirkt einen Zauber! Sie können reagieren, um den Zauber zu kontern, ohne einen Zauberslot zu verbrauchen. Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellReactDescription=Wirken Sie einen Gegenzauber und kontern Sie den feindlichen Zauber. Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellReactTitle=Schalter diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishDuelist-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishDuelist-de.txt index 34c8396c46..a6f8778933 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishDuelist-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishDuelist-de.txt @@ -1,11 +1,11 @@ -Feature/&AdditionalDamageRoguishDuelistDaringDuelDescription=Du brauchst keinen Vorteil beim Angriffswurf, um deinen Hinterhältigen Angriff gegen eine Kreatur einzusetzen, wenn du dich innerhalb von 1,50 m von ihr befindest, keine anderen Kreaturen sich innerhalb von 1,50 m um dich befinden und du keinen Nachteil beim Angriffswurf hast. Alle anderen Sneak Attack-Regeln gelten weiterhin. +Feature/&ActionAffinityRoguishDuelistSwirlingDanceDescription=Ab der 9. Stufe kannst du, wenn dich eine Kreatur mit einem Nahkampfangriffswurf verfehlt, deine Reaktion nutzen, um einen sofortigen Gelegenheitsangriff gegen diese Kreatur durchzuführen. +Feature/&ActionAffinityRoguishDuelistSwirlingDanceTitle=Wirbelnder Tanz +Feature/&AdditionalDamageRoguishDuelistDaringDuelDescription=Du brauchst keinen Vorteil beim Angriffswurf, um deinen Hinterhältigen Angriff gegen eine Kreatur einzusetzen, wenn du dich innerhalb von 1,50 m von ihr befindest, keine anderen Kreaturen sich innerhalb von 1,50 m um dich befinden und du keinen Nachteil beim Angriffswurf hast. Alle anderen Sneak Attack-Regeln gelten weiterhin. Feature/&AdditionalDamageRoguishDuelistDaringDuelTitle=Gewagtes Duell Feature/&AttributeModifierRoguishDuelistSureFootedDescription=Erhalte zusätzlich +2 RK. Feature/&AttributeModifierRoguishDuelistSureFootedTitle=Trittsicher Feature/&FeatureRoguishDuelistReflexiveParryDescription=Ab der 13. Stufe nutzt du einmal pro Zug, solange du nicht außer Gefecht gesetzt, geschockt oder verlangsamt bist und von einem Nahkampfwaffenangriff getroffen wirst, sofort deine Uncanny Dodge-Funktion, ohne deine Reaktion zu benötigen oder zu verbrauchen. Feature/&FeatureRoguishDuelistReflexiveParryTitle=Reflexparieren -Feature/&ActionAffinityRoguishDuelistSwirlingDanceTitle=Wirbelnder Tanz -Feature/&ActionAffinityRoguishDuelistSwirlingDanceDescription=Ab der 9. Stufe kannst du, wenn dich eine Kreatur mit einem Nahkampfangriffswurf verfehlt, deine Reaktion nutzen, um einen sofortigen Gelegenheitsangriff gegen diese Kreatur durchzuführen. Feature/&FeatureSetRoguishDuelistMasterDuelistDescription=Ihre Beherrschung der Klinge lässt Sie im Kampf Misserfolge in Erfolge verwandeln. Wenn Sie mit einem Angriffswurf verfehlen, können Sie ihn mit Vorteil wiederholen. Sobald Sie dies getan haben, können Sie diese Funktion nicht erneut verwenden, bis Sie eine kurze oder lange Pause beendet haben. Feature/&FeatureSetRoguishDuelistMasterDuelistTitle=Meister Duellant Feature/&FeatureSetRoguishDuelistSureFootedDescription=Wenn du keine Rüstung trägst oder leichte Rüstung ohne Schild trägst, erhältst du zusätzlich +2 RK und Vorteil bei Initiativewürfen. diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishRaven-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishRaven-de.txt index b8d9e21071..93ab7dd96c 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishRaven-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishRaven-de.txt @@ -1,4 +1,4 @@ -Feature/&AdditionalActionRavenKillingSpreeDescription=Du kannst einen zusätzlichen Angriff ausführen, wenn du in deinem Zug zum ersten Mal einen Feind tötest. Außerdem kann jedes Mal, wenn Sie einen Feind töten, Ihr Schleichangriff in derselben Runde wiederverwendet werden. +Feature/&AdditionalActionRavenKillingSpreeDescription=Du kannst einen zusätzlichen Angriff ausführen, wenn du in deinem Zug zum ersten Mal einen Feind tötest. Außerdem kann jedes Mal, wenn Sie einen Feind töten, Ihr Schleichangriff in derselben Runde wiederverwendet werden. Feature/&AdditionalActionRavenKillingSpreeTitle=Amoklauf Feature/&AttackModifierRavenHeartSeekingShotDescription=Dein Angriff erleidet einen Malus von -4 auf Treffer. Feature/&AttackModifierRavenHeartSeekingShotTitle=Herzsuchender Schuss diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishSlayer-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishSlayer-de.txt index 23ccfc6220..9b1b2cabc2 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishSlayer-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/RoguishSlayer-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialDescription=Erhöhe den Schaden deines nächsten Hinterhältigen Angriffs um zusätzliche 3W6 bis zum Ende deines nächsten Zuges. Dieser Schaden steigt auf 4W6 auf der 13. Stufe und 5W6 auf der 17. Stufe. +Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialDescription=Erhöhe den Schaden deines nächsten Hinterhältigen Angriffs um zusätzliche 3W6 bis zum Ende deines nächsten Zuges. Dieser Schaden steigt auf 4W6 auf der 13. Stufe und 5W6 auf der 17. Stufe. Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialTitle=Ausführungskette Condition/&ConditionRoguishSlayerChainOfExecutionDetrimentalDescription=Du bist von der Jägerin markiert. Condition/&ConditionRoguishSlayerChainOfExecutionDetrimentalTitle=Zeichen des Jägers diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/SorcerousSorrAkkath-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/SorcerousSorrAkkath-de.txt index 935acc90af..d20e24e520 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/SorcerousSorrAkkath-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/SorcerousSorrAkkath-de.txt @@ -1,11 +1,11 @@ -Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackDescription=Einmal pro Zug kannst du einer Kreatur, die du mit einem Zauberangriff triffst, zusätzlich 1W6 Schaden zufügen, wenn du einen Vorteil beim Angriffswurf hast. Sie brauchen keinen Vorteil beim Angriffswurf, wenn sich ein anderer Feind innerhalb von 5 Fuß des Ziels befindet, dieser Feind nicht kampfunfähig ist und Sie keinen Nachteil beim Angriffswurf haben. Der Schaden steigt auf 2W6 auf der 5. Stufe, 3W6 auf der 11. Stufe und 4W6 auf der 17. Stufe. +Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackDescription=Einmal pro Zug kannst du einer Kreatur, die du mit einem Zauberangriff triffst, zusätzlich 1W6 Schaden zufügen, wenn du einen Vorteil beim Angriffswurf hast. Sie brauchen keinen Vorteil beim Angriffswurf, wenn sich ein anderer Feind innerhalb von 5 Fuß des Ziels befindet, dieser Feind nicht kampfunfähig ist und Sie keinen Nachteil beim Angriffswurf haben. Der Schaden steigt auf 2W6 auf der 5. Stufe, 3W6 auf der 11. Stufe und 4W6 auf der 17. Stufe. Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackTitle=Sneak-Angriff zaubern -Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageDescription=Du erlernst Tarn- und Täuschungsfertigkeiten, erlernst Cantrip von Venomous Spike und erlangst 60 Fuß Dunkelsicht. -Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageTitle=Trügerisches Erbe Feature/&FeatureSetSorcerousSorrAkkathBloodOfSorrAkkathDescription=Ab der 6. Stufe werden Sie resistent gegen Giftschaden und erhalten Immunität gegen vergiftete Zustände. Darüber hinaus wird dieser Kreatur ein Konstitutionsrettungswurf auferlegt, wenn sie eine Kreatur mit der Fähigkeit „Zauber-Sneak-Attack“ trifft. Wenn die Kreatur es nicht schafft, wird sie bis zum Ende deines nächsten Zuges vergiftet. Feature/&FeatureSetSorcerousSorrAkkathBloodOfSorrAkkathTitle=Blut von Sorr-Akkath Feature/&FeatureSetSorcerousSorrAkkathDarknessAffinityDescription=Ab der 14. Stufe erhältst du bei Dämmerlicht oder Dunkelheit Folgendes:\n• +2 auf RK.\n• +2 auf Angriffswürfe.\n• +2 auf Rettungswürfe.{99 }• +2 Trefferpunkteregeneration am Ende deines Zuges. Feature/&FeatureSetSorcerousSorrAkkathDarknessAffinityTitle=Affinität zur Dunkelheit +Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageDescription=Du erlernst Tarn- und Täuschungsfertigkeiten, erlernst Cantrip von Venomous Spike und erlangst 60 Fuß Dunkelsicht. +Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageTitle=Trügerisches Erbe Feature/&FeatureSetSorcerousSorrAkkathTouchOfDarknessDescription=Ab der 18. Stufe erhältst du die Fähigkeit, Kreaturen bei Berührung zu verderben und ihre Gesundheit zu entziehen. Verwende deine Aktion als Zauberangriff mit Berührungsreichweite, füge einer Kreatur bei einem erfolgreichen Treffer 8W8 nekrotischen Schaden zu und heil dich um die Hälfte des verursachten Schadens. Sie können diese Funktion dreimal pro langer Pause verwenden und stattdessen 4 Hexereipunkte bezahlen, wenn Sie keine Verwendung mehr haben. Feature/&FeatureSetSorcerousSorrAkkathTouchOfDarknessTitle=Berührung der Dunkelheit Feedback/&AdditionalDamageSpellSneakAttackFormat=Zauber-Sneak-Angriff! diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/SorcerousSpellBlade-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/SorcerousSpellBlade-de.txt index 57656e2097..852cf3cecf 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/SorcerousSpellBlade-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/SorcerousSpellBlade-de.txt @@ -1,11 +1,11 @@ Feature/&AdditionalDamageSorcerousSpellBladeWarSorcererDescription=Wenn du mit einem Angriff triffst oder mit einem Zauber Schaden zufügst, addiere deinen Charisma-Modifikator als zusätzlichen Kraftschaden zu einem Schadenswurf dieses Angriffs oder Zaubers. Feature/&AdditionalDamageSorcerousSpellBladeWarSorcererTitle=Kriegszauberer -Feature/&FeatureSetSorcerousSpellBladeMartialTrainingDescription=Sie erwerben Kenntnisse im Umgang mit leichter Rüstung, mittlerer Rüstung und Kriegswaffen. -Feature/&FeatureSetSorcerousSpellBladeMartialTrainingTitle=Kampftraining Feature/&FeatureSetSorcerousSpellBladeBattleReflexesDescription=Deine Rüstungsklasse steigt um 2 und du erlernst Geschicklichkeits-Rettungswürfe. Feature/&FeatureSetSorcerousSpellBladeBattleReflexesTitle=Kampfreflexe Feature/&FeatureSetSorcerousSpellBladeManaShieldDescription=Du kannst deine Bonusaktion verwenden, um eine Minute lang temporäre Trefferpunkte in Höhe deiner Hexenmeisterstufe + CH-Modifikator zu erhalten, und zwar so oft pro langer Pause, wie es deinem Fertigkeitsbonus entspricht. Wenn Sie keine Anwendungen mehr haben, können Sie stattdessen zwei Hexereipunkte ausgeben. Feature/&FeatureSetSorcerousSpellBladeManaShieldTitle=Mana-Schild +Feature/&FeatureSetSorcerousSpellBladeMartialTrainingDescription=Sie erwerben Kenntnisse im Umgang mit leichter Rüstung, mittlerer Rüstung und Kriegswaffen. +Feature/&FeatureSetSorcerousSpellBladeMartialTrainingTitle=Kampftraining Feedback/&AdditionalDamageWarSorcererFormat=Kriegszauberer Feedback/&AdditionalDamageWarSorcererLine={0} fügt {1} (+{2}) Kriegszauberer-Schaden zu Subclass/&SorcerousSpellBladeDescription=Forceblades kombinieren kriegerische Fähigkeiten mit angeborenen magischen Talenten, um ihre Feinde zu übertreffen. diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheDiscordance-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheDiscordance-de.txt index e91bc1385e..27721d6e03 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheDiscordance-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheDiscordance-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionWayOfTheDiscordanceDiscordanceDescription=Dein Geist wird nekrotischen Schaden anrichten, wenn du zum dritten Mal in Unstimmigkeit gerätst. +Condition/&ConditionWayOfTheDiscordanceDiscordanceDescription=Dein Geist wird nekrotischen Schaden anrichten, wenn du zum dritten Mal in Unstimmigkeit gerätst. Condition/&ConditionWayOfTheDiscordanceDiscordanceTitle=Diskrepanz Condition/&ConditionWayOfTheDiscordanceProfoundTurmoilDescription=Nimm -1W4 auf Rettungswürfe und -2 auf Angriffswürfe. Sie können versuchen, am Ende jedes Ihrer Züge zu speichern. Condition/&ConditionWayOfTheDiscordanceProfoundTurmoilTitle=Tiefgreifender Aufruhr @@ -8,9 +8,9 @@ Feature/&FeatureSetWayOfTheDiscordanceSchismDescription=Ab der 6. Stufe wendest Feature/&FeatureSetWayOfTheDiscordanceSchismTitle=Schisma Feature/&PowerWayOfTheDiscordanceBurstOfDisharmonyDescription=Auf der 11. Stufe erhältst du die Fähigkeit, eine Eruption angesammelter negativer Energie zu verursachen. Sie können den Schaden erhöhen, indem Sie Ki-Punkte ausgeben. Jeder Punkt, den Sie ausgeben, bis zu einem Maximum Ihres Fertigkeitsbonus, erhöht den Schaden um 1W6. Feature/&PowerWayOfTheDiscordanceBurstOfDisharmonyTitle=Ausbruch der Disharmonie -Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyDescription=Gib {0} Ki-Punkte aus, um {1}W6 Schaden zu verursachen. -Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyTitle=Explosion der Disharmonie [{0} Ki] Feature/&PowerWayOfTheDiscordanceProfoundTurmoilDescription=Ab der 17. Stufe muss eine Kreatur, wenn sie Schaden durch deine Discordance-Funktion erleidet, einen Charisma-Rettungswurf bestehen oder bis zu einer Minute lang den Zustand Aufruhr erhalten. Wenn einer Kreatur der Rettungswurf gelingt oder der Effekt abläuft, ist die Kreatur immun gegen weitere Effekte von Aufruhr. Feature/&PowerWayOfTheDiscordanceProfoundTurmoilTitle=Tiefgreifender Aufruhr +Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyDescription=Gib {0} Ki-Punkte aus, um {1}W6 Schaden zu verursachen. +Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyTitle=Explosion der Disharmonie [{0} Ki] Subclass/&WayOfTheDiscordanceDescription=Während die meisten Mönche durch Kontemplation Erleuchtung suchen und inneren Frieden erlangen, konzentrieren sich die Mönche des Weges der Zwietracht auf die Nutzung der chaotischen Energien des Universums. Diese mystischen Gelehrten der Disharmonie nutzen die inneren Konflikte ihrer Feinde aus, indem sie ihr Ki manipulieren und sie mit Ausbrüchen verzerrender Energie vernichten. Subclass/&WayOfTheDiscordanceTitle=Weg der Zwietracht diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheDistantHand-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheDistantHand-de.txt index 3a5b044056..ad1b70e234 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheDistantHand-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheDistantHand-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionWayOfTheDistantHandDistractDescription=Hat Nachteil beim nächsten Angriff. +Condition/&ConditionWayOfTheDistantHandDistractDescription=Hat Nachteil beim nächsten Angriff. Condition/&ConditionWayOfTheDistantHandDistractTitle=Abgelenkt Condition/&ConditionWayOfTheDistantHandUpgradedDistractDescription=Hat bei allen Angriffen einen Nachteil. Condition/&ConditionWayOfTheDistantHandUpgradedDistractTitle=Abgelenkt diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheDragon-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheDragon-de.txt index d66be68ff6..7ae911c1cf 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheDragon-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheDragon-de.txt @@ -1,4 +1,6 @@ -Condition/&ConditionWayOfTheDragonDragonFuryAcidDescription=Waffenlose Schläge verursachen 2W6 Säureschaden. +Condition/&ConditionWayOfTheDragonAscensionDescription=Erhalte die Fähigkeit zu fliegen und +2 RK. +Condition/&ConditionWayOfTheDragonAscensionTitle=Drakonischer Aufstieg +Condition/&ConditionWayOfTheDragonDragonFuryAcidDescription=Waffenlose Schläge verursachen 2W6 Säureschaden. Condition/&ConditionWayOfTheDragonDragonFuryAcidTitle=Drachenwut - Säure Condition/&ConditionWayOfTheDragonDragonFuryColdDescription=Waffenlose Schläge verursachen 2W6 Kälteschaden. Condition/&ConditionWayOfTheDragonDragonFuryColdTitle=Drachenwut - Kalt @@ -10,8 +12,6 @@ Condition/&ConditionWayOfTheDragonDragonFuryPoisonDescription=Waffenlose Schläg Condition/&ConditionWayOfTheDragonDragonFuryPoisonTitle=Drachenwut - Gift Condition/&ConditionWayOfTheDragonReactiveHideDescription=Erhalte Resistenz gegen jeden eingehenden Schadenstyp. Condition/&ConditionWayOfTheDragonReactiveHideTitle=Reaktives Verbergen -Condition/&ConditionWayOfTheDragonAscensionDescription=Erhalte die Fähigkeit zu fliegen und +2 RK. -Condition/&ConditionWayOfTheDragonAscensionTitle=Drakonischer Aufstieg Feature/&AdditionalDamageWayOfTheDragonDragonFuryAcidDescription=Sie werden von einem Säureschlag getroffen. Feature/&AdditionalDamageWayOfTheDragonDragonFuryAcidTitle=Dragon's Fury - Säure Feature/&AdditionalDamageWayOfTheDragonDragonFuryColdDescription=Du wirst von einem Kälteschlag getroffen. @@ -26,6 +26,8 @@ Feature/&FeatureSetWayOfTheDragonBreathDescription=Erlangen Sie die Fähigkeit, Feature/&FeatureSetWayOfTheDragonBreathTitle=Elementarer Atem Feature/&FeatureSetWayOfTheDragonFuryDescription=Erlangen Sie die Fähigkeit, Ihre unbewaffneten Schläge mit Ihrem drakonischen Schaden zu erfüllen. Feature/&FeatureSetWayOfTheDragonFuryTitle=Drachenwut +Feature/&PowerWayOfTheDragonAscensionDescription=Geben Sie 4 Ki-Punkte aus, um zu fliegen. Erhalte die Fähigkeiten des Fliegenzaubers ohne Konzentration und +2 RK für 1 Minute. +Feature/&PowerWayOfTheDragonAscensionTitle=Drakonischer Aufstieg Feature/&PowerWayOfTheDragonDragonFuryAcidDescription=Gib 2 Ki-Punkte aus, um bis zum Ende deines Zuges 2W6 Säureschaden bei unbewaffneten Angriffen zu verursachen. Feature/&PowerWayOfTheDragonDragonFuryAcidTitle=Drachenwut - Säure Feature/&PowerWayOfTheDragonDragonFuryColdDescription=Gib 2 Ki-Punkte aus, um bis zum Ende deines Zuges 2W6 Kälteschaden bei waffenlosen Schlägen zu verursachen. @@ -48,8 +50,6 @@ Feature/&PowerWayOfTheDragonElementalBreathSilverDescription=Projizieren Sie Eis Feature/&PowerWayOfTheDragonElementalBreathSilverTitle=Elementaratem – Frostatem Feature/&PowerWayOfTheDragonReactiveHideDescription=Verwenden Sie 1 Ki-Punkt, um eingehenden Schaden zu halbieren und mit drakonischen Kräften zurückzuschlagen. Feature/&PowerWayOfTheDragonReactiveHideTitle=Reaktives Verbergen -Feature/&PowerWayOfTheDragonAscensionDescription=Geben Sie 4 Ki-Punkte aus, um zu fliegen. Erhalte die Fähigkeiten des Fliegenzaubers ohne Konzentration und +2 RK für 1 Minute. -Feature/&PowerWayOfTheDragonAscensionTitle=Drakonischer Aufstieg Feedback/&AdditionalDamageDragonFuryDamageAcidFormat=Drachenwut! Feedback/&AdditionalDamageDragonFuryDamageAcidLine={0} fügt {1} durch Drachenwut (+{2}) Säureschaden zu Feedback/&AdditionalDamageDragonFuryDamageColdFormat=Drachenwut! diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheSilhouette-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheSilhouette-de.txt index d46a728197..d8f5d74252 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheSilhouette-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheSilhouette-de.txt @@ -1,4 +1,4 @@ -Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsDescription=Sie können 2 Ki-Punkte ausgeben, um Dunkelheit, Dunkelsicht, Spurlos vorbei oder Stille zu wirken, ohne materielle Komponenten bereitzustellen. Zusätzlich erhaltet ihr den leichten Cantrip, falls ihr ihn noch nicht kennt. +Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsDescription=Sie können 2 Ki-Punkte ausgeben, um Dunkelheit, Dunkelsicht, Spurlos vorbei oder Stille zu wirken, ohne materielle Komponenten bereitzustellen. Zusätzlich erhaltet ihr den leichten Cantrip, falls ihr ihn noch nicht kennt. Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsTitle=Silhouetten-Kunst Feature/&LightAffinityWayOfSilhouetteCloakOfSilhouettesStrongDescription=Umhang der Silhouetten funktioniert jetzt zusätzlich zu natürlicher Dunkelheit auch bei schwachem Licht und magischer Dunkelheit. Feature/&LightAffinityWayOfSilhouetteCloakOfSilhouettesStrongTitle=Verbesserter Umhang der Silhouetten diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheTempest-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheTempest-de.txt index a00220b6fd..fa2be497fa 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheTempest-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/WayOfTheTempest-de.txt @@ -1,15 +1,15 @@ -Condition/&ConditionWayOfTheTempestAppliedGatheringStormDescription=Du hast einen Vorteil beim nächsten unbewaffneten oder Mönchsangriff. -Condition/&ConditionWayOfTheTempestAppliedGatheringStormTitle=Sturmflut Condition/&ConditionWayOfTheTempestAppliedEyeOfTheStormDescription=Du bist bei allen Angriffen und Fähigkeitschecks im Nachteil. Condition/&ConditionWayOfTheTempestAppliedEyeOfTheStormTitle=Gestaffelt -Condition/&ConditionWayOfTheTempestGatheringStormDescription=Sie haben beim übernächsten Angriff einen Vorteil, wenn Sie eine andere Mönchswaffe oder einen unbewaffneten Angriff erfolgreich landen. -Condition/&ConditionWayOfTheTempestGatheringStormTitle=Sturm sammeln +Condition/&ConditionWayOfTheTempestAppliedGatheringStormDescription=Du hast einen Vorteil beim nächsten unbewaffneten oder Mönchsangriff. +Condition/&ConditionWayOfTheTempestAppliedGatheringStormTitle=Sturmflut Condition/&ConditionWayOfTheTempestEyeOfTheStormDescription=Way of Tempest kann dieses Zeichen jederzeit explodieren lassen und 3W10 Donnerschaden sowie einen Nachteil bei allen Angriffen und Fähigkeitsprüfungen verursachen. Condition/&ConditionWayOfTheTempestEyeOfTheStormTitle=Zeichen des Sturms -Feature/&FeatureWayOfTheTempestGatheringStormDescription=Beginnend mit der 6. Stufe, immer wenn du erfolgreich zwei aufeinanderfolgende Angriffe mit Mönchswaffen oder unbewaffnete Schläge landest, wird der dritte mit Vorteil ausgeführt, und wenn er trifft, erhalten bis zu drei Kreaturen innerhalb von 10 Fuß um dich herum, wobei die dir am nächsten stehenden Vorrang haben, deine Kampfkraft Künste sterben als Blitzschaden. -Feature/&FeatureWayOfTheTempestGatheringStormTitle=Sturm sammeln +Condition/&ConditionWayOfTheTempestGatheringStormDescription=Sie haben beim übernächsten Angriff einen Vorteil, wenn Sie eine andere Mönchswaffe oder einen unbewaffneten Angriff erfolgreich landen. +Condition/&ConditionWayOfTheTempestGatheringStormTitle=Sturm sammeln Feature/&FeatureSetWayOfTheTempestEyeOfTheStormDescription=Ab der 17. Stufe markierst du jedes Mal, wenn du eine Kreatur mit einer Mönchswaffe oder einem waffenlosen Angriff triffst, diese Kreatur für 1 Minute. Sie können Ihre Aktion nutzen und 3 Ki bezahlen, um das Zeichen auf jeder Kreatur zu verbrauchen und einen Geschicklichkeitswurf gegen sie zu erzwingen, wobei der SG 8 + Kompetenz + Weisheit beträgt. Bei einem misslungenen Rettungswurf erleidet jede Kreatur 3W10 Blitzschaden und wird wankend, wodurch sie bis zum Ende deines nächsten Zuges einen Nachteil bei allen Angriffen und Attributswürfen hat. Feature/&FeatureSetWayOfTheTempestEyeOfTheStormTitle=Das Auge des Sturms +Feature/&FeatureWayOfTheTempestGatheringStormDescription=Beginnend mit der 6. Stufe, immer wenn du erfolgreich zwei aufeinanderfolgende Angriffe mit Mönchswaffen oder unbewaffnete Schläge landest, wird der dritte mit Vorteil ausgeführt, und wenn er trifft, erhalten bis zu drei Kreaturen innerhalb von 10 Fuß um dich herum, wobei die dir am nächsten stehenden Vorrang haben, deine Kampfkraft Künste sterben als Blitzschaden. +Feature/&FeatureWayOfTheTempestGatheringStormTitle=Sturm sammeln Feature/&MovementAffinityWayOfTheTempestTempestSwiftnessDescription=Ab der 3. Stufe erhöht sich deine Grundbewegungsgeschwindigkeit um 10 Fuß. Wann immer Sie Ihre Schlaghagel-Funktion verwenden, erhalten Sie auch die Vorteile der Ausrücken-Aktion. Feature/&MovementAffinityWayOfTheTempestTempestSwiftnessTitle=Schnelligkeit des Sturms Feature/&PowerWayOfTheTempestTempestFuryDescription=Ab der 11. Stufe kannst du, nachdem du deine Angriffsaktion genutzt hast, 2 Ki bezahlen, um Zorn des Sturms als Bonusaktion zu nutzen. Es handelt sich um eine verbesserte Version deines Schlaghagels, die zusätzlich zu den Vorteilen der Loslösen-Aktion und der Möglichkeit, zwei unbewaffnete Angriffe als Bonusaktion durchzuführen, auch sofort einen zusätzlichen unbewaffneten Angriff gegen jede feindliche Kreatur innerhalb von 1,50 m von dir auslöst bei seiner Aktivierung. diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/WizardBladeDancer-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/WizardBladeDancer-de.txt index 892cb69e7f..f305a06fe6 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/WizardBladeDancer-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/WizardBladeDancer-de.txt @@ -1,4 +1,4 @@ -Condition/&ConditionBladeDancerBladeDanceDescription=Du kannst eine Bonusaktion verwenden, um den Klingentanz zu starten, der 1 Minute dauert. Es endet vorzeitig, wenn Sie handlungsunfähig sind, wenn Sie eine mittlere Rüstung, eine schwere Rüstung oder einen Schild verwenden oder wenn Sie eine Zweihand führen, um mit einer Waffe anzugreifen. +Condition/&ConditionBladeDancerBladeDanceDescription=Du kannst eine Bonusaktion verwenden, um den Klingentanz zu starten, der 1 Minute dauert. Es endet vorzeitig, wenn Sie handlungsunfähig sind, wenn Sie eine mittlere Rüstung, eine schwere Rüstung oder einen Schild verwenden oder wenn Sie eine Zweihand führen, um mit einer Waffe anzugreifen. Condition/&ConditionBladeDancerBladeDanceTitle=Klingen tanzen Feature/&AttackModifierBladeDancerDanceOfVictoryDescription=Sie fügen dem Schaden Ihrer Waffenangriffe +5 hinzu, während Ihr Klingentanz aktiv ist. Feature/&AttackModifierBladeDancerDanceOfVictoryTitle=Tanz des Sieges diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/WizardDeadMaster-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/WizardDeadMaster-de.txt index 16d2984b3e..a509e7853e 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/WizardDeadMaster-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/WizardDeadMaster-de.txt @@ -1,4 +1,4 @@ -Feature/&AutoPreparedSpellsDeadMasterDescription={0}. +Feature/&AutoPreparedSpellsDeadMasterDescription={0}. Feature/&AutoPreparedSpellsDeadMasterTitle=Deadmaster-Zauber Feature/&BypassSpellConcentrationDeadMasterDescription=Du hast die Methoden der Nekromantie erlernt. Wenn Sie auf den Kopf gestellt werden, brauchen Sie keine Konzentration, um Tote zu erwecken. Feature/&BypassSpellConcentrationDeadMasterTitle=Streuen diff --git a/SolastaUnfinishedBusiness/Translations/de/SubClasses/_CommonBuilders-de.txt b/SolastaUnfinishedBusiness/Translations/de/SubClasses/_CommonBuilders-de.txt index 5b5b08ddb8..941f6136a4 100644 --- a/SolastaUnfinishedBusiness/Translations/de/SubClasses/_CommonBuilders-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/SubClasses/_CommonBuilders-de.txt @@ -5,9 +5,9 @@ Feature/&DamageAffinityGenericHardenToNecroticTitle=Verhärten Sie sich zu Nekro Feature/&FeatureSetCasterFightingProficiencyDescription=Sie können leichte Rüstung, mittlere Rüstung und Schild tragen und sich auch mit Kriegswaffen auskennen. Feature/&FeatureSetCasterFightingProficiencyTitle=Rüstung und Waffen Feature/&MagicAffinityCasterFightingCombatMagicDescription=Vorteil auch bei Konzentrationswürfen, in der Lage zu sein, deine Waffen als Zauberfokus zu verwenden und in der Lage zu sein, somatische Komponenten von Zaubersprüchen auszuführen, während du Gegenstände hältst. -Feature/&MagicAffinityCasterFightingCombatMagicTitle=Kriegsguss Feature/&MagicAffinityCasterFightingCombatMagicImprovedDescription=Auch bei Konzentrationswürfen im Vorteil, in der Lage sein, seine Waffen als Zauberfokus zu verwenden, in der Lage zu sein, somatische Zauberkomponenten auszuführen, während man Gegenstände hält, und kein Nachteil, wenn sich Feinde in Nahkampfreichweite befinden. Feature/&MagicAffinityCasterFightingCombatMagicImprovedTitle=Verbessertes War Casting +Feature/&MagicAffinityCasterFightingCombatMagicTitle=Kriegsguss Feature/&PowerArcaneFighterEnchantWeaponDescription=Wenn eine Waffe aktiv ist, zählen ihre Angriffe als magisch und Sie verwenden Ihren Zaubermodifikator für Ihre Angriffs- und Schadenswürfe. Feature/&PowerArcaneFighterEnchantWeaponTitle=Arkane Waffe Feature/&PowerCasterCommandUndeadDescription=Sie können Ihre Aktion mehrmals am Tag in Höhe Ihres Fertigkeitsbonus einsetzen, um Untote unter Ihre Kontrolle zu bringen. Die Untoten müssen einen Charismawurf machen (SG entspricht 8 + Ihrem Fertigkeitsbonus + Ihrem Zaubererattribut-Modifikator) oder 1 Minute lang kontrolliert werden. diff --git a/SolastaUnfinishedBusiness/Translations/de/UI-de.txt b/SolastaUnfinishedBusiness/Translations/de/UI-de.txt index 8e494263ab..fc27fd21c4 100644 --- a/SolastaUnfinishedBusiness/Translations/de/UI-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/UI-de.txt @@ -1,10 +1,10 @@ -UI/&Quickies=Quickies -UI/&Current Party=Aktuelle Partei -UI/&Party Editor=Parteiredakteur -UI/&Experimental Preview:=Experimentelle Vorschau [Vor der Verwendung sichern]: -UI/&This simple party editor lets you edit characters in a loaded game session. Please click on the following to report issues:=Mit diesem einfachen Party-Editor können Sie Charaktere in einer geladenen Spielsitzung bearbeiten. Bitte klicken Sie auf Folgendes, um Probleme zu melden: UI/&****** Party Editor unavailable: Please load a save game ******=****** Party Editor nicht verfügbar: Bitte laden Sie einen Spielstand ****** UI/&Add=Add +UI/&Current Party=Aktuelle Partei +UI/&Experimental Preview:=Experimentelle Vorschau [Vor der Verwendung sichern]: +UI/&Expert=Experte +UI/&Party Editor=Parteiredakteur +UI/&Quickies=Quickies UI/&Remove=Entfernen UI/&Skilled=Geschickt -UI/&Expert=Experte +UI/&This simple party editor lets you edit characters in a loaded game session. Please click on the following to report issues:=Mit diesem einfachen Party-Editor können Sie Charaktere in einer geladenen Spielsitzung bearbeiten. Bitte klicken Sie auf Folgendes, um Probleme zu melden: diff --git a/SolastaUnfinishedBusiness/Translations/en/Backgrounds-en.txt b/SolastaUnfinishedBusiness/Translations/en/Backgrounds-en.txt index 2ff42edb75..ae25f3b82f 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Backgrounds-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Backgrounds-en.txt @@ -1,6 +1,5 @@ +Background/&BackgroundFarmerDescription=You have worked the land and hand-raised livestock from birth to feed the mouths of many. As a farmer, you woke up before the sun and came in from working the fields after it set. You have left behind a mundane life to seek adventure for thrill or fame or fortune. +Background/&BackgroundFarmerTitle=FarmerFeature/&ProficiencyBackgroundFarmerSkillsDescription=Animal Handling, Nature and Perception +Feature/&ProficiencyBackgroundFarmerSkillsTitle=Farmer Skills Feature/&ProficiencyBackgroundFarmerWeaponsDescription=Proficiency in clubs and hand axes. +1 to hit with them. Feature/&ProficiencyBackgroundFarmerWeaponsTitle=Farmer Weapons -Feature/&ProficiencyBackgroundFarmerSkillsDescription=Animal Handling, Nature and Perception -Feature/&ProficiencyBackgroundFarmerSkillsTitle=Farmer Skills -Background/&BackgroundFarmerDescription=You have worked the land and hand-raised livestock from birth to feed the mouths of many. As a farmer, you woke up before the sun and came in from working the fields after it set. You have left behind a mundane life to seek adventure for thrill or fame or fortune. -Background/&BackgroundFarmerTitle=Farmer \ No newline at end of file diff --git a/SolastaUnfinishedBusiness/Translations/en/Conditions-en.txt b/SolastaUnfinishedBusiness/Translations/en/Conditions-en.txt index acb37ec4ca..ef8a47e51d 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Conditions-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Conditions-en.txt @@ -1,4 +1,4 @@ -Condition/&AfterRestIdentifyDescription=Identifying magic items +Condition/&AfterRestIdentifyDescription=Identifying magic items Condition/&AfterRestIdentifyTitle=Identifying Condition/&ConditionDistractedByAllyDescription=This creature has been distracted. Condition/&ConditionDistractedByAllyTitle=Distracted diff --git a/SolastaUnfinishedBusiness/Translations/en/Feats/CriticalVirtuoso-en.txt b/SolastaUnfinishedBusiness/Translations/en/Feats/CriticalVirtuoso-en.txt index 53039de261..841640fdbd 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Feats/CriticalVirtuoso-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Feats/CriticalVirtuoso-en.txt @@ -1,2 +1,2 @@ -Feature/&MartialChampionSuperiorCriticalDescription=Your weapon attacks score a critical hit on a roll of 18, 19 or 20. +Feature/&MartialChampionSuperiorCriticalDescription=Your weapon attacks score a critical hit on a roll of 18, 19 or 20. Feature/&MartialChampionSuperiorCriticalTitle=Superior Critical \ No newline at end of file diff --git a/SolastaUnfinishedBusiness/Translations/en/Feats/DefenseExpert-en.txt b/SolastaUnfinishedBusiness/Translations/en/Feats/DefenseExpert-en.txt index 1a0e533d26..6c4bc2d97e 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Feats/DefenseExpert-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Feats/DefenseExpert-en.txt @@ -1,4 +1,4 @@ -Feat/&FeatArcaneDefenseDescription=Increase your Intelligence by 1, to a maximum of 20.\nWhile you are not wearing any armor or shield, your armor class is equal to 10 + your Dexterity modifier + your Intelligence modifier. +Feat/&FeatArcaneDefenseDescription=Increase your Intelligence by 1, to a maximum of 20.\nWhile you are not wearing any armor or shield, your armor class is equal to 10 + your Dexterity modifier + your Intelligence modifier. Feat/&FeatArcaneDefenseTitle=Arcane Defense Feat/&FeatCharismaticDefenseDescription=Increase your Charisma by 1, to a maximum of 20.\nWhile you are not wearing any armor or shield, your armor class is equal to 10 + your Dexterity modifier + your Charisma modifier. Feat/&FeatCharismaticDefenseTitle=Charismatic Defense diff --git a/SolastaUnfinishedBusiness/Translations/en/Feats/ElvenAccuracy-en.txt b/SolastaUnfinishedBusiness/Translations/en/Feats/ElvenAccuracy-en.txt index 61cff8b98f..ae866158a1 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Feats/ElvenAccuracy-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Feats/ElvenAccuracy-en.txt @@ -1,4 +1,4 @@ -Feat/&FeatElvenAccuracyCharismaDescription=You have uncanny aim with attacks that rely on precision rather than brute force. Increase your Charisma by 1, to a maximum of 20. Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once. +Feat/&FeatElvenAccuracyCharismaDescription=You have uncanny aim with attacks that rely on precision rather than brute force. Increase your Charisma by 1, to a maximum of 20. Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once. Feat/&FeatElvenAccuracyCharismaTitle=Elven Precision [Cha] Feat/&FeatElvenAccuracyDexterityDescription=You have uncanny aim with attacks that rely on precision rather than brute force. Increase your Dexterity by 1, to a maximum of 20. Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once. Feat/&FeatElvenAccuracyDexterityTitle=Elven Precision [Dex] diff --git a/SolastaUnfinishedBusiness/Translations/en/Feats/Group-en.txt b/SolastaUnfinishedBusiness/Translations/en/Feats/Group-en.txt index 97b40ebc84..7d9bf27985 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Feats/Group-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Feats/Group-en.txt @@ -1,4 +1,4 @@ -Feat/&FeatGroupAegisTouchedDescription=Increase one of your mental attributes by 1, to a maximum of 20.\nYou gain the ability to cast the shield of faith, protect vs evil & good, and protection from poison spells once per long rest and you can cast these spells with your spell slots. +Feat/&FeatGroupAegisTouchedDescription=Increase one of your mental attributes by 1, to a maximum of 20.\nYou gain the ability to cast the shield of faith, protect vs evil & good, and protection from poison spells once per long rest and you can cast these spells with your spell slots. Feat/&FeatGroupAegisTouchedTitle=Aegis Touched Feat/&FeatGroupAgilityCombatDescription={0} Feat/&FeatGroupAgilityCombatTitle=Combat: Agility diff --git a/SolastaUnfinishedBusiness/Translations/en/Feats/MeleeCombat-en.txt b/SolastaUnfinishedBusiness/Translations/en/Feats/MeleeCombat-en.txt index 797fc0bae4..c5846187f8 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Feats/MeleeCombat-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Feats/MeleeCombat-en.txt @@ -1,5 +1,3 @@ -Feature/&AttributeModifierFeatLongswordFinesseArmorClassDescription=While you are holding a longsword, you gain a +1 bonus to armor class. -Feature/&AttributeModifierFeatLongswordFinesseArmorClassTitle=Longsword Finesse Condition/&ConditionFeatCrusherCriticalHitDescription=You've been crushed by a critical hit and attacks against you have advantage. Condition/&ConditionFeatCrusherCriticalHitTitle=Crushed Condition/&ConditionFeatPiercerNonMagicDescription=When you hit a creature with an attack that deals piercing damage, you can re-roll dice when you roll a 1 and you must use the new roll. @@ -46,6 +44,8 @@ Feature/&AdditionalDamageFeatPiercerDescription=When you score a critical hit yo Feature/&AdditionalDamageFeatPiercerTitle=Piercer Feature/&AttackModifierFeatSpearMasteryDescription=You gain a +1 bonus to attack rolls you make with a spear and its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. Feature/&AttackModifierFeatSpearMasteryTitle=Spear Mastery +Feature/&AttributeModifierFeatLongswordFinesseArmorClassDescription=While you are holding a longsword, you gain a +1 bonus to armor class. +Feature/&AttributeModifierFeatLongswordFinesseArmorClassTitle=Longsword Finesse Feature/&ModifyAttackModeFeatBladeMasteryTitle=Blade Mastery Feature/&ModifyAttackModeFeatFellHandedTitle=Fell Handed Feature/&PowerFeatFellHandedAdvantageDescription=Whenever you have advantage on a melee attack roll and hit, you knock the target prone if the lower of the two d20 rolls would also hit the target. diff --git a/SolastaUnfinishedBusiness/Translations/en/Feats/PrecisionFocused-en.txt b/SolastaUnfinishedBusiness/Translations/en/Feats/PrecisionFocused-en.txt index b3416a5861..c568a1965f 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Feats/PrecisionFocused-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Feats/PrecisionFocused-en.txt @@ -1,4 +1,4 @@ -Feat/&FeatArcanePrecisionDescription=Increase your Intelligence by 1, to a maximum of 20.\nYou can use a bonus action to select a weapon. Its attacks count as magical and you use your Intelligence for your attack and damage rolls for 1 minute. This feature can be used proficiency bonus times per long rest. +Feat/&FeatArcanePrecisionDescription=Increase your Intelligence by 1, to a maximum of 20.\nYou can use a bonus action to select a weapon. Its attacks count as magical and you use your Intelligence for your attack and damage rolls for 1 minute. This feature can be used proficiency bonus times per long rest. Feat/&FeatArcanePrecisionTitle=Arcane Precision Feat/&FeatCharismaticPrecisionDescription=Increase your Charisma by 1, to a maximum of 20.\nYou can use a bonus action to select a weapon. Its attacks count as magical and you use your Charisma for your attack and damage rolls for 1 minute. This feature can be used proficiency bonus times per long rest. Feat/&FeatCharismaticPrecisionTitle=Charismatic Precision diff --git a/SolastaUnfinishedBusiness/Translations/en/Feats/RangedCombat-en.txt b/SolastaUnfinishedBusiness/Translations/en/Feats/RangedCombat-en.txt index f3262b1b2e..798be80cd7 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Feats/RangedCombat-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Feats/RangedCombat-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionFeatSteadyAimAdvantageDescription=You have advantage on your next attack roll. +Condition/&ConditionFeatSteadyAimAdvantageDescription=You have advantage on your next attack roll. Condition/&ConditionFeatSteadyAimAdvantageTitle=Steady Aim Condition/&ConditionFeatSteadyAimRestrainedDescription=You cannot move until the end of your turn. Condition/&ConditionFeatSteadyAimRestrainedTitle=Restrained by Steady Aim diff --git a/SolastaUnfinishedBusiness/Translations/en/Feats/TwoWeaponCombat-en.txt b/SolastaUnfinishedBusiness/Translations/en/Feats/TwoWeaponCombat-en.txt index 7da4188d6b..926d28d2cb 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Feats/TwoWeaponCombat-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Feats/TwoWeaponCombat-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDualFlurryGrantDescription=Your foes are reeling! +Condition/&ConditionDualFlurryGrantDescription=Your foes are reeling! Condition/&ConditionDualFlurryGrantTitle=Dual Flurry Feat/&FeatDualFlurryDescription=You are a master of fighting with paired weapons. On any turn where you hit twice with melee attacks while wielding a weapon in each hand, you may make an additional off-hand attack when attacking with your bonus action. Feat/&FeatDualFlurryTitle=Dual Flurry diff --git a/SolastaUnfinishedBusiness/Translations/en/Gambits-en.txt b/SolastaUnfinishedBusiness/Translations/en/Gambits-en.txt index 4004722eba..6f2c294a49 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Gambits-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Gambits-en.txt @@ -1,9 +1,9 @@ Condition/&ConditionGambitDebilitateDescription=Has disadvantage on saving throws. Condition/&ConditionGambitDebilitateTitle=Debilitated Condition/&ConditionGambitGoadingEffectTitle=Goaded -Condition/&ConditionGambitSwitchBadDescription=armor class is decreased by the proficiency bonus of Tactician who inflicted this effect. +Condition/&ConditionGambitSwitchBadDescription=Armor class is decreased by the proficiency bonus of Tactician who inflicted this effect. Condition/&ConditionGambitSwitchBadTitle=Baited -Condition/&ConditionGambitSwitchGoodDescription=armor class is increased by the proficiency bonus of Tactician who inflicted this effect. +Condition/&ConditionGambitSwitchGoodDescription=Armor class is increased by the proficiency bonus of Tactician who inflicted this effect. Condition/&ConditionGambitSwitchGoodTitle=Switched Feature/&GambitBlindDescription=If your next attack hits a creature, you will spend a gambit die to deal additional damage equal to the gambit die roll and and blind it for a round if it fails Constitution saving throw against your Gambit DC. Feature/&GambitBlindTitle=Blind diff --git a/SolastaUnfinishedBusiness/Translations/en/Inventor-en.txt b/SolastaUnfinishedBusiness/Translations/en/Inventor-en.txt index ee4e437415..acb057562d 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Inventor-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Inventor-en.txt @@ -1,4 +1,4 @@ -Class/&InventorDescription=Inventors are tinkerers, alchemists, and more. They bridge the space between magic and technology. +Class/&InventorDescription=Inventors are tinkerers, alchemists, and more. They bridge the space between magic and technology. Class/&InventorTitle=Inventor Feature/&AdditionalDamageInfusionMajorElementalDescription=Attacks made with this weapon deal an additional 1d4 {0} damage. Feature/&AdditionalDamageInfusionMajorElementalTitle=Major Elemental [{0}] diff --git a/SolastaUnfinishedBusiness/Translations/en/Items-en.txt b/SolastaUnfinishedBusiness/Translations/en/Items-en.txt index a03b745320..a9508f4ae1 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Items-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Items-en.txt @@ -215,18 +215,6 @@ Item/&Javelin_Sharpness_Description=This enchanted weapon was created using the Item/&Javelin_Sharpness_Title=Javelin of Sharpness Item/&Javelin_Souldrinker_Description=This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. A favorite of Silent Whisper agents, this weapon was designed by Cylordir Redblade. Item/&Javelin_Souldrinker_Title=Souldrinker Javelin -Item/&Leather_Deflection_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. -Item/&Leather_Deflection_Title=Leather of Deflection -Item/&Leather_FlameDancing_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. -Item/&Leather_FlameDancing_Title=Leather of Flame Dancing -Item/&Leather_FrostWalking_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. -Item/&Leather_FrostWalking_Title=Leather of Frost Walking -Item/&Leather_Robustness_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. -Item/&Leather_Robustness_Title=Leather of Robustness -Item/&Leather_Sturdiness_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. -Item/&Leather_Sturdiness_Title=Leather of Sturdiness -Item/&Leather_Survival_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. -Item/&Leather_Survival_Title=Leather of Survival Item/&LeatherDruid_Deflection_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. Item/&LeatherDruid_Deflection_Title=Druid Leather of Deflection Item/&LeatherDruid_FlameDancing_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. @@ -239,6 +227,18 @@ Item/&LeatherDruid_Sturdiness_Description=This enchanted armor was created using Item/&LeatherDruid_Sturdiness_Title=Druid Leather of Sturdiness Item/&LeatherDruid_Survival_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. Item/&LeatherDruid_Survival_Title=Druid Leather of Survival +Item/&Leather_Deflection_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Item/&Leather_Deflection_Title=Leather of Deflection +Item/&Leather_FlameDancing_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Item/&Leather_FlameDancing_Title=Leather of Flame Dancing +Item/&Leather_FrostWalking_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Item/&Leather_FrostWalking_Title=Leather of Frost Walking +Item/&Leather_Robustness_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Item/&Leather_Robustness_Title=Leather of Robustness +Item/&Leather_Sturdiness_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Item/&Leather_Sturdiness_Title=Leather of Sturdiness +Item/&Leather_Survival_Description=This enchanted armor was created using the ancient knowledge of Manacalon's master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard. +Item/&Leather_Survival_Title=Leather of Survival Item/&LightCrossbow_Accuracy_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master bowyers. Its original design bore the sigil of Defineth Sharpsight, a renowned sylvan elf enchanter. Item/&LightCrossbow_Accuracy_Title=Light Crossbow of Accuracy Item/&LightCrossbow_Lightbringer_Description=This enchanted weapon was forged using the ancient knowledge of Colthannin's master bowyers. It was designed by Elgador Keenspirit, Magesmith of the Arcaneum to support combat against undead creatures. diff --git a/SolastaUnfinishedBusiness/Translations/en/Level20-en.txt b/SolastaUnfinishedBusiness/Translations/en/Level20-en.txt index 7be8dea584..78cc5ba1d3 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Level20-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Level20-en.txt @@ -22,7 +22,7 @@ Feature/&ChangeAbilityCheckBarbarianIndomitableMightDescription=If your total fo Feature/&ChangeAbilityCheckBarbarianIndomitableMightTitle=Indomitable Might Feature/&CustomCodeBarbarianPrimalChampionDescription=At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Feature/&CustomCodeBarbarianPrimalChampionTitle=Primal Champion -Feature/&FeatureBardSuperiorInspirationDescription=when you roll initiative and have no uses of Bardic Inspiration left, you regain one use. +Feature/&FeatureBardSuperiorInspirationDescription=When you roll initiative and have no uses of Bardic Inspiration left, you regain one use. Feature/&FeatureBardSuperiorInspirationTitle=Superior Inspiration Feature/&FeatureDruidBeastSpellsDescription=You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components. Feature/&FeatureDruidBeastSpellsTitle=Beast Spells @@ -32,10 +32,10 @@ Feature/&FeatureRangerFoeSlayerDescription=You become an unparalleled hunter of Feature/&FeatureRangerFoeSlayerTitle=Foe Slayer Feature/&FeatureRogueElusiveDescription=You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated. Feature/&FeatureRogueElusiveTitle=Elusive -Feature/&FeatureRoguishHoodlumBrutalAssaultDescription=Starting at 17th level, you gain the following benefits:\n• Whenever the target of your Dirty Fighting fails the saving throw, you can immediately make one weapon attack against that creature as a part of the same bonus action.\n• Whenever you hit a creature that is prone, stunned, blinded, frightened, incapacitated, poisoned, paralyzed or restrained, you deal extra damage equal to your proficiency bonus. -Feature/&FeatureRoguishHoodlumBrutalAssaultTitle=Brutal Assault Feature/&FeatureRoguishDarkweaverDarkAssaultDescription=Starting at 17th level, when you end your turn in dim light or darkness, you gain an extra attack with your Attack action and additional 15 feet of movement during your next turn. Feature/&FeatureRoguishDarkweaverDarkAssaultTitle=Dark Assault +Feature/&FeatureRoguishHoodlumBrutalAssaultDescription=Starting at 17th level, you gain the following benefits:\n• Whenever the target of your Dirty Fighting fails the saving throw, you can immediately make one weapon attack against that creature as a part of the same bonus action.\n• Whenever you hit a creature that is prone, stunned, blinded, frightened, incapacitated, poisoned, paralyzed or restrained, you deal extra damage equal to your proficiency bonus. +Feature/&FeatureRoguishHoodlumBrutalAssaultTitle=Brutal Assault Feature/&FeatureRoguishThiefThiefReflexesDescription=Starting at 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised. Feature/&FeatureRoguishThiefThiefReflexesTitle=Thief's Reflexes Feature/&FeatureSetMartialCommanderPeerlessCommanderDescription=Starting at 18th level, any ally affected by Rousing Shout also gains advantage on their next saving throw and 10 additional feet of movement until the start of your next turn. @@ -46,8 +46,6 @@ Feature/&FeatureSetTraditionLightPurityOfLightDescription=Starting at 17th level Feature/&FeatureSetTraditionLightPurityOfLightTitle=Purity of Light Feature/&FeatureSetTraditionOpenHandQuiveringPalmDescription=Starting at 17th level, you gain the ability to set up lethal vibrations in someone's body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for 24 hours. The vibrations are harmless unless you use your action to end them. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 1 hit point and becomes stunned until the start of their next turn. If it succeeds, it takes 10d10 necrotic damage. Feature/&FeatureSetTraditionOpenHandQuiveringPalmTitle=Quivering Palm -Feature/&PowerTraditionSurvivalPhysicalPerfectionDescription=Starting at 17th level, you gain the following benefits:\n• While you have less than half your maximum hit points, healing of your Unbreakable Body feature is doubled.\n• When you are reduced to 0 hit points, you can pay 1 ki to restore 10 hit points. -Feature/&PowerTraditionSurvivalPhysicalPerfectionTitle=Physical Perfection Feature/&GrantInvocationsSpellMasteryDescription=You have achieved such mastery over certain spells that you can cast them at will. The first two 1st and 2nd-level wizard spells that you prepare can be cast at their lowest level without expending a spell slot. If you want to cast either spell at a higher level, you must expend a spell slot as normal. Feature/&GrantInvocationsSpellMasteryTitle=Spell Mastery Feature/&InvocationPoolSignatureSpellsLearnDescription=Select a Signature Spell to learn. @@ -70,6 +68,8 @@ Feature/&PowerRoguishShadowcasterShadowFormDescription=At 17th level, you can us Feature/&PowerRoguishShadowcasterShadowFormTitle=Shadow Form Feature/&PowerSorcererSorcerousRestorationDescription=Regain 4 sorcery points during a short rest. Feature/&PowerSorcererSorcerousRestorationTitle=Sorcerous Restoration +Feature/&PowerTraditionSurvivalPhysicalPerfectionDescription=Starting at 17th level, you gain the following benefits:\n• While you have less than half your maximum hit points, healing of your Unbreakable Body feature is doubled.\n• When you are reduced to 0 hit points, you can pay 1 ki to restore 10 hit points. +Feature/&PowerTraditionSurvivalPhysicalPerfectionTitle=Physical Perfection Feature/&PowerWarlockEldritchMasterDescription=You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. Feature/&PowerWarlockEldritchMasterTitle=Eldritch Master Feature/&SenseRangerFeralSensesDescription=You gain preternatural senses that help you fight creatures you can't see. When you attack a creature you cannot see, your inability to see it doesn't impose disadvantage on your attack rolls against it. diff --git a/SolastaUnfinishedBusiness/Translations/en/Others-en.txt b/SolastaUnfinishedBusiness/Translations/en/Others-en.txt index 27a874e0c8..31d595fd9d 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Others-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Others-en.txt @@ -121,8 +121,8 @@ Screen/&SubclassClassExtraSpellDescriptionFormat=You know this spell from {0} su Screen/&SwitchConfigurationDescription=Switch your equipped items to this configuration: {0}.\nHold CTRL to keep off-hand if possible. Spell/&ConjureElementalInvisibleStalkerTitle=Conjure Elemental [Invisible Stalker] Stage/&IdentityMorphotypeEyeHeader=Eye Style -Tooltip/&ChannelDivinityPortraitPoolFormat=You have {0} out of {1} uses of Channel Divinity.\nAll uses are restored on short or long rest. ToolTip/&CheckBoxDefaultPartyTitle=Check this box to set your default party when starting new adventures or testing custom locations. You can select up to {0} heroes in a first-in / first-out basis +Tooltip/&ChannelDivinityPortraitPoolFormat=You have {0} out of {1} uses of Channel Divinity.\nAll uses are restored on short or long rest. Tooltip/&CustomMapMarkerCamp=Camp Tooltip/&CustomMapMarkerExit=Exit Tooltip/&CustomMapMarkerTeleport=Teleporter diff --git a/SolastaUnfinishedBusiness/Translations/en/Races/Fairy-en.txt b/SolastaUnfinishedBusiness/Translations/en/Races/Fairy-en.txt index d0e4393d31..eaf9ccbb85 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Races/Fairy-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Races/Fairy-en.txt @@ -1,4 +1,4 @@ -Feature/&CastSpellFairyDescription=You know the Burst of Radiance cantrip. At 3rd level you learn Faerie Fire and at 5th level, Color Burst. Both can be used once per long rest. +Feature/&CastSpellFairyDescription=You know the Burst of Radiance cantrip. At 3rd level you learn Faerie Fire and at 5th level, Color Burst. Both can be used once per long rest. Feature/&CastSpellFairyTitle=Fairy Magic Feature/&FeatureSetFairyAbilityScoreIncreaseDescription=Dexterity +2, Intelligence, Wisdom or Charisma +1 Feature/&FeatureSetFairyAbilityScoreIncreaseTitle=Ability Scores diff --git a/SolastaUnfinishedBusiness/Translations/en/Settings-en.txt b/SolastaUnfinishedBusiness/Translations/en/Settings-en.txt index 8d17609ae0..28ade57776 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Settings-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Settings-en.txt @@ -12,6 +12,7 @@ ModUi/&Advanced=Advanced: [Require ModUi/&AdvancedHelp=. ATTENTION: These settings will require the player to have this mod installed ModUi/&Adventure=Adventure: ModUi/&AllItemInDm=All items in DM +ModUi/&AllRecipesInDm=All recipes in DM ModUi/&AllowAllPlayersOnNarrativeSequences=+ Allow all players on narrative sequences ModUi/&AllowAnyClassToWearSylvanArmor=Allow any class to wear Sylvan Armor or Lightbringer Clothes ModUi/&AllowAssigningOfficialSpells=Allow official spells to display on these lists @@ -25,7 +26,6 @@ ModUi/&AllowMoreRealStateOnRestPanel=Allow more real state on rest panel [e.g. 2x500gp diamond is equivalent to 1000gp diamond] ModUi/&AllowTargetingSelectionWhenCastingChainLightningSpell=Allow target selection when casting the Chain Lightning spell ModUi/&AllowUnmarkedSorcerers=Allow Sorcerer without origin markings and tattoos -ModUi/&AllRecipesInDm=All recipes in DM ModUi/&AltOnlyHighlightItemsInPartyFieldOfView=ALT key only highlights gadgets in party field of view [custom dungeons only] ModUi/&ApplySRDWeightToFoodRations=Reduce the weight of food ration to 2 pounds ModUi/&ArcaneShieldstaffOptions=Allow Arcane Shieldstaff to be attuned by any class @@ -99,13 +99,13 @@ ModUi/&EnablePcgRandom=Enable a better random generator algorithm CTRL-SHIFT-(R) to rejoin the party around the selected hero or the leader if none is selected [useful with parties of 5 or 6] ModUi/&EnableRelearnSpells=+ Can select cantrips or spells already learned from other classes ModUi/&EnableRespec=Enable the RESPEC after rest action -ModUi/&EnablesAsiAndFeat=Enable both attribute scores increase and feat selection [instead of an exclusive choice] ModUi/&EnableSaveByLocation=Enable save by campaigns / locations ModUi/&EnableSortingDungeonMakerAssets=Enable assets sorting on Dungeon Maker editor ModUi/&EnableStatsOnHeroTooltip=Display stats on hero's tooltip [i.e.: critical hits, critical failures, etc.] ModUi/&EnableTeleportParty=Enable CTRL-SHIFT-(T) to teleport the party [you might break quests if you teleport to an undiscovered place] ModUi/&EnableTogglesToOverwriteDefaultTestParty=Enable toggles on character pool to set your default play and test party ModUi/&EnableUpcastConjureElementalAndFey=Enable upcast of Conjure Elemental and Conjure Fey +ModUi/&EnablesAsiAndFeat=Enable both attribute scores increase and feat selection [instead of an exclusive choice] ModUi/&EncounterPercentageChance=Set random encounters percentage chances ModUi/&Encounters=Encounters ModUi/&EnumerateOriginSubFeatures=[BETA] Allow features from heroes to work while in Wildshape form @@ -128,8 +128,8 @@ ModUi/&FormationResetAllSets=Reset all ModUi/&FormationResetThisSet=Reset this ModUi/&FormationSelected=Formation set {0} selected ModUi/&FullyControlConjurations=Fully control conjurations [animals, elementals, etc] -ModUi/&Gameplay=Gameplay ModUi/&GameUi=Game UI +ModUi/&Gameplay=Gameplay ModUi/&General=General: ModUi/&GeneralMenu=General ModUi/&HideExitAndTeleporterGizmosIfNotDiscovered=Hide exits and teleporters visual effects if not discovered yet @@ -185,6 +185,7 @@ ModUi/&RestockCircleOfDanantar=Restock Circle of Danantar [Jor ModUi/&RestockHelp=. Override defaults to force all merchant's stock to restock over time [excluding Manuals and Tomes]\n. Note that some items can take up to 7 game days to restock ModUi/&RestockTowerOfKnowledge=Restock Tower of Knowledge [Maddy Greenisle] ModUi/&Rules=Rules +ModUi/&SRD=SRD: ModUi/&ScaleMerchantPricesCorrectly=Scale merchant prices correctly / exactly [no more rounding errors when converting coin values] ModUi/&SelectAll=Select All ModUi/&SelectSuggested=Select Suggested @@ -204,7 +205,6 @@ ModUi/&ShowCraftingRecipeInDetailedTooltips=Show crafting recipe in detailed too ModUi/&ShowDescriptions=Show Descriptions ModUi/&SpellLevelFilter=spell level filter [-1 displays all] ModUi/&SpellsMenu=Spells -ModUi/&SRD=SRD: ModUi/&StockGorimStoreWithAllNonMagicalClothing=Stock Gorim's store with all non-magical clothing [Requires Restart] ModUi/&StockGorimStoreWithAllNonMagicalInstruments=Stock Gorim's store with all non-magical musical instruments [Requires Restart] ModUi/&StockHugoStoreWithAdditionalFoci=Stock Hugo's store with Arcane Staff, Druid Neck, Staff and Club set as foci items diff --git a/SolastaUnfinishedBusiness/Translations/en/Spells/Cantrips-en.txt b/SolastaUnfinishedBusiness/Translations/en/Spells/Cantrips-en.txt index 55b816b8b2..0a7b0b68d6 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Spells/Cantrips-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Spells/Cantrips-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAcidClawsDescription=Armor class is lowered by 1. +Condition/&ConditionAcidClawsDescription=Armor class is lowered by 1. Condition/&ConditionAcidClawsTitle=Acid Burn Condition/&ConditionMindSpikeDescription=Subtracts 1d4 from the next saving throw. Condition/&ConditionMindSpikeTitle=Mind Spike diff --git a/SolastaUnfinishedBusiness/Translations/en/Spells/Spells01-en.txt b/SolastaUnfinishedBusiness/Translations/en/Spells/Spells01-en.txt index aa1cc64d8a..ff2cb288dd 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Spells/Spells01-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Spells/Spells01-en.txt @@ -1,4 +1,4 @@ -Condition/&AdditionalConditionEnsnaringStrikeDescription=You are entangled in vines preventing movement, disadvantage on Dexterity saving throws, and receiving piercing damage every turn. At end of your turn, make a Strength throwing save to escape the vines. +Condition/&AdditionalConditionEnsnaringStrikeDescription=You are entangled in vines preventing movement, disadvantage on Dexterity saving throws, and receiving piercing damage every turn. At end of your turn, make a Strength throwing save to escape the vines. Condition/&AdditionalConditionEnsnaringStrikeTitle=Ensnared Condition/&ConditionMuleDescription=Your speed is not reduced by encumbrance or heavy armor. You can carry 20 additional pounds. Condition/&ConditionMuleTitle=Mule diff --git a/SolastaUnfinishedBusiness/Translations/en/Spells/Spells02-en.txt b/SolastaUnfinishedBusiness/Translations/en/Spells/Spells02-en.txt index 7418b906f4..d869bd62ad 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Spells/Spells02-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Spells/Spells02-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionGrappledRestrainedSpellWebDescription=You must make a Strength ability check to get off this condition. +Condition/&ConditionGrappledRestrainedSpellWebDescription=You must make a Strength ability check to get off this condition. Condition/&ConditionGrappledRestrainedSpellWebTitle=Restrained by Web Condition/&ConditionMirrorImageDescription=Enemies can accidentally target this duplicate instead of you. If duplicate is hit it disappears. Condition/&ConditionMirrorImageTitle=Mirror Duplicate diff --git a/SolastaUnfinishedBusiness/Translations/en/Spells/Spells04-en.txt b/SolastaUnfinishedBusiness/Translations/en/Spells/Spells04-en.txt index 0192a2744a..7088c8a7cb 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Spells/Spells04-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Spells/Spells04-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionBrainBulwarkDescription=You have resistance to psychic damage, as well as Immunity to the Charmed, Frightened, Fear, Mind dominated and Mind controlled conditions. +Condition/&ConditionBrainBulwarkDescription=You have resistance to psychic damage, as well as Immunity to the Charmed, Frightened, Fear, Mind dominated and Mind controlled conditions. Condition/&ConditionBrainBulwarkTitle=Brain Bulwark Feature/&AdditionalDamageStaggeringSmiteDescription=You're hit by psychic damage. Feature/&AdditionalDamageStaggeringSmiteTitle=Staggering Smite diff --git a/SolastaUnfinishedBusiness/Translations/en/Spells/Spells05-en.txt b/SolastaUnfinishedBusiness/Translations/en/Spells/Spells05-en.txt index d98a3480f9..27f6649f67 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Spells/Spells05-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Spells/Spells05-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionFarStepDescription=You can use a bonus action to teleport up to 60 ft to an unoccupied space you can see. +Condition/&ConditionFarStepDescription=You can use a bonus action to teleport up to 60 ft to an unoccupied space you can see. Condition/&ConditionFarStepTitle=Far Step Feature/&AdditionalDamageBanishingSmiteDescription=You're hit by force damage. Feature/&AdditionalDamageBanishingSmiteTitle=Banishing Smite diff --git a/SolastaUnfinishedBusiness/Translations/en/Spells/Spells07-en.txt b/SolastaUnfinishedBusiness/Translations/en/Spells/Spells07-en.txt index dde69ee5c9..bfde81cd9d 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Spells/Spells07-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Spells/Spells07-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionReverseGravityDescription=Caught by reverse gravity. +Condition/&ConditionReverseGravityDescription=Caught by reverse gravity. Condition/&ConditionReverseGravityTitle=Reverse Gravity Spell/&ReverseGravityDescription=This spell reverses gravity in a 50-foot-radius, 100-foot-high cylinder centered on a point within range. Spell/&ReverseGravityTitle=Reverse Gravity \ No newline at end of file diff --git a/SolastaUnfinishedBusiness/Translations/en/Spells/Spells08-en.txt b/SolastaUnfinishedBusiness/Translations/en/Spells/Spells08-en.txt index 098a8ca90a..edae8fb2eb 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Spells/Spells08-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Spells/Spells08-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMindBlankDescription=Immune to psychic damage and the charmed condition. +Condition/&ConditionMindBlankDescription=Immune to psychic damage and the charmed condition. Condition/&ConditionMindBlankTitle=Mind Blank Spell/&MindBlankDescription=Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition. Spell/&MindBlankTitle=Mind Blank \ No newline at end of file diff --git a/SolastaUnfinishedBusiness/Translations/en/Spells/Spells09-en.txt b/SolastaUnfinishedBusiness/Translations/en/Spells/Spells09-en.txt index c377ff7610..71d176eaa9 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Spells/Spells09-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Spells/Spells09-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionForesightDescription=Advantage on all attack rolls, ability checks, and saving throws. Other creatures have disadvantage on attack rolls. +Condition/&ConditionForesightDescription=Advantage on all attack rolls, ability checks, and saving throws. Other creatures have disadvantage on attack rolls. Condition/&ConditionForesightTitle=Foresight Condition/&ConditionTimeStopDescription=Time is frozen for the affected creature. Condition/&ConditionTimeStopTitle=Time Stopped diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/CircleOfTheAncientForest-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/CircleOfTheAncientForest-en.txt index 51ad03e21d..78af2f1db9 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/CircleOfTheAncientForest-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/CircleOfTheAncientForest-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAncientForestPhotosynthesisDescription=You can absorb energy from sunlight. While you are in direct bright light, you regain 2 HP at the start of your turn. +Condition/&ConditionAncientForestPhotosynthesisDescription=You can absorb energy from sunlight. While you are in direct bright light, you regain 2 HP at the start of your turn. Condition/&ConditionAncientForestPhotosynthesisTitle=Photosynthesis Condition/&ConditionAncientForestRootedDescription=Arboreal tendrils grow from your ft and dig into the ground. You can cast entangle at will. Your speed becomes 0 and you gain advantage on any saving throws to push you, pull you, or knock you prone. Condition/&ConditionAncientForestRootedTitle=Rooted diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/CircleOfTheLife-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/CircleOfTheLife-en.txt index dbeea81875..a225b91e96 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/CircleOfTheLife-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/CircleOfTheLife-en.txt @@ -4,12 +4,12 @@ Condition/&ConditionCircleOfTheLifeSeedOfLifeDescription=Restores a number of hi Condition/&ConditionCircleOfTheLifeSeedOfLifeTitle=Seed of Life Condition/&ConditionCircleOfTheLifeVerdancyDescription=Restores a number of hit points equal to the spell casting level, at the start of the Druid's turn, for 3 rounds. Condition/&ConditionCircleOfTheLifeVerdancyTitle=Verdancy -Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomDescription=Starting at 14th level, all healing spells you cast count as being cast at one slot level higher. -Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomTitle=Harmonious Bloom Feature/&FeatureCircleOfTheLifeRevitalizingBoonDescription=Starting at 10th level, creatures affected by Verdancy or Seed of Life gain advantage on Constitution saving throws and resistance to necrotic damage. Feature/&FeatureCircleOfTheLifeRevitalizingBoonTitle=Revitalizing Boon Feature/&FeatureCircleOfTheLifeVerdancyDescription=Starting at 2nd level, whenever you heal a creature using a level 1 healing spell or higher, or affect them by Lesser and Greater Restoration spells, that creature also restores a number of hit points equal to the spell casting level, at the start of the Druid's turn, for 3 rounds. If a creature falls unconscious, the healing is removed. This effect stacks. Feature/&FeatureCircleOfTheLifeVerdancyTitle=Verdancy +Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomDescription=Starting at 14th level, all healing spells you cast count as being cast at one slot level higher. +Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomTitle=Harmonious Bloom Feature/&PowerCircleOfTheLifeSeedOfLifeDescription=Starting at 6th level, you conjure a magical seed and merge it with the soul of one creature. As an action, select one allied creature. The targeted creature gains the following benefits for one minute:\n• At the start of each of the creature's turns, the creature restores a number of hit points equal to your proficiency.\n• If the creature falls to 0 hit points all other effects of Seed of Life also end.\n• If the effect expired naturally after a minute, the creature is healed for 2x your Druid level.\nYou can use this feature twice per long rest. Feature/&PowerCircleOfTheLifeSeedOfLifeTitle=Seed of Life Subclass/&CircleOfTheLifeDescription=The Circle of the Eternal Grove strives to protect and preserve as many living beings as it can. These druids understand the significance of every lifeform in the natural cycle, be it large or small, and that every one of them is worth saving. diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/CircleOfTheNight-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/CircleOfTheNight-en.txt index 98b990efc8..c63e3cc8e0 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/CircleOfTheNight-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/CircleOfTheNight-en.txt @@ -1,7 +1,7 @@ -Feature/&FeatureSetCircleOfTheNightMonstrousFormsDescription=At 14th level, you can expend two uses of Wild Shape to transform into a crimson spider or minotaur elite. -Feature/&FeatureSetCircleOfTheNightMonstrousFormsTitle=Monstrous Forms Feature/&FeatureSetCircleOfTheNightElementalFormsDescription=At 10th level, you can expend two uses of Wild Shape to transform into an air elemental, an earth elemental or a fire elemental. Feature/&FeatureSetCircleOfTheNightElementalFormsTitle=Elemental Forms +Feature/&FeatureSetCircleOfTheNightMonstrousFormsDescription=At 14th level, you can expend two uses of Wild Shape to transform into a crimson spider or minotaur elite. +Feature/&FeatureSetCircleOfTheNightMonstrousFormsTitle=Monstrous Forms Feature/&PowerCircleOfTheNightPrimalStrikeDescription=Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to non magical attacks and damage. You can also transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down. Feature/&PowerCircleOfTheNightPrimalStrikeTitle=Primal Strike Feature/&PowerCircleOfTheNightWildShapeCombatDescription=The rites of your circle grant you the ability to transform quicker and into more dangerous animal forms. You use Bonus Action, instead of main Action to Wild Shape and have improved beast form selection. @@ -10,14 +10,14 @@ Feature/&PowerCircleOfTheNightWildShapeHealingDescription=While in wild shape, y Feature/&PowerCircleOfTheNightWildShapeHealingTitle=Combat Healing Feature/&PowerCircleOfTheNightWildShapeImprovedHealingDescription=Your Combat Healing now heals you for 2d8 hit points. Feature/&PowerCircleOfTheNightWildShapeImprovedHealingTitle=Improved Combat Healing -Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingDescription=Your Combat Healing now heals you for 3d8 hit points. -Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingTitle=Superior Combat Healing Feature/&PowerCircleOfTheNightWildShapeMasterfulHealingDescription=Your Combat Healing now heals you for 4d8 hit points. Feature/&PowerCircleOfTheNightWildShapeMasterfulHealingTitle=Superb Combat Healing -Monster/&WildShapeMinotaurEliteDescription=From the ranks of the powerful minotaurs, Greymane arise as superior fighters and receive extra training, enough to master deadly skills, and even more strength and power than their brothers. -Monster/&WildShapeMinotaurEliteTitle=Greymane Minotaur +Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingDescription=Your Combat Healing now heals you for 3d8 hit points. +Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingTitle=Superior Combat Healing Monster/&WildShapeDireBearDescription=The omnivorous dire bear usually does not bother creatures that try to avoid it, but will aggressively defend a kill or other source of food. It will not hesitate to rip apart anything that might contain something edible. Monster/&WildShapeDireBearTitle=Dire Bear +Monster/&WildShapeMinotaurEliteDescription=From the ranks of the powerful minotaurs, Greymane arise as superior fighters and receive extra training, enough to master deadly skills, and even more strength and power than their brothers. +Monster/&WildShapeMinotaurEliteTitle=Greymane Minotaur Monster/&WildShapeWaterElementalDescription=A Water Elemental is a suffocating torrent of water from the pressure of 3000 swirling gallons of water. Monster/&WildShapeWaterElementalTitle=Water Elemental Subclass/&CircleOfTheNightDescription=Druids of the Circle of the Night are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/CollegeOfHarlequin-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/CollegeOfHarlequin-en.txt index d313948f4f..3a414cb03e 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/CollegeOfHarlequin-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/CollegeOfHarlequin-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedDescription=Your fighting ability is greatly enhanced. +Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedDescription=Your fighting ability is greatly enhanced. Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedTitle=Inspired Condition/&ConditionTerrifiedByHarlequinPerformanceDescription=Terrified after witnessing an ally has been murdered brutally. Condition/&ConditionTerrifiedByHarlequinPerformanceTitle=Terrified diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/CollegeOfLife-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/CollegeOfLife-en.txt index 4ccb6c0e6e..a78b68d90b 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/CollegeOfLife-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/CollegeOfLife-en.txt @@ -15,9 +15,9 @@ Feature/&PowerSharedPoolCollegeOfLifeElementalResistanceTitle=Elemental Resistan Feature/&PowerSharedPoolCollegeOfLifeFlyDescription=Use your Transmute Force to grant the ability of flight. Feature/&PowerSharedPoolCollegeOfLifeFlyTitle=Fly Feature/&PowerSharedPoolCollegeOfLifeHealDescription=Use your Transmute Force to heal up to 6 targets. +Feature/&PowerSharedPoolCollegeOfLifeHealTitle=Heal Feature/&PowerSharedPoolCollegeOfLifeHealingPoolDescription=You can enact your will on reality with special powers a number of times a day equal to your proficiency bonus. Feature/&PowerSharedPoolCollegeOfLifeHealingPoolTitle=Transmute Force -Feature/&PowerSharedPoolCollegeOfLifeHealTitle=Heal Feature/&PowerSharedPoolCollegeOfLifeReviveDescription=Use your Transmute Force to revive a character within 1 minute of death. Feature/&PowerSharedPoolCollegeOfLifeReviveTitle=Revive Subclass/&CollegeOfLifeDescription=Masters of manipulating both matter and life energy. diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/CollegeOfWarDancer-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/CollegeOfWarDancer-en.txt index 02428019d6..46336be061 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/CollegeOfWarDancer-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/CollegeOfWarDancer-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionCharmedByDanceOfWarDescription=Armor class reduced by Charisma modifier. +Condition/&ConditionCharmedByDanceOfWarDescription=Armor class reduced by Charisma modifier. Condition/&ConditionCharmedByDanceOfWarTittle=Charmed Condition/&ConditionWarDanceDescription=Move and attack swiftly. Condition/&ConditionWarDanceLightMomentumDescription=Your attack has light momentum. diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/DomainDefiler-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/DomainDefiler-en.txt index fbe9e3ea3a..a32c5ef635 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/DomainDefiler-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/DomainDefiler-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDomainDefilerInsidiousDeathMagicDescription=You have been cursed by a Defiler. You can no longer gain hits points. +Condition/&ConditionDomainDefilerInsidiousDeathMagicDescription=You have been cursed by a Defiler. You can no longer gain hits points. Condition/&ConditionDomainDefilerInsidiousDeathMagicTitle=Insidious Death Magic Condition/&ConditionDomainDefilerMarkForDeathDescription=You have been marked for death, gaining vulnerability to necrotic damage. Condition/&ConditionDomainDefilerMarkForDeathTitle=Marked for Death @@ -6,15 +6,14 @@ Feature/&AdditionalDamageDomainDefilerDivineStrikeDescription=Once per turn, dea Feature/&AdditionalDamageDomainDefilerDivineStrikeTitle=Divine Strike Feature/&BonusCantripDomainDefilerDescription=Gain the bonus cantrips Ray of Frost and Wrack. Feature/&BonusCantripDomainDefilerTitle=Bonus Cantrip -Feature/&DamageAffinityDomainDefilerDivineResistanceDescription=You have resistance to Necrotic damage. -Feature/&DamageAffinityDomainDefilerDivineResistanceTitle=Divine Resistance Feature/&DamageAffinityDomainDefilerDivineImmunityDescription=You have immunity to Necrotic damage. Feature/&DamageAffinityDomainDefilerDivineImmunityTitle=Divine Immunity +Feature/&DamageAffinityDomainDefilerDivineResistanceDescription=You have resistance to Necrotic damage. +Feature/&DamageAffinityDomainDefilerDivineResistanceTitle=Divine Resistance Feature/&FeatureDomainDefilerInsidiousDeathMagicDescription=Creatures you deal necrotic damage to through spells, abilities, or weapons can not heal for a number of turns equal to half your level. Feature/&FeatureDomainDefilerInsidiousDeathMagicTitle=Insidious Death Magic Feature/&PowerDomainDefilerDefileLifeDescription=Unleash a wave of necrotic energy around you. Each non undead creature in a 15' radius must make a Constitution saving throw. Creatures take +{0}d6 necrotic damage on a failed saving throw, or half that amount on a successful one. Feature/&PowerDomainDefilerDefileLifeTitle=Defile Life Feature/&PowerDomainDefilerMarkForDeathDescription=Mark an enemy for death. They gain vulnerability to necrotic damage and must make a Charisma saving throw to negate it. Feature/&PowerDomainDefilerMarkForDeathTitle=Mark for Death -Subclass/&DomainDefilerTitle=Defiler -Subclass/&DomainDefilerDescription=Defilers worship patrons of death, corruption, and blight, seeking power and corruption for their own ends: to please their gods, or for more selfish reasons. \ No newline at end of file +Subclass/&DomainDefilerDescription=Defilers worship patrons of death, corruption, and blight, seeking power and corruption for their own ends: to please their gods, or for more selfish reasons.Subclass/&DomainDefilerTitle=Defiler diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/DomainSmith-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/DomainSmith-en.txt index 179fda8f69..0a9c3c1d96 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/DomainSmith-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/DomainSmith-en.txt @@ -1,16 +1,15 @@ -Condition/&ConditionDomainSmithAdamantBenedictionDescription=Your armor strengthens to adamantine, halving critical damage. +Condition/&ConditionDomainSmithAdamantBenedictionDescription=Your armor strengthens to adamantine, halving critical damage. Condition/&ConditionDomainSmithAdamantBenedictionTitle=Adamantine Armor -Feature/&AttributeModifierDomainSmithReinforceArmorDescription=This armor has been reinforced providing an additional +{0} AC. -Feature/&AttributeModifierDomainSmithReinforceArmorTitle=Reinforced -Feature/&AttributeModifierDomainSmithForgeMasteryDescription=Gain fire resistance and while wearing armor gain +1 AC. -Feature/&AttributeModifierDomainSmithForgeMasteryTitle=Forge Mastery Feature/&AdditionalDamageDomainSmithDivineStrikeDescription=Once per turn, deal +{0}d8 fire damage on weapon attacks. Feature/&AdditionalDamageDomainSmithDivineStrikeTitle=Divine Strike +Feature/&AttributeModifierDomainSmithForgeMasteryDescription=Gain fire resistance and while wearing armor gain +1 AC. +Feature/&AttributeModifierDomainSmithForgeMasteryTitle=Forge Mastery +Feature/&AttributeModifierDomainSmithReinforceArmorDescription=This armor has been reinforced providing an additional +{0} AC. +Feature/&AttributeModifierDomainSmithReinforceArmorTitle=Reinforced +Feature/&BonusProficiencyDomainSmithDescription=Gain proficiency in smith tools and heavy armor. +Feature/&BonusProficiencyDomainSmithTitle=Bonus Proficiencies Feature/&PowerDomainSmithAdamantBenedictionDescription=Using an action, bolster the armor of allies in a 30ft radius. Their armor gains the Strength of adamantine armor, gaining immunity to critical for 1 minute. Feature/&PowerDomainSmithAdamantBenedictionTitle=Channel Divinity: Adamant Benediction Feature/&PowerDomainSmithReinforceArmorDescription=Once per long rest, you may reinforce a non magical piece of armor or shield. The reinforced object gains an additional +{0} AC. Feature/&PowerDomainSmithReinforceArmorTitle=Reinforce Armor -Feature/&BonusProficiencyDomainSmithDescription=Gain proficiency in smith tools and heavy armor. -Feature/&BonusProficiencyDomainSmithTitle=Bonus Proficiencies -Subclass/&DomainSmithTitle=Smith -Subclass/&DomainSmithDescription=Holy smiths who channel their faith through steel and forges. Reinforcing allied armor and heavily armoring themselves. \ No newline at end of file +Subclass/&DomainSmithDescription=Holy smiths who channel their faith through steel and forges. Reinforcing allied armor and heavily armoring themselves.Subclass/&DomainSmithTitle=Smith diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationAlchemy-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationAlchemy-en.txt index 617c427121..c56669c646 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationAlchemy-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationAlchemy-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationAlchemyDamageNecroticDescription=Target can't heal and receives 2d6 necrotic damage at the end of its turn. +Condition/&ConditionInnovationAlchemyDamageNecroticDescription=Target can't heal and receives 2d6 necrotic damage at the end of its turn. Condition/&ConditionInnovationAlchemyDamageNecroticTitle=Necrosis Condition/&ConditionInnovationAlchemyDamagePoisonDescription=Target gets disadvantage on next attack roll. Condition/&ConditionInnovationAlchemyDamagePsychicDescription=Gets -1d4 on Strength, Dexterity and Constitution saving throws. @@ -21,12 +21,12 @@ Feature/&PowerInnovationAlchemyBombBreathDescription=Make bomb explode in a cone Feature/&PowerInnovationAlchemyBombBreathTitle=Cone Feature/&PowerInnovationAlchemyBombPreciseDescription=Throw a bomb that deals damage to a single target. It is a ranged attack that uses your Inventor spell attack bonus. Feature/&PowerInnovationAlchemyBombPreciseTitle=Precise +Feature/&PowerInnovationAlchemyBombSplashDescription=Throw a bomb that deals damage in a small area. Successful saving throw against your Inventor spell DC will halve the damage. +Feature/&PowerInnovationAlchemyBombSplashTitle=Splash Feature/&PowerInnovationAlchemyBombsAdvancedDescription=You've learned how to change damage type of a bomb into Force, Radiant, Necrotic, Thunder or Psychic. Those bombs deal slightly less damage than Fire ones, but include additional effects. Feature/&PowerInnovationAlchemyBombsAdvancedTitle=Advanced Bombs Feature/&PowerInnovationAlchemyBombsElementalDescription=You've learned how to change damage type of a bomb into Cold, Lightning, Acid or Poison. Those bombs deal slightly less damage than Fire ones, but include additional effects. Feature/&PowerInnovationAlchemyBombsElementalTitle=Elemental Bombs -Feature/&PowerInnovationAlchemyBombSplashDescription=Throw a bomb that deals damage in a small area. Successful saving throw against your Inventor spell DC will halve the damage. -Feature/&PowerInnovationAlchemyBombSplashTitle=Splash Feature/&PowerInnovationAlchemyMarkerDamageAcidDescription=Make bombs deal acid damage and enemies that fail Dexterity saving throw get their armor class lowered by 1. Feature/&PowerInnovationAlchemyMarkerDamageAcidTitle=Acid Bombs Feature/&PowerInnovationAlchemyMarkerDamageColdDescription=Make bombs deal cold damage and hinder enemies that fail Constitution saving throw. diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationArmor-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationArmor-en.txt index ed370c9dc9..8c4f3f48a1 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationArmor-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationArmor-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationArmorGuardianModeDescription=Gain Thunder Gauntlet (1d8 Thunder damage) weapon if you have free hand and Defensive Field bonus action to gain temporary HP equal to Inventor level. +Condition/&ConditionInnovationArmorGuardianModeDescription=Gain Thunder Gauntlet (1d8 Thunder damage) weapon if you have free hand and Defensive Field bonus action to gain temporary HP equal to Inventor level. Condition/&ConditionInnovationArmorGuardianModeTitle=Guardian Condition/&ConditionInnovationArmorInfiltratorModeDescription=Gain Lightning Launcher ranged attack (1d6 Lightning damage, first attack in round deals 2d6). Condition/&ConditionInnovationArmorInfiltratorModeTitle=Infiltrator diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationArtillerist-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationArtillerist-en.txt index cbaf63325b..dfcbfc75ee 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationArtillerist-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationArtillerist-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationArtilleristFortifiedPositionDescription=You and your allies have half cover while within 10 feet of a cannon created with Eldritch Cannon, as a result of a shimmering field of magical protection that the cannon emits. +Condition/&ConditionInnovationArtilleristFortifiedPositionDescription=You and your allies have half cover while within 10 feet of a cannon created with Eldritch Cannon, as a result of a shimmering field of magical protection that the cannon emits. Condition/&ConditionInnovationArtilleristFortifiedPositionTitle=Fortified Position Feature/&AutoPreparedSpellsInnovationArtilleristDescription=Learn and have always prepared:\n{0}\n\n Feature/&AutoPreparedSpellsInnovationArtilleristTitle=Artillerist Spells diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationWeapon-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationWeapon-en.txt index 57d470ea81..da18b55f5a 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationWeapon-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/InnovationWeapon-en.txt @@ -3,10 +3,10 @@ Feature/&AttributeModifierInnovationWeaponExtraAttackDescription=You can attack Feature/&AttributeModifierInnovationWeaponExtraAttackTitle=Extra Attack Feature/&AutoPreparedSpellsInnovationWeaponDescription=Learn and have always prepared:\n{0}\n\n Feature/&AutoPreparedSpellsInnovationWeaponTitle=Weaponsmith Spells -Feature/&FeatureSetInnovationWeaponSteelDefenderDescription=Your experiments with weapons has borne you a Defending Blade companion. It is immune to poison, exhaustion, being charmed or surprised. In combat, the blade shares your initiative and takes its turn immediately after you. It can move and use reaction to impose disadvantage on the attack roll of the enemy that attacks ally within 1 cell of the blade, but it takes Dodge action on turn start, unless you use bonus action to command it. If you are incapacitated, the blade can take any action of its choice. -Feature/&FeatureSetInnovationWeaponSteelDefenderTitle=Defending Blade Feature/&FeatureSetInnovationWeaponImprovedDefenderDescription=Your Arcane Jolt and steel defender become more powerful:\n• The extra damage and the healing of your Arcane Jolt both increase to 4d6.\n• Your steel defender gains a +2 bonus to Armor Class. Feature/&FeatureSetInnovationWeaponImprovedDefenderTitle=Improved Defender +Feature/&FeatureSetInnovationWeaponSteelDefenderDescription=Your experiments with weapons has borne you a Defending Blade companion. It is immune to poison, exhaustion, being charmed or surprised. In combat, the blade shares your initiative and takes its turn immediately after you. It can move and use reaction to impose disadvantage on the attack roll of the enemy that attacks ally within 1 cell of the blade, but it takes Dodge action on turn start, unless you use bonus action to command it. If you are incapacitated, the blade can take any action of its choice. +Feature/&FeatureSetInnovationWeaponSteelDefenderTitle=Defending Blade Feature/&PowerInnovationWeaponArcaneJoltDescription=When you hit an enemy with your attack you can channel magical energy through the strike to make target take extra 2d6 Force damage. You can uses this power number of times equal to your Intelligence modifier per long rest, but no more than once per turn. Feature/&PowerInnovationWeaponArcaneJoltTitle=Force Jolt Feature/&PowerInnovationWeaponSteelDefenderRecuperateDescription=Defending Blade has number of d8 hit dice equal to your Inventor level. During short rest you can roll them to restore Defending Blade's HP. diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/MartialRoyalKnight-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/MartialRoyalKnight-en.txt index 8573b33188..4354fceb32 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/MartialRoyalKnight-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/MartialRoyalKnight-en.txt @@ -1,4 +1,4 @@ -Feature/&FeatureSetRoyalKnightRoyalEnvoyDescription=Starting at 3rd level, you add half of your proficiency bonus to any Charisma check you make that doesn't already use your proficiency bonus. In addition, you become proficient with Charisma saving throws. +Feature/&FeatureSetRoyalKnightRoyalEnvoyDescription=Starting at 3rd level, you add half of your proficiency bonus to any Charisma check you make that doesn't already use your proficiency bonus. In addition, you become proficient with Charisma saving throws. Feature/&FeatureSetRoyalKnightRoyalEnvoyTitle=Royal Envoy Feature/&PowerRoyalKnightInspiringProtectionDescription=Starting at 15th level, your actions inspire others to keep on fighting. Whenever one of your allies that you can see within 60 feet fails a saving throw, you can use your reaction to make that ally reroll their save. You can use this feature three times per long rest. Feature/&PowerRoyalKnightInspiringProtectionTitle=Inspiring Protection diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/MartialTactician-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/MartialTactician-en.txt index 61db037159..27b84e55f4 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/MartialTactician-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/MartialTactician-en.txt @@ -8,10 +8,10 @@ Feature/&FeatureImproviseStrategyDescription=Increase your Gambit dice maximum b Feature/&FeatureImproviseStrategyTitle=Strategy: Improvise Feature/&FeatureOvercomingStrategyDescription=Regain one gambit die whenever one of your attacks kills a creature, or whenever a creature damaged by your gambit die abilities dies before the start of your next turn. This gain can only occur once per round and cannot put you over your maximum gambit dice limit. Feature/&FeatureOvercomingStrategyTitle=Strategy: Overcome -Feature/&FeatureSetTacticianBattleClarityDescription=Gain proficiency in Intelligence and Wisdom saving throws. -Feature/&FeatureSetTacticianBattleClarityTitle=Battle Clarity Feature/&FeatureSefTacticianStrategicPlanDescription=Select your strategy to deal with prolonged encounters - ability that would allow you to regain some gambit dice under certain circumstances. Feature/&FeatureSefTacticianStrategicPlanTitle=Select Strategic Plan +Feature/&FeatureSetTacticianBattleClarityDescription=Gain proficiency in Intelligence and Wisdom saving throws. +Feature/&FeatureSetTacticianBattleClarityTitle=Battle Clarity Feature/&FeatureSetTacticianSharpMindDescription=Gain proficiency in one skill and expertise in one skill or tool. Feature/&FeatureSetTacticianSharpMindTitle=Sharp Mind Feature/&FeatureSetTacticianTacticalAwarenessDescription=While you are not incapacitated, you gain the following benefits:\n• Once per turn, your weapon attack deals extra damage equal to your proficiency bonus.\n• Attacks of Opportunity you make are done with advantage.\n• Attacks of Opportunity against you are done with disadvantage. diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/MartialWeaponMaster-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/MartialWeaponMaster-en.txt index d0c29d180e..6e32ea4169 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/MartialWeaponMaster-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/MartialWeaponMaster-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMartialWeaponMasterFocusedStrikesDescription=You have advantage on all attacks with your specialized weapon until the end of your turn. +Condition/&ConditionMartialWeaponMasterFocusedStrikesDescription=You have advantage on all attacks with your specialized weapon until the end of your turn. Condition/&ConditionMartialWeaponMasterFocusedStrikesTitle=Focused Strikes Feature/&AttributeModifierMartialWeaponMasterSpecializationDescription=You gain +1 to hit and damage rolls with your specialized weapon type. A Martial Weapon Master will have disadvantage to attack with all other weapon types but gets a +2 bonus starting at level 15th. Feature/&AttributeModifierMartialWeaponMasterSpecializationTitle=Weapon Specialization diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfAltruism-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfAltruism-en.txt index 6f59839e50..abe81965e1 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfAltruism-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfAltruism-en.txt @@ -1,25 +1,25 @@ -Condition/&ConditionOathOfAltruismAuraOfTheGuardianDescription=This character is in range for Aura of the Guardian reactions. +Condition/&ConditionOathOfAltruismAuraOfTheGuardianDescription=This character is in range for Aura of the Guardian reactions. Condition/&ConditionOathOfAltruismAuraOfTheGuardianTitle=Aura of the Guardian -Feature/&FeatureOathOfAltruismSpiritualShieldingDescription=When a friendly creature you can see is about to be hit by attack you can spend use of Channel Divinity to apply effect of Shield spell (+5 AC for a round) on it. -Feature/&FeatureOathOfAltruismSpiritualShieldingTitle=Channel Divinity: Spiritual Shielding Feature/&FeatureOathOfAltruismDefensiveStrikeDescription=When a friendly creature you can see is hit by an attack, you can spend use of Channel Divinity to project a surge of steadfast will into that creature - it immediately use its reaction to make one melee weapon attack, adding your Charisma modifier to both the attack and damage rolls. Feature/&FeatureOathOfAltruismDefensiveStrikeTitle=Channel Divinity: Defensive Strike +Feature/&FeatureOathOfAltruismSpiritualShieldingDescription=When a friendly creature you can see is about to be hit by attack you can spend use of Channel Divinity to apply effect of Shield spell (+5 AC for a round) on it. +Feature/&FeatureOathOfAltruismSpiritualShieldingTitle=Channel Divinity: Spiritual Shielding Feature/&PowerOathOfAltruismAuraOfTheGuardianDescription=Starting at 7th level, you can shield others from harm at the cost of your own health. When a creature within 10 ft of you takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. This feature doesn't transfer any other effects that might accompany the damage, and this damage can't be reduced in any way. Feature/&PowerOathOfAltruismAuraOfTheGuardianTitle=Aura of the Guardian +Feature/&PowerOathOfAltruismTakeThePainDescription=As a bonus action, spend a Channel Divinity to exchange hit points with an ally. You gain temporary hit points equal to twice your proficiency bonus plus your Charisma modifier. +Feature/&PowerOathOfAltruismTakeThePainTitle=Channel Divinity: Take the Pain Feedback/&GuardianAuraHeal={0} heals an ally through Aura of the Guardian. Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeDescription={0} was attacked by {1} and you can spend a use of Channel Divinity to allow them to spend their reaction and retaliate with melee attack. This attack will receive +{2} to hit and damage rolls. -Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeTitle=Channel Divinity: Defensive Strike Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeReactDescription=Spend Channel Divinity to make ally retaliate. Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeReactTitle=Spend +Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeTitle=Channel Divinity: Defensive Strike Reaction/&CustomReactionGuardianAuraDescription={0} has received {1} damage. You can use your reaction to heal them by that amount and take the damage yourself. -Reaction/&CustomReactionGuardianAuraTitle=Guardian Aura! Reaction/&CustomReactionGuardianAuraReactDescription=Use your reaction to heal your ally and take the damage yourself. Reaction/&CustomReactionGuardianAuraReactTitle=React +Reaction/&CustomReactionGuardianAuraTitle=Guardian Aura! Reaction/&CustomReactionSpiritualShieldingDescription={0} is about to be hit by {1}! You can spend a use of Channel Divinity to cast a shield on them, raising their armor class by 5 to prevent the hit. -Reaction/&CustomReactionSpiritualShieldingTitle=Channel Divinity: Spiritual Shielding Reaction/&CustomReactionSpiritualShieldingReactDescription=Spend Channel Divinity to shield ally from attack. Reaction/&CustomReactionSpiritualShieldingReactTitle=Spend -Feature/&PowerOathOfAltruismTakeThePainDescription=As a bonus action, spend a Channel Divinity to exchange hit points with an ally. You gain temporary hit points equal to twice your proficiency bonus plus your Charisma modifier. -Feature/&PowerOathOfAltruismTakeThePainTitle=Channel Divinity: Take the Pain +Reaction/&CustomReactionSpiritualShieldingTitle=Channel Divinity: Spiritual Shielding Subclass/&OathOfAltruismDescription=Heroes know their calling, and the Oath of Altruism calls out to those selfless heroes who put protection of the meek above all else. Followers of this Oath, are truly selfless protectors, who risk their own lives and would willfully die to protector those they care for. Paladins of this oath are not looking for glory and often align themselves with those seeking a greater purpose. They lend their shields and swords for the greater good of the goals of the team, before their own. Subclass/&OathOfAltruismTitle=Oath of Altruism diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfAncients-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfAncients-en.txt index 898a890e37..89fcc8c88a 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfAncients-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfAncients-en.txt @@ -1,12 +1,12 @@ -Condition/&ConditionOathOfAncientsAuraWardingDescription=Gain resistance to spell damage. +Condition/&ConditionOathOfAncientsAuraWardingDescription=Gain resistance to spell damage. Condition/&ConditionOathOfAncientsAuraWardingTitle=Warded Feature/&DamageAffinityOathOfAncientsUndyingSentinelDescription=When you are reduced to 0 hit points but not killed outright, you drop to 1 hit point instead. You can't benefit from this feature again until you finish a long rest. Feature/&DamageAffinityOathOfAncientsUndyingSentinelTitle=Undying Sentinel +Feature/&PowerOathOfAncientsAuraWardingDescription=Starting at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 ft of you have resistance to damage from spells. +Feature/&PowerOathOfAncientsAuraWardingTitle=Aura of Warding Feature/&PowerOathOfAncientsNaturesWrathDescription=You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 ft of you that you can see. The creature must succeed on a Strength saving throw or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish. Feature/&PowerOathOfAncientsNaturesWrathTitle=Channel Divinity: Natures Wrath Feature/&PowerOathOfAncientsTurnFaithlessDescription=You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 ft of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage. Feature/&PowerOathOfAncientsTurnFaithlessTitle=Channel Divinity: Turn the Faithless -Feature/&PowerOathOfAncientsAuraWardingDescription=Starting at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 ft of you have resistance to damage from spells. -Feature/&PowerOathOfAncientsAuraWardingTitle=Aura of Warding Subclass/&OathOfAncientsDescription=An Oath from a more primitive time which one dedicates themself to utilizing nature for good. Subclass/&OathOfAncientsTitle=Oath of Ancients \ No newline at end of file diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfDread-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfDread-en.txt index f1b51b98e3..0dcbd111c3 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfDread-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfDread-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionOathOfDreadAuraOfDominationDescription=If you are frightened or feared, your speed is reduced to 0, and you take psychic damage equal to half the emanator's paladin level. +Condition/&ConditionOathOfDreadAuraOfDominationDescription=If you are frightened or feared, your speed is reduced to 0, and you take psychic damage equal to half the emanator's paladin level. Condition/&ConditionOathOfDreadAuraOfDominationTitle=Aura of Domination Condition/&ConditionOathOfDreadMarkOfTheSubmissionDescription=The marker has advantage on attack rolls against you. Condition/&ConditionOathOfDreadMarkOfTheSubmissionTitle=Mark of Castigation diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfHatred-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfHatred-en.txt index 2c1e13c368..4323e78fc7 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfHatred-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/OathOfHatred-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDauntlessPursuerDescription=You gain 2 extra movement cells and ignore opponent's reactions. +Condition/&ConditionDauntlessPursuerDescription=You gain 2 extra movement cells and ignore opponent's reactions. Condition/&ConditionDauntlessPursuerTitle=Dauntless Pursuer Condition/&ConditionScornfulPrayerDescription=Strength and vocals fade as the prayer envelops. While under the effects, the prayer causes the enemy to be enfeebled and cursed on attack rolls. Condition/&ConditionScornfulPrayerTitle=Scorned diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheElements-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheElements-en.txt index ac7a5ba9bd..78ddf818ae 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheElements-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheElements-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionPathOfTheElementsElementalBlessingDescription=You have damage resistance. +Condition/&ConditionPathOfTheElementsElementalBlessingDescription=You have damage resistance. Condition/&ConditionPathOfTheElementsElementalBlessingTitle=Elemental Blessing Feature/&AncestryPathOfTheElementsAllDescription=While you are raging, all enemy creatures within 5 feet of you at the end of your turn take 1d6 {0} damage. This damage increases to 1d10 at 6th level, 2d6 at 10th level, and 2d10 at 14th level. Feature/&AncestryPathOfTheElementsBlizzardTitle=Blizzard diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheReaver-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheReaver-en.txt index fcd12b1b7c..e7f2c687c6 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheReaver-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheReaver-en.txt @@ -1,16 +1,16 @@ -Feature/&FeaturePathOfTheReaverVoraciousFuryDescription=Starting at 3rd level, you can channel your inner corruption into your melee weapon strikes. While you're raging, the first creature you hit on each of your turns with a melee weapon attack takes additional necrotic damage equal to your proficiency and you regain an equal amount of hit points. Damage and healing are doubled on a critical strike. +Feature/&FeaturePathOfTheReaverVoraciousFuryDescription=Starting at 3rd level, you can channel your inner corruption into your melee weapon strikes. While you're raging, the first creature you hit on each of your turns with a melee weapon attack takes additional necrotic damage equal to your proficiency and you regain an equal amount of hit points. Damage and healing are doubled on a critical strike. Feature/&FeaturePathOfTheReaverVoraciousFuryTitle=Voracious Fury Feature/&FeatureSetPathOfTheReaverProfaneVitalityDescription=Starting at 6th level, you gain resistance to necrotic and poison damage. Feature/&FeatureSetPathOfTheReaverProfaneVitalityTitle=Profane Vitality -Feature/&PowerPathOfTheReaverCorruptedBloodDescription=Starting at 14th level, your blood becomes permanently corrupted, damaging creatures that come in contact with it. Whenever a creature within 5 feet strikes you with a melee attack, that creature suffers necrotic damage equal to your Constitution modifier. -Feature/&PowerPathOfTheReaverCorruptedBloodTitle=Corrupted Blood Feature/&PowerPathOfTheReaverBloodbathDescription=Starting at 10th level, while you are raging, whenever you reduce a creature to 0 hit points using a melee weapon attack, you can eviscerate that creature, regaining a number of hit points equal to 2x your Barbarian level. You can use this feature once per short rest. Feature/&PowerPathOfTheReaverBloodbathTitle=Bloodbath +Feature/&PowerPathOfTheReaverCorruptedBloodDescription=Starting at 14th level, your blood becomes permanently corrupted, damaging creatures that come in contact with it. Whenever a creature within 5 feet strikes you with a melee attack, that creature suffers necrotic damage equal to your Constitution modifier. +Feature/&PowerPathOfTheReaverCorruptedBloodTitle=Corrupted Blood Feedback/&AdditionalDamageVoraciousFuryFormat=Voracious Fury Feedback/&AdditionalDamageVoraciousFuryLine={0} is raging and deals Voracious Fury on {1} (+{2}) Reaction/&CustomReactionBloodbathDescription=You can eviscerate this creature, regaining {0} hit points. -Reaction/&CustomReactionBloodbathTitle=Bloodbath Reaction/&CustomReactionBloodbathReactDescription=Eviscerate this creature. Reaction/&CustomReactionBloodbathReactTitle=Eviscerate +Reaction/&CustomReactionBloodbathTitle=Bloodbath Subclass/&PathOfTheReaverDescription=All Reavers undergo a ritual that involves drinking tainted blood of a dragon, permanently infusing their bodies with a sliver of draconic might and voracity, at the cost of gradually increasing corruption. These fearsome warriors revel in death, regaining energy from the suffering of their enemies. Subclass/&PathOfTheReaverTitle=Path of the Reaver \ No newline at end of file diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheSavagery-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheSavagery-en.txt index ec32a43851..1f2a664c09 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheSavagery-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheSavagery-en.txt @@ -1,15 +1,15 @@ -Condition/&ConditionPathOfTheSavageryGrievousWoundDescription=You have disadvantage on all attacks. +Condition/&ConditionPathOfTheSavageryGrievousWoundDescription=You have disadvantage on all attacks. Condition/&ConditionPathOfTheSavageryGrievousWoundTitle=Grievous Wound Condition/&ConditionPathOfTheSavageryUnbridledFerocityDescription=Your critical threat range is increased by 1. Condition/&ConditionPathOfTheSavageryUnbridledFerocityTitle=Unbridled Ferocity +Feature/&AttackModifierPathOfTheSavagerySavageStrengthDescription=Starting at 3rd level, you can dual-wield non-light melee weapons as well as add your ability bonus to the secondary attack. +Feature/&AttackModifierPathOfTheSavagerySavageStrengthTitle=Savage Strength Feature/&FeaturePathOfTheSavageryFuriousDefenseDescription=Starting at 14th level, while you are raging, whenever you roll a Dexterity saving throw, you can use your Strength saving throw instead. You gain +2 AC while you are raging and dual-wielding two melee weapons. Feature/&FeaturePathOfTheSavageryFuriousDefenseTitle=Furious Defense Feature/&FeaturePathOfTheSavageryUnbridledFerocityDescription=Starting at 10th level, while you are raging, whenever you hit a creature with a melee weapon attack and don't deal a critical hit, you increase your critical threat range by 1. This effect stacks. Once you deal a critical strike, the bonus resets to 0. Feature/&FeaturePathOfTheSavageryUnbridledFerocityTitle=Unbridled Ferocity Feature/&FeaturePathOfTheSavageryWrathAndFuryDescription=Starting at 6th level, while you are dual-wielding melee weapons, increase the damage category of each equipped weapon by 1 (d4 turns to d6, d6 turns to d8, etc). Additionally, dealing a critical hit with a melee weapon attack imposes a Constitution saving throw on that creature, with DC being 8 + proficiency + your Strength modifier. If the creature fails it, it has disadvantage on all attacks until the end of your next turn. Feature/&FeaturePathOfTheSavageryWrathAndFuryTitle=Wrath and Fury -Feature/&AttackModifierPathOfTheSavagerySavageStrengthDescription=Starting at 3rd level, you can dual-wield non-light melee weapons as well as add your ability bonus to the secondary attack. -Feature/&AttackModifierPathOfTheSavagerySavageStrengthTitle=Savage Strength Feature/&FeatureSetPathOfTheSavageryPrimalInstinctDescription=You can use Rage as free action instead of a bonus action. Feature/&FeatureSetPathOfTheSavageryPrimalInstinctTitle=Primal Instinct Subclass/&PathOfTheSavageryDescription=Barbarians who walk the Path of the Savage are forces of nature, fighting less like men, and more like wild beasts. They strike with explosive speed and power, leveraging twin blades akin to a wild animal fighting with claws and fangs. diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheSpirits-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheSpirits-en.txt index cd58b18a25..bd0d8f93c9 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheSpirits-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PathOfTheSpirits-en.txt @@ -1,44 +1,44 @@ -Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackDescription=The spirit of the wolf grants you advantage on melee attack rolls. -Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackTitle=Wolf Spirit Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsBearDescription=Gain disadvantages on attacks against all except on the source of this aura. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsBearTitle=Honed Bear Aura Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsEagleDescription=Gain the ability to fly. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsEagleTitle=Honed Eagle Flight Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsWolfDescription=Gain the ability to shove as a bonus action. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsWolfTitle=Honed Wolf Bash +Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackDescription=The spirit of the wolf grants you advantage on melee attack rolls. +Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackTitle=Wolf Spirit Feature/&ActionAffinityPathOfTheSpiritsCunningActionDescription=The spirit of the eagle makes you into a nimble predator who can weave through the fray with ease. You can take dash, disengage, or hide as a bonus action. Feature/&ActionAffinityPathOfTheSpiritsCunningActionTitle=Eagle Spirit Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceBearDescription=The spirit of the bear increases your HP by 2 points for every level you take in this class and grants you advantage on Strength checks. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceBearTitle=Bear Aspect Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceEagleDescription=You gain the eyesight of an eagle. You gain Superior Darkvision and Keen Sight. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceEagleTitle=Eagle Aspect -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesDescription=Starting at 6th level, you gain a magical aspect based on the spirit animal of your choice. You can choose the same animal you selected at 3rd level or a different one. -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesTitle=Animal Aspect -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfDescription=You gain the hunting sensibilities of a wolf. You can track other creatures by Keen Smell and Keen Hearing. You also gain the ability of casting the Identify Creatures spell at will. -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfTitle=Wolf Aspect -Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesDescription=Starting at 3rd level, when you adopt this path, you choose an animal spirit as a guide and gain its feature. -Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesTitle=Animal Spirit -Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerDescription=When you adopt this path, you gain the ability to cast Animal Friendship and Find Traps at will. -Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerTitle=Spirit Seeker -Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerDescription=Starting at 10th level, you can summon the protection of your animal spirit to guide and protect you. You gain the ability to cast Spirit Guardians as a Bonus Action a number of times equal to your proficiency modifier. -Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerTitle=Spirit Walker Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedBearDescription=While raging, those 5ft from you have disadvantage on attack rolls on those other than you. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedBearTitle=Honed Bear Aspect Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedEagleDescription=While raging, gain the ability to fly with no extra movement. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedEagleTitle=Honed Eagle Aspect Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedWolfDescription=While raging, gain the ability to shove as a bonus action. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedWolfTitle=Honed Wolf Aspect +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfDescription=You gain the hunting sensibilities of a wolf. You can track other creatures by Keen Smell and Keen Hearing. You also gain the ability of casting the Identify Creatures spell at will. +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfTitle=Wolf Aspect +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesDescription=Starting at 6th level, you gain a magical aspect based on the spirit animal of your choice. You can choose the same animal you selected at 3rd level or a different one. +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesTitle=Animal Aspect +Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesDescription=Starting at 3rd level, when you adopt this path, you choose an animal spirit as a guide and gain its feature. +Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesTitle=Animal Spirit Feature/&FeatureSetPathOfTheSpiritsHonedAnimalAspectChoicesDescription=Starting at 14th level, choose an animal to hone your spiritual connection to, gaining more features. Feature/&FeatureSetPathOfTheSpiritsHonedAnimalAspectChoicesTitle=Honed Animal Aspect +Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerDescription=When you adopt this path, you gain the ability to cast Animal Friendship and Find Traps at will. +Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerTitle=Spirit Seeker +Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerDescription=Starting at 10th level, you can summon the protection of your animal spirit to guide and protect you. You gain the ability to cast Spirit Guardians as a Bonus Action a number of times equal to your proficiency modifier. +Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerTitle=Spirit Walker Feature/&PowerPathOfTheSpiritsBearResistanceDescription=The spirit of the bear makes you tough enough to stand up to any punishment. While raging, you have resistance to all damage except psychic damage. Feature/&PowerPathOfTheSpiritsBearResistanceTitle=Bear Resistance -Feature/&PowerPathOfTheSpiritsWolfLeadershipDescription=The spirit of the wolf makes you a leader of hunters. While raging, you and any ally within 15 ft have advantage on melee attack rolls. -Feature/&PowerPathOfTheSpiritsWolfLeadershipTitle=Wolf Spirit Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsBearDescription=While raging, those 5ft from you have disadvantage on attack rolls on those other than you. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsBearTitle=Honed Bear Aura Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsEagleDescription=While raging, gain the ability to fly. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsEagleTitle=Honed Eagle Flight Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsWolfDescription=While raging, gain the ability to shove as a bonus action. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsWolfTitle=Honed Wolf Bash +Feature/&PowerPathOfTheSpiritsWolfLeadershipDescription=The spirit of the wolf makes you a leader of hunters. While raging, you and any ally within 15 ft have advantage on melee attack rolls. +Feature/&PowerPathOfTheSpiritsWolfLeadershipTitle=Wolf Spirit Subclass/&PathOfTheSpiritsDescription=Barbarians who follow the Path of the Spirits accept a spirit animal as guide, protector, and inspiration, that fills them with supernatural might, adding magical fuel to the barbarian rage. Subclass/&PathOfTheSpiritsTitle=Path Of the Spirits diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronElementalist-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronElementalist-en.txt index e6be6458b7..730929749a 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronElementalist-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronElementalist-en.txt @@ -1,4 +1,4 @@ -Feature/&BonusCantripElementalistMinorElementalDescription=Your control of elemental energies has increased to the point than you now have dominion over weaker elementals. You can cast conjure minor elemental at will. +Feature/&BonusCantripElementalistMinorElementalDescription=Your control of elemental energies has increased to the point than you now have dominion over weaker elementals. You can cast conjure minor elemental at will. Feature/&BonusCantripElementalistMinorElementalTitle=Elemental Minions Feature/&ElementalPatronAirPlane=Air Plane Feature/&ElementalPatronEarthPlane=Earth Plane diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronMoonLit-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronMoonLit-en.txt index e2e076a5d3..1393674715 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronMoonLit-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronMoonLit-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMoonlitMoonTouchedDescription=Your gravity is negated. +Condition/&ConditionMoonlitMoonTouchedDescription=Your gravity is negated. Condition/&ConditionMoonlitMoonTouchedTitle=Moon Touched Feature/&BonusCantripsMoonlitDescription=Your control of moon light has increased to a new level. You can cast the spells Moonbeam and Faerie Fire at will. Feature/&BonusCantripsMoonlitTitle=Light Control diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronRiftWalker-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronRiftWalker-en.txt index 3748c79f3a..ba2fa81b98 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronRiftWalker-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronRiftWalker-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAffinityRiftWalkerRestrainedImmunityDescription=You cannot be restrained. +Condition/&ConditionAffinityRiftWalkerRestrainedImmunityDescription=You cannot be restrained. Condition/&ConditionAffinityRiftWalkerRestrainedImmunityTitle=Rift Freedom Feature/&BonusCantripRiftWalkWardingBondDescription=Your control of rift portals has increased to the point than you can now grant the protection of the rift to others. You can cast warding bond at will (without the sharing of damage). Feature/&BonusCantripRiftWalkWardingBondTitle=Rift Cloak diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronSoulBlade-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronSoulBlade-en.txt index 12a5d03b59..c73674a7df 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronSoulBlade-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/PatronSoulBlade-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionSoulBladeHexDefenderDescription=Cursed by a Soul Hex. +Condition/&ConditionSoulBladeHexDefenderDescription=Cursed by a Soul Hex. Condition/&ConditionSoulBladeHexDefenderTitle=Soul Hex Feature/&AttackModifierSoulBladeEmpowerWeaponDescription=Counts as magical and uses Charisma modifier for attack and damage rolls. Feature/&AttackModifierSoulBladeEmpowerWeaponTitle=Soul Empowered diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RangerHellWalker-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RangerHellWalker-en.txt index e366859a3a..ea29e85baa 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RangerHellWalker-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RangerHellWalker-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRangerHellWalkerDammingStrikeDescription=You take 1d6 fire damage every round. +Condition/&ConditionRangerHellWalkerDammingStrikeDescription=You take 1d6 fire damage every round. Condition/&ConditionRangerHellWalkerDammingStrikeTitle=Damning Strike Condition/&ConditionRangerHellWalkerMarkOfTheDammedDescription=You take 1d6 necrotic damage at the end of each of your turns, you are frightened, and fire attacks from the marker bypass your resistance. Condition/&ConditionRangerHellWalkerMarkOfTheDammedTitle=Marked by the Dammed @@ -14,10 +14,9 @@ Feature/&PowerRangerHellWalkerMarkOfTheDammedDescription=As a bonus action, you Feature/&PowerRangerHellWalkerMarkOfTheDammedTitle=Mark of the Dammed Feature/&ProficiencyRangerHellWalkerCursedTongueDescription=Your fiendish affinity allows you to comprehend the language of the Lower Planes. You can speak, read and write Abyssal and Infernal. Feature/&ProficiencyRangerHellWalkerCursedTongueTitle=Cursed Tongue -Subclass/&RangerHellWalkerDescription=You are a Hellwalker, a ranger that is cloaked in the magic of the Lower Planes. How you came to be associated with this magic only you yourself know. Perhaps your great ancestor was of demonic origin, or maybe your bloodline carries a demonic curse. Whatever the reason, the magic is now inextricably bound to you, your own presence forever tied to the hellish beings below. -Subclass/&RangerHellWalkerTitle=Hellwalker -Tooltip/&MustHaveDammingStrikeCondition=Isn't marked by Damning Strike Monster/&MonsterHezrouDescription=Hezrous were large demonic monstrosities. They bore a superficial resemblance to a toad in humanoid form, with arms and hands instead of forelegs. Within their wide maws were rows of blunt teeth that had a powerful crushing force, and a series of long spikes ran down their backs. Monster/&MonsterHezrouTitle=Hezrou Monster/&MonsterMarilithDescription=From the waist up, mariliths appeared to be attractive humanoid women with six arms, but their lower halves were those of giant, green snakes. In each hand they carried highly decorated weapons, and adorned themselves with bangles and jewelry. -Monster/&MonsterMarilithTitle=Marilith \ No newline at end of file +Monster/&MonsterMarilithTitle=MarilithSubclass/&RangerHellWalkerDescription=You are a Hellwalker, a ranger that is cloaked in the magic of the Lower Planes. How you came to be associated with this magic only you yourself know. Perhaps your great ancestor was of demonic origin, or maybe your bloodline carries a demonic curse. Whatever the reason, the magic is now inextricably bound to you, your own presence forever tied to the hellish beings below. +Subclass/&RangerHellWalkerTitle=Hellwalker +Tooltip/&MustHaveDammingStrikeCondition=Isn't marked by Damning Strike diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RangerLightBearer-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RangerLightBearer-en.txt index 9c218f253c..ab360d1f85 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RangerLightBearer-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RangerLightBearer-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRangerLightBearerAngelicFormDescription=You have a flying speed equal to your walking speed, and your attacks also count as magical. +Condition/&ConditionRangerLightBearerAngelicFormDescription=You have a flying speed equal to your walking speed, and your attacks also count as magical. Condition/&ConditionRangerLightBearerAngelicFormTitle=Angelic Form Condition/&ConditionRangerLightBearerBlessedWarriorDescription=When hit by the caster with a weapon attack, all damage dealt by the attack becomes radiant damage, and the you take an extra 1d8 radiant damage from the attack. Starting at 11th level, the extra damage increases to 2d8. Condition/&ConditionRangerLightBearerBlessedWarriorTitle=Marked by Blessed Warrior diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RangerWildMaster-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RangerWildMaster-en.txt index 71a7131509..9b9799ad7d 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RangerWildMaster-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RangerWildMaster-en.txt @@ -1,11 +1,5 @@ -Condition/&ConditionWildMasterSummonSpiritBeastBonusTitle=Wildmaster Bonus +Condition/&ConditionWildMasterSummonSpiritBeastBonusTitle=Wildmaster Bonus Feature/&FeatureSetWildMaster03Description=You gain a Spirit Beast companion that accompanies you on your adventures and is trained to fight alongside you. It gains your Wisdom modifier to armor class, attack rolls and damage rolls. It also gains 4 HP per character level and can only take the Dodge action on its turn unless you command it to do otherwise.\nBoth Spirit Beast and summoner share the same initiative and you can choose a Bear, an Eagle or a Wolf:\n. The Bear can breath a cone of fire\n. The Eagle a line of electricity\n. The Wolf a cone of cold. -Feature/&PowerSpiritBeastBreathWeaponBlueTitle=Lightning Weapon -Feature/&PowerSpiritBeastBreathWeaponGoldTitle=Fire Weapon -Feature/&PowerSpiritBeastBreathWeaponSilverTitle=Cold Weapon -Feature/&PowerSpiritBeastBreathWeaponBlueDescription=Project lightning in a line of 5 ft in width and 30 ft in length. Creatures in the line must make a CON saving throw to halve the lightning damage. The damage is equal to 2d6 up to level 4, increasing to 3d6 at level 5, 4d6 at level 9, 5d6 at level 13 and 6d6 at level 17. -Feature/&PowerSpiritBeastBreathWeaponGoldDescription=Project fire in a cone 15 ft wide. Creatures in the cone must make a DEX saving throw to halve the fire damage. The damage is equal to 2d6 up to level 4, increasing to 3d6 at level 5, 4d6 at level 9, 5d6 at level 13 and 6d6 at level 17. -Feature/&PowerSpiritBeastBreathWeaponSilverDescription=Project ice in a cone 15 ft wide. Creatures in the cone must make a DEX saving throw to halve the cold damage. The damage is equal to 2d6 up to level 4, increasing to 3d6 at level 5, 4d6 at level 9, 5d6 at level 13 and 6d6 at level 17. Feature/&FeatureSetWildMaster03Title=Beast Companion Feature/&FeatureSetWildMaster07Description=The Spirit Beast can now take the Dash or Disengage action on its turn. its attack count as magical for the purpose of overcoming resistance and immunity. The Spirit Beast is also more powerful:\n. The Bear is now resilient to fire\n. The Eagle to electricity\n. The Wolf to cold. Feature/&FeatureSetWildMaster07Title=True Expertise @@ -15,6 +9,12 @@ Feature/&FeatureSetWildMaster15Description=The Spirit Beast can now act independ Feature/&FeatureSetWildMaster15Title=Free Will Feature/&FeatureWildMasterBeastIsNextToSummonerDescription=You and your Spirit Beast help each other in the field. The Spirit Beast gains attack advantage whenever engaging an enemy next to you. Feature/&FeatureWildMasterBeastIsNextToSummonerTitle=Deep Integration +Feature/&PowerSpiritBeastBreathWeaponBlueDescription=Project lightning in a line of 5 ft in width and 30 ft in length. Creatures in the line must make a CON saving throw to halve the lightning damage. The damage is equal to 2d6 up to level 4, increasing to 3d6 at level 5, 4d6 at level 9, 5d6 at level 13 and 6d6 at level 17. +Feature/&PowerSpiritBeastBreathWeaponBlueTitle=Lightning Weapon +Feature/&PowerSpiritBeastBreathWeaponGoldDescription=Project fire in a cone 15 ft wide. Creatures in the cone must make a DEX saving throw to halve the fire damage. The damage is equal to 2d6 up to level 4, increasing to 3d6 at level 5, 4d6 at level 9, 5d6 at level 13 and 6d6 at level 17. +Feature/&PowerSpiritBeastBreathWeaponGoldTitle=Fire Weapon +Feature/&PowerSpiritBeastBreathWeaponSilverDescription=Project ice in a cone 15 ft wide. Creatures in the cone must make a DEX saving throw to halve the cold damage. The damage is equal to 2d6 up to level 4, increasing to 3d6 at level 5, 4d6 at level 9, 5d6 at level 13 and 6d6 at level 17. +Feature/&PowerSpiritBeastBreathWeaponSilverTitle=Cold Weapon Feature/&PowerWildMasterInvisibilityDescription=Become invisible for 1 hour. Feature/&PowerWildMasterInvisibilityTitle=Become Invisible Feature/&PowerWildMasterSpiritBeastCommandDescription=Issue command for your Spirit Beast so until the start of your next turn it is not limited in types of action it can take. You will command it automatically if you end your turn without spending a bonus action. diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishAcrobat-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishAcrobat-en.txt index 38dd38a151..72895d8d21 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishAcrobat-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishAcrobat-en.txt @@ -1,4 +1,4 @@ -Feature/&AttributeModifierRoguishAcrobatProtectorDescription=You add half your proficiency bonus to your armor class while wielding a quarterstaff in two hands, and you are wearing no armor or light armor. +Feature/&AttributeModifierRoguishAcrobatProtectorDescription=You add half your proficiency bonus to your armor class while wielding a quarterstaff in two hands, and you are wearing no armor or light armor. Feature/&AttributeModifierRoguishAcrobatProtectorTitle=Acrobat Protector Feature/&FeatureRoguishAcrobatTrooperDescription=You gain the ability to use a quarterstaff as finesse weapon and the quarterstaff reach increases to 10 ft.\nWhen you take the Attack action with a quarterstaff, you can use your bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack and deals 1d4 bludgeoning damage. Feature/&FeatureRoguishAcrobatTrooperTitle=Acrobat Trooper diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishArcaneScoundrel-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishArcaneScoundrel-en.txt index 2498ec8365..59ba1a1966 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishArcaneScoundrel-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishArcaneScoundrel-en.txt @@ -1,19 +1,19 @@ -Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushDescription=You suffer disadvantage on your saving throws or ability checks. +Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushDescription=You suffer disadvantage on your saving throws or ability checks. Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushTitle=Distracting Ambush Feature/&AdditionalDamageRoguishArcaneScoundrelDistractingAmbushDescription=Starting at 9th level, whenever you deal sneak attack damage to a creature, that creature suffers disadvantage on their next saving throw or ability check until the end of your next turn. Feature/&AdditionalDamageRoguishArcaneScoundrelDistractingAmbushTitle=Distracting Ambush Feature/&CastSpellRoguishArcaneScoundrelDescription=Cast Wizard spells and cantrips. Feature/&CastSpellRoguishArcaneScoundrelTitle=Spellcasting +Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeDescription=Starting at 17th level, you gain the following benefits:\n• You can steal essence from one creature and use it to harm another. During your turn, when you deal sneak attack damage to a creature, you can target any other creature within 30 feet of you as a free action, dealing half your sneak attack dice (rounded down) as force damage and applying Distracting Ambush condition to that creature.\n• You gain one additional slot of your highest caster level. +Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeTitle=Tricks of the Trade Feature/&MagicAffinityRoguishArcaneScoundrelGuilefulCastingDescription=You can use your weapons as spellcasting focus and are able to perform somatic components of spells while holding items Feature/&MagicAffinityRoguishArcaneScoundrelGuilefulCastingTitle=Guileful Casting Feature/&PowerRoguishArcaneScoundrelArcaneBackslashDescription=Starting at 13th level, learn Counterspell if you haven't done so already. Whenever you successfully interrupt a spell using it, deal your sneak attack as force damage to that creature. Additionally, once per short rest, you cast Counterspell at it highest level without expending a spell slot. Feature/&PowerRoguishArcaneScoundrelArcaneBackslashTitle=Arcane Backlash -Feature/&ProficiencyRoguishArcaneScoundrelArcanaDescription=Gain proficiency with Arcana skill. If you are already proficient, gain expertise instead. -Feature/&ProficiencyRoguishArcaneScoundrelArcanaTitle=Arcane Affinity -Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeDescription=Starting at 17th level, you gain the following benefits:\n• You can steal essence from one creature and use it to harm another. During your turn, when you deal sneak attack damage to a creature, you can target any other creature within 30 feet of you as a free action, dealing half your sneak attack dice (rounded down) as force damage and applying Distracting Ambush condition to that creature.\n• You gain one additional slot of your highest caster level. -Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeTitle=Tricks of the Trade Feature/&PowerRoguishArcaneScoundrelEssenceTheftDescription=You can steal essence from one creature and use it to harm another. Feature/&PowerRoguishArcaneScoundrelEssenceTheftTitle=Essence Theft +Feature/&ProficiencyRoguishArcaneScoundrelArcanaDescription=Gain proficiency with Arcana skill. If you are already proficient, gain expertise instead. +Feature/&ProficiencyRoguishArcaneScoundrelArcanaTitle=Arcane Affinity Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellDescription={0} is casting a spell! You can react to counter the spell without spending a spell slot. Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellReactDescription=Cast counterspell and counter the enemy spell. Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellReactTitle=Counter diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishDuelist-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishDuelist-en.txt index 92206b1f5c..ae1826ed2d 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishDuelist-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishDuelist-en.txt @@ -1,11 +1,11 @@ -Feature/&AdditionalDamageRoguishDuelistDaringDuelDescription=You don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 ft of it, no other creatures are within 5 ft of you, and you don't have disadvantage on the attack roll. All the other Sneak Attack rules still apply. +Feature/&ActionAffinityRoguishDuelistSwirlingDanceDescription=Starting at 9th level, when a creature misses you with a melee attack roll, you can use your reaction to make an immediate attack of opportunity against that creature. +Feature/&ActionAffinityRoguishDuelistSwirlingDanceTitle=Swirling Dance +Feature/&AdditionalDamageRoguishDuelistDaringDuelDescription=You don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 ft of it, no other creatures are within 5 ft of you, and you don't have disadvantage on the attack roll. All the other Sneak Attack rules still apply. Feature/&AdditionalDamageRoguishDuelistDaringDuelTitle=Daring Duel Feature/&AttributeModifierRoguishDuelistSureFootedDescription=Gain additional +2 AC. Feature/&AttributeModifierRoguishDuelistSureFootedTitle=Sure Footed Feature/&FeatureRoguishDuelistReflexiveParryDescription=Starting at 13th level, once per turn while you aren't incapacitated, shocked or slowed and get hit by a melee weapon attack, you immediately use your Uncanny Dodge feature without needing or consuming your reaction. Feature/&FeatureRoguishDuelistReflexiveParryTitle=Reflexive Parry -Feature/&ActionAffinityRoguishDuelistSwirlingDanceTitle=Swirling Dance -Feature/&ActionAffinityRoguishDuelistSwirlingDanceDescription=Starting at 9th level, when a creature misses you with a melee attack roll, you can use your reaction to make an immediate attack of opportunity against that creature. Feature/&FeatureSetRoguishDuelistMasterDuelistDescription=Your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can't use this feature again until you finish a short or long rest. Feature/&FeatureSetRoguishDuelistMasterDuelistTitle=Master Duelist Feature/&FeatureSetRoguishDuelistSureFootedDescription=While unarmored or wearing light armor with no shield, gain additional +2 AC and advantage on initiative rolls. diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishRaven-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishRaven-en.txt index f694f4cf05..590b4c6598 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishRaven-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishRaven-en.txt @@ -1,4 +1,4 @@ -Feature/&AdditionalActionRavenKillingSpreeDescription=You can make an extra attack the first time you kill an enemy on your turn. In addition, each time you kill an enemy, your sneak attack can be reused on same turn. +Feature/&AdditionalActionRavenKillingSpreeDescription=You can make an extra attack the first time you kill an enemy on your turn. In addition, each time you kill an enemy, your sneak attack can be reused on same turn. Feature/&AdditionalActionRavenKillingSpreeTitle=Killing Spree Feature/&AttackModifierRavenHeartSeekingShotDescription=Your attack suffers a -4 penalty to hit. Feature/&AttackModifierRavenHeartSeekingShotTitle=Heart Seeking Shot diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishSlayer-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishSlayer-en.txt index 62304f9ad8..7ab4f9f1d7 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishSlayer-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/RoguishSlayer-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialDescription=Increase the damage of your next sneak attack by an extra 3d6, until the end of your next turn. This damage increases to 4d6 at 13th level, and 5d6 at 17th level. +Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialDescription=Increase the damage of your next sneak attack by an extra 3d6, until the end of your next turn. This damage increases to 4d6 at 13th level, and 5d6 at 17th level. Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialTitle=Chain of Execution Condition/&ConditionRoguishSlayerChainOfExecutionDetrimentalDescription=You are marked by the Slayer. Condition/&ConditionRoguishSlayerChainOfExecutionDetrimentalTitle=Slayer's Mark diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/SorcerousSorrAkkath-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/SorcerousSorrAkkath-en.txt index b58589c91f..d78093e470 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/SorcerousSorrAkkath-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/SorcerousSorrAkkath-en.txt @@ -1,11 +1,11 @@ -Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackDescription=Once per turn, you can deal an extra 1d6 damage to one creature you hit with a spell attack if you have advantage on the attack roll. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The damage increases to 2d6 at 5th level, 3d6 at 11th level and 4d6 at 17th level. +Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackDescription=Once per turn, you can deal an extra 1d6 damage to one creature you hit with a spell attack if you have advantage on the attack roll. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The damage increases to 2d6 at 5th level, 3d6 at 11th level and 4d6 at 17th level. Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackTitle=Spell Sneak Attack -Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageDescription=You become proficient in Stealth and Deception skills, learn Venomous Spike cantrip and gain 60 feet darkvision. -Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageTitle=Deceptive Heritage Feature/&FeatureSetSorcerousSorrAkkathBloodOfSorrAkkathDescription=Starting at 6th level, you become resistant to poison damage and gain immunity to poisoned condition. Additionally, hitting a creature with Spell Sneak Attack feature imposes a Constitution saving throw on that creature. If the creature fails it, it becomes poisoned until the end of your next turn. Feature/&FeatureSetSorcerousSorrAkkathBloodOfSorrAkkathTitle=Blood of Sorr-Akkath Feature/&FeatureSetSorcerousSorrAkkathDarknessAffinityDescription=Starting at 14th level, while you are in dim light or darkness, you gain the following:\n• +2 to AC.\n• +2 to attack rolls.\n• +2 to saving throws.\n• +2 hit points regeneration at the end of your turn. Feature/&FeatureSetSorcerousSorrAkkathDarknessAffinityTitle=Darkness Affinity +Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageDescription=You become proficient in Stealth and Deception skills, learn Venomous Spike cantrip and gain 60 feet darkvision. +Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageTitle=Deceptive Heritage Feature/&FeatureSetSorcerousSorrAkkathTouchOfDarknessDescription=Starting at 18th level, your gain the ability to corrupt creatures on touch and siphon their health. Using your action as a spell attack with touch range, deal 8d8 necrotic damage to a creature on successful hit and heal for the half the damage dealt. You can use this feature three times per long rest, and you can pay 4 Sorcery Points instead if you are out of uses. Feature/&FeatureSetSorcerousSorrAkkathTouchOfDarknessTitle=Touch of Darkness Feedback/&AdditionalDamageSpellSneakAttackFormat=Spell Sneak Attack! diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/SorcerousSpellBlade-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/SorcerousSpellBlade-en.txt index ca0e0027f6..ccbe4d4dad 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/SorcerousSpellBlade-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/SorcerousSpellBlade-en.txt @@ -1,11 +1,11 @@ Feature/&AdditionalDamageSorcerousSpellBladeWarSorcererDescription=When you hit with an attack or deal damage with a spell, add your Charisma modifier as bonus force damage to one damage roll of that attack or spell. Feature/&AdditionalDamageSorcerousSpellBladeWarSorcererTitle=War Sorcerer -Feature/&FeatureSetSorcerousSpellBladeMartialTrainingDescription=You gain proficiency with light armor, medium armor, and martial weapons. -Feature/&FeatureSetSorcerousSpellBladeMartialTrainingTitle=Martial Training Feature/&FeatureSetSorcerousSpellBladeBattleReflexesDescription=Your armor class increases by 2, and you gain proficiency in Dexterity saving throws. Feature/&FeatureSetSorcerousSpellBladeBattleReflexesTitle=Battle Reflexes Feature/&FeatureSetSorcerousSpellBladeManaShieldDescription=You can use your bonus action to gain temporary hit points equal to your sorcerer level + Charisma modifier for one minute, a number of times per long rest equal to your proficiency bonus. If you are out of uses, you can spend two sorcery points instead. Feature/&FeatureSetSorcerousSpellBladeManaShieldTitle=Mana Shield +Feature/&FeatureSetSorcerousSpellBladeMartialTrainingDescription=You gain proficiency with light armor, medium armor, and martial weapons. +Feature/&FeatureSetSorcerousSpellBladeMartialTrainingTitle=Martial Training Feedback/&AdditionalDamageWarSorcererFormat=War Sorcerer Feedback/&AdditionalDamageWarSorcererLine={0} deals War Sorcerer damage on {1} (+{2}) Subclass/&SorcerousSpellBladeDescription=Forceblades combine martial prowess with inborn magical talents to outmatch their enemies. diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheDiscordance-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheDiscordance-en.txt index 0daa69ab6f..3e47b5327f 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheDiscordance-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheDiscordance-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionWayOfTheDiscordanceDiscordanceDescription=Your mind will blow in necrotic damage if you get in discordance for a 3rd time. +Condition/&ConditionWayOfTheDiscordanceDiscordanceDescription=Your mind will blow in necrotic damage if you get in discordance for a 3rd time. Condition/&ConditionWayOfTheDiscordanceDiscordanceTitle=Discordance Condition/&ConditionWayOfTheDiscordanceProfoundTurmoilDescription=Take -1d4 to saving throws, and -2 to attack rolls. You can attempt to save at the end of each of yours turns. Condition/&ConditionWayOfTheDiscordanceProfoundTurmoilTitle=Profound Turmoil @@ -8,9 +8,9 @@ Feature/&FeatureSetWayOfTheDiscordanceSchismDescription=Starting at 6th level, y Feature/&FeatureSetWayOfTheDiscordanceSchismTitle=Schism Feature/&PowerWayOfTheDiscordanceBurstOfDisharmonyDescription=At 11th level, you gain the ability to cause an eruption of accumulated negative energy. You can increase the damage by spending Ki points. Each point you spend, to a maximum of your Proficiency bonus, increases the damage by 1d6. Feature/&PowerWayOfTheDiscordanceBurstOfDisharmonyTitle=Burst of Disharmony -Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyDescription=Spend {0} Ki Point to deal {1}d6 damage. -Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyTitle=Burst of Disharmony [{0} Ki] Feature/&PowerWayOfTheDiscordanceProfoundTurmoilDescription=Starting at 17th level, when a creature receives damage from your Discordance feature, it must succeed on Charisma saving throw or receive Turmoil condition for up to one minute. If a creature succeeds at the saving throw or the effect expires, the creature is immune to further effects of Turmoil. Feature/&PowerWayOfTheDiscordanceProfoundTurmoilTitle=Profound Turmoil +Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyDescription=Spend {0} Ki Point to deal {1}d6 damage. +Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyTitle=Burst of Disharmony [{0} Ki] Subclass/&WayOfTheDiscordanceDescription=While most monks seek enlightenment through contemplation and achieving inner peace, monks of the Way of Discordance on the other hand are focused on harnessing the chaotic energies of the universe. These mystical scholars of disharmony exploit the inner conflicts of their enemies by manipulating their Ki, devastating them with bursts of distorting energy. Subclass/&WayOfTheDiscordanceTitle=Way of Discordance \ No newline at end of file diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheDistantHand-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheDistantHand-en.txt index 1d0b557f76..09c0908add 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheDistantHand-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheDistantHand-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionWayOfTheDistantHandDistractDescription=Has disadvantage on next attack. +Condition/&ConditionWayOfTheDistantHandDistractDescription=Has disadvantage on next attack. Condition/&ConditionWayOfTheDistantHandDistractTitle=Distracted Condition/&ConditionWayOfTheDistantHandUpgradedDistractDescription=Has disadvantage on all attacks. Condition/&ConditionWayOfTheDistantHandUpgradedDistractTitle=Distracted diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheDragon-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheDragon-en.txt index 53575da82e..d8a5a63f71 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheDragon-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheDragon-en.txt @@ -1,4 +1,6 @@ -Condition/&ConditionWayOfTheDragonDragonFuryAcidDescription=Unarmed strikes deal 2d6 acid damage. +Condition/&ConditionWayOfTheDragonAscensionDescription=Gain the ability to fly and +2 AC. +Condition/&ConditionWayOfTheDragonAscensionTitle=Draconic Ascension +Condition/&ConditionWayOfTheDragonDragonFuryAcidDescription=Unarmed strikes deal 2d6 acid damage. Condition/&ConditionWayOfTheDragonDragonFuryAcidTitle=Dragon Fury - Acid Condition/&ConditionWayOfTheDragonDragonFuryColdDescription=Unarmed strikes deal 2d6 cold damage. Condition/&ConditionWayOfTheDragonDragonFuryColdTitle=Dragon Fury - Cold @@ -10,8 +12,6 @@ Condition/&ConditionWayOfTheDragonDragonFuryPoisonDescription=Unarmed strikes de Condition/&ConditionWayOfTheDragonDragonFuryPoisonTitle=Dragon Fury - Poison Condition/&ConditionWayOfTheDragonReactiveHideDescription=Gain resistance to any incoming damage type. Condition/&ConditionWayOfTheDragonReactiveHideTitle=Reactive Hide -Condition/&ConditionWayOfTheDragonAscensionDescription=Gain the ability to fly and +2 AC. -Condition/&ConditionWayOfTheDragonAscensionTitle=Draconic Ascension Feature/&AdditionalDamageWayOfTheDragonDragonFuryAcidDescription=You are struck with an acid strike. Feature/&AdditionalDamageWayOfTheDragonDragonFuryAcidTitle=Dragon's Fury - Acid Feature/&AdditionalDamageWayOfTheDragonDragonFuryColdDescription=You are struck with an cold strike. @@ -26,6 +26,8 @@ Feature/&FeatureSetWayOfTheDragonBreathDescription=Gain the ability to breath yo Feature/&FeatureSetWayOfTheDragonBreathTitle=Elemental Breath Feature/&FeatureSetWayOfTheDragonFuryDescription=Gain the ability to imbue your unarmed strikes with your draconic damage. Feature/&FeatureSetWayOfTheDragonFuryTitle=Dragon's Fury +Feature/&PowerWayOfTheDragonAscensionDescription=Spend 4 Ki points to take flight. Gain the abilities of the fly spell without concentration and +2 AC for 1 minute. +Feature/&PowerWayOfTheDragonAscensionTitle=Draconic Ascension Feature/&PowerWayOfTheDragonDragonFuryAcidDescription=Spend 2 Ki points to imbue 2d6 acid damage on unarmed strikes until the end of your turn. Feature/&PowerWayOfTheDragonDragonFuryAcidTitle=Dragon Fury - Acid Feature/&PowerWayOfTheDragonDragonFuryColdDescription=Spend 2 Ki points to imbue 2d6 cold damage on unarmed strikes until the end of your turn. @@ -48,8 +50,6 @@ Feature/&PowerWayOfTheDragonElementalBreathSilverDescription=Project ice in a co Feature/&PowerWayOfTheDragonElementalBreathSilverTitle=Elemental Breath - Frost Breath Feature/&PowerWayOfTheDragonReactiveHideDescription=Use 1 Ki point to halve incoming damage and retaliate with draconic powers. Feature/&PowerWayOfTheDragonReactiveHideTitle=Reactive Hide -Feature/&PowerWayOfTheDragonAscensionDescription=Spend 4 Ki points to take flight. Gain the abilities of the fly spell without concentration and +2 AC for 1 minute. -Feature/&PowerWayOfTheDragonAscensionTitle=Draconic Ascension Feedback/&AdditionalDamageDragonFuryDamageAcidFormat=Dragon's Fury! Feedback/&AdditionalDamageDragonFuryDamageAcidLine={0} deals acid damage to {1} through dragon's fury (+{2}) Feedback/&AdditionalDamageDragonFuryDamageColdFormat=Dragon's Fury! diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheSilhouette-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheSilhouette-en.txt index 93779e9cd4..f0f58cc3eb 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheSilhouette-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheSilhouette-en.txt @@ -1,4 +1,4 @@ -Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsDescription=You can spend 2 Ki points to cast darkness, darkvision, pass without trace, or silence, without providing material components. Additionally, you gain the light cantrip if you don't already know it. +Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsDescription=You can spend 2 Ki points to cast darkness, darkvision, pass without trace, or silence, without providing material components. Additionally, you gain the light cantrip if you don't already know it. Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsTitle=Silhouette Arts Feature/&LightAffinityWayOfSilhouetteCloakOfSilhouettesStrongDescription=Cloak of Silhouettes now works in dim light and magical darkness in addition to natural darkness. Feature/&LightAffinityWayOfSilhouetteCloakOfSilhouettesStrongTitle=Improved Cloak of Silhouettes diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheTempest-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheTempest-en.txt index dfb25f206a..b598c0a729 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheTempest-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/WayOfTheTempest-en.txt @@ -1,15 +1,15 @@ -Condition/&ConditionWayOfTheTempestAppliedGatheringStormDescription=You have advantage on next unarmed or monk attack. -Condition/&ConditionWayOfTheTempestAppliedGatheringStormTitle=Storm Surge Condition/&ConditionWayOfTheTempestAppliedEyeOfTheStormDescription=You have disadvantage on all attacks and ability checks. Condition/&ConditionWayOfTheTempestAppliedEyeOfTheStormTitle=Staggered -Condition/&ConditionWayOfTheTempestGatheringStormDescription=You will have advantage on second to next attack if you successfully land another monk weapon or unarmed attack. -Condition/&ConditionWayOfTheTempestGatheringStormTitle=Gathering Storm +Condition/&ConditionWayOfTheTempestAppliedGatheringStormDescription=You have advantage on next unarmed or monk attack. +Condition/&ConditionWayOfTheTempestAppliedGatheringStormTitle=Storm Surge Condition/&ConditionWayOfTheTempestEyeOfTheStormDescription=Way of Tempest can at any time explode this mark and cause 3D10 thunder damage, and disadvantage on all attacks and ability checks. Condition/&ConditionWayOfTheTempestEyeOfTheStormTitle=Tempest's Mark -Feature/&FeatureWayOfTheTempestGatheringStormDescription=Starting at 6th level, whenever you successfully land two consecutive monk weapon attacks or unarmed strikes, the third one is made with advantage, and if it hits, up to three creatures within 10 feet of you, prioritizing those closest to you, receive your martial arts die as lightning damage. -Feature/&FeatureWayOfTheTempestGatheringStormTitle=Gathering Storm +Condition/&ConditionWayOfTheTempestGatheringStormDescription=You will have advantage on second to next attack if you successfully land another monk weapon or unarmed attack. +Condition/&ConditionWayOfTheTempestGatheringStormTitle=Gathering Storm Feature/&FeatureSetWayOfTheTempestEyeOfTheStormDescription=Starting at 17th level, whenever you hit a creature with a monk weapon or unarmed attack, you mark that creature for 1 minute. You can use your action and pay 3 ki to consume the mark on each creature and force a Dexterity saving throw on them, with DC being 8 + proficiency + Wisdom. On a failed saving throw, each creature receives 3d10 lightning damage and becomes staggered, having disadvantage on all attacks and ability checks until the end of your next turn. Feature/&FeatureSetWayOfTheTempestEyeOfTheStormTitle=Eye of the Storm +Feature/&FeatureWayOfTheTempestGatheringStormDescription=Starting at 6th level, whenever you successfully land two consecutive monk weapon attacks or unarmed strikes, the third one is made with advantage, and if it hits, up to three creatures within 10 feet of you, prioritizing those closest to you, receive your martial arts die as lightning damage. +Feature/&FeatureWayOfTheTempestGatheringStormTitle=Gathering Storm Feature/&MovementAffinityWayOfTheTempestTempestSwiftnessDescription=Starting at 3rd level, your base movement speed is increased by 10 feet. Whenever you use your Flurry of Blows feature, you also gain the benefits of the disengage action. Feature/&MovementAffinityWayOfTheTempestTempestSwiftnessTitle=Tempest's Swiftness Feature/&PowerWayOfTheTempestTempestFuryDescription=Starting at 11th level, after using your attack action, you can pay 2 ki to use Tempest's Fury as a bonus action. It is an upgraded version of your Flurry of Blows, that in addition to granting benefits of the disengage action and allowing you to make two unarmed attacks as a bonus action, also immediately initiates one extra unarmed attack against each enemy creature within 5 feet of you upon its activation. diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/WizardBladeDancer-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/WizardBladeDancer-en.txt index caacf3025f..8653e5fb16 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/WizardBladeDancer-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/WizardBladeDancer-en.txt @@ -1,4 +1,4 @@ -Condition/&ConditionBladeDancerBladeDanceDescription=You can use a bonus action to start the blade dance, which lasts for 1 minute. It ends early if you are incapacitated, if you use medium armor, heavy armor or a shield, or if you wield a two-handed to make an attack with a weapon. +Condition/&ConditionBladeDancerBladeDanceDescription=You can use a bonus action to start the blade dance, which lasts for 1 minute. It ends early if you are incapacitated, if you use medium armor, heavy armor or a shield, or if you wield a two-handed to make an attack with a weapon. Condition/&ConditionBladeDancerBladeDanceTitle=Blade Dancing Feature/&AttackModifierBladeDancerDanceOfVictoryDescription=You add a +5 to the damage of your weapon attacks while your blade dance is active. Feature/&AttackModifierBladeDancerDanceOfVictoryTitle=Dance of Victory diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/WizardDeadMaster-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/WizardDeadMaster-en.txt index eb0028d53e..ca8751a753 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/WizardDeadMaster-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/WizardDeadMaster-en.txt @@ -1,4 +1,4 @@ -Feature/&AutoPreparedSpellsDeadMasterDescription={0}. +Feature/&AutoPreparedSpellsDeadMasterDescription={0}. Feature/&AutoPreparedSpellsDeadMasterTitle=Deadmaster Spells Feature/&BypassSpellConcentrationDeadMasterDescription=You've learned the ways of necromancy. If upcasted, you don't require concentration to raise dead. Feature/&BypassSpellConcentrationDeadMasterTitle=Scatter diff --git a/SolastaUnfinishedBusiness/Translations/en/SubClasses/_CommonBuilders-en.txt b/SolastaUnfinishedBusiness/Translations/en/SubClasses/_CommonBuilders-en.txt index a5e8a0fdc4..0d7157c008 100644 --- a/SolastaUnfinishedBusiness/Translations/en/SubClasses/_CommonBuilders-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/SubClasses/_CommonBuilders-en.txt @@ -5,9 +5,9 @@ Feature/&DamageAffinityGenericHardenToNecroticTitle=Harden to Necrotic Feature/&FeatureSetCasterFightingProficiencyDescription=You can wear Light Armor, Medium Armor and Shield and also gain proficiency with martial weapons. Feature/&FeatureSetCasterFightingProficiencyTitle=Armor and Weapons Feature/&MagicAffinityCasterFightingCombatMagicDescription=Advantage on concentration checks as well, be able to use your weapons as spellcasting focus, and be able to perform somatic components of spells while holding items. -Feature/&MagicAffinityCasterFightingCombatMagicTitle=War Casting Feature/&MagicAffinityCasterFightingCombatMagicImprovedDescription=Advantage on concentration checks as well, be able to use your weapons as spellcasting focus, be able to perform somatic components of spells while holding items, and no disadvantage when if enemies are within melee range. Feature/&MagicAffinityCasterFightingCombatMagicImprovedTitle=Improved War Casting +Feature/&MagicAffinityCasterFightingCombatMagicTitle=War Casting Feature/&PowerArcaneFighterEnchantWeaponDescription=When active on a weapon, its attacks count as magical and you use your spell casting modifier for your attack and damage rolls. Feature/&PowerArcaneFighterEnchantWeaponTitle=Arcane Weapon Feature/&PowerCasterCommandUndeadDescription=You can use your action a number of times a day equal to your proficiency bonus, to bring undead under your control. The undead must make a Charisma save (DC equals to 8 + your proficiency bonus + your spellcaster attribute modifier) or be controlled for 1 minute. diff --git a/SolastaUnfinishedBusiness/Translations/en/UI-en.txt b/SolastaUnfinishedBusiness/Translations/en/UI-en.txt index 41952a4d6e..ebcca69567 100644 --- a/SolastaUnfinishedBusiness/Translations/en/UI-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/UI-en.txt @@ -1,10 +1,9 @@ -UI/&Quickies=Quickies -UI/&Current Party=Current Party -UI/&Party Editor=Party Editor -UI/&Experimental Preview:=Experimental Preview [backup save before using]: -UI/&This simple party editor lets you edit characters in a loaded game session. Please click on the following to report issues:=This simple party editor lets you edit characters in a loaded game session. Please click on the following to report issues: UI/&****** Party Editor unavailable: Please load a save game ******=****** Party Editor unavailable: Please load a save game ****** UI/&Add=Add +UI/&Current Party=Current Party +UI/&Experimental Preview:=Experimental Preview [backup save before using]: +UI/&Expert=ExpertUI/&Party Editor=Party Editor +UI/&Quickies=Quickies UI/&Remove=Remove UI/&Skilled=Skilled -UI/&Expert=Expert \ No newline at end of file +UI/&This simple party editor lets you edit characters in a loaded game session. Please click on the following to report issues:=This simple party editor lets you edit characters in a loaded game session. Please click on the following to report issues: diff --git a/SolastaUnfinishedBusiness/Translations/es/Backgrounds-es.txt b/SolastaUnfinishedBusiness/Translations/es/Backgrounds-es.txt index 87bc649f35..d8dc4b8b89 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Backgrounds-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Backgrounds-es.txt @@ -1,6 +1,6 @@ -Feature/&ProficiencyBackgroundFarmerWeaponsDescription=Competencia en palos y hachas de mano. +1 para golpear con ellos. -Feature/&ProficiencyBackgroundFarmerWeaponsTitle=Armas de granjero -Feature/&ProficiencyBackgroundFarmerSkillsDescription=Manejo de animales, naturaleza y percepción -Feature/&ProficiencyBackgroundFarmerSkillsTitle=Habilidades de granjero Background/&BackgroundFarmerDescription=Has trabajado la tierra y criado a mano el ganado desde que naces para alimentar la boca de muchos. Como agricultor, te despertabas antes del sol y volvías de trabajar en los campos después de que se pusiera. Has dejado atrás una vida mundana para buscar aventuras, emoción, fama o fortuna. Background/&BackgroundFarmerTitle=Agricultor +Feature/&ProficiencyBackgroundFarmerSkillsDescription=Manejo de animales, naturaleza y percepción +Feature/&ProficiencyBackgroundFarmerSkillsTitle=Habilidades de granjero +Feature/&ProficiencyBackgroundFarmerWeaponsDescription=Competencia en palos y hachas de mano. +1 para golpear con ellos. +Feature/&ProficiencyBackgroundFarmerWeaponsTitle=Armas de granjero diff --git a/SolastaUnfinishedBusiness/Translations/es/Conditions-es.txt b/SolastaUnfinishedBusiness/Translations/es/Conditions-es.txt index 282f656c83..22c0eadcd9 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Conditions-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Conditions-es.txt @@ -1,4 +1,4 @@ -Condition/&AfterRestIdentifyDescription=Identificación de objetos mágicos. +Condition/&AfterRestIdentifyDescription=Identificación de objetos mágicos. Condition/&AfterRestIdentifyTitle=Identificando Condition/&ConditionDistractedByAllyDescription=Esta criatura se ha distraído. Condition/&ConditionDistractedByAllyTitle=Distraído diff --git a/SolastaUnfinishedBusiness/Translations/es/Feats/CriticalVirtuoso-es.txt b/SolastaUnfinishedBusiness/Translations/es/Feats/CriticalVirtuoso-es.txt index 6becd40428..8b30478f82 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Feats/CriticalVirtuoso-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Feats/CriticalVirtuoso-es.txt @@ -1,2 +1,2 @@ -Feature/&MartialChampionSuperiorCriticalDescription=Tus ataques con armas obtienen un golpe crítico con una tirada de 18, 19 o 20. +Feature/&MartialChampionSuperiorCriticalDescription=Tus ataques con armas obtienen un golpe crítico con una tirada de 18, 19 o 20. Feature/&MartialChampionSuperiorCriticalTitle=Crítico Superior diff --git a/SolastaUnfinishedBusiness/Translations/es/Feats/DefenseExpert-es.txt b/SolastaUnfinishedBusiness/Translations/es/Feats/DefenseExpert-es.txt index aaee573066..e91c18331d 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Feats/DefenseExpert-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Feats/DefenseExpert-es.txt @@ -1,4 +1,4 @@ -Feat/&FeatArcaneDefenseDescription=Aumenta tu Inteligencia en 1, hasta un máximo de 20.\nMientras no lleves ninguna armadura o escudo, tu clase de armadura es igual a 10 + tu modificador de Destreza + tu modificador de Inteligencia. +Feat/&FeatArcaneDefenseDescription=Aumenta tu Inteligencia en 1, hasta un máximo de 20.\nMientras no lleves ninguna armadura o escudo, tu clase de armadura es igual a 10 + tu modificador de Destreza + tu modificador de Inteligencia. Feat/&FeatArcaneDefenseTitle=Defensa arcana Feat/&FeatCharismaticDefenseDescription=Aumenta tu Carisma en 1, hasta un máximo de 20.\nMientras no lleves ninguna armadura o escudo, tu clase de armadura es igual a 10 + tu modificador de Destreza + tu modificador de Carisma. Feat/&FeatCharismaticDefenseTitle=Defensa carismática diff --git a/SolastaUnfinishedBusiness/Translations/es/Feats/ElvenAccuracy-es.txt b/SolastaUnfinishedBusiness/Translations/es/Feats/ElvenAccuracy-es.txt index ec1c52cb9d..b3fd0578e4 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Feats/ElvenAccuracy-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Feats/ElvenAccuracy-es.txt @@ -1,4 +1,4 @@ -Feat/&FeatElvenAccuracyCharismaDescription=Tienes una puntería asombrosa con ataques que dependen de la precisión en lugar de la fuerza bruta. Aumenta tu Carisma en 1, hasta un máximo de 20. Siempre que tengas ventaja en una tirada de ataque usando Destreza, Inteligencia, Sabiduría o Carisma, puedes volver a tirar uno de los dados una vez. +Feat/&FeatElvenAccuracyCharismaDescription=Tienes una puntería asombrosa con ataques que dependen de la precisión en lugar de la fuerza bruta. Aumenta tu Carisma en 1, hasta un máximo de 20. Siempre que tengas ventaja en una tirada de ataque usando Destreza, Inteligencia, Sabiduría o Carisma, puedes volver a tirar uno de los dados una vez. Feat/&FeatElvenAccuracyCharismaTitle=Precisión élfica [Cha] Feat/&FeatElvenAccuracyDexterityDescription=Tienes una puntería asombrosa con ataques que dependen de la precisión en lugar de la fuerza bruta. Aumenta tu Destreza en 1, hasta un máximo de 20. Siempre que tengas ventaja en una tirada de ataque usando Destreza, Inteligencia, Sabiduría o Carisma, puedes volver a tirar uno de los dados una vez. Feat/&FeatElvenAccuracyDexterityTitle=Precisión élfica [Dex] diff --git a/SolastaUnfinishedBusiness/Translations/es/Feats/Group-es.txt b/SolastaUnfinishedBusiness/Translations/es/Feats/Group-es.txt index c2db8d715a..332aeacc51 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Feats/Group-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Feats/Group-es.txt @@ -1,4 +1,4 @@ -Feat/&FeatGroupAegisTouchedDescription=Aumenta uno de tus atributos mentales en 1, hasta un máximo de 20.\nObtienes la capacidad de lanzar el escudo de la fe, proteger contra el mal y el bien, y protección contra hechizos de veneno una vez por descanso prolongado y puedes lanzar estos hechizos con tus ranuras de hechizos. +Feat/&FeatGroupAegisTouchedDescription=Aumenta uno de tus atributos mentales en 1, hasta un máximo de 20.\nObtienes la capacidad de lanzar el escudo de la fe, proteger contra el mal y el bien, y protección contra hechizos de veneno una vez por descanso prolongado y puedes lanzar estos hechizos con tus ranuras de hechizos. Feat/&FeatGroupAegisTouchedTitle=Égida tocada Feat/&FeatGroupAgilityCombatDescription={0} Feat/&FeatGroupAgilityCombatTitle=Combate: Agilidad @@ -9,9 +9,9 @@ Feat/&FeatGroupApothecaryTitle=Boticario Feat/&FeatGroupArmorDescription={0} Feat/&FeatGroupArmorTitle=Armadura Feat/&FeatGroupAwakenTheBeastWithinDescription=Aumenta cualquier puntuación de habilidad en 1, hasta un máximo de 20. Cada vez que usas tu habilidad Forma salvaje para transformarte en una bestia, obtienes puntos de golpe temporales equivalentes al doble de tu nivel de druida. -Feat/&FeatGroupAwakenTheBeastWithinTitle=despierta a la bestia +Feat/&FeatGroupAwakenTheBeastWithinTitle=Despierta a la bestia Feat/&FeatGroupBlessedSoulDescription=Tu uso de la magia divina ha dejado una marca espiritual en tu alma, permitiéndote expresar tu fe con más frecuencia. Aumenta tu puntuación de Carisma o Sabiduría en 1, hasta un máximo de 20. Ganas un uso adicional de Canalizar Divinidad entre descansos. -Feat/&FeatGroupBlessedSoulTitle=alma bendita +Feat/&FeatGroupBlessedSoulTitle=Alma bendita Feat/&FeatGroupBodyResilienceDescription={0} Feat/&FeatGroupBodyResilienceTitle=Resiliencia corporal Feat/&FeatGroupCelestialTouchedDescription=Aumenta uno de tus atributos mentales en 1, hasta un máximo de 20.\nObtienes la capacidad de lanzar la palabra de curación, curar heridas y hechizos de restauración menores una vez por descanso prolongado y puedes lanzar estos hechizos con tus espacios de hechizo. @@ -19,7 +19,7 @@ Feat/&FeatGroupCelestialTouchedTitle=Tocado celestial Feat/&FeatGroupClassBoundDescription={0} Feat/&FeatGroupClassBoundTitle=Límite de clase Feat/&FeatGroupCreedDescription=Aumenta uno de tus atributos en 1, hasta un máximo de 20.\nCompetencia en las salvaciones del atributo elegido, si aún no eres competente; +1 de lo contrario. -Feat/&FeatGroupCreedTitle=credo de los dioses +Feat/&FeatGroupCreedTitle=Credo de los dioses Feat/&FeatGroupCriticalVirtuosoDescription=Dedicaste tu tiempo a aprender cómo aprovechar los puntos débiles de los enemigos para aumentar tu probabilidad de daño crítico. Feat/&FeatGroupCriticalVirtuosoTitle=Virtuoso crítico Feat/&FeatGroupCrusherDescription=Aumenta tu Fuerza o Constitución en 1, hasta un máximo de 20.\nCuando golpeas a una criatura con un ataque que inflige daño contundente, una vez por turno empujas al enemigo 5 pies. Cuando consigues un golpe crítico, las tiradas de ataque contra esa criatura se hacen con ventaja hasta el comienzo de tu siguiente turno. @@ -31,9 +31,9 @@ Feat/&FeatGroupDefenseExpertTitle=Experto sin armadura Feat/&FeatGroupElementalAdeptDescription=Cuando obtienes esta dote, elige uno de los siguientes tipos de daño: ácido, frío, fuego, relámpago o trueno. Los hechizos que lanzas ignoran la resistencia al daño del tipo elegido. Además, cuando tiras daño por un hechizo que lanzas que inflige daño de ese tipo, puedes volver a tirar cualquier 1s. Feat/&FeatGroupElementalAdeptTitle=Adepto elemental Feat/&FeatGroupElementalMasterDescription=Cuando obtienes esta dote, elige uno de los siguientes tipos de daño: ácido, frío, fuego, relámpago o trueno. Los hechizos que lanzas ignoran la inmunidad al daño del tipo elegido. Además, cuando tiras el ataque por un hechizo que lanzas que inflige daño de ese tipo, puedes volver a tirar cualquiera de los 1. -Feat/&FeatGroupElementalMasterTitle=maestro elemental +Feat/&FeatGroupElementalMasterTitle=Maestro elemental Feat/&FeatGroupElementalTouchDescription=La primera vez en cada turno que infliges daño con un ataque o arma desarmado, infliges daño elemental adicional igual a tu bonificación de competencia. -Feat/&FeatGroupElementalTouchTitle=toque elemental +Feat/&FeatGroupElementalTouchTitle=Toque elemental Feat/&FeatGroupElvenAccuracyDescription=Tienes una puntería asombrosa con ataques que dependen de la precisión en lugar de la fuerza bruta. Aumenta tu Destreza o uno de tus atributos mentales en 1, hasta un máximo de 20. Siempre que tengas ventaja en una tirada de ataque usando Destreza, Inteligencia, Sabiduría o Carisma, puedes volver a tirar uno de los dados una vez. Feat/&FeatGroupElvenAccuracyTitle=Precisión élfica Feat/&FeatGroupEnchanterDescription={0} @@ -59,7 +59,7 @@ Feat/&FeatGroupMeleeCombatTitle=Combate: cuerpo a cuerpo Feat/&FeatGroupPeregrinationTouchedDescription=Aumenta uno de tus atributos mentales en 1, hasta un máximo de 20.\nObtienes la capacidad de lanzar hechizos de zancada larga, retirada rápida y escalada de araña una vez por descanso prolongado y puedes lanzar estos hechizos con tus espacios de hechizo. Feat/&FeatGroupPeregrinationTouchedTitle=Peregrinación tocada Feat/&FeatGroupPiercerDescription=Aumenta tu Fuerza o Destreza en 1, hasta un máximo de 20.\nCuando golpeas a una criatura con un ataque que inflige daño perforante, puedes volver a tirar los dados cuando obtengas un 1 y debes usar la nueva tirada. Cuando obtienes un golpe crítico, puedes tirar un dado de daño adicional para determinar el daño perforante adicional que recibe el objetivo. -Feat/&FeatGroupPiercerTitle=perforador +Feat/&FeatGroupPiercerTitle=Perforador Feat/&FeatGroupPlaneTouchedMagicDescription=Eres tocado por algún otro plano y puedes lanzar algunos hechizos asociados con ese plano.\nUno de tus atributos mentales aumenta en 1 hasta un máximo de 20. Feat/&FeatGroupPlaneTouchedMagicTitle=Magia de avión Feat/&FeatGroupPotentSpellcasterDescription=Puedes agregar tu modificador de atributo de lanzador de hechizos al daño que infliges con cualquier cantrip en tu repertorio. @@ -73,7 +73,7 @@ Feat/&FeatGroupRaceBoundTitle=Límite de carrera Feat/&FeatGroupRangedCombatDescription={0} Feat/&FeatGroupRangedCombatTitle=Combate: a distancia Feat/&FeatGroupRetinueTouchedDescription=Aumenta uno de tus atributos mentales en 1, hasta un máximo de 20.\nObtienes la habilidad de lanzar hechizos de bendición, heroísmo y mejora de habilidad una vez por descanso prolongado y puedes lanzar estos hechizos con tus espacios de hechizo. -Feat/&FeatGroupRetinueTouchedTitle=séquito tocado +Feat/&FeatGroupRetinueTouchedTitle=Séquito tocado Feat/&FeatGroupRevenantGreatSwordDescription=Eres descendiente de un maestro de la gran espada, y parte de ese dominio te ha sido transmitido. Obtienes los siguientes beneficios:\n• Aumenta tu puntuación de Destreza o Fuerza en 1, hasta un máximo de 20.\n• Mientras sostienes una gran espada, obtienes una bonificación de +1 a la clase de armadura.\n •La gran espada tiene la propiedad de delicadeza cuando la empuñas. Feat/&FeatGroupRevenantGreatSwordTitle=Gran espada de resucitado Feat/&FeatGroupShadowTouchedDescription=Aumenta uno de tus atributos mentales en 1, hasta un máximo de 20.\nObtienes la habilidad de lanzar hechizos de invisibilidad, infligir heridas y falsa vida una vez por descanso prolongado y puedes lanzar estos hechizos con tus espacios de hechizo. @@ -81,7 +81,7 @@ Feat/&FeatGroupShadowTouchedTitle=Sombra tocada Feat/&FeatGroupSkillsDescription={0} Feat/&FeatGroupSkillsTitle=Habilidades Feat/&FeatGroupSlasherDescription=Aumenta tu Fuerza o Destreza en 1, hasta un máximo de 20.\nCuando golpeas a una criatura con un ataque que inflige daño cortante, puedes reducir la velocidad del objetivo en 10 pies hasta el comienzo de tu próximo turno. Cuando consigues un golpe crítico, lo hieres gravemente. Hasta el comienzo de tu próximo turno, el objetivo tiene desventaja en todas las tiradas de ataque. -Feat/&FeatGroupSlasherTitle=slasher +Feat/&FeatGroupSlasherTitle=Slasher Feat/&FeatGroupSpellCombatDescription={0} Feat/&FeatGroupSpellCombatTitle=Combate: Hechizo Feat/&FeatGroupSpellSniperDescription=Aprendes un cantrip que requiere una tirada de ataque. Elige el cantrip de la lista de conjuros de bardo, clérigo, druida, hechicero, brujo o mago. Cuando lanzas un hechizo que requiere que hagas una tirada de ataque, el alcance del hechizo se duplica. Tus ataques de hechizos a distancia ignoran la cobertura media y la cobertura de tres cuartos. @@ -91,13 +91,13 @@ Feat/&FeatGroupSquatNimblenessTitle=Agilidad en cuclillas Feat/&FeatGroupSupportCombatDescription={0} Feat/&FeatGroupSupportCombatTitle=Combate: Apoyo Feat/&FeatGroupTelekineticDescription=Aumenta uno de tus atributos mentales en 1, hasta un máximo de 20.\nComo acción adicional durante el combate, puedes mover telequinéticamente una criatura que puedas ver a 30 pies de ti. El objetivo debe tener éxito en una tirada de salvación de Fuerza (CD 8 + tu bonificador de competencia + tu modificador de atributos elegido) o debe moverse 5 pies en la dirección que elijas. -Feat/&FeatGroupTelekineticTitle=telequinético +Feat/&FeatGroupTelekineticTitle=Telequinético Feat/&FeatGroupTeleportationDescription=Aumenta uno de tus atributos mentales en 1, hasta un máximo de 20.\nPuedes usar paso brumoso una vez por descanso breve y puedes lanzar este hechizo con tus espacios de hechizo.\nObtienes competencia en Tirmarian. Feat/&FeatGroupTeleportationTitle=Teletransportación Fey Feat/&FeatGroupToolsDescription={0} Feat/&FeatGroupToolsTitle=Herramientas Feat/&FeatGroupToxicologistDescription=Aumenta uno de tus atributos mentales en 1, hasta un máximo de 20.\nObtienes competencia con el kit de envenenador y la Naturaleza, o experiencia si ya eres competente. -Feat/&FeatGroupToxicologistTitle=toxicólogo +Feat/&FeatGroupToxicologistTitle=Toxicólogo Feat/&FeatGroupTwoHandedCombatDescription={0} Feat/&FeatGroupTwoHandedCombatTitle=Combate: dos manos Feat/&FeatGroupTwoWeaponCombatDescription={0} diff --git a/SolastaUnfinishedBusiness/Translations/es/Feats/MeleeCombat-es.txt b/SolastaUnfinishedBusiness/Translations/es/Feats/MeleeCombat-es.txt index f7f5c6ba49..2a70217670 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Feats/MeleeCombat-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Feats/MeleeCombat-es.txt @@ -1,5 +1,3 @@ -Feature/&AttributeModifierFeatLongswordFinesseArmorClassDescription=Mientras sostiene una espada larga, obtiene una bonificación de +1 a la clase de armadura. -Feature/&AttributeModifierFeatLongswordFinesseArmorClassTitle=Delicadeza con la espada larga Condition/&ConditionFeatCrusherCriticalHitDescription=Has sido aplastado por un golpe crítico y los ataques en tu contra tienen ventaja. Condition/&ConditionFeatCrusherCriticalHitTitle=Aplastada Condition/&ConditionFeatPiercerNonMagicDescription=Cuando golpeas a una criatura con un ataque que inflige daño perforante, puedes volver a tirar los dados cuando saques un 1 y debes usar la nueva tirada. @@ -46,6 +44,8 @@ Feature/&AdditionalDamageFeatPiercerDescription=Cuando logras un golpe crítico, Feature/&AdditionalDamageFeatPiercerTitle=Perforador Feature/&AttackModifierFeatSpearMasteryDescription=Obtienes una bonificación de +1 a las tiradas de ataque que hagas con una lanza y su dado de daño cambia de d6 a d8, y de d8 a d10 cuando se empuña con las dos manos. Feature/&AttackModifierFeatSpearMasteryTitle=Dominio de la lanza +Feature/&AttributeModifierFeatLongswordFinesseArmorClassDescription=Mientras sostiene una espada larga, obtiene una bonificación de +1 a la clase de armadura. +Feature/&AttributeModifierFeatLongswordFinesseArmorClassTitle=Delicadeza con la espada larga Feature/&ModifyAttackModeFeatBladeMasteryTitle=Dominio de la espada Feature/&ModifyAttackModeFeatFellHandedTitle=Cayó con las manos Feature/&PowerFeatFellHandedAdvantageDescription=Cada vez que tienes ventaja en una tirada de ataque cuerpo a cuerpo y aciertas, derribas al objetivo si la menor de las dos tiradas d20 también da en el blanco. diff --git a/SolastaUnfinishedBusiness/Translations/es/Feats/PrecisionFocused-es.txt b/SolastaUnfinishedBusiness/Translations/es/Feats/PrecisionFocused-es.txt index cf11f556c4..65688cd88d 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Feats/PrecisionFocused-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Feats/PrecisionFocused-es.txt @@ -1,4 +1,4 @@ -Feat/&FeatArcanePrecisionDescription=Aumenta tu inteligencia en 1, hasta un máximo de 20.\nPuedes usar una acción adicional para seleccionar un arma. Sus ataques cuentan como mágicos y usas tu Inteligencia para tus tiradas de ataque y daño durante 1 minuto. Esta función se puede utilizar en tiempos de bonificación de competencia por descanso prolongado. +Feat/&FeatArcanePrecisionDescription=Aumenta tu inteligencia en 1, hasta un máximo de 20.\nPuedes usar una acción adicional para seleccionar un arma. Sus ataques cuentan como mágicos y usas tu Inteligencia para tus tiradas de ataque y daño durante 1 minuto. Esta función se puede utilizar en tiempos de bonificación de competencia por descanso prolongado. Feat/&FeatArcanePrecisionTitle=Precisión Arcana Feat/&FeatCharismaticPrecisionDescription=Aumenta tu carisma en 1, hasta un máximo de 20.\nPuedes usar una acción adicional para seleccionar un arma. Sus ataques cuentan como mágicos y usas tu Carisma para tus tiradas de ataque y daño durante 1 minuto. Esta función se puede utilizar en tiempos de bonificación de competencia por descanso prolongado. Feat/&FeatCharismaticPrecisionTitle=Precisión carismática diff --git a/SolastaUnfinishedBusiness/Translations/es/Feats/RangedCombat-es.txt b/SolastaUnfinishedBusiness/Translations/es/Feats/RangedCombat-es.txt index ed2cd6b1c8..9360759f10 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Feats/RangedCombat-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Feats/RangedCombat-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionFeatSteadyAimAdvantageDescription=Tienes ventaja en tu próxima tirada de ataque. +Condition/&ConditionFeatSteadyAimAdvantageDescription=Tienes ventaja en tu próxima tirada de ataque. Condition/&ConditionFeatSteadyAimAdvantageTitle=Buena puntería Condition/&ConditionFeatSteadyAimRestrainedDescription=No puedes moverte hasta el final de tu turno. Condition/&ConditionFeatSteadyAimRestrainedTitle=Restringido por Steady Aim diff --git a/SolastaUnfinishedBusiness/Translations/es/Feats/TwoWeaponCombat-es.txt b/SolastaUnfinishedBusiness/Translations/es/Feats/TwoWeaponCombat-es.txt index c7cd778134..6df731e5cc 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Feats/TwoWeaponCombat-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Feats/TwoWeaponCombat-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDualFlurryGrantDescription=¡Tus enemigos están tambaleándose! +Condition/&ConditionDualFlurryGrantDescription=¡Tus enemigos están tambaleándose! Condition/&ConditionDualFlurryGrantTitle=Ráfaga dual Feat/&FeatDualFlurryDescription=Eres un maestro de la lucha con armas combinadas. En cualquier turno en el que golpees dos veces con ataques cuerpo a cuerpo mientras empuñas un arma en cada mano, puedes realizar un ataque adicional con la mano secundaria cuando atacas con tu acción de bonificación. Feat/&FeatDualFlurryTitle=Ráfaga dual diff --git a/SolastaUnfinishedBusiness/Translations/es/Inventor-es.txt b/SolastaUnfinishedBusiness/Translations/es/Inventor-es.txt index 547f7e4f1a..29e681a33f 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Inventor-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Inventor-es.txt @@ -1,4 +1,4 @@ -Class/&InventorDescription=Los inventores son manipuladores, alquimistas y más. Ellos unen el espacio entre la magia y la tecnología. +Class/&InventorDescription=Los inventores son manipuladores, alquimistas y más. Ellos unen el espacio entre la magia y la tecnología. Class/&InventorTitle=Inventor Feature/&AdditionalDamageInfusionMajorElementalDescription=Los ataques realizados con esta arma infligen 1d4 {0} de daño adicional. Feature/&AdditionalDamageInfusionMajorElementalTitle=Elemental mayor [{0}] diff --git a/SolastaUnfinishedBusiness/Translations/es/Items-es.txt b/SolastaUnfinishedBusiness/Translations/es/Items-es.txt index c1cbec979f..26cc344085 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Items-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Items-es.txt @@ -215,18 +215,6 @@ Item/&Javelin_Sharpness_Description=Esta arma encantada fue creada usando el ant Item/&Javelin_Sharpness_Title=Jabalina de nitidez Item/&Javelin_Souldrinker_Description=Esta arma encantada fue creada usando el antiguo conocimiento de los maestros herreros de Manacalon. Una de las favoritas de los agentes de Silent Whisper, esta arma fue diseñada por Cylordir Redblade. Item/&Javelin_Souldrinker_Title=Jabalina bebealmas -Item/&Leather_Deflection_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. -Item/&Leather_Deflection_Title=Cuero de desviación -Item/&Leather_FlameDancing_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. -Item/&Leather_FlameDancing_Title=Cuero de baile de llamas -Item/&Leather_FrostWalking_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. -Item/&Leather_FrostWalking_Title=Cuero de Escarcha Caminando -Item/&Leather_Robustness_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. -Item/&Leather_Robustness_Title=Cuero de Robustez -Item/&Leather_Sturdiness_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. -Item/&Leather_Sturdiness_Title=Cuero de Robustez -Item/&Leather_Survival_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. -Item/&Leather_Survival_Title=Cuero de supervivencia Item/&LeatherDruid_Deflection_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. Item/&LeatherDruid_Deflection_Title=Cuero de druida de desviación Item/&LeatherDruid_FlameDancing_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. @@ -239,6 +227,18 @@ Item/&LeatherDruid_Sturdiness_Description=Esta armadura encantada fue creada usa Item/&LeatherDruid_Sturdiness_Title=Cuero de robustez de druida Item/&LeatherDruid_Survival_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. Item/&LeatherDruid_Survival_Title=Cuero de supervivencia de druida +Item/&Leather_Deflection_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. +Item/&Leather_Deflection_Title=Cuero de desviación +Item/&Leather_FlameDancing_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. +Item/&Leather_FlameDancing_Title=Cuero de baile de llamas +Item/&Leather_FrostWalking_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. +Item/&Leather_FrostWalking_Title=Cuero de Escarcha Caminando +Item/&Leather_Robustness_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. +Item/&Leather_Robustness_Title=Cuero de Robustez +Item/&Leather_Sturdiness_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. +Item/&Leather_Sturdiness_Title=Cuero de Robustez +Item/&Leather_Survival_Description=Esta armadura encantada fue creada usando el antiguo conocimiento de los maestros armeros de Manacalon. Ildurial Stronghand forjó la primera de esas armaduras para la guardia personal del Emperador. +Item/&Leather_Survival_Title=Cuero de supervivencia Item/&LightCrossbow_Accuracy_Description=Esta arma encantada fue forjada usando el antiguo conocimiento de los maestros arqueros de Colthannin. Su diseño original llevaba el sigilo de Defineth Sharpsight, un renombrado encantador de elfos silvanos. Item/&LightCrossbow_Accuracy_Title=Ballesta ligera de precisión Item/&LightCrossbow_Lightbringer_Description=Esta arma encantada fue forjada usando el antiguo conocimiento de los maestros arqueros de Colthannin. Fue diseñado por Elgador Keenspirit, Magesmith of the Arcaneum para apoyar el combate contra criaturas no muertas. diff --git a/SolastaUnfinishedBusiness/Translations/es/Level20-es.txt b/SolastaUnfinishedBusiness/Translations/es/Level20-es.txt index 63957ad800..81ad192544 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Level20-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Level20-es.txt @@ -5,7 +5,7 @@ Condition/&ConditionMartialCommanderPeerlessCommanderMovementTitle=Movimiento Di Condition/&ConditionMartialCommanderPeerlessCommanderSavingsDescription=Gana ventaja en tu próxima tirada de salvación. Condition/&ConditionMartialCommanderPeerlessCommanderSavingsTitle=Defensa Dirigida Condition/&ConditionMonkEmptyBodyDescription=Tienes resistencia a todo daño excepto a la fuerza. -Condition/&ConditionMonkEmptyBodyTitle=cuerpo vacio +Condition/&ConditionMonkEmptyBodyTitle=Cuerpo vacio Condition/&ConditionRoguishDarkweaverDarkAssaultDescription=Obtienes un ataque adicional y 15 pies adicionales de movimiento. Condition/&ConditionRoguishDarkweaverDarkAssaultTitle=Asalto oscuro Condition/&ConditionRoguishShadowcasterShadowFormDescription=Tienes resistencia a todos los tipos de daño excepto al radiante, eres inmune a los terrenos difíciles y no provocas ataques de oportunidad. @@ -22,7 +22,7 @@ Feature/&ChangeAbilityCheckBarbarianIndomitableMightDescription=Si su total para Feature/&ChangeAbilityCheckBarbarianIndomitableMightTitle=Poder indomable Feature/&CustomCodeBarbarianPrimalChampionDescription=En el nivel 20, encarnas el poder de la naturaleza. Tus puntuaciones de Fuerza y Constitución aumentan en 4. Feature/&CustomCodeBarbarianPrimalChampionTitle=Campeón primigenio -Feature/&FeatureBardSuperiorInspirationDescription=cuando tiras iniciativa y no te quedan usos de Inspiración bárdica, recuperas un uso. +Feature/&FeatureBardSuperiorInspirationDescription=Cuando tiras iniciativa y no te quedan usos de Inspiración bárdica, recuperas un uso. Feature/&FeatureBardSuperiorInspirationTitle=Inspiración superior Feature/&FeatureDruidBeastSpellsDescription=Puedes lanzar muchos de tus hechizos de druida en cualquier forma que asumas usando Wild Shape. Puedes realizar los componentes somáticos y verbales de un conjuro de druida mientras estás en forma de bestia, pero no puedes proporcionar componentes materiales. Feature/&FeatureDruidBeastSpellsTitle=Hechizos de bestia @@ -32,10 +32,10 @@ Feature/&FeatureRangerFoeSlayerDescription=Te conviertes en un cazador sin igual Feature/&FeatureRangerFoeSlayerTitle=Asesino de enemigos Feature/&FeatureRogueElusiveDescription=Eres tan evasivo que los atacantes rara vez ganan ventaja contra ti. Ninguna tirada de ataque tiene ventaja contra ti mientras no estés incapacitado. Feature/&FeatureRogueElusiveTitle=Elusivo -Feature/&FeatureRoguishHoodlumBrutalAssaultDescription=A partir del nivel 17, obtienes los siguientes beneficios:\n• Cada vez que el objetivo de tu Lucha sucia falla la tirada de salvación, puedes realizar inmediatamente un ataque con arma contra esa criatura como parte de la misma acción adicional.\n• Cada vez que golpeas a una criatura que está tumbada, aturdida, cegada, asustada, incapacitada, envenenada, paralizada o inmovilizada, infliges daño adicional igual a tu bonificación de competencia. -Feature/&FeatureRoguishHoodlumBrutalAssaultTitle=Brutal asalto Feature/&FeatureRoguishDarkweaverDarkAssaultDescription=Comenzando en el nivel 17, cuando terminas tu turno en la penumbra o en la oscuridad, obtienes un ataque adicional con tu acción de Ataque y 15 pies adicionales de movimiento durante tu próximo turno. Feature/&FeatureRoguishDarkweaverDarkAssaultTitle=Asalto oscuro +Feature/&FeatureRoguishHoodlumBrutalAssaultDescription=A partir del nivel 17, obtienes los siguientes beneficios:\n• Cada vez que el objetivo de tu Lucha sucia falla la tirada de salvación, puedes realizar inmediatamente un ataque con arma contra esa criatura como parte de la misma acción adicional.\n• Cada vez que golpeas a una criatura que está tumbada, aturdida, cegada, asustada, incapacitada, envenenada, paralizada o inmovilizada, infliges daño adicional igual a tu bonificación de competencia. +Feature/&FeatureRoguishHoodlumBrutalAssaultTitle=Brutal asalto Feature/&FeatureRoguishThiefThiefReflexesDescription=A partir del nivel 17, te has vuelto experto en tender emboscadas y escapar rápidamente del peligro. Puedes tomar dos turnos durante la primera ronda de cualquier combate. Tomas tu primer turno con tu iniciativa normal y tu segundo turno con tu iniciativa menos 10. No puedes usar esta característica cuando te sorprenden. Feature/&FeatureRoguishThiefThiefReflexesTitle=Reflejos de ladrón Feature/&FeatureSetMartialCommanderPeerlessCommanderDescription=A partir del nivel 18, cualquier aliado afectado por Rousing Grito también gana ventaja en su próxima tirada de salvación y 10 pies adicionales de movimiento hasta el comienzo de tu próximo turno. @@ -46,8 +46,6 @@ Feature/&FeatureSetTraditionLightPurityOfLightDescription=A partir del nivel 17, Feature/&FeatureSetTraditionLightPurityOfLightTitle=Pureza de la luz Feature/&FeatureSetTraditionOpenHandQuiveringPalmDescription=A partir del nivel 17, obtienes la capacidad de establecer vibraciones letales en el cuerpo de alguien. Cuando golpeas a una criatura con un golpe desarmado, puedes gastar 3 puntos de ki para iniciar estas vibraciones imperceptibles, que duran 24 horas. Las vibraciones son inofensivas a menos que uses tu acción para acabar con ellas. Cuando usas esta acción, la criatura debe hacer una tirada de salvación de Constitución. Si falla, se reduce a 1 punto de golpe y queda aturdido hasta el comienzo de su próximo turno. Si tiene éxito, sufre 10d10 de daño necrótico. Feature/&FeatureSetTraditionOpenHandQuiveringPalmTitle=Palma temblorosa -Feature/&PowerTraditionSurvivalPhysicalPerfectionDescription=A partir del nivel 17, obtienes los siguientes beneficios:\n• Mientras tengas menos de la mitad de tus puntos de golpe máximos, la curación de tu característica Cuerpo irrompible se duplica.\n• Cuando te reducen a 0 puntos de golpe, puedes paga 1 ki para restaurar 10 puntos de golpe. -Feature/&PowerTraditionSurvivalPhysicalPerfectionTitle=Perfección física Feature/&GrantInvocationsSpellMasteryDescription=Has logrado tal dominio sobre ciertos hechizos que puedes lanzarlos a voluntad. Los dos primeros conjuros de mago de nivel 1 y 2 que prepares pueden lanzarse en su nivel más bajo sin gastar un espacio de conjuro. Si quieres lanzar cualquiera de los dos hechizos a un nivel superior, debes gastar un espacio de hechizo como de costumbre. Feature/&GrantInvocationsSpellMasteryTitle=Dominio de hechizos Feature/&InvocationPoolSignatureSpellsLearnDescription=Seleccione un hechizo de firma para aprender. @@ -59,7 +57,7 @@ Feature/&MagicAffinityArchDruidTitle=Archidruida Feature/&PowerMartialCommanderPeerlessCommanderDescription=Puedes usar una acción de bonificación para dar a todos los aliados dentro de 3 celdas de ti (incluido tú mismo) ventaja en su próximo ataque hasta el comienzo de tu próximo turno, ventaja en su próximo tiro de salvación y 10 pies adicionales de movimiento hasta el comienzo de tu próximo doblar. Feature/&PowerMartialCommanderPeerlessCommanderTitle=Grito entusiasta Feature/&PowerMonkEmptyBodyDescription=Puedes usar tu acción para gastar 4 puntos de Ki para volverte invisible durante 1 minuto. Durante ese tiempo, también tienes resistencia a todo daño excepto al daño forzado. -Feature/&PowerMonkEmptyBodyTitle=cuerpo vacio +Feature/&PowerMonkEmptyBodyTitle=Cuerpo vacio Feature/&PowerPaladinAuraOfCourage18Description=Otorga una bonificación de tiro de salvación a los aliados dentro de los 30 pies. Feature/&PowerPaladinAuraOfCourage18Title=Aura de coraje mejorada Feature/&PowerPaladinAuraOfProtection18Description=Usted y sus aliados dentro de los 30 pies no pueden asustarse. @@ -70,6 +68,8 @@ Feature/&PowerRoguishShadowcasterShadowFormDescription=En el nivel 17, puedes us Feature/&PowerRoguishShadowcasterShadowFormTitle=Forma de sombra Feature/&PowerSorcererSorcerousRestorationDescription=Recupera 4 puntos de hechicería durante un breve descanso. Feature/&PowerSorcererSorcerousRestorationTitle=Restauración hechicera +Feature/&PowerTraditionSurvivalPhysicalPerfectionDescription=A partir del nivel 17, obtienes los siguientes beneficios:\n• Mientras tengas menos de la mitad de tus puntos de golpe máximos, la curación de tu característica Cuerpo irrompible se duplica.\n• Cuando te reducen a 0 puntos de golpe, puedes paga 1 ki para restaurar 10 puntos de golpe. +Feature/&PowerTraditionSurvivalPhysicalPerfectionTitle=Perfección física Feature/&PowerWarlockEldritchMasterDescription=Puedes recurrir a tu reserva interna de poder místico mientras ruegas a tu patrón que recupere los espacios de conjuros gastados. Puedes pasar 1 minuto pidiéndole ayuda a tu patrón para recuperar todos los espacios de hechizos gastados de tu característica Pact Magic. Una vez que recupera espacios de hechizos con esta función, debe terminar un descanso prolongado antes de poder volver a hacerlo. Feature/&PowerWarlockEldritchMasterTitle=Maestro sobrenatural Feature/&SenseRangerFeralSensesDescription=Obtienes sentidos sobrenaturales que te ayudan a luchar contra criaturas que no puedes ver. Cuando atacas a una criatura que no puedes ver, tu incapacidad para verla no supone una desventaja en tus tiradas de ataque contra ella. diff --git a/SolastaUnfinishedBusiness/Translations/es/Level20DeleteOnPoi-es.txt b/SolastaUnfinishedBusiness/Translations/es/Level20DeleteOnPoi-es.txt index 288c8af4a1..4ce9cba5e4 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Level20DeleteOnPoi-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Level20DeleteOnPoi-es.txt @@ -1,6 +1,6 @@ Action/&PersistentRageStartDescription=Durante un minuto, tienes ventaja en las salvaciones y comprobaciones de Fuerza, una bonificación al daño de ataque cuerpo a cuerpo y resistencia al daño cortante, contundente y perforante. Obtienes estos beneficios solo si no llevas una armadura pesada. Feature/&FeatureSetMonkDiamondSoulDescription=A partir del nivel 14, tu dominio del Ki te otorga competencia en todas las tiradas de salvación. Además, cada vez que haces una tirada de salvación y fallas, puedes gastar 1 punto de Ki para volver a tirar y tomar el segundo resultado. -Feature/&FeatureSetMonkDiamondSoulTitle=alma de diamante +Feature/&FeatureSetMonkDiamondSoulTitle=Alma de diamante Feature/&FeatureSetMonkTongueSunMoonDescription=A partir del nivel 13, aprendes a tocar el Ki de otras mentes para que entiendas todos los idiomas hablados. Además, cualquier criatura que pueda entender un idioma puede entender lo que dices. Feature/&FeatureSetMonkTongueSunMoonTitle=Lengua del sol y la luna Feature/&IndomitableResistanceAddDescription=Puedes usar la resistencia Indomable una vez más entre descansos prolongados. @@ -10,6 +10,6 @@ Feature/&PowerPaladinCleansingTouchTitle=Toque Limpiador Feature/&Ranger_Vanish_Description=A partir del nivel 14, puedes usar la acción Ocultar como acción adicional en tu turno. Feature/&Ranger_Vanish_Title=Desaparecer Feature/&RogueBlindsenseDescription=Eres consciente de la ubicación de cualquier criatura oculta o invisible a 10 pies de ti. -Feature/&RogueBlindsenseTitle=sentido ciego +Feature/&RogueBlindsenseTitle=Sentido ciego Feature/&RogueSlipperyMindDescription=Has adquirido mayor Fuerza mental. Obtienes competencia en las tiradas de salvación de Sabiduría. Feature/&RogueSlipperyMindTitle=Mente resbaladiza diff --git a/SolastaUnfinishedBusiness/Translations/es/Others-es.txt b/SolastaUnfinishedBusiness/Translations/es/Others-es.txt index 3f2f42a086..e308443e3d 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Others-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Others-es.txt @@ -5,7 +5,7 @@ Action/&CastSignatureSpellsTitle=Hechizos de firma Action/&CastSpellMasteryDescription=Lanza tus hechizos preparados de 1er o 2do nivel sin gastar una ranura Action/&CastSpellMasteryTitle=Dominio de hechizos Action/&FarStepDescription=Teletranspórtate hasta 60 pies a un espacio desocupado que puedas ver -Action/&FarStepTitle=paso lejano +Action/&FarStepTitle=Paso lejano Action/&FeatCrusherToggleDescription=Habilite la trituradora para solicitar un empujón Action/&FeatCrusherToggleTitle=Trituradora Action/&InventorInfusionDescription=Infundir elemento o crear réplica @@ -68,7 +68,7 @@ Message/&SpawnCustomEncounterDescription=¿Encuentro de aparición en las coorde Message/&SpawnCustomEncounterErrorDescription=No se pueden generar encuentros en un juego multijugador... Message/&SpawnCustomEncounterTitle=Encontrar Message/&TeleportPartyDescription=¿Teletransportar el grupo a las coordenadas ({0}, {1})?\nPuedes romper misiones o mapas si te teletransportas a un lugar desconocido. -Message/&TeleportPartyTitle=teletransportarse +Message/&TeleportPartyTitle=Teletransportarse Reaction/&CastSpellInRetributionDescription=¡{0} está atacando a {1}! ¡Puedes lanzar {2} en respuesta! Reaction/&CastSpellInRetributionReactDescription=Haz clic para enviar {0}. Reaction/&CastSpellInRetributionReactTitle=Lanzar hechizo @@ -77,8 +77,8 @@ Reaction/&ReactionSpendPowerBundleDescription=Gastar energía. Reaction/&ReactionSpendPowerBundleTitle=Gastar poder Reaction/&ReadiedAction{0}Description=Listo {0} Reaction/&ReadiedAction{0}Title=Listo {0} -Reaction/&SpendPower{0}Description=gastar {0} -Reaction/&SpendPower{0}Title=gastar {0} +Reaction/&SpendPower{0}Description=Gastar {0} +Reaction/&SpendPower{0}Title=Gastar {0} Reaction/&SpendSpellSlot{0}Description=Gastar hechizo {0} Reaction/&SpendSpellSlot{0}Title=Gastar hechizo {0} Reaction/&SubitemSelectPowerBundleTitle=Opciones @@ -90,7 +90,7 @@ Requirement/&FeatureSelectionRequireClassLevel=Nivel {0} de {1} RestActivity/&RestActivityPowerAfterRestIdentify=Identificar RestActivity/&RestActivityPowerAfterRestIdentifyDescription=Identifica objetos mágicos. RestActivity/&RestActivityRespecDescription=Respeta a este héroe. -RestActivity/&RestActivityRespecTitle=respeto +RestActivity/&RestActivityRespecTitle=Respeto Rules/&CounterFormDismissCreatureFormat=Desestima a una criatura conjurada objetivo. Rules/&SituationalContext1000Format=El arma principal es cuerpo a cuerpo: Rules/&SituationalContext1001Format=Sin armadura o armadura ligera sin escudo: @@ -106,11 +106,11 @@ Screen/&EditorLocationSize3Title=Enorme [MODIFICADO] Screen/&EditorLocationSize4Title=Gigantesco [MODIFICADO] Screen/&InvocationPoolSignatureSpellsHeader=Hechizos de firma Screen/&MulticlassExtraSpellDescription=Conoces este hechizo de otro repertorio. -Screen/&MulticlassExtraSpellTitle=multiclase +Screen/&MulticlassExtraSpellTitle=Multiclase Screen/&RaceExtraSpellDescription=Conoces este hechizo por tu herencia. Screen/&RaceExtraSpellTitle=Herencia Screen/&RangerSpellDescription=Este hechizo ha sido otorgado por tu arquetipo Ranger y se considera conocido por ti. -Screen/&RangerSpellTitle=guardabosque +Screen/&RangerSpellTitle=Guardabosque Screen/&RepertoireHeaderFormat={0} Screen/&RoguishSpellDescription=Este hechizo ha sido concedido por tu arquetipo Pícaro y se considera conocido por ti. Screen/&RoguishSpellTitle=Picaresco @@ -121,23 +121,23 @@ Screen/&SubclassClassExtraSpellDescriptionFormat=Conoces este hechizo de la subc Screen/&SwitchConfigurationDescription=Cambie sus elementos equipados a esta configuración: {0}.\nMantenga presionada la tecla CTRL para mantenerlos fuera de la mano si es posible. Spell/&ConjureElementalInvisibleStalkerTitle=Conjurar elemental [Acosador invisible] Stage/&IdentityMorphotypeEyeHeader=Estilo de ojos -Tooltip/&ChannelDivinityPortraitPoolFormat=Tienes {0} de {1} usos de Channel Divinity.\nTodos los usos se restauran con un descanso breve o prolongado. ToolTip/&CheckBoxDefaultPartyTitle=Marque esta casilla para establecer su grupo predeterminado al comenzar nuevas aventuras o probar ubicaciones personalizadas. Puede seleccionar hasta {0} héroes por orden de llegada. +Tooltip/&ChannelDivinityPortraitPoolFormat=Tienes {0} de {1} usos de Channel Divinity.\nTodos los usos se restauran con un descanso breve o prolongado. Tooltip/&CustomMapMarkerCamp=Acampar Tooltip/&CustomMapMarkerExit=Salida -Tooltip/&CustomMapMarkerTeleport=teletransportador +Tooltip/&CustomMapMarkerTeleport=Teletransportador Tooltip/&FeatGroupTitle=Grupo de hazañas Tooltip/&InvocationUsageShortRestAvailableDescription=Una vez utilizada, esta invocación requerirá de un breve o prolongado descanso para volver a activarse. Tooltip/&InvocationUsageShortRestUsedDescription=Esta invocación requiere un descanso corto o largo para volver a activarse. Tooltip/&MonsterNaturalArmorTitle=Armadura Natural -Tooltip/&PreReqDoesNotKnow=no sabe {0} -Tooltip/&PreReqIs=es {0} -Tooltip/&PreReqIsNot=no es {0} -Tooltip/&PreReqIsWithLevel=es {0} nivel {1} +Tooltip/&PreReqDoesNotKnow=No sabe {0} +Tooltip/&PreReqIs=Es {0} +Tooltip/&PreReqIsNot=No es {0} +Tooltip/&PreReqIsWithLevel=Es {0} nivel {1} Tooltip/&PreReqLevelFormat=Nivel mínimo de personaje {0} -Tooltip/&PreReqMustKnow=debe saber {0} +Tooltip/&PreReqMustKnow=Debe saber {0} Tooltip/&Tag9000Title=Efecto personalizado -Tooltip/&TagMagicalEffectTitle=efecto magico +Tooltip/&TagMagicalEffectTitle=Efecto magico Tooltip/&TagMagicalWeaponTitle=Arma Mágica Tooltip/&TagUnfinishedBusinessTitle=Negocios inconclusos UI/&CustomFeatureSelectionStageDescription=Seleccione características adicionales para su clase/subclase. @@ -169,4 +169,4 @@ UI/&RecipeFilterAll=All UI/&RecipeFilterAmmunition=Munición UI/&RecipeFilterArmor=Armadura UI/&RecipeFilterUsableDevices=Dispositivos utilizables -UI/&RecipeFilterWeapons=armas +UI/&RecipeFilterWeapons=Armas diff --git a/SolastaUnfinishedBusiness/Translations/es/Races/Fairy-es.txt b/SolastaUnfinishedBusiness/Translations/es/Races/Fairy-es.txt index 46beff4375..45b0fbdb04 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Races/Fairy-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Races/Fairy-es.txt @@ -1,4 +1,4 @@ -Feature/&CastSpellFairyDescription=Ya conoces el cantrip Estallido de resplandor. En el nivel 3 aprendes Fuego feérico y en el nivel 5, Explosión de color. Ambos pueden usarse una vez por descanso prolongado. +Feature/&CastSpellFairyDescription=Ya conoces el cantrip Estallido de resplandor. En el nivel 3 aprendes Fuego feérico y en el nivel 5, Explosión de color. Ambos pueden usarse una vez por descanso prolongado. Feature/&CastSpellFairyTitle=Magia de hadas Feature/&FeatureSetFairyAbilityScoreIncreaseDescription=Destreza +2, Inteligencia, Sabiduría o Carisma +1 Feature/&FeatureSetFairyAbilityScoreIncreaseTitle=Puntuaciones de habilidad diff --git a/SolastaUnfinishedBusiness/Translations/es/Settings-es.txt b/SolastaUnfinishedBusiness/Translations/es/Settings-es.txt index 279301333f..d3995304f1 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Settings-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Settings-es.txt @@ -12,6 +12,7 @@ ModUi/&Advanced=Avanzado: [Requier ModUi/&AdvancedHelp=. ATENCIÓN: Esta configuración requerirá que el jugador tenga este mod instalado ModUi/&Adventure=Aventura: ModUi/&AllItemInDm=Todos los artículos en DM +ModUi/&AllRecipesInDm=Todas las recetas en DM ModUi/&AllowAllPlayersOnNarrativeSequences=+ Permitir a todos los jugadores en secuencias narrativas ModUi/&AllowAnyClassToWearSylvanArmor=Permitir que cualquier clase use Armadura Sylvan o Ropa de Iluminado ModUi/&AllowAssigningOfficialSpells=Permitir que los hechizos oficiales se muestren en estas listas @@ -25,7 +26,6 @@ ModUi/&AllowMoreRealStateOnRestPanel=Permitir más estado real en el panel de de ModUi/&AllowStackedMaterialComponent=Permitir componente de material apilado [p. ej. 2x500gp diamante es equivalente a 1000gp diamante] ModUi/&AllowTargetingSelectionWhenCastingChainLightningSpell=Permitir la selección de objetivos al lanzar el hechizo Cadena de relámpagos ModUi/&AllowUnmarkedSorcerers=Permitir Hechicero sin marcas de origen ni tatuajes -ModUi/&AllRecipesInDm=Todas las recetas en DM ModUi/&AltOnlyHighlightItemsInPartyFieldOfView=La tecla ALT solo resalta los dispositivos en el campo de visión del grupo [solo mazmorras personalizadas] ModUi/&ApplySRDWeightToFoodRations=Reducir el peso de la ración de alimentos a 2 libras ModUi/&ArcaneShieldstaffOptions=Permitir que cualquier clase sintonice Bastón de escudo arcano @@ -99,13 +99,13 @@ ModUi/&EnablePcgRandom=Habilite un mejor algoritmo generador aleatorio CTRL-SHIFT-(R) para volver a unirte al grupo en torno al héroe seleccionado o al líder si no se selecciona ninguno [útil con grupos de 5 o 6 ] ModUi/&EnableRelearnSpells=+ Puede seleccionar cantrips o hechizos ya aprendidos de otras clases ModUi/&EnableRespec=Habilite la acción RESPEC después del descanso -ModUi/&EnablesAsiAndFeat=Habilite el aumento de puntajes de atributos y la selección de hazañas [en lugar de una opción exclusiva] ModUi/&EnableSaveByLocation=Habilitar guardar por campañas/ubicaciones ModUi/&EnableSortingDungeonMakerAssets=Habilitar la clasificación de activos en el editor de Dungeon Maker ModUi/&EnableStatsOnHeroTooltip=Mostrar estadísticas en la información sobre herramientas del héroe [es decir, golpes críticos, fallas críticas, etc.] ModUi/&EnableTeleportParty=Habilita CTRL-SHIFT-(T) para teletransportarte al grupo [puedes romper misiones si te teletransportas a un lugar desconocido] ModUi/&EnableTogglesToOverwriteDefaultTestParty=Habilite los interruptores en el grupo de personajes para configurar su juego predeterminado y grupo de prueba ModUi/&EnableUpcastConjureElementalAndFey=Habilitar upcast de Conjure Elemental y Conjure Fey +ModUi/&EnablesAsiAndFeat=Habilite el aumento de puntajes de atributos y la selección de hazañas [en lugar de una opción exclusiva] ModUi/&EncounterPercentageChance=Establecer porcentajes de probabilidad de encuentros aleatorios ModUi/&Encounters=Encuentros ModUi/&EnumerateOriginSubFeatures=[BETA] Permitir que funciones de héroes funcionen mientras están en forma Wildshape @@ -128,8 +128,8 @@ ModUi/&FormationResetAllSets=Resetear todo ModUi/&FormationResetThisSet=Restablecer esto ModUi/&FormationSelected=Conjunto de formación {0} seleccionado ModUi/&FullyControlConjurations=Controla por completo las conjuraciones [animales, elementales, etc.] -ModUi/&Gameplay=Como se Juega ModUi/&GameUi=Interfaz de usuario del juego +ModUi/&Gameplay=Como se Juega ModUi/&General=General: ModUi/&GeneralMenu=General ModUi/&HideExitAndTeleporterGizmosIfNotDiscovered=Oculte las salidas y los efectos visuales de los teletransportadores si aún no los ha descubierto @@ -185,6 +185,7 @@ ModUi/&RestockCircleOfDanantar=Reponer Círculo de Danantar [J ModUi/&RestockHelp=. Anule los valores predeterminados para obligar a que todas las existencias del comerciante se reabastezcan con el tiempo [excluyendo manuales y tomos]\n. Tenga en cuenta que algunos artículos pueden tardar hasta 7 días de juego en reabastecerse ModUi/&RestockTowerOfKnowledge=Reponer Torre del Conocimiento [Maddy Greenisle] ModUi/&Rules=Normas +ModUi/&SRD=SRD: ModUi/&ScaleMerchantPricesCorrectly=Escale los precios de los comerciantes correctamente/exactamente [no más errores de redondeo al convertir valores de monedas] ModUi/&SelectAll=Seleccionar todo ModUi/&SelectSuggested=Seleccionar sugerido @@ -204,7 +205,6 @@ ModUi/&ShowCraftingRecipeInDetailedTooltips=Mostrar receta de elaboración en in ModUi/&ShowDescriptions=Mostrar descripciones ModUi/&SpellLevelFilter=filtro de nivel de hechizo [-1 muestra todo] ModUi/&SpellsMenu=Hechizos -ModUi/&SRD=SRD: ModUi/&StockGorimStoreWithAllNonMagicalClothing=Almacene la tienda de Gorim con toda la ropa no mágica [Requiere reiniciar] ModUi/&StockGorimStoreWithAllNonMagicalInstruments=Almacene la tienda de Gorim con todos los instrumentos musicales no mágicos [Requiere reinicio] ModUi/&StockHugoStoreWithAdditionalFoci=Almacene la tienda de Hugo con Bastón arcano, Cuello de druida, Bastón y Club establecer como elementos de enfoque diff --git a/SolastaUnfinishedBusiness/Translations/es/Spells/Cantrips-es.txt b/SolastaUnfinishedBusiness/Translations/es/Spells/Cantrips-es.txt index 448fb5abf2..8b01be8b88 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Spells/Cantrips-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Spells/Cantrips-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAcidClawsDescription=La clase de armadura se reduce en 1. +Condition/&ConditionAcidClawsDescription=La clase de armadura se reduce en 1. Condition/&ConditionAcidClawsTitle=Quemadura de ácido Condition/&ConditionMindSpikeDescription=Resta 1d4 de la siguiente tirada de salvación. Condition/&ConditionMindSpikeTitle=Pico mental diff --git a/SolastaUnfinishedBusiness/Translations/es/Spells/Spells01-es.txt b/SolastaUnfinishedBusiness/Translations/es/Spells/Spells01-es.txt index 63f6d31698..f7c29a3930 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Spells/Spells01-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Spells/Spells01-es.txt @@ -1,5 +1,5 @@ -Condition/&AdditionalConditionEnsnaringStrikeDescription=Estás enredado en enredaderas que impiden el movimiento, tienes desventaja en las tiradas de salvación de Destreza y recibes daño perforante cada turno. Al final de tu turno, haz una tirada de salvación de Fuerza para escapar de las enredaderas. -Condition/&AdditionalConditionEnsnaringStrikeTitle=atrapado +Condition/&AdditionalConditionEnsnaringStrikeDescription=Estás enredado en enredaderas que impiden el movimiento, tienes desventaja en las tiradas de salvación de Destreza y recibes daño perforante cada turno. Al final de tu turno, haz una tirada de salvación de Fuerza para escapar de las enredaderas. +Condition/&AdditionalConditionEnsnaringStrikeTitle=Atrapado Condition/&ConditionMuleDescription=Tu velocidad no se ve reducida por estorbos o armaduras pesadas. Puedes llevar 20 libras adicionales. Condition/&ConditionMuleTitle=Mula Condition/&ConditionSanctuaryDescription=Los ataques contra ti deben hacer una tirada de salvación de Sabiduría. En una tirada de salvación fallida, el ataque falla. Los golpes críticos tratan la mitad. diff --git a/SolastaUnfinishedBusiness/Translations/es/Spells/Spells02-es.txt b/SolastaUnfinishedBusiness/Translations/es/Spells/Spells02-es.txt index accf638064..4a216d6dcd 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Spells/Spells02-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Spells/Spells02-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionGrappledRestrainedSpellWebDescription=Debes hacer una prueba de habilidad de Fuerza para salir de esta condición. +Condition/&ConditionGrappledRestrainedSpellWebDescription=Debes hacer una prueba de habilidad de Fuerza para salir de esta condición. Condition/&ConditionGrappledRestrainedSpellWebTitle=Restringido por Web Condition/&ConditionMirrorImageDescription=Los enemigos pueden apuntar accidentalmente a este duplicado en lugar de a ti. Si se golpea el duplicado, desaparece. Condition/&ConditionMirrorImageTitle=Duplicado de espejo diff --git a/SolastaUnfinishedBusiness/Translations/es/Spells/Spells04-es.txt b/SolastaUnfinishedBusiness/Translations/es/Spells/Spells04-es.txt index bce7f9755c..eef44887b7 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Spells/Spells04-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Spells/Spells04-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionBrainBulwarkDescription=Tienes resistencia al daño psíquico, así como inmunidad a las condiciones Hechizado, Asustado, Miedo, Dominado por la mente y Controlado por la mente. +Condition/&ConditionBrainBulwarkDescription=Tienes resistencia al daño psíquico, así como inmunidad a las condiciones Hechizado, Asustado, Miedo, Dominado por la mente y Controlado por la mente. Condition/&ConditionBrainBulwarkTitle=Baluarte del cerebro Feature/&AdditionalDamageStaggeringSmiteDescription=Eres golpeado por daño psíquico. Feature/&AdditionalDamageStaggeringSmiteTitle=Golpe asombroso diff --git a/SolastaUnfinishedBusiness/Translations/es/Spells/Spells05-es.txt b/SolastaUnfinishedBusiness/Translations/es/Spells/Spells05-es.txt index e5c1de2619..2a10d75879 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Spells/Spells05-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Spells/Spells05-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionFarStepDescription=Puedes usar una acción adicional para teletransportarte hasta 60 pies a un espacio desocupado que puedas ver. +Condition/&ConditionFarStepDescription=Puedes usar una acción adicional para teletransportarte hasta 60 pies a un espacio desocupado que puedas ver. Condition/&ConditionFarStepTitle=Paso lejano Feature/&AdditionalDamageBanishingSmiteDescription=Eres golpeado por daño de fuerza. Feature/&AdditionalDamageBanishingSmiteTitle=Castigo de destierro diff --git a/SolastaUnfinishedBusiness/Translations/es/Spells/Spells07-es.txt b/SolastaUnfinishedBusiness/Translations/es/Spells/Spells07-es.txt index 6eec7459b7..30a98f32fe 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Spells/Spells07-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Spells/Spells07-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionReverseGravityDescription=Atrapado por la gravedad inversa. +Condition/&ConditionReverseGravityDescription=Atrapado por la gravedad inversa. Condition/&ConditionReverseGravityTitle=Gravedad inversa Spell/&ReverseGravityDescription=Este hechizo invierte la gravedad en un cilindro de 50 pies de radio y 100 pies de alto centrado en un punto dentro del alcance. Spell/&ReverseGravityTitle=Gravedad inversa diff --git a/SolastaUnfinishedBusiness/Translations/es/Spells/Spells08-es.txt b/SolastaUnfinishedBusiness/Translations/es/Spells/Spells08-es.txt index 3a4c9f8a07..2751d2746d 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Spells/Spells08-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Spells/Spells08-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMindBlankDescription=Inmune al daño psíquico y al estado encantado. +Condition/&ConditionMindBlankDescription=Inmune al daño psíquico y al estado encantado. Condition/&ConditionMindBlankTitle=Mente en blanco Spell/&MindBlankDescription=Hasta que finalice el conjuro, una criatura voluntaria que toques es inmune al daño psíquico, cualquier efecto que pueda sentir sus emociones o leer sus pensamientos, conjuros de adivinación y la condición encantada. Spell/&MindBlankTitle=Mente en blanco diff --git a/SolastaUnfinishedBusiness/Translations/es/Spells/Spells09-es.txt b/SolastaUnfinishedBusiness/Translations/es/Spells/Spells09-es.txt index 21accd8398..da379fd59f 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Spells/Spells09-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Spells/Spells09-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionForesightDescription=Ventaja en todas las tiradas de ataque, pruebas de habilidad y tiradas de salvación. Otras criaturas tienen desventaja en las tiradas de ataque. +Condition/&ConditionForesightDescription=Ventaja en todas las tiradas de ataque, pruebas de habilidad y tiradas de salvación. Otras criaturas tienen desventaja en las tiradas de ataque. Condition/&ConditionForesightTitle=Previsión Condition/&ConditionTimeStopDescription=El tiempo se congela para la criatura afectada. Condition/&ConditionTimeStopTitle=Tiempo detenido diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/CircleOfTheAncientForest-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/CircleOfTheAncientForest-es.txt index dc3d0edd41..fd54650cd0 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/CircleOfTheAncientForest-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/CircleOfTheAncientForest-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAncientForestPhotosynthesisDescription=Puede absorber energía de la luz solar. Mientras estás bajo la luz brillante directa, recuperas 2 HP al comienzo de tu turno. +Condition/&ConditionAncientForestPhotosynthesisDescription=Puede absorber energía de la luz solar. Mientras estás bajo la luz brillante directa, recuperas 2 HP al comienzo de tu turno. Condition/&ConditionAncientForestPhotosynthesisTitle=Fotosíntesis Condition/&ConditionAncientForestRootedDescription=Los zarcillos arbóreos crecen de tus pies y se clavan en el suelo. Puedes lanzar enredar a voluntad. Tu velocidad se convierte en 0 y obtienes ventaja en cualquier tirada de salvación para empujarte, jalarte o derribarte. Condition/&ConditionAncientForestRootedTitle=Arraigado diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/CircleOfTheLife-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/CircleOfTheLife-es.txt index 84b08ff272..677948eca3 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/CircleOfTheLife-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/CircleOfTheLife-es.txt @@ -4,12 +4,12 @@ Condition/&ConditionCircleOfTheLifeSeedOfLifeDescription=Restaura una cantidad d Condition/&ConditionCircleOfTheLifeSeedOfLifeTitle=Semilla de vida Condition/&ConditionCircleOfTheLifeVerdancyDescription=Restaura una cantidad de puntos de golpe igual al nivel de lanzamiento del hechizo, al comienzo del turno del druida, durante 3 rondas. Condition/&ConditionCircleOfTheLifeVerdancyTitle=Verdancia -Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomDescription=A partir del nivel 14, todos los hechizos de sanación que lanzas cuentan como lanzados en un nivel de espacio superior. -Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomTitle=Floración armoniosa Feature/&FeatureCircleOfTheLifeRevitalizingBoonDescription=A partir del nivel 10, las criaturas afectadas por Verdancy o Seed of Life obtienen ventaja en las tiradas de salvación de Constitución y resistencia al daño necrótico. Feature/&FeatureCircleOfTheLifeRevitalizingBoonTitle=Bendición revitalizante Feature/&FeatureCircleOfTheLifeVerdancyDescription=Comenzando en el nivel 2, cada vez que sanas a una criatura usando un conjuro de sanación de nivel 1 o superior, o la afectas con conjuros de Restauración Menor y Mayor, esa criatura también restaura una cantidad de puntos de golpe igual al nivel de lanzamiento del conjuro, al comienzo de la El turno del druida, durante 3 rondas. Si una criatura cae inconsciente, se elimina la curación. Este efecto se acumula. Feature/&FeatureCircleOfTheLifeVerdancyTitle=Verdancia +Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomDescription=A partir del nivel 14, todos los hechizos de sanación que lanzas cuentan como lanzados en un nivel de espacio superior. +Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomTitle=Floración armoniosa Feature/&PowerCircleOfTheLifeSeedOfLifeDescription=A partir del nivel 6, invocas una semilla mágica y la fusionas con el alma de una criatura. Como acción, selecciona una criatura aliada. La criatura objetivo gana los siguientes beneficios durante un minuto:\n• Al comienzo de cada uno de los turnos de la criatura, la criatura restaura una cantidad de puntos de golpe igual a tu competencia.\n• Si la criatura cae a 0 puntos de golpe todos los demás efectos de Semilla de vida también terminan.\n• Si el efecto expira de forma natural después de un minuto, la criatura se cura el doble de tu nivel de druida.\nPuedes usar esta característica dos veces por descanso prolongado. Feature/&PowerCircleOfTheLifeSeedOfLifeTitle=Semilla de vida Subclass/&CircleOfTheLifeDescription=El Círculo de la Arboleda Eterna se esfuerza por proteger y preservar tantos seres vivos como sea posible. Estos druidas entienden el significado de cada forma de vida en el ciclo natural, ya sea grande o pequeña, y que vale la pena salvar a cada una de ellas. diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/CircleOfTheNight-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/CircleOfTheNight-es.txt index c7d8072d94..3c7e1c6743 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/CircleOfTheNight-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/CircleOfTheNight-es.txt @@ -1,7 +1,7 @@ -Feature/&FeatureSetCircleOfTheNightMonstrousFormsDescription=En el nivel 14, puedes gastar dos usos de Forma salvaje para transformarte en una araña carmesí o un minotauro de élite. -Feature/&FeatureSetCircleOfTheNightMonstrousFormsTitle=Formas monstruosas Feature/&FeatureSetCircleOfTheNightElementalFormsDescription=En el nivel 10, puedes gastar dos usos de Forma salvaje para transformarte en un elemental de aire, un elemental de tierra o un elemental de fuego. Feature/&FeatureSetCircleOfTheNightElementalFormsTitle=Formas elementales +Feature/&FeatureSetCircleOfTheNightMonstrousFormsDescription=En el nivel 14, puedes gastar dos usos de Forma salvaje para transformarte en una araña carmesí o un minotauro de élite. +Feature/&FeatureSetCircleOfTheNightMonstrousFormsTitle=Formas monstruosas Feature/&PowerCircleOfTheNightPrimalStrikeDescription=A partir del nivel 6, tus ataques en forma de bestia cuentan como mágicos a efectos de superar la resistencia y la inmunidad a los ataques y daños no mágicos. También puedes transformarte en una bestia con una calificación de desafío tan alta como tu nivel de druida dividido por 3, redondeado hacia abajo. Feature/&PowerCircleOfTheNightPrimalStrikeTitle=Golpe primigenio Feature/&PowerCircleOfTheNightWildShapeCombatDescription=Los ritos de tu círculo te otorgan la habilidad de transformarte más rápido y en formas animales más peligrosas. Utiliza Bonus Action, en lugar de la acción principal de Wild Shape y tiene una selección de forma de bestia mejorada. @@ -10,14 +10,14 @@ Feature/&PowerCircleOfTheNightWildShapeHealingDescription=Mientras estás en for Feature/&PowerCircleOfTheNightWildShapeHealingTitle=Curación de combate Feature/&PowerCircleOfTheNightWildShapeImprovedHealingDescription=Tu curación de combate ahora te cura 2d8 puntos de golpe. Feature/&PowerCircleOfTheNightWildShapeImprovedHealingTitle=Curación de combate mejorada -Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingDescription=Tu curación de combate ahora te cura 3d8 puntos de golpe. -Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingTitle=Curación de combate superior Feature/&PowerCircleOfTheNightWildShapeMasterfulHealingDescription=Tu curación de combate ahora te cura 4d8 puntos de golpe. Feature/&PowerCircleOfTheNightWildShapeMasterfulHealingTitle=Magnífica curación de combate -Monster/&WildShapeMinotaurEliteDescription=De las filas de los poderosos minotauros, Greymane surge como luchadores superiores y recibe entrenamiento adicional, suficiente para dominar habilidades letales, e incluso más fuerza y poder que sus hermanos. -Monster/&WildShapeMinotaurEliteTitle=Minotauro Cringrís +Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingDescription=Tu curación de combate ahora te cura 3d8 puntos de golpe. +Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingTitle=Curación de combate superior Monster/&WildShapeDireBearDescription=El oso terrible omnívoro generalmente no molesta a las criaturas que intentan evitarlo, pero defenderá agresivamente una presa u otra fuente de alimento. No dudará en destrozar cualquier cosa que pueda contener algo comestible. Monster/&WildShapeDireBearTitle=Oso terrible +Monster/&WildShapeMinotaurEliteDescription=De las filas de los poderosos minotauros, Greymane surge como luchadores superiores y recibe entrenamiento adicional, suficiente para dominar habilidades letales, e incluso más fuerza y poder que sus hermanos. +Monster/&WildShapeMinotaurEliteTitle=Minotauro Cringrís Monster/&WildShapeWaterElementalDescription=Un elemental de agua es un torrente de agua sofocante por la presión de 3000 galones de agua en remolino. Monster/&WildShapeWaterElementalTitle=Elemental de agua Subclass/&CircleOfTheNightDescription=Los druidas del Círculo de la Noche son feroces guardianes de la naturaleza. Su orden se reúne bajo la luna llena para compartir noticias y advertencias comerciales. Ellos frecuentan las partes más profundas del desierto, donde pueden pasar semanas antes de cruzarse con otra criatura humanoide, y mucho menos con otro druida. diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/CollegeOfHarlequin-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/CollegeOfHarlequin-es.txt index a28329f062..d2d5fa2438 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/CollegeOfHarlequin-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/CollegeOfHarlequin-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedDescription=Tu capacidad de lucha ha mejorado mucho. +Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedDescription=Tu capacidad de lucha ha mejorado mucho. Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedTitle=Inspirado Condition/&ConditionTerrifiedByHarlequinPerformanceDescription=Aterrorizado después de presenciar que un aliado ha sido asesinado brutalmente. Condition/&ConditionTerrifiedByHarlequinPerformanceTitle=Aterrorizado diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/CollegeOfLife-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/CollegeOfLife-es.txt index 666239f0fc..4304c63916 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/CollegeOfLife-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/CollegeOfLife-es.txt @@ -15,9 +15,9 @@ Feature/&PowerSharedPoolCollegeOfLifeElementalResistanceTitle=Resistencia Elemen Feature/&PowerSharedPoolCollegeOfLifeFlyDescription=Usa tu Transmutar Force para otorgar la habilidad de volar. Feature/&PowerSharedPoolCollegeOfLifeFlyTitle=Fly Feature/&PowerSharedPoolCollegeOfLifeHealDescription=Usa tu Transmutar Force para sanar hasta 6 objetivos. +Feature/&PowerSharedPoolCollegeOfLifeHealTitle=Sanar Feature/&PowerSharedPoolCollegeOfLifeHealingPoolDescription=Puedes representar tu voluntad en la realidad con poderes especiales un número de veces al día igual a tu bonificación de competencia. Feature/&PowerSharedPoolCollegeOfLifeHealingPoolTitle=Transmutar fuerza -Feature/&PowerSharedPoolCollegeOfLifeHealTitle=Sanar Feature/&PowerSharedPoolCollegeOfLifeReviveDescription=Usa tu fuerza de transmutación para revivir a un personaje dentro de 1 minuto de la muerte. Feature/&PowerSharedPoolCollegeOfLifeReviveTitle=Reanimar Subclass/&CollegeOfLifeDescription=Maestros en la manipulación tanto de la materia como de la energía vital. diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/CollegeOfWarDancer-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/CollegeOfWarDancer-es.txt index c8063fcc65..d014b3a4d8 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/CollegeOfWarDancer-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/CollegeOfWarDancer-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionCharmedByDanceOfWarDescription=Clase de armadura reducida por el modificador de Carisma. +Condition/&ConditionCharmedByDanceOfWarDescription=Clase de armadura reducida por el modificador de Carisma. Condition/&ConditionCharmedByDanceOfWarTittle=Encantado Condition/&ConditionWarDanceDescription=Muévete y ataca rápidamente. Condition/&ConditionWarDanceLightMomentumDescription=Tu ataque tiene un impulso ligero. diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/DomainDefiler-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/DomainDefiler-es.txt index 4b43a6c849..53991fda2e 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/DomainDefiler-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/DomainDefiler-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDomainDefilerInsidiousDeathMagicDescription=Has sido maldecido por un Corruptor. Ya no puedes ganar puntos de golpe. +Condition/&ConditionDomainDefilerInsidiousDeathMagicDescription=Has sido maldecido por un Corruptor. Ya no puedes ganar puntos de golpe. Condition/&ConditionDomainDefilerInsidiousDeathMagicTitle=Magia de muerte insidiosa Condition/&ConditionDomainDefilerMarkForDeathDescription=Has sido marcado para la muerte, ganando vulnerabilidad al daño necrótico. Condition/&ConditionDomainDefilerMarkForDeathTitle=Marcado para morir @@ -6,15 +6,15 @@ Feature/&AdditionalDamageDomainDefilerDivineStrikeDescription=Una vez por turno, Feature/&AdditionalDamageDomainDefilerDivineStrikeTitle=Golpe divino Feature/&BonusCantripDomainDefilerDescription=Obtén los cantrips de bonificación Rayo de escarcha y Wrack. Feature/&BonusCantripDomainDefilerTitle=Bono de truco -Feature/&DamageAffinityDomainDefilerDivineResistanceDescription=Tienes resistencia al daño necrótico. -Feature/&DamageAffinityDomainDefilerDivineResistanceTitle=Resistencia Divina Feature/&DamageAffinityDomainDefilerDivineImmunityDescription=Tienes inmunidad al daño necrótico. Feature/&DamageAffinityDomainDefilerDivineImmunityTitle=Inmunidad divina +Feature/&DamageAffinityDomainDefilerDivineResistanceDescription=Tienes resistencia al daño necrótico. +Feature/&DamageAffinityDomainDefilerDivineResistanceTitle=Resistencia Divina Feature/&FeatureDomainDefilerInsidiousDeathMagicDescription=Las criaturas a las que infliges daño necrótico a través de hechizos, habilidades o armas no pueden curarse durante un número de turnos igual a la mitad de tu nivel. Feature/&FeatureDomainDefilerInsidiousDeathMagicTitle=Magia de muerte insidiosa Feature/&PowerDomainDefilerDefileLifeDescription=Desata una ola de energía necrótica a tu alrededor. Cada criatura que no esté muerta en un radio de 15' debe hacer una tirada de salvación de Constitución. Las criaturas reciben +{0}d6 de daño necrótico en una tirada de salvación fallida, o la mitad de esa cantidad en una tirada exitosa. Feature/&PowerDomainDefilerDefileLifeTitle=Profanar la vida Feature/&PowerDomainDefilerMarkForDeathDescription=Marca a un enemigo para la muerte. Ganan vulnerabilidad al daño necrótico y deben hacer una tirada de salvación de Carisma para negarlo. Feature/&PowerDomainDefilerMarkForDeathTitle=Marca para la muerte -Subclass/&DomainDefilerTitle=Defensores Subclass/&DomainDefilerDescription=Los profanadores adoran a los patrones de la muerte, la corrupción y la ruina, buscando el poder y la corrupción para sus propios fines: para complacer a sus dioses o por motivos más egoístas. +Subclass/&DomainDefilerTitle=Defensores diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/DomainSmith-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/DomainSmith-es.txt index b580c01ee5..16801fe099 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/DomainSmith-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/DomainSmith-es.txt @@ -1,16 +1,16 @@ -Condition/&ConditionDomainSmithAdamantBenedictionDescription=Tu armadura se fortalece hasta convertirse en adamantina, lo que reduce a la mitad el daño crítico. +Condition/&ConditionDomainSmithAdamantBenedictionDescription=Tu armadura se fortalece hasta convertirse en adamantina, lo que reduce a la mitad el daño crítico. Condition/&ConditionDomainSmithAdamantBenedictionTitle=Armadura Diamantina -Feature/&AttributeModifierDomainSmithReinforceArmorDescription=Esta armadura se ha reforzado proporcionando +{0} CA adicional. -Feature/&AttributeModifierDomainSmithReinforceArmorTitle=Reforzado -Feature/&AttributeModifierDomainSmithForgeMasteryDescription=Obtienes resistencia al fuego y, mientras llevas armadura, obtienes +1 CA. -Feature/&AttributeModifierDomainSmithForgeMasteryTitle=Dominio de la forja Feature/&AdditionalDamageDomainSmithDivineStrikeDescription=Una vez por turno, inflige +{0}d8 de daño de fuego en los ataques con armas. Feature/&AdditionalDamageDomainSmithDivineStrikeTitle=Golpe divino +Feature/&AttributeModifierDomainSmithForgeMasteryDescription=Obtienes resistencia al fuego y, mientras llevas armadura, obtienes +1 CA. +Feature/&AttributeModifierDomainSmithForgeMasteryTitle=Dominio de la forja +Feature/&AttributeModifierDomainSmithReinforceArmorDescription=Esta armadura se ha reforzado proporcionando +{0} CA adicional. +Feature/&AttributeModifierDomainSmithReinforceArmorTitle=Reforzado +Feature/&BonusProficiencyDomainSmithDescription=Gana competencia en herramientas de herrero y armaduras pesadas. +Feature/&BonusProficiencyDomainSmithTitle=Competencias adicionales Feature/&PowerDomainSmithAdamantBenedictionDescription=Usando una acción, refuerza la armadura de los aliados en un radio de 30 pies. Su armadura gana la Fuerza de la armadura diamantina, ganando inmunidad a los críticos durante 1 minuto. Feature/&PowerDomainSmithAdamantBenedictionTitle=Canalizar la Divinidad: Bendición Adamant Feature/&PowerDomainSmithReinforceArmorDescription=Una vez por descanso prolongado, puedes reforzar una pieza no mágica de armadura o escudo. El objeto reforzado gana +{0} CA adicional. Feature/&PowerDomainSmithReinforceArmorTitle=Reforzar Armadura -Feature/&BonusProficiencyDomainSmithDescription=Gana competencia en herramientas de herrero y armaduras pesadas. -Feature/&BonusProficiencyDomainSmithTitle=Competencias adicionales -Subclass/&DomainSmithTitle=Herrero Subclass/&DomainSmithDescription=Santos herreros que canalizan su fe a través del acero y las forjas. Reforzando la armadura aliada y protegiéndose fuertemente a sí mismos. +Subclass/&DomainSmithTitle=Herrero diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationAlchemy-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationAlchemy-es.txt index caaee06a5a..d2a589ae5c 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationAlchemy-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationAlchemy-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationAlchemyDamageNecroticDescription=El objetivo no puede curarse y recibe 2d6 de daño necrótico al final de su turno. +Condition/&ConditionInnovationAlchemyDamageNecroticDescription=El objetivo no puede curarse y recibe 2d6 de daño necrótico al final de su turno. Condition/&ConditionInnovationAlchemyDamageNecroticTitle=Necrosis Condition/&ConditionInnovationAlchemyDamagePoisonDescription=El objetivo obtiene desventaja en la siguiente tirada de ataque. Condition/&ConditionInnovationAlchemyDamagePsychicDescription=Obtiene -1d4 en las tiradas de salvación de Fuerza, Destreza y Constitución. @@ -21,12 +21,12 @@ Feature/&PowerInnovationAlchemyBombBreathDescription=Haz que la bomba explote en Feature/&PowerInnovationAlchemyBombBreathTitle=Cono Feature/&PowerInnovationAlchemyBombPreciseDescription=Lanza una bomba que inflige daño a un solo objetivo. Es un ataque a distancia que usa tu bonificación de ataque de hechizo Inventor. Feature/&PowerInnovationAlchemyBombPreciseTitle=Preciso +Feature/&PowerInnovationAlchemyBombSplashDescription=Lanza una bomba que inflige daño en un área pequeña. La tirada de salvación exitosa contra la CD del hechizo Inventor reducirá a la mitad el daño. +Feature/&PowerInnovationAlchemyBombSplashTitle=Chapoteo Feature/&PowerInnovationAlchemyBombsAdvancedDescription=Has aprendido a cambiar el tipo de daño de una bomba a Fuerza, Radiante, Necrótico, Trueno o Psíquico. Esas bombas causan un poco menos de daño que las de Fuego, pero incluyen efectos adicionales. Feature/&PowerInnovationAlchemyBombsAdvancedTitle=Bombas Avanzadas Feature/&PowerInnovationAlchemyBombsElementalDescription=Has aprendido a cambiar el tipo de daño de una bomba a Frío, Rayo, Ácido o Veneno. Esas bombas causan un poco menos de daño que las de Fuego, pero incluyen efectos adicionales. Feature/&PowerInnovationAlchemyBombsElementalTitle=Bombas elementales -Feature/&PowerInnovationAlchemyBombSplashDescription=Lanza una bomba que inflige daño en un área pequeña. La tirada de salvación exitosa contra la CD del hechizo Inventor reducirá a la mitad el daño. -Feature/&PowerInnovationAlchemyBombSplashTitle=Chapoteo Feature/&PowerInnovationAlchemyMarkerDamageAcidDescription=Haz que las bombas inflijan daño con ácido y que los enemigos que fallen la tirada de salvación de Destreza reduzcan su clase de armadura en 1. Feature/&PowerInnovationAlchemyMarkerDamageAcidTitle=Bombas de ácido Feature/&PowerInnovationAlchemyMarkerDamageColdDescription=Haz que las bombas inflijan daño por frío y estorben a los enemigos que fallan la tirada de salvación de Constitución. diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationArmor-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationArmor-es.txt index a717ee719f..3ea237578f 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationArmor-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationArmor-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationArmorGuardianModeDescription=Obtén el arma Guantelete de trueno (1d8 de daño de trueno) si tienes la mano libre y la acción de bonificación de Campo defensivo para obtener HP temporal igual al nivel de Inventor. +Condition/&ConditionInnovationArmorGuardianModeDescription=Obtén el arma Guantelete de trueno (1d8 de daño de trueno) si tienes la mano libre y la acción de bonificación de Campo defensivo para obtener HP temporal igual al nivel de Inventor. Condition/&ConditionInnovationArmorGuardianModeTitle=Guardián Condition/&ConditionInnovationArmorInfiltratorModeDescription=Gana Lanzador de relámpagos ataque a distancia (1d6 de daño de relámpago, el primer ataque en la ronda inflige 2d6). Condition/&ConditionInnovationArmorInfiltratorModeTitle=Infiltrado diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationArtillerist-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationArtillerist-es.txt index c6e229334d..80277a287c 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationArtillerist-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationArtillerist-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationArtilleristFortifiedPositionDescription=Tú y tus aliados tenéis la mitad de la cobertura cuando estáis a 10 pies o menos de un cañón creado con Eldritch Cannon, como resultado de un campo brillante de protección mágica que emite el cañón. +Condition/&ConditionInnovationArtilleristFortifiedPositionDescription=Tú y tus aliados tenéis la mitad de la cobertura cuando estáis a 10 pies o menos de un cañón creado con Eldritch Cannon, como resultado de un campo brillante de protección mágica que emite el cañón. Condition/&ConditionInnovationArtilleristFortifiedPositionTitle=Posición fortificada Feature/&AutoPreparedSpellsInnovationArtilleristDescription=Aprende y ten siempre preparado:\n{0}\n\n Feature/&AutoPreparedSpellsInnovationArtilleristTitle=Hechizos de artillero diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationWeapon-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationWeapon-es.txt index 8830216075..20dd498110 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationWeapon-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/InnovationWeapon-es.txt @@ -3,10 +3,10 @@ Feature/&AttributeModifierInnovationWeaponExtraAttackDescription=Puedes atacar d Feature/&AttributeModifierInnovationWeaponExtraAttackTitle=Ataque adicional Feature/&AutoPreparedSpellsInnovationWeaponDescription=Aprende y ten siempre preparado:\n{0}\n\n Feature/&AutoPreparedSpellsInnovationWeaponTitle=Hechizos de armero -Feature/&FeatureSetInnovationWeaponSteelDefenderDescription=Tus experimentos con armas te han dado un compañero de Defending Blade. Es inmune al veneno, al agotamiento, a ser hechizado o sorprendido. En combate, la espada comparte tu iniciativa y toma su turno inmediatamente después de ti. Puede moverse y usar la reacción para imponer una desventaja en la tirada de ataque del enemigo que ataca al aliado dentro de 1 celda de la espada, pero toma la acción de Esquivar al comienzo del turno, a menos que use una acción adicional para ordenarlo. Si estás incapacitado, la espada puede realizar cualquier acción que elija. -Feature/&FeatureSetInnovationWeaponSteelDefenderTitle=Espada defensora Feature/&FeatureSetInnovationWeaponImprovedDefenderDescription=Tu Arcane Jolt y el defensor de acero se vuelven más poderosos:\n• El daño adicional y la curación de tu Arcane Jolt aumentan a 4d6.\n• Tu defensor de acero obtiene una bonificación de +2 a la Clase de armadura. Feature/&FeatureSetInnovationWeaponImprovedDefenderTitle=Defensor mejorado +Feature/&FeatureSetInnovationWeaponSteelDefenderDescription=Tus experimentos con armas te han dado un compañero de Defending Blade. Es inmune al veneno, al agotamiento, a ser hechizado o sorprendido. En combate, la espada comparte tu iniciativa y toma su turno inmediatamente después de ti. Puede moverse y usar la reacción para imponer una desventaja en la tirada de ataque del enemigo que ataca al aliado dentro de 1 celda de la espada, pero toma la acción de Esquivar al comienzo del turno, a menos que use una acción adicional para ordenarlo. Si estás incapacitado, la espada puede realizar cualquier acción que elija. +Feature/&FeatureSetInnovationWeaponSteelDefenderTitle=Espada defensora Feature/&PowerInnovationWeaponArcaneJoltDescription=Cuando golpeas a un enemigo con tu ataque, puedes canalizar energía mágica a través del golpe para hacer que el objetivo reciba 2d6 puntos de daño extra de la Fuerza. Puedes usar este poder un número de veces igual a tu modificador de Inteligencia por descanso prolongado, pero no más de una vez por turno. Feature/&PowerInnovationWeaponArcaneJoltTitle=Fuerza de sacudida Feature/&PowerInnovationWeaponSteelDefenderRecuperateDescription=Defending Blade tiene un número de dados de golpe d8 igual a tu nivel de Inventor. Durante un breve descanso, puedes rodarlos para restaurar el HP de Defending Blade. diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/MartialRoyalKnight-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/MartialRoyalKnight-es.txt index 553bc29451..aa9e7d4373 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/MartialRoyalKnight-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/MartialRoyalKnight-es.txt @@ -1,5 +1,5 @@ -Feature/&FeatureSetRoyalKnightRoyalEnvoyDescription=A partir del 3.er nivel, añades la mitad de tu bonificador de competencia a cualquier prueba de Carisma que realices y que aún no utilice tu bonificador de competencia. Además, te vuelves competente con las tiradas de salvación de Carisma. -Feature/&FeatureSetRoyalKnightRoyalEnvoyTitle=enviado real +Feature/&FeatureSetRoyalKnightRoyalEnvoyDescription=A partir del 3.er nivel, añades la mitad de tu bonificador de competencia a cualquier prueba de Carisma que realices y que aún no utilice tu bonificador de competencia. Además, te vuelves competente con las tiradas de salvación de Carisma. +Feature/&FeatureSetRoyalKnightRoyalEnvoyTitle=Enviado real Feature/&PowerRoyalKnightInspiringProtectionDescription=A partir del nivel 15, tus acciones inspiran a otros a seguir luchando. Siempre que uno de tus aliados que puedas ver a 60 pies falle una tirada de salvación, puedes usar tu reacción para hacer que ese aliado vuelva a tirar su tirada de salvación. Puede utilizar esta función tres veces por descanso prolongado. Feature/&PowerRoyalKnightInspiringProtectionTitle=Protección inspiradora Feature/&PowerRoyalKnightInspiringSurgeDescription=A partir del nivel 10, como acción adicional, puedes otorgar a un aliado una acción principal adicional durante 1 ronda. Puedes usar este poder una vez por breve descanso. diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/MartialTactician-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/MartialTactician-es.txt index bcc036640b..9c7ea239c2 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/MartialTactician-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/MartialTactician-es.txt @@ -8,10 +8,10 @@ Feature/&FeatureImproviseStrategyDescription=Aumenta tu máximo de dados de Gamb Feature/&FeatureImproviseStrategyTitle=Estrategia: improvisar Feature/&FeatureOvercomingStrategyDescription=Recupera un dado de gambito siempre que uno de tus ataques mate a una criatura, o siempre que una criatura dañada por tus habilidades de dado de gambito muera antes del comienzo de tu próximo turno. Esta ganancia solo puede ocurrir una vez por ronda y no puede exceder su límite máximo de dados de gambito. Feature/&FeatureOvercomingStrategyTitle=Estrategia: Superar -Feature/&FeatureSetTacticianBattleClarityDescription=Gana competencia en las tiradas de salvación de Inteligencia y Sabiduría. -Feature/&FeatureSetTacticianBattleClarityTitle=Claridad de batalla Feature/&FeatureSefTacticianStrategicPlanDescription=Selecciona tu estrategia para lidiar con encuentros prolongados, habilidad que te permitiría recuperar algunos dados de gambito bajo ciertas circunstancias. Feature/&FeatureSefTacticianStrategicPlanTitle=Seleccionar Plan Estratégico +Feature/&FeatureSetTacticianBattleClarityDescription=Gana competencia en las tiradas de salvación de Inteligencia y Sabiduría. +Feature/&FeatureSetTacticianBattleClarityTitle=Claridad de batalla Feature/&FeatureSetTacticianSharpMindDescription=Obtenga competencia en una habilidad y experiencia en una habilidad o herramienta. Feature/&FeatureSetTacticianSharpMindTitle=Mente aguda Feature/&FeatureSetTacticianTacticalAwarenessDescription=Mientras no estés incapacitado, obtienes los siguientes beneficios:\n• Una vez por turno, tu ataque con arma inflige daño adicional igual a tu bonificación de competencia.\n• Los ataques de oportunidad que realizas se realizan con ventaja.\n• Los Ataques de Oportunidad contra ti se hacen con desventaja. @@ -23,7 +23,7 @@ Feature/&FeatureTacticianGambitDieSizeD12Title=Tamaño del dado de gambitodado de gambito se actualiza a D8. Feature/&FeatureTacticianGambitDieSizeD8Title=Tamaño del dado de gambito (d8) Feature/&FeatureTacticianTacticalSurgeDescription=Cuando usas Action Surge, recuperas 2 dados de gambito y durante el siguiente minuto restauras 1 dado de gambito más cada vez que comienza tu turno. -Feature/&FeatureTacticianTacticalSurgeTitle=batalla improvisada +Feature/&FeatureTacticianTacticalSurgeTitle=Batalla improvisada Feature/&InvocationPoolGambitLearn1Description=Aprende 1 gambito más. Feature/&InvocationPoolGambitLearn1Title=Gambito adicional Feature/&InvocationPoolGambitLearn2Description=Aprende 2 gambitos más. diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/MartialWeaponMaster-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/MartialWeaponMaster-es.txt index 920126ec37..cca7e17457 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/MartialWeaponMaster-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/MartialWeaponMaster-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMartialWeaponMasterFocusedStrikesDescription=Tienes ventaja en todos los ataques con tu arma especializada hasta el final de tu turno. +Condition/&ConditionMartialWeaponMasterFocusedStrikesDescription=Tienes ventaja en todos los ataques con tu arma especializada hasta el final de tu turno. Condition/&ConditionMartialWeaponMasterFocusedStrikesTitle=Golpes enfocados Feature/&AttributeModifierMartialWeaponMasterSpecializationDescription=Obtienes +1 en las tiradas para impactar y dañar con tu tipo de arma especializada. Un maestro de armas marciales tendrá desventaja para atacar con todos los demás tipos de armas, pero obtendrá una bonificación de +2 a partir del nivel 15. Feature/&AttributeModifierMartialWeaponMasterSpecializationTitle=Especialización en armas diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfAltruism-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfAltruism-es.txt index 0076919ab8..ea6abb6151 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfAltruism-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfAltruism-es.txt @@ -1,25 +1,25 @@ -Condition/&ConditionOathOfAltruismAuraOfTheGuardianDescription=Este personaje está dentro del alcance de las reacciones de Aura of the Guardian. +Condition/&ConditionOathOfAltruismAuraOfTheGuardianDescription=Este personaje está dentro del alcance de las reacciones de Aura of the Guardian. Condition/&ConditionOathOfAltruismAuraOfTheGuardianTitle=Aura del Guardián -Feature/&FeatureOathOfAltruismSpiritualShieldingDescription=Cuando una criatura aliada que puedes ver está a punto de ser golpeada por un ataque, puedes gastar el uso de Canalizar Divinidad para aplicarle el efecto del hechizo Escudo (+5 CA por ronda). -Feature/&FeatureOathOfAltruismSpiritualShieldingTitle=Canalizar la divinidad: protección espiritual Feature/&FeatureOathOfAltruismDefensiveStrikeDescription=Cuando una criatura aliada que puedes ver es golpeada por un ataque, puedes gastar el uso de Canalizar Divinidad para proyectar una oleada de voluntad firme en esa criatura: inmediatamente usa su reacción para hacer un ataque de arma cuerpo a cuerpo, agregando tu modificador de Carisma a ambos. tiradas de ataque y daño. Feature/&FeatureOathOfAltruismDefensiveStrikeTitle=Canalizar Divinidad: Ataque Defensivo +Feature/&FeatureOathOfAltruismSpiritualShieldingDescription=Cuando una criatura aliada que puedes ver está a punto de ser golpeada por un ataque, puedes gastar el uso de Canalizar Divinidad para aplicarle el efecto del hechizo Escudo (+5 CA por ronda). +Feature/&FeatureOathOfAltruismSpiritualShieldingTitle=Canalizar la divinidad: protección espiritual Feature/&PowerOathOfAltruismAuraOfTheGuardianDescription=A partir del nivel 7, puedes proteger a otros del daño a costa de tu propia salud. Cuando una criatura a 10 pies de ti recibe daño, puedes usar tu reacción para recibir ese daño mágicamente, en lugar de que esa criatura lo reciba. Esta función no transfiere ningún otro efecto que pueda acompañar al daño, y este daño no se puede reducir de ninguna manera. Feature/&PowerOathOfAltruismAuraOfTheGuardianTitle=Aura del Guardián +Feature/&PowerOathOfAltruismTakeThePainDescription=Como acción adicional, gasta Canalizar Divinidad para intercambiar puntos de golpe con un aliado. Obtienes puntos de golpe temporales equivalentes al doble de tu bonificador de competencia más tu modificador de Carisma. +Feature/&PowerOathOfAltruismTakeThePainTitle=Divinidad del canal: toma el dolor Feedback/&GuardianAuraHeal={0} cura a un aliado a través de Aura of the Guardian. Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeDescription={0} fue atacado por {1} y puedes gastar un uso de Channel Divinity para permitirles gastar su reacción y tomar represalias con un ataque cuerpo a cuerpo. Este ataque recibirá +{2} a las tiradas para impactar y dañar. -Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeTitle=Canalizar Divinidad: Ataque Defensivo Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeReactDescription=Gasta canalizar divinidad para que los aliados tomen represalias. Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeReactTitle=Gastar +Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeTitle=Canalizar Divinidad: Ataque Defensivo Reaction/&CustomReactionGuardianAuraDescription={0} ha recibido {1} daño. Puedes usar tu reacción para curarlos en esa cantidad y recibir el daño tú mismo. -Reaction/&CustomReactionGuardianAuraTitle=¡Aura de guardián! Reaction/&CustomReactionGuardianAuraReactDescription=Usa tu reacción para curar a tu aliado y recibir el daño tú mismo. Reaction/&CustomReactionGuardianAuraReactTitle=Reaccionar +Reaction/&CustomReactionGuardianAuraTitle=¡Aura de guardián! Reaction/&CustomReactionSpiritualShieldingDescription=¡{0} está a punto de ser golpeado por {1}! Puedes gastar un uso de Channel Divinity para lanzar un escudo sobre ellos, elevando su clase de armadura en 5 para evitar el golpe. -Reaction/&CustomReactionSpiritualShieldingTitle=Canalizar la divinidad: protección espiritual Reaction/&CustomReactionSpiritualShieldingReactDescription=Gasta Canalizar divinidad para proteger al aliado de un ataque. Reaction/&CustomReactionSpiritualShieldingReactTitle=Gastar -Feature/&PowerOathOfAltruismTakeThePainDescription=Como acción adicional, gasta Canalizar Divinidad para intercambiar puntos de golpe con un aliado. Obtienes puntos de golpe temporales equivalentes al doble de tu bonificador de competencia más tu modificador de Carisma. -Feature/&PowerOathOfAltruismTakeThePainTitle=Divinidad del canal: toma el dolor +Reaction/&CustomReactionSpiritualShieldingTitle=Canalizar la divinidad: protección espiritual Subclass/&OathOfAltruismDescription=Los héroes conocen su vocación, y el Juramento de Altruismo llama la atención de aquellos héroes desinteresados que ponen la protección de los mansos por encima de todo. Los seguidores de este Juramento son verdaderos protectores desinteresados, que arriesgan sus propias vidas y morirían voluntariamente para proteger a aquellos a quienes cuidan. Los paladines de este juramento no buscan la gloria y, a menudo, se alinean con aquellos que buscan un propósito mayor. Prestan sus escudos y espadas por el bien mayor de los objetivos del equipo, antes que los suyos propios. Subclass/&OathOfAltruismTitle=Juramento de altruismo diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfAncients-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfAncients-es.txt index 271ca680c5..77c7989e9c 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfAncients-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfAncients-es.txt @@ -1,12 +1,12 @@ -Condition/&ConditionOathOfAncientsAuraWardingDescription=Gana resistencia al daño de hechizos. +Condition/&ConditionOathOfAncientsAuraWardingDescription=Gana resistencia al daño de hechizos. Condition/&ConditionOathOfAncientsAuraWardingTitle=Custodiado Feature/&DamageAffinityOathOfAncientsUndyingSentinelDescription=Cuando te reducen a 0 puntos de vida pero no te matan directamente, en su lugar, bajas a 1 punto de vida. No puedes volver a beneficiarte de esta función hasta que finalices un descanso prolongado. Feature/&DamageAffinityOathOfAncientsUndyingSentinelTitle=Centinela inmortal +Feature/&PowerOathOfAncientsAuraWardingDescription=A partir del nivel 7, la magia antigua recae tanto sobre ti que forma una protección sobrenatural. Tú y las criaturas aliadas a 10 pies de ti tienen resistencia al daño de los hechizos. +Feature/&PowerOathOfAncientsAuraWardingTitle=Aura de protección Feature/&PowerOathOfAncientsNaturesWrathDescription=Puedes usar tu canalizar divinidad para invocar fuerzas primigenias para atrapar a un enemigo. Como acción, puedes hacer que broten enredaderas espectrales y alcancen a una criatura a 10 pies de ti que puedas ver. La criatura debe tener éxito en una tirada de salvación de Fuerza o ser inmovilizada. Mientras está sujeta por las enredaderas, la criatura repite la tirada de salvación al final de cada uno de sus turnos. Si tiene éxito, se libera y las enredaderas desaparecen. Feature/&PowerOathOfAncientsNaturesWrathTitle=Divinidad del canal: Ira de la naturaleza Feature/&PowerOathOfAncientsTurnFaithlessDescription=Puedes usar tu Canal Divinidad para pronunciar palabras antiguas que son dolorosas de escuchar para hadas y demonios. Como acción, presentas tu símbolo sagrado, y cada hada o demonio a 30 pies de ti que pueda oírte debe hacer una tirada de salvación de Sabiduría. Si falla la salvación, la criatura se gira durante 1 minuto o hasta que reciba daño. Feature/&PowerOathOfAncientsTurnFaithlessTitle=Channel Divinity: Convierte a los infieles -Feature/&PowerOathOfAncientsAuraWardingDescription=A partir del nivel 7, la magia antigua recae tanto sobre ti que forma una protección sobrenatural. Tú y las criaturas aliadas a 10 pies de ti tienen resistencia al daño de los hechizos. -Feature/&PowerOathOfAncientsAuraWardingTitle=Aura de protección Subclass/&OathOfAncientsDescription=Un Juramento de un tiempo más primitivo que uno se dedica a utilizar la naturaleza para el bien. Subclass/&OathOfAncientsTitle=Juramento de los antiguos diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfDread-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfDread-es.txt index b86d3a74e1..0eef43228f 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfDread-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfDread-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionOathOfDreadAuraOfDominationDescription=Si estás asustado o temeroso, tu velocidad se reduce a 0 y recibes daño psíquico igual a la mitad del nivel de paladín del emanador. +Condition/&ConditionOathOfDreadAuraOfDominationDescription=Si estás asustado o temeroso, tu velocidad se reduce a 0 y recibes daño psíquico igual a la mitad del nivel de paladín del emanador. Condition/&ConditionOathOfDreadAuraOfDominationTitle=Aura de dominación Condition/&ConditionOathOfDreadMarkOfTheSubmissionDescription=El marcador tiene ventaja en las tiradas de ataque contra ti. Condition/&ConditionOathOfDreadMarkOfTheSubmissionTitle=Marca de castigo diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfHatred-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfHatred-es.txt index f84e15de24..9131f32b34 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfHatred-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/OathOfHatred-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDauntlessPursuerDescription=Obtienes 2 celdas de movimiento adicionales e ignoras las reacciones del oponente. +Condition/&ConditionDauntlessPursuerDescription=Obtienes 2 celdas de movimiento adicionales e ignoras las reacciones del oponente. Condition/&ConditionDauntlessPursuerTitle=Perseguidor intrépido Condition/&ConditionScornfulPrayerDescription=La fuerza y la voz se desvanecen a medida que la oración envuelve. Mientras está bajo los efectos, la oración debilita al enemigo y lo maldice en las tiradas de ataque. Condition/&ConditionScornfulPrayerTitle=Despreciado diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheElements-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheElements-es.txt index 3f5d802fa4..74801d7bc8 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheElements-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheElements-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionPathOfTheElementsElementalBlessingDescription=Tienes resistencia al daño. +Condition/&ConditionPathOfTheElementsElementalBlessingDescription=Tienes resistencia al daño. Condition/&ConditionPathOfTheElementsElementalBlessingTitle=Bendición elemental Feature/&AncestryPathOfTheElementsAllDescription=Mientras estás en furia, todas las criaturas enemigas a 5 pies de ti al final de tu turno reciben 1d6 {0} de daño. Este daño aumenta a 1d10 en el nivel 6, 2d6 en el nivel 10 y 2d10 en el nivel 14. Feature/&AncestryPathOfTheElementsBlizzardTitle=Tormenta de nieve diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheReaver-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheReaver-es.txt index 8a814e7425..589c3e9947 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheReaver-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheReaver-es.txt @@ -1,16 +1,16 @@ -Feature/&FeaturePathOfTheReaverVoraciousFuryDescription=A partir del 3er nivel, puedes canalizar tu corrupción interna en tus ataques con armas cuerpo a cuerpo. Mientras estás en furia, la primera criatura a la que golpeas en cada uno de tus turnos con un ataque de arma cuerpo a cuerpo recibe daño necrótico adicional igual a tu competencia y recuperas la misma cantidad de puntos de golpe. El daño y la curación se duplican con un golpe crítico. +Feature/&FeaturePathOfTheReaverVoraciousFuryDescription=A partir del 3er nivel, puedes canalizar tu corrupción interna en tus ataques con armas cuerpo a cuerpo. Mientras estás en furia, la primera criatura a la que golpeas en cada uno de tus turnos con un ataque de arma cuerpo a cuerpo recibe daño necrótico adicional igual a tu competencia y recuperas la misma cantidad de puntos de golpe. El daño y la curación se duplican con un golpe crítico. Feature/&FeaturePathOfTheReaverVoraciousFuryTitle=Furia voraz Feature/&FeatureSetPathOfTheReaverProfaneVitalityDescription=A partir del nivel 6, obtienes resistencia al daño necrótico y de veneno. Feature/&FeatureSetPathOfTheReaverProfaneVitalityTitle=Vitalidad profana -Feature/&PowerPathOfTheReaverCorruptedBloodDescription=A partir del nivel 14, tu sangre se corrompe permanentemente y daña a las criaturas que entran en contacto con ella. Siempre que una criatura a 5 pies te ataque con un ataque cuerpo a cuerpo, esa criatura sufre un daño necrótico igual a tu modificador de Constitución. -Feature/&PowerPathOfTheReaverCorruptedBloodTitle=Sangre corrupta Feature/&PowerPathOfTheReaverBloodbathDescription=Comenzando en el nivel 10, mientras estás en furia, siempre que reduzcas una criatura a 0 puntos de golpe usando un ataque de arma cuerpo a cuerpo, puedes destripar a esa criatura, recuperando una cantidad de puntos de golpe igual a 2 veces tu nivel de bárbaro. Puedes usar esta función una vez por descanso breve. Feature/&PowerPathOfTheReaverBloodbathTitle=Matanza +Feature/&PowerPathOfTheReaverCorruptedBloodDescription=A partir del nivel 14, tu sangre se corrompe permanentemente y daña a las criaturas que entran en contacto con ella. Siempre que una criatura a 5 pies te ataque con un ataque cuerpo a cuerpo, esa criatura sufre un daño necrótico igual a tu modificador de Constitución. +Feature/&PowerPathOfTheReaverCorruptedBloodTitle=Sangre corrupta Feedback/&AdditionalDamageVoraciousFuryFormat=Furia voraz Feedback/&AdditionalDamageVoraciousFuryLine={0} está furioso e inflige Furia voraz en {1} (+{2}) Reaction/&CustomReactionBloodbathDescription=Puedes destripar a esta criatura, recuperando {0} puntos de golpe. -Reaction/&CustomReactionBloodbathTitle=Matanza Reaction/&CustomReactionBloodbathReactDescription=Eviscerar a esta criatura. Reaction/&CustomReactionBloodbathReactTitle=Destripar +Reaction/&CustomReactionBloodbathTitle=Matanza Subclass/&PathOfTheReaverDescription=Todos los Reavers se someten a un ritual que consiste en beber sangre contaminada de un dragón, infundiendo permanentemente en sus cuerpos una pizca de poder y voracidad dracónicos, a costa de aumentar gradualmente la corrupción. Estos temibles guerreros se deleitan con la muerte, recuperando energía del sufrimiento de sus enemigos. Subclass/&PathOfTheReaverTitle=Camino del Saqueador diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheSavagery-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheSavagery-es.txt index 7fb235041e..22e825aae8 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheSavagery-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheSavagery-es.txt @@ -1,15 +1,15 @@ -Condition/&ConditionPathOfTheSavageryGrievousWoundDescription=Tienes desventaja en todos los ataques. +Condition/&ConditionPathOfTheSavageryGrievousWoundDescription=Tienes desventaja en todos los ataques. Condition/&ConditionPathOfTheSavageryGrievousWoundTitle=Herida grave Condition/&ConditionPathOfTheSavageryUnbridledFerocityDescription=Tu rango de amenaza crítica aumenta en 1. Condition/&ConditionPathOfTheSavageryUnbridledFerocityTitle=Ferocidad desenfrenada +Feature/&AttackModifierPathOfTheSavagerySavageStrengthDescription=A partir del 3er nivel, puedes empuñar dos armas cuerpo a cuerpo no ligeras y agregar tu bonificación de habilidad al ataque secundario. +Feature/&AttackModifierPathOfTheSavagerySavageStrengthTitle=Fuerza salvaje Feature/&FeaturePathOfTheSavageryFuriousDefenseDescription=Comenzando en el nivel 14, mientras estás en furia, siempre que hagas una tirada de salvación de Destreza, puedes usar tu tirada de salvación de Fuerza en su lugar. Obtienes +2 AC mientras estás furioso y empuñando dos armas cuerpo a cuerpo. Feature/&FeaturePathOfTheSavageryFuriousDefenseTitle=Defensa furiosa Feature/&FeaturePathOfTheSavageryUnbridledFerocityDescription=Comenzando en el nivel 10, mientras estás en furia, cada vez que golpeas a una criatura con un ataque de arma cuerpo a cuerpo y no asestas un golpe crítico, aumentas tu rango de amenaza crítica en 1. Este efecto se acumula. Una vez que asestas un golpe crítico, la bonificación se restablece a 0. Feature/&FeaturePathOfTheSavageryUnbridledFerocityTitle=Ferocidad desenfrenada Feature/&FeaturePathOfTheSavageryWrathAndFuryDescription=Comenzando en el nivel 6, mientras empuñas dos armas cuerpo a cuerpo, aumenta la categoría de daño de cada arma equipada en 1 (d4 se convierte en d6, d6 se convierte en d8, etc.). Además, infligir un golpe crítico con un ataque de arma cuerpo a cuerpo impone una tirada de salvación de Constitución a esa criatura, con una CD de 8 + competencia + tu modificador de Fuerza. Si la criatura falla, tiene desventaja en todos los ataques hasta el final de tu próximo turno. Feature/&FeaturePathOfTheSavageryWrathAndFuryTitle=Ira y Furia -Feature/&AttackModifierPathOfTheSavagerySavageStrengthDescription=A partir del 3er nivel, puedes empuñar dos armas cuerpo a cuerpo no ligeras y agregar tu bonificación de habilidad al ataque secundario. -Feature/&AttackModifierPathOfTheSavagerySavageStrengthTitle=Fuerza salvaje Feature/&FeatureSetPathOfTheSavageryPrimalInstinctDescription=Puedes usar Rabia como acción gratuita en lugar de una acción adicional. Feature/&FeatureSetPathOfTheSavageryPrimalInstinctTitle=Instinto primario Subclass/&PathOfTheSavageryDescription=Los bárbaros que recorren el Camino del Salvaje son fuerzas de la naturaleza, que luchan menos como hombres y más como bestias salvajes. Golpean con una velocidad y potencia explosivas, aprovechando dos cuchillas similares a las de un animal salvaje que lucha con garras y colmillos. diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheSpirits-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheSpirits-es.txt index 780796bae6..b7da2871cc 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheSpirits-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PathOfTheSpirits-es.txt @@ -1,44 +1,44 @@ -Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackDescription=El espíritu del lobo te otorga ventaja en las tiradas de ataque cuerpo a cuerpo. -Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackTitle=Espíritu de lobo Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsBearDescription=Obtiene desventajas en los ataques contra todos excepto contra la fuente de esta aura. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsBearTitle=Aura de oso perfeccionada Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsEagleDescription=Gana la habilidad de volar. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsEagleTitle=Vuelo de águila afilado Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsWolfDescription=Gana la capacidad de empujar como acción adicional. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsWolfTitle=Golpe de lobo eficiente +Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackDescription=El espíritu del lobo te otorga ventaja en las tiradas de ataque cuerpo a cuerpo. +Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackTitle=Espíritu de lobo Feature/&ActionAffinityPathOfTheSpiritsCunningActionDescription=El espíritu del águila te convierte en un depredador ágil que puede sortear la refriega con facilidad. Puedes correr, retirarte o esconderte como acción adicional. Feature/&ActionAffinityPathOfTheSpiritsCunningActionTitle=Espíritu águila Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceBearDescription=El espíritu del oso aumenta tu HP en 2 puntos por cada nivel que tomes en esta clase y te otorga ventaja en las pruebas de Fuerza. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceBearTitle=Aspecto de oso Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceEagleDescription=Ganas la vista de un águila. Obtienes Visión en la oscuridad superior y Vista aguda. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceEagleTitle=Aspecto de águila -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesDescription=A partir del nivel 6, obtienes un aspecto mágico basado en el espíritu animal de tu elección. Puedes elegir el mismo animal que seleccionaste en el 3er nivel o uno diferente. -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesTitle=Aspecto Animal -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfDescription=Obtienes la sensibilidad cazadora de un lobo. Puedes rastrear otras criaturas por Keen Smell y Keen Hearing. También obtienes la habilidad de lanzar el hechizo Identificar criaturas a voluntad. -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfTitle=Aspecto de lobo -Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesDescription=Comenzando en el 3er nivel, cuando adoptas este camino, eliges un espíritu animal como guía y obtienes su rasgo. -Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesTitle=Espíritu animal -Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerDescription=Cuando adoptas este camino, obtienes la capacidad de lanzar Amistad animal y Buscar trampas a voluntad. -Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerTitle=Buscador de espíritus -Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerDescription=A partir del nivel 10, puedes invocar la protección de tu espíritu animal para que te guíe y te proteja. Obtienes la capacidad de lanzar Spirit Guardians como acción adicional un número de veces igual a tu modificador de competencia. -Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerTitle=Espíritu caminante Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedBearDescription=Mientras están en furia, los que están a 5 pies de ti tienen desventaja en las tiradas de ataque contra otros que no sean tú. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedBearTitle=Aspecto de oso perfeccionado Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedEagleDescription=Mientras está en furia, gana la habilidad de volar sin movimiento extra. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedEagleTitle=Aspecto de águila afilado Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedWolfDescription=Mientras estás en furia, obtienes la habilidad de empujar como acción adicional. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedWolfTitle=Aspecto de lobo perfeccionado +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfDescription=Obtienes la sensibilidad cazadora de un lobo. Puedes rastrear otras criaturas por Keen Smell y Keen Hearing. También obtienes la habilidad de lanzar el hechizo Identificar criaturas a voluntad. +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfTitle=Aspecto de lobo +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesDescription=A partir del nivel 6, obtienes un aspecto mágico basado en el espíritu animal de tu elección. Puedes elegir el mismo animal que seleccionaste en el 3er nivel o uno diferente. +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesTitle=Aspecto Animal +Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesDescription=Comenzando en el 3er nivel, cuando adoptas este camino, eliges un espíritu animal como guía y obtienes su rasgo. +Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesTitle=Espíritu animal Feature/&FeatureSetPathOfTheSpiritsHonedAnimalAspectChoicesDescription=A partir del nivel 14, elige un animal para perfeccionar tu conexión espiritual y obtener más características. Feature/&FeatureSetPathOfTheSpiritsHonedAnimalAspectChoicesTitle=Aspecto animal perfeccionado +Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerDescription=Cuando adoptas este camino, obtienes la capacidad de lanzar Amistad animal y Buscar trampas a voluntad. +Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerTitle=Buscador de espíritus +Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerDescription=A partir del nivel 10, puedes invocar la protección de tu espíritu animal para que te guíe y te proteja. Obtienes la capacidad de lanzar Spirit Guardians como acción adicional un número de veces igual a tu modificador de competencia. +Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerTitle=Espíritu caminante Feature/&PowerPathOfTheSpiritsBearResistanceDescription=El espíritu del oso te hace lo suficientemente fuerte como para resistir cualquier castigo. Mientras estás en furia, tienes resistencia a todo el daño excepto al daño psíquico. Feature/&PowerPathOfTheSpiritsBearResistanceTitle=Resistencia del oso -Feature/&PowerPathOfTheSpiritsWolfLeadershipDescription=El espíritu del lobo te convierte en un líder de cazadores. Mientras estás en furia, tú y cualquier aliado en un radio de 15 pies tenéis ventaja en las tiradas de ataque cuerpo a cuerpo. -Feature/&PowerPathOfTheSpiritsWolfLeadershipTitle=Espíritu de lobo Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsBearDescription=Mientras están en furia, los que están a 5 pies de ti tienen desventaja en las tiradas de ataque contra otros que no sean tú. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsBearTitle=Aura de oso perfeccionada Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsEagleDescription=Mientras está en furia, gana la habilidad de volar. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsEagleTitle=Vuelo de águila afilado Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsWolfDescription=Mientras estás en furia, obtienes la habilidad de empujar como acción adicional. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsWolfTitle=Golpe de lobo eficiente +Feature/&PowerPathOfTheSpiritsWolfLeadershipDescription=El espíritu del lobo te convierte en un líder de cazadores. Mientras estás en furia, tú y cualquier aliado en un radio de 15 pies tenéis ventaja en las tiradas de ataque cuerpo a cuerpo. +Feature/&PowerPathOfTheSpiritsWolfLeadershipTitle=Espíritu de lobo Subclass/&PathOfTheSpiritsDescription=Los bárbaros que siguen el Camino de los Espíritus aceptan un espíritu animal como guía, protector e inspiración, que los llena de poder sobrenatural, agregando combustible mágico a la ira bárbara. Subclass/&PathOfTheSpiritsTitle=Camino de los espiritus diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronElementalist-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronElementalist-es.txt index 05a2a5e370..ee0c3e6961 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronElementalist-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronElementalist-es.txt @@ -1,4 +1,4 @@ -Feature/&BonusCantripElementalistMinorElementalDescription=Tu control de las energías elementales ha aumentado hasta el punto de que ahora tienes dominio sobre los elementales más débiles. Puedes lanzar conjurar elemental menor a voluntad. +Feature/&BonusCantripElementalistMinorElementalDescription=Tu control de las energías elementales ha aumentado hasta el punto de que ahora tienes dominio sobre los elementales más débiles. Puedes lanzar conjurar elemental menor a voluntad. Feature/&BonusCantripElementalistMinorElementalTitle=Esbirros elementales Feature/&ElementalPatronAirPlane=Avión de aire Feature/&ElementalPatronEarthPlane=Plano de la tierra diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronMoonLit-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronMoonLit-es.txt index c8d95a2f62..bd64595c2c 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronMoonLit-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronMoonLit-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMoonlitMoonTouchedDescription=Su gravedad es negada. +Condition/&ConditionMoonlitMoonTouchedDescription=Su gravedad es negada. Condition/&ConditionMoonlitMoonTouchedTitle=Luna tocada Feature/&BonusCantripsMoonlitDescription=Tu control de la luz de la luna ha aumentado a un nuevo nivel. Puedes lanzar los hechizos Rayo de luna y Fuego feérico a voluntad. Feature/&BonusCantripsMoonlitTitle=Control de luz diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronRiftWalker-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronRiftWalker-es.txt index 6b8e17349d..d6a77f5aba 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronRiftWalker-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronRiftWalker-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAffinityRiftWalkerRestrainedImmunityDescription=No puedes ser restringido. +Condition/&ConditionAffinityRiftWalkerRestrainedImmunityDescription=No puedes ser restringido. Condition/&ConditionAffinityRiftWalkerRestrainedImmunityTitle=Libertad de grieta Feature/&BonusCantripRiftWalkWardingBondDescription=Tu control de los portales de grietas ha aumentado hasta el punto de que ahora puedes otorgar la protección de la grieta a otros. Puedes lanzar un vínculo de protección a voluntad (sin compartir el daño). Feature/&BonusCantripRiftWalkWardingBondTitle=Capa de grieta diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronSoulBlade-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronSoulBlade-es.txt index d258370314..f58d983594 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronSoulBlade-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/PatronSoulBlade-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionSoulBladeHexDefenderDescription=Maldito por un maleficio del alma. +Condition/&ConditionSoulBladeHexDefenderDescription=Maldito por un maleficio del alma. Condition/&ConditionSoulBladeHexDefenderTitle=Maleficio del alma Feature/&AttackModifierSoulBladeEmpowerWeaponDescription=Cuenta como mágico y usa el modificador Carisma para las tiradas de ataque y daño. Feature/&AttackModifierSoulBladeEmpowerWeaponTitle=Alma empoderada diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RangerHellWalker-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RangerHellWalker-es.txt index 4a0263399b..ab2032ba52 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RangerHellWalker-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RangerHellWalker-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRangerHellWalkerDammingStrikeDescription=Recibes 1d6 daños por fuego cada asalto. +Condition/&ConditionRangerHellWalkerDammingStrikeDescription=Recibes 1d6 daños por fuego cada asalto. Condition/&ConditionRangerHellWalkerDammingStrikeTitle=Huelga condenatoria Condition/&ConditionRangerHellWalkerMarkOfTheDammedDescription=Recibes 1d6 de daño necrótico al final de cada uno de tus turnos, estás asustado y los ataques de fuego desde el marcador pasan por alto tu resistencia. Condition/&ConditionRangerHellWalkerMarkOfTheDammedTitle=Marcado por los condenados @@ -14,10 +14,10 @@ Feature/&PowerRangerHellWalkerMarkOfTheDammedDescription=Como acción adicional, Feature/&PowerRangerHellWalkerMarkOfTheDammedTitle=Marca de los condenados Feature/&ProficiencyRangerHellWalkerCursedTongueDescription=Tu afinidad diabólica te permite comprender el lenguaje de los Planos Inferiores. Puedes hablar, leer y escribir Abisal e Infernal. Feature/&ProficiencyRangerHellWalkerCursedTongueTitle=Lengua maldita -Subclass/&RangerHellWalkerDescription=Eres un Hellwalker, un guardabosques envuelto en la magia de los Planos Inferiores. Cómo llegaste a asociarte con esta magia solo tú lo sabes. Quizás tu gran antepasado era de origen demoníaco, o quizás tu linaje lleva una maldición demoníaca. Cualquiera que sea la razón, la magia ahora está indisolublemente unida a ti, tu propia presencia está ligada para siempre a los seres infernales de abajo. -Subclass/&RangerHellWalkerTitle=Caminante del infierno -Tooltip/&MustHaveDammingStrikeCondition=No está marcado por Damning Strike Monster/&MonsterHezrouDescription=Hezrous eran grandes monstruosidades demoníacas. Tenían un parecido superficial con un sapo en forma humanoide, con brazos y manos en lugar de patas delanteras. Dentro de sus amplias fauces había filas de dientes romos que tenían una poderosa fuerza aplastante, y una serie de largas púas les recorrían la espalda. Monster/&MonsterHezrouTitle=Hezrú Monster/&MonsterMarilithDescription=De la cintura para arriba, los mariliths parecían ser atractivas mujeres humanoides con seis brazos, pero sus mitades inferiores eran las de serpientes verdes gigantes. En cada mano portaban armas muy decoradas y se adornaban con brazaletes y joyas. Monster/&MonsterMarilithTitle=Marilith +Subclass/&RangerHellWalkerDescription=Eres un Hellwalker, un guardabosques envuelto en la magia de los Planos Inferiores. Cómo llegaste a asociarte con esta magia solo tú lo sabes. Quizás tu gran antepasado era de origen demoníaco, o quizás tu linaje lleva una maldición demoníaca. Cualquiera que sea la razón, la magia ahora está indisolublemente unida a ti, tu propia presencia está ligada para siempre a los seres infernales de abajo. +Subclass/&RangerHellWalkerTitle=Caminante del infierno +Tooltip/&MustHaveDammingStrikeCondition=No está marcado por Damning Strike diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RangerLightBearer-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RangerLightBearer-es.txt index 43b921f01e..38e1be94c4 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RangerLightBearer-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RangerLightBearer-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRangerLightBearerAngelicFormDescription=Tienes una velocidad de vuelo igual a tu velocidad al caminar, y tus ataques también cuentan como mágicos. +Condition/&ConditionRangerLightBearerAngelicFormDescription=Tienes una velocidad de vuelo igual a tu velocidad al caminar, y tus ataques también cuentan como mágicos. Condition/&ConditionRangerLightBearerAngelicFormTitle=Forma angelical Condition/&ConditionRangerLightBearerBlessedWarriorDescription=Cuando el lanzador te golpea con un ataque de arma, todo el daño infligido por el ataque se convierte en daño radiante, y recibes 1d8 de daño radiante adicional del ataque. A partir del nivel 11, el daño adicional aumenta a 2d8. Condition/&ConditionRangerLightBearerBlessedWarriorTitle=Marcado por Bendito Guerrero diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RangerWildMaster-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RangerWildMaster-es.txt index b3cfe9de4d..ca73ec69f6 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RangerWildMaster-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RangerWildMaster-es.txt @@ -1,11 +1,5 @@ -Condition/&ConditionWildMasterSummonSpiritBeastBonusTitle=Bonificación de maestro salvaje +Condition/&ConditionWildMasterSummonSpiritBeastBonusTitle=Bonificación de maestro salvaje Feature/&FeatureSetWildMaster03Description=Obtienes un compañero Spirit Beast que te acompaña en tus aventuras y está entrenado para luchar junto a ti. Obtiene tu modificador de Sabiduría a la clase de armadura, tiradas de ataque y tiradas de daño. También gana 4 HP por nivel de personaje y solo puede realizar la acción de esquivar en su turno a menos que le ordenes que haga lo contrario.\nTanto Spirit Beast como el invocador comparten la misma iniciativa y puedes elegir un oso, un águila o un lobo. :\n. El Oso puede respirar un cono de fuego\n. El Águila una línea de electricidad\n. El Lobo un cono de frío. -Feature/&PowerSpiritBeastBreathWeaponBlueTitle=Arma relámpago -Feature/&PowerSpiritBeastBreathWeaponGoldTitle=Arma de fuego -Feature/&PowerSpiritBeastBreathWeaponSilverTitle=Arma fria -Feature/&PowerSpiritBeastBreathWeaponBlueDescription=Proyecte un rayo en una línea de 5 pies de ancho y 30 pies de largo. Las criaturas en la línea deben hacer una tirada de salvación CON para reducir a la mitad el daño del rayo. El daño es igual a 2d6 hasta el nivel 4, aumentando a 3d6 en el nivel 5, 4d6 en el nivel 9, 5d6 en el nivel 13 y 6d6 en el nivel 17. -Feature/&PowerSpiritBeastBreathWeaponGoldDescription=Proyecte fuego en un cono de 15 pies de ancho. Las criaturas en el cono deben hacer una tirada de salvación DEX para reducir a la mitad el daño por fuego. El daño es igual a 2d6 hasta el nivel 4, aumentando a 3d6 en el nivel 5, 4d6 en el nivel 9, 5d6 en el nivel 13 y 6d6 en el nivel 17. -Feature/&PowerSpiritBeastBreathWeaponSilverDescription=Proyecte hielo en un cono de 15 pies de ancho. Las criaturas en el cono deben hacer una tirada de salvación DEX para reducir a la mitad el daño por frío. El daño es igual a 2d6 hasta el nivel 4, aumentando a 3d6 en el nivel 5, 4d6 en el nivel 9, 5d6 en el nivel 13 y 6d6 en el nivel 17. Feature/&FeatureSetWildMaster03Title=Compañero de bestias Feature/&FeatureSetWildMaster07Description=Spirit Beast ahora puede realizar la acción Dash o Disengage en su turno. su ataque cuenta como mágico a los efectos de vencer la resistencia y la inmunidad. La Bestia Espiritual también es más poderosa:\n. El oso ahora es resistente al fuego\n. El Águila a la electricidad\n. El Lobo al frío. Feature/&FeatureSetWildMaster07Title=Experiencia verdadera @@ -15,6 +9,12 @@ Feature/&FeatureSetWildMaster15Description=Spirit Beast ahora puede actuar de fo Feature/&FeatureSetWildMaster15Title=Libre albedrío Feature/&FeatureWildMasterBeastIsNextToSummonerDescription=Tú y tu Bestia Espiritual se ayudan mutuamente en el campo. Spirit Beast gana ventaja de ataque cada vez que se enfrenta a un enemigo a tu lado. Feature/&FeatureWildMasterBeastIsNextToSummonerTitle=Integración profunda +Feature/&PowerSpiritBeastBreathWeaponBlueDescription=Proyecte un rayo en una línea de 5 pies de ancho y 30 pies de largo. Las criaturas en la línea deben hacer una tirada de salvación CON para reducir a la mitad el daño del rayo. El daño es igual a 2d6 hasta el nivel 4, aumentando a 3d6 en el nivel 5, 4d6 en el nivel 9, 5d6 en el nivel 13 y 6d6 en el nivel 17. +Feature/&PowerSpiritBeastBreathWeaponBlueTitle=Arma relámpago +Feature/&PowerSpiritBeastBreathWeaponGoldDescription=Proyecte fuego en un cono de 15 pies de ancho. Las criaturas en el cono deben hacer una tirada de salvación DEX para reducir a la mitad el daño por fuego. El daño es igual a 2d6 hasta el nivel 4, aumentando a 3d6 en el nivel 5, 4d6 en el nivel 9, 5d6 en el nivel 13 y 6d6 en el nivel 17. +Feature/&PowerSpiritBeastBreathWeaponGoldTitle=Arma de fuego +Feature/&PowerSpiritBeastBreathWeaponSilverDescription=Proyecte hielo en un cono de 15 pies de ancho. Las criaturas en el cono deben hacer una tirada de salvación DEX para reducir a la mitad el daño por frío. El daño es igual a 2d6 hasta el nivel 4, aumentando a 3d6 en el nivel 5, 4d6 en el nivel 9, 5d6 en el nivel 13 y 6d6 en el nivel 17. +Feature/&PowerSpiritBeastBreathWeaponSilverTitle=Arma fria Feature/&PowerWildMasterInvisibilityDescription=Hazte invisible durante 1 hora. Feature/&PowerWildMasterInvisibilityTitle=Volverse invisible Feature/&PowerWildMasterSpiritBeastCommandDescription=Da órdenes a tu Spirit Beast para que hasta el comienzo de tu próximo turno no esté limitado en los tipos de acción que puede realizar. Lo ordenarás automáticamente si terminas tu turno sin gastar una acción de bonificación. diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishAcrobat-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishAcrobat-es.txt index 6cbb9797b2..f4785b7879 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishAcrobat-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishAcrobat-es.txt @@ -1,4 +1,4 @@ -Feature/&AttributeModifierRoguishAcrobatProtectorDescription=Añades la mitad de tu bonificación de competencia a tu clase de armadura mientras empuñas un bastón con las dos manos y no llevas armadura o armadura ligera. +Feature/&AttributeModifierRoguishAcrobatProtectorDescription=Añades la mitad de tu bonificación de competencia a tu clase de armadura mientras empuñas un bastón con las dos manos y no llevas armadura o armadura ligera. Feature/&AttributeModifierRoguishAcrobatProtectorTitle=Protector acróbata Feature/&FeatureRoguishAcrobatTrooperDescription=Obtienes la habilidad de usar un bastón como arma sutil y el alcance del bastón aumenta a 10 pies.\nCuando realizas la acción de Ataque con un bastón, puedes usar tu acción adicional para realizar un ataque cuerpo a cuerpo con el extremo opuesto del bastón. arma. Este ataque usa el mismo modificador de habilidad que el ataque principal e inflige 1d4 de daño contundente. Feature/&FeatureRoguishAcrobatTrooperTitle=Soldado acróbata diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishArcaneScoundrel-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishArcaneScoundrel-es.txt index 2ae876cd76..29e6f287d2 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishArcaneScoundrel-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishArcaneScoundrel-es.txt @@ -1,19 +1,19 @@ -Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushDescription=Sufres desventaja en tus tiradas de salvación o pruebas de habilidad. +Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushDescription=Sufres desventaja en tus tiradas de salvación o pruebas de habilidad. Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushTitle=Emboscada que distrae Feature/&AdditionalDamageRoguishArcaneScoundrelDistractingAmbushDescription=Comenzando en el nivel 9, cada vez que inflijas daño de ataque furtivo a una criatura, esa criatura sufre desventaja en su próxima tirada de salvación o prueba de característica hasta el final de tu próximo turno. Feature/&AdditionalDamageRoguishArcaneScoundrelDistractingAmbushTitle=Emboscada que distrae Feature/&CastSpellRoguishArcaneScoundrelDescription=Lanza hechizos y cantrips de mago. Feature/&CastSpellRoguishArcaneScoundrelTitle=Lanzamiento de hechizos +Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeDescription=A partir del nivel 17, obtienes los siguientes beneficios:\n• Puedes robar la esencia de una criatura y usarla para dañar a otra. Durante tu turno, cuando infliges daño de ataque furtivo a una criatura, puedes elegir como objetivo cualquier otra criatura a 30 pies de ti como acción gratuita, infligiendo la mitad de tus dados de ataque furtivo (redondeando hacia abajo) como daño forzado y aplicando la condición Emboscada de distracción a esa criatura. criatura.\n• Ganas un espacio adicional de tu nivel de lanzador más alto. +Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeTitle=Trucos del oficio Feature/&MagicAffinityRoguishArcaneScoundrelGuilefulCastingDescription=Puedes usar tus armas como foco de lanzamiento de hechizos y puedes realizar componentes somáticos de hechizos mientras sostienes objetos. Feature/&MagicAffinityRoguishArcaneScoundrelGuilefulCastingTitle=Casting engañoso Feature/&PowerRoguishArcaneScoundrelArcaneBackslashDescription=A partir del nivel 13, aprende Counterspell si aún no lo has hecho. Siempre que interrumpas con éxito un hechizo usándolo, inflige tu ataque furtivo como daño de fuerza a esa criatura. Además, una vez por breve descanso, lanzas Contrahechizo en su nivel más alto sin gastar un espacio de hechizo. Feature/&PowerRoguishArcaneScoundrelArcaneBackslashTitle=Contragolpe Arcano -Feature/&ProficiencyRoguishArcaneScoundrelArcanaDescription=Gana competencia con la habilidad Arcana. Si ya eres competente, adquiere experiencia en su lugar. -Feature/&ProficiencyRoguishArcaneScoundrelArcanaTitle=Afinidad arcana -Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeDescription=A partir del nivel 17, obtienes los siguientes beneficios:\n• Puedes robar la esencia de una criatura y usarla para dañar a otra. Durante tu turno, cuando infliges daño de ataque furtivo a una criatura, puedes elegir como objetivo cualquier otra criatura a 30 pies de ti como acción gratuita, infligiendo la mitad de tus dados de ataque furtivo (redondeando hacia abajo) como daño forzado y aplicando la condición Emboscada de distracción a esa criatura. criatura.\n• Ganas un espacio adicional de tu nivel de lanzador más alto. -Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeTitle=Trucos del oficio Feature/&PowerRoguishArcaneScoundrelEssenceTheftDescription=Puedes robar la esencia de una criatura y usarla para dañar a otra. Feature/&PowerRoguishArcaneScoundrelEssenceTheftTitle=Robo de esencia +Feature/&ProficiencyRoguishArcaneScoundrelArcanaDescription=Gana competencia con la habilidad Arcana. Si ya eres competente, adquiere experiencia en su lugar. +Feature/&ProficiencyRoguishArcaneScoundrelArcanaTitle=Afinidad arcana Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellDescription=¡{0} está lanzando un hechizo! Puedes reaccionar para contrarrestar el hechizo sin gastar un espacio de hechizo. Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellReactDescription=Lanza un contrahechizo y contrarresta el hechizo enemigo. Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellReactTitle=Encimera diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishDuelist-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishDuelist-es.txt index 4f6ca3f45b..18362efdc2 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishDuelist-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishDuelist-es.txt @@ -1,11 +1,11 @@ -Feature/&AdditionalDamageRoguishDuelistDaringDuelDescription=No necesitas ventaja en la tirada de ataque para usar tu Ataque furtivo contra una criatura si estás a 5 pies de ella, no hay otras criaturas a 5 pies de ti y no tienes desventaja en la tirada de ataque. Todas las demás reglas de Sneak Attack aún se aplican. +Feature/&ActionAffinityRoguishDuelistSwirlingDanceDescription=Comenzando en el nivel 9, cuando una criatura te falla con una tirada de ataque cuerpo a cuerpo, puedes usar tu reacción para hacer un ataque de oportunidad inmediato contra esa criatura. +Feature/&ActionAffinityRoguishDuelistSwirlingDanceTitle=Danza arremolinada +Feature/&AdditionalDamageRoguishDuelistDaringDuelDescription=No necesitas ventaja en la tirada de ataque para usar tu Ataque furtivo contra una criatura si estás a 5 pies de ella, no hay otras criaturas a 5 pies de ti y no tienes desventaja en la tirada de ataque. Todas las demás reglas de Sneak Attack aún se aplican. Feature/&AdditionalDamageRoguishDuelistDaringDuelTitle=Duelo atrevido Feature/&AttributeModifierRoguishDuelistSureFootedDescription=Gana +2 AC adicionales. Feature/&AttributeModifierRoguishDuelistSureFootedTitle=Pie seguro Feature/&FeatureRoguishDuelistReflexiveParryDescription=Comenzando en el nivel 13, una vez por turno mientras no estés incapacitado, conmocionado o ralentizado y te golpee un ataque de arma cuerpo a cuerpo, inmediatamente usas tu función de Esquiva asombrosa sin necesitar o consumir tu reacción. Feature/&FeatureRoguishDuelistReflexiveParryTitle=Parada reflexiva -Feature/&ActionAffinityRoguishDuelistSwirlingDanceTitle=Danza arremolinada -Feature/&ActionAffinityRoguishDuelistSwirlingDanceDescription=Comenzando en el nivel 9, cuando una criatura te falla con una tirada de ataque cuerpo a cuerpo, puedes usar tu reacción para hacer un ataque de oportunidad inmediato contra esa criatura. Feature/&FeatureSetRoguishDuelistMasterDuelistDescription=Tu dominio de la espada te permite convertir el fracaso en éxito en el combate. Si fallas una tirada de ataque, puedes volver a tirarla con ventaja. Una vez que lo haga, no podrá volver a utilizar esta función hasta que finalice un descanso breve o prolongado. Feature/&FeatureSetRoguishDuelistMasterDuelistTitle=Maestro duelista Feature/&FeatureSetRoguishDuelistSureFootedDescription=Mientras no lleva armadura o lleva armadura ligera sin escudo, gana +2 CA adicional y ventaja en las tiradas de iniciativa. diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishRaven-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishRaven-es.txt index ef6724575f..b62bba5f02 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishRaven-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishRaven-es.txt @@ -1,4 +1,4 @@ -Feature/&AdditionalActionRavenKillingSpreeDescription=Puedes realizar un ataque adicional la primera vez que matas a un enemigo en tu turno. Además, cada vez que matas a un enemigo, tu ataque furtivo se puede reutilizar en el mismo turno. +Feature/&AdditionalActionRavenKillingSpreeDescription=Puedes realizar un ataque adicional la primera vez que matas a un enemigo en tu turno. Además, cada vez que matas a un enemigo, tu ataque furtivo se puede reutilizar en el mismo turno. Feature/&AdditionalActionRavenKillingSpreeTitle=Matanza Feature/&AttackModifierRavenHeartSeekingShotDescription=Tu ataque sufre una penalización de -4 al impactar. Feature/&AttackModifierRavenHeartSeekingShotTitle=Disparo en busca del corazón diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishSlayer-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishSlayer-es.txt index 8f453235e1..52f9e8a62c 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishSlayer-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/RoguishSlayer-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialDescription=Aumenta el daño de tu próximo ataque furtivo en 3d6 adicionales, hasta el final de tu próximo turno. Este daño aumenta a 4d6 en el nivel 13 y 5d6 en el nivel 17. +Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialDescription=Aumenta el daño de tu próximo ataque furtivo en 3d6 adicionales, hasta el final de tu próximo turno. Este daño aumenta a 4d6 en el nivel 13 y 5d6 en el nivel 17. Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialTitle=Cadena de ejecución Condition/&ConditionRoguishSlayerChainOfExecutionDetrimentalDescription=Estás marcado por el Asesino. Condition/&ConditionRoguishSlayerChainOfExecutionDetrimentalTitle=Marca del asesino diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/SorcerousSorrAkkath-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/SorcerousSorrAkkath-es.txt index 72e68e4c96..a6b38e05e6 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/SorcerousSorrAkkath-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/SorcerousSorrAkkath-es.txt @@ -1,11 +1,11 @@ -Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackDescription=Una vez por turno, puedes infligir 1d6 de daño adicional a una criatura que golpees con un ataque de hechizo si tienes ventaja en la tirada de ataque. No necesitas ventaja en la tirada de ataque si otro enemigo del objetivo está a 5 pies de él, ese enemigo no está incapacitado y no tienes desventaja en la tirada de ataque. El daño aumenta a 2d6 en el nivel 5, 3d6 en el nivel 11 y 4d6 en el nivel 17. +Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackDescription=Una vez por turno, puedes infligir 1d6 de daño adicional a una criatura que golpees con un ataque de hechizo si tienes ventaja en la tirada de ataque. No necesitas ventaja en la tirada de ataque si otro enemigo del objetivo está a 5 pies de él, ese enemigo no está incapacitado y no tienes desventaja en la tirada de ataque. El daño aumenta a 2d6 en el nivel 5, 3d6 en el nivel 11 y 4d6 en el nivel 17. Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackTitle=Hechizo de ataque furtivo -Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageDescription=Te vuelves competente en las habilidades de sigilo y engaño, aprendes el cantrip Venomous Spike y obtienes una visión en la oscuridad de 60 pies. -Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageTitle=Herencia engañosa Feature/&FeatureSetSorcerousSorrAkkathBloodOfSorrAkkathDescription=A partir del nivel 6, te vuelves resistente al daño por veneno y obtienes inmunidad a la condición de envenenamiento. Además, golpear a una criatura con el rasgo Spell Sneak Attack impone una tirada de salvación de Constitución sobre esa criatura. Si la criatura falla, se envenena hasta el final de tu próximo turno. Feature/&FeatureSetSorcerousSorrAkkathBloodOfSorrAkkathTitle=Sangre de Sorr-Akkath Feature/&FeatureSetSorcerousSorrAkkathDarknessAffinityDescription=A partir del nivel 14, mientras estás en la penumbra o en la oscuridad, obtienes lo siguiente:\n• +2 a la CA.\n• +2 a las tiradas de ataque.\n• +2 a las tiradas de salvación.{99 }• +2 puntos de golpe de regeneración al final de tu turno. Feature/&FeatureSetSorcerousSorrAkkathDarknessAffinityTitle=Afinidad de la oscuridad +Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageDescription=Te vuelves competente en las habilidades de sigilo y engaño, aprendes el cantrip Venomous Spike y obtienes una visión en la oscuridad de 60 pies. +Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageTitle=Herencia engañosa Feature/&FeatureSetSorcerousSorrAkkathTouchOfDarknessDescription=A partir del nivel 18, obtienes la habilidad de corromper criaturas al tocarlas y desviar su salud. Usando tu acción como un ataque de hechizo con alcance de toque, inflige 8d8 de daño necrótico a una criatura con un golpe exitoso y cura la mitad del daño infligido. Puedes usar esta función tres veces por descanso prolongado y puedes pagar 4 puntos de hechicería en su lugar si te quedas sin uso. Feature/&FeatureSetSorcerousSorrAkkathTouchOfDarknessTitle=Toque de oscuridad Feedback/&AdditionalDamageSpellSneakAttackFormat=¡Ataque furtivo de hechizos! diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/SorcerousSpellBlade-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/SorcerousSpellBlade-es.txt index 6eba97c968..bf8efc0112 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/SorcerousSpellBlade-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/SorcerousSpellBlade-es.txt @@ -1,11 +1,11 @@ Feature/&AdditionalDamageSorcerousSpellBladeWarSorcererDescription=Cuando golpeas con un ataque o infliges daño con un hechizo, agrega tu modificador de Carisma como daño de fuerza adicional a una tirada de daño de ese ataque o hechizo. Feature/&AdditionalDamageSorcerousSpellBladeWarSorcererTitle=Hechicero de guerra -Feature/&FeatureSetSorcerousSpellBladeMartialTrainingDescription=Obtienes competencia con armadura ligera, armadura intermedia y armas marciales. -Feature/&FeatureSetSorcerousSpellBladeMartialTrainingTitle=Entrenamiento Marcial Feature/&FeatureSetSorcerousSpellBladeBattleReflexesDescription=Tu clase de armadura aumenta en 2 y ganas competencia en las tiradas de salvación de Destreza. Feature/&FeatureSetSorcerousSpellBladeBattleReflexesTitle=Reflejos de batalla Feature/&FeatureSetSorcerousSpellBladeManaShieldDescription=Puedes usar tu acción de bonificación para obtener puntos de golpe temporales iguales a tu nivel de hechicero + modificador de Carisma durante un minuto, un número de veces por descanso prolongado igual a tu bonificación de competencia. Si no tienes usos, puedes gastar dos puntos de hechicería en su lugar. Feature/&FeatureSetSorcerousSpellBladeManaShieldTitle=Escudo de maná +Feature/&FeatureSetSorcerousSpellBladeMartialTrainingDescription=Obtienes competencia con armadura ligera, armadura intermedia y armas marciales. +Feature/&FeatureSetSorcerousSpellBladeMartialTrainingTitle=Entrenamiento Marcial Feedback/&AdditionalDamageWarSorcererFormat=Hechicero de guerra Feedback/&AdditionalDamageWarSorcererLine={0} inflige daño de War Sorcerer en {1} (+{2}) Subclass/&SorcerousSpellBladeDescription=Forceblades combina destreza marcial con talentos mágicos innatos para superar a sus enemigos. diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheDiscordance-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheDiscordance-es.txt index ce5795e1c0..3cdc405bc4 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheDiscordance-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheDiscordance-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionWayOfTheDiscordanceDiscordanceDescription=Tu mente explotará en daño necrótico si entras en discordancia por tercera vez. +Condition/&ConditionWayOfTheDiscordanceDiscordanceDescription=Tu mente explotará en daño necrótico si entras en discordancia por tercera vez. Condition/&ConditionWayOfTheDiscordanceDiscordanceTitle=Discordancia Condition/&ConditionWayOfTheDiscordanceProfoundTurmoilDescription=Toma -1d4 a las tiradas de salvación y -2 a las tiradas de ataque. Puedes intentar guardar al final de cada uno de tus turnos. Condition/&ConditionWayOfTheDiscordanceProfoundTurmoilTitle=Agitación profunda @@ -8,9 +8,9 @@ Feature/&FeatureSetWayOfTheDiscordanceSchismDescription=A partir del nivel 6, ap Feature/&FeatureSetWayOfTheDiscordanceSchismTitle=Cisma Feature/&PowerWayOfTheDiscordanceBurstOfDisharmonyDescription=En el nivel 11, ganas la habilidad de provocar una erupción de energía negativa acumulada. Puedes aumentar el daño gastando puntos Ki. Cada punto que gastas, hasta un máximo de tu bonificador de competencia, aumenta el daño en 1d6. Feature/&PowerWayOfTheDiscordanceBurstOfDisharmonyTitle=Explosión de desarmonía -Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyDescription=Gasta {0} Ki Point para infligir {1}d6 de daño. -Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyTitle=Explosión de desarmonía [{0} Ki] Feature/&PowerWayOfTheDiscordanceProfoundTurmoilDescription=A partir del nivel 17, cuando una criatura recibe daño de tu rasgo de Discordancia, debe tener éxito en la tirada de salvación de Carisma o recibir la condición de Agitación durante un máximo de un minuto. Si una criatura tiene éxito en la tirada de salvación o el efecto expira, la criatura es inmune a los efectos posteriores de Turmoil. Feature/&PowerWayOfTheDiscordanceProfoundTurmoilTitle=Agitación profunda +Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyDescription=Gasta {0} Ki Point para infligir {1}d6 de daño. +Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyTitle=Explosión de desarmonía [{0} Ki] Subclass/&WayOfTheDiscordanceDescription=Mientras que la mayoría de los monjes buscan la iluminación a través de la contemplación y el logro de la paz interior, los monjes del Camino de la Discordancia, por otro lado, se centran en aprovechar las energías caóticas del universo. Estos eruditos místicos de la desarmonía explotan los conflictos internos de sus enemigos manipulando su Ki, devastándolos con ráfagas de energía distorsionadora. Subclass/&WayOfTheDiscordanceTitle=Camino de la discordancia diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheDistantHand-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheDistantHand-es.txt index f23d771073..4cb8aa9589 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheDistantHand-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheDistantHand-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionWayOfTheDistantHandDistractDescription=Tiene desventaja en el próximo ataque. +Condition/&ConditionWayOfTheDistantHandDistractDescription=Tiene desventaja en el próximo ataque. Condition/&ConditionWayOfTheDistantHandDistractTitle=Distraído Condition/&ConditionWayOfTheDistantHandUpgradedDistractDescription=Tiene desventaja en todos los ataques. Condition/&ConditionWayOfTheDistantHandUpgradedDistractTitle=Distraído diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheDragon-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheDragon-es.txt index 40e1d75d68..a6f09fd6fc 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheDragon-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheDragon-es.txt @@ -1,4 +1,6 @@ -Condition/&ConditionWayOfTheDragonDragonFuryAcidDescription=Los golpes sin armas infligen 2d6 de daño por ácido. +Condition/&ConditionWayOfTheDragonAscensionDescription=Gana la habilidad de volar y +2 CA. +Condition/&ConditionWayOfTheDragonAscensionTitle=Ascensión dracónica +Condition/&ConditionWayOfTheDragonDragonFuryAcidDescription=Los golpes sin armas infligen 2d6 de daño por ácido. Condition/&ConditionWayOfTheDragonDragonFuryAcidTitle=Furia del Dragón - Ácido Condition/&ConditionWayOfTheDragonDragonFuryColdDescription=Los golpes sin armas infligen 2d6 de daño por frío. Condition/&ConditionWayOfTheDragonDragonFuryColdTitle=Furia del Dragón - Frío @@ -10,8 +12,6 @@ Condition/&ConditionWayOfTheDragonDragonFuryPoisonDescription=Los golpes sin arm Condition/&ConditionWayOfTheDragonDragonFuryPoisonTitle=Furia del Dragón - Veneno Condition/&ConditionWayOfTheDragonReactiveHideDescription=Gana resistencia a cualquier tipo de daño entrante. Condition/&ConditionWayOfTheDragonReactiveHideTitle=Ocultar reactivo -Condition/&ConditionWayOfTheDragonAscensionDescription=Gana la habilidad de volar y +2 CA. -Condition/&ConditionWayOfTheDragonAscensionTitle=Ascensión dracónica Feature/&AdditionalDamageWayOfTheDragonDragonFuryAcidDescription=Te golpean con un golpe de ácido. Feature/&AdditionalDamageWayOfTheDragonDragonFuryAcidTitle=Furia del Dragón - Ácido Feature/&AdditionalDamageWayOfTheDragonDragonFuryColdDescription=Te golpean con un golpe frío. @@ -26,6 +26,8 @@ Feature/&FeatureSetWayOfTheDragonBreathDescription=Obtenga la capacidad de respi Feature/&FeatureSetWayOfTheDragonBreathTitle=Aliento elemental Feature/&FeatureSetWayOfTheDragonFuryDescription=Obtén la habilidad de imbuir tus golpes desarmados con tu daño dracónico. Feature/&FeatureSetWayOfTheDragonFuryTitle=Furia del dragón +Feature/&PowerWayOfTheDragonAscensionDescription=Gasta 4 puntos de Ki para emprender el vuelo. Gana las habilidades del hechizo de volar sin concentración y +2 CA durante 1 minuto. +Feature/&PowerWayOfTheDragonAscensionTitle=Ascensión dracónica Feature/&PowerWayOfTheDragonDragonFuryAcidDescription=Gasta 2 puntos de Ki para imbuir 2d6 de daño por ácido en ataques sin armas hasta el final de tu turno. Feature/&PowerWayOfTheDragonDragonFuryAcidTitle=Furia del Dragón - Ácido Feature/&PowerWayOfTheDragonDragonFuryColdDescription=Gasta 2 puntos de Ki para imbuir 2d6 de daño por frío en golpes sin armas hasta el final de tu turno. @@ -48,8 +50,6 @@ Feature/&PowerWayOfTheDragonElementalBreathSilverDescription=Proyecte hielo en u Feature/&PowerWayOfTheDragonElementalBreathSilverTitle=Aliento elemental - Aliento de escarcha Feature/&PowerWayOfTheDragonReactiveHideDescription=Usa 1 punto Ki para reducir a la mitad el daño recibido y tomar represalias con poderes dracónicos. Feature/&PowerWayOfTheDragonReactiveHideTitle=Ocultar reactivo -Feature/&PowerWayOfTheDragonAscensionDescription=Gasta 4 puntos de Ki para emprender el vuelo. Gana las habilidades del hechizo de volar sin concentración y +2 CA durante 1 minuto. -Feature/&PowerWayOfTheDragonAscensionTitle=Ascensión dracónica Feedback/&AdditionalDamageDragonFuryDamageAcidFormat=¡La furia del dragón! Feedback/&AdditionalDamageDragonFuryDamageAcidLine={0} inflige daño ácido a {1} a través de la furia del dragón (+{2}) Feedback/&AdditionalDamageDragonFuryDamageColdFormat=¡La furia del dragón! diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheSilhouette-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheSilhouette-es.txt index de6b60f82c..991cd445e7 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheSilhouette-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheSilhouette-es.txt @@ -1,4 +1,4 @@ -Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsDescription=Puedes gastar 2 puntos de Ki para lanzar oscuridad, visión en la oscuridad, pasar sin dejar rastro o silenciar, sin proporcionar componentes materiales. Además, obtienes el cantrip de luz si aún no lo conoces. +Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsDescription=Puedes gastar 2 puntos de Ki para lanzar oscuridad, visión en la oscuridad, pasar sin dejar rastro o silenciar, sin proporcionar componentes materiales. Además, obtienes el cantrip de luz si aún no lo conoces. Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsTitle=Silueta artes Feature/&LightAffinityWayOfSilhouetteCloakOfSilhouettesStrongDescription=Capa de siluetas ahora funciona con poca luz y oscuridad mágica además de la oscuridad natural. Feature/&LightAffinityWayOfSilhouetteCloakOfSilhouettesStrongTitle=Capa de siluetas mejorada diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheTempest-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheTempest-es.txt index aaaf3f7093..87e0f59fe3 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheTempest-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/WayOfTheTempest-es.txt @@ -1,15 +1,15 @@ -Condition/&ConditionWayOfTheTempestAppliedGatheringStormDescription=Tienes ventaja en el próximo ataque desarmado o de monje. -Condition/&ConditionWayOfTheTempestAppliedGatheringStormTitle=Marejada ciclónica Condition/&ConditionWayOfTheTempestAppliedEyeOfTheStormDescription=Tienes desventaja en todos los ataques y pruebas de habilidad. Condition/&ConditionWayOfTheTempestAppliedEyeOfTheStormTitle=Escalonado -Condition/&ConditionWayOfTheTempestGatheringStormDescription=Tendrás ventaja en el segundo ataque siguiente si logras aterrizar con éxito otra arma de monje o un ataque desarmado. -Condition/&ConditionWayOfTheTempestGatheringStormTitle=Amenaza de tormenta +Condition/&ConditionWayOfTheTempestAppliedGatheringStormDescription=Tienes ventaja en el próximo ataque desarmado o de monje. +Condition/&ConditionWayOfTheTempestAppliedGatheringStormTitle=Marejada ciclónica Condition/&ConditionWayOfTheTempestEyeOfTheStormDescription=Way of Tempest puede explotar esta marca en cualquier momento y causar 3D10 de daño por trueno y desventaja en todos los ataques y pruebas de habilidad. Condition/&ConditionWayOfTheTempestEyeOfTheStormTitle=Marca de la tempestad -Feature/&FeatureWayOfTheTempestGatheringStormDescription=Comenzando en el nivel 6, siempre que aterrices con éxito dos ataques consecutivos con armas de monje o golpes desarmados, el tercero se realiza con ventaja, y si golpea, hasta tres criaturas a 10 pies de ti, priorizando a las más cercanas a ti, reciben tu habilidad marcial. las artes mueren como daño por rayos. -Feature/&FeatureWayOfTheTempestGatheringStormTitle=Amenaza de tormenta +Condition/&ConditionWayOfTheTempestGatheringStormDescription=Tendrás ventaja en el segundo ataque siguiente si logras aterrizar con éxito otra arma de monje o un ataque desarmado. +Condition/&ConditionWayOfTheTempestGatheringStormTitle=Amenaza de tormenta Feature/&FeatureSetWayOfTheTempestEyeOfTheStormDescription=A partir del nivel 17, cada vez que golpeas a una criatura con un arma de monje o un ataque desarmado, marcas a esa criatura durante 1 minuto. Puedes usar tu acción y pagar 3 ki para consumir la marca de cada criatura y forzarles una tirada de salvación de Destreza, siendo la CD 8 + competencia + Sabiduría. En una tirada de salvación fallida, cada criatura recibe 3d10 de daño por relámpagos y se tambalea, teniendo desventaja en todos los ataques y pruebas de habilidad hasta el final de tu próximo turno. Feature/&FeatureSetWayOfTheTempestEyeOfTheStormTitle=Ojo de la tormenta +Feature/&FeatureWayOfTheTempestGatheringStormDescription=Comenzando en el nivel 6, siempre que aterrices con éxito dos ataques consecutivos con armas de monje o golpes desarmados, el tercero se realiza con ventaja, y si golpea, hasta tres criaturas a 10 pies de ti, priorizando a las más cercanas a ti, reciben tu habilidad marcial. las artes mueren como daño por rayos. +Feature/&FeatureWayOfTheTempestGatheringStormTitle=Amenaza de tormenta Feature/&MovementAffinityWayOfTheTempestTempestSwiftnessDescription=A partir del 3er nivel, tu velocidad de movimiento base aumenta en 10 pies. Cada vez que usas tu función Ráfaga de golpes, también obtienes los beneficios de la acción de desconexión. Feature/&MovementAffinityWayOfTheTempestTempestSwiftnessTitle=La rapidez de la tempestad Feature/&PowerWayOfTheTempestTempestFuryDescription=A partir del nivel 11, después de usar tu acción de ataque, puedes pagar 2 ki para usar Furia de la tempestad como acción adicional. Es una versión mejorada de tu Ráfaga de golpes, que además de otorgar los beneficios de la acción de retirada y permitirte realizar dos ataques desarmados como acción adicional, también inicia inmediatamente un ataque desarmado adicional contra cada criatura enemiga a 5 pies de ti. tras su activación. diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/WizardBladeDancer-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/WizardBladeDancer-es.txt index 1d8c044794..2060a8c6c1 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/WizardBladeDancer-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/WizardBladeDancer-es.txt @@ -1,4 +1,4 @@ -Condition/&ConditionBladeDancerBladeDanceDescription=Puedes usar una acción adicional para iniciar el Blade Dance, que dura 1 minuto. Termina antes de tiempo si estás incapacitado, si usas una armadura media, una armadura pesada o un escudo, o si empuñas una espada a dos manos para realizar un ataque con un arma. +Condition/&ConditionBladeDancerBladeDanceDescription=Puedes usar una acción adicional para iniciar el Blade Dance, que dura 1 minuto. Termina antes de tiempo si estás incapacitado, si usas una armadura media, una armadura pesada o un escudo, o si empuñas una espada a dos manos para realizar un ataque con un arma. Condition/&ConditionBladeDancerBladeDanceTitle=Baile de cuchillas Feature/&AttackModifierBladeDancerDanceOfVictoryDescription=Agregas un +5 al daño de tus ataques con armas mientras tu Blade Dance está activo. Feature/&AttackModifierBladeDancerDanceOfVictoryTitle=Danza de la victoria diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/WizardDeadMaster-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/WizardDeadMaster-es.txt index b297aac42b..dff85337a6 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/WizardDeadMaster-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/WizardDeadMaster-es.txt @@ -1,4 +1,4 @@ -Feature/&AutoPreparedSpellsDeadMasterDescription={0}. +Feature/&AutoPreparedSpellsDeadMasterDescription={0}. Feature/&AutoPreparedSpellsDeadMasterTitle=Hechizos de maestro muerto Feature/&BypassSpellConcentrationDeadMasterDescription=Has aprendido los caminos de la nigromancia. Si estás levantado, no necesitas concentración para resucitar muertos. Feature/&BypassSpellConcentrationDeadMasterTitle=Dispersión diff --git a/SolastaUnfinishedBusiness/Translations/es/SubClasses/_CommonBuilders-es.txt b/SolastaUnfinishedBusiness/Translations/es/SubClasses/_CommonBuilders-es.txt index 40525b949d..8c9044e758 100644 --- a/SolastaUnfinishedBusiness/Translations/es/SubClasses/_CommonBuilders-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/SubClasses/_CommonBuilders-es.txt @@ -1,18 +1,18 @@ Feature/&AttributeModifierCasterFightingExtraAttackDescription=Obtienes un ataque adicional y ahora puedes atacar hasta 2 veces en tu turno. Feature/&AttributeModifierCasterFightingExtraAttackTitle=Ataque adicional Feature/&DamageAffinityGenericHardenToNecroticDescription=Tienes inmunidad al daño necrótico y tu máximo de puntos de vida no se puede reducir. -Feature/&DamageAffinityGenericHardenToNecroticTitle=endurecer a necrótico +Feature/&DamageAffinityGenericHardenToNecroticTitle=Endurecer a necrótico Feature/&FeatureSetCasterFightingProficiencyDescription=Puedes usar armadura ligera, armadura media y escudo y también ganar competencia con armas marciales. Feature/&FeatureSetCasterFightingProficiencyTitle=Armadura y Armas Feature/&MagicAffinityCasterFightingCombatMagicDescription=Benefíciese también de las pruebas de concentración, sea capaz de usar sus armas como foco de lanzamiento de hechizos y sea capaz de realizar componentes somáticos de hechizos mientras sostiene objetos. -Feature/&MagicAffinityCasterFightingCombatMagicTitle=Lanzamiento de guerra Feature/&MagicAffinityCasterFightingCombatMagicImprovedDescription=Ventaja también en las pruebas de concentración, ser capaz de usar tus armas como foco de lanzamiento de hechizos, ser capaz de realizar componentes somáticos de hechizos mientras sostienes objetos, y sin desventajas cuando los enemigos están dentro del alcance cuerpo a cuerpo. Feature/&MagicAffinityCasterFightingCombatMagicImprovedTitle=Lanzamiento de guerra mejorado +Feature/&MagicAffinityCasterFightingCombatMagicTitle=Lanzamiento de guerra Feature/&PowerArcaneFighterEnchantWeaponDescription=Cuando está activo en un arma, sus ataques cuentan como mágicos y usas tu modificador de lanzamiento de hechizos para tus tiradas de ataque y daño. Feature/&PowerArcaneFighterEnchantWeaponTitle=Arma arcana Feature/&PowerCasterCommandUndeadDescription=Puedes usar tu acción un número de veces al día igual a tu bonificación de competencia, para poner a los muertos vivientes bajo tu control. El no-muerto debe realizar una salvación de Carisma (la CD es igual a 8 + tu bonificador de competencia + tu modificador de atributo de lanzador de conjuros) o ser controlado durante 1 minuto. Feature/&PowerCasterCommandUndeadTitle=Comandar muertos vivientes Feature/&PowerCasterFightingWarMagicDescription=Puedes usar tu acción adicional para atacar usando el arma en tu mano principal después de lanzar un hechizo. -Feature/&PowerCasterFightingWarMagicTitle=magia de guerra +Feature/&PowerCasterFightingWarMagicTitle=Magia de guerra Feature/&ReplaceAttackWithCantripCasterFightingDescription=Puedes reemplazar uno de tus ataques con un cantrip. Feature/&ReplaceAttackWithCantripCasterFightingTitle=Ataque de cantrip diff --git a/SolastaUnfinishedBusiness/Translations/es/UI-es.txt b/SolastaUnfinishedBusiness/Translations/es/UI-es.txt index 3b240fd0a3..b9f905cd8a 100644 --- a/SolastaUnfinishedBusiness/Translations/es/UI-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/UI-es.txt @@ -1,10 +1,10 @@ -UI/&Quickies=Rapiditos -UI/&Current Party=Partido actual -UI/&Party Editor=Editor de fiestas -UI/&Experimental Preview:=Vista previa experimental [guardar copia de seguridad antes de usar]: -UI/&This simple party editor lets you edit characters in a loaded game session. Please click on the following to report issues:=Este sencillo editor de grupos te permite editar personajes en una sesión de juego cargada. Haga clic en lo siguiente para informar problemas: UI/&****** Party Editor unavailable: Please load a save game ******=****** Party Editor no disponible: Cargue un juego guardado ****** UI/&Add=Add +UI/&Current Party=Partido actual +UI/&Experimental Preview:=Vista previa experimental [guardar copia de seguridad antes de usar]: +UI/&Expert=Experto +UI/&Party Editor=Editor de fiestas +UI/&Quickies=Rapiditos UI/&Remove=Eliminar UI/&Skilled=Experto -UI/&Expert=Experto +UI/&This simple party editor lets you edit characters in a loaded game session. Please click on the following to report issues:=Este sencillo editor de grupos te permite editar personajes en una sesión de juego cargada. Haga clic en lo siguiente para informar problemas: diff --git a/SolastaUnfinishedBusiness/Translations/fr/Backgrounds-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Backgrounds-fr.txt index 2f5220b315..7cc9b6a641 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Backgrounds-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Backgrounds-fr.txt @@ -1,6 +1,6 @@ -Feature/&ProficiencyBackgroundFarmerWeaponsDescription=Maîtrise des massues et haches à main. +1 pour frapper avec eux. -Feature/&ProficiencyBackgroundFarmerWeaponsTitle=Armes de fermier -Feature/&ProficiencyBackgroundFarmerSkillsDescription=Manipulation des animaux, nature et perception -Feature/&ProficiencyBackgroundFarmerSkillsTitle=Compétences des agriculteurs Background/&BackgroundFarmerDescription=Vous avez travaillé la terre et élevé du bétail à la main depuis votre naissance pour nourrir la bouche de beaucoup. En tant qu'agriculteur, vous vous êtes réveillé avant le soleil et êtes revenu des champs après son coucher. Vous avez laissé derrière vous une vie mondaine pour chercher l'aventure pour le frisson ou la gloire ou la fortune. Background/&BackgroundFarmerTitle=Agriculteur +Feature/&ProficiencyBackgroundFarmerSkillsDescription=Manipulation des animaux, nature et perception +Feature/&ProficiencyBackgroundFarmerSkillsTitle=Compétences des agriculteurs +Feature/&ProficiencyBackgroundFarmerWeaponsDescription=Maîtrise des massues et haches à main. +1 pour frapper avec eux. +Feature/&ProficiencyBackgroundFarmerWeaponsTitle=Armes de fermier diff --git a/SolastaUnfinishedBusiness/Translations/fr/Conditions-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Conditions-fr.txt index 04e48f83cc..5a481903bc 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Conditions-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Conditions-fr.txt @@ -1,4 +1,4 @@ -Condition/&AfterRestIdentifyDescription=Identifier les objets magiques +Condition/&AfterRestIdentifyDescription=Identifier les objets magiques Condition/&AfterRestIdentifyTitle=Identification Condition/&ConditionDistractedByAllyDescription=Cette créature a été distraite. Condition/&ConditionDistractedByAllyTitle=Distraits diff --git a/SolastaUnfinishedBusiness/Translations/fr/Feats/CriticalVirtuoso-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Feats/CriticalVirtuoso-fr.txt index 5044ae8057..826e7cd593 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Feats/CriticalVirtuoso-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Feats/CriticalVirtuoso-fr.txt @@ -1,2 +1,2 @@ -Feature/&MartialChampionSuperiorCriticalDescription=Vos attaques avec une arme infligent un coup critique sur un jet de 18, 19 ou 20. +Feature/&MartialChampionSuperiorCriticalDescription=Vos attaques avec une arme infligent un coup critique sur un jet de 18, 19 ou 20. Feature/&MartialChampionSuperiorCriticalTitle=Critique supérieur diff --git a/SolastaUnfinishedBusiness/Translations/fr/Feats/DefenseExpert-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Feats/DefenseExpert-fr.txt index d14866f15f..5798febffe 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Feats/DefenseExpert-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Feats/DefenseExpert-fr.txt @@ -1,4 +1,4 @@ -Feat/&FeatArcaneDefenseDescription=Augmentez votre Intelligence de 1, jusqu'à un maximum de 20.\nTant que vous ne portez ni armure ni bouclier, votre classe d'armure est égale à 10 + votre modificateur de Dextérité + votre modificateur d'Intelligence. +Feat/&FeatArcaneDefenseDescription=Augmentez votre Intelligence de 1, jusqu'à un maximum de 20.\nTant que vous ne portez ni armure ni bouclier, votre classe d'armure est égale à 10 + votre modificateur de Dextérité + votre modificateur d'Intelligence. Feat/&FeatArcaneDefenseTitle=Défense arcanique Feat/&FeatCharismaticDefenseDescription=Augmentez votre Charisme de 1, jusqu'à un maximum de 20.\nTant que vous ne portez ni armure ni bouclier, votre classe d'armure est égale à 10 + votre modificateur de Dextérité + votre modificateur de Charisme. Feat/&FeatCharismaticDefenseTitle=Défense charismatique diff --git a/SolastaUnfinishedBusiness/Translations/fr/Feats/ElvenAccuracy-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Feats/ElvenAccuracy-fr.txt index 28880df146..3b8e03238c 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Feats/ElvenAccuracy-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Feats/ElvenAccuracy-fr.txt @@ -1,4 +1,4 @@ -Feat/&FeatElvenAccuracyCharismaDescription=Vous avez un objectif étrange avec des attaques qui reposent sur la précision plutôt que sur la force brute. Augmentez votre Charisme de 1, jusqu'à un maximum de 20. Chaque fois que vous avez un avantage sur un jet d'attaque utilisant la Dextérité, l'Intelligence, la Sagesse ou le Charisme, vous pouvez relancer l'un des dés une fois. +Feat/&FeatElvenAccuracyCharismaDescription=Vous avez un objectif étrange avec des attaques qui reposent sur la précision plutôt que sur la force brute. Augmentez votre Charisme de 1, jusqu'à un maximum de 20. Chaque fois que vous avez un avantage sur un jet d'attaque utilisant la Dextérité, l'Intelligence, la Sagesse ou le Charisme, vous pouvez relancer l'un des dés une fois. Feat/&FeatElvenAccuracyCharismaTitle=Précision elfique [Cha] Feat/&FeatElvenAccuracyDexterityDescription=Vous avez un objectif étrange avec des attaques qui reposent sur la précision plutôt que sur la force brute. Augmentez votre Dextérité de 1, jusqu'à un maximum de 20. Chaque fois que vous avez un avantage sur un jet d'attaque utilisant la Dextérité, l'Intelligence, la Sagesse ou le Charisme, vous pouvez relancer l'un des dés une fois. Feat/&FeatElvenAccuracyDexterityTitle=Précision elfique [Dex] diff --git a/SolastaUnfinishedBusiness/Translations/fr/Feats/Group-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Feats/Group-fr.txt index 8ff83370f6..2d319ad0e4 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Feats/Group-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Feats/Group-fr.txt @@ -1,4 +1,4 @@ -Feat/&FeatGroupAegisTouchedDescription=Augmentez l'un de vos attributs mentaux de 1, jusqu'à un maximum de 20.\nVous gagnez la capacité de lancer le bouclier de la foi, la protection contre le mal et le bien, et la protection contre les sorts de poison une fois par repos long et vous pouvez lancer ces sorts avec vos emplacements de sorts. +Feat/&FeatGroupAegisTouchedDescription=Augmentez l'un de vos attributs mentaux de 1, jusqu'à un maximum de 20.\nVous gagnez la capacité de lancer le bouclier de la foi, la protection contre le mal et le bien, et la protection contre les sorts de poison une fois par repos long et vous pouvez lancer ces sorts avec vos emplacements de sorts. Feat/&FeatGroupAegisTouchedTitle=Égide touchée Feat/&FeatGroupAgilityCombatDescription={0} Feat/&FeatGroupAgilityCombatTitle=Combat : Agilité @@ -59,7 +59,7 @@ Feat/&FeatGroupMeleeCombatTitle=Combat : Mêlée Feat/&FeatGroupPeregrinationTouchedDescription=Augmentez l'un de vos attributs mentaux de 1, jusqu'à un maximum de 20.\nVous gagnez la capacité de lancer les sorts de marcheur long, de retraite expéditive et d'escalade d'araignée une fois par repos long et vous pouvez lancer ces sorts avec vos emplacements de sorts. Feat/&FeatGroupPeregrinationTouchedTitle=Pérégrination touchée Feat/&FeatGroupPiercerDescription=Augmentez votre Force ou votre Dextérité de 1, jusqu'à un maximum de 20.\nLorsque vous touchez une créature avec une attaque qui inflige des dégâts perforants, vous pouvez relancer les dés lorsque vous obtenez un 1 et vous devez utiliser le nouveau jet. Lorsque vous marquez un coup critique, vous pouvez lancer un dé de dégâts supplémentaire pour déterminer les dégâts perforants supplémentaires subis par la cible. -Feat/&FeatGroupPiercerTitle=perceur +Feat/&FeatGroupPiercerTitle=Perceur Feat/&FeatGroupPlaneTouchedMagicDescription=Vous êtes touché par un autre plan et pouvez lancer des sorts associés à ce plan.\nL'un de vos attributs mentaux est augmenté de 1 jusqu'à un maximum de 20. Feat/&FeatGroupPlaneTouchedMagicTitle=Plan magique Feat/&FeatGroupPotentSpellcasterDescription=Vous pouvez ajouter votre modificateur d'attribut de lanceur de sorts aux dégâts que vous infligez avec n'importe quel sort mineur de votre répertoire. diff --git a/SolastaUnfinishedBusiness/Translations/fr/Feats/MeleeCombat-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Feats/MeleeCombat-fr.txt index 2eab646197..70b1187521 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Feats/MeleeCombat-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Feats/MeleeCombat-fr.txt @@ -1,5 +1,3 @@ -Feature/&AttributeModifierFeatLongswordFinesseArmorClassDescription=Tant que vous tenez une épée longue, vous gagnez un bonus de +1 à la classe d'armure. -Feature/&AttributeModifierFeatLongswordFinesseArmorClassTitle=Finesse de l'épée longue Condition/&ConditionFeatCrusherCriticalHitDescription=Vous avez été écrasé par un coup critique et les attaques contre vous ont l'avantage. Condition/&ConditionFeatCrusherCriticalHitTitle=Écrasé Condition/&ConditionFeatPiercerNonMagicDescription=Lorsque vous touchez une créature avec une attaque qui inflige des dégâts perforants, vous pouvez relancer les dés lorsque vous obtenez un 1 et vous devez utiliser le nouveau jet. @@ -46,6 +44,8 @@ Feature/&AdditionalDamageFeatPiercerDescription=Lorsque vous marquez un coup cri Feature/&AdditionalDamageFeatPiercerTitle=Perceur Feature/&AttackModifierFeatSpearMasteryDescription=Vous gagnez un bonus de +1 aux jets d'attaque que vous effectuez avec une lance et son dé de dégâts passe d'un d6 à un d8, et d'un d8 à un d10 lorsqu'il est manié à deux mains. Feature/&AttackModifierFeatSpearMasteryTitle=Maîtrise de la lance +Feature/&AttributeModifierFeatLongswordFinesseArmorClassDescription=Tant que vous tenez une épée longue, vous gagnez un bonus de +1 à la classe d'armure. +Feature/&AttributeModifierFeatLongswordFinesseArmorClassTitle=Finesse de l'épée longue Feature/&ModifyAttackModeFeatBladeMasteryTitle=Maîtrise de la lame Feature/&ModifyAttackModeFeatFellHandedTitle=Tombé à la main Feature/&PowerFeatFellHandedAdvantageDescription=Chaque fois que vous avez un avantage sur un jet d'attaque au corps à corps et que vous touchez, vous renversez la cible si le plus faible des deux jets de d20 touche également la cible. diff --git a/SolastaUnfinishedBusiness/Translations/fr/Feats/PrecisionFocused-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Feats/PrecisionFocused-fr.txt index a07f83b5ae..1b4a1c657b 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Feats/PrecisionFocused-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Feats/PrecisionFocused-fr.txt @@ -1,4 +1,4 @@ -Feat/&FeatArcanePrecisionDescription=Augmentez votre Intelligence de 1, jusqu'à un maximum de 20.\nVous pouvez utiliser une action bonus pour sélectionner une arme. Ses attaques comptent comme magiques et vous utilisez votre Intelligence pour vos jets d'attaque et de dégâts pendant 1 minute. Cette fonctionnalité peut être utilisée pour les temps de bonus de compétence par repos long. +Feat/&FeatArcanePrecisionDescription=Augmentez votre Intelligence de 1, jusqu'à un maximum de 20.\nVous pouvez utiliser une action bonus pour sélectionner une arme. Ses attaques comptent comme magiques et vous utilisez votre Intelligence pour vos jets d'attaque et de dégâts pendant 1 minute. Cette fonctionnalité peut être utilisée pour les temps de bonus de compétence par repos long. Feat/&FeatArcanePrecisionTitle=Précision arcanique Feat/&FeatCharismaticPrecisionDescription=Augmentez votre Charisme de 1, jusqu'à un maximum de 20.\nVous pouvez utiliser une action bonus pour sélectionner une arme. Ses attaques comptent comme magiques et vous utilisez votre Charisme pour vos jets d'attaque et de dégâts pendant 1 minute. Cette fonctionnalité peut être utilisée pour les temps de bonus de compétence par repos long. Feat/&FeatCharismaticPrecisionTitle=Précision charismatique diff --git a/SolastaUnfinishedBusiness/Translations/fr/Feats/RangedCombat-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Feats/RangedCombat-fr.txt index d53d1cda8d..c0a489be67 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Feats/RangedCombat-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Feats/RangedCombat-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionFeatSteadyAimAdvantageDescription=Vous avez l'avantage lors de votre prochain jet d'attaque. +Condition/&ConditionFeatSteadyAimAdvantageDescription=Vous avez l'avantage lors de votre prochain jet d'attaque. Condition/&ConditionFeatSteadyAimAdvantageTitle=Objectif stable Condition/&ConditionFeatSteadyAimRestrainedDescription=Vous ne pouvez pas vous déplacer avant la fin de votre tour. Condition/&ConditionFeatSteadyAimRestrainedTitle=Retenu par Steady Aim diff --git a/SolastaUnfinishedBusiness/Translations/fr/Feats/TwoWeaponCombat-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Feats/TwoWeaponCombat-fr.txt index c4419b95dc..bfa395f9c3 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Feats/TwoWeaponCombat-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Feats/TwoWeaponCombat-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDualFlurryGrantDescription=Vos ennemis sont sous le choc ! +Condition/&ConditionDualFlurryGrantDescription=Vos ennemis sont sous le choc ! Condition/&ConditionDualFlurryGrantTitle=Double rafale Feat/&FeatDualFlurryDescription=Vous êtes un maître du combat avec des armes jumelées. À n'importe quel tour où vous frappez deux fois avec des attaques de mêlée tout en brandissant une arme dans chaque main, vous pouvez effectuer une attaque secondaire supplémentaire lorsque vous attaquez avec votre action bonus. Feat/&FeatDualFlurryTitle=Double rafale diff --git a/SolastaUnfinishedBusiness/Translations/fr/Inventor-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Inventor-fr.txt index dba6f89351..5bdae206cb 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Inventor-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Inventor-fr.txt @@ -1,4 +1,4 @@ -Class/&InventorDescription=Les inventeurs sont des bricoleurs, des alchimistes, etc. Ils comblent l'espace entre la magie et la technologie. +Class/&InventorDescription=Les inventeurs sont des bricoleurs, des alchimistes, etc. Ils comblent l'espace entre la magie et la technologie. Class/&InventorTitle=Inventeur Feature/&AdditionalDamageInfusionMajorElementalDescription=Les attaques effectuées avec cette arme infligent 1d4 {0} dégâts supplémentaires. Feature/&AdditionalDamageInfusionMajorElementalTitle=Élémentaire majeur [{0}] diff --git a/SolastaUnfinishedBusiness/Translations/fr/Items-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Items-fr.txt index 43f2f6dac3..6af974e9f1 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Items-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Items-fr.txt @@ -215,18 +215,6 @@ Item/&Javelin_Sharpness_Description=Cette arme enchantée a été créée en uti Item/&Javelin_Sharpness_Title=Javelot de netteté Item/&Javelin_Souldrinker_Description=Cette arme enchantée a été créée en utilisant les anciennes connaissances des maîtres forgerons de Manacalon. Favori des agents de Silent Whisper, cette arme a été conçue par Cylordir Redblade. Item/&Javelin_Souldrinker_Title=Javelot buveur d'âme -Item/&Leather_Deflection_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. -Item/&Leather_Deflection_Title=Cuir de déviation -Item/&Leather_FlameDancing_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. -Item/&Leather_FlameDancing_Title=Cuir de danse des flammes -Item/&Leather_FrostWalking_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. -Item/&Leather_FrostWalking_Title=Cuir de givre marchant -Item/&Leather_Robustness_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. -Item/&Leather_Robustness_Title=Cuir de Robustesse -Item/&Leather_Sturdiness_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. -Item/&Leather_Sturdiness_Title=Cuir de robustesse -Item/&Leather_Survival_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. -Item/&Leather_Survival_Title=Cuir de survie Item/&LeatherDruid_Deflection_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. Item/&LeatherDruid_Deflection_Title=Cuir de druide de déviation Item/&LeatherDruid_FlameDancing_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. @@ -239,6 +227,18 @@ Item/&LeatherDruid_Sturdiness_Description=Cette armure enchantée a été créé Item/&LeatherDruid_Sturdiness_Title=Cuir de druide de robustesse Item/&LeatherDruid_Survival_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. Item/&LeatherDruid_Survival_Title=Cuir de druide de survie +Item/&Leather_Deflection_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. +Item/&Leather_Deflection_Title=Cuir de déviation +Item/&Leather_FlameDancing_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. +Item/&Leather_FlameDancing_Title=Cuir de danse des flammes +Item/&Leather_FrostWalking_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. +Item/&Leather_FrostWalking_Title=Cuir de givre marchant +Item/&Leather_Robustness_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. +Item/&Leather_Robustness_Title=Cuir de Robustesse +Item/&Leather_Sturdiness_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. +Item/&Leather_Sturdiness_Title=Cuir de robustesse +Item/&Leather_Survival_Description=Cette armure enchantée a été créée en utilisant les anciennes connaissances des maîtres armuriers de Manacalon. Ildurial Stronghand a forgé la première de ces armures pour la garde personnelle de l'Empereur. +Item/&Leather_Survival_Title=Cuir de survie Item/&LightCrossbow_Accuracy_Description=Cette arme enchantée a été forgée en utilisant les anciennes connaissances des maîtres archers de Colthannin. Sa conception originale portait le sceau de Defineth Sharpsight, un enchanteur elfe sylvestre renommé. Item/&LightCrossbow_Accuracy_Title=Arbalète légère de précision Item/&LightCrossbow_Lightbringer_Description=Cette arme enchantée a été forgée en utilisant les anciennes connaissances des maîtres archers de Colthannin. Il a été conçu par Elgador Keenspirit, Magesmith of the Arcaneum pour soutenir le combat contre les créatures mort-vivantes. diff --git a/SolastaUnfinishedBusiness/Translations/fr/Level20-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Level20-fr.txt index 9792e5632e..e79880f841 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Level20-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Level20-fr.txt @@ -22,7 +22,7 @@ Feature/&ChangeAbilityCheckBarbarianIndomitableMightDescription=Si votre total p Feature/&ChangeAbilityCheckBarbarianIndomitableMightTitle=Puissance indomptable Feature/&CustomCodeBarbarianPrimalChampionDescription=Au niveau 20, vous incarnez le pouvoir de la nature. Vos valeurs de Force et de Constitution augmentent de 4. Feature/&CustomCodeBarbarianPrimalChampionTitle=Champion primordial -Feature/&FeatureBardSuperiorInspirationDescription=lorsque vous lancez un jet d'initiative et qu'il ne vous reste plus d'utilisations d'inspiration bardique, vous regagnez une utilisation. +Feature/&FeatureBardSuperiorInspirationDescription=Lorsque vous lancez un jet d'initiative et qu'il ne vous reste plus d'utilisations d'inspiration bardique, vous regagnez une utilisation. Feature/&FeatureBardSuperiorInspirationTitle=Inspiration supérieure Feature/&FeatureDruidBeastSpellsDescription=Vous pouvez lancer plusieurs de vos sorts de druide sous n'importe quelle forme que vous assumez en utilisant Wild Shape. Vous pouvez effectuer les composants somatiques et verbaux d'un sort de druide sous forme de bête, mais vous n'êtes pas en mesure de fournir des composants matériels. Feature/&FeatureDruidBeastSpellsTitle=Sorts de bête @@ -32,10 +32,10 @@ Feature/&FeatureRangerFoeSlayerDescription=Vous devenez un chasseur hors pair de Feature/&FeatureRangerFoeSlayerTitle=Tueur d'ennemis Feature/&FeatureRogueElusiveDescription=Vous êtes si évasif que les attaquants prennent rarement le dessus sur vous. Aucun jet d'attaque n'a d'avantage contre vous tant que vous n'êtes pas incapable d'agir. Feature/&FeatureRogueElusiveTitle=Insaisissable -Feature/&FeatureRoguishHoodlumBrutalAssaultDescription=À partir du niveau 17, vous gagnez les avantages suivants :\n• Chaque fois que la cible de votre sale combat échoue au jet de sauvegarde, vous pouvez immédiatement effectuer une attaque avec une arme contre cette créature dans le cadre de la même action bonus.\n• Chaque fois que vous touchez une créature qui est à terre, étourdie, aveuglée, effrayée, incapable d'agir, empoisonnée, paralysée ou entravée, vous infligez des dégâts supplémentaires égaux à votre bonus de compétence. -Feature/&FeatureRoguishHoodlumBrutalAssaultTitle=Agression brutale Feature/&FeatureRoguishDarkweaverDarkAssaultDescription=À partir du niveau 17, lorsque vous terminez votre tour dans une pénombre ou dans l'obscurité, vous gagnez une attaque supplémentaire avec votre action d'Attaque et 4,5 mètres de déplacement supplémentaires lors de votre prochain tour. Feature/&FeatureRoguishDarkweaverDarkAssaultTitle=Assaut sombre +Feature/&FeatureRoguishHoodlumBrutalAssaultDescription=À partir du niveau 17, vous gagnez les avantages suivants :\n• Chaque fois que la cible de votre sale combat échoue au jet de sauvegarde, vous pouvez immédiatement effectuer une attaque avec une arme contre cette créature dans le cadre de la même action bonus.\n• Chaque fois que vous touchez une créature qui est à terre, étourdie, aveuglée, effrayée, incapable d'agir, empoisonnée, paralysée ou entravée, vous infligez des dégâts supplémentaires égaux à votre bonus de compétence. +Feature/&FeatureRoguishHoodlumBrutalAssaultTitle=Agression brutale Feature/&FeatureRoguishThiefThiefReflexesDescription=À partir du niveau 17, vous êtes devenu habile à tendre des embuscades et à échapper rapidement au danger. Vous pouvez prendre deux tours lors du premier tour de n'importe quel combat. Vous jouez votre premier tour à votre initiative normale et votre deuxième tour à votre initiative moins 10. Vous ne pouvez pas utiliser cette capacité lorsque vous êtes surpris. Feature/&FeatureRoguishThiefThiefReflexesTitle=Réflexes du voleur Feature/&FeatureSetMartialCommanderPeerlessCommanderDescription=À partir du niveau 18, tout allié affecté par Cri entraînant gagne également un avantage lors de son prochain jet de sauvegarde et 3 mètres de déplacement supplémentaires jusqu'au début de votre prochain tour. @@ -46,8 +46,6 @@ Feature/&FeatureSetTraditionLightPurityOfLightDescription=À partir du niveau 17 Feature/&FeatureSetTraditionLightPurityOfLightTitle=Pureté de la lumière Feature/&FeatureSetTraditionOpenHandQuiveringPalmDescription=À partir du niveau 17, vous gagnez la capacité de créer des vibrations mortelles dans le corps de quelqu'un. Lorsque vous frappez une créature avec un coup à mains nues, vous pouvez dépenser 3 points de ki pour déclencher ces vibrations imperceptibles, qui durent 24 heures. Les vibrations sont inoffensives à moins que vous n'utilisiez votre action pour y mettre fin. Lorsque vous utilisez cette action, la créature doit effectuer un jet de sauvegarde de Constitution. En cas d'échec, il est réduit à 1 point de vie et devient étourdi jusqu'au début de son prochain tour. S'il réussit, il subit 10d10 dégâts nécrotiques. Feature/&FeatureSetTraditionOpenHandQuiveringPalmTitle=Paume tremblante -Feature/&PowerTraditionSurvivalPhysicalPerfectionDescription=À partir du niveau 17, vous gagnez les avantages suivants :\n• Tant que vous avez moins de la moitié de vos points de vie maximum, les soins de votre capacité Corps incassable sont doublés.\n• Lorsque vous êtes réduit à 0 points de vie, vous pouvez payez 1 ki pour restaurer 10 points de vie. -Feature/&PowerTraditionSurvivalPhysicalPerfectionTitle=Perfection physique Feature/&GrantInvocationsSpellMasteryDescription=Vous avez acquis une telle maîtrise de certains sorts que vous pouvez les lancer à volonté. Les deux premiers sorts de magicien de niveau 1 et 2 que vous préparez peuvent être lancés à leur niveau le plus bas sans dépenser d'emplacement de sort. Si vous souhaitez lancer l'un ou l'autre des sorts à un niveau supérieur, vous devez dépenser un emplacement de sort normalement. Feature/&GrantInvocationsSpellMasteryTitle=Maîtrise des sorts Feature/&InvocationPoolSignatureSpellsLearnDescription=Sélectionnez un sort de signature à apprendre. @@ -70,6 +68,8 @@ Feature/&PowerRoguishShadowcasterShadowFormDescription=Au niveau 17, vous pouvez Feature/&PowerRoguishShadowcasterShadowFormTitle=Forme d'ombre Feature/&PowerSorcererSorcerousRestorationDescription=Récupérez 4 points de sorcellerie pendant un repos court. Feature/&PowerSorcererSorcerousRestorationTitle=Restauration Sorcière +Feature/&PowerTraditionSurvivalPhysicalPerfectionDescription=À partir du niveau 17, vous gagnez les avantages suivants :\n• Tant que vous avez moins de la moitié de vos points de vie maximum, les soins de votre capacité Corps incassable sont doublés.\n• Lorsque vous êtes réduit à 0 points de vie, vous pouvez payez 1 ki pour restaurer 10 points de vie. +Feature/&PowerTraditionSurvivalPhysicalPerfectionTitle=Perfection physique Feature/&PowerWarlockEldritchMasterDescription=Vous pouvez puiser dans votre réserve intérieure de pouvoir mystique tout en suppliant votre patron de récupérer les emplacements de sorts dépensés. Vous pouvez passer 1 minute à implorer votre patron pour qu'il vous aide à récupérer tous vos emplacements de sorts dépensés grâce à votre fonction Pacte magique. Une fois que vous avez récupéré des emplacements de sorts avec cette capacité, vous devez terminer un repos long avant de pouvoir le faire à nouveau. Feature/&PowerWarlockEldritchMasterTitle=Maître occulte Feature/&SenseRangerFeralSensesDescription=Vous gagnez des sens surnaturels qui vous aident à combattre des créatures que vous ne pouvez pas voir. Lorsque vous attaquez une créature que vous ne pouvez pas voir, votre incapacité à la voir n'impose pas de désavantage à vos jets d'attaque contre elle. diff --git a/SolastaUnfinishedBusiness/Translations/fr/Others-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Others-fr.txt index 7fe0a0b036..e0ae3f89c1 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Others-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Others-fr.txt @@ -121,8 +121,8 @@ Screen/&SubclassClassExtraSpellDescriptionFormat=Vous connaissez ce sort de la s Screen/&SwitchConfigurationDescription=Basculez vos objets équipés vers cette configuration : {0}.\nMaintenez la touche CTRL enfoncée pour garder la main libre si possible. Spell/&ConjureElementalInvisibleStalkerTitle=Conjuration élémentaire [Traqueur invisible] Stage/&IdentityMorphotypeEyeHeader=Style des yeux -Tooltip/&ChannelDivinityPortraitPoolFormat=Vous avez {0} utilisations sur {1} de Channel Divinity.\nToutes les utilisations sont restaurées lors d'un repos court ou long. ToolTip/&CheckBoxDefaultPartyTitle=Cochez cette case pour définir votre groupe par défaut lorsque vous démarrez de nouvelles aventures ou testez des emplacements personnalisés. Vous pouvez sélectionner jusqu'à {0} héros selon le principe du premier entré / premier sorti +Tooltip/&ChannelDivinityPortraitPoolFormat=Vous avez {0} utilisations sur {1} de Channel Divinity.\nToutes les utilisations sont restaurées lors d'un repos court ou long. Tooltip/&CustomMapMarkerCamp=Camp Tooltip/&CustomMapMarkerExit=Sortie Tooltip/&CustomMapMarkerTeleport=Téléporteur diff --git a/SolastaUnfinishedBusiness/Translations/fr/Races/Fairy-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Races/Fairy-fr.txt index 9918a6fadb..3794c5dbdd 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Races/Fairy-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Races/Fairy-fr.txt @@ -1,4 +1,4 @@ -Feature/&CastSpellFairyDescription=Vous connaissez le sort mineur Burst of Radiance. Au niveau 3, vous apprenez Faerie Fire et au niveau 5, Color Burst. Les deux peuvent être utilisés une fois par repos long. +Feature/&CastSpellFairyDescription=Vous connaissez le sort mineur Burst of Radiance. Au niveau 3, vous apprenez Faerie Fire et au niveau 5, Color Burst. Les deux peuvent être utilisés une fois par repos long. Feature/&CastSpellFairyTitle=Magie des fées Feature/&FeatureSetFairyAbilityScoreIncreaseDescription=Dextérité +2, Intelligence, Sagesse ou Charisme +1 Feature/&FeatureSetFairyAbilityScoreIncreaseTitle=Scores de capacité diff --git a/SolastaUnfinishedBusiness/Translations/fr/Settings-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Settings-fr.txt index 0c8ac9ea1e..994ee16dd0 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Settings-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Settings-fr.txt @@ -12,6 +12,7 @@ ModUi/&Advanced=Avancé : [Néces ModUi/&AdvancedHelp=. ATTENTION : Ces paramètres nécessiteront que le joueur ait installé ce mod ModUi/&Adventure=Aventure : ModUi/&AllItemInDm=Tous les articles en DM +ModUi/&AllRecipesInDm=Toutes les recettes en DM ModUi/&AllowAllPlayersOnNarrativeSequences=+ Autoriser tous les joueurs sur les séquences narratives ModUi/&AllowAnyClassToWearSylvanArmor=Autoriser n'importe quelle classe à porter une armure sylvestre ou des vêtements de porteur de lumière ModUi/&AllowAssigningOfficialSpells=Autoriser l'affichage des sorts officiels sur ces listes @@ -25,7 +26,6 @@ ModUi/&AllowMoreRealStateOnRestPanel=Autoriser plus d'état réel sur le panneau ModUi/&AllowStackedMaterialComponent=Autoriser le composant de matériau empilé [par ex. 2 x 500 po de diamant équivaut à 1 000 po de diamant] ModUi/&AllowTargetingSelectionWhenCastingChainLightningSpell=Autoriser la sélection de cible lors du lancement du sort Chain Lightning ModUi/&AllowUnmarkedSorcerers=Autoriser Sorcier sans marques d'origine ni tatouages -ModUi/&AllRecipesInDm=Toutes les recettes en DM ModUi/&AltOnlyHighlightItemsInPartyFieldOfView=La touche ALT ne met en évidence que les gadgets dans le champ de vision du groupe [donjons personnalisés uniquement] ModUi/&ApplySRDWeightToFoodRations=Réduire le poids de la ration alimentaire à 2 livres ModUi/&ArcaneShieldstaffOptions=Permet à Arcane Shieldstaff d'être harmonisé par n'importe quelle classe @@ -99,13 +99,13 @@ ModUi/&EnablePcgRandom=Activer un meilleur algorithme de générateur aléatoire ModUi/&EnableRejoinParty=Activez CTRL-SHIFT-(R) pour rejoindre le groupe autour du héros sélectionné ou du chef si aucun n'est sélectionné [utile avec des groupes de 5 ou 6 ] ModUi/&EnableRelearnSpells=+ Peut sélectionner des tours mineurs ou des sorts déjà appris d'autres classes ModUi/&EnableRespec=Activer l'action RESPEC après repos -ModUi/&EnablesAsiAndFeat=Activer à la fois l'augmentation des scores d'attribut et la sélection des exploits [au lieu d'un choix exclusif] ModUi/&EnableSaveByLocation=Activer l'enregistrement par campagnes/emplacements ModUi/&EnableSortingDungeonMakerAssets=Activer le tri des ressources sur l'éditeur Dungeon Maker ModUi/&EnableStatsOnHeroTooltip=Afficher les statistiques sur l'infobulle du héros [c'est-à-dire : coups critiques, échecs critiques, etc.] ModUi/&EnableTeleportParty=Activez CTRL-SHIFT-(T) pour téléporter le groupe [vous pourriez interrompre des quêtes si vous vous téléportez vers un lieu inconnu] ModUi/&EnableTogglesToOverwriteDefaultTestParty=Activez les bascules sur le groupe de personnages pour définir votre partie de jeu et de test par défaut ModUi/&EnableUpcastConjureElementalAndFey=Activer l'upcast de Conjure Elemental et Conjure Fey +ModUi/&EnablesAsiAndFeat=Activer à la fois l'augmentation des scores d'attribut et la sélection des exploits [au lieu d'un choix exclusif] ModUi/&EncounterPercentageChance=Définir un pourcentage de chances de rencontres aléatoires ModUi/&Encounters=Rencontres ModUi/&EnumerateOriginSubFeatures=[BETA] Autoriser les fonctionnalités des héros à fonctionner sous la forme Wildshape @@ -128,8 +128,8 @@ ModUi/&FormationResetAllSets=Effacer tout ModUi/&FormationResetThisSet=Réinitialisez ceci ModUi/&FormationSelected=Ensemble de formation {0} sélectionné ModUi/&FullyControlConjurations=Contrôlez entièrement les conjurations [animaux, élémentaux, etc] -ModUi/&Gameplay=Jouabilité ModUi/&GameUi=Interface utilisateur du jeu +ModUi/&Gameplay=Jouabilité ModUi/&General=Général : ModUi/&GeneralMenu=Général ModUi/&HideExitAndTeleporterGizmosIfNotDiscovered=Masquer les sorties et les effets visuels des téléporteurs s'ils ne sont pas encore découverts @@ -185,6 +185,7 @@ ModUi/&RestockCircleOfDanantar=Réapprovisionner le Cercle de Danantar [à l'exception des manuels et des tomes]\n. Notez que certains articles peuvent prendre jusqu'à 7 jours de jeu pour se réapprovisionner ModUi/&RestockTowerOfKnowledge=Réapprovisionner la tour du savoir [Maddy Greenisle] ModUi/&Rules=Règles +ModUi/&SRD=SRD : ModUi/&ScaleMerchantPricesCorrectly=Mettre à l'échelle les prix marchands correctement/exactement [plus d'erreurs d'arrondi lors de la conversion des valeurs des pièces] ModUi/&SelectAll=Tout sélectionner ModUi/&SelectSuggested=Sélectionnez Suggéré @@ -204,7 +205,6 @@ ModUi/&ShowCraftingRecipeInDetailedTooltips=Afficher la recette d'artisanat dans ModUi/&ShowDescriptions=Afficher les descriptions ModUi/&SpellLevelFilter=filtre de niveau orthographique [-1 affiche tout] ModUi/&SpellsMenu=Sorts -ModUi/&SRD=SRD : ModUi/&StockGorimStoreWithAllNonMagicalClothing=Stockez le magasin de Gorim avec tous les vêtements non magiques [Nécessite un redémarrage] ModUi/&StockGorimStoreWithAllNonMagicalInstruments=Stockez le magasin de Gorim avec tous les instruments de musique non magiques [Nécessite un redémarrage] ModUi/&StockHugoStoreWithAdditionalFoci=Stockez le magasin Hugo avec Bâton Arcane, Cou de Druide, Bâton et Matraque définir comme éléments foci diff --git a/SolastaUnfinishedBusiness/Translations/fr/Spells/Cantrips-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Spells/Cantrips-fr.txt index 9fa2f9ab88..8bdb42daed 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Spells/Cantrips-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Spells/Cantrips-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAcidClawsDescription=La classe d'armure est réduite de 1. +Condition/&ConditionAcidClawsDescription=La classe d'armure est réduite de 1. Condition/&ConditionAcidClawsTitle=Brûlure à l'acide Condition/&ConditionMindSpikeDescription=Soustrait 1d4 au prochain jet de sauvegarde. Condition/&ConditionMindSpikeTitle=Pic d'esprit diff --git a/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells01-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells01-fr.txt index ee79bfbef6..501edecea7 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells01-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells01-fr.txt @@ -1,4 +1,4 @@ -Condition/&AdditionalConditionEnsnaringStrikeDescription=Vous êtes empêtré dans des lianes qui vous empêchent de vous déplacer, vous êtes désavantagé lors des jets de sauvegarde de Dextérité et vous subissez des dégâts perforants à chaque tour. À la fin de votre tour, effectuez une sauvegarde de lancer de Force pour échapper aux lianes. +Condition/&AdditionalConditionEnsnaringStrikeDescription=Vous êtes empêtré dans des lianes qui vous empêchent de vous déplacer, vous êtes désavantagé lors des jets de sauvegarde de Dextérité et vous subissez des dégâts perforants à chaque tour. À la fin de votre tour, effectuez une sauvegarde de lancer de Force pour échapper aux lianes. Condition/&AdditionalConditionEnsnaringStrikeTitle=Pris au piège Condition/&ConditionMuleDescription=Votre vitesse n'est pas réduite par l'encombrement ou l'armure lourde. Vous pouvez transporter 20 livres supplémentaires. Condition/&ConditionMuleTitle=Mule diff --git a/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells02-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells02-fr.txt index 90ed25a994..27d83e63ab 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells02-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells02-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionGrappledRestrainedSpellWebDescription=Vous devez effectuer un test de Force pour sortir de cette condition. +Condition/&ConditionGrappledRestrainedSpellWebDescription=Vous devez effectuer un test de Force pour sortir de cette condition. Condition/&ConditionGrappledRestrainedSpellWebTitle=Retenu par le Web Condition/&ConditionMirrorImageDescription=Les ennemis peuvent accidentellement cibler ce doublon à votre place. Si le doublon est atteint, il disparaît. Condition/&ConditionMirrorImageTitle=Dupliquer en miroir diff --git a/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells04-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells04-fr.txt index 54b7288938..43766b3eaf 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells04-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells04-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionBrainBulwarkDescription=Vous avez une résistance aux dégâts psychiques, ainsi qu'une immunité aux conditions charmé, effrayé, peur, dominé par l'esprit et contrôlé par l'esprit. +Condition/&ConditionBrainBulwarkDescription=Vous avez une résistance aux dégâts psychiques, ainsi qu'une immunité aux conditions charmé, effrayé, peur, dominé par l'esprit et contrôlé par l'esprit. Condition/&ConditionBrainBulwarkTitle=Rempart cérébral Feature/&AdditionalDamageStaggeringSmiteDescription=Vous êtes touché par des dégâts psychiques. Feature/&AdditionalDamageStaggeringSmiteTitle=Châtiment étourdissant diff --git a/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells05-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells05-fr.txt index 82bd50b780..d5e0957894 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells05-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells05-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionFarStepDescription=Vous pouvez utiliser une action bonus pour vous téléporter jusqu'à 18 mètres dans un espace inoccupé que vous pouvez voir. +Condition/&ConditionFarStepDescription=Vous pouvez utiliser une action bonus pour vous téléporter jusqu'à 18 mètres dans un espace inoccupé que vous pouvez voir. Condition/&ConditionFarStepTitle=Pas loin Feature/&AdditionalDamageBanishingSmiteDescription=Vous êtes touché par des dégâts de force. Feature/&AdditionalDamageBanishingSmiteTitle=Châtiment de bannissement diff --git a/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells07-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells07-fr.txt index 8b63be75c4..fd445c5653 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells07-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells07-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionReverseGravityDescription=Pris par gravité inverse. +Condition/&ConditionReverseGravityDescription=Pris par gravité inverse. Condition/&ConditionReverseGravityTitle=Gravité inversée Spell/&ReverseGravityDescription=Ce sort inverse la gravité dans un cylindre de 15 mètres de rayon et 30 mètres de haut centré sur un point à portée. Spell/&ReverseGravityTitle=Gravité inversée diff --git a/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells08-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells08-fr.txt index e3270f9d41..a6be48fe01 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells08-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells08-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMindBlankDescription=Immunisé contre les dégâts psychiques et l'état charmé. +Condition/&ConditionMindBlankDescription=Immunisé contre les dégâts psychiques et l'état charmé. Condition/&ConditionMindBlankTitle=Vide d'esprit Spell/&MindBlankDescription=Jusqu'à la fin du sort, une créature consentante que vous touchez est immunisée contre les dégâts psychiques, tout effet qui détecterait ses émotions ou lirait ses pensées, les sorts de divination et l'état charmé. Spell/&MindBlankTitle=Vide d'esprit diff --git a/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells09-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells09-fr.txt index 566071815a..5cf22ea484 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells09-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Spells/Spells09-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionForesightDescription=Avantage sur tous les jets d'attaque, les tests de capacité et les jets de sauvegarde. Les autres créatures ont un désavantage aux jets d'attaque. +Condition/&ConditionForesightDescription=Avantage sur tous les jets d'attaque, les tests de capacité et les jets de sauvegarde. Les autres créatures ont un désavantage aux jets d'attaque. Condition/&ConditionForesightTitle=Prévoyance Condition/&ConditionTimeStopDescription=Le temps est gelé pour la créature affectée. Condition/&ConditionTimeStopTitle=Temps arrêté diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CircleOfTheAncientForest-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CircleOfTheAncientForest-fr.txt index 38c49996ac..3d410c7cf9 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CircleOfTheAncientForest-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CircleOfTheAncientForest-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAncientForestPhotosynthesisDescription=Vous pouvez absorber l'énergie du soleil. Tant que vous êtes en pleine lumière directe, vous regagnez 2 PV au début de votre tour. +Condition/&ConditionAncientForestPhotosynthesisDescription=Vous pouvez absorber l'énergie du soleil. Tant que vous êtes en pleine lumière directe, vous regagnez 2 PV au début de votre tour. Condition/&ConditionAncientForestPhotosynthesisTitle=Photosynthèse Condition/&ConditionAncientForestRootedDescription=Des vrilles arboricoles poussent à partir de vos pieds et s'enfoncent dans le sol. Vous pouvez lancer enchevêtrement à volonté. Votre vitesse passe à 0 et vous bénéficiez d'un avantage sur tous les jets de sauvegarde pour vous pousser, vous tirer ou vous assommer. Condition/&ConditionAncientForestRootedTitle=Enraciné diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CircleOfTheLife-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CircleOfTheLife-fr.txt index 7e87d474d1..55415295e6 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CircleOfTheLife-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CircleOfTheLife-fr.txt @@ -4,12 +4,12 @@ Condition/&ConditionCircleOfTheLifeSeedOfLifeDescription=Rend un nombre de point Condition/&ConditionCircleOfTheLifeSeedOfLifeTitle=Graine de vie Condition/&ConditionCircleOfTheLifeVerdancyDescription=Rend un nombre de points de vie égal au niveau de lancement du sort, au début du tour du Druide, pendant 3 tours. Condition/&ConditionCircleOfTheLifeVerdancyTitle=Verdure -Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomDescription=À partir du niveau 14, tous les sorts de soins que vous lancez comptent comme étant lancés à un niveau d'emplacement supérieur. -Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomTitle=Floraison harmonieuse Feature/&FeatureCircleOfTheLifeRevitalizingBoonDescription=À partir du niveau 10, les créatures affectées par Verdure ou Graine de vie bénéficient d'un avantage aux jets de sauvegarde de Constitution et d'une résistance aux dégâts nécrotiques. Feature/&FeatureCircleOfTheLifeRevitalizingBoonTitle=Bienfait revitalisant Feature/&FeatureCircleOfTheLifeVerdancyDescription=À partir du niveau 2, chaque fois que vous soignez une créature à l'aide d'un sort de soin de niveau 1 ou supérieur, ou que vous l'affectez par des sorts de restauration inférieurs et supérieurs, cette créature restaure également un nombre de points de vie égal au niveau de lancement du sort, au début de la Au tour du druide, pendant 3 tours. Si une créature tombe inconsciente, la guérison est annulée. Cet effet se cumule. Feature/&FeatureCircleOfTheLifeVerdancyTitle=Verdure +Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomDescription=À partir du niveau 14, tous les sorts de soins que vous lancez comptent comme étant lancés à un niveau d'emplacement supérieur. +Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomTitle=Floraison harmonieuse Feature/&PowerCircleOfTheLifeSeedOfLifeDescription=À partir du niveau 6, vous invoquez une graine magique et la fusionnez avec l'âme d'une créature. Par une action, sélectionnez une créature alliée. La créature ciblée bénéficie des avantages suivants pendant une minute :\n• Au début de chacun des tours de la créature, la créature restaure un nombre de points de vie égal à votre maîtrise.\n• Si la créature tombe à 0 points de vie tous les autres effets de Graine de vie prennent également fin.\n• Si l'effet expire naturellement après une minute, la créature est soignée de 2 x votre niveau de druide.\nVous pouvez utiliser cette fonctionnalité deux fois par repos long. Feature/&PowerCircleOfTheLifeSeedOfLifeTitle=Graine de vie Subclass/&CircleOfTheLifeDescription=Le Cercle du bosquet éternel s'efforce de protéger et de préserver autant d'êtres vivants que possible. Ces druides comprennent l'importance de chaque forme de vie dans le cycle naturel, qu'elle soit grande ou petite, et que chacune d'entre elles mérite d'être sauvée. diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CircleOfTheNight-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CircleOfTheNight-fr.txt index bd74d7ad3a..5723251af6 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CircleOfTheNight-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CircleOfTheNight-fr.txt @@ -1,7 +1,7 @@ -Feature/&FeatureSetCircleOfTheNightMonstrousFormsDescription=Au niveau 14, vous pouvez dépenser deux utilisations de Forme sauvage pour vous transformer en araignée cramoisie ou en minotaure d'élite. -Feature/&FeatureSetCircleOfTheNightMonstrousFormsTitle=Formes monstrueuses Feature/&FeatureSetCircleOfTheNightElementalFormsDescription=Au niveau 10, vous pouvez dépenser deux utilisations de Forme sauvage pour vous transformer en un élémentaire de l'air, un élémentaire de la terre ou un élémentaire du feu. Feature/&FeatureSetCircleOfTheNightElementalFormsTitle=Formes élémentaires +Feature/&FeatureSetCircleOfTheNightMonstrousFormsDescription=Au niveau 14, vous pouvez dépenser deux utilisations de Forme sauvage pour vous transformer en araignée cramoisie ou en minotaure d'élite. +Feature/&FeatureSetCircleOfTheNightMonstrousFormsTitle=Formes monstrueuses Feature/&PowerCircleOfTheNightPrimalStrikeDescription=À partir du niveau 6, vos attaques sous forme animale comptent comme magiques dans le but de surmonter la résistance et l'immunité aux attaques et dégâts non magiques. Vous pouvez également vous transformer en bête avec un niveau de défi aussi élevé que votre niveau de druide divisé par 3, arrondi à l'inférieur. Feature/&PowerCircleOfTheNightPrimalStrikeTitle=Frappe primordiale Feature/&PowerCircleOfTheNightWildShapeCombatDescription=Les rites de votre cercle vous permettent de vous transformer plus rapidement et en des formes animales plus dangereuses. Vous utilisez Bonus Action, au lieu de l'action principale de Wild Shape et avez amélioré la sélection de forme de bête. @@ -10,14 +10,14 @@ Feature/&PowerCircleOfTheNightWildShapeHealingDescription=Tant que vous êtes en Feature/&PowerCircleOfTheNightWildShapeHealingTitle=Guérison au combat Feature/&PowerCircleOfTheNightWildShapeImprovedHealingDescription=Vos soins au combat vous soignent désormais de 2d8 points de vie. Feature/&PowerCircleOfTheNightWildShapeImprovedHealingTitle=Soins de combat améliorés -Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingDescription=Vos soins au combat vous soignent désormais de 3d8 points de vie. -Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingTitle=Guérison supérieure au combat Feature/&PowerCircleOfTheNightWildShapeMasterfulHealingDescription=Vos soins au combat vous soignent désormais de 4d8 points de vie. Feature/&PowerCircleOfTheNightWildShapeMasterfulHealingTitle=Superbe soin de combat -Monster/&WildShapeMinotaurEliteDescription=Issu des rangs des puissants minotaures, Greymane apparaît comme un combattant supérieur et reçoit un entraînement supplémentaire, suffisant pour maîtriser des compétences mortelles, et encore plus de force et de puissance que ses frères. -Monster/&WildShapeMinotaurEliteTitle=Minotaure Greymane +Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingDescription=Vos soins au combat vous soignent désormais de 3d8 points de vie. +Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingTitle=Guérison supérieure au combat Monster/&WildShapeDireBearDescription=L'ours omnivore ne dérange généralement pas les créatures qui tentent de l'éviter, mais défendra agressivement une mise à mort ou une autre source de nourriture. Il n'hésitera pas à déchirer tout ce qui pourrait contenir quelque chose de comestible. Monster/&WildShapeDireBearTitle=Ours redoutable +Monster/&WildShapeMinotaurEliteDescription=Issu des rangs des puissants minotaures, Greymane apparaît comme un combattant supérieur et reçoit un entraînement supplémentaire, suffisant pour maîtriser des compétences mortelles, et encore plus de force et de puissance que ses frères. +Monster/&WildShapeMinotaurEliteTitle=Minotaure Greymane Monster/&WildShapeWaterElementalDescription=Un élémental d'eau est un torrent d'eau suffocant sous la pression de 3000 gallons d'eau tourbillonnants. Monster/&WildShapeWaterElementalTitle=Élémentaire d'eau Subclass/&CircleOfTheNightDescription=Les Druides du Cercle de la Nuit sont de féroces gardiens de la nature. Leur ordre se rassemble sous la pleine lune pour partager des nouvelles et échanger des avertissements. Ils hantent les parties les plus profondes de la nature sauvage, où ils peuvent passer des semaines entières avant de croiser la route d'une autre créature humanoïde, sans parler d'un autre druide. diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CollegeOfHarlequin-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CollegeOfHarlequin-fr.txt index 57fe632a7b..01cd6d7ec8 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CollegeOfHarlequin-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CollegeOfHarlequin-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedDescription=Votre capacité de combat est grandement améliorée. +Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedDescription=Votre capacité de combat est grandement améliorée. Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedTitle=Inspiré Condition/&ConditionTerrifiedByHarlequinPerformanceDescription=Terrifié après avoir été témoin d'un allié a été assassiné brutalement. Condition/&ConditionTerrifiedByHarlequinPerformanceTitle=Terrifié diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CollegeOfLife-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CollegeOfLife-fr.txt index 35401f5cd5..7a79f9587a 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CollegeOfLife-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CollegeOfLife-fr.txt @@ -15,9 +15,9 @@ Feature/&PowerSharedPoolCollegeOfLifeElementalResistanceTitle=Résistance élém Feature/&PowerSharedPoolCollegeOfLifeFlyDescription=Utilisez votre force de transmutation pour accorder la capacité de vol. Feature/&PowerSharedPoolCollegeOfLifeFlyTitle=Fly Feature/&PowerSharedPoolCollegeOfLifeHealDescription=Utilisez votre Force de transmutation pour soigner jusqu'à 6 cibles. +Feature/&PowerSharedPoolCollegeOfLifeHealTitle=Guérir Feature/&PowerSharedPoolCollegeOfLifeHealingPoolDescription=Vous pouvez appliquer votre volonté sur la réalité avec des pouvoirs spéciaux un nombre de fois par jour égal à votre bonus de compétence. Feature/&PowerSharedPoolCollegeOfLifeHealingPoolTitle=Force de transmutation -Feature/&PowerSharedPoolCollegeOfLifeHealTitle=Guérir Feature/&PowerSharedPoolCollegeOfLifeReviveDescription=Utilisez votre force transmutée pour relancer un personnage dans les 1 minute suivant la mort. Feature/&PowerSharedPoolCollegeOfLifeReviveTitle=Relancer Subclass/&CollegeOfLifeDescription=Maîtres de la manipulation de la matière et de l'énergie vitale. diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CollegeOfWarDancer-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CollegeOfWarDancer-fr.txt index 23771ba0fc..11cd455aca 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CollegeOfWarDancer-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/CollegeOfWarDancer-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionCharmedByDanceOfWarDescription=Classe d'armure réduite par le modificateur de Charisme. +Condition/&ConditionCharmedByDanceOfWarDescription=Classe d'armure réduite par le modificateur de Charisme. Condition/&ConditionCharmedByDanceOfWarTittle=Charmé Condition/&ConditionWarDanceDescription=Déplacez-vous et attaquez rapidement. Condition/&ConditionWarDanceLightMomentumDescription=Votre attaque a un léger élan. diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/DomainDefiler-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/DomainDefiler-fr.txt index bf5b46a5ba..3692a003c5 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/DomainDefiler-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/DomainDefiler-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDomainDefilerInsidiousDeathMagicDescription=Vous avez été maudit par un Profanateur. Vous ne pouvez plus gagner de points de vie. +Condition/&ConditionDomainDefilerInsidiousDeathMagicDescription=Vous avez été maudit par un Profanateur. Vous ne pouvez plus gagner de points de vie. Condition/&ConditionDomainDefilerInsidiousDeathMagicTitle=Magie de la mort insidieuse Condition/&ConditionDomainDefilerMarkForDeathDescription=Vous avez été marqué pour la mort, gagnant en vulnérabilité aux dégâts nécrotiques. Condition/&ConditionDomainDefilerMarkForDeathTitle=Marqué pour la mort @@ -6,15 +6,15 @@ Feature/&AdditionalDamageDomainDefilerDivineStrikeDescription=Une fois par tour, Feature/&AdditionalDamageDomainDefilerDivineStrikeTitle=Frappe divine Feature/&BonusCantripDomainDefilerDescription=Gagnez les sorts mineurs bonus Ray of Frost et Wrack. Feature/&BonusCantripDomainDefilerTitle=Bonus de sortie mineure -Feature/&DamageAffinityDomainDefilerDivineResistanceDescription=Vous avez une résistance aux dégâts nécrotiques. -Feature/&DamageAffinityDomainDefilerDivineResistanceTitle=Résistance divine Feature/&DamageAffinityDomainDefilerDivineImmunityDescription=Vous êtes immunisé contre les dégâts nécrotiques. Feature/&DamageAffinityDomainDefilerDivineImmunityTitle=Immunité divine +Feature/&DamageAffinityDomainDefilerDivineResistanceDescription=Vous avez une résistance aux dégâts nécrotiques. +Feature/&DamageAffinityDomainDefilerDivineResistanceTitle=Résistance divine Feature/&FeatureDomainDefilerInsidiousDeathMagicDescription=Les créatures auxquelles vous infligez des dégâts nécrotiques par le biais de sorts, de capacités ou d'armes ne peuvent pas soigner pendant un nombre de tours égal à la moitié de votre niveau. Feature/&FeatureDomainDefilerInsidiousDeathMagicTitle=Magie de la mort insidieuse Feature/&PowerDomainDefilerDefileLifeDescription=Libérez une vague d'énergie nécrotique autour de vous. Chaque créature non mort-vivante dans un rayon de 15 pieds doit effectuer un jet de sauvegarde de Constitution. Les créatures subissent +{0}d6 dégâts nécrotiques en cas d'échec au jet de sauvegarde, ou la moitié de ce montant en cas de réussite. Feature/&PowerDomainDefilerDefileLifeTitle=Profaner la vie Feature/&PowerDomainDefilerMarkForDeathDescription=Marquez un ennemi pour la mort. Ils gagnent en vulnérabilité aux dégâts nécrotiques et doivent effectuer un jet de sauvegarde de Charisme pour l'annuler. Feature/&PowerDomainDefilerMarkForDeathTitle=Marquer pour la mort -Subclass/&DomainDefilerTitle=Défenseurs Subclass/&DomainDefilerDescription=Les profanateurs adorent les patrons de la mort, de la corruption et du fléau, recherchant le pouvoir et la corruption à leurs propres fins : pour plaire à leurs dieux ou pour des raisons plus égoïstes. +Subclass/&DomainDefilerTitle=Défenseurs diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/DomainSmith-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/DomainSmith-fr.txt index fc788c54f6..0584603722 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/DomainSmith-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/DomainSmith-fr.txt @@ -1,16 +1,16 @@ -Condition/&ConditionDomainSmithAdamantBenedictionDescription=Votre armure se renforce en adamantine, réduisant de moitié les dégâts critiques. +Condition/&ConditionDomainSmithAdamantBenedictionDescription=Votre armure se renforce en adamantine, réduisant de moitié les dégâts critiques. Condition/&ConditionDomainSmithAdamantBenedictionTitle=Armure adamantine -Feature/&AttributeModifierDomainSmithReinforceArmorDescription=Cette armure a été renforcée fournissant un +{0} CA supplémentaire. -Feature/&AttributeModifierDomainSmithReinforceArmorTitle=Renforcé -Feature/&AttributeModifierDomainSmithForgeMasteryDescription=Gagnez en résistance au feu et en portant une armure, gagnez +1 CA. -Feature/&AttributeModifierDomainSmithForgeMasteryTitle=Maîtrise de la forge Feature/&AdditionalDamageDomainSmithDivineStrikeDescription=Une fois par tour, infligez +{0}d8 dégâts de feu lors d'attaques avec une arme. Feature/&AdditionalDamageDomainSmithDivineStrikeTitle=Frappe divine +Feature/&AttributeModifierDomainSmithForgeMasteryDescription=Gagnez en résistance au feu et en portant une armure, gagnez +1 CA. +Feature/&AttributeModifierDomainSmithForgeMasteryTitle=Maîtrise de la forge +Feature/&AttributeModifierDomainSmithReinforceArmorDescription=Cette armure a été renforcée fournissant un +{0} CA supplémentaire. +Feature/&AttributeModifierDomainSmithReinforceArmorTitle=Renforcé +Feature/&BonusProficiencyDomainSmithDescription=Maîtrisez les outils de forgeron et les armures lourdes. +Feature/&BonusProficiencyDomainSmithTitle=Compétences bonus Feature/&PowerDomainSmithAdamantBenedictionDescription=À l'aide d'une action, renforcez l'armure des alliés dans un rayon de 9 mètres. Leur armure gagne la force d'une armure en adamantine, obtenant une immunité aux coups critiques pendant 1 minute. Feature/&PowerDomainSmithAdamantBenedictionTitle=Channel Divinity : Adamant Benediction Feature/&PowerDomainSmithReinforceArmorDescription=Une fois par repos long, vous pouvez renforcer une pièce d'armure ou un bouclier non magique. L'objet renforcé gagne un +{0} AC supplémentaire. Feature/&PowerDomainSmithReinforceArmorTitle=Renforcer l'armure -Feature/&BonusProficiencyDomainSmithDescription=Maîtrisez les outils de forgeron et les armures lourdes. -Feature/&BonusProficiencyDomainSmithTitle=Compétences bonus -Subclass/&DomainSmithTitle=Forgeron Subclass/&DomainSmithDescription=De saints forgerons qui canalisent leur foi à travers l'acier et les forges. Renforcer l'armure alliée et s'armer lourdement. +Subclass/&DomainSmithTitle=Forgeron diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationAlchemy-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationAlchemy-fr.txt index 9e43b0fb65..c434df8f97 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationAlchemy-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationAlchemy-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationAlchemyDamageNecroticDescription=La cible ne peut pas se soigner et subit 2d6 dégâts nécrotiques à la fin de son tour. +Condition/&ConditionInnovationAlchemyDamageNecroticDescription=La cible ne peut pas se soigner et subit 2d6 dégâts nécrotiques à la fin de son tour. Condition/&ConditionInnovationAlchemyDamageNecroticTitle=Nécrose Condition/&ConditionInnovationAlchemyDamagePoisonDescription=La cible est désavantagée au prochain jet d'attaque. Condition/&ConditionInnovationAlchemyDamagePsychicDescription=Obtient -1d4 aux jets de sauvegarde de Force, Dextérité et Constitution. @@ -21,12 +21,12 @@ Feature/&PowerInnovationAlchemyBombBreathDescription=Faites exploser la bombe da Feature/&PowerInnovationAlchemyBombBreathTitle=Cône Feature/&PowerInnovationAlchemyBombPreciseDescription=Lancez une bombe qui inflige des dégâts à une seule cible. Il s'agit d'une attaque à distance qui utilise votre bonus d'attaque de sort d'inventeur. Feature/&PowerInnovationAlchemyBombPreciseTitle=Précis +Feature/&PowerInnovationAlchemyBombSplashDescription=Lancez une bombe qui inflige des dégâts dans une petite zone. Un jet de sauvegarde réussi contre le DD de votre sort d'inventeur réduira de moitié les dégâts. +Feature/&PowerInnovationAlchemyBombSplashTitle=Éclaboussure Feature/&PowerInnovationAlchemyBombsAdvancedDescription=Vous avez appris à changer le type de dégâts d'une bombe en Force, Radiant, Necrotic, Thunder ou Psychic. Ces bombes infligent légèrement moins de dégâts que les bombes Fire, mais incluent des effets supplémentaires. Feature/&PowerInnovationAlchemyBombsAdvancedTitle=Bombes avancées Feature/&PowerInnovationAlchemyBombsElementalDescription=Vous avez appris à changer le type de dégâts d'une bombe en Froid, Foudre, Acide ou Poison. Ces bombes infligent légèrement moins de dégâts que les bombes Fire, mais incluent des effets supplémentaires. Feature/&PowerInnovationAlchemyBombsElementalTitle=Bombes élémentaires -Feature/&PowerInnovationAlchemyBombSplashDescription=Lancez une bombe qui inflige des dégâts dans une petite zone. Un jet de sauvegarde réussi contre le DD de votre sort d'inventeur réduira de moitié les dégâts. -Feature/&PowerInnovationAlchemyBombSplashTitle=Éclaboussure Feature/&PowerInnovationAlchemyMarkerDamageAcidDescription=Faites en sorte que les bombes infligent des dégâts d'acide et que les ennemis qui échouent au jet de sauvegarde de Dextérité voient leur classe d'armure réduite de 1. Feature/&PowerInnovationAlchemyMarkerDamageAcidTitle=Bombes acides Feature/&PowerInnovationAlchemyMarkerDamageColdDescription=Faites en sorte que les bombes infligent des dégâts de froid et gênent les ennemis qui échouent au jet de sauvegarde de Constitution. diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationArmor-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationArmor-fr.txt index f955e66cec..26ca08341a 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationArmor-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationArmor-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationArmorGuardianModeDescription=Gagnez l'arme Gantelet du tonnerre (1d8 dégâts de tonnerre) si vous avez la main libre et l'action bonus Champ défensif pour gagner des PV temporaires égaux au niveau d'inventeur. +Condition/&ConditionInnovationArmorGuardianModeDescription=Gagnez l'arme Gantelet du tonnerre (1d8 dégâts de tonnerre) si vous avez la main libre et l'action bonus Champ défensif pour gagner des PV temporaires égaux au niveau d'inventeur. Condition/&ConditionInnovationArmorGuardianModeTitle=Gardien Condition/&ConditionInnovationArmorInfiltratorModeDescription=Gagne une attaque à distance Lanceur de foudre (1d6 dégâts de foudre, la première attaque du round inflige 2d6). Condition/&ConditionInnovationArmorInfiltratorModeTitle=Agent infiltré diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationArtillerist-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationArtillerist-fr.txt index 44adb434bf..00c5f6223d 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationArtillerist-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationArtillerist-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationArtilleristFortifiedPositionDescription=Vous et vos alliés êtes à moitié couverts tant que vous vous trouvez à moins de 3 mètres d'un canon créé avec Eldritch Cannon, en raison d'un champ scintillant de protection magique émis par le canon. +Condition/&ConditionInnovationArtilleristFortifiedPositionDescription=Vous et vos alliés êtes à moitié couverts tant que vous vous trouvez à moins de 3 mètres d'un canon créé avec Eldritch Cannon, en raison d'un champ scintillant de protection magique émis par le canon. Condition/&ConditionInnovationArtilleristFortifiedPositionTitle=Position fortifiée Feature/&AutoPreparedSpellsInnovationArtilleristDescription=Apprenez et préparez-vous toujours :\n{0}\n\n Feature/&AutoPreparedSpellsInnovationArtilleristTitle=Sorts d'artilleur diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationWeapon-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationWeapon-fr.txt index d4e2e0128f..b8efdf629e 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationWeapon-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/InnovationWeapon-fr.txt @@ -3,10 +3,10 @@ Feature/&AttributeModifierInnovationWeaponExtraAttackDescription=Vous pouvez att Feature/&AttributeModifierInnovationWeaponExtraAttackTitle=Attaque supplémentaire Feature/&AutoPreparedSpellsInnovationWeaponDescription=Apprenez et préparez-vous toujours :\n{0}\n\n Feature/&AutoPreparedSpellsInnovationWeaponTitle=Sorts de forgeron d'armes -Feature/&FeatureSetInnovationWeaponSteelDefenderDescription=Vos expériences avec des armes vous ont donné un compagnon Defending Blade. Il est immunisé contre le poison, l'épuisement, le charme ou la surprise. En combat, la lame partage votre initiative et prend son tour immédiatement après vous. Il peut se déplacer et utiliser la réaction pour imposer un désavantage au jet d'attaque de l'ennemi qui attaque un allié à moins d'une cellule de la lame, mais il prend une action d'esquive au début du tour, à moins que vous n'utilisiez une action bonus pour le commander. Si vous êtes incapable d'agir, la lame peut entreprendre n'importe quelle action de son choix. -Feature/&FeatureSetInnovationWeaponSteelDefenderTitle=Lame défensive Feature/&FeatureSetInnovationWeaponImprovedDefenderDescription=Votre Secousse des arcanes et votre défenseur d'acier deviennent plus puissants :\n• Les dégâts supplémentaires et les soins de votre Secousse des arcanes passent tous deux à 4d6.\n• Votre défenseur d'acier bénéficie d'un bonus de +2 à la classe d'armure. Feature/&FeatureSetInnovationWeaponImprovedDefenderTitle=Défenseur amélioré +Feature/&FeatureSetInnovationWeaponSteelDefenderDescription=Vos expériences avec des armes vous ont donné un compagnon Defending Blade. Il est immunisé contre le poison, l'épuisement, le charme ou la surprise. En combat, la lame partage votre initiative et prend son tour immédiatement après vous. Il peut se déplacer et utiliser la réaction pour imposer un désavantage au jet d'attaque de l'ennemi qui attaque un allié à moins d'une cellule de la lame, mais il prend une action d'esquive au début du tour, à moins que vous n'utilisiez une action bonus pour le commander. Si vous êtes incapable d'agir, la lame peut entreprendre n'importe quelle action de son choix. +Feature/&FeatureSetInnovationWeaponSteelDefenderTitle=Lame défensive Feature/&PowerInnovationWeaponArcaneJoltDescription=Lorsque vous touchez un ennemi avec votre attaque, vous pouvez canaliser l'énergie magique à travers la frappe pour que la cible subisse 2d6 dégâts de Force supplémentaires. Vous pouvez utiliser ce pouvoir un nombre de fois égal à votre modificateur d'Intelligence par repos long, mais pas plus d'une fois par tour. Feature/&PowerInnovationWeaponArcaneJoltTitle=Coup de force Feature/&PowerInnovationWeaponSteelDefenderRecuperateDescription=La lame défensive a un nombre de dés de vie d8 égal à votre niveau d'inventeur. Pendant le repos court, vous pouvez les lancer pour restaurer les HP de la lame défensive. diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/MartialRoyalKnight-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/MartialRoyalKnight-fr.txt index bc874db34c..5779a7cf96 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/MartialRoyalKnight-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/MartialRoyalKnight-fr.txt @@ -1,4 +1,4 @@ -Feature/&FeatureSetRoyalKnightRoyalEnvoyDescription=À partir du niveau 3, vous ajoutez la moitié de votre bonus de maîtrise à tout test de Charisme que vous effectuez et qui n'utilise pas déjà votre bonus de maîtrise. De plus, vous maîtrisez les jets de sauvegarde de Charisme. +Feature/&FeatureSetRoyalKnightRoyalEnvoyDescription=À partir du niveau 3, vous ajoutez la moitié de votre bonus de maîtrise à tout test de Charisme que vous effectuez et qui n'utilise pas déjà votre bonus de maîtrise. De plus, vous maîtrisez les jets de sauvegarde de Charisme. Feature/&FeatureSetRoyalKnightRoyalEnvoyTitle=Envoyé royal Feature/&PowerRoyalKnightInspiringProtectionDescription=À partir du niveau 15, vos actions inspirent les autres à continuer à se battre. Chaque fois qu'un de vos alliés que vous pouvez voir dans un rayon de 18 mètres échoue à un jet de sauvegarde, vous pouvez utiliser votre réaction pour que cet allié relance sa sauvegarde. Vous pouvez utiliser cette fonctionnalité trois fois par repos long. Feature/&PowerRoyalKnightInspiringProtectionTitle=Protection inspirante @@ -14,4 +14,4 @@ Reaction/&SpendPowerRoyalKnightInspiringProtectionReactDescription=Utilisez ce p Reaction/&SpendPowerRoyalKnightInspiringProtectionReactTitle=Protection inspirante Reaction/&SpendPowerRoyalKnightInspiringProtectionTitle=Protection inspirante Subclass/&MartialRoyalKnightDescription=Un chevalier qui inspire la grandeur chez les autres en commettant des actes courageux au combat. Un chevalier royal est un guerrier habile, mais celui qui dirige une bande d'alliés peut transformer même la milice la moins bien équipée en une bande de guerre féroce. -Subclass/&MartialRoyalKnightTitle=chevalier royal +Subclass/&MartialRoyalKnightTitle=Chevalier royal diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/MartialTactician-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/MartialTactician-fr.txt index a6aec6fc3b..0e2b1ea908 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/MartialTactician-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/MartialTactician-fr.txt @@ -8,10 +8,10 @@ Feature/&FeatureImproviseStrategyDescription=Augmentez votre maximum de dés Gam Feature/&FeatureImproviseStrategyTitle=Stratégie : improviser Feature/&FeatureOvercomingStrategyDescription=Récupérez un dé de gambit chaque fois qu'une de vos attaques tue une créature, ou chaque fois qu'une créature endommagée par vos capacités de dé de gambit meurt avant le début de votre prochain tour. Ce gain ne peut se produire qu'une fois par tour et ne peut pas vous faire dépasser votre limite maximale de dés de gambit. Feature/&FeatureOvercomingStrategyTitle=Stratégie : Surmonter -Feature/&FeatureSetTacticianBattleClarityDescription=Maîtriser les jets de sauvegarde d'Intelligence et de Sagesse. -Feature/&FeatureSetTacticianBattleClarityTitle=Clarté de la bataille Feature/&FeatureSefTacticianStrategicPlanDescription=Sélectionnez votre stratégie pour faire face aux rencontres prolongées - capacité qui vous permettrait de récupérer des dés de Gambit dans certaines circonstances. Feature/&FeatureSefTacticianStrategicPlanTitle=Sélectionnez le plan stratégique +Feature/&FeatureSetTacticianBattleClarityDescription=Maîtriser les jets de sauvegarde d'Intelligence et de Sagesse. +Feature/&FeatureSetTacticianBattleClarityTitle=Clarté de la bataille Feature/&FeatureSetTacticianSharpMindDescription=Acquérir la maîtrise d'une compétence et l'expertise d'une compétence ou d'un outil. Feature/&FeatureSetTacticianSharpMindTitle=Esprit vif Feature/&FeatureSetTacticianTacticalAwarenessDescription=Tant que vous n'êtes pas incapable d'agir, vous bénéficiez des avantages suivants :\n• Une fois par tour, votre attaque avec une arme inflige des dégâts supplémentaires égaux à votre bonus de compétence.\n• Les attaques d'opportunité que vous effectuez sont effectuées avec avantage.\n• Les attaques d'opportunité contre vous sont faites avec un désavantage. diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/MartialWeaponMaster-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/MartialWeaponMaster-fr.txt index d10cefc092..e4688cbf6a 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/MartialWeaponMaster-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/MartialWeaponMaster-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMartialWeaponMasterFocusedStrikesDescription=Vous avez l'avantage sur toutes les attaques avec votre arme spécialisée jusqu'à la fin de votre tour. +Condition/&ConditionMartialWeaponMasterFocusedStrikesDescription=Vous avez l'avantage sur toutes les attaques avec votre arme spécialisée jusqu'à la fin de votre tour. Condition/&ConditionMartialWeaponMasterFocusedStrikesTitle=Frappes ciblées Feature/&AttributeModifierMartialWeaponMasterSpecializationDescription=Vous gagnez +1 aux jets de toucher et de dégâts avec votre type d'arme spécialisée. Un maître d'armes martiales aura un désavantage pour attaquer avec tous les autres types d'armes mais obtient un bonus de +2 à partir du niveau 15. Feature/&AttributeModifierMartialWeaponMasterSpecializationTitle=Spécialisation d'armes diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfAltruism-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfAltruism-fr.txt index 5d49ae0975..a492ea3391 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfAltruism-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfAltruism-fr.txt @@ -1,25 +1,25 @@ -Condition/&ConditionOathOfAltruismAuraOfTheGuardianDescription=Ce personnage est à portée des réactions d'Aura of the Guardian. +Condition/&ConditionOathOfAltruismAuraOfTheGuardianDescription=Ce personnage est à portée des réactions d'Aura of the Guardian. Condition/&ConditionOathOfAltruismAuraOfTheGuardianTitle=Aura du gardien -Feature/&FeatureOathOfAltruismSpiritualShieldingDescription=Lorsqu'une créature amie que vous pouvez voir est sur le point d'être touchée par une attaque, vous pouvez dépenser l'utilisation de Canalisation divine pour lui appliquer l'effet du sort Bouclier (+5 CA pour un round). -Feature/&FeatureOathOfAltruismSpiritualShieldingTitle=Channel Divinity : Bouclier spirituel Feature/&FeatureOathOfAltruismDefensiveStrikeDescription=Lorsqu'une créature amie que vous pouvez voir est touchée par une attaque, vous pouvez utiliser Canalisation divine pour projeter une vague de volonté inébranlable sur cette créature - elle utilise immédiatement sa réaction pour effectuer une attaque au corps à corps avec une arme, ajoutant votre modificateur de Charisme aux deux jets d'attaque et de dégâts. Feature/&FeatureOathOfAltruismDefensiveStrikeTitle=Channel Divinity : Frappe défensive +Feature/&FeatureOathOfAltruismSpiritualShieldingDescription=Lorsqu'une créature amie que vous pouvez voir est sur le point d'être touchée par une attaque, vous pouvez dépenser l'utilisation de Canalisation divine pour lui appliquer l'effet du sort Bouclier (+5 CA pour un round). +Feature/&FeatureOathOfAltruismSpiritualShieldingTitle=Channel Divinity : Bouclier spirituel Feature/&PowerOathOfAltruismAuraOfTheGuardianDescription=À partir du niveau 7, vous pouvez protéger les autres du mal au détriment de votre propre santé. Lorsqu'une créature à moins de 3 mètres de vous subit des dégâts, vous pouvez utiliser votre réaction pour subir ces dégâts par magie, au lieu que cette créature les subisse. Cette fonctionnalité ne transfère aucun autre effet qui pourrait accompagner les dégâts, et ces dégâts ne peuvent en aucun cas être réduits. Feature/&PowerOathOfAltruismAuraOfTheGuardianTitle=Aura du gardien +Feature/&PowerOathOfAltruismTakeThePainDescription=Par une action bonus, dépensez une Canalisation divine pour échanger des points de vie avec un allié. Vous gagnez des points de vie temporaires égaux à deux fois votre bonus de maîtrise plus votre modificateur de Charisme. +Feature/&PowerOathOfAltruismTakeThePainTitle=Channel Divinity : prendre la douleur Feedback/&GuardianAuraHeal={0} soigne un allié grâce à Aura of the Guardian. Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeDescription={0} a été attaqué par {1} et vous pouvez dépenser une utilisation de Channel Divinity pour leur permettre de dépenser leur réaction et de riposter avec une attaque de mêlée. Cette attaque recevra +{2} aux jets de touche et de dégâts. -Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeTitle=Channel Divinity : Frappe défensive Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeReactDescription=Dépensez Channel Divinity pour inciter l'allié à riposter. Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeReactTitle=Dépenser +Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeTitle=Channel Divinity : Frappe défensive Reaction/&CustomReactionGuardianAuraDescription={0} a subi {1} des dommages. Vous pouvez utiliser votre réaction pour les soigner de ce montant et subir vous-même les dégâts. -Reaction/&CustomReactionGuardianAuraTitle=Aura gardienne ! Reaction/&CustomReactionGuardianAuraReactDescription=Utilisez votre réaction pour soigner votre allié et subir vous-même les dégâts. Reaction/&CustomReactionGuardianAuraReactTitle=Réagir +Reaction/&CustomReactionGuardianAuraTitle=Aura gardienne ! Reaction/&CustomReactionSpiritualShieldingDescription={0} est sur le point d'être touché par {1} ! Vous pouvez dépenser une utilisation de Channel Divinity pour leur lancer un bouclier, augmentant leur classe d'armure de 5 pour éviter le coup. -Reaction/&CustomReactionSpiritualShieldingTitle=Channel Divinity : Bouclier spirituel Reaction/&CustomReactionSpiritualShieldingReactDescription=Dépensez Channel Divinity pour protéger l'allié des attaques. Reaction/&CustomReactionSpiritualShieldingReactTitle=Dépenser -Feature/&PowerOathOfAltruismTakeThePainDescription=Par une action bonus, dépensez une Canalisation divine pour échanger des points de vie avec un allié. Vous gagnez des points de vie temporaires égaux à deux fois votre bonus de maîtrise plus votre modificateur de Charisme. -Feature/&PowerOathOfAltruismTakeThePainTitle=Channel Divinity : prendre la douleur +Reaction/&CustomReactionSpiritualShieldingTitle=Channel Divinity : Bouclier spirituel Subclass/&OathOfAltruismDescription=Les héros connaissent leur vocation, et le serment d'altruisme appelle ces héros désintéressés qui placent la protection des doux au-dessus de tout. Les adeptes de ce serment sont de véritables protecteurs désintéressés, qui risquent leur propre vie et mourraient volontairement pour protéger ceux dont ils se soucient. Les paladins de ce serment ne recherchent pas la gloire et s'alignent souvent sur ceux qui recherchent un objectif plus grand. Ils prêtent leurs boucliers et leurs épées pour le plus grand bien des objectifs de l'équipe, avant les leurs. Subclass/&OathOfAltruismTitle=Serment d'altruisme diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfAncients-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfAncients-fr.txt index dba8c2ed15..eab7542b3e 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfAncients-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfAncients-fr.txt @@ -1,12 +1,12 @@ -Condition/&ConditionOathOfAncientsAuraWardingDescription=Gain de résistance aux dégâts des sorts. +Condition/&ConditionOathOfAncientsAuraWardingDescription=Gain de résistance aux dégâts des sorts. Condition/&ConditionOathOfAncientsAuraWardingTitle=Gardé Feature/&DamageAffinityOathOfAncientsUndyingSentinelDescription=Lorsque vous êtes réduit à 0 points de vie mais que vous n'êtes pas tué sur le coup, vous tombez à 1 point de vie à la place. Vous ne pouvez plus bénéficier de cette fonctionnalité tant que vous n'avez pas terminé un repos long. Feature/&DamageAffinityOathOfAncientsUndyingSentinelTitle=Sentinelle immortelle +Feature/&PowerOathOfAncientsAuraWardingDescription=À partir du niveau 7, la magie ancienne pèse si lourdement sur vous qu'elle forme une protection occulte. Vous et les créatures alliées à moins de 3 mètres de vous avez une résistance aux dégâts des sorts. +Feature/&PowerOathOfAncientsAuraWardingTitle=Aura de protection Feature/&PowerOathOfAncientsNaturesWrathDescription=Vous pouvez utiliser votre Channel Divinity pour invoquer des forces primitives afin de piéger un ennemi. Par une action, vous pouvez faire surgir des lianes spectrales et atteindre une créature à moins de 3 mètres de vous que vous pouvez voir. La créature doit réussir un jet de sauvegarde de Force ou être entravée. Tant qu'elle est retenue par les lianes, la créature répète le jet de sauvegarde à la fin de chacun de ses tours. En cas de succès, il se libère et les lianes disparaissent. Feature/&PowerOathOfAncientsNaturesWrathTitle=Channel Divinity : Colère de la nature Feature/&PowerOathOfAncientsTurnFaithlessDescription=Vous pouvez utiliser votre Channel Divinity pour prononcer des mots anciens qui sont douloureux à entendre pour les fées et les démons. Par une action, vous présentez votre symbole sacré, et chaque fée ou démon à moins de 9 mètres de vous qui peut vous entendre doit effectuer un jet de sauvegarde de Sagesse. En cas d'échec, la créature est retournée pendant 1 minute ou jusqu'à ce qu'elle subisse des dégâts. Feature/&PowerOathOfAncientsTurnFaithlessTitle=Channel Divinity : Transformez les infidèles -Feature/&PowerOathOfAncientsAuraWardingDescription=À partir du niveau 7, la magie ancienne pèse si lourdement sur vous qu'elle forme une protection occulte. Vous et les créatures alliées à moins de 3 mètres de vous avez une résistance aux dégâts des sorts. -Feature/&PowerOathOfAncientsAuraWardingTitle=Aura de protection Subclass/&OathOfAncientsDescription=Un serment d'un temps plus primitif où l'on se consacre à utiliser la nature pour le bien. Subclass/&OathOfAncientsTitle=Serment des Anciens diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfDread-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfDread-fr.txt index ddef078fc9..c73ed2ff74 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfDread-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfDread-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionOathOfDreadAuraOfDominationDescription=Si vous êtes effrayé ou effrayé, votre vitesse est réduite à 0 et vous subissez des dégâts psychiques égaux à la moitié du niveau de paladin de l'émanateur. +Condition/&ConditionOathOfDreadAuraOfDominationDescription=Si vous êtes effrayé ou effrayé, votre vitesse est réduite à 0 et vous subissez des dégâts psychiques égaux à la moitié du niveau de paladin de l'émanateur. Condition/&ConditionOathOfDreadAuraOfDominationTitle=Aura de domination Condition/&ConditionOathOfDreadMarkOfTheSubmissionDescription=Le marqueur a un avantage sur les jets d'attaque contre vous. Condition/&ConditionOathOfDreadMarkOfTheSubmissionTitle=Marque de châtiment diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfHatred-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfHatred-fr.txt index 4c74778092..dc06fd0092 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfHatred-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/OathOfHatred-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDauntlessPursuerDescription=Vous gagnez 2 cellules de mouvement supplémentaires et ignorez les réactions de l'adversaire. +Condition/&ConditionDauntlessPursuerDescription=Vous gagnez 2 cellules de mouvement supplémentaires et ignorez les réactions de l'adversaire. Condition/&ConditionDauntlessPursuerTitle=Poursuivant intrépide Condition/&ConditionScornfulPrayerDescription=La force et la voix s'estompent au fur et à mesure que la prière s'enveloppe. Sous les effets, la prière affaiblit et maudit l'ennemi lors des jets d'attaque. Condition/&ConditionScornfulPrayerTitle=Méprisé diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheElements-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheElements-fr.txt index 6fa315363a..a8a95eafb2 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheElements-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheElements-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionPathOfTheElementsElementalBlessingDescription=Vous avez la résistance aux dégâts. +Condition/&ConditionPathOfTheElementsElementalBlessingDescription=Vous avez la résistance aux dégâts. Condition/&ConditionPathOfTheElementsElementalBlessingTitle=Bénédiction élémentaire Feature/&AncestryPathOfTheElementsAllDescription=Pendant que vous faites rage, toutes les créatures ennemies dans un rayon de 1,50 mètre autour de vous à la fin de votre tour subissent 1d6 {0} dégâts. Ces dégâts passent à 1d10 au niveau 6, 2d6 au niveau 10 et 2d10 au niveau 14. Feature/&AncestryPathOfTheElementsBlizzardTitle=Tempête De Neige diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheReaver-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheReaver-fr.txt index 35ffe4dbae..1ff438db15 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheReaver-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheReaver-fr.txt @@ -1,16 +1,16 @@ -Feature/&FeaturePathOfTheReaverVoraciousFuryDescription=À partir du niveau 3, vous pouvez canaliser votre corruption intérieure dans vos coups d'armes de mêlée. Pendant que vous êtes en rage, la première créature que vous touchez à chacun de vos tours avec une attaque au corps à corps avec une arme subit des dégâts nécrotiques supplémentaires égaux à votre maîtrise et vous regagnez un nombre égal de points de vie. Les dégâts et les soins sont doublés lors d'un coup critique. +Feature/&FeaturePathOfTheReaverVoraciousFuryDescription=À partir du niveau 3, vous pouvez canaliser votre corruption intérieure dans vos coups d'armes de mêlée. Pendant que vous êtes en rage, la première créature que vous touchez à chacun de vos tours avec une attaque au corps à corps avec une arme subit des dégâts nécrotiques supplémentaires égaux à votre maîtrise et vous regagnez un nombre égal de points de vie. Les dégâts et les soins sont doublés lors d'un coup critique. Feature/&FeaturePathOfTheReaverVoraciousFuryTitle=Fureur vorace Feature/&FeatureSetPathOfTheReaverProfaneVitalityDescription=À partir du niveau 6, vous gagnez une résistance aux dégâts nécrotiques et empoisonnés. Feature/&FeatureSetPathOfTheReaverProfaneVitalityTitle=Vitalité profane -Feature/&PowerPathOfTheReaverCorruptedBloodDescription=À partir du niveau 14, votre sang est définitivement corrompu, ce qui inflige des dégâts aux créatures qui entrent en contact avec lui. Chaque fois qu'une créature à moins de 1,50 mètre vous frappe avec une attaque de mêlée, cette créature subit des dégâts nécrotiques égaux à votre modificateur de Constitution. -Feature/&PowerPathOfTheReaverCorruptedBloodTitle=Sang corrompu Feature/&PowerPathOfTheReaverBloodbathDescription=À partir du niveau 10, pendant que vous êtes en rage, chaque fois que vous réduisez une créature à 0 points de vie en utilisant une attaque au corps à corps avec une arme, vous pouvez éviscérer cette créature, récupérant un nombre de points de vie égal à 2x votre niveau de barbare. Vous pouvez utiliser cette fonctionnalité une fois par repos court. Feature/&PowerPathOfTheReaverBloodbathTitle=Bain de sang +Feature/&PowerPathOfTheReaverCorruptedBloodDescription=À partir du niveau 14, votre sang est définitivement corrompu, ce qui inflige des dégâts aux créatures qui entrent en contact avec lui. Chaque fois qu'une créature à moins de 1,50 mètre vous frappe avec une attaque de mêlée, cette créature subit des dégâts nécrotiques égaux à votre modificateur de Constitution. +Feature/&PowerPathOfTheReaverCorruptedBloodTitle=Sang corrompu Feedback/&AdditionalDamageVoraciousFuryFormat=Fureur vorace Feedback/&AdditionalDamageVoraciousFuryLine={0} fait rage et inflige Fureur vorace sur {1} (+{2}) Reaction/&CustomReactionBloodbathDescription=Vous pouvez éviscérer cette créature et regagner {0} points de vie. -Reaction/&CustomReactionBloodbathTitle=Bain de sang Reaction/&CustomReactionBloodbathReactDescription=Eviscérez cette créature. Reaction/&CustomReactionBloodbathReactTitle=Éviscérer +Reaction/&CustomReactionBloodbathTitle=Bain de sang Subclass/&PathOfTheReaverDescription=Tous les Reavers subissent un rituel qui consiste à boire du sang contaminé d'un dragon, imprégnant en permanence leur corps d'un éclat de puissance et de voracité draconique, au prix d'une corruption progressivement croissante. Ces redoutables guerriers se délectent de la mort, récupérant l'énergie de la souffrance de leurs ennemis. Subclass/&PathOfTheReaverTitle=Chemin du Reaver diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheSavagery-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheSavagery-fr.txt index f912e4a27d..0650ebaa0a 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheSavagery-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheSavagery-fr.txt @@ -1,15 +1,15 @@ -Condition/&ConditionPathOfTheSavageryGrievousWoundDescription=Vous avez un désavantage sur toutes les attaques. +Condition/&ConditionPathOfTheSavageryGrievousWoundDescription=Vous avez un désavantage sur toutes les attaques. Condition/&ConditionPathOfTheSavageryGrievousWoundTitle=Blessure grave Condition/&ConditionPathOfTheSavageryUnbridledFerocityDescription=Votre portée de menace critique est augmentée de 1. Condition/&ConditionPathOfTheSavageryUnbridledFerocityTitle=Férocité débridée +Feature/&AttackModifierPathOfTheSavagerySavageStrengthDescription=À partir du niveau 3, vous pouvez manier deux armes de mêlée non légères et ajouter votre bonus de capacité à l'attaque secondaire. +Feature/&AttackModifierPathOfTheSavagerySavageStrengthTitle=Force sauvage Feature/&FeaturePathOfTheSavageryFuriousDefenseDescription=À partir du niveau 14, pendant que vous êtes en rage, chaque fois que vous lancez un jet de sauvegarde de Dextérité, vous pouvez utiliser votre jet de sauvegarde de Force à la place. Vous gagnez +2 AC pendant que vous êtes en rage et que vous utilisez deux armes de mêlée. Feature/&FeaturePathOfTheSavageryFuriousDefenseTitle=Défense furieuse Feature/&FeaturePathOfTheSavageryUnbridledFerocityDescription=À partir du niveau 10, pendant que vous êtes en rage, chaque fois que vous touchez une créature avec une attaque au corps à corps avec une arme et que vous ne lui infligez pas de coup critique, vous augmentez votre portée de menace critique de 1. Cet effet se cumule. Une fois que vous avez infligé un coup critique, le bonus est réinitialisé à 0. Feature/&FeaturePathOfTheSavageryUnbridledFerocityTitle=Férocité débridée Feature/&FeaturePathOfTheSavageryWrathAndFuryDescription=À partir du niveau 6, lorsque vous maniez deux armes de mêlée, augmentez la catégorie de dégâts de chaque arme équipée de 1 (d4 devient d6, d6 devient d8, etc.). De plus, infliger un coup critique avec une arme de mêlée impose un jet de sauvegarde de Constitution à cette créature, avec un DD égal à 8 + compétence + votre modificateur de Force. Si la créature échoue, elle a un désavantage sur toutes les attaques jusqu'à la fin de votre prochain tour. Feature/&FeaturePathOfTheSavageryWrathAndFuryTitle=Colère et fureur -Feature/&AttackModifierPathOfTheSavagerySavageStrengthDescription=À partir du niveau 3, vous pouvez manier deux armes de mêlée non légères et ajouter votre bonus de capacité à l'attaque secondaire. -Feature/&AttackModifierPathOfTheSavagerySavageStrengthTitle=Force sauvage Feature/&FeatureSetPathOfTheSavageryPrimalInstinctDescription=Vous pouvez utiliser Rage comme action libre au lieu d'une action bonus. Feature/&FeatureSetPathOfTheSavageryPrimalInstinctTitle=Instinct primordial Subclass/&PathOfTheSavageryDescription=Les barbares qui marchent sur le Chemin du Sauvage sont des forces de la nature, combattant moins comme des hommes, et plus comme des bêtes sauvages. Ils frappent avec une vitesse et une puissance explosives, utilisant des lames jumelles semblables à un animal sauvage se battant avec des griffes et des crocs. diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheSpirits-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheSpirits-fr.txt index 0db406587b..e6109eab11 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheSpirits-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PathOfTheSpirits-fr.txt @@ -1,44 +1,44 @@ -Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackDescription=L'esprit du loup vous donne un avantage sur les jets d'attaque au corps à corps. -Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackTitle=Esprit de loup Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsBearDescription=Gagnez des désavantages sur les attaques contre tous sauf sur la source de cette aura. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsBearTitle=Aura d'ours aiguisée Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsEagleDescription=Gagner la capacité de voler. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsEagleTitle=Vol d'aigle aiguisé Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsWolfDescription=Gagnez la capacité de bousculer en tant qu'action bonus. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsWolfTitle=Coup de loup aiguisé +Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackDescription=L'esprit du loup vous donne un avantage sur les jets d'attaque au corps à corps. +Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackTitle=Esprit de loup Feature/&ActionAffinityPathOfTheSpiritsCunningActionDescription=L'esprit de l'aigle fait de vous un prédateur agile qui peut facilement se faufiler dans la mêlée. Vous pouvez vous précipiter, vous désengager ou vous cacher en tant qu'action bonus. Feature/&ActionAffinityPathOfTheSpiritsCunningActionTitle=Esprit d'aigle Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceBearDescription=L'esprit de l'ours augmente vos HP de 2 points pour chaque niveau que vous prenez dans cette classe et vous donne un avantage sur les tests de Force. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceBearTitle=Aspect ours Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceEagleDescription=Vous gagnez la vue d'un aigle. Vous gagnez une vision dans le noir supérieure et une vue perçante. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceEagleTitle=Aspect Aigle -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesDescription=À partir du niveau 6, vous gagnez un aspect magique basé sur l'animal spirituel de votre choix. Vous pouvez choisir le même animal que vous avez sélectionné au niveau 3 ou un autre. -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesTitle=Aspect animalier -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfDescription=Vous gagnez les sensibilités de chasse d'un loup. Vous pouvez suivre d'autres créatures par Keen Smell et Keen Hearing. Vous gagnez également la capacité de lancer le sort Identifier les créatures à volonté. -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfTitle=Aspect loup -Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesDescription=À partir du niveau 3, lorsque vous adoptez cette voie, vous choisissez un esprit animal comme guide et gagnez sa caractéristique. -Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesTitle=Esprit animal -Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerDescription=Lorsque vous adoptez cette voie, vous gagnez la capacité de lancer Amitié animale et Trouver des pièges à volonté. -Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerTitle=Chercheur d'esprit -Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerDescription=À partir du niveau 10, vous pouvez invoquer la protection de votre esprit animal pour vous guider et vous protéger. Vous gagnez la capacité de lancer Esprits gardiens en tant qu'action bonus un nombre de fois égal à votre modificateur de compétence. -Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerTitle=Marcheur spirituel Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedBearDescription=Pendant qu'ils font rage, ceux qui se trouvent à 5 pieds de vous ont un désavantage aux jets d'attaque sur ceux autres que vous. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedBearTitle=Aspect ours aiguisé Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedEagleDescription=Lorsque vous êtes en rage, gagnez la capacité de voler sans mouvement supplémentaire. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedEagleTitle=Aspect d'aigle aiguisé Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedWolfDescription=Lorsque vous êtes en rage, gagnez la capacité de bousculer en tant qu'action bonus. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedWolfTitle=Aspect de loup aiguisé +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfDescription=Vous gagnez les sensibilités de chasse d'un loup. Vous pouvez suivre d'autres créatures par Keen Smell et Keen Hearing. Vous gagnez également la capacité de lancer le sort Identifier les créatures à volonté. +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfTitle=Aspect loup +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesDescription=À partir du niveau 6, vous gagnez un aspect magique basé sur l'animal spirituel de votre choix. Vous pouvez choisir le même animal que vous avez sélectionné au niveau 3 ou un autre. +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesTitle=Aspect animalier +Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesDescription=À partir du niveau 3, lorsque vous adoptez cette voie, vous choisissez un esprit animal comme guide et gagnez sa caractéristique. +Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesTitle=Esprit animal Feature/&FeatureSetPathOfTheSpiritsHonedAnimalAspectChoicesDescription=À partir du niveau 14, choisissez un animal avec lequel affiner votre connexion spirituelle, gagnez plus de fonctionnalités. Feature/&FeatureSetPathOfTheSpiritsHonedAnimalAspectChoicesTitle=Aspect animal aiguisé +Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerDescription=Lorsque vous adoptez cette voie, vous gagnez la capacité de lancer Amitié animale et Trouver des pièges à volonté. +Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerTitle=Chercheur d'esprit +Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerDescription=À partir du niveau 10, vous pouvez invoquer la protection de votre esprit animal pour vous guider et vous protéger. Vous gagnez la capacité de lancer Esprits gardiens en tant qu'action bonus un nombre de fois égal à votre modificateur de compétence. +Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerTitle=Marcheur spirituel Feature/&PowerPathOfTheSpiritsBearResistanceDescription=L'esprit de l'ours vous rend assez fort pour résister à n'importe quelle punition. Lorsque vous êtes en rage, vous avez une résistance à tous les dégâts sauf les dégâts psychiques. Feature/&PowerPathOfTheSpiritsBearResistanceTitle=Résistance à l'ours -Feature/&PowerPathOfTheSpiritsWolfLeadershipDescription=L'esprit du loup fait de vous un meneur de chasseurs. Pendant que vous êtes en rage, vous et tout allié à moins de 4,50 mètres avez l'avantage aux jets d'attaque au corps à corps. -Feature/&PowerPathOfTheSpiritsWolfLeadershipTitle=Esprit de loup Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsBearDescription=Pendant qu'ils font rage, ceux qui se trouvent à 5 pieds de vous ont un désavantage aux jets d'attaque sur ceux autres que vous. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsBearTitle=Aura d'ours aiguisée Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsEagleDescription=En faisant rage, obtenez la capacité de voler. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsEagleTitle=Vol d'aigle aiguisé Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsWolfDescription=Lorsque vous êtes en rage, gagnez la capacité de bousculer en tant qu'action bonus. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsWolfTitle=Coup de loup aiguisé +Feature/&PowerPathOfTheSpiritsWolfLeadershipDescription=L'esprit du loup fait de vous un meneur de chasseurs. Pendant que vous êtes en rage, vous et tout allié à moins de 4,50 mètres avez l'avantage aux jets d'attaque au corps à corps. +Feature/&PowerPathOfTheSpiritsWolfLeadershipTitle=Esprit de loup Subclass/&PathOfTheSpiritsDescription=Les barbares qui suivent le Chemin des Esprits acceptent un animal spirituel comme guide, protecteur et inspiration, qui les remplit d'une puissance surnaturelle, ajoutant du carburant magique à la rage barbare. Subclass/&PathOfTheSpiritsTitle=Chemin des esprits diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronElementalist-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronElementalist-fr.txt index 52e80009ad..6ac88bfd13 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronElementalist-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronElementalist-fr.txt @@ -1,4 +1,4 @@ -Feature/&BonusCantripElementalistMinorElementalDescription=Votre contrôle des énergies élémentaires a augmenté au point que vous avez maintenant la domination sur les élémentaires plus faibles. Vous pouvez lancer conjuration d'élémentaire mineur à volonté. +Feature/&BonusCantripElementalistMinorElementalDescription=Votre contrôle des énergies élémentaires a augmenté au point que vous avez maintenant la domination sur les élémentaires plus faibles. Vous pouvez lancer conjuration d'élémentaire mineur à volonté. Feature/&BonusCantripElementalistMinorElementalTitle=Sbires élémentaires Feature/&ElementalPatronAirPlane=Avion Feature/&ElementalPatronEarthPlane=Plan de la Terre diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronMoonLit-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronMoonLit-fr.txt index b5cab44990..b483d5428d 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronMoonLit-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronMoonLit-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMoonlitMoonTouchedDescription=Votre gravité est annulée. +Condition/&ConditionMoonlitMoonTouchedDescription=Votre gravité est annulée. Condition/&ConditionMoonlitMoonTouchedTitle=Lune touchée Feature/&BonusCantripsMoonlitDescription=Votre contrôle de la lumière de la lune a atteint un nouveau niveau. Vous pouvez lancer les sorts Rayon de lune et Feu des fées à volonté. Feature/&BonusCantripsMoonlitTitle=Contrôle de la lumière diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronRiftWalker-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronRiftWalker-fr.txt index 301313cefe..551510098d 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronRiftWalker-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronRiftWalker-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAffinityRiftWalkerRestrainedImmunityDescription=Vous ne pouvez pas être retenu. +Condition/&ConditionAffinityRiftWalkerRestrainedImmunityDescription=Vous ne pouvez pas être retenu. Condition/&ConditionAffinityRiftWalkerRestrainedImmunityTitle=Liberté de faille Feature/&BonusCantripRiftWalkWardingBondDescription=Votre contrôle des portails de faille a augmenté au point que vous pouvez désormais accorder la protection de la faille à d'autres. Vous pouvez lancer Lien protecteur à volonté (sans partager les dégâts). Feature/&BonusCantripRiftWalkWardingBondTitle=Cape de faille diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronSoulBlade-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronSoulBlade-fr.txt index b77685140a..da479dcec0 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronSoulBlade-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/PatronSoulBlade-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionSoulBladeHexDefenderDescription=Maudit par un maléfice d'âme. +Condition/&ConditionSoulBladeHexDefenderDescription=Maudit par un maléfice d'âme. Condition/&ConditionSoulBladeHexDefenderTitle=Maléfice de l'âme Feature/&AttackModifierSoulBladeEmpowerWeaponDescription=Compte comme magique et utilise le modificateur de Charisme pour les jets d'attaque et de dégâts. Feature/&AttackModifierSoulBladeEmpowerWeaponTitle=Âme habilitée diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RangerHellWalker-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RangerHellWalker-fr.txt index 07ad758616..6e98bac175 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RangerHellWalker-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RangerHellWalker-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRangerHellWalkerDammingStrikeDescription=Vous subissez 1d6 dégâts de feu à chaque round. +Condition/&ConditionRangerHellWalkerDammingStrikeDescription=Vous subissez 1d6 dégâts de feu à chaque round. Condition/&ConditionRangerHellWalkerDammingStrikeTitle=Frappe accablante Condition/&ConditionRangerHellWalkerMarkOfTheDammedDescription=Vous subissez 1d6 dégâts nécrotiques à la fin de chacun de vos tours, vous êtes effrayé et les attaques de feu du marqueur contournent votre résistance. Condition/&ConditionRangerHellWalkerMarkOfTheDammedTitle=Marqué par les Damnés @@ -14,10 +14,10 @@ Feature/&PowerRangerHellWalkerMarkOfTheDammedDescription=Par une action bonus, v Feature/&PowerRangerHellWalkerMarkOfTheDammedTitle=Marque des Damnés Feature/&ProficiencyRangerHellWalkerCursedTongueDescription=Votre affinité diabolique vous permet de comprendre le langage des plans inférieurs. Vous pouvez parler, lire et écrire l'abyssal et l'infernal. Feature/&ProficiencyRangerHellWalkerCursedTongueTitle=Langue maudite -Subclass/&RangerHellWalkerDescription=Vous êtes un Hellwalker, un rôdeur enveloppé de la magie des plans inférieurs. Comment vous en êtes venu à être associé à cette magie, vous seul le savez vous-même. Peut-être que votre grand ancêtre était d'origine démoniaque, ou peut-être que votre lignée porte une malédiction démoniaque. Quelle que soit la raison, la magie est désormais inextricablement liée à vous, votre propre présence étant à jamais liée aux êtres infernaux ci-dessous. -Subclass/&RangerHellWalkerTitle=Marcheur infernal -Tooltip/&MustHaveDammingStrikeCondition=N'est pas marqué par Damning Strike Monster/&MonsterHezrouDescription=Les Hezrous étaient de grandes monstruosités démoniaques. Ils ressemblaient superficiellement à un crapaud sous forme humanoïde, avec des bras et des mains au lieu de pattes antérieures. Dans leurs larges gueules se trouvaient des rangées de dents émoussées qui avaient une puissante force de broyage, et une série de longues pointes couraient dans leur dos. Monster/&MonsterHezrouTitle=Hezrou Monster/&MonsterMarilithDescription=À partir de la taille, les mariliths semblaient être de jolies femmes humanoïdes à six bras, mais leurs moitiés inférieures étaient celles de serpents verts géants. Dans chaque main, ils portaient des armes hautement décorées et se paraient de bracelets et de bijoux. Monster/&MonsterMarilithTitle=Marilith +Subclass/&RangerHellWalkerDescription=Vous êtes un Hellwalker, un rôdeur enveloppé de la magie des plans inférieurs. Comment vous en êtes venu à être associé à cette magie, vous seul le savez vous-même. Peut-être que votre grand ancêtre était d'origine démoniaque, ou peut-être que votre lignée porte une malédiction démoniaque. Quelle que soit la raison, la magie est désormais inextricablement liée à vous, votre propre présence étant à jamais liée aux êtres infernaux ci-dessous. +Subclass/&RangerHellWalkerTitle=Marcheur infernal +Tooltip/&MustHaveDammingStrikeCondition=N'est pas marqué par Damning Strike diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RangerLightBearer-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RangerLightBearer-fr.txt index 23009b296d..baf8b2764d 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RangerLightBearer-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RangerLightBearer-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRangerLightBearerAngelicFormDescription=Vous avez une vitesse de vol égale à votre vitesse de marche, et vos attaques comptent également comme magiques. +Condition/&ConditionRangerLightBearerAngelicFormDescription=Vous avez une vitesse de vol égale à votre vitesse de marche, et vos attaques comptent également comme magiques. Condition/&ConditionRangerLightBearerAngelicFormTitle=Forme Angélique Condition/&ConditionRangerLightBearerBlessedWarriorDescription=Lorsqu'il est touché par le lanceur de sorts avec une attaque avec une arme, tous les dégâts infligés par l'attaque deviennent des dégâts radiants, et vous subissez 1d8 dégâts radiants supplémentaires de l'attaque. À partir du niveau 11, les dégâts supplémentaires passent à 2d8. Condition/&ConditionRangerLightBearerBlessedWarriorTitle=Marqué par le Guerrier Béni diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RangerWildMaster-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RangerWildMaster-fr.txt index 2270363b6c..9966a5b42d 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RangerWildMaster-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RangerWildMaster-fr.txt @@ -1,11 +1,5 @@ -Condition/&ConditionWildMasterSummonSpiritBeastBonusTitle=Bonus maître sauvage +Condition/&ConditionWildMasterSummonSpiritBeastBonusTitle=Bonus maître sauvage Feature/&FeatureSetWildMaster03Description=Vous gagnez un compagnon Spirit Beast qui vous accompagne dans vos aventures et est formé pour combattre à vos côtés. Il gagne votre modificateur de Sagesse pour la classe d'armure, les jets d'attaque et les jets de dégâts. Il gagne également 4 PV par niveau de personnage et ne peut effectuer l'action d'esquive qu'à son tour, sauf si vous lui ordonnez de faire autrement.\nLa bête spirituelle et l'invocateur partagent la même initiative et vous pouvez choisir un ours, un aigle ou un loup. :\n. L'Ours peut cracher un cône de feu\n. L'Aigle une ligne d'électricité\n. Le loup un cône de froid. -Feature/&PowerSpiritBeastBreathWeaponBlueTitle=Arme éclair -Feature/&PowerSpiritBeastBreathWeaponGoldTitle=Arme à feu -Feature/&PowerSpiritBeastBreathWeaponSilverTitle=Arme froide -Feature/&PowerSpiritBeastBreathWeaponBlueDescription=Projetez la foudre dans une ligne de 5 pieds de largeur et 30 pieds de longueur. Les créatures en ligne doivent effectuer un jet de sauvegarde CON pour réduire de moitié les dégâts de foudre. Les dégâts sont égaux à 2d6 jusqu'au niveau 4, passant à 3d6 au niveau 5, 4d6 au niveau 9, 5d6 au niveau 13 et 6d6 au niveau 17. -Feature/&PowerSpiritBeastBreathWeaponGoldDescription=Projeter le feu dans un cône de 15 pieds de large. Les créatures dans le cône doivent effectuer un jet de sauvegarde DEX pour réduire de moitié les dégâts de feu. Les dégâts sont égaux à 2d6 jusqu'au niveau 4, passant à 3d6 au niveau 5, 4d6 au niveau 9, 5d6 au niveau 13 et 6d6 au niveau 17. -Feature/&PowerSpiritBeastBreathWeaponSilverDescription=Projetez de la glace dans un cône de 15 pieds de large. Les créatures dans le cône doivent effectuer un jet de sauvegarde DEX pour réduire de moitié les dégâts de froid. Les dégâts sont égaux à 2d6 jusqu'au niveau 4, passant à 3d6 au niveau 5, 4d6 au niveau 9, 5d6 au niveau 13 et 6d6 au niveau 17. Feature/&FeatureSetWildMaster03Title=Compagnon de la bête Feature/&FeatureSetWildMaster07Description=La bête spirituelle peut désormais effectuer l'action Dash ou Disengage à son tour. son attaque compte comme magique dans le but de vaincre la résistance et l'immunité. La bête spirituelle est également plus puissante :\n. L'ours est maintenant résistant au feu\n. L'Aigle à l'électricité\n. Le loup à froid. Feature/&FeatureSetWildMaster07Title=Véritable expertise @@ -15,6 +9,12 @@ Feature/&FeatureSetWildMaster15Description=La bête spirituelle peut désormais Feature/&FeatureSetWildMaster15Title=Libre arbitre Feature/&FeatureWildMasterBeastIsNextToSummonerDescription=Vous et votre Spirit Beast vous entraidez sur le terrain. La bête spirituelle gagne un avantage d'attaque chaque fois qu'elle engage un ennemi à côté de vous. Feature/&FeatureWildMasterBeastIsNextToSummonerTitle=Intégration profonde +Feature/&PowerSpiritBeastBreathWeaponBlueDescription=Projetez la foudre dans une ligne de 5 pieds de largeur et 30 pieds de longueur. Les créatures en ligne doivent effectuer un jet de sauvegarde CON pour réduire de moitié les dégâts de foudre. Les dégâts sont égaux à 2d6 jusqu'au niveau 4, passant à 3d6 au niveau 5, 4d6 au niveau 9, 5d6 au niveau 13 et 6d6 au niveau 17. +Feature/&PowerSpiritBeastBreathWeaponBlueTitle=Arme éclair +Feature/&PowerSpiritBeastBreathWeaponGoldDescription=Projeter le feu dans un cône de 15 pieds de large. Les créatures dans le cône doivent effectuer un jet de sauvegarde DEX pour réduire de moitié les dégâts de feu. Les dégâts sont égaux à 2d6 jusqu'au niveau 4, passant à 3d6 au niveau 5, 4d6 au niveau 9, 5d6 au niveau 13 et 6d6 au niveau 17. +Feature/&PowerSpiritBeastBreathWeaponGoldTitle=Arme à feu +Feature/&PowerSpiritBeastBreathWeaponSilverDescription=Projetez de la glace dans un cône de 15 pieds de large. Les créatures dans le cône doivent effectuer un jet de sauvegarde DEX pour réduire de moitié les dégâts de froid. Les dégâts sont égaux à 2d6 jusqu'au niveau 4, passant à 3d6 au niveau 5, 4d6 au niveau 9, 5d6 au niveau 13 et 6d6 au niveau 17. +Feature/&PowerSpiritBeastBreathWeaponSilverTitle=Arme froide Feature/&PowerWildMasterInvisibilityDescription=Devenez invisible pendant 1 heure. Feature/&PowerWildMasterInvisibilityTitle=Deviens invisible Feature/&PowerWildMasterSpiritBeastCommandDescription=Donnez une commande à votre Spirit Beast afin que jusqu'au début de votre prochain tour, il ne soit pas limité dans les types d'action qu'il peut entreprendre. Vous le commanderez automatiquement si vous terminez votre tour sans dépenser d'action bonus. diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishAcrobat-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishAcrobat-fr.txt index be9551809d..f3ba928e99 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishAcrobat-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishAcrobat-fr.txt @@ -1,4 +1,4 @@ -Feature/&AttributeModifierRoguishAcrobatProtectorDescription=Vous ajoutez la moitié de votre bonus de compétence à votre classe d'armure tout en maniant un bâton à deux mains, et vous ne portez ni armure ni armure légère. +Feature/&AttributeModifierRoguishAcrobatProtectorDescription=Vous ajoutez la moitié de votre bonus de compétence à votre classe d'armure tout en maniant un bâton à deux mains, et vous ne portez ni armure ni armure légère. Feature/&AttributeModifierRoguishAcrobatProtectorTitle=Acrobate Protecteur Feature/&FeatureRoguishAcrobatTrooperDescription=Vous gagnez la possibilité d'utiliser un bâton comme arme de finesse et la portée du bâton passe à 3 mètres.\nLorsque vous effectuez l'action Attaquer avec un bâton, vous pouvez utiliser votre action bonus pour effectuer une attaque de mêlée avec l'extrémité opposée du bâton. arme. Cette attaque utilise le même modificateur de caractéristique que l'attaque principale et inflige 1d4 dégâts contondants. Feature/&FeatureRoguishAcrobatTrooperTitle=Soldat acrobate diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishArcaneScoundrel-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishArcaneScoundrel-fr.txt index 7fe7dba5dd..e8390605d4 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishArcaneScoundrel-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishArcaneScoundrel-fr.txt @@ -1,19 +1,19 @@ -Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushDescription=Vous subissez un désavantage lors de vos jets de sauvegarde ou de vos tests de capacité. +Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushDescription=Vous subissez un désavantage lors de vos jets de sauvegarde ou de vos tests de capacité. Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushTitle=Embuscade distrayante Feature/&AdditionalDamageRoguishArcaneScoundrelDistractingAmbushDescription=À partir du niveau 9, chaque fois que vous infligez des dégâts d'attaque sournoise à une créature, cette créature subit un désavantage lors de son prochain jet de sauvegarde ou test de caractéristique jusqu'à la fin de votre prochain tour. Feature/&AdditionalDamageRoguishArcaneScoundrelDistractingAmbushTitle=Embuscade distrayante Feature/&CastSpellRoguishArcaneScoundrelDescription=Lancez des sorts et des cantrips de magicien. Feature/&CastSpellRoguishArcaneScoundrelTitle=Lancer des sorts +Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeDescription=À partir du niveau 17, vous bénéficiez des avantages suivants :\n• Vous pouvez voler l'essence d'une créature et l'utiliser pour blesser une autre. Pendant votre tour, lorsque vous infligez des dégâts d'attaque sournoise à une créature, vous pouvez cibler n'importe quelle autre créature dans un rayon de 9 mètres autour de vous par une action libre, infligeant la moitié de vos dés d'attaque sournoise (arrondis à l'inférieur) sous forme de dégâts de force et appliquant la condition Embuscade distrayante à cette créature. créature.\n• Vous gagnez un emplacement supplémentaire de votre plus haut niveau de lanceur de sorts. +Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeTitle=Trucs du métier Feature/&MagicAffinityRoguishArcaneScoundrelGuilefulCastingDescription=Vous pouvez utiliser vos armes comme cible de lancement de sorts et êtes capable d'exécuter des composants somatiques de sorts tout en tenant des objets Feature/&MagicAffinityRoguishArcaneScoundrelGuilefulCastingTitle=Casting rusé Feature/&PowerRoguishArcaneScoundrelArcaneBackslashDescription=À partir du niveau 13, apprenez Contresort si vous ne l'avez pas déjà fait. Chaque fois que vous réussissez à interrompre un sort en l'utilisant, infligez votre attaque sournoise sous forme de dégâts de force à cette créature. De plus, une fois par repos court, vous lancez Contresort au plus haut niveau sans dépenser d'emplacement de sort. Feature/&PowerRoguishArcaneScoundrelArcaneBackslashTitle=Contrecoup arcanique -Feature/&ProficiencyRoguishArcaneScoundrelArcanaDescription=Gagnez en compétence avec la compétence Arcana. Si vous êtes déjà compétent, acquérez plutôt une expertise. -Feature/&ProficiencyRoguishArcaneScoundrelArcanaTitle=Affinité arcanique -Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeDescription=À partir du niveau 17, vous bénéficiez des avantages suivants :\n• Vous pouvez voler l'essence d'une créature et l'utiliser pour blesser une autre. Pendant votre tour, lorsque vous infligez des dégâts d'attaque sournoise à une créature, vous pouvez cibler n'importe quelle autre créature dans un rayon de 9 mètres autour de vous par une action libre, infligeant la moitié de vos dés d'attaque sournoise (arrondis à l'inférieur) sous forme de dégâts de force et appliquant la condition Embuscade distrayante à cette créature. créature.\n• Vous gagnez un emplacement supplémentaire de votre plus haut niveau de lanceur de sorts. -Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeTitle=Trucs du métier Feature/&PowerRoguishArcaneScoundrelEssenceTheftDescription=Vous pouvez voler l'essence d'une créature et l'utiliser pour blesser une autre. Feature/&PowerRoguishArcaneScoundrelEssenceTheftTitle=Vol d'essence +Feature/&ProficiencyRoguishArcaneScoundrelArcanaDescription=Gagnez en compétence avec la compétence Arcana. Si vous êtes déjà compétent, acquérez plutôt une expertise. +Feature/&ProficiencyRoguishArcaneScoundrelArcanaTitle=Affinité arcanique Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellDescription={0} lance un sort ! Vous pouvez réagir pour contrer le sort sans dépenser d'emplacement de sort. Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellReactDescription=Lancez un contresort et contrez le sort ennemi. Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellReactTitle=Comptoir diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishDuelist-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishDuelist-fr.txt index 70e1f30e5f..906cd8d743 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishDuelist-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishDuelist-fr.txt @@ -1,11 +1,11 @@ -Feature/&AdditionalDamageRoguishDuelistDaringDuelDescription=Vous n'avez pas besoin d'avantage au jet d'attaque pour utiliser votre attaque sournoise contre une créature si vous êtes à moins de 1,50 mètre d'elle, si aucune autre créature n'est à moins de 1,50 mètre de vous et que vous n'avez pas de désavantage au jet d'attaque. Toutes les autres règles d'attaque sournoise s'appliquent toujours. +Feature/&ActionAffinityRoguishDuelistSwirlingDanceDescription=À partir du niveau 9, lorsqu'une créature vous manque lors d'un jet d'attaque au corps à corps, vous pouvez utiliser votre réaction pour effectuer une attaque d'opportunité immédiate contre cette créature. +Feature/&ActionAffinityRoguishDuelistSwirlingDanceTitle=Danse tourbillonnante +Feature/&AdditionalDamageRoguishDuelistDaringDuelDescription=Vous n'avez pas besoin d'avantage au jet d'attaque pour utiliser votre attaque sournoise contre une créature si vous êtes à moins de 1,50 mètre d'elle, si aucune autre créature n'est à moins de 1,50 mètre de vous et que vous n'avez pas de désavantage au jet d'attaque. Toutes les autres règles d'attaque sournoise s'appliquent toujours. Feature/&AdditionalDamageRoguishDuelistDaringDuelTitle=Duel audacieux Feature/&AttributeModifierRoguishDuelistSureFootedDescription=Gagne +2 CA supplémentaires. Feature/&AttributeModifierRoguishDuelistSureFootedTitle=Pied sûr Feature/&FeatureRoguishDuelistReflexiveParryDescription=À partir du niveau 13, une fois par tour tant que vous n'êtes pas incapable d'agir, choqué ou ralenti et que vous êtes touché par une attaque au corps à corps avec une arme, vous utilisez immédiatement votre fonction Esquive étrange sans avoir besoin ni consommer votre réaction. Feature/&FeatureRoguishDuelistReflexiveParryTitle=Parade réflexive -Feature/&ActionAffinityRoguishDuelistSwirlingDanceTitle=Danse tourbillonnante -Feature/&ActionAffinityRoguishDuelistSwirlingDanceDescription=À partir du niveau 9, lorsqu'une créature vous manque lors d'un jet d'attaque au corps à corps, vous pouvez utiliser votre réaction pour effectuer une attaque d'opportunité immédiate contre cette créature. Feature/&FeatureSetRoguishDuelistMasterDuelistDescription=Votre maîtrise de la lame vous permet de transformer l'échec en succès au combat. Si vous ratez un jet d'attaque, vous pouvez le relancer avec avantage. Une fois que vous l'avez fait, vous ne pouvez plus utiliser cette fonctionnalité tant que vous n'avez pas terminé un repos court ou long. Feature/&FeatureSetRoguishDuelistMasterDuelistTitle=Maître Duelliste Feature/&FeatureSetRoguishDuelistSureFootedDescription=Tant qu'il n'est pas armé ou qu'il porte une armure légère sans bouclier, gagne +2 à la CA et un avantage supplémentaires aux jets d'initiative. diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishRaven-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishRaven-fr.txt index f5f08edcb2..0118fc784c 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishRaven-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishRaven-fr.txt @@ -1,4 +1,4 @@ -Feature/&AdditionalActionRavenKillingSpreeDescription=Vous pouvez faire une attaque supplémentaire la première fois que vous tuez un ennemi à votre tour. De plus, chaque fois que vous tuez un ennemi, votre attaque sournoise peut être réutilisée au même tour. +Feature/&AdditionalActionRavenKillingSpreeDescription=Vous pouvez faire une attaque supplémentaire la première fois que vous tuez un ennemi à votre tour. De plus, chaque fois que vous tuez un ennemi, votre attaque sournoise peut être réutilisée au même tour. Feature/&AdditionalActionRavenKillingSpreeTitle=Tuerie Feature/&AttackModifierRavenHeartSeekingShotDescription=Votre attaque subit un malus de -4 pour toucher. Feature/&AttackModifierRavenHeartSeekingShotTitle=Coup de coeur à la recherche diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishSlayer-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishSlayer-fr.txt index 5c7abce70e..43f47120c8 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishSlayer-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/RoguishSlayer-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialDescription=Augmente les dégâts de votre prochaine attaque sournoise de 3d6 supplémentaires, jusqu'à la fin de votre prochain tour. Ces dégâts passent à 4d6 au niveau 13 et à 5d6 au niveau 17. +Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialDescription=Augmente les dégâts de votre prochaine attaque sournoise de 3d6 supplémentaires, jusqu'à la fin de votre prochain tour. Ces dégâts passent à 4d6 au niveau 13 et à 5d6 au niveau 17. Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialTitle=Chaîne d'exécution Condition/&ConditionRoguishSlayerChainOfExecutionDetrimentalDescription=Vous êtes marqué par le Slayer. Condition/&ConditionRoguishSlayerChainOfExecutionDetrimentalTitle=Marque du tueur diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/SorcerousSorrAkkath-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/SorcerousSorrAkkath-fr.txt index 992498e3bf..b330559f16 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/SorcerousSorrAkkath-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/SorcerousSorrAkkath-fr.txt @@ -1,11 +1,11 @@ -Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackDescription=Une fois par tour, vous pouvez infliger 1d6 dégâts supplémentaires à une créature touchée par une attaque avec un sort si vous avez l'avantage au jet d'attaque. Vous n'avez pas besoin d'avantage au jet d'attaque si un autre ennemi de la cible se trouve à moins de 1,50 mètre d'elle, que cet ennemi n'est pas incapable d'agir et que vous n'avez pas de désavantage au jet d'attaque. Les dégâts augmentent à 2d6 au niveau 5, 3d6 au niveau 11 et 4d6 au niveau 17. +Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackDescription=Une fois par tour, vous pouvez infliger 1d6 dégâts supplémentaires à une créature touchée par une attaque avec un sort si vous avez l'avantage au jet d'attaque. Vous n'avez pas besoin d'avantage au jet d'attaque si un autre ennemi de la cible se trouve à moins de 1,50 mètre d'elle, que cet ennemi n'est pas incapable d'agir et que vous n'avez pas de désavantage au jet d'attaque. Les dégâts augmentent à 2d6 au niveau 5, 3d6 au niveau 11 et 4d6 au niveau 17. Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackTitle=Attaque sournoise de sort -Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageDescription=Vous devenez compétent dans les compétences de furtivité et de tromperie, apprenez le sort mineur de Spike venimeux et gagnez une vision dans le noir de 60 pieds. -Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageTitle=Héritage trompeur Feature/&FeatureSetSorcerousSorrAkkathBloodOfSorrAkkathDescription=À partir du niveau 6, vous devenez résistant aux dégâts de poison et bénéficiez d'une immunité à l'état d'empoisonnement. De plus, toucher une créature avec la fonction Spell Sneak Attack impose un jet de sauvegarde de Constitution à cette créature. Si la créature échoue, elle devient empoisonnée jusqu'à la fin de votre prochain tour. Feature/&FeatureSetSorcerousSorrAkkathBloodOfSorrAkkathTitle=Sang de Sorr-Akkath Feature/&FeatureSetSorcerousSorrAkkathDarknessAffinityDescription=À partir du niveau 14, tant que vous êtes dans la pénombre ou dans l'obscurité, vous gagnez :\n• +2 à la CA.\n• +2 aux jets d'attaque.\n• +2 aux jets de sauvegarde.{99 }• Régénération de +2 points de vie à la fin de votre tour. Feature/&FeatureSetSorcerousSorrAkkathDarknessAffinityTitle=Affinité des ténèbres +Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageDescription=Vous devenez compétent dans les compétences de furtivité et de tromperie, apprenez le sort mineur de Spike venimeux et gagnez une vision dans le noir de 60 pieds. +Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageTitle=Héritage trompeur Feature/&FeatureSetSorcerousSorrAkkathTouchOfDarknessDescription=À partir du niveau 18, vous gagnez la capacité de corrompre les créatures au toucher et de siphonner leur santé. En utilisant votre action comme une attaque avec un sort à portée de contact, infligez 8d8 dégâts nécrotiques à une créature en cas de coup réussi et soignez pour la moitié des dégâts infligés. Vous pouvez utiliser cette capacité trois fois par repos long, et vous pouvez payer 4 points de sorcellerie à la place si vous n'en avez plus besoin. Feature/&FeatureSetSorcerousSorrAkkathTouchOfDarknessTitle=Touche de ténèbres Feedback/&AdditionalDamageSpellSneakAttackFormat=Sortez l'attaque sournoise ! diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/SorcerousSpellBlade-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/SorcerousSpellBlade-fr.txt index f963b5a5fe..0d9ba463a7 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/SorcerousSpellBlade-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/SorcerousSpellBlade-fr.txt @@ -1,11 +1,11 @@ Feature/&AdditionalDamageSorcerousSpellBladeWarSorcererDescription=Lorsque vous touchez avec une attaque ou infligez des dégâts avec un sort, ajoutez votre modificateur de Charisme sous forme de dégâts de force supplémentaires à un jet de dégâts de cette attaque ou de ce sort. Feature/&AdditionalDamageSorcerousSpellBladeWarSorcererTitle=Sorcier de guerre -Feature/&FeatureSetSorcerousSpellBladeMartialTrainingDescription=Vous maîtrisez les armures légères, les armures moyennes et les armes de guerre. -Feature/&FeatureSetSorcerousSpellBladeMartialTrainingTitle=Entraînement martial Feature/&FeatureSetSorcerousSpellBladeBattleReflexesDescription=Votre classe d'armure augmente de 2 et vous maîtrisez les jets de sauvegarde de Dextérité. Feature/&FeatureSetSorcerousSpellBladeBattleReflexesTitle=Réflexes de combat Feature/&FeatureSetSorcerousSpellBladeManaShieldDescription=Vous pouvez utiliser votre action bonus pour gagner des points de vie temporaires égaux à votre niveau d'ensorceleur + modificateur de Charisme pendant une minute, un nombre de fois par repos long égal à votre bonus de maîtrise. Si vous êtes à court d'utilisations, vous pouvez dépenser deux points de sorcellerie à la place. Feature/&FeatureSetSorcerousSpellBladeManaShieldTitle=Bouclier de mana +Feature/&FeatureSetSorcerousSpellBladeMartialTrainingDescription=Vous maîtrisez les armures légères, les armures moyennes et les armes de guerre. +Feature/&FeatureSetSorcerousSpellBladeMartialTrainingTitle=Entraînement martial Feedback/&AdditionalDamageWarSorcererFormat=Sorcier de guerre Feedback/&AdditionalDamageWarSorcererLine={0} inflige des dégâts de Sorcier de guerre sur {1} (+{2}) Subclass/&SorcerousSpellBladeDescription=Les Forceblades combinent des prouesses martiales avec des talents magiques innés pour surpasser leurs ennemis. diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheDiscordance-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheDiscordance-fr.txt index 4447ec3a98..b4aac16c1a 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheDiscordance-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheDiscordance-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionWayOfTheDiscordanceDiscordanceDescription=Votre esprit subira des dégâts nécrotiques si vous êtes en discordance pour la troisième fois. +Condition/&ConditionWayOfTheDiscordanceDiscordanceDescription=Votre esprit subira des dégâts nécrotiques si vous êtes en discordance pour la troisième fois. Condition/&ConditionWayOfTheDiscordanceDiscordanceTitle=Désaccord Condition/&ConditionWayOfTheDiscordanceProfoundTurmoilDescription=Prenez -1d4 aux jets de sauvegarde et -2 aux jets d'attaque. Vous pouvez tenter de sauvegarder à la fin de chacun de vos tours. Condition/&ConditionWayOfTheDiscordanceProfoundTurmoilTitle=Tourmente profonde @@ -8,9 +8,9 @@ Feature/&FeatureSetWayOfTheDiscordanceSchismDescription=À partir du niveau 6, v Feature/&FeatureSetWayOfTheDiscordanceSchismTitle=Schisme Feature/&PowerWayOfTheDiscordanceBurstOfDisharmonyDescription=Au niveau 11, vous gagnez la capacité de provoquer une éruption d'énergie négative accumulée. Vous pouvez augmenter les dégâts en dépensant des points Ki. Chaque point que vous dépensez, jusqu'à un maximum de votre bonus de compétence, augmente les dégâts de 1d6. Feature/&PowerWayOfTheDiscordanceBurstOfDisharmonyTitle=Explosion de disharmonie -Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyDescription=Dépensez {0} points de Ki pour infliger {1}d6 dégâts. -Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyTitle=Explosion de disharmonie [{0} Ki] Feature/&PowerWayOfTheDiscordanceProfoundTurmoilDescription=À partir du niveau 17, lorsqu'une créature subit des dégâts de votre capacité de Discordance, elle doit réussir un jet de sauvegarde de Charisme ou subir l'état d'Agitation pendant une minute maximum. Si une créature réussit son jet de sauvegarde ou si l'effet expire, la créature est immunisée contre d'autres effets d'Agitation. Feature/&PowerWayOfTheDiscordanceProfoundTurmoilTitle=Tourmente profonde +Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyDescription=Dépensez {0} points de Ki pour infliger {1}d6 dégâts. +Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyTitle=Explosion de disharmonie [{0} Ki] Subclass/&WayOfTheDiscordanceDescription=Alors que la plupart des moines recherchent l'illumination par la contemplation et l'atteinte de la paix intérieure, les moines de la Voie de la Discordance, quant à eux, se concentrent sur l'exploitation des énergies chaotiques de l'univers. Ces érudits mystiques de la disharmonie exploitent les conflits intérieurs de leurs ennemis en manipulant leur Ki, les dévastant avec des explosions d'énergie déformante. Subclass/&WayOfTheDiscordanceTitle=Chemin de la discorde diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheDistantHand-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheDistantHand-fr.txt index 118d2f96ed..fe47821d20 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheDistantHand-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheDistantHand-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionWayOfTheDistantHandDistractDescription=A un désavantage à la prochaine attaque. +Condition/&ConditionWayOfTheDistantHandDistractDescription=A un désavantage à la prochaine attaque. Condition/&ConditionWayOfTheDistantHandDistractTitle=Distraits Condition/&ConditionWayOfTheDistantHandUpgradedDistractDescription=A un désavantage sur toutes les attaques. Condition/&ConditionWayOfTheDistantHandUpgradedDistractTitle=Distraits diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheDragon-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheDragon-fr.txt index 6cb95dee0b..01c0165af1 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheDragon-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheDragon-fr.txt @@ -1,4 +1,6 @@ -Condition/&ConditionWayOfTheDragonDragonFuryAcidDescription=Les frappes à mains nues infligent 2d6 dégâts d'acide. +Condition/&ConditionWayOfTheDragonAscensionDescription=Gagnez la capacité de voler et +2 CA. +Condition/&ConditionWayOfTheDragonAscensionTitle=Ascension draconique +Condition/&ConditionWayOfTheDragonDragonFuryAcidDescription=Les frappes à mains nues infligent 2d6 dégâts d'acide. Condition/&ConditionWayOfTheDragonDragonFuryAcidTitle=Dragon Fury - Acide Condition/&ConditionWayOfTheDragonDragonFuryColdDescription=Les frappes à mains nues infligent 2d6 dégâts de froid. Condition/&ConditionWayOfTheDragonDragonFuryColdTitle=Dragon Fury - Froid @@ -10,8 +12,6 @@ Condition/&ConditionWayOfTheDragonDragonFuryPoisonDescription=Les frappes à mai Condition/&ConditionWayOfTheDragonDragonFuryPoisonTitle=Fureur du Dragon - Poison Condition/&ConditionWayOfTheDragonReactiveHideDescription=Gagnez de la résistance à tout type de dégâts entrants. Condition/&ConditionWayOfTheDragonReactiveHideTitle=Masque réactif -Condition/&ConditionWayOfTheDragonAscensionDescription=Gagnez la capacité de voler et +2 CA. -Condition/&ConditionWayOfTheDragonAscensionTitle=Ascension draconique Feature/&AdditionalDamageWayOfTheDragonDragonFuryAcidDescription=Vous êtes frappé d'un coup d'acide. Feature/&AdditionalDamageWayOfTheDragonDragonFuryAcidTitle=Fureur du dragon - Acide Feature/&AdditionalDamageWayOfTheDragonDragonFuryColdDescription=Vous êtes frappé d'un coup de froid. @@ -26,6 +26,8 @@ Feature/&FeatureSetWayOfTheDragonBreathDescription=Gagnez la capacité de respir Feature/&FeatureSetWayOfTheDragonBreathTitle=Souffle élémentaire Feature/&FeatureSetWayOfTheDragonFuryDescription=Gagnez la capacité d'imprégner vos frappes à mains nues de vos dégâts draconiques. Feature/&FeatureSetWayOfTheDragonFuryTitle=Fureur du dragon +Feature/&PowerWayOfTheDragonAscensionDescription=Dépensez 4 points Ki pour prendre votre envol. Gagne les capacités du sort vol sans concentration et +2 CA pendant 1 minute. +Feature/&PowerWayOfTheDragonAscensionTitle=Ascension draconique Feature/&PowerWayOfTheDragonDragonFuryAcidDescription=Dépensez 2 points de Ki pour infliger 2d6 dégâts d'acide lors de frappes à mains nues jusqu'à la fin de votre tour. Feature/&PowerWayOfTheDragonDragonFuryAcidTitle=Dragon Fury - Acide Feature/&PowerWayOfTheDragonDragonFuryColdDescription=Dépensez 2 points de Ki pour infliger 2d6 dégâts de froid lors de frappes à mains nues jusqu'à la fin de votre tour. @@ -48,8 +50,6 @@ Feature/&PowerWayOfTheDragonElementalBreathSilverDescription=Projetez de la glac Feature/&PowerWayOfTheDragonElementalBreathSilverTitle=Souffle élémentaire - Souffle de givre Feature/&PowerWayOfTheDragonReactiveHideDescription=Utilisez 1 point de Ki pour réduire de moitié les dégâts subis et répliquez avec des pouvoirs draconiques. Feature/&PowerWayOfTheDragonReactiveHideTitle=Masque réactif -Feature/&PowerWayOfTheDragonAscensionDescription=Dépensez 4 points Ki pour prendre votre envol. Gagne les capacités du sort vol sans concentration et +2 CA pendant 1 minute. -Feature/&PowerWayOfTheDragonAscensionTitle=Ascension draconique Feedback/&AdditionalDamageDragonFuryDamageAcidFormat=Furie du Dragon ! Feedback/&AdditionalDamageDragonFuryDamageAcidLine={0} inflige des dégâts d'acide à {1} via la fureur du dragon (+{2}) Feedback/&AdditionalDamageDragonFuryDamageColdFormat=Furie du Dragon ! diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheSilhouette-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheSilhouette-fr.txt index 669d2644a9..f0a696b5ab 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheSilhouette-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheSilhouette-fr.txt @@ -1,4 +1,4 @@ -Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsDescription=Vous pouvez dépenser 2 points Ki pour lancer ténèbres, vision dans le noir, passage sans trace ou silence, sans fournir de composants matériels. De plus, vous gagnez le sort mineur léger si vous ne le connaissez pas déjà. +Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsDescription=Vous pouvez dépenser 2 points Ki pour lancer ténèbres, vision dans le noir, passage sans trace ou silence, sans fournir de composants matériels. De plus, vous gagnez le sort mineur léger si vous ne le connaissez pas déjà. Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsTitle=Arts de la silhouette Feature/&LightAffinityWayOfSilhouetteCloakOfSilhouettesStrongDescription=Cape of Silhouettes fonctionne désormais dans la pénombre et l'obscurité magique en plus de l'obscurité naturelle. Feature/&LightAffinityWayOfSilhouetteCloakOfSilhouettesStrongTitle=Cape de silhouettes améliorée diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheTempest-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheTempest-fr.txt index 09e9be19b4..8e443936b9 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheTempest-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WayOfTheTempest-fr.txt @@ -1,15 +1,15 @@ -Condition/&ConditionWayOfTheTempestAppliedGatheringStormDescription=Vous avez l'avantage lors de la prochaine attaque à mains nues ou de moine. -Condition/&ConditionWayOfTheTempestAppliedGatheringStormTitle=Onde de tempête Condition/&ConditionWayOfTheTempestAppliedEyeOfTheStormDescription=Vous avez un désavantage sur toutes les attaques et tous les tests de capacité. Condition/&ConditionWayOfTheTempestAppliedEyeOfTheStormTitle=Décalé -Condition/&ConditionWayOfTheTempestGatheringStormDescription=Vous aurez l'avantage lors de la seconde à la prochaine attaque si vous réussissez à faire atterrir une autre arme de moine ou une attaque à mains nues. -Condition/&ConditionWayOfTheTempestGatheringStormTitle=Une tempête menaçante +Condition/&ConditionWayOfTheTempestAppliedGatheringStormDescription=Vous avez l'avantage lors de la prochaine attaque à mains nues ou de moine. +Condition/&ConditionWayOfTheTempestAppliedGatheringStormTitle=Onde de tempête Condition/&ConditionWayOfTheTempestEyeOfTheStormDescription=Way of Tempest peut à tout moment faire exploser cette marque et causer 3D10 dégâts de tonnerre, et un désavantage sur toutes les attaques et tous les tests de capacité. Condition/&ConditionWayOfTheTempestEyeOfTheStormTitle=Marque de la tempête -Feature/&FeatureWayOfTheTempestGatheringStormDescription=À partir du niveau 6, chaque fois que vous réussissez deux attaques consécutives avec une arme de moine ou des frappes à mains nues, la troisième est effectuée avec avantage, et si elle touche, jusqu'à trois créatures à moins de 3 mètres de vous, en donnant la priorité à celles qui sont les plus proches de vous, reçoivent votre attaque martiale. les arts meurent comme des dégâts de foudre. -Feature/&FeatureWayOfTheTempestGatheringStormTitle=Une tempête menaçante +Condition/&ConditionWayOfTheTempestGatheringStormDescription=Vous aurez l'avantage lors de la seconde à la prochaine attaque si vous réussissez à faire atterrir une autre arme de moine ou une attaque à mains nues. +Condition/&ConditionWayOfTheTempestGatheringStormTitle=Une tempête menaçante Feature/&FeatureSetWayOfTheTempestEyeOfTheStormDescription=À partir du niveau 17, chaque fois que vous touchez une créature avec une arme de moine ou une attaque à mains nues, vous marquez cette créature pendant 1 minute. Vous pouvez utiliser votre action et payer 3 ki pour consommer la marque sur chaque créature et forcer un jet de sauvegarde de Dextérité sur eux, avec un DD de 8 + compétence + Sagesse. En cas d'échec au jet de sauvegarde, chaque créature subit 3d10 dégâts de foudre et devient chancelante, ayant un désavantage sur toutes les attaques et tous les tests de caractéristique jusqu'à la fin de votre prochain tour. Feature/&FeatureSetWayOfTheTempestEyeOfTheStormTitle=L'œil du cyclone +Feature/&FeatureWayOfTheTempestGatheringStormDescription=À partir du niveau 6, chaque fois que vous réussissez deux attaques consécutives avec une arme de moine ou des frappes à mains nues, la troisième est effectuée avec avantage, et si elle touche, jusqu'à trois créatures à moins de 3 mètres de vous, en donnant la priorité à celles qui sont les plus proches de vous, reçoivent votre attaque martiale. les arts meurent comme des dégâts de foudre. +Feature/&FeatureWayOfTheTempestGatheringStormTitle=Une tempête menaçante Feature/&MovementAffinityWayOfTheTempestTempestSwiftnessDescription=À partir du niveau 3, votre vitesse de déplacement de base est augmentée de 3 mètres. Chaque fois que vous utilisez votre fonction Flurry of Blows, vous bénéficiez également des avantages de l'action de désengagement. Feature/&MovementAffinityWayOfTheTempestTempestSwiftnessTitle=Rapidité de la tempête Feature/&PowerWayOfTheTempestTempestFuryDescription=À partir du niveau 11, après avoir utilisé votre action d'attaque, vous pouvez payer 2 ki pour utiliser Tempest's Fury en tant qu'action bonus. Il s'agit d'une version améliorée de votre Déluge de coups, qui en plus d'accorder les avantages de l'action de désengagement et de vous permettre de faire deux attaques à mains nues en tant qu'action bonus, lance également immédiatement une attaque à mains nues supplémentaire contre chaque créature ennemie à moins de 1,50 mètre de vous. dès son activation. diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WizardBladeDancer-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WizardBladeDancer-fr.txt index 4c6405a1da..c7a9ebb37b 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WizardBladeDancer-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WizardBladeDancer-fr.txt @@ -1,4 +1,4 @@ -Condition/&ConditionBladeDancerBladeDanceDescription=Vous pouvez utiliser une action bonus pour lancer la danse de la lame, qui dure 1 minute. Il se termine plus tôt si vous êtes incapable d'agir, si vous utilisez une armure moyenne, une armure lourde ou un bouclier, ou si vous maniez une main à deux pour effectuer une attaque avec une arme. +Condition/&ConditionBladeDancerBladeDanceDescription=Vous pouvez utiliser une action bonus pour lancer la danse de la lame, qui dure 1 minute. Il se termine plus tôt si vous êtes incapable d'agir, si vous utilisez une armure moyenne, une armure lourde ou un bouclier, ou si vous maniez une main à deux pour effectuer une attaque avec une arme. Condition/&ConditionBladeDancerBladeDanceTitle=Danse de la lame Feature/&AttackModifierBladeDancerDanceOfVictoryDescription=Vous ajoutez un +5 aux dégâts de vos attaques avec une arme pendant que votre danse de la lame est active. Feature/&AttackModifierBladeDancerDanceOfVictoryTitle=Danse de la Victoire diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WizardDeadMaster-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WizardDeadMaster-fr.txt index f660cad70b..db0bdf1b24 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WizardDeadMaster-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/WizardDeadMaster-fr.txt @@ -1,4 +1,4 @@ -Feature/&AutoPreparedSpellsDeadMasterDescription={0}. +Feature/&AutoPreparedSpellsDeadMasterDescription={0}. Feature/&AutoPreparedSpellsDeadMasterTitle=Sorts de maître mort Feature/&BypassSpellConcentrationDeadMasterDescription=Vous avez appris les voies de la nécromancie. Si upcasted, vous n'avez pas besoin de concentration pour ressusciter. Feature/&BypassSpellConcentrationDeadMasterTitle=Dispersion diff --git a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/_CommonBuilders-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/_CommonBuilders-fr.txt index ecdc0b4289..f141bfc780 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/SubClasses/_CommonBuilders-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/SubClasses/_CommonBuilders-fr.txt @@ -5,9 +5,9 @@ Feature/&DamageAffinityGenericHardenToNecroticTitle=Durcir à nécrotique Feature/&FeatureSetCasterFightingProficiencyDescription=Vous pouvez porter une armure légère, une armure moyenne et un bouclier et également maîtriser les armes martiales. Feature/&FeatureSetCasterFightingProficiencyTitle=Armure et Armes Feature/&MagicAffinityCasterFightingCombatMagicDescription=Avantage également aux tests de concentration, être capable d'utiliser vos armes comme cible de lancement de sorts et être capable d'exécuter des composants somatiques de sorts tout en tenant des objets. -Feature/&MagicAffinityCasterFightingCombatMagicTitle=Casting de guerre Feature/&MagicAffinityCasterFightingCombatMagicImprovedDescription=Avantage également aux tests de concentration, pouvoir utiliser vos armes comme cible de lancement de sorts, pouvoir exécuter des composants somatiques de sorts tout en tenant des objets, et aucun inconvénient lorsque les ennemis sont à portée de mêlée. Feature/&MagicAffinityCasterFightingCombatMagicImprovedTitle=Lancement de guerre amélioré +Feature/&MagicAffinityCasterFightingCombatMagicTitle=Casting de guerre Feature/&PowerArcaneFighterEnchantWeaponDescription=Lorsqu'elle est active sur une arme, ses attaques comptent comme magiques et vous utilisez votre modificateur d'incantation de sorts pour vos jets d'attaque et de dégâts. Feature/&PowerArcaneFighterEnchantWeaponTitle=Arme arcanique Feature/&PowerCasterCommandUndeadDescription=Vous pouvez utiliser votre action un nombre de fois par jour égal à votre bonus de compétence, pour mettre les morts-vivants sous votre contrôle. Le mort-vivant doit effectuer un jet de Charisme (DD égal à 8 + votre bonus de maîtrise + votre modificateur d'attribut de lanceur de sorts) ou être contrôlé pendant 1 minute. diff --git a/SolastaUnfinishedBusiness/Translations/fr/UI-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/UI-fr.txt index 0d0b24eb2b..01bddb5de9 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/UI-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/UI-fr.txt @@ -1,10 +1,10 @@ -UI/&Quickies=Rapides -UI/&Current Party=Parti actuel -UI/&Party Editor=Éditeur de fête -UI/&Experimental Preview:=Aperçu expérimental [sauvegarder avant d'utiliser] : -UI/&This simple party editor lets you edit characters in a loaded game session. Please click on the following to report issues:=Cet éditeur de groupe simple vous permet de modifier des personnages dans une session de jeu chargée. Veuillez cliquer sur les éléments suivants pour signaler les problèmes : UI/&****** Party Editor unavailable: Please load a save game ******=****** Party Editor indisponible : veuillez charger une sauvegarde ****** UI/&Add=Add +UI/&Current Party=Parti actuel +UI/&Experimental Preview:=Aperçu expérimental [sauvegarder avant d'utiliser] : +UI/&Expert=Expert +UI/&Party Editor=Éditeur de fête +UI/&Quickies=Rapides UI/&Remove=Retirer UI/&Skilled=Qualifié -UI/&Expert=Expert +UI/&This simple party editor lets you edit characters in a loaded game session. Please click on the following to report issues:=Cet éditeur de groupe simple vous permet de modifier des personnages dans une session de jeu chargée. Veuillez cliquer sur les éléments suivants pour signaler les problèmes : diff --git a/SolastaUnfinishedBusiness/Translations/it/Backgrounds-it.txt b/SolastaUnfinishedBusiness/Translations/it/Backgrounds-it.txt index 9f2c5df421..8eb8feebaf 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Backgrounds-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Backgrounds-it.txt @@ -1,6 +1,6 @@ -Feature/&ProficiencyBackgroundFarmerWeaponsDescription=Competenza in mazze e asce a mano. +1 per colpire con loro. -Feature/&ProficiencyBackgroundFarmerWeaponsTitle=Armi contadine -Feature/&ProficiencyBackgroundFarmerSkillsDescription=Gestione degli animali, natura e percezione -Feature/&ProficiencyBackgroundFarmerSkillsTitle=Competenze contadine Background/&BackgroundFarmerDescription=Hai lavorato la terra e allevato bestiame fin dalla nascita per sfamare la bocca di molti. Come agricoltore, ti sei svegliato prima del sole e sei rientrato dal lavoro nei campi dopo che era tramontato. Ti sei lasciato alle spalle una vita mondana per cercare l'avventura per il brivido, la fama o la fortuna. Background/&BackgroundFarmerTitle=Contadino +Feature/&ProficiencyBackgroundFarmerSkillsDescription=Gestione degli animali, natura e percezione +Feature/&ProficiencyBackgroundFarmerSkillsTitle=Competenze contadine +Feature/&ProficiencyBackgroundFarmerWeaponsDescription=Competenza in mazze e asce a mano. +1 per colpire con loro. +Feature/&ProficiencyBackgroundFarmerWeaponsTitle=Armi contadine diff --git a/SolastaUnfinishedBusiness/Translations/it/Conditions-it.txt b/SolastaUnfinishedBusiness/Translations/it/Conditions-it.txt index ded590c36e..cc1256642a 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Conditions-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Conditions-it.txt @@ -1,4 +1,4 @@ -Condition/&AfterRestIdentifyDescription=Identificazione di oggetti magici +Condition/&AfterRestIdentifyDescription=Identificazione di oggetti magici Condition/&AfterRestIdentifyTitle=Identificare Condition/&ConditionDistractedByAllyDescription=Questa creatura è stata distratta. Condition/&ConditionDistractedByAllyTitle=Distratto diff --git a/SolastaUnfinishedBusiness/Translations/it/Feats/CriticalVirtuoso-it.txt b/SolastaUnfinishedBusiness/Translations/it/Feats/CriticalVirtuoso-it.txt index 00a4fa08da..a0f8738829 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Feats/CriticalVirtuoso-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Feats/CriticalVirtuoso-it.txt @@ -1,2 +1,2 @@ -Feature/&MartialChampionSuperiorCriticalDescription=I tuoi attacchi con le armi ottengono un colpo critico con un risultato di 18, 19 o 20. +Feature/&MartialChampionSuperiorCriticalDescription=I tuoi attacchi con le armi ottengono un colpo critico con un risultato di 18, 19 o 20. Feature/&MartialChampionSuperiorCriticalTitle=Critico Superiore diff --git a/SolastaUnfinishedBusiness/Translations/it/Feats/DefenseExpert-it.txt b/SolastaUnfinishedBusiness/Translations/it/Feats/DefenseExpert-it.txt index b13be35ee0..bd65f68426 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Feats/DefenseExpert-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Feats/DefenseExpert-it.txt @@ -1,4 +1,4 @@ -Feat/&FeatArcaneDefenseDescription=Aumenta la tua Intelligenza di 1, fino a un massimo di 20.\nSe non indossi alcuna armatura o scudo, la tua classe di armatura è pari a 10 + il tuo modificatore di Destrezza + il tuo modificatore di Intelligenza. +Feat/&FeatArcaneDefenseDescription=Aumenta la tua Intelligenza di 1, fino a un massimo di 20.\nSe non indossi alcuna armatura o scudo, la tua classe di armatura è pari a 10 + il tuo modificatore di Destrezza + il tuo modificatore di Intelligenza. Feat/&FeatArcaneDefenseTitle=Difesa Arcana Feat/&FeatCharismaticDefenseDescription=Aumenta il tuo Carisma di 1, fino a un massimo di 20.\nMentre non indossi alcuna armatura o scudo, la tua classe armatura è pari a 10 + il tuo modificatore di Destrezza + il tuo modificatore di Carisma. Feat/&FeatCharismaticDefenseTitle=Difesa carismatica diff --git a/SolastaUnfinishedBusiness/Translations/it/Feats/ElvenAccuracy-it.txt b/SolastaUnfinishedBusiness/Translations/it/Feats/ElvenAccuracy-it.txt index ef3db8918b..3d98a1a303 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Feats/ElvenAccuracy-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Feats/ElvenAccuracy-it.txt @@ -1,4 +1,4 @@ -Feat/&FeatElvenAccuracyCharismaDescription=Hai una mira straordinaria con attacchi che si basano sulla precisione piuttosto che sulla forza bruta. Aumenta il tuo Carisma di 1, fino a un massimo di 20. Ogni volta che hai vantaggio su un tiro per colpire usando Destrezza, Intelligenza, Saggezza o Carisma, puoi ritirare uno dei dadi una volta. +Feat/&FeatElvenAccuracyCharismaDescription=Hai una mira straordinaria con attacchi che si basano sulla precisione piuttosto che sulla forza bruta. Aumenta il tuo Carisma di 1, fino a un massimo di 20. Ogni volta che hai vantaggio su un tiro per colpire usando Destrezza, Intelligenza, Saggezza o Carisma, puoi ritirare uno dei dadi una volta. Feat/&FeatElvenAccuracyCharismaTitle=Precisione elfica [Car] Feat/&FeatElvenAccuracyDexterityDescription=Hai una mira straordinaria con attacchi che si basano sulla precisione piuttosto che sulla forza bruta. Aumenta la tua Destrezza di 1, fino a un massimo di 20. Ogni volta che hai vantaggio su un tiro per colpire usando Destrezza, Intelligenza, Saggezza o Carisma, puoi ritirare uno dei dadi una volta. Feat/&FeatElvenAccuracyDexterityTitle=Precisione Elfica [Destrezza] diff --git a/SolastaUnfinishedBusiness/Translations/it/Feats/Group-it.txt b/SolastaUnfinishedBusiness/Translations/it/Feats/Group-it.txt index 1dcb731e6c..a7af1aa553 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Feats/Group-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Feats/Group-it.txt @@ -1,4 +1,4 @@ -Feat/&FeatGroupAegisTouchedDescription=Aumenta uno dei tuoi attributi mentali di 1, fino a un massimo di 20.\nOttieni la capacità di lanciare lo scudo della fede, la protezione contro il male e il bene e la protezione dagli incantesimi del veleno una volta per riposo lungo e puoi lanciare questi incantesimi con i tuoi slot incantesimo. +Feat/&FeatGroupAegisTouchedDescription=Aumenta uno dei tuoi attributi mentali di 1, fino a un massimo di 20.\nOttieni la capacità di lanciare lo scudo della fede, la protezione contro il male e il bene e la protezione dagli incantesimi del veleno una volta per riposo lungo e puoi lanciare questi incantesimi con i tuoi slot incantesimo. Feat/&FeatGroupAegisTouchedTitle=Aegis toccato Feat/&FeatGroupAgilityCombatDescription={0} Feat/&FeatGroupAgilityCombatTitle=Combattimento: Agilità @@ -59,7 +59,7 @@ Feat/&FeatGroupMeleeCombatTitle=Combattimento: corpo a corpo Feat/&FeatGroupPeregrinationTouchedDescription=Aumenta uno dei tuoi attributi mentali di 1, fino a un massimo di 20.\nOttieni la capacità di lanciare gli incantesimi passo lungo, ritirata rapida e scalata del ragno una volta per riposo lungo e puoi lanciare questi incantesimi con i tuoi slot incantesimo. Feat/&FeatGroupPeregrinationTouchedTitle=Peregrinazione Toccato Feat/&FeatGroupPiercerDescription=Aumenta la tua Forza o Destrezza di 1, fino a un massimo di 20.\nQuando colpisci una creatura con un attacco che infligge danni perforanti, puoi ripetere il tiro dei dadi quando ottieni un 1 e devi usare il nuovo tiro. Quando metti a segno un colpo critico puoi tirare un dado di danno addizionale per determinare il danno perforante extra che subisce il bersaglio. -Feat/&FeatGroupPiercerTitle=perforatore +Feat/&FeatGroupPiercerTitle=Perforatore Feat/&FeatGroupPlaneTouchedMagicDescription=Sei toccato da un altro piano e puoi lanciare alcuni incantesimi associati a quel piano.\nUno dei tuoi attributi mentali viene aumentato di 1 fino a un massimo di 20. Feat/&FeatGroupPlaneTouchedMagicTitle=Magia dell'aereo Feat/&FeatGroupPotentSpellcasterDescription=Puoi aggiungere il tuo modificatore di attributo incantatore al danno che infliggi con qualsiasi trucchetto nel tuo repertorio. diff --git a/SolastaUnfinishedBusiness/Translations/it/Feats/MeleeCombat-it.txt b/SolastaUnfinishedBusiness/Translations/it/Feats/MeleeCombat-it.txt index 68372aac8e..a21103e479 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Feats/MeleeCombat-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Feats/MeleeCombat-it.txt @@ -1,5 +1,3 @@ -Feature/&AttributeModifierFeatLongswordFinesseArmorClassDescription=Mentre impugni una spada lunga, ottieni un bonus di +1 alla classe armatura. -Feature/&AttributeModifierFeatLongswordFinesseArmorClassTitle=Finezza della spada lunga Condition/&ConditionFeatCrusherCriticalHitDescription=Sei stato schiacciato da un colpo critico e gli attacchi contro di te hanno un vantaggio. Condition/&ConditionFeatCrusherCriticalHitTitle=Schiacciato Condition/&ConditionFeatPiercerNonMagicDescription=Quando colpisci una creatura con un attacco che infligge danni perforanti, puoi ripetere il tiro dei dadi quando ottieni un 1 e devi usare il nuovo tiro. @@ -46,6 +44,8 @@ Feature/&AdditionalDamageFeatPiercerDescription=Quando metti a segno un colpo cr Feature/&AdditionalDamageFeatPiercerTitle=Perforatore Feature/&AttackModifierFeatSpearMasteryDescription=Ottieni un bonus di +1 ai tiri per colpire che effettui con una lancia e il suo dado di danno cambia da un d6 a un d8 e da un d8 a un d10 se impugnato con due mani. Feature/&AttackModifierFeatSpearMasteryTitle=Padronanza della lancia +Feature/&AttributeModifierFeatLongswordFinesseArmorClassDescription=Mentre impugni una spada lunga, ottieni un bonus di +1 alla classe armatura. +Feature/&AttributeModifierFeatLongswordFinesseArmorClassTitle=Finezza della spada lunga Feature/&ModifyAttackModeFeatBladeMasteryTitle=Padronanza della lama Feature/&ModifyAttackModeFeatFellHandedTitle=Caduto con le mani Feature/&PowerFeatFellHandedAdvantageDescription=Ogni volta che hai vantaggio su un tiro per colpire in mischia e colpisci, fai cadere il bersaglio prono se anche il più basso dei due tiri di d20 colpirebbe il bersaglio. diff --git a/SolastaUnfinishedBusiness/Translations/it/Feats/PrecisionFocused-it.txt b/SolastaUnfinishedBusiness/Translations/it/Feats/PrecisionFocused-it.txt index 0baf985dc0..a2a4589814 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Feats/PrecisionFocused-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Feats/PrecisionFocused-it.txt @@ -1,4 +1,4 @@ -Feat/&FeatArcanePrecisionDescription=Aumenta la tua Intelligenza di 1, fino a un massimo di 20.\nPuoi usare un'azione bonus per selezionare un'arma. I suoi attacchi contano come magici e usi la tua Intelligenza per i tuoi tiri per colpire e per i danni per 1 minuto. Questo privilegio può essere utilizzato per il bonus di competenza volte per riposo lungo. +Feat/&FeatArcanePrecisionDescription=Aumenta la tua Intelligenza di 1, fino a un massimo di 20.\nPuoi usare un'azione bonus per selezionare un'arma. I suoi attacchi contano come magici e usi la tua Intelligenza per i tuoi tiri per colpire e per i danni per 1 minuto. Questo privilegio può essere utilizzato per il bonus di competenza volte per riposo lungo. Feat/&FeatArcanePrecisionTitle=Precisione arcana Feat/&FeatCharismaticPrecisionDescription=Aumenta il tuo Carisma di 1, fino a un massimo di 20.\nPuoi usare un'azione bonus per selezionare un'arma. I suoi attacchi contano come magici e usi il tuo Carisma per i tiri per colpire e per i danni per 1 minuto. Questo privilegio può essere utilizzato per il bonus di competenza volte per riposo lungo. Feat/&FeatCharismaticPrecisionTitle=Precisione carismatica diff --git a/SolastaUnfinishedBusiness/Translations/it/Feats/RangedCombat-it.txt b/SolastaUnfinishedBusiness/Translations/it/Feats/RangedCombat-it.txt index a0b38122ec..665633923d 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Feats/RangedCombat-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Feats/RangedCombat-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionFeatSteadyAimAdvantageDescription=Hai vantaggio al tuo prossimo tiro per colpire. +Condition/&ConditionFeatSteadyAimAdvantageDescription=Hai vantaggio al tuo prossimo tiro per colpire. Condition/&ConditionFeatSteadyAimAdvantageTitle=Mira stabile Condition/&ConditionFeatSteadyAimRestrainedDescription=Non puoi muoverti fino alla fine del tuo turno. Condition/&ConditionFeatSteadyAimRestrainedTitle=Trattenuto da Steady Aim diff --git a/SolastaUnfinishedBusiness/Translations/it/Feats/TwoWeaponCombat-it.txt b/SolastaUnfinishedBusiness/Translations/it/Feats/TwoWeaponCombat-it.txt index f571f53659..a2177ec762 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Feats/TwoWeaponCombat-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Feats/TwoWeaponCombat-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDualFlurryGrantDescription=I tuoi nemici stanno vacillando! +Condition/&ConditionDualFlurryGrantDescription=I tuoi nemici stanno vacillando! Condition/&ConditionDualFlurryGrantTitle=Doppia raffica Feat/&FeatDualFlurryDescription=Sei un maestro del combattimento con armi accoppiate. In qualsiasi turno in cui colpisci due volte con attacchi in mischia mentre impugni un'arma in ciascuna mano, puoi effettuare un attacco secondario aggiuntivo quando attacchi con la tua azione bonus. Feat/&FeatDualFlurryTitle=Doppia raffica diff --git a/SolastaUnfinishedBusiness/Translations/it/Inventor-it.txt b/SolastaUnfinishedBusiness/Translations/it/Inventor-it.txt index 23ea29cec8..f76a1ec9e9 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Inventor-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Inventor-it.txt @@ -1,4 +1,4 @@ -Class/&InventorDescription=Gli inventori sono armeggiatori, alchimisti e altro ancora. Colmano lo spazio tra magia e tecnologia. +Class/&InventorDescription=Gli inventori sono armeggiatori, alchimisti e altro ancora. Colmano lo spazio tra magia e tecnologia. Class/&InventorTitle=Inventore Feature/&AdditionalDamageInfusionMajorElementalDescription=Gli attacchi effettuati con quest'arma infliggono 1d4 {0} danni aggiuntivi. Feature/&AdditionalDamageInfusionMajorElementalTitle=Elementale Maggiore [{0}] diff --git a/SolastaUnfinishedBusiness/Translations/it/Items-it.txt b/SolastaUnfinishedBusiness/Translations/it/Items-it.txt index f72389374c..61b5c688ba 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Items-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Items-it.txt @@ -215,18 +215,6 @@ Item/&Javelin_Sharpness_Description=Quest'arma incantata è stata creata utilizz Item/&Javelin_Sharpness_Title=Giavellotto dell'acutezza Item/&Javelin_Souldrinker_Description=Quest'arma incantata è stata creata utilizzando l'antica conoscenza dei maestri fabbri di Manacalon. Una delle preferite dagli agenti Silent Whisper, quest'arma è stata progettata da Cylordir Redblade. Item/&Javelin_Souldrinker_Title=Giavellotto Bevitore d'Anime -Item/&Leather_Deflection_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. -Item/&Leather_Deflection_Title=Pelle di Deviazione -Item/&Leather_FlameDancing_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. -Item/&Leather_FlameDancing_Title=Cuoio della Danza della Fiamma -Item/&Leather_FrostWalking_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. -Item/&Leather_FrostWalking_Title=Cuoio del Gelo che cammina -Item/&Leather_Robustness_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. -Item/&Leather_Robustness_Title=Pelle di robustezza -Item/&Leather_Sturdiness_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. -Item/&Leather_Sturdiness_Title=Pelle di robustezza -Item/&Leather_Survival_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. -Item/&Leather_Survival_Title=Pelle di sopravvivenza Item/&LeatherDruid_Deflection_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. Item/&LeatherDruid_Deflection_Title=Pelle Druidica della Deviazione Item/&LeatherDruid_FlameDancing_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. @@ -239,6 +227,18 @@ Item/&LeatherDruid_Sturdiness_Description=Questa armatura incantata è stata cre Item/&LeatherDruid_Sturdiness_Title=Pelle Druidica della Robustezza Item/&LeatherDruid_Survival_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. Item/&LeatherDruid_Survival_Title=Pelle Druidica della Sopravvivenza +Item/&Leather_Deflection_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. +Item/&Leather_Deflection_Title=Pelle di Deviazione +Item/&Leather_FlameDancing_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. +Item/&Leather_FlameDancing_Title=Cuoio della Danza della Fiamma +Item/&Leather_FrostWalking_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. +Item/&Leather_FrostWalking_Title=Cuoio del Gelo che cammina +Item/&Leather_Robustness_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. +Item/&Leather_Robustness_Title=Pelle di robustezza +Item/&Leather_Sturdiness_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. +Item/&Leather_Sturdiness_Title=Pelle di robustezza +Item/&Leather_Survival_Description=Questa armatura incantata è stata creata utilizzando l'antica conoscenza dei maestri armaioli di Manacalon. Ildurial Stronghand ha forgiato la prima di quelle armature per la guardia personale dell'Imperatore. +Item/&Leather_Survival_Title=Pelle di sopravvivenza Item/&LightCrossbow_Accuracy_Description=Quest'arma incantata è stata forgiata utilizzando l'antica conoscenza dei maestri arcieri di Colthannin. Il suo design originale portava il sigillo di Defineth Sharpsight, un famoso incantatore di elfi silvestri. Item/&LightCrossbow_Accuracy_Title=Balestra leggera della precisione Item/&LightCrossbow_Lightbringer_Description=Quest'arma incantata è stata forgiata utilizzando l'antica conoscenza dei maestri arcieri di Colthannin. È stato progettato da Elgador Keenspirit, Magesmith of the Arcaneum per supportare il combattimento contro le creature non morte. diff --git a/SolastaUnfinishedBusiness/Translations/it/Level20-it.txt b/SolastaUnfinishedBusiness/Translations/it/Level20-it.txt index 93dcf8b510..20cb759a3a 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Level20-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Level20-it.txt @@ -22,7 +22,7 @@ Feature/&ChangeAbilityCheckBarbarianIndomitableMightDescription=Se il tuo totale Feature/&ChangeAbilityCheckBarbarianIndomitableMightTitle=Potere indomabile Feature/&CustomCodeBarbarianPrimalChampionDescription=Al 20° livello, incarni il potere delle terre selvagge. I tuoi punteggi di Forza e Costituzione aumentano di 4. Feature/&CustomCodeBarbarianPrimalChampionTitle=Campione primordiale -Feature/&FeatureBardSuperiorInspirationDescription=quando tiri l'iniziativa e non hai più usi di Bardic Inspiration, recuperi un uso. +Feature/&FeatureBardSuperiorInspirationDescription=Quando tiri l'iniziativa e non hai più usi di Bardic Inspiration, recuperi un uso. Feature/&FeatureBardSuperiorInspirationTitle=Ispirazione superiore Feature/&FeatureDruidBeastSpellsDescription=Puoi lanciare molti dei tuoi incantesimi da druido in qualsiasi forma tu assuma usando Wild Shape. Puoi eseguire le componenti somatiche e verbali di un incantesimo da druido mentre sei in forma bestiale, ma non sei in grado di fornire componenti materiali. Feature/&FeatureDruidBeastSpellsTitle=Incantesimi bestiali @@ -31,11 +31,11 @@ Feature/&FeatureMartialChampionSurvivorTitle=Sopravvissuto Feature/&FeatureRangerFoeSlayerDescription=Diventi un cacciatore senza pari dei tuoi nemici. Tutti i tuoi attacchi infliggono danni aggiuntivi pari al tuo modificatore di Saggezza. Feature/&FeatureRangerFoeSlayerTitle=Uccisore di nemici Feature/&FeatureRogueElusiveDescription=Sei così evasivo che gli aggressori raramente prendono il sopravvento su di te. Nessun tiro per colpire ha vantaggio contro di te finché non sei inabile. -Feature/&FeatureRogueElusiveTitle=sfuggente -Feature/&FeatureRoguishHoodlumBrutalAssaultDescription=A partire dal 17° livello, ottieni i seguenti benefici:\n• Ogni volta che il bersaglio del tuo Dirty Fighting fallisce il tiro salvezza, puoi immediatamente effettuare un attacco con l'arma contro quella creatura come parte della stessa azione bonus.\n• Ogni volta che colpisci una creatura prona, stordita, accecata, spaventata, inabile, avvelenata, paralizzata o trattenuta, infliggi danni extra pari al tuo bonus di competenza. -Feature/&FeatureRoguishHoodlumBrutalAssaultTitle=Assalto brutale +Feature/&FeatureRogueElusiveTitle=Sfuggente Feature/&FeatureRoguishDarkweaverDarkAssaultDescription=A partire dal 17° livello, quando termini il tuo turno in penombra o oscurità, ottieni un attacco extra con la tua azione Attacco e 4,5 metri di movimento aggiuntivi durante il tuo turno successivo. Feature/&FeatureRoguishDarkweaverDarkAssaultTitle=Assalto Oscuro +Feature/&FeatureRoguishHoodlumBrutalAssaultDescription=A partire dal 17° livello, ottieni i seguenti benefici:\n• Ogni volta che il bersaglio del tuo Dirty Fighting fallisce il tiro salvezza, puoi immediatamente effettuare un attacco con l'arma contro quella creatura come parte della stessa azione bonus.\n• Ogni volta che colpisci una creatura prona, stordita, accecata, spaventata, inabile, avvelenata, paralizzata o trattenuta, infliggi danni extra pari al tuo bonus di competenza. +Feature/&FeatureRoguishHoodlumBrutalAssaultTitle=Assalto brutale Feature/&FeatureRoguishThiefThiefReflexesDescription=A partire dal 17° livello, sei diventato esperto nel tendere imboscate e sfuggire rapidamente al pericolo. Puoi fare due turni durante il primo round di qualsiasi combattimento. Svolgi il tuo primo turno con la tua normale iniziativa e il secondo turno con la tua iniziativa meno 10. Non puoi usare questo privilegio quando sei sorpreso. Feature/&FeatureRoguishThiefThiefReflexesTitle=Riflessi da ladro Feature/&FeatureSetMartialCommanderPeerlessCommanderDescription=A partire dal 18° livello, qualsiasi alleato influenzato da Urlo Travolgente ottiene anche vantaggio al successivo Tiro Salvezza e 3 metri di movimento aggiuntivi fino all'inizio del tuo prossimo turno. @@ -46,8 +46,6 @@ Feature/&FeatureSetTraditionLightPurityOfLightDescription=A partire dal 17° liv Feature/&FeatureSetTraditionLightPurityOfLightTitle=Purezza della Luce Feature/&FeatureSetTraditionOpenHandQuiveringPalmDescription=A partire dal 17° livello, ottieni la capacità di creare vibrazioni letali nel corpo di qualcuno. Quando colpisci una creatura con un colpo senz'armi, puoi spendere 3 punti ki per avviare queste vibrazioni impercettibili, che durano 24 ore. Le vibrazioni sono innocue a meno che tu non usi la tua azione per farle cessare. Quando usi questa azione, la creatura deve effettuare un tiro salvezza su Costituzione. Se fallisce, viene ridotto a 1 punto ferita e rimane stordito fino all'inizio del turno successivo. Se ha successo, subisce 10d10 danni necrotici. Feature/&FeatureSetTraditionOpenHandQuiveringPalmTitle=Palmo tremante -Feature/&PowerTraditionSurvivalPhysicalPerfectionDescription=A partire dal 17° livello, ottieni i seguenti benefici:\n• Se hai meno della metà dei tuoi punti ferita massimi, la guarigione della tua caratteristica Corpo indistruttibile viene raddoppiata.\n• Quando sei ridotto a 0 punti ferita, puoi pagare 1 ki per ripristinare 10 punti ferita. -Feature/&PowerTraditionSurvivalPhysicalPerfectionTitle=Perfezione fisica Feature/&GrantInvocationsSpellMasteryDescription=Hai raggiunto una tale padronanza su certi incantesimi che puoi lanciarli a volontà. I primi due incantesimi da mago di 1° e 2° livello che prepari possono essere lanciati al loro livello più basso senza spendere uno slot incantesimo. Se vuoi lanciare uno degli incantesimi a un livello più alto, devi spendere uno slot incantesimo come di consueto. Feature/&GrantInvocationsSpellMasteryTitle=Padronanza degli incantesimi Feature/&InvocationPoolSignatureSpellsLearnDescription=Seleziona un incantesimo caratteristico da imparare. @@ -70,6 +68,8 @@ Feature/&PowerRoguishShadowcasterShadowFormDescription=Al 17° livello, puoi usa Feature/&PowerRoguishShadowcasterShadowFormTitle=Forma Ombra Feature/&PowerSorcererSorcerousRestorationDescription=Recupera 4 punti stregoneria durante un breve riposo. Feature/&PowerSorcererSorcerousRestorationTitle=Restauro Magico +Feature/&PowerTraditionSurvivalPhysicalPerfectionDescription=A partire dal 17° livello, ottieni i seguenti benefici:\n• Se hai meno della metà dei tuoi punti ferita massimi, la guarigione della tua caratteristica Corpo indistruttibile viene raddoppiata.\n• Quando sei ridotto a 0 punti ferita, puoi pagare 1 ki per ripristinare 10 punti ferita. +Feature/&PowerTraditionSurvivalPhysicalPerfectionTitle=Perfezione fisica Feature/&PowerWarlockEldritchMasterDescription=Puoi attingere alla tua riserva interiore di potere mistico mentre supplichi il tuo protettore di riguadagnare slot incantesimo spesi. Puoi spendere 1 minuto chiedendo aiuto al tuo patrono per riguadagnare tutti i tuoi slot incantesimo spesi dalla tua funzione Pact Magic. Una volta recuperati gli slot incantesimo con questo privilegio, è necessario terminare un riposo lungo prima di poterlo fare di nuovo. Feature/&PowerWarlockEldritchMasterTitle=Maestro Eldritch Feature/&SenseRangerFeralSensesDescription=Ottieni sensi soprannaturali che ti aiutano a combattere creature che non puoi vedere. Quando attacchi una creatura che non puoi vedere, la tua incapacità di vederla non impone svantaggio ai tuoi tiri per colpire contro di essa. diff --git a/SolastaUnfinishedBusiness/Translations/it/Others-it.txt b/SolastaUnfinishedBusiness/Translations/it/Others-it.txt index b01d6ff139..97511266ed 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Others-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Others-it.txt @@ -121,8 +121,8 @@ Screen/&SubclassClassExtraSpellDescriptionFormat=Conosci questo incantesimo dell Screen/&SwitchConfigurationDescription=Cambia i tuoi oggetti equipaggiati in questa configurazione: {0}.\nTieni premuto CTRL per tenerti fuori mano, se possibile. Spell/&ConjureElementalInvisibleStalkerTitle=Evoca Elementale [Inseguitore Invisibile] Stage/&IdentityMorphotypeEyeHeader=Stile degli occhi -Tooltip/&ChannelDivinityPortraitPoolFormat=Hai {0} usi su {1} di Channel Divinity.\nTutti gli usi vengono ripristinati con il riposo breve o lungo. ToolTip/&CheckBoxDefaultPartyTitle=Seleziona questa casella per impostare la tua festa predefinita quando inizi nuove avventure o provi luoghi personalizzati. Puoi selezionare fino a {0} eroi in base al principio "first-in/first-out". +Tooltip/&ChannelDivinityPortraitPoolFormat=Hai {0} usi su {1} di Channel Divinity.\nTutti gli usi vengono ripristinati con il riposo breve o lungo. Tooltip/&CustomMapMarkerCamp=Campo Tooltip/&CustomMapMarkerExit=Uscita Tooltip/&CustomMapMarkerTeleport=Teletrasporto @@ -130,7 +130,7 @@ Tooltip/&FeatGroupTitle=Gruppo di imprese Tooltip/&InvocationUsageShortRestAvailableDescription=Una volta utilizzata, questa invocazione richiederà un riposo breve o lungo per essere nuovamente attivata. Tooltip/&InvocationUsageShortRestUsedDescription=Questa invocazione richiede un riposo breve o lungo per essere riattivata. Tooltip/&MonsterNaturalArmorTitle=Armatura naturale -Tooltip/&PreReqDoesNotKnow=non conosce {0} +Tooltip/&PreReqDoesNotKnow=Non conosce {0} Tooltip/&PreReqIs=È {0} Tooltip/&PreReqIsNot=Non è {0} Tooltip/&PreReqIsWithLevel=È {0} livello {1} diff --git a/SolastaUnfinishedBusiness/Translations/it/Races/Fairy-it.txt b/SolastaUnfinishedBusiness/Translations/it/Races/Fairy-it.txt index 54e02e1eaa..68ac00f698 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Races/Fairy-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Races/Fairy-it.txt @@ -1,4 +1,4 @@ -Feature/&CastSpellFairyDescription=Conosci il trucchetto Burst of Radiance. Al 3° livello impari Fuoco fatato e al 5° livello, Esplosione di colore. Entrambi possono essere usati una volta per riposo lungo. +Feature/&CastSpellFairyDescription=Conosci il trucchetto Burst of Radiance. Al 3° livello impari Fuoco fatato e al 5° livello, Esplosione di colore. Entrambi possono essere usati una volta per riposo lungo. Feature/&CastSpellFairyTitle=Magia delle fate Feature/&FeatureSetFairyAbilityScoreIncreaseDescription=Destrezza +2, Intelligenza, Saggezza o Carisma +1 Feature/&FeatureSetFairyAbilityScoreIncreaseTitle=Punteggi di abilità diff --git a/SolastaUnfinishedBusiness/Translations/it/Settings-it.txt b/SolastaUnfinishedBusiness/Translations/it/Settings-it.txt index 16b1a7f6da..d07d07884c 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Settings-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Settings-it.txt @@ -12,6 +12,7 @@ ModUi/&Advanced=Avanzate: [Richied ModUi/&AdvancedHelp=. ATTENZIONE: Queste impostazioni richiedono che il giocatore abbia installato questa mod ModUi/&Adventure=Avventura: ModUi/&AllItemInDm=Tutti gli articoli in DM +ModUi/&AllRecipesInDm=Tutte le ricette in DM ModUi/&AllowAllPlayersOnNarrativeSequences=+ Consenti a tutti i giocatori nelle sequenze narrative ModUi/&AllowAnyClassToWearSylvanArmor=Consenti a qualsiasi classe di indossare l' Armatura Silvana o Abiti dell'Araldo della Luce ModUi/&AllowAssigningOfficialSpells=Consenti la visualizzazione degli incantesimi ufficiali in questi elenchi @@ -25,7 +26,6 @@ ModUi/&AllowMoreRealStateOnRestPanel=Consenti più stato reale sul pannello di r ModUi/&AllowStackedMaterialComponent=Consenti componente materiale impilato [ad es. 2 diamanti da 500 gp equivalgono a un diamante da 1000 gp] ModUi/&AllowTargetingSelectionWhenCastingChainLightningSpell=Consenti la selezione del bersaglio quando lanci l'incantesimo Catena di Fulmini ModUi/&AllowUnmarkedSorcerers=Consenti Stregone senza segni di origine e tatuaggi -ModUi/&AllRecipesInDm=Tutte le ricette in DM ModUi/&AltOnlyHighlightItemsInPartyFieldOfView=Il tasto ALT evidenzia solo i gadget nel campo visivo del gruppo [solo dungeon personalizzati] ModUi/&ApplySRDWeightToFoodRations=Ridurre il peso della razione di cibo a 2 libbre ModUi/&ArcaneShieldstaffOptions=Consenti a Bastone Scudo Arcano di essere sintonizzato da qualsiasi classe @@ -99,13 +99,13 @@ ModUi/&EnablePcgRandom=Abilita un migliore algoritmo generatore casuale CTRL-MAIUSC-(R) per ricongiungersi al gruppo attorno all'eroe selezionato o al leader se non ne è selezionato nessuno [utile con gruppi di 5 o 6 ] ModUi/&EnableRelearnSpells=+ Può selezionare trucchetti o incantesimi già appresi da altre classi ModUi/&EnableRespec=Abilita l'azione RESPEC dopo il riposo -ModUi/&EnablesAsiAndFeat=Abilita sia l'aumento dei punteggi degli attributi che la selezione dei talenti [invece di una scelta esclusiva] ModUi/&EnableSaveByLocation=Abilita il salvataggio per campagne/località ModUi/&EnableSortingDungeonMakerAssets=Abilita l'ordinamento delle risorse nell'editor di Dungeon Maker ModUi/&EnableStatsOnHeroTooltip=Mostra le statistiche sul tooltip dell'eroe [ad es.: colpi critici, fallimenti critici, ecc.] ModUi/&EnableTeleportParty=Abilita CTRL-MAIUSC-(T) per teletrasportare il gruppo [potresti interrompere le missioni se ti teletrasporti in un luogo sconosciuto] ModUi/&EnableTogglesToOverwriteDefaultTestParty=Attiva/disattiva il pool di personaggi per impostare il gruppo di gioco e di prova predefinito ModUi/&EnableUpcastConjureElementalAndFey=Abilita l'upcast di Evoca Elementale e Evoca Folletto +ModUi/&EnablesAsiAndFeat=Abilita sia l'aumento dei punteggi degli attributi che la selezione dei talenti [invece di una scelta esclusiva] ModUi/&EncounterPercentageChance=Imposta probabilità percentuali di incontri casuali ModUi/&Encounters=Incontri ModUi/&EnumerateOriginSubFeatures=[BETA] Consenti alle caratteristiche degli eroi di funzionare mentre sei in forma Wildshape @@ -128,8 +128,8 @@ ModUi/&FormationResetAllSets=Resetta tutto ModUi/&FormationResetThisSet=Ripristina questo ModUi/&FormationSelected=Gruppo di formazione {0} selezionato ModUi/&FullyControlConjurations=Controlla completamente le evocazioni [animali, elementali, ecc.] -ModUi/&Gameplay=Gioco ModUi/&GameUi=Interfaccia utente del gioco +ModUi/&Gameplay=Gioco ModUi/&General=Generale: ModUi/&GeneralMenu=Generale ModUi/&HideExitAndTeleporterGizmosIfNotDiscovered=Nascondi gli effetti visivi delle uscite e dei teletrasporti se non ancora scoperti @@ -185,6 +185,7 @@ ModUi/&RestockCircleOfDanantar=Rifornisci il Circolo di Danantar [esclusi manuali e tomi]\n. Nota che alcuni oggetti possono richiedere fino a 7 giorni di gioco per essere riforniti ModUi/&RestockTowerOfKnowledge=Rifornisci la Torre della Conoscenza [Maddy Greenisle] ModUi/&Rules=Regole +ModUi/&SRD=SRD: ModUi/&ScaleMerchantPricesCorrectly=Ridimensiona i prezzi del commerciante correttamente/esattamente [niente più errori di arrotondamento durante la conversione dei valori delle monete] ModUi/&SelectAll=Seleziona tutto ModUi/&SelectSuggested=Seleziona Suggerito @@ -204,7 +205,6 @@ ModUi/&ShowCraftingRecipeInDetailedTooltips=Mostra la ricetta di creazione in su ModUi/&ShowDescriptions=Mostra descrizioni ModUi/&SpellLevelFilter=filtro livello incantesimo [-1 visualizza tutto] ModUi/&SpellsMenu=Incantesimi -ModUi/&SRD=SRD: ModUi/&StockGorimStoreWithAllNonMagicalClothing=Fai scorta del negozio di Gorim con tutti i vestiti non magici [Richiede il riavvio] ModUi/&StockGorimStoreWithAllNonMagicalInstruments=Fai scorta del negozio di Gorim con tutti gli strumenti musicali non magici [Richiede il riavvio] ModUi/&StockHugoStoreWithAdditionalFoci=Fai scorta del negozio di Hugo con Bastone Arcano, Collo del Druido, Bastone e Mazza impostato come elementi focali diff --git a/SolastaUnfinishedBusiness/Translations/it/Spells/Cantrips-it.txt b/SolastaUnfinishedBusiness/Translations/it/Spells/Cantrips-it.txt index d037eccb6b..865e1f0201 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Spells/Cantrips-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Spells/Cantrips-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAcidClawsDescription=La classe armatura è ridotta di 1. +Condition/&ConditionAcidClawsDescription=La classe armatura è ridotta di 1. Condition/&ConditionAcidClawsTitle=Ustione da acido Condition/&ConditionMindSpikeDescription=Sottrae 1d4 dal prossimo tiro salvezza. Condition/&ConditionMindSpikeTitle=Mente Spike diff --git a/SolastaUnfinishedBusiness/Translations/it/Spells/Spells01-it.txt b/SolastaUnfinishedBusiness/Translations/it/Spells/Spells01-it.txt index 2b77a4840b..c60c26f0fd 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Spells/Spells01-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Spells/Spells01-it.txt @@ -1,4 +1,4 @@ -Condition/&AdditionalConditionEnsnaringStrikeDescription=Sei intrappolato in rampicanti che impediscono il movimento, svantaggio ai tiri salvezza di Destrezza e ricevi danni perforanti ogni turno. Alla fine del tuo turno, effettua un tiro salvezza su Forza per sfuggire ai rampicanti. +Condition/&AdditionalConditionEnsnaringStrikeDescription=Sei intrappolato in rampicanti che impediscono il movimento, svantaggio ai tiri salvezza di Destrezza e ricevi danni perforanti ogni turno. Alla fine del tuo turno, effettua un tiro salvezza su Forza per sfuggire ai rampicanti. Condition/&AdditionalConditionEnsnaringStrikeTitle=Intrappolato Condition/&ConditionMuleDescription=La tua velocità non è ridotta da ingombri o armature pesanti. Puoi trasportare 20 sterline in più. Condition/&ConditionMuleTitle=Mulo diff --git a/SolastaUnfinishedBusiness/Translations/it/Spells/Spells02-it.txt b/SolastaUnfinishedBusiness/Translations/it/Spells/Spells02-it.txt index 5ac6773164..03c4bbb5d0 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Spells/Spells02-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Spells/Spells02-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionGrappledRestrainedSpellWebDescription=Devi effettuare una prova di abilità di Forza per uscire da questa condizione. +Condition/&ConditionGrappledRestrainedSpellWebDescription=Devi effettuare una prova di abilità di Forza per uscire da questa condizione. Condition/&ConditionGrappledRestrainedSpellWebTitle=Trattenuto dal web Condition/&ConditionMirrorImageDescription=I nemici possono prendere di mira accidentalmente questo duplicato al posto tuo. Se viene colpito il duplicato, scompare. Condition/&ConditionMirrorImageTitle=Duplicato speculare diff --git a/SolastaUnfinishedBusiness/Translations/it/Spells/Spells04-it.txt b/SolastaUnfinishedBusiness/Translations/it/Spells/Spells04-it.txt index 34c6355a09..59295d0bf1 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Spells/Spells04-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Spells/Spells04-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionBrainBulwarkDescription=Hai resistenza ai danni psichici, così come immunità alle condizioni Ammaliato, Spaventato, Paura, Dominato dalla mente e Controllato dalla mente. +Condition/&ConditionBrainBulwarkDescription=Hai resistenza ai danni psichici, così come immunità alle condizioni Ammaliato, Spaventato, Paura, Dominato dalla mente e Controllato dalla mente. Condition/&ConditionBrainBulwarkTitle=Baluardo del cervello Feature/&AdditionalDamageStaggeringSmiteDescription=Sei colpito da un danno psichico. Feature/&AdditionalDamageStaggeringSmiteTitle=Punizione Sconcertante diff --git a/SolastaUnfinishedBusiness/Translations/it/Spells/Spells05-it.txt b/SolastaUnfinishedBusiness/Translations/it/Spells/Spells05-it.txt index f5706e03d0..8a440efba3 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Spells/Spells05-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Spells/Spells05-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionFarStepDescription=Puoi usare un'azione bonus per teletrasportarti fino a 18 metri in uno spazio non occupato che puoi vedere. +Condition/&ConditionFarStepDescription=Puoi usare un'azione bonus per teletrasportarti fino a 18 metri in uno spazio non occupato che puoi vedere. Condition/&ConditionFarStepTitle=Passo lontano Feature/&AdditionalDamageBanishingSmiteDescription=Sei colpito da un danno da forza. Feature/&AdditionalDamageBanishingSmiteTitle=Punizione del bando diff --git a/SolastaUnfinishedBusiness/Translations/it/Spells/Spells07-it.txt b/SolastaUnfinishedBusiness/Translations/it/Spells/Spells07-it.txt index 7c794ebfc7..5c0c5309ed 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Spells/Spells07-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Spells/Spells07-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionReverseGravityDescription=Catturato dalla gravità inversa. +Condition/&ConditionReverseGravityDescription=Catturato dalla gravità inversa. Condition/&ConditionReverseGravityTitle=Gravità inversa Spell/&ReverseGravityDescription=Questo incantesimo inverte la gravità in un cilindro del raggio di 15 metri e alto 30 metri centrato su un punto entro gittata. Spell/&ReverseGravityTitle=Gravità inversa diff --git a/SolastaUnfinishedBusiness/Translations/it/Spells/Spells08-it.txt b/SolastaUnfinishedBusiness/Translations/it/Spells/Spells08-it.txt index 6ad168298c..c9d20c8739 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Spells/Spells08-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Spells/Spells08-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMindBlankDescription=Immune ai danni psichici e alla condizione incantata. +Condition/&ConditionMindBlankDescription=Immune ai danni psichici e alla condizione incantata. Condition/&ConditionMindBlankTitle=Mente Vuota Spell/&MindBlankDescription=Finché l'incantesimo non termina, una creatura consenziente che l'incantatore tocca è immune ai danni psichici, a qualsiasi effetto che percepisca le sue emozioni o legga i suoi pensieri, agli incantesimi di divinazione e alla condizione affascinato. Spell/&MindBlankTitle=Mente Vuota diff --git a/SolastaUnfinishedBusiness/Translations/it/Spells/Spells09-it.txt b/SolastaUnfinishedBusiness/Translations/it/Spells/Spells09-it.txt index 3b8b92f4e0..efdfeeaa91 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Spells/Spells09-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Spells/Spells09-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionForesightDescription=Vantaggio su tutti i tiri per colpire, prove di caratteristica e tiri salvezza. Le altre creature hanno svantaggio ai tiri per colpire. +Condition/&ConditionForesightDescription=Vantaggio su tutti i tiri per colpire, prove di caratteristica e tiri salvezza. Le altre creature hanno svantaggio ai tiri per colpire. Condition/&ConditionForesightTitle=Lungimiranza Condition/&ConditionTimeStopDescription=Il tempo è congelato per la creatura colpita. Condition/&ConditionTimeStopTitle=Il tempo si è fermato diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/CircleOfTheAncientForest-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/CircleOfTheAncientForest-it.txt index 6355ed6fd8..4034c26631 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/CircleOfTheAncientForest-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/CircleOfTheAncientForest-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAncientForestPhotosynthesisDescription=Puoi assorbire energia dalla luce solare. Mentre sei esposto alla luce diretta e intensa, recuperi 2 PS all'inizio del tuo turno. +Condition/&ConditionAncientForestPhotosynthesisDescription=Puoi assorbire energia dalla luce solare. Mentre sei esposto alla luce diretta e intensa, recuperi 2 PS all'inizio del tuo turno. Condition/&ConditionAncientForestPhotosynthesisTitle=Fotosintesi Condition/&ConditionAncientForestRootedDescription=I viticci arboricoli crescono dai tuoi piedi e scavano nel terreno. Puoi lanciare intralciare a volontà. La tua velocità diventa 0 e ottieni vantaggio su qualsiasi tiro salvezza per spingerti, tirarti o farti cadere prono. Condition/&ConditionAncientForestRootedTitle=Radicato diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/CircleOfTheLife-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/CircleOfTheLife-it.txt index 8752ec0bd8..73c4e330bb 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/CircleOfTheLife-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/CircleOfTheLife-it.txt @@ -4,12 +4,12 @@ Condition/&ConditionCircleOfTheLifeSeedOfLifeDescription=Ripristina un numero di Condition/&ConditionCircleOfTheLifeSeedOfLifeTitle=Seme della vita Condition/&ConditionCircleOfTheLifeVerdancyDescription=Ripristina un numero di punti ferita pari al livello di lancio dell'incantesimo, all'inizio del turno del Druido, per 3 round. Condition/&ConditionCircleOfTheLifeVerdancyTitle=Verdeggiante -Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomDescription=A partire dal 14° livello, tutti gli incantesimi curativi che lanci contano come lanciati a uno slot di livello superiore. -Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomTitle=Fioritura armoniosa Feature/&FeatureCircleOfTheLifeRevitalizingBoonDescription=A partire dal 10° livello, le creature influenzate da Verdancy o Seed of Life ottengono vantaggio ai tiri salvezza su Costituzione e resistenza ai danni necrotici. Feature/&FeatureCircleOfTheLifeRevitalizingBoonTitle=Dono Rivitalizzante Feature/&FeatureCircleOfTheLifeVerdancyDescription=A partire dal 2° livello, ogni volta che curi una creatura usando un incantesimo di guarigione di livello 1 o superiore, o la influenzi con incantesimi di Restauro Inferiore e Superiore, quella creatura ripristina anche un numero di punti ferita pari al livello di lancio dell'incantesimo, all'inizio del Il turno del druido, per 3 turni. Se una creatura perde i sensi, la guarigione viene rimossa. Questo effetto si accumula. Feature/&FeatureCircleOfTheLifeVerdancyTitle=Verdeggiante +Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomDescription=A partire dal 14° livello, tutti gli incantesimi curativi che lanci contano come lanciati a uno slot di livello superiore. +Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomTitle=Fioritura armoniosa Feature/&PowerCircleOfTheLifeSeedOfLifeDescription=A partire dal 6° livello, evochi un seme magico e lo fondi con l'anima di una creatura. Come azione, seleziona una creatura alleata. La creatura bersagliata ottiene i seguenti benefici per un minuto:\n• All'inizio di ogni turno della creatura, la creatura ripristina un numero di punti ferita pari alla tua competenza.\n• Se la creatura scende a 0 punti ferita terminano anche tutti gli altri effetti di Seme della Vita.\n• Se l'effetto termina naturalmente dopo un minuto, la creatura viene curata per il doppio del tuo livello da Druido.\nPuoi usare questa caratteristica due volte per ogni riposo lungo. Feature/&PowerCircleOfTheLifeSeedOfLifeTitle=Seme della vita Subclass/&CircleOfTheLifeDescription=Il Circolo del Bosco Eterno si sforza di proteggere e preservare quanti più esseri viventi possibile. Questi druidi comprendono il significato di ogni forma di vita nel ciclo naturale, sia essa grande o piccola, e che vale la pena salvarla. diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/CircleOfTheNight-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/CircleOfTheNight-it.txt index dfd38cadb7..6f1a27e582 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/CircleOfTheNight-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/CircleOfTheNight-it.txt @@ -1,7 +1,7 @@ -Feature/&FeatureSetCircleOfTheNightMonstrousFormsDescription=Al 14° livello, puoi spendere due usi di Forma Selvatica per trasformarti in un Ragno Cremisi o in un'élite del Minotauro. -Feature/&FeatureSetCircleOfTheNightMonstrousFormsTitle=Forme mostruose Feature/&FeatureSetCircleOfTheNightElementalFormsDescription=Al 10° livello, puoi spendere due usi di Forma selvaggia per trasformarti in un elementale dell'aria, un elementale della terra o un elementale del fuoco. Feature/&FeatureSetCircleOfTheNightElementalFormsTitle=Forme elementali +Feature/&FeatureSetCircleOfTheNightMonstrousFormsDescription=Al 14° livello, puoi spendere due usi di Forma Selvatica per trasformarti in un Ragno Cremisi o in un'élite del Minotauro. +Feature/&FeatureSetCircleOfTheNightMonstrousFormsTitle=Forme mostruose Feature/&PowerCircleOfTheNightPrimalStrikeDescription=A partire dal 6° livello, i tuoi attacchi in forma bestiale contano come magici allo scopo di superare la resistenza e l'immunità agli attacchi e ai danni non magici. Puoi anche trasformarti in una bestia con un grado di sfida pari al tuo livello da druido diviso per 3, arrotondato per difetto. Feature/&PowerCircleOfTheNightPrimalStrikeTitle=Colpo primordiale Feature/&PowerCircleOfTheNightWildShapeCombatDescription=I riti della tua cerchia ti garantiscono la capacità di trasformarti più velocemente e in forme animali più pericolose. Usi l'azione bonus, invece dell'azione principale per la forma selvaggia e hai migliorato la selezione della forma della bestia. @@ -10,14 +10,14 @@ Feature/&PowerCircleOfTheNightWildShapeHealingDescription=Mentre sei in forma se Feature/&PowerCircleOfTheNightWildShapeHealingTitle=Guarigione da combattimento Feature/&PowerCircleOfTheNightWildShapeImprovedHealingDescription=La tua Guarigione da combattimento ora ti cura di 2d8 punti ferita. Feature/&PowerCircleOfTheNightWildShapeImprovedHealingTitle=Guarigione in combattimento migliorata -Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingDescription=La tua Guarigione da combattimento ora ti cura di 3d8 punti ferita. -Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingTitle=Guarigione da combattimento superiore Feature/&PowerCircleOfTheNightWildShapeMasterfulHealingDescription=La tua cura da combattimento ora ti cura di 4d8 punti ferita. Feature/&PowerCircleOfTheNightWildShapeMasterfulHealingTitle=Superba guarigione da combattimento -Monster/&WildShapeMinotaurEliteDescription=Dai ranghi dei potenti minotauri, Greymane emerge come combattente superiore e riceve un addestramento extra, sufficiente per padroneggiare abilità mortali e ancora più forza e potere dei loro fratelli. -Monster/&WildShapeMinotaurEliteTitle=Minotauro Mantogrigio +Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingDescription=La tua Guarigione da combattimento ora ti cura di 3d8 punti ferita. +Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingTitle=Guarigione da combattimento superiore Monster/&WildShapeDireBearDescription=L'orso crudele onnivoro di solito non infastidisce le creature che cercano di evitarlo, ma difende in modo aggressivo un'uccisione o un'altra fonte di cibo. Non esiterà a fare a pezzi tutto ciò che potrebbe contenere qualcosa di commestibile. Monster/&WildShapeDireBearTitle=Orso crudele +Monster/&WildShapeMinotaurEliteDescription=Dai ranghi dei potenti minotauri, Greymane emerge come combattente superiore e riceve un addestramento extra, sufficiente per padroneggiare abilità mortali e ancora più forza e potere dei loro fratelli. +Monster/&WildShapeMinotaurEliteTitle=Minotauro Mantogrigio Monster/&WildShapeWaterElementalDescription=Un Elementale dell'Acqua è un soffocante torrente d'acqua dalla pressione di 3000 vorticosi litri d'acqua. Monster/&WildShapeWaterElementalTitle=Elementale dell'Acqua Subclass/&CircleOfTheNightDescription=I Druidi del Circolo della Notte sono feroci guardiani delle terre selvagge. Il loro ordine si riunisce sotto la luna piena per condividere notizie e avvertimenti commerciali. Infestano le parti più profonde delle terre selvagge, dove potrebbero andare per settimane intere prima di incontrare un'altra creatura umanoide, figuriamoci un altro druido. diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/CollegeOfHarlequin-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/CollegeOfHarlequin-it.txt index 1af2679984..c61860a660 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/CollegeOfHarlequin-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/CollegeOfHarlequin-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedDescription=La tua abilità di combattimento è notevolmente migliorata. +Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedDescription=La tua abilità di combattimento è notevolmente migliorata. Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedTitle=Ispirato Condition/&ConditionTerrifiedByHarlequinPerformanceDescription=Terrorizzato dopo aver assistito al brutale assassinio di un alleato. Condition/&ConditionTerrifiedByHarlequinPerformanceTitle=Terrorizzato diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/CollegeOfLife-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/CollegeOfLife-it.txt index a9dd5d0d66..203e68a671 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/CollegeOfLife-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/CollegeOfLife-it.txt @@ -15,9 +15,9 @@ Feature/&PowerSharedPoolCollegeOfLifeElementalResistanceTitle=Resistenza Element Feature/&PowerSharedPoolCollegeOfLifeFlyDescription=Usa la tua forza di trasmutazione per concedere la capacità di volo. Feature/&PowerSharedPoolCollegeOfLifeFlyTitle=Fly Feature/&PowerSharedPoolCollegeOfLifeHealDescription=Usa la tua Forza di Trasmutazione per curare fino a 6 bersagli. +Feature/&PowerSharedPoolCollegeOfLifeHealTitle=Guarire Feature/&PowerSharedPoolCollegeOfLifeHealingPoolDescription=Puoi mettere in atto la tua volontà sulla realtà con poteri speciali un numero di volte al giorno pari al tuo bonus di competenza. Feature/&PowerSharedPoolCollegeOfLifeHealingPoolTitle=Forza di trasmutazione -Feature/&PowerSharedPoolCollegeOfLifeHealTitle=Guarire Feature/&PowerSharedPoolCollegeOfLifeReviveDescription=Usa la tua Forza di Trasmutazione per rianimare un personaggio entro 1 minuto dalla morte. Feature/&PowerSharedPoolCollegeOfLifeReviveTitle=Rianima Subclass/&CollegeOfLifeDescription=Maestri nel manipolare sia la materia che l'energia vitale. diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/CollegeOfWarDancer-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/CollegeOfWarDancer-it.txt index 55373197af..6393f8bb45 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/CollegeOfWarDancer-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/CollegeOfWarDancer-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionCharmedByDanceOfWarDescription=Classe armatura ridotta dal modificatore di Carisma. +Condition/&ConditionCharmedByDanceOfWarDescription=Classe armatura ridotta dal modificatore di Carisma. Condition/&ConditionCharmedByDanceOfWarTittle=Ammaliato Condition/&ConditionWarDanceDescription=Muoviti e attacca rapidamente. Condition/&ConditionWarDanceLightMomentumDescription=Il tuo attacco ha uno slancio leggero. diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/DomainDefiler-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/DomainDefiler-it.txt index ded645c598..089b46318e 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/DomainDefiler-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/DomainDefiler-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDomainDefilerInsidiousDeathMagicDescription=Sei stato maledetto da un Profanatore. Non puoi più guadagnare punti ferita. +Condition/&ConditionDomainDefilerInsidiousDeathMagicDescription=Sei stato maledetto da un Profanatore. Non puoi più guadagnare punti ferita. Condition/&ConditionDomainDefilerInsidiousDeathMagicTitle=Insidiosa magia della morte Condition/&ConditionDomainDefilerMarkForDeathDescription=Sei stato marchiato per la morte, diventando vulnerabile ai danni necrotici. Condition/&ConditionDomainDefilerMarkForDeathTitle=Marchiato a morte @@ -6,15 +6,15 @@ Feature/&AdditionalDamageDomainDefilerDivineStrikeDescription=Una volta per turn Feature/&AdditionalDamageDomainDefilerDivineStrikeTitle=Colpo Divino Feature/&BonusCantripDomainDefilerDescription=Ottieni i trucchetti bonus Ray of Frost e Wrack. Feature/&BonusCantripDomainDefilerTitle=Bonus Trucchetto -Feature/&DamageAffinityDomainDefilerDivineResistanceDescription=Hai resistenza ai danni necrotici. -Feature/&DamageAffinityDomainDefilerDivineResistanceTitle=Resistenza Divina Feature/&DamageAffinityDomainDefilerDivineImmunityDescription=Hai immunità al danno necrotico. Feature/&DamageAffinityDomainDefilerDivineImmunityTitle=Immunità Divina +Feature/&DamageAffinityDomainDefilerDivineResistanceDescription=Hai resistenza ai danni necrotici. +Feature/&DamageAffinityDomainDefilerDivineResistanceTitle=Resistenza Divina Feature/&FeatureDomainDefilerInsidiousDeathMagicDescription=Le creature a cui infliggi danni necrotici tramite incantesimi, abilità o armi non possono guarire per un numero di turni pari alla metà del tuo livello. Feature/&FeatureDomainDefilerInsidiousDeathMagicTitle=Insidiosa magia della morte Feature/&PowerDomainDefilerDefileLifeDescription=Scatena un'ondata di energia necrotica intorno a te. Ogni creatura non morta in un raggio di 15 piedi deve effettuare un tiro salvezza su Costituzione. Le creature subiscono +{0}d6 danni necrotici se falliscono il tiro salvezza, o la metà se lo superano. Feature/&PowerDomainDefilerDefileLifeTitle=Contaminare la vita Feature/&PowerDomainDefilerMarkForDeathDescription=Segna un nemico per la morte. Diventano vulnerabili al danno necrotico e devono effettuare un tiro salvezza su Carisma per negarlo. Feature/&PowerDomainDefilerMarkForDeathTitle=Marchio per la morte -Subclass/&DomainDefilerTitle=Difensori Subclass/&DomainDefilerDescription=I profanatori adorano i patroni della morte, della corruzione e della rovina, cercando il potere e la corruzione per i propri fini: per compiacere i propri dei o per motivi più egoistici. +Subclass/&DomainDefilerTitle=Difensori diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/DomainSmith-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/DomainSmith-it.txt index e0ce86f235..8e22783ab3 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/DomainSmith-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/DomainSmith-it.txt @@ -1,16 +1,16 @@ -Condition/&ConditionDomainSmithAdamantBenedictionDescription=La tua armatura diventa adamantina, dimezzando i danni critici. +Condition/&ConditionDomainSmithAdamantBenedictionDescription=La tua armatura diventa adamantina, dimezzando i danni critici. Condition/&ConditionDomainSmithAdamantBenedictionTitle=Armatura Adamantina -Feature/&AttributeModifierDomainSmithReinforceArmorDescription=Questa armatura è stata rinforzata fornendo un ulteriore +{0} CA. -Feature/&AttributeModifierDomainSmithReinforceArmorTitle=Rinforzata -Feature/&AttributeModifierDomainSmithForgeMasteryDescription=Ottieni resistenza al fuoco e mentre indossi un'armatura ottieni +1 CA. -Feature/&AttributeModifierDomainSmithForgeMasteryTitle=Maestria della Forgia Feature/&AdditionalDamageDomainSmithDivineStrikeDescription=Una volta per turno, infliggi +{0}d8 danni da fuoco agli attacchi con le armi. Feature/&AdditionalDamageDomainSmithDivineStrikeTitle=Colpo Divino +Feature/&AttributeModifierDomainSmithForgeMasteryDescription=Ottieni resistenza al fuoco e mentre indossi un'armatura ottieni +1 CA. +Feature/&AttributeModifierDomainSmithForgeMasteryTitle=Maestria della Forgia +Feature/&AttributeModifierDomainSmithReinforceArmorDescription=Questa armatura è stata rinforzata fornendo un ulteriore +{0} CA. +Feature/&AttributeModifierDomainSmithReinforceArmorTitle=Rinforzata +Feature/&BonusProficiencyDomainSmithDescription=Acquisisci competenza negli strumenti da fabbro e nelle armature pesanti. +Feature/&BonusProficiencyDomainSmithTitle=Competenze bonus Feature/&PowerDomainSmithAdamantBenedictionDescription=Usando un'azione, rafforza l'armatura degli alleati in un raggio di 9 metri. La loro armatura ottiene la forza dell'armatura adamantina, ottenendo l'immunità al critico per 1 minuto. Feature/&PowerDomainSmithAdamantBenedictionTitle=Channel Divinity: Adamant Benediction Feature/&PowerDomainSmithReinforceArmorDescription=Una volta per riposo lungo, puoi rinforzare un pezzo di armatura o scudo non magico. L'oggetto rinforzato ottiene un ulteriore +{0} CA. Feature/&PowerDomainSmithReinforceArmorTitle=Rinforza l'armatura -Feature/&BonusProficiencyDomainSmithDescription=Acquisisci competenza negli strumenti da fabbro e nelle armature pesanti. -Feature/&BonusProficiencyDomainSmithTitle=Competenze bonus -Subclass/&DomainSmithTitle=Fabbro Subclass/&DomainSmithDescription=Fabbri sacri che incanalano la loro fede attraverso l'acciaio e le fucine. Rinforzare l'armatura degli alleati e armarsi pesantemente. +Subclass/&DomainSmithTitle=Fabbro diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationAlchemy-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationAlchemy-it.txt index 3d9a6361c9..e751a6ace5 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationAlchemy-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationAlchemy-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationAlchemyDamageNecroticDescription=Il bersaglio non può guarire e riceve 2d6 danni necrotici alla fine del suo turno. +Condition/&ConditionInnovationAlchemyDamageNecroticDescription=Il bersaglio non può guarire e riceve 2d6 danni necrotici alla fine del suo turno. Condition/&ConditionInnovationAlchemyDamageNecroticTitle=Necrosi Condition/&ConditionInnovationAlchemyDamagePoisonDescription=Il bersaglio subisce svantaggio al successivo tiro per colpire. Condition/&ConditionInnovationAlchemyDamagePsychicDescription=Prende -1d4 ai tiri salvezza di Forza, Destrezza e Costituzione. @@ -21,12 +21,12 @@ Feature/&PowerInnovationAlchemyBombBreathDescription=Fai esplodere la bomba in u Feature/&PowerInnovationAlchemyBombBreathTitle=Cono Feature/&PowerInnovationAlchemyBombPreciseDescription=Lancia una bomba che infligge danni a un singolo bersaglio. È un attacco a distanza che utilizza il bonus di attacco dell'incantesimo dell'Inventore. Feature/&PowerInnovationAlchemyBombPreciseTitle=Preciso +Feature/&PowerInnovationAlchemyBombSplashDescription=Lancia una bomba che infligge danni in una piccola area. Un tiro salvezza riuscito contro la CD dell'incantesimo dell'Inventore dimezzerà il danno. +Feature/&PowerInnovationAlchemyBombSplashTitle=Schizzi Feature/&PowerInnovationAlchemyBombsAdvancedDescription=Hai imparato a cambiare il tipo di danno di una bomba in Forza, Radiante, Necrotico, Tuono o Psichico. Quelle bombe infliggono un danno leggermente inferiore rispetto a quelle di fuoco, ma includono effetti aggiuntivi. Feature/&PowerInnovationAlchemyBombsAdvancedTitle=Bombe avanzate Feature/&PowerInnovationAlchemyBombsElementalDescription=Hai imparato a cambiare il tipo di danno di una bomba in Freddo, Fulmine, Acido o Veleno. Quelle bombe infliggono un danno leggermente inferiore rispetto a quelle di fuoco, ma includono effetti aggiuntivi. Feature/&PowerInnovationAlchemyBombsElementalTitle=Bombe elementali -Feature/&PowerInnovationAlchemyBombSplashDescription=Lancia una bomba che infligge danni in una piccola area. Un tiro salvezza riuscito contro la CD dell'incantesimo dell'Inventore dimezzerà il danno. -Feature/&PowerInnovationAlchemyBombSplashTitle=Schizzi Feature/&PowerInnovationAlchemyMarkerDamageAcidDescription=Fai in modo che le bombe infliggano danni da acido e i nemici che falliscono il tiro salvezza su Destrezza ottengono la loro classe di armatura ridotta di 1. Feature/&PowerInnovationAlchemyMarkerDamageAcidTitle=Bombe Acide Feature/&PowerInnovationAlchemyMarkerDamageColdDescription=Fai in modo che le bombe infliggano danni da freddo e ostacolino i nemici che falliscono il tiro salvezza su Costituzione. diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationArmor-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationArmor-it.txt index aa06000865..c902e5fb14 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationArmor-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationArmor-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationArmorGuardianModeDescription=Ottieni l'arma Guanto del tuono (1d8 danni da tuono) se hai la mano libera e l'azione bonus Campo difensivo per ottenere HP temporanei pari al livello dell'Inventore. +Condition/&ConditionInnovationArmorGuardianModeDescription=Ottieni l'arma Guanto del tuono (1d8 danni da tuono) se hai la mano libera e l'azione bonus Campo difensivo per ottenere HP temporanei pari al livello dell'Inventore. Condition/&ConditionInnovationArmorGuardianModeTitle=Custode Condition/&ConditionInnovationArmorInfiltratorModeDescription=Ottieni un attacco a distanza Lanciafulmini (1d6 danni da fulmine, il primo attacco del round infligge 2d6). Condition/&ConditionInnovationArmorInfiltratorModeTitle=Infiltrato diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationArtillerist-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationArtillerist-it.txt index 1760f416cb..5c35d34a05 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationArtillerist-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationArtillerist-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationArtilleristFortifiedPositionDescription=Tu e i tuoi alleati siete parzialmente coperti mentre siete entro 3 metri da un cannone creato con Eldritch Cannon, come risultato di uno scintillante campo di protezione magica che il cannone emette. +Condition/&ConditionInnovationArtilleristFortifiedPositionDescription=Tu e i tuoi alleati siete parzialmente coperti mentre siete entro 3 metri da un cannone creato con Eldritch Cannon, come risultato di uno scintillante campo di protezione magica che il cannone emette. Condition/&ConditionInnovationArtilleristFortifiedPositionTitle=Posizione fortificata Feature/&AutoPreparedSpellsInnovationArtilleristDescription=Impara e preparati sempre:\n{0}\n\n Feature/&AutoPreparedSpellsInnovationArtilleristTitle=Incantesimi Artiglieri diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationWeapon-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationWeapon-it.txt index 68909c148c..3e099c9742 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationWeapon-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/InnovationWeapon-it.txt @@ -3,10 +3,10 @@ Feature/&AttributeModifierInnovationWeaponExtraAttackDescription=Puoi attaccare Feature/&AttributeModifierInnovationWeaponExtraAttackTitle=Attacco extra Feature/&AutoPreparedSpellsInnovationWeaponDescription=Impara e preparati sempre:\n{0}\n\n Feature/&AutoPreparedSpellsInnovationWeaponTitle=Incantesimi del fabbro -Feature/&FeatureSetInnovationWeaponSteelDefenderDescription=I tuoi esperimenti con le armi ti hanno portato un compagno di Defending Blade. È immune al veleno, all'esaurimento, all'incantesimo o alla sorpresa. In combattimento, la lama condivide la tua iniziativa e fa il suo turno subito dopo di te. Può muoversi e usare la reazione per imporre svantaggio al tiro per colpire del nemico che attacca l'alleato entro 1 casella dalla lama, ma richiede un'azione di schivata all'inizio del turno, a meno che tu non usi un'azione bonus per comandarlo. Se sei incapace, la lama può compiere qualsiasi azione a sua scelta. -Feature/&FeatureSetInnovationWeaponSteelDefenderTitle=Lama in difesa Feature/&FeatureSetInnovationWeaponImprovedDefenderDescription=Il tuo Scossa Arcana e il difensore d'acciaio diventano più potenti:\n• I danni extra e le cure fornite da Scossa Arcana aumentano entrambi a 4d6.\n• Il tuo difensore d'acciaio ottiene un bonus di +2 alla Classe Armatura. Feature/&FeatureSetInnovationWeaponImprovedDefenderTitle=Difensore migliorato +Feature/&FeatureSetInnovationWeaponSteelDefenderDescription=I tuoi esperimenti con le armi ti hanno portato un compagno di Defending Blade. È immune al veleno, all'esaurimento, all'incantesimo o alla sorpresa. In combattimento, la lama condivide la tua iniziativa e fa il suo turno subito dopo di te. Può muoversi e usare la reazione per imporre svantaggio al tiro per colpire del nemico che attacca l'alleato entro 1 casella dalla lama, ma richiede un'azione di schivata all'inizio del turno, a meno che tu non usi un'azione bonus per comandarlo. Se sei incapace, la lama può compiere qualsiasi azione a sua scelta. +Feature/&FeatureSetInnovationWeaponSteelDefenderTitle=Lama in difesa Feature/&PowerInnovationWeaponArcaneJoltDescription=Quando colpisci un nemico con il tuo attacco, puoi incanalare energia magica attraverso il colpo per far subire al bersaglio 2d6 danni da Forza extra. Puoi usare questo potere un numero di volte pari al tuo modificatore di Intelligenza per riposo lungo, ma non più di una volta per turno. Feature/&PowerInnovationWeaponArcaneJoltTitle=Forza Scossa Feature/&PowerInnovationWeaponSteelDefenderRecuperateDescription=Defending Blade ha un numero di d8 dadi vita pari al tuo livello di Inventore. Durante il riposo breve puoi tirarli per ripristinare gli HP di Defending Blade. diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/MartialRoyalKnight-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/MartialRoyalKnight-it.txt index 9645442385..3d02673bff 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/MartialRoyalKnight-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/MartialRoyalKnight-it.txt @@ -1,4 +1,4 @@ -Feature/&FeatureSetRoyalKnightRoyalEnvoyDescription=A partire dal 3° livello, aggiungi metà del tuo bonus di competenza a qualsiasi prova di Carisma che effettui che non utilizzi già il tuo bonus di competenza. Inoltre, diventi competente nei tiri salvezza di Carisma. +Feature/&FeatureSetRoyalKnightRoyalEnvoyDescription=A partire dal 3° livello, aggiungi metà del tuo bonus di competenza a qualsiasi prova di Carisma che effettui che non utilizzi già il tuo bonus di competenza. Inoltre, diventi competente nei tiri salvezza di Carisma. Feature/&FeatureSetRoyalKnightRoyalEnvoyTitle=Inviato Reale Feature/&PowerRoyalKnightInspiringProtectionDescription=A partire dal 15° livello, le tue azioni ispirano gli altri a continuare a combattere. Ogni volta che uno dei tuoi alleati che puoi vedere entro 18 metri fallisce un tiro salvezza, puoi usare la tua reazione per fargli ripetere il tiro salvezza. Puoi usare questa funzione tre volte per riposo lungo. Feature/&PowerRoyalKnightInspiringProtectionTitle=Protezione ispiratrice diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/MartialTactician-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/MartialTactician-it.txt index 15cd545ac3..ab7cf77cf2 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/MartialTactician-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/MartialTactician-it.txt @@ -8,10 +8,10 @@ Feature/&FeatureImproviseStrategyDescription=Aumenta il tuo massimo di dadi Azza Feature/&FeatureImproviseStrategyTitle=Strategia: improvvisare Feature/&FeatureOvercomingStrategyDescription=Recupera un gambit dado ogni volta che uno dei tuoi attacchi uccide una creatura, o ogni volta che una creatura danneggiata dalle tue abilità gambit dado muore prima dell'inizio del tuo prossimo turno. Questo guadagno può verificarsi solo una volta per round e non può farti superare il limite massimo di dadi di scommessa. Feature/&FeatureOvercomingStrategyTitle=Strategia: vincere -Feature/&FeatureSetTacticianBattleClarityDescription=Ottieni competenza nei tiri salvezza su Intelligenza e Saggezza. -Feature/&FeatureSetTacticianBattleClarityTitle=Chiarezza di battaglia Feature/&FeatureSefTacticianStrategicPlanDescription=Seleziona la tua strategia per affrontare incontri prolungati - abilità che ti permetterebbe di riguadagnare alcuni dadi azzardo in determinate circostanze. Feature/&FeatureSefTacticianStrategicPlanTitle=Seleziona Piano strategico +Feature/&FeatureSetTacticianBattleClarityDescription=Ottieni competenza nei tiri salvezza su Intelligenza e Saggezza. +Feature/&FeatureSetTacticianBattleClarityTitle=Chiarezza di battaglia Feature/&FeatureSetTacticianSharpMindDescription=Acquisisci competenza in un'abilità e competenza in un'abilità o strumento. Feature/&FeatureSetTacticianSharpMindTitle=Mente lucida Feature/&FeatureSetTacticianTacticalAwarenessDescription=Anche se non sei inabile, ottieni i seguenti vantaggi:\n• Una volta per turno, il tuo attacco con l'arma infligge danni extra pari al tuo bonus di competenza.\n• Gli attacchi di opportunità che effettui vengono eseguiti con vantaggio.\n• Gli attacchi di opportunità contro di te vengono effettuati con svantaggio. diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/MartialWeaponMaster-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/MartialWeaponMaster-it.txt index 36a9ec15b9..2aea6761fe 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/MartialWeaponMaster-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/MartialWeaponMaster-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMartialWeaponMasterFocusedStrikesDescription=Hai vantaggio su tutti gli attacchi con la tua arma specializzata fino alla fine del tuo turno. +Condition/&ConditionMartialWeaponMasterFocusedStrikesDescription=Hai vantaggio su tutti gli attacchi con la tua arma specializzata fino alla fine del tuo turno. Condition/&ConditionMartialWeaponMasterFocusedStrikesTitle=Colpi mirati Feature/&AttributeModifierMartialWeaponMasterSpecializationDescription=Ottieni +1 ai tiri per colpire e per i danni con il tuo tipo di arma specializzato. Un Martial Weapon Master avrà lo svantaggio di attaccare con tutti gli altri tipi di armi, ma ottiene un bonus di +2 a partire dal livello 15. Feature/&AttributeModifierMartialWeaponMasterSpecializationTitle=Specializzazione delle armi diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfAltruism-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfAltruism-it.txt index 6e519ca85f..0a429791ef 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfAltruism-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfAltruism-it.txt @@ -1,25 +1,25 @@ -Condition/&ConditionOathOfAltruismAuraOfTheGuardianDescription=Questo personaggio è nel raggio delle reazioni dell'Aura del Guardiano. +Condition/&ConditionOathOfAltruismAuraOfTheGuardianDescription=Questo personaggio è nel raggio delle reazioni dell'Aura del Guardiano. Condition/&ConditionOathOfAltruismAuraOfTheGuardianTitle=Aura del Guardiano -Feature/&FeatureOathOfAltruismSpiritualShieldingDescription=Quando una creatura amica che puoi vedere sta per essere colpita da un attacco, puoi spendere l'uso di Incanalare Divinità per applicare l'effetto dell'incantesimo Scudo (+5 CA per un round) su di essa. -Feature/&FeatureOathOfAltruismSpiritualShieldingTitle=Incanalare Divinità: Protezione Spirituale Feature/&FeatureOathOfAltruismDefensiveStrikeDescription=Quando una creatura amica che puoi vedere viene colpita da un attacco, puoi spendere l'uso di Incanalare Divinità per proiettare un'ondata di ferma volontà in quella creatura: usa immediatamente la sua reazione per effettuare un attacco con un'arma da mischia, aggiungendo il tuo modificatore di Carisma sia al tiri di attacco e danno. Feature/&FeatureOathOfAltruismDefensiveStrikeTitle=Channel Divinity: colpo difensivo +Feature/&FeatureOathOfAltruismSpiritualShieldingDescription=Quando una creatura amica che puoi vedere sta per essere colpita da un attacco, puoi spendere l'uso di Incanalare Divinità per applicare l'effetto dell'incantesimo Scudo (+5 CA per un round) su di essa. +Feature/&FeatureOathOfAltruismSpiritualShieldingTitle=Incanalare Divinità: Protezione Spirituale Feature/&PowerOathOfAltruismAuraOfTheGuardianDescription=A partire dal 7° livello, puoi proteggere gli altri dai danni a scapito della tua stessa salute. Quando una creatura entro 3 metri da te subisce danni, puoi usare la tua reazione per subire magicamente quel danno, invece di farlo subire a quella creatura. Questa caratteristica non trasferisce altri effetti che potrebbero accompagnare il danno e questo danno non può essere ridotto in alcun modo. Feature/&PowerOathOfAltruismAuraOfTheGuardianTitle=Aura del Guardiano +Feature/&PowerOathOfAltruismTakeThePainDescription=Come azione bonus, spendi Incanalare Divinità per scambiare punti ferita con un alleato. Ottieni punti ferita temporanei pari al doppio del tuo bonus di competenza più il tuo modificatore di Carisma. +Feature/&PowerOathOfAltruismTakeThePainTitle=Channel Divinity: prendi il dolore Feedback/&GuardianAuraHeal={0} cura un alleato tramite l'Aura del Guardiano. Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeDescription={0} è stato attaccato da {1} e puoi spendere un uso di Channel Divinity per consentire loro di spendere la loro reazione e vendicarsi con un attacco in mischia. Questo attacco riceverà +{2} ai tiri per colpire e per i danni. -Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeTitle=Channel Divinity: colpo difensivo Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeReactDescription=Spendi Channel Divinity per fare in modo che l'alleato si vendichi. Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeReactTitle=Trascorrere +Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeTitle=Channel Divinity: colpo difensivo Reaction/&CustomReactionGuardianAuraDescription={0} ha ricevuto {1} danni. Puoi usare la tua reazione per curarli di quella quantità e subire tu stesso il danno. -Reaction/&CustomReactionGuardianAuraTitle=Aura Guardiana! Reaction/&CustomReactionGuardianAuraReactDescription=Usa la tua reazione per curare il tuo alleato e subire tu stesso il danno. Reaction/&CustomReactionGuardianAuraReactTitle=Reagire +Reaction/&CustomReactionGuardianAuraTitle=Aura Guardiana! Reaction/&CustomReactionSpiritualShieldingDescription={0} sta per essere colpito da {1}! Puoi spendere un uso di Channel Divinity per lanciare uno scudo su di loro, aumentando la loro classe di armatura di 5 per prevenire il colpo. -Reaction/&CustomReactionSpiritualShieldingTitle=Incanalare Divinità: Protezione Spirituale Reaction/&CustomReactionSpiritualShieldingReactDescription=Spendi Channel Divinity per proteggere l'alleato dagli attacchi. Reaction/&CustomReactionSpiritualShieldingReactTitle=Trascorrere -Feature/&PowerOathOfAltruismTakeThePainDescription=Come azione bonus, spendi Incanalare Divinità per scambiare punti ferita con un alleato. Ottieni punti ferita temporanei pari al doppio del tuo bonus di competenza più il tuo modificatore di Carisma. -Feature/&PowerOathOfAltruismTakeThePainTitle=Channel Divinity: prendi il dolore +Reaction/&CustomReactionSpiritualShieldingTitle=Incanalare Divinità: Protezione Spirituale Subclass/&OathOfAltruismDescription=Gli eroi conoscono la loro vocazione e il Giuramento dell'altruismo richiama quegli eroi altruisti che mettono la protezione dei mansueti sopra ogni altra cosa. I seguaci di questo giuramento sono protettori veramente altruisti, che rischiano la propria vita e morirebbero volontariamente per proteggere coloro a cui tengono. I paladini di questo giuramento non cercano la gloria e spesso si allineano con coloro che cercano uno scopo più grande. Prestano i loro scudi e le loro spade per il bene superiore degli obiettivi della squadra, prima che del proprio. Subclass/&OathOfAltruismTitle=Giuramento di altruismo diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfAncients-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfAncients-it.txt index 4049f907d5..14da839ce4 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfAncients-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfAncients-it.txt @@ -1,12 +1,12 @@ -Condition/&ConditionOathOfAncientsAuraWardingDescription=Ottieni resistenza ai danni degli incantesimi. +Condition/&ConditionOathOfAncientsAuraWardingDescription=Ottieni resistenza ai danni degli incantesimi. Condition/&ConditionOathOfAncientsAuraWardingTitle=Protetto Feature/&DamageAffinityOathOfAncientsUndyingSentinelDescription=Quando sei ridotto a 0 punti ferita ma non ucciso sul colpo, scendi invece a 1 punto ferita. Non puoi beneficiare di nuovo di questo privilegio fino al termine di un riposo lungo. Feature/&DamageAffinityOathOfAncientsUndyingSentinelTitle=Sentinella immortale +Feature/&PowerOathOfAncientsAuraWardingDescription=A partire dal 7° livello, la magia antica grava così pesantemente su di te da formare una protezione mistica. Tu e le creature amiche entro 3 metri da te avete resistenza ai danni degli incantesimi. +Feature/&PowerOathOfAncientsAuraWardingTitle=Aura di Protezione Feature/&PowerOathOfAncientsNaturesWrathDescription=Puoi usare Channel Divinity per invocare forze primordiali per irretire un nemico. Come azione, puoi far spuntare rampicanti spettrali e raggiungere una creatura entro 3 metri da te che puoi vedere. La creatura deve superare un tiro salvezza su Forza o essere trattenuta. Mentre è trattenuta dai rampicanti, la creatura ripete il tiro salvezza alla fine di ogni suo turno. In caso di successo, si libera e le viti svaniscono. Feature/&PowerOathOfAncientsNaturesWrathTitle=Incanalare Divinità: Ira della Natura Feature/&PowerOathOfAncientsTurnFaithlessDescription=Puoi usare la tua Incanalare Divinità per pronunciare parole antiche che sono dolorose da sentire per folletti e immondi. Come azione, presenti il tuo simbolo sacro e ogni folletto o immondo entro 9 metri da te che può sentirti deve effettuare un tiro salvezza su Saggezza. In caso di tiro salvezza fallito, la creatura viene girata per 1 minuto o finché non subisce danni. Feature/&PowerOathOfAncientsTurnFaithlessTitle=Channel Divinity: trasforma i senza fede -Feature/&PowerOathOfAncientsAuraWardingDescription=A partire dal 7° livello, la magia antica grava così pesantemente su di te da formare una protezione mistica. Tu e le creature amiche entro 3 metri da te avete resistenza ai danni degli incantesimi. -Feature/&PowerOathOfAncientsAuraWardingTitle=Aura di Protezione Subclass/&OathOfAncientsDescription=Un giuramento da un tempo più primitivo che si dedica a utilizzare la natura per il bene. Subclass/&OathOfAncientsTitle=Giuramento degli Antichi diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfDread-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfDread-it.txt index 1b7f3ecdb9..62cc8adb1e 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfDread-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfDread-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionOathOfDreadAuraOfDominationDescription=Se sei spaventato o temuto, la tua velocità viene ridotta a 0 e subisci danni psichici pari alla metà del livello da paladino dell'emanatore. +Condition/&ConditionOathOfDreadAuraOfDominationDescription=Se sei spaventato o temuto, la tua velocità viene ridotta a 0 e subisci danni psichici pari alla metà del livello da paladino dell'emanatore. Condition/&ConditionOathOfDreadAuraOfDominationTitle=Aura di dominio Condition/&ConditionOathOfDreadMarkOfTheSubmissionDescription=Il segnalino ha vantaggio sui tiri per colpire contro di te. Condition/&ConditionOathOfDreadMarkOfTheSubmissionTitle=Marchio di castigo diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfHatred-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfHatred-it.txt index 3305da21e1..950fae8297 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfHatred-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/OathOfHatred-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDauntlessPursuerDescription=Ottieni 2 caselle di movimento extra e ignori le reazioni dell'avversario. +Condition/&ConditionDauntlessPursuerDescription=Ottieni 2 caselle di movimento extra e ignori le reazioni dell'avversario. Condition/&ConditionDauntlessPursuerTitle=Inseguitore Intrepido Condition/&ConditionScornfulPrayerDescription=La forza e la voce svaniscono man mano che la preghiera si avvolge. Mentre è sotto gli effetti, la preghiera fa sì che il nemico venga indebolito e maledetto durante i tiri per colpire. Condition/&ConditionScornfulPrayerTitle=Disprezzato diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheElements-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheElements-it.txt index 27610c361b..a008e5732a 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheElements-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheElements-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionPathOfTheElementsElementalBlessingDescription=Hai resistenza ai danni. +Condition/&ConditionPathOfTheElementsElementalBlessingDescription=Hai resistenza ai danni. Condition/&ConditionPathOfTheElementsElementalBlessingTitle=Benedizione Elementale Feature/&AncestryPathOfTheElementsAllDescription=Mentre sei infuriato, tutte le creature nemiche entro 1,5 metri da te alla fine del tuo turno subiscono 1d6 {0} danni. Questo danno aumenta a 1d10 al 6° livello, 2d6 al 10° livello e 2d10 al 14° livello. Feature/&AncestryPathOfTheElementsBlizzardTitle=Bufera di neve diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheReaver-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheReaver-it.txt index 6c6fdd8f65..d110a0539b 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheReaver-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheReaver-it.txt @@ -1,16 +1,16 @@ -Feature/&FeaturePathOfTheReaverVoraciousFuryDescription=A partire dal 3° livello, puoi incanalare la tua corruzione interiore nei tuoi colpi con armi da mischia. Mentre sei in preda all'ira, la prima creatura che colpisci in ciascuno dei tuoi turni con un attacco con un'arma da mischia subisce danni necrotici aggiuntivi pari alla tua competenza e recuperi un pari ammontare di punti ferita. I danni e le cure vengono raddoppiati in caso di colpo critico. +Feature/&FeaturePathOfTheReaverVoraciousFuryDescription=A partire dal 3° livello, puoi incanalare la tua corruzione interiore nei tuoi colpi con armi da mischia. Mentre sei in preda all'ira, la prima creatura che colpisci in ciascuno dei tuoi turni con un attacco con un'arma da mischia subisce danni necrotici aggiuntivi pari alla tua competenza e recuperi un pari ammontare di punti ferita. I danni e le cure vengono raddoppiati in caso di colpo critico. Feature/&FeaturePathOfTheReaverVoraciousFuryTitle=Furia vorace Feature/&FeatureSetPathOfTheReaverProfaneVitalityDescription=A partire dal 6° livello, ottieni resistenza ai danni necrotici e da veleno. Feature/&FeatureSetPathOfTheReaverProfaneVitalityTitle=Vitalità profana -Feature/&PowerPathOfTheReaverCorruptedBloodDescription=A partire dal 14° livello, il tuo sangue viene permanentemente corrotto, danneggiando le creature che entrano in contatto con esso. Ogni volta che una creatura entro 1,5 metri ti colpisce con un attacco in mischia, quella creatura subisce danni necrotici pari al tuo modificatore di Costituzione. -Feature/&PowerPathOfTheReaverCorruptedBloodTitle=Sangue Corrotto Feature/&PowerPathOfTheReaverBloodbathDescription=A partire dal 10° livello, mentre sei in preda all'ira, ogni volta che riduci una creatura a 0 punti ferita usando un attacco con un'arma da mischia, puoi sventrare quella creatura, recuperando un numero di punti ferita pari a 2 volte il tuo livello da barbaro. Puoi usare questo privilegio una volta per riposo breve. Feature/&PowerPathOfTheReaverBloodbathTitle=Bagno di sangue +Feature/&PowerPathOfTheReaverCorruptedBloodDescription=A partire dal 14° livello, il tuo sangue viene permanentemente corrotto, danneggiando le creature che entrano in contatto con esso. Ogni volta che una creatura entro 1,5 metri ti colpisce con un attacco in mischia, quella creatura subisce danni necrotici pari al tuo modificatore di Costituzione. +Feature/&PowerPathOfTheReaverCorruptedBloodTitle=Sangue Corrotto Feedback/&AdditionalDamageVoraciousFuryFormat=Furia vorace Feedback/&AdditionalDamageVoraciousFuryLine={0} è infuriato e infligge Furia Vorace su {1} (+{2}) Reaction/&CustomReactionBloodbathDescription=Puoi sviscerare questa creatura, recuperando {0} punti ferita. -Reaction/&CustomReactionBloodbathTitle=Bagno di sangue Reaction/&CustomReactionBloodbathReactDescription=Sviscera questa creatura. Reaction/&CustomReactionBloodbathReactTitle=Sviscerare +Reaction/&CustomReactionBloodbathTitle=Bagno di sangue Subclass/&PathOfTheReaverDescription=Tutti i Reavers sono sottoposti a un rituale che consiste nel bere il sangue contaminato di un drago, infondendo permanentemente nei loro corpi un frammento di potenza e voracità draconica, a costo di aumentare gradualmente la corruzione. Questi temibili guerrieri si dilettano nella morte, recuperando energia dalla sofferenza dei loro nemici. Subclass/&PathOfTheReaverTitle=Sentiero del Predone diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheSavagery-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheSavagery-it.txt index 16ccf2faed..c4397a57fb 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheSavagery-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheSavagery-it.txt @@ -1,15 +1,15 @@ -Condition/&ConditionPathOfTheSavageryGrievousWoundDescription=Hai svantaggio su tutti gli attacchi. +Condition/&ConditionPathOfTheSavageryGrievousWoundDescription=Hai svantaggio su tutti gli attacchi. Condition/&ConditionPathOfTheSavageryGrievousWoundTitle=Ferita Grave Condition/&ConditionPathOfTheSavageryUnbridledFerocityDescription=Il tuo raggio di minaccia critico è aumentato di 1. Condition/&ConditionPathOfTheSavageryUnbridledFerocityTitle=Ferocia sfrenata +Feature/&AttackModifierPathOfTheSavagerySavageStrengthDescription=A partire dal 3° livello, puoi impugnare due armi da mischia non leggere e aggiungere il tuo bonus di caratteristica all'attacco secondario. +Feature/&AttackModifierPathOfTheSavagerySavageStrengthTitle=Forza Selvaggia Feature/&FeaturePathOfTheSavageryFuriousDefenseDescription=A partire dal 14° livello, mentre sei in preda all'ira, ogni volta che effettui un tiro salvezza su Destrezza, puoi invece usare il tuo tiro salvezza su Forza. Ottieni +2 CA mentre sei infuriato e maneggi due armi da mischia. Feature/&FeaturePathOfTheSavageryFuriousDefenseTitle=Difesa furiosa Feature/&FeaturePathOfTheSavageryUnbridledFerocityDescription=A partire dal 10° livello, mentre sei in preda all'ira, ogni volta che colpisci una creatura con un attacco con un'arma da mischia e non infliggi un colpo critico, aumenti il tuo raggio di minaccia di critico di 1. Questo effetto si accumula. Dopo aver inflitto un colpo critico, il bonus si azzera. Feature/&FeaturePathOfTheSavageryUnbridledFerocityTitle=Ferocia sfrenata Feature/&FeaturePathOfTheSavageryWrathAndFuryDescription=A partire dal 6° livello, mentre usi due armi da mischia, aumenta di 1 la categoria di danno di ogni arma equipaggiata (d4 si trasforma in d6, d6 si trasforma in d8, ecc.). Inoltre, infliggere un colpo critico con un attacco con un'arma da mischia impone un tiro salvezza su Costituzione a quella creatura, con CD pari a 8 + competenza + il tuo modificatore di Forza. Se la creatura fallisce, ha svantaggio su tutti gli attacchi fino alla fine del tuo prossimo turno. Feature/&FeaturePathOfTheSavageryWrathAndFuryTitle=Ira e Furia -Feature/&AttackModifierPathOfTheSavagerySavageStrengthDescription=A partire dal 3° livello, puoi impugnare due armi da mischia non leggere e aggiungere il tuo bonus di caratteristica all'attacco secondario. -Feature/&AttackModifierPathOfTheSavagerySavageStrengthTitle=Forza Selvaggia Feature/&FeatureSetPathOfTheSavageryPrimalInstinctDescription=Puoi usare Rabbia come azione gratuita invece che come azione bonus. Feature/&FeatureSetPathOfTheSavageryPrimalInstinctTitle=Istinto primordiale Subclass/&PathOfTheSavageryDescription=I barbari che percorrono il Sentiero del Selvaggio sono forze della natura, combattono meno come uomini e più come bestie feroci. Colpiscono con velocità e potenza esplosive, sfruttando lame gemelle simili a un animale selvatico che combatte con artigli e zanne. diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheSpirits-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheSpirits-it.txt index d568e757db..69f963cb8c 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheSpirits-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PathOfTheSpirits-it.txt @@ -1,44 +1,44 @@ -Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackDescription=Lo spirito del lupo ti garantisce vantaggio ai tiri per colpire in mischia. -Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackTitle=Spirito Lupo Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsBearDescription=Ottieni svantaggi sugli attacchi contro tutti tranne che sulla fonte di questa aura. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsBearTitle=Aura dell'orso levigato Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsEagleDescription=Ottieni la capacità di volare. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsEagleTitle=Volo dell'aquila levigato Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsWolfDescription=Ottieni la capacità di spingere come azione bonus. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsWolfTitle=Colpo di lupo affilato +Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackDescription=Lo spirito del lupo ti garantisce vantaggio ai tiri per colpire in mischia. +Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackTitle=Spirito Lupo Feature/&ActionAffinityPathOfTheSpiritsCunningActionDescription=Lo spirito dell'aquila ti trasforma in un agile predatore che può districarsi facilmente nella mischia. Puoi scattare, disimpegnarti o nasconderti come azione bonus. Feature/&ActionAffinityPathOfTheSpiritsCunningActionTitle=Spirito dell'Aquila Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceBearDescription=Lo spirito dell'orso aumenta i tuoi PS di 2 punti per ogni livello raggiunto in questa classe e ti garantisce vantaggio alle prove di Forza. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceBearTitle=Aspetto Orso Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceEagleDescription=Ottieni la vista di un'aquila. Ottieni Scurovisione superiore e Vista acuta. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceEagleTitle=Aspetto Aquila -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesDescription=A partire dal 6° livello, ottieni un aspetto magico basato sullo spirito animale di tua scelta. Puoi scegliere lo stesso animale che hai selezionato al 3° livello o uno diverso. -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesTitle=Aspetto animale -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfDescription=Ottieni la sensibilità di caccia di un lupo. Puoi rintracciare altre creature con Keen Smell e Keen Hearing. Ottieni anche la capacità di lanciare l'incantesimo Identifica creature a volontà. -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfTitle=Aspetto Lupo -Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesDescription=A partire dal 3° livello, quando adotti questo sentiero, scegli uno spirito animale come guida e ottieni il suo privilegio. -Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesTitle=Spirito animale -Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerDescription=Quando adotti questo percorso, ottieni la capacità di lanciare Amicizia animale e Trova trappole a volontà. -Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerTitle=Cercatore di spiriti -Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerDescription=A partire dal 10° livello, puoi evocare la protezione del tuo spirito animale per guidarti e proteggerti. Ottieni la capacità di lanciare Spirit Guardians come Azione Bonus un numero di volte pari al tuo modificatore di competenza. -Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerTitle=Spirit Walker Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedBearDescription=Mentre è in preda all'ira, quelli a 1,5 metri da te hanno svantaggio ai tiri per colpire su quelli diversi da te. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedBearTitle=Aspetto Orso Smerigliato Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedEagleDescription=Mentre sei in preda all'ira, acquisisci la capacità di volare senza movimenti extra. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedEagleTitle=Aspetto dell'aquila levigato Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedWolfDescription=Mentre sei in preda all'ira, ottieni la capacità di spingere come azione bonus. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedWolfTitle=Aspetto Lupo Affilato +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfDescription=Ottieni la sensibilità di caccia di un lupo. Puoi rintracciare altre creature con Keen Smell e Keen Hearing. Ottieni anche la capacità di lanciare l'incantesimo Identifica creature a volontà. +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfTitle=Aspetto Lupo +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesDescription=A partire dal 6° livello, ottieni un aspetto magico basato sullo spirito animale di tua scelta. Puoi scegliere lo stesso animale che hai selezionato al 3° livello o uno diverso. +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesTitle=Aspetto animale +Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesDescription=A partire dal 3° livello, quando adotti questo sentiero, scegli uno spirito animale come guida e ottieni il suo privilegio. +Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesTitle=Spirito animale Feature/&FeatureSetPathOfTheSpiritsHonedAnimalAspectChoicesDescription=A partire dal 14° livello, scegli un animale con cui affinare la tua connessione spirituale, ottenendo più caratteristiche. Feature/&FeatureSetPathOfTheSpiritsHonedAnimalAspectChoicesTitle=Aspetto animale affinato +Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerDescription=Quando adotti questo percorso, ottieni la capacità di lanciare Amicizia animale e Trova trappole a volontà. +Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerTitle=Cercatore di spiriti +Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerDescription=A partire dal 10° livello, puoi evocare la protezione del tuo spirito animale per guidarti e proteggerti. Ottieni la capacità di lanciare Spirit Guardians come Azione Bonus un numero di volte pari al tuo modificatore di competenza. +Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerTitle=Spirit Walker Feature/&PowerPathOfTheSpiritsBearResistanceDescription=Lo spirito dell'orso ti rende abbastanza forte da resistere a qualsiasi punizione. Mentre sei in preda all'ira, hai resistenza a tutti i danni tranne i danni psichici. Feature/&PowerPathOfTheSpiritsBearResistanceTitle=Resistenza all'orso -Feature/&PowerPathOfTheSpiritsWolfLeadershipDescription=Lo spirito del lupo ti rende un capo dei cacciatori. Mentre sei in preda all'ira, tu e qualsiasi alleato entro 4,5 metri avete vantaggio ai tiri per colpire in mischia. -Feature/&PowerPathOfTheSpiritsWolfLeadershipTitle=Spirito Lupo Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsBearDescription=Mentre è in preda all'ira, quelli a 1,5 metri da te hanno svantaggio ai tiri per colpire su quelli diversi da te. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsBearTitle=Aura dell'orso levigato Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsEagleDescription=Mentre sei infuriato, acquisisci la capacità di volare. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsEagleTitle=Volo dell'aquila levigato Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsWolfDescription=Mentre sei in preda all'ira, ottieni la capacità di spingere come azione bonus. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsWolfTitle=Colpo di lupo affilato +Feature/&PowerPathOfTheSpiritsWolfLeadershipDescription=Lo spirito del lupo ti rende un capo dei cacciatori. Mentre sei in preda all'ira, tu e qualsiasi alleato entro 4,5 metri avete vantaggio ai tiri per colpire in mischia. +Feature/&PowerPathOfTheSpiritsWolfLeadershipTitle=Spirito Lupo Subclass/&PathOfTheSpiritsDescription=I barbari che seguono il Sentiero degli Spiriti accettano uno spirito animale come guida, protettore e ispirazione, che li riempie di potere soprannaturale, aggiungendo carburante magico alla furia barbara. Subclass/&PathOfTheSpiritsTitle=Sentiero degli Spiriti diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronElementalist-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronElementalist-it.txt index 3b0ce67332..562c267829 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronElementalist-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronElementalist-it.txt @@ -1,4 +1,4 @@ -Feature/&BonusCantripElementalistMinorElementalDescription=Il tuo controllo sulle energie elementali è aumentato al punto che ora hai il dominio sugli elementali più deboli. Puoi lanciare evocare elementale minore a volontà. +Feature/&BonusCantripElementalistMinorElementalDescription=Il tuo controllo sulle energie elementali è aumentato al punto che ora hai il dominio sugli elementali più deboli. Puoi lanciare evocare elementale minore a volontà. Feature/&BonusCantripElementalistMinorElementalTitle=Serventi elementali Feature/&ElementalPatronAirPlane=Aereo aereo Feature/&ElementalPatronEarthPlane=Piano Terra diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronMoonLit-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronMoonLit-it.txt index 90772ee576..64ea703f12 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronMoonLit-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronMoonLit-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMoonlitMoonTouchedDescription=La tua gravità è negata. +Condition/&ConditionMoonlitMoonTouchedDescription=La tua gravità è negata. Condition/&ConditionMoonlitMoonTouchedTitle=Luna Toccata Feature/&BonusCantripsMoonlitDescription=Il tuo controllo della luce lunare è aumentato a un nuovo livello. Puoi lanciare gli incantesimi Raggio di luna e Fuoco fatato a piacimento. Feature/&BonusCantripsMoonlitTitle=Controllo della luce diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronRiftWalker-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronRiftWalker-it.txt index 0a01f57cde..e93bf85d45 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronRiftWalker-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronRiftWalker-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAffinityRiftWalkerRestrainedImmunityDescription=Non puoi essere trattenuto. +Condition/&ConditionAffinityRiftWalkerRestrainedImmunityDescription=Non puoi essere trattenuto. Condition/&ConditionAffinityRiftWalkerRestrainedImmunityTitle=Libertà di frattura Feature/&BonusCantripRiftWalkWardingBondDescription=Il tuo controllo sui portali del varco è aumentato al punto che ora puoi concedere la protezione del varco ad altri. Puoi lanciare legame di protezione a volontà (senza la condivisione del danno). Feature/&BonusCantripRiftWalkWardingBondTitle=Mantello della Fenditura diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronSoulBlade-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronSoulBlade-it.txt index 0f5b635923..3832d404fe 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronSoulBlade-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/PatronSoulBlade-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionSoulBladeHexDefenderDescription=Maledetto da una maledizione dell'anima. +Condition/&ConditionSoulBladeHexDefenderDescription=Maledetto da una maledizione dell'anima. Condition/&ConditionSoulBladeHexDefenderTitle=Maledizione dell'anima Feature/&AttackModifierSoulBladeEmpowerWeaponDescription=Conta come magico e usa il modificatore di Carisma per i tiri per colpire e per i danni. Feature/&AttackModifierSoulBladeEmpowerWeaponTitle=Anima potenziata diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RangerHellWalker-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RangerHellWalker-it.txt index 14f2aa8732..49f7d7f723 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RangerHellWalker-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RangerHellWalker-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRangerHellWalkerDammingStrikeDescription=Subisci 1d6 danni da fuoco ogni round. +Condition/&ConditionRangerHellWalkerDammingStrikeDescription=Subisci 1d6 danni da fuoco ogni round. Condition/&ConditionRangerHellWalkerDammingStrikeTitle=Colpo maledetto Condition/&ConditionRangerHellWalkerMarkOfTheDammedDescription=Subisci 1d6 danni necrotici alla fine di ogni tuo turno, sei spaventato e gli attacchi di fuoco del segnalino superano la tua resistenza. Condition/&ConditionRangerHellWalkerMarkOfTheDammedTitle=Contrassegnato dai dannati @@ -14,10 +14,10 @@ Feature/&PowerRangerHellWalkerMarkOfTheDammedDescription=Come azione bonus, puoi Feature/&PowerRangerHellWalkerMarkOfTheDammedTitle=Marchio dei Dannati Feature/&ProficiencyRangerHellWalkerCursedTongueDescription=La tua diabolica affinità ti permette di comprendere il linguaggio dei Piani Inferiori. Puoi parlare, leggere e scrivere Abissale e Infernale. Feature/&ProficiencyRangerHellWalkerCursedTongueTitle=Lingua Maledetta -Subclass/&RangerHellWalkerDescription=Sei un Hellwalker, un ranger ammantato dalla magia dei Piani Inferiori. Come sei arrivato ad essere associato a questa magia solo tu lo sai. Forse il tuo grande antenato era di origine demoniaca, o forse la tua linea di sangue porta una maledizione demoniaca. Qualunque sia la ragione, la magia è ora indissolubilmente legata a te, la tua stessa presenza legata per sempre agli esseri infernali sottostanti. -Subclass/&RangerHellWalkerTitle=Hellwalker -Tooltip/&MustHaveDammingStrikeCondition=Non è contrassegnato da Damning Strike Monster/&MonsterHezrouDescription=Gli Hezrous erano grandi mostruosità demoniache. Avevano una somiglianza superficiale con un rospo in forma umanoide, con braccia e mani al posto delle zampe anteriori. All'interno delle loro ampie fauci c'erano file di denti smussati che avevano una potente forza di schiacciamento, e una serie di lunghe punte correvano lungo la loro schiena. Monster/&MonsterHezrouTitle=Hezrou Monster/&MonsterMarilithDescription=Dalla vita in su, i marilith sembravano attraenti donne umanoidi con sei braccia, ma le loro metà inferiori erano quelle di giganteschi serpenti verdi. In ogni mano portavano armi riccamente decorate e si adornavano di braccialetti e gioielli. Monster/&MonsterMarilithTitle=Marilth +Subclass/&RangerHellWalkerDescription=Sei un Hellwalker, un ranger ammantato dalla magia dei Piani Inferiori. Come sei arrivato ad essere associato a questa magia solo tu lo sai. Forse il tuo grande antenato era di origine demoniaca, o forse la tua linea di sangue porta una maledizione demoniaca. Qualunque sia la ragione, la magia è ora indissolubilmente legata a te, la tua stessa presenza legata per sempre agli esseri infernali sottostanti. +Subclass/&RangerHellWalkerTitle=Hellwalker +Tooltip/&MustHaveDammingStrikeCondition=Non è contrassegnato da Damning Strike diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RangerLightBearer-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RangerLightBearer-it.txt index 75ad9701f3..ee0cde73d1 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RangerLightBearer-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RangerLightBearer-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRangerLightBearerAngelicFormDescription=Hai una velocità di volo pari alla tua velocità di camminata e anche i tuoi attacchi contano come magici. +Condition/&ConditionRangerLightBearerAngelicFormDescription=Hai una velocità di volo pari alla tua velocità di camminata e anche i tuoi attacchi contano come magici. Condition/&ConditionRangerLightBearerAngelicFormTitle=Forma Angelica Condition/&ConditionRangerLightBearerBlessedWarriorDescription=Quando viene colpito dall'incantatore con un attacco con un'arma, tutti i danni inflitti dall'attacco diventano danni radiosi e si subiscono 1d8 danni radiosi extra dall'attacco. A partire dall'11° livello, il danno extra aumenta a 2d8. Condition/&ConditionRangerLightBearerBlessedWarriorTitle=Contrassegnato dal Beato Guerriero diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RangerWildMaster-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RangerWildMaster-it.txt index b519b67b55..63a135e164 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RangerWildMaster-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RangerWildMaster-it.txt @@ -1,11 +1,5 @@ -Condition/&ConditionWildMasterSummonSpiritBeastBonusTitle=Bonus Wildmaster +Condition/&ConditionWildMasterSummonSpiritBeastBonusTitle=Bonus Wildmaster Feature/&FeatureSetWildMaster03Description=Ottieni un compagno Spirit Beast che ti accompagna nelle tue avventure ed è addestrato a combattere al tuo fianco. Guadagna il tuo modificatore di Saggezza alla classe armatura, ai tiri per colpire e ai tiri per i danni. Guadagna inoltre 4 PS per livello del personaggio e può eseguire l'azione Schivare solo nel suo turno, a meno che tu non gli ordini di fare diversamente.\nSpirito Bestia ed Evocatore condividono la stessa iniziativa e puoi scegliere un Orso, un'Aquila o un Lupo :\n. L'Orso può sputare un cono di fuoco\n. L'Aquila una linea elettrica\n. Il Lupo un cono di freddo. -Feature/&PowerSpiritBeastBreathWeaponBlueTitle=Arma fulminea -Feature/&PowerSpiritBeastBreathWeaponGoldTitle=Arma da fuoco -Feature/&PowerSpiritBeastBreathWeaponSilverTitle=Arma fredda -Feature/&PowerSpiritBeastBreathWeaponBlueDescription=Proietta un fulmine lungo una linea larga 1,5 m e lunga 9 m. Le creature in linea devono effettuare un tiro salvezza su COS per dimezzare i danni da fulmine. Il danno è pari a 2d6 fino al livello 4, aumentando a 3d6 al livello 5, 4d6 al livello 9, 5d6 al livello 13 e 6d6 al livello 17. -Feature/&PowerSpiritBeastBreathWeaponGoldDescription=Proietta fuoco in un cono largo 15 piedi. Le creature nel cono devono effettuare un tiro salvezza su DES per dimezzare i danni da fuoco. Il danno è pari a 2d6 fino al livello 4, aumentando a 3d6 al livello 5, 4d6 al livello 9, 5d6 al livello 13 e 6d6 al livello 17. -Feature/&PowerSpiritBeastBreathWeaponSilverDescription=Proietta il ghiaccio in un cono largo 15 piedi. Le creature nel cono devono effettuare un tiro salvezza su DES per dimezzare i danni da freddo. Il danno è pari a 2d6 fino al livello 4, aumentando a 3d6 al livello 5, 4d6 al livello 9, 5d6 al livello 13 e 6d6 al livello 17. Feature/&FeatureSetWildMaster03Title=Bestia Compagna Feature/&FeatureSetWildMaster07Description=Lo Spirito Bestia ora può eseguire l'azione Scatto o Disimpegno nel suo turno. il suo attacco conta come magico ai fini del superamento della resistenza e dell'immunità. Lo Spirito Bestia è anche più potente:\n. L'orso ora è resistente al fuoco\n. L'Aquila all'elettricità\n. Il lupo al freddo. Feature/&FeatureSetWildMaster07Title=Vera Competenza @@ -15,6 +9,12 @@ Feature/&FeatureSetWildMaster15Description=Lo Spirit Beast ora può agire in mod Feature/&FeatureSetWildMaster15Title=Libero arbitrio Feature/&FeatureWildMasterBeastIsNextToSummonerDescription=Tu e la tua bestia spirituale vi aiutate a vicenda sul campo. Lo Spirit Beast ottiene un vantaggio di attacco ogni volta che ingaggia un nemico accanto a te. Feature/&FeatureWildMasterBeastIsNextToSummonerTitle=Integrazione profonda +Feature/&PowerSpiritBeastBreathWeaponBlueDescription=Proietta un fulmine lungo una linea larga 1,5 m e lunga 9 m. Le creature in linea devono effettuare un tiro salvezza su COS per dimezzare i danni da fulmine. Il danno è pari a 2d6 fino al livello 4, aumentando a 3d6 al livello 5, 4d6 al livello 9, 5d6 al livello 13 e 6d6 al livello 17. +Feature/&PowerSpiritBeastBreathWeaponBlueTitle=Arma fulminea +Feature/&PowerSpiritBeastBreathWeaponGoldDescription=Proietta fuoco in un cono largo 15 piedi. Le creature nel cono devono effettuare un tiro salvezza su DES per dimezzare i danni da fuoco. Il danno è pari a 2d6 fino al livello 4, aumentando a 3d6 al livello 5, 4d6 al livello 9, 5d6 al livello 13 e 6d6 al livello 17. +Feature/&PowerSpiritBeastBreathWeaponGoldTitle=Arma da fuoco +Feature/&PowerSpiritBeastBreathWeaponSilverDescription=Proietta il ghiaccio in un cono largo 15 piedi. Le creature nel cono devono effettuare un tiro salvezza su DES per dimezzare i danni da freddo. Il danno è pari a 2d6 fino al livello 4, aumentando a 3d6 al livello 5, 4d6 al livello 9, 5d6 al livello 13 e 6d6 al livello 17. +Feature/&PowerSpiritBeastBreathWeaponSilverTitle=Arma fredda Feature/&PowerWildMasterInvisibilityDescription=Diventa invisibile per 1 ora. Feature/&PowerWildMasterInvisibilityTitle=Diventa invisibile Feature/&PowerWildMasterSpiritBeastCommandDescription=Dai il comando per la tua bestia spirituale in modo che fino all'inizio del tuo prossimo turno non sia limitato nei tipi di azione che può intraprendere. Lo comanderai automaticamente se finisci il tuo turno senza spendere un'azione bonus. diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishAcrobat-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishAcrobat-it.txt index 5cef3680c1..00bf8c189e 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishAcrobat-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishAcrobat-it.txt @@ -1,4 +1,4 @@ -Feature/&AttributeModifierRoguishAcrobatProtectorDescription=Aggiungi metà del tuo bonus di competenza alla tua classe di armature mentre brandisci un bastone ferrato a due mani e non indossi armature o armature leggere. +Feature/&AttributeModifierRoguishAcrobatProtectorDescription=Aggiungi metà del tuo bonus di competenza alla tua classe di armature mentre brandisci un bastone ferrato a due mani e non indossi armature o armature leggere. Feature/&AttributeModifierRoguishAcrobatProtectorTitle=Protettore Acrobata Feature/&FeatureRoguishAcrobatTrooperDescription=Ottieni la capacità di usare un bastone ferrato come arma di precisione e la portata del bastone ferrato aumenta a 3 metri.\nQuando esegui l'azione Attacco con un bastone ferrato, puoi usare la tua azione bonus per effettuare un attacco in mischia con l'estremità opposta del arma. Questo attacco utilizza lo stesso modificatore di caratteristica dell'attacco primario e infligge 1d4 danni contundenti. Feature/&FeatureRoguishAcrobatTrooperTitle=Soldato acrobatico diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishArcaneScoundrel-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishArcaneScoundrel-it.txt index 9a3ba9fdee..9073ffd6eb 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishArcaneScoundrel-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishArcaneScoundrel-it.txt @@ -1,19 +1,19 @@ -Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushDescription=Subisci svantaggio ai tiri salvezza o alle prove di caratteristica. +Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushDescription=Subisci svantaggio ai tiri salvezza o alle prove di caratteristica. Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushTitle=Agguato che distrae Feature/&AdditionalDamageRoguishArcaneScoundrelDistractingAmbushDescription=A partire dal 9° livello, ogni volta che infliggi danni da attacco furtivo a una creatura, quella creatura subisce svantaggio al successivo tiro salvezza o prova di caratteristica fino alla fine del tuo prossimo turno. Feature/&AdditionalDamageRoguishArcaneScoundrelDistractingAmbushTitle=Agguato che distrae Feature/&CastSpellRoguishArcaneScoundrelDescription=Lancia incantesimi e trucchetti da mago. Feature/&CastSpellRoguishArcaneScoundrelTitle=Incantesimi +Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeDescription=A partire dal 17° livello, ottieni i seguenti benefici:\n• Puoi rubare l'essenza da una creatura e usarla per danneggiarne un'altra. Durante il tuo turno, quando infliggi danno da attacco furtivo a una creatura, puoi prendere di mira qualsiasi altra creatura entro 9 metri da te come azione gratuita, infliggendo metà dei tuoi dadi di attacco furtivo (arrotondati per difetto) come danno da forza e applicando a quella condizione imboscata distraente. creatura.\n• Guadagni uno slot aggiuntivo del tuo livello di incantatore più alto. +Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeTitle=Trucchi del mestiere Feature/&MagicAffinityRoguishArcaneScoundrelGuilefulCastingDescription=Puoi usare le tue armi come focus per lanciare incantesimi e sei in grado di eseguire componenti somatiche di incantesimi mentre tieni in mano oggetti Feature/&MagicAffinityRoguishArcaneScoundrelGuilefulCastingTitle=Casting ingannevole Feature/&PowerRoguishArcaneScoundrelArcaneBackslashDescription=A partire dal 13° livello, impara Controincantesimo se non l'hai già fatto. Ogni volta che interrompi con successo un incantesimo usandolo, infliggi il tuo attacco furtivo come danno da forza a quella creatura. Inoltre, una volta per riposo breve, lanci Controincantesimo al livello più alto senza spendere uno slot incantesimo. Feature/&PowerRoguishArcaneScoundrelArcaneBackslashTitle=Contraccolpo Arcano -Feature/&ProficiencyRoguishArcaneScoundrelArcanaDescription=Ottieni competenza con l'abilità Arcana. Se sei già esperto, acquisisci invece esperienza. -Feature/&ProficiencyRoguishArcaneScoundrelArcanaTitle=Affinità Arcana -Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeDescription=A partire dal 17° livello, ottieni i seguenti benefici:\n• Puoi rubare l'essenza da una creatura e usarla per danneggiarne un'altra. Durante il tuo turno, quando infliggi danno da attacco furtivo a una creatura, puoi prendere di mira qualsiasi altra creatura entro 9 metri da te come azione gratuita, infliggendo metà dei tuoi dadi di attacco furtivo (arrotondati per difetto) come danno da forza e applicando a quella condizione imboscata distraente. creatura.\n• Guadagni uno slot aggiuntivo del tuo livello di incantatore più alto. -Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeTitle=Trucchi del mestiere Feature/&PowerRoguishArcaneScoundrelEssenceTheftDescription=Puoi rubare l'essenza da una creatura e usarla per danneggiarne un'altra. Feature/&PowerRoguishArcaneScoundrelEssenceTheftTitle=Furto di Essenza +Feature/&ProficiencyRoguishArcaneScoundrelArcanaDescription=Ottieni competenza con l'abilità Arcana. Se sei già esperto, acquisisci invece esperienza. +Feature/&ProficiencyRoguishArcaneScoundrelArcanaTitle=Affinità Arcana Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellDescription={0} sta lanciando un incantesimo! Puoi reagire per contrastare l'incantesimo senza spendere uno slot incantesimo. Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellReactDescription=Lancia controincantesimo e contrasta l'incantesimo nemico. Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellReactTitle=Contatore diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishDuelist-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishDuelist-it.txt index 681b97523a..5753c83d11 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishDuelist-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishDuelist-it.txt @@ -1,11 +1,11 @@ -Feature/&AdditionalDamageRoguishDuelistDaringDuelDescription=Non hai bisogno di vantaggio al tiro per colpire per usare il tuo attacco furtivo contro una creatura se sei entro 1,5 metri da essa, nessun'altra creatura si trova entro 1,5 metri da te e non hai svantaggio al tiro per colpire. Tutte le altre regole dell'Attacco Furtivo si applicano ancora. +Feature/&ActionAffinityRoguishDuelistSwirlingDanceDescription=A partire dal 9° livello, quando una creatura ti manca con un tiro per colpire in mischia, puoi usare la tua reazione per effettuare un attacco di opportunità immediato contro quella creatura. +Feature/&ActionAffinityRoguishDuelistSwirlingDanceTitle=Danza vorticosa +Feature/&AdditionalDamageRoguishDuelistDaringDuelDescription=Non hai bisogno di vantaggio al tiro per colpire per usare il tuo attacco furtivo contro una creatura se sei entro 1,5 metri da essa, nessun'altra creatura si trova entro 1,5 metri da te e non hai svantaggio al tiro per colpire. Tutte le altre regole dell'Attacco Furtivo si applicano ancora. Feature/&AdditionalDamageRoguishDuelistDaringDuelTitle=Duello audace Feature/&AttributeModifierRoguishDuelistSureFootedDescription=Ottieni +2 CA aggiuntivi. Feature/&AttributeModifierRoguishDuelistSureFootedTitle=Sicuro di piede Feature/&FeatureRoguishDuelistReflexiveParryDescription=A partire dal 13° livello, una volta per turno finché non sei inabile, scioccato o rallentato e non vieni colpito da un attacco con un'arma da mischia, usi immediatamente il tuo privilegio Schivare prodigioso senza aver bisogno o consumare la tua reazione. Feature/&FeatureRoguishDuelistReflexiveParryTitle=Parata riflessiva -Feature/&ActionAffinityRoguishDuelistSwirlingDanceTitle=Danza vorticosa -Feature/&ActionAffinityRoguishDuelistSwirlingDanceDescription=A partire dal 9° livello, quando una creatura ti manca con un tiro per colpire in mischia, puoi usare la tua reazione per effettuare un attacco di opportunità immediato contro quella creatura. Feature/&FeatureSetRoguishDuelistMasterDuelistDescription=La tua padronanza della lama ti consente di trasformare il fallimento in successo in combattimento. Se manchi un tiro per colpire, puoi tirarlo di nuovo con vantaggio. Una volta fatto ciò, non puoi usare di nuovo questo privilegio finché non finisci un riposo breve o lungo. Feature/&FeatureSetRoguishDuelistMasterDuelistTitle=Maestro Duellante Feature/&FeatureSetRoguishDuelistSureFootedDescription=Mentre è disarmato o indossa un'armatura leggera senza scudo, ottiene +2 CA aggiuntivi e vantaggio ai tiri di iniziativa. @@ -13,7 +13,7 @@ Feature/&FeatureSetRoguishDuelistSureFootedTitle=Sicuro di piede Feedback/&AdditionalDamageSureFootedFormat=Sicuro di piede Feedback/&AdditionalDamageSureFootedLine=Il piede sicuro infligge +{2} danni extra! Reaction/&CustomReactionRoguishDuelistMasterDuelistReactDescription=Usa il tuo maestro duellante per ritentare l'attacco con vantaggio. -Reaction/&CustomReactionRoguishDuelistMasterDuelistReactTitle=attacco +Reaction/&CustomReactionRoguishDuelistMasterDuelistReactTitle=Attacco Reaction/&CustomReactionRoguishDuelistMasterDuelistTitle=Maestro Duellante Subclass/&RoguishDuelistDescription=I duellanti possiedono una spavalda spavalderia. Sono intelligenti, autosufficienti e pericolosi per i nemici isolati. Subclass/&RoguishDuelistTitle=Duellante diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishRaven-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishRaven-it.txt index 603a326216..079e6a3d05 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishRaven-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishRaven-it.txt @@ -1,4 +1,4 @@ -Feature/&AdditionalActionRavenKillingSpreeDescription=Puoi effettuare un attacco extra la prima volta che uccidi un nemico durante il tuo turno. Inoltre, ogni volta che uccidi un nemico, il tuo attacco furtivo può essere riutilizzato nello stesso turno. +Feature/&AdditionalActionRavenKillingSpreeDescription=Puoi effettuare un attacco extra la prima volta che uccidi un nemico durante il tuo turno. Inoltre, ogni volta che uccidi un nemico, il tuo attacco furtivo può essere riutilizzato nello stesso turno. Feature/&AdditionalActionRavenKillingSpreeTitle=Sprea omicida Feature/&AttackModifierRavenHeartSeekingShotDescription=Il tuo attacco subisce una penalità di -4 per colpire. Feature/&AttackModifierRavenHeartSeekingShotTitle=Colpo in cerca di cuore diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishSlayer-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishSlayer-it.txt index c96be31f65..fafa257b46 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishSlayer-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/RoguishSlayer-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialDescription=Aumenta il danno del tuo prossimo attacco furtivo di 3d6 extra, fino alla fine del tuo prossimo turno. Questo danno aumenta a 4d6 al 13° livello e a 5d6 al 17° livello. +Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialDescription=Aumenta il danno del tuo prossimo attacco furtivo di 3d6 extra, fino alla fine del tuo prossimo turno. Questo danno aumenta a 4d6 al 13° livello e a 5d6 al 17° livello. Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialTitle=Catena di esecuzione Condition/&ConditionRoguishSlayerChainOfExecutionDetrimentalDescription=Sei marchiato dalla Cacciatrice. Condition/&ConditionRoguishSlayerChainOfExecutionDetrimentalTitle=Marchio dell'uccisore diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/SorcerousSorrAkkath-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/SorcerousSorrAkkath-it.txt index c854c3bd9f..ff7df5b1d8 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/SorcerousSorrAkkath-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/SorcerousSorrAkkath-it.txt @@ -1,11 +1,11 @@ -Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackDescription=Una volta per turno, puoi infliggere 1d6 danni extra a una creatura che hai colpito con un attacco con incantesimo se hai vantaggio al tiro per colpire. Non hai bisogno di vantaggio al tiro per colpire se un altro nemico del bersaglio si trova entro 1,5 metri da esso, quel nemico non è inabile e non hai svantaggio al tiro per colpire. Il danno aumenta a 2d6 al 5° livello, 3d6 all'11° livello e 4d6 al 17° livello. +Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackDescription=Una volta per turno, puoi infliggere 1d6 danni extra a una creatura che hai colpito con un attacco con incantesimo se hai vantaggio al tiro per colpire. Non hai bisogno di vantaggio al tiro per colpire se un altro nemico del bersaglio si trova entro 1,5 metri da esso, quel nemico non è inabile e non hai svantaggio al tiro per colpire. Il danno aumenta a 2d6 al 5° livello, 3d6 all'11° livello e 4d6 al 17° livello. Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackTitle=Incantesimo attacco furtivo -Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageDescription=Diventi abile nelle abilità di furtività e inganno, impari il trucchetto Venomous Spike e ottieni scurovisione a 18 metri. -Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageTitle=Patrimonio ingannevole Feature/&FeatureSetSorcerousSorrAkkathBloodOfSorrAkkathDescription=A partire dal 6° livello, diventi resistente ai danni da veleno e ottieni l'immunità alla condizione da avvelenato. Inoltre, colpire una creatura con la funzione Incantesimo Attacco Furtivo impone un tiro salvezza su Costituzione a quella creatura. Se la creatura fallisce, rimane avvelenata fino alla fine del tuo prossimo turno. Feature/&FeatureSetSorcerousSorrAkkathBloodOfSorrAkkathTitle=Sangue di Sorr-Akkath Feature/&FeatureSetSorcerousSorrAkkathDarknessAffinityDescription=A partire dal 14° livello, mentre sei in penombra o oscurità, ottieni quanto segue:\n• +2 alla CA.\n• +2 ai tiri per colpire.\n• +2 ai tiri salvezza.{99 }• +2 punti ferita rigenerati alla fine del tuo turno. Feature/&FeatureSetSorcerousSorrAkkathDarknessAffinityTitle=Affinità Oscurità +Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageDescription=Diventi abile nelle abilità di furtività e inganno, impari il trucchetto Venomous Spike e ottieni scurovisione a 18 metri. +Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageTitle=Patrimonio ingannevole Feature/&FeatureSetSorcerousSorrAkkathTouchOfDarknessDescription=A partire dal 18° livello, ottieni la capacità di corrompere le creature al tocco e assorbire la loro salute. Usando la tua azione come un attacco con incantesimo a portata di contatto, infliggi 8d8 danni necrotici a una creatura in caso di colpo andato a segno e guarisci per la metà del danno inflitto. Puoi usare questo privilegio tre volte per riposo lungo e puoi invece pagare 4 Punti Stregoneria se sei fuori uso. Feature/&FeatureSetSorcerousSorrAkkathTouchOfDarknessTitle=Tocco di oscurità Feedback/&AdditionalDamageSpellSneakAttackFormat=Incantesimo attacco furtivo! diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/SorcerousSpellBlade-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/SorcerousSpellBlade-it.txt index 2fac135925..a38947d8e0 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/SorcerousSpellBlade-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/SorcerousSpellBlade-it.txt @@ -1,11 +1,11 @@ Feature/&AdditionalDamageSorcerousSpellBladeWarSorcererDescription=Quando colpisci con un attacco o infliggi danni con un incantesimo, aggiungi il tuo modificatore di Carisma come danno di forza bonus a un tiro per i danni di quell'attacco o incantesimo. Feature/&AdditionalDamageSorcerousSpellBladeWarSorcererTitle=Stregone di guerra -Feature/&FeatureSetSorcerousSpellBladeMartialTrainingDescription=Ottieni competenza con le armature leggere, le armature medie e le armi da guerra. -Feature/&FeatureSetSorcerousSpellBladeMartialTrainingTitle=Allenamento marziale Feature/&FeatureSetSorcerousSpellBladeBattleReflexesDescription=La tua classe armatura aumenta di 2 e ottieni competenza nei tiri salvezza di Destrezza. Feature/&FeatureSetSorcerousSpellBladeBattleReflexesTitle=Riflessi di battaglia Feature/&FeatureSetSorcerousSpellBladeManaShieldDescription=Puoi usare la tua azione bonus per ottenere punti ferita temporanei pari al tuo livello da Stregone + modificatore di Carisma per un minuto, un numero di volte per riposo lungo pari al tuo bonus di competenza. Se sei fuori uso, puoi invece spendere due punti stregoneria. Feature/&FeatureSetSorcerousSpellBladeManaShieldTitle=Scudo di mana +Feature/&FeatureSetSorcerousSpellBladeMartialTrainingDescription=Ottieni competenza con le armature leggere, le armature medie e le armi da guerra. +Feature/&FeatureSetSorcerousSpellBladeMartialTrainingTitle=Allenamento marziale Feedback/&AdditionalDamageWarSorcererFormat=Stregone di guerra Feedback/&AdditionalDamageWarSorcererLine={0} infligge danni da War Sorcerer su {1} (+{2}) Subclass/&SorcerousSpellBladeDescription=I Forceblade combinano abilità marziali con talenti magici innati per sconfiggere i loro nemici. diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheDiscordance-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheDiscordance-it.txt index c40415ffa4..dfe5be841f 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheDiscordance-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheDiscordance-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionWayOfTheDiscordanceDiscordanceDescription=La tua mente esploderà in danni necrotici se entri in discordanza per la terza volta. +Condition/&ConditionWayOfTheDiscordanceDiscordanceDescription=La tua mente esploderà in danni necrotici se entri in discordanza per la terza volta. Condition/&ConditionWayOfTheDiscordanceDiscordanceTitle=Discordanza Condition/&ConditionWayOfTheDiscordanceProfoundTurmoilDescription=Prendi -1d4 ai tiri salvezza e -2 ai tiri per colpire. Puoi tentare di salvare alla fine di ogni tuo turno. Condition/&ConditionWayOfTheDiscordanceProfoundTurmoilTitle=Tumulto profondo @@ -8,9 +8,9 @@ Feature/&FeatureSetWayOfTheDiscordanceSchismDescription=A partire dal 6° livell Feature/&FeatureSetWayOfTheDiscordanceSchismTitle=Scisma Feature/&PowerWayOfTheDiscordanceBurstOfDisharmonyDescription=All'11° livello, ottieni la capacità di provocare un'esplosione di energia negativa accumulata. Puoi aumentare il danno spendendo punti Ki. Ogni punto speso, fino a un massimo del tuo bonus di competenza, aumenta il danno di 1d6. Feature/&PowerWayOfTheDiscordanceBurstOfDisharmonyTitle=Esplosione di disarmonia -Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyDescription=Spendi {0} Ki Point per infliggere {1}d6 danni. -Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyTitle=Esplosione di Disarmonia [{0} Ki] Feature/&PowerWayOfTheDiscordanceProfoundTurmoilDescription=A partire dal 17° livello, quando una creatura riceve danni dal privilegio Discordanza, deve riuscire un tiro salvezza su Carisma o ricevere la condizione Turmotion per un massimo di un minuto. Se una creatura supera il tiro salvezza o l'effetto termina, la creatura è immune a ulteriori effetti di Turmoil. Feature/&PowerWayOfTheDiscordanceProfoundTurmoilTitle=Tumulto profondo +Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyDescription=Spendi {0} Ki Point per infliggere {1}d6 danni. +Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyTitle=Esplosione di Disarmonia [{0} Ki] Subclass/&WayOfTheDiscordanceDescription=Mentre la maggior parte dei monaci cerca l'illuminazione attraverso la contemplazione e il raggiungimento della pace interiore, i monaci della Via della Discordanza, d'altra parte, si concentrano sull'imbrigliare le energie caotiche dell'universo. Questi mistici studiosi della disarmonia sfruttano i conflitti interiori dei loro nemici manipolando il loro Ki, devastandoli con esplosioni di energia distorcente. Subclass/&WayOfTheDiscordanceTitle=Via della discordia diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheDistantHand-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheDistantHand-it.txt index 9a1d1aafb8..11d0c3106c 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheDistantHand-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheDistantHand-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionWayOfTheDistantHandDistractDescription=Ha svantaggio al prossimo attacco. +Condition/&ConditionWayOfTheDistantHandDistractDescription=Ha svantaggio al prossimo attacco. Condition/&ConditionWayOfTheDistantHandDistractTitle=Distratto Condition/&ConditionWayOfTheDistantHandUpgradedDistractDescription=Ha svantaggio su tutti gli attacchi. Condition/&ConditionWayOfTheDistantHandUpgradedDistractTitle=Distratto diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheDragon-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheDragon-it.txt index 6b6ea9dc7a..bcfeb48190 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheDragon-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheDragon-it.txt @@ -1,4 +1,6 @@ -Condition/&ConditionWayOfTheDragonDragonFuryAcidDescription=I colpi senz'armi infliggono 2d6 danni da acido. +Condition/&ConditionWayOfTheDragonAscensionDescription=Ottieni la capacità di volare e +2 CA. +Condition/&ConditionWayOfTheDragonAscensionTitle=Ascensione Draconica +Condition/&ConditionWayOfTheDragonDragonFuryAcidDescription=I colpi senz'armi infliggono 2d6 danni da acido. Condition/&ConditionWayOfTheDragonDragonFuryAcidTitle=Dragon Fury - Acido Condition/&ConditionWayOfTheDragonDragonFuryColdDescription=I colpi senz'armi infliggono 2d6 danni da freddo. Condition/&ConditionWayOfTheDragonDragonFuryColdTitle=Furia del Drago - Freddo @@ -10,8 +12,6 @@ Condition/&ConditionWayOfTheDragonDragonFuryPoisonDescription=I colpi senz'armi Condition/&ConditionWayOfTheDragonDragonFuryPoisonTitle=Dragon Fury - Veleno Condition/&ConditionWayOfTheDragonReactiveHideDescription=Ottieni resistenza a qualsiasi tipo di danno in arrivo. Condition/&ConditionWayOfTheDragonReactiveHideTitle=Pelle reattiva -Condition/&ConditionWayOfTheDragonAscensionDescription=Ottieni la capacità di volare e +2 CA. -Condition/&ConditionWayOfTheDragonAscensionTitle=Ascensione Draconica Feature/&AdditionalDamageWayOfTheDragonDragonFuryAcidDescription=Sei colpito da un colpo d'acido. Feature/&AdditionalDamageWayOfTheDragonDragonFuryAcidTitle=Furia del Drago - Acido Feature/&AdditionalDamageWayOfTheDragonDragonFuryColdDescription=Sei colpito da un colpo freddo. @@ -26,6 +26,8 @@ Feature/&FeatureSetWayOfTheDragonBreathDescription=Ottieni la capacità di soffi Feature/&FeatureSetWayOfTheDragonBreathTitle=Respiro Elementale Feature/&FeatureSetWayOfTheDragonFuryDescription=Ottieni la capacità di infondere i tuoi colpi senz'armi con il tuo danno draconico. Feature/&FeatureSetWayOfTheDragonFuryTitle=Furia del drago +Feature/&PowerWayOfTheDragonAscensionDescription=Spendi 4 punti Ki per prendere il volo. Ottieni le capacità dell'incantesimo volare senza concentrazione e +2 CA per 1 minuto. +Feature/&PowerWayOfTheDragonAscensionTitle=Ascensione Draconica Feature/&PowerWayOfTheDragonDragonFuryAcidDescription=Spendi 2 punti Ki per infliggere 2d6 danni da acido a colpi senz'armi fino alla fine del tuo turno. Feature/&PowerWayOfTheDragonDragonFuryAcidTitle=Dragon Fury - Acido Feature/&PowerWayOfTheDragonDragonFuryColdDescription=Spendi 2 punti Ki per infliggere 2d6 danni da freddo a colpi senz'armi fino alla fine del tuo turno. @@ -48,8 +50,6 @@ Feature/&PowerWayOfTheDragonElementalBreathSilverDescription=Proietta il ghiacci Feature/&PowerWayOfTheDragonElementalBreathSilverTitle=Respiro Elementale - Respiro Gelido Feature/&PowerWayOfTheDragonReactiveHideDescription=Usa 1 punto Ki per dimezzare i danni in arrivo e rispondere con poteri draconico. Feature/&PowerWayOfTheDragonReactiveHideTitle=Pelle reattiva -Feature/&PowerWayOfTheDragonAscensionDescription=Spendi 4 punti Ki per prendere il volo. Ottieni le capacità dell'incantesimo volare senza concentrazione e +2 CA per 1 minuto. -Feature/&PowerWayOfTheDragonAscensionTitle=Ascensione Draconica Feedback/&AdditionalDamageDragonFuryDamageAcidFormat=Furia del drago! Feedback/&AdditionalDamageDragonFuryDamageAcidLine={0} infligge danni da acido a {1} attraverso la furia del drago (+{2}) Feedback/&AdditionalDamageDragonFuryDamageColdFormat=Furia del drago! diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheSilhouette-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheSilhouette-it.txt index 50ea8f55f2..515f28d1c5 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheSilhouette-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheSilhouette-it.txt @@ -1,4 +1,4 @@ -Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsDescription=Puoi spendere 2 punti Ki per lanciare oscurità, scurovisione, passare senza lasciare traccia o silenzio, senza fornire componenti materiali. Inoltre, ottieni il trucchetto leggero se non lo conosci già. +Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsDescription=Puoi spendere 2 punti Ki per lanciare oscurità, scurovisione, passare senza lasciare traccia o silenzio, senza fornire componenti materiali. Inoltre, ottieni il trucchetto leggero se non lo conosci già. Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsTitle=Arti della siluetta Feature/&LightAffinityWayOfSilhouetteCloakOfSilhouettesStrongDescription=Cloak of Silhouettes ora funziona in condizioni di luce fioca e oscurità magica oltre all'oscurità naturale. Feature/&LightAffinityWayOfSilhouetteCloakOfSilhouettesStrongTitle=Mantello delle sagome migliorato diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheTempest-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheTempest-it.txt index 2fc5c17d89..72b898cb82 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheTempest-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/WayOfTheTempest-it.txt @@ -1,15 +1,15 @@ -Condition/&ConditionWayOfTheTempestAppliedGatheringStormDescription=Hai vantaggio sul prossimo attacco disarmato o monaco. -Condition/&ConditionWayOfTheTempestAppliedGatheringStormTitle=Impulso di tempesta Condition/&ConditionWayOfTheTempestAppliedEyeOfTheStormDescription=Hai svantaggio su tutti gli attacchi e le prove di abilità. Condition/&ConditionWayOfTheTempestAppliedEyeOfTheStormTitle=Sfalsato -Condition/&ConditionWayOfTheTempestGatheringStormDescription=Avrai vantaggio dal secondo all'attacco successivo se sferri con successo un'altra arma da monaco o un attacco senz'armi. -Condition/&ConditionWayOfTheTempestGatheringStormTitle=Tempesta in arrivo +Condition/&ConditionWayOfTheTempestAppliedGatheringStormDescription=Hai vantaggio sul prossimo attacco disarmato o monaco. +Condition/&ConditionWayOfTheTempestAppliedGatheringStormTitle=Impulso di tempesta Condition/&ConditionWayOfTheTempestEyeOfTheStormDescription=Way of Tempest può far esplodere questo marchio in qualsiasi momento e causare 3D10 danni da tuono e svantaggio su tutti gli attacchi e le prove di abilità. Condition/&ConditionWayOfTheTempestEyeOfTheStormTitle=Marchio della Tempesta -Feature/&FeatureWayOfTheTempestGatheringStormDescription=A partire dal 6° livello, ogni volta che sferri con successo due attacchi consecutivi con arma da monaco o colpi senz'armi, il terzo viene effettuato con vantaggio e, se colpisce, fino a tre creature entro 3 metri da te, dando la priorità a quelle più vicine a te, ricevono il tuo marziale le arti muoiono come danni da fulmine. -Feature/&FeatureWayOfTheTempestGatheringStormTitle=Tempesta in arrivo +Condition/&ConditionWayOfTheTempestGatheringStormDescription=Avrai vantaggio dal secondo all'attacco successivo se sferri con successo un'altra arma da monaco o un attacco senz'armi. +Condition/&ConditionWayOfTheTempestGatheringStormTitle=Tempesta in arrivo Feature/&FeatureSetWayOfTheTempestEyeOfTheStormDescription=A partire dal 17° livello, ogni volta che colpisci una creatura con un'arma da monaco o un attacco senz'armi, marchi quella creatura per 1 minuto. Puoi usare la tua azione e pagare 3 ki per consumare il marchio su ogni creatura e forzare un tiro salvezza di Destrezza su di loro, con CD pari a 8 + competenza + Saggezza. In caso di tiro salvezza fallito, ogni creatura riceve 3d10 danni da fulmine e diventa barcollante, subendo svantaggio a tutti gli attacchi e alle prove di caratteristica fino alla fine del proprio turno successivo. Feature/&FeatureSetWayOfTheTempestEyeOfTheStormTitle=Occhio del ciclone +Feature/&FeatureWayOfTheTempestGatheringStormDescription=A partire dal 6° livello, ogni volta che sferri con successo due attacchi consecutivi con arma da monaco o colpi senz'armi, il terzo viene effettuato con vantaggio e, se colpisce, fino a tre creature entro 3 metri da te, dando la priorità a quelle più vicine a te, ricevono il tuo marziale le arti muoiono come danni da fulmine. +Feature/&FeatureWayOfTheTempestGatheringStormTitle=Tempesta in arrivo Feature/&MovementAffinityWayOfTheTempestTempestSwiftnessDescription=A partire dal 3° livello, la tua velocità di movimento base aumenta di 3 metri. Ogni volta che usi la tua funzione Raffica di Colpi, ottieni anche i benefici dell'azione di disimpegno. Feature/&MovementAffinityWayOfTheTempestTempestSwiftnessTitle=Rapidità di Tempest Feature/&PowerWayOfTheTempestTempestFuryDescription=A partire dall'11° livello, dopo aver usato la tua azione di attacco, puoi pagare 2 ki per usare Tempest's Fury come azione bonus. È una versione potenziata della tua Raffica di Colpi, che oltre a garantire i benefici dell'azione di disimpegno e a permetterti di effettuare due attacchi senz'armi come azione bonus, avvia immediatamente un attacco senz'armi extra contro ogni creatura nemica entro 1,5 metri da te alla sua attivazione. diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/WizardBladeDancer-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/WizardBladeDancer-it.txt index 8dfd72a411..5d53b7ff93 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/WizardBladeDancer-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/WizardBladeDancer-it.txt @@ -1,4 +1,4 @@ -Condition/&ConditionBladeDancerBladeDanceDescription=Puoi usare un'azione bonus per iniziare la danza delle lame, che dura 1 minuto. Termina presto se sei inabile, se usi un'armatura media, un'armatura pesante o uno scudo, o se brandisci un'armatura a due mani per effettuare un attacco con un'arma. +Condition/&ConditionBladeDancerBladeDanceDescription=Puoi usare un'azione bonus per iniziare la danza delle lame, che dura 1 minuto. Termina presto se sei inabile, se usi un'armatura media, un'armatura pesante o uno scudo, o se brandisci un'armatura a due mani per effettuare un attacco con un'arma. Condition/&ConditionBladeDancerBladeDanceTitle=Lama danzante Feature/&AttackModifierBladeDancerDanceOfVictoryDescription=Aggiungi un +5 al danno dei tuoi attacchi con le armi mentre la tua danza delle lame è attiva. Feature/&AttackModifierBladeDancerDanceOfVictoryTitle=Danza della vittoria diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/WizardDeadMaster-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/WizardDeadMaster-it.txt index 3e7a206c3b..cafd0cc287 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/WizardDeadMaster-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/WizardDeadMaster-it.txt @@ -1,4 +1,4 @@ -Feature/&AutoPreparedSpellsDeadMasterDescription={0}. +Feature/&AutoPreparedSpellsDeadMasterDescription={0}. Feature/&AutoPreparedSpellsDeadMasterTitle=Incantesimi del Maestro Morto Feature/&BypassSpellConcentrationDeadMasterDescription=Hai imparato le vie della negromanzia. Se potenziato, non hai bisogno di concentrazione per resuscitare morti. Feature/&BypassSpellConcentrationDeadMasterTitle=Disperdere diff --git a/SolastaUnfinishedBusiness/Translations/it/SubClasses/_CommonBuilders-it.txt b/SolastaUnfinishedBusiness/Translations/it/SubClasses/_CommonBuilders-it.txt index 8a47f3d8db..b10254d3b5 100644 --- a/SolastaUnfinishedBusiness/Translations/it/SubClasses/_CommonBuilders-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/SubClasses/_CommonBuilders-it.txt @@ -5,9 +5,9 @@ Feature/&DamageAffinityGenericHardenToNecroticTitle=Indurisci a Necrotico Feature/&FeatureSetCasterFightingProficiencyDescription=Puoi indossare armature leggere, armature medie e scudi e anche acquisire competenza con le armi da guerra. Feature/&FeatureSetCasterFightingProficiencyTitle=Armature e armi Feature/&MagicAffinityCasterFightingCombatMagicDescription=Vantaggio anche sui controlli di concentrazione, essere in grado di usare le tue armi come focus per lanciare incantesimi ed essere in grado di eseguire componenti somatiche di incantesimi mentre tieni in mano oggetti. -Feature/&MagicAffinityCasterFightingCombatMagicTitle=Fusione di guerra Feature/&MagicAffinityCasterFightingCombatMagicImprovedDescription=Vantaggio anche sui controlli di concentrazione, essere in grado di usare le tue armi come focus per il lancio di incantesimi, essere in grado di eseguire componenti somatiche di incantesimi mentre tieni in mano oggetti e nessuno svantaggio quando i nemici si trovano nel raggio di mischia. Feature/&MagicAffinityCasterFightingCombatMagicImprovedTitle=Lancio di guerra migliorato +Feature/&MagicAffinityCasterFightingCombatMagicTitle=Fusione di guerra Feature/&PowerArcaneFighterEnchantWeaponDescription=Quando è attivo su un'arma, i suoi attacchi contano come magici e usi il tuo modificatore di lancio di incantesimi per i tiri per colpire e per i danni. Feature/&PowerArcaneFighterEnchantWeaponTitle=Arma arcana Feature/&PowerCasterCommandUndeadDescription=Puoi usare la tua azione un numero di volte al giorno pari al tuo bonus di competenza, per portare i non morti sotto il tuo controllo. Il non morto deve superare un Tiro Salvezza su Carisma (CD pari a 8 + il tuo bonus di competenza + il tuo modificatore di attributo dell'incantatore) o essere controllato per 1 minuto. diff --git a/SolastaUnfinishedBusiness/Translations/it/UI-it.txt b/SolastaUnfinishedBusiness/Translations/it/UI-it.txt index 10196b70c7..b2788bdf87 100644 --- a/SolastaUnfinishedBusiness/Translations/it/UI-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/UI-it.txt @@ -1,10 +1,10 @@ -UI/&Quickies=Sveltine -UI/&Current Party=Partito attuale -UI/&Party Editor=Redattore di partito -UI/&Experimental Preview:=Anteprima sperimentale [salvataggio di backup prima dell'uso]: -UI/&This simple party editor lets you edit characters in a loaded game session. Please click on the following to report issues:=Questo semplice editor di party ti consente di modificare i personaggi in una sessione di gioco caricata. Fare clic su quanto segue per segnalare problemi: UI/&****** Party Editor unavailable: Please load a save game ******=****** Party Editor non disponibile: carica un salvataggio ****** UI/&Add=Add +UI/&Current Party=Partito attuale +UI/&Experimental Preview:=Anteprima sperimentale [salvataggio di backup prima dell'uso]: +UI/&Expert=Esperto +UI/&Party Editor=Redattore di partito +UI/&Quickies=Sveltine UI/&Remove=Rimuovere UI/&Skilled=Abile -UI/&Expert=Esperto +UI/&This simple party editor lets you edit characters in a loaded game session. Please click on the following to report issues:=Questo semplice editor di party ti consente di modificare i personaggi in una sessione di gioco caricata. Fare clic su quanto segue per segnalare problemi: diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Backgrounds-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Backgrounds-pt-BR.txt index 82ce3adc56..2c234e255d 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Backgrounds-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Backgrounds-pt-BR.txt @@ -1,6 +1,6 @@ -Feature/&ProficiencyBackgroundFarmerWeaponsDescription=Proficiência em tacos e machados de mão. +1 para acertar com eles. -Feature/&ProficiencyBackgroundFarmerWeaponsTitle=Armas de fazendeiro -Feature/&ProficiencyBackgroundFarmerSkillsDescription=Manejo Animal, Natureza e Percepção -Feature/&ProficiencyBackgroundFarmerSkillsTitle=Habilidades do Fazendeiro Background/&BackgroundFarmerDescription=Você trabalhou a terra e criou gado desde o nascimento para alimentar a boca de muitos. Como agricultor, você acordava antes do sol nascer e voltava do trabalho nos campos depois que ele se punha. Você deixou para trás uma vida mundana para buscar aventura em busca de emoção, fama ou fortuna. Background/&BackgroundFarmerTitle=Agricultor +Feature/&ProficiencyBackgroundFarmerSkillsDescription=Manejo Animal, Natureza e Percepção +Feature/&ProficiencyBackgroundFarmerSkillsTitle=Habilidades do Fazendeiro +Feature/&ProficiencyBackgroundFarmerWeaponsDescription=Proficiência em tacos e machados de mão. +1 para acertar com eles. +Feature/&ProficiencyBackgroundFarmerWeaponsTitle=Armas de fazendeiro diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Conditions-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Conditions-pt-BR.txt index 00334f88ec..d06ac74a2b 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Conditions-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Conditions-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&AfterRestIdentifyDescription=Identificando itens mágicos +Condition/&AfterRestIdentifyDescription=Identificando itens mágicos Condition/&AfterRestIdentifyTitle=Identificando Condition/&ConditionDistractedByAllyDescription=Esta criatura foi distraída. Condition/&ConditionDistractedByAllyTitle=Distraído diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Caster-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Caster-pt-BR.txt index 69d94cba7b..d12190a04a 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Caster-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Caster-pt-BR.txt @@ -59,7 +59,7 @@ Feat/&FeatVerdantTouchedIntTitle=Tocado Verdejante [Int] Feat/&FeatVerdantTouchedWisDescription=Aumente seu atributo de Sabedoria em 1, até um máximo de 20.\nVocê ganha a habilidade de lançar os feitiços pele de árvore, enredar e amoras uma vez por descanso longo e você pode lançar esses feitiços com seus slots de feitiço. Feat/&FeatVerdantTouchedWisTitle=Tocado Verdejante [Sab] Feature/&FeatTelekineticDescription=Mover a criatura telecineticamente 1,5m em qualquer direção. -Feature/&FeatTelekineticTitle=telecinese +Feature/&FeatTelekineticTitle=Telecinese Screen/&AegisTouchedSpellDescription=Este feitiço Aegis está sempre preparado. Screen/&AegisTouchedTitle=Égide Screen/&CelestialTouchedSpellDescription=Este feitiço tocado Celestial está sempre preparado. @@ -78,4 +78,4 @@ Screen/&ShadowTouchedSpellDescription=Este feitiço tocado pelas sombras está s Screen/&ShadowTouchedSpellTitle=Sombra Screen/&VerdantTouchedSpellDescription=Este feitiço Verdejante está sempre preparado. Screen/&VerdantTouchedTitle=Verdejante -UI/&CustomFeatureSelectionTooltipTypePlaneMagic=plano mágico +UI/&CustomFeatureSelectionTooltipTypePlaneMagic=Plano mágico diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/CriticalVirtuoso-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/CriticalVirtuoso-pt-BR.txt index a6d9660f6e..a4e5ab8908 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/CriticalVirtuoso-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/CriticalVirtuoso-pt-BR.txt @@ -1,2 +1,2 @@ -Feature/&MartialChampionSuperiorCriticalDescription=Seus ataques com armas marcam um acerto crítico em uma rolagem de 18, 19 ou 20. +Feature/&MartialChampionSuperiorCriticalDescription=Seus ataques com armas marcam um acerto crítico em uma rolagem de 18, 19 ou 20. Feature/&MartialChampionSuperiorCriticalTitle=Crítico Superior diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/DefenseExpert-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/DefenseExpert-pt-BR.txt index e2d7f7ac82..9e4acc26df 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/DefenseExpert-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/DefenseExpert-pt-BR.txt @@ -1,4 +1,4 @@ -Feat/&FeatArcaneDefenseDescription=Aumente sua Inteligência em 1, até um máximo de 20.\nEnquanto você não estiver usando nenhuma armadura ou escudo, sua classe de armadura é igual a 10 + seu modificador de Destreza + seu modificador de Inteligência. +Feat/&FeatArcaneDefenseDescription=Aumente sua Inteligência em 1, até um máximo de 20.\nEnquanto você não estiver usando nenhuma armadura ou escudo, sua classe de armadura é igual a 10 + seu modificador de Destreza + seu modificador de Inteligência. Feat/&FeatArcaneDefenseTitle=Defesa Arcana Feat/&FeatCharismaticDefenseDescription=Aumente seu Carisma em 1, até um máximo de 20.\nEnquanto você não estiver usando nenhuma armadura ou escudo, sua classe de armadura é igual a 10 + seu modificador de Destreza + seu modificador de Carisma. Feat/&FeatCharismaticDefenseTitle=Defesa Carismática diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/ElvenAccuracy-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/ElvenAccuracy-pt-BR.txt index 44403315c8..9bbac40979 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/ElvenAccuracy-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/ElvenAccuracy-pt-BR.txt @@ -1,4 +1,4 @@ -Feat/&FeatElvenAccuracyCharismaDescription=Você tem uma mira incrível com ataques que dependem de precisão em vez de força bruta. Aumente seu Carisma em 1, até um máximo de 20. Sempre que você tiver vantagem em uma jogada de ataque usando Destreza, Inteligência, Sabedoria ou Carisma, você pode rolar novamente um dos dados uma vez. +Feat/&FeatElvenAccuracyCharismaDescription=Você tem uma mira incrível com ataques que dependem de precisão em vez de força bruta. Aumente seu Carisma em 1, até um máximo de 20. Sempre que você tiver vantagem em uma jogada de ataque usando Destreza, Inteligência, Sabedoria ou Carisma, você pode rolar novamente um dos dados uma vez. Feat/&FeatElvenAccuracyCharismaTitle=Precisão Élfica [Cha] Feat/&FeatElvenAccuracyDexterityDescription=Você tem uma mira incrível com ataques que dependem de precisão em vez de força bruta. Aumente sua Destreza em 1, até um máximo de 20. Sempre que você tiver vantagem em uma jogada de ataque usando Destreza, Inteligência, Sabedoria ou Carisma, você pode rolar novamente um dos dados uma vez. Feat/&FeatElvenAccuracyDexterityTitle=Precisão Élfica [Dex] diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Group-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Group-pt-BR.txt index 0231c71931..fa92484212 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Group-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/Group-pt-BR.txt @@ -1,4 +1,4 @@ -Feat/&FeatGroupAegisTouchedDescription=Aumente um de seus atributos mentais em 1, até um máximo de 20.\nVocê ganha a habilidade de lançar o escudo da fé, proteger contra o mal e o bem e proteção contra feitiços venenosos uma vez por descanso longo e você pode lançar esses feitiços com seus slots de magia. +Feat/&FeatGroupAegisTouchedDescription=Aumente um de seus atributos mentais em 1, até um máximo de 20.\nVocê ganha a habilidade de lançar o escudo da fé, proteger contra o mal e o bem e proteção contra feitiços venenosos uma vez por descanso longo e você pode lançar esses feitiços com seus slots de magia. Feat/&FeatGroupAegisTouchedTitle=Égide Tocada Feat/&FeatGroupAgilityCombatDescription={0} Feat/&FeatGroupAgilityCombatTitle=Combate: Agilidade @@ -7,11 +7,11 @@ Feat/&FeatGroupAlchemistTitle=Alquimista Feat/&FeatGroupApothecaryDescription=Aumente um de seus atributos mentais em 1, até um máximo de 20.\nVocê ganha proficiência com kit de fitoterapia e Arcanismo, ou perícia se já for proficiente. Feat/&FeatGroupApothecaryTitle=Boticário Feat/&FeatGroupArmorDescription={0} -Feat/&FeatGroupArmorTitle=armaduras +Feat/&FeatGroupArmorTitle=Armaduras Feat/&FeatGroupAwakenTheBeastWithinDescription=Aumente qualquer valor de habilidade em 1, até um máximo de 20. Sempre que você usar sua habilidade Forma Selvagem para se transformar em uma besta, você ganha pontos de vida temporários iguais ao dobro do seu nível de druida. Feat/&FeatGroupAwakenTheBeastWithinTitle=Desperte a Besta Feat/&FeatGroupBlessedSoulDescription=O uso da magia divina deixou uma marca espiritual em sua alma, permitindo que você expresse sua fé com mais frequência. Aumente seu valor de Carisma ou Sabedoria em 1, até um máximo de 20. Você ganha um uso adicional de Canalizar Divindade entre os descansos. -Feat/&FeatGroupBlessedSoulTitle=alma abençoada +Feat/&FeatGroupBlessedSoulTitle=Alma abençoada Feat/&FeatGroupBodyResilienceDescription={0} Feat/&FeatGroupBodyResilienceTitle=Resiliência Corporal Feat/&FeatGroupCelestialTouchedDescription=Aumente um de seus atributos mentais em 1, até um máximo de 20.\nVocê ganha a habilidade de lançar a palavra de cura, curar ferimentos e feitiços de restauração menores uma vez por descanso longo e você pode lançar esses feitiços com seus slots de feitiço. @@ -37,7 +37,7 @@ Feat/&FeatGroupElementalTouchTitle=Toque Elemental Feat/&FeatGroupElvenAccuracyDescription=Você tem uma mira fantástica com ataques que dependem de precisão em vez de força bruta. Aumente sua Destreza ou um de seus atributos mentais em 1, até um máximo de 20. Sempre que você tiver vantagem em uma jogada de ataque usando Destreza, Inteligência, Sabedoria ou Carisma, você pode rolar novamente um dos dados uma vez. Feat/&FeatGroupElvenAccuracyTitle=Precisão Élfica Feat/&FeatGroupEnchanterDescription={0} -Feat/&FeatGroupEnchanterTitle=feiticeiro +Feat/&FeatGroupEnchanterTitle=Feiticeiro Feat/&FeatGroupFadeAwayDescription=Você aprendeu um truque mágico para desaparecer quando sofre algum dano. Aumente seu valor de Destreza ou Inteligência em 1, até um máximo de 20. Imediatamente após receber dano, você pode usar uma reação para se tornar magicamente invisível até o final de seu próximo turno ou até atacar, causar dano ou forçar alguém a fazer um teste de resistência. Depois de usar essa habilidade, você não pode fazê-lo novamente até terminar um descanso curto ou longo. Feat/&FeatGroupFadeAwayTitle=Desaparecer Feat/&FeatGroupFightingStyleDescription=Aprenda um novo estilo de luta. @@ -49,7 +49,7 @@ Feat/&FeatGroupGeneralAdeptTitle=Adepto Geral Feat/&FeatGroupHardyDescription=Aumente seu valor de Força ou Constituição em 1, até um máximo de 20. Sempre que você usar sua característica de segundo vento, você ganha 1D10 + seus pontos de vida temporários de nível de classe. Feat/&FeatGroupHardyTitle=Hardy Feat/&FeatGroupIridescentTouchedDescription=Aumente um de seus atributos mentais em 1, até um máximo de 20.\nVocê ganha a habilidade de lançar os feitiços spray colorido, fogo feérico e explosão colorida uma vez por descanso longo e você pode lançar esses feitiços com seus slots de feitiço. -Feat/&FeatGroupIridescentTouchedTitle=iridescente tocado +Feat/&FeatGroupIridescentTouchedTitle=Iridescente tocado Feat/&FeatGroupMagicInitiateDescription=Escolha uma classe: bardo, clérigo, druida, feiticeiro, feiticeiro ou mago. Você aprende dois truques à sua escolha da lista de magias daquela classe. Além disso, escolha uma magia de 1º nível para aprender dessa mesma lista. Usando este talento, você pode lançar o feitiço uma vez em seu nível mais baixo e deve terminar um longo descanso antes de poder lançá-lo desta forma novamente. Feat/&FeatGroupMagicInitiateTitle=Magia Iniciada Feat/&FeatGroupMediumArmorDescription=Aumente sua Força ou Destreza em 1, até um máximo de 20.\nVocê ganha proficiência com armaduras e escudos médios. @@ -59,9 +59,9 @@ Feat/&FeatGroupMeleeCombatTitle=Combate: corpo a corpo Feat/&FeatGroupPeregrinationTouchedDescription=Aumente um de seus atributos mentais em 1, até um máximo de 20.\nVocê ganha a habilidade de lançar os feitiços passo longo, recuo expedito e escalar aranha uma vez por descanso longo e você pode lançar esses feitiços com seus slots de feitiço. Feat/&FeatGroupPeregrinationTouchedTitle=Peregrinação tocada Feat/&FeatGroupPiercerDescription=Aumente sua Força ou Destreza em 1, até um máximo de 20.\nAo atingir uma criatura com um ataque que causa dano perfurante, você pode jogar novamente os dados quando rolar um 1 e deve usar a nova jogada. Quando você acerta um acerto crítico, você pode rolar um dado de dano adicional para determinar o dano perfurante extra que o alvo recebe. -Feat/&FeatGroupPiercerTitle=perfurador +Feat/&FeatGroupPiercerTitle=Perfurador Feat/&FeatGroupPlaneTouchedMagicDescription=Você é tocado por algum outro plano e pode lançar alguns feitiços associados a esse plano.\nUm de seus atributos mentais é aumentado em 1 até um máximo de 20. -Feat/&FeatGroupPlaneTouchedMagicTitle=plano mágico +Feat/&FeatGroupPlaneTouchedMagicTitle=Plano mágico Feat/&FeatGroupPotentSpellcasterDescription=Você pode adicionar seu modificador de atributo de conjurador ao dano causado por qualquer truque em seu repertório. Feat/&FeatGroupPotentSpellcasterTitle=Feiticeiro Potente Feat/&FeatGroupPrecisionFocusedDescription=Aumente um de seus atributos mentais em 1, até um máximo de 20.\nVocê pode usar uma ação bônus para fazer com que os ataques com armas sejam considerados mágicos e usar o atributo mental selecionado para jogadas de ataque e dano por 1 minuto. Esse recurso pode ser usado como bônus de proficiência por descanso longo. @@ -87,17 +87,17 @@ Feat/&FeatGroupSpellCombatTitle=Combate: Feitiço Feat/&FeatGroupSpellSniperDescription=Você aprende um truque que requer uma jogada de ataque. Escolha o truque da lista de feitiços de bardo, clérigo, druida, feiticeiro, feiticeiro ou mago. Quando você conjura uma magia que requer uma jogada de ataque, o alcance da magia é dobrado. Seus ataques de magia à distância ignoram meia cobertura e cobertura de três quartos. Feat/&FeatGroupSpellSniperTitle=Atirador de Feitiço Feat/&FeatGroupSquatNimblenessDescription=Você é extraordinariamente ágil para sua raça. Aumente seu valor de Força ou Destreza em 1, até um máximo de 20. Aumente seu deslocamento de caminhada em 1,5 m. Você ganha proficiência ou perícia na perícia Atletismo ou Acrobacia. -Feat/&FeatGroupSquatNimblenessTitle=agilidade de agachamento +Feat/&FeatGroupSquatNimblenessTitle=Agilidade de agachamento Feat/&FeatGroupSupportCombatDescription={0} Feat/&FeatGroupSupportCombatTitle=Combate: Suporte Feat/&FeatGroupTelekineticDescription=Aumente um de seus atributos mentais em 1, até um máximo de 20.\nComo uma ação bônus durante o combate, você pode mover telecineticamente uma criatura que possa ver a até 9 metros de você. O alvo deve ter sucesso em um teste de resistência de Força (CD 8 + seu bônus de proficiência + seu modificador de atributo escolhido) ou será movido 1,5 m na direção de sua escolha. -Feat/&FeatGroupTelekineticTitle=telecinético +Feat/&FeatGroupTelekineticTitle=Telecinético Feat/&FeatGroupTeleportationDescription=Aumente um de seus atributos mentais em 1, até um máximo de 20.\nVocê pode usar passo enevoado uma vez por descanso curto e pode lançar esta magia com seus espaços de magia.\nVocê ganha proficiência em Tirmarian. Feat/&FeatGroupTeleportationTitle=Teletransporte Fey Feat/&FeatGroupToolsDescription={0} Feat/&FeatGroupToolsTitle=Ferramentas Feat/&FeatGroupToxicologistDescription=Aumente um de seus atributos mentais em 1, até um máximo de 20.\nVocê ganha proficiência com kit de envenenamento e Natureza, ou perícia se já for proficiente. -Feat/&FeatGroupToxicologistTitle=toxicologista +Feat/&FeatGroupToxicologistTitle=Toxicologista Feat/&FeatGroupTwoHandedCombatDescription={0} Feat/&FeatGroupTwoHandedCombatTitle=Combate: Duas mãos Feat/&FeatGroupTwoWeaponCombatDescription={0} diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/MeleeCombat-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/MeleeCombat-pt-BR.txt index 7c14a4d8df..bf997198e0 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/MeleeCombat-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/MeleeCombat-pt-BR.txt @@ -1,5 +1,3 @@ -Feature/&AttributeModifierFeatLongswordFinesseArmorClassDescription=Enquanto estiver segurando uma espada longa, você ganha um bônus de +1 na classe de armadura. -Feature/&AttributeModifierFeatLongswordFinesseArmorClassTitle=Espada Longa Refinamento Condition/&ConditionFeatCrusherCriticalHitDescription=Você foi esmagado por um acerto crítico e os ataques contra você têm vantagem. Condition/&ConditionFeatCrusherCriticalHitTitle=Esmagado Condition/&ConditionFeatPiercerNonMagicDescription=Quando você atinge uma criatura com um ataque que causa dano perfurante, você pode jogar novamente os dados quando rolar um 1 e deve usar a nova jogada. @@ -46,6 +44,8 @@ Feature/&AdditionalDamageFeatPiercerDescription=Quando você acerta um acerto cr Feature/&AdditionalDamageFeatPiercerTitle=Perfurador Feature/&AttackModifierFeatSpearMasteryDescription=Você ganha +1 de bônus nas jogadas de ataque feitas com uma lança e seu dado de dano muda de d6 para d8, e de d8 para d10 quando empunhado com as duas mãos. Feature/&AttackModifierFeatSpearMasteryTitle=Domínio da lança +Feature/&AttributeModifierFeatLongswordFinesseArmorClassDescription=Enquanto estiver segurando uma espada longa, você ganha um bônus de +1 na classe de armadura. +Feature/&AttributeModifierFeatLongswordFinesseArmorClassTitle=Espada Longa Refinamento Feature/&ModifyAttackModeFeatBladeMasteryTitle=Domínio da Lâmina Feature/&ModifyAttackModeFeatFellHandedTitle=Caiu de mãos dadas Feature/&PowerFeatFellHandedAdvantageDescription=Sempre que você tiver vantagem em uma jogada de ataque corpo a corpo e acertar, você derrubará o alvo se a menor das duas jogadas de d20 também acertar o alvo. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/PrecisionFocused-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/PrecisionFocused-pt-BR.txt index 02a7bd39f7..15d8deeb8f 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/PrecisionFocused-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/PrecisionFocused-pt-BR.txt @@ -1,4 +1,4 @@ -Feat/&FeatArcanePrecisionDescription=Aumente sua Inteligência em 1, até um máximo de 20.\nVocê pode usar uma ação bônus para selecionar uma arma. Seus ataques contam como mágicos e você usa sua Inteligência para suas jogadas de ataque e dano por 1 minuto. Esse recurso pode ser usado como bônus de proficiência por descanso longo. +Feat/&FeatArcanePrecisionDescription=Aumente sua Inteligência em 1, até um máximo de 20.\nVocê pode usar uma ação bônus para selecionar uma arma. Seus ataques contam como mágicos e você usa sua Inteligência para suas jogadas de ataque e dano por 1 minuto. Esse recurso pode ser usado como bônus de proficiência por descanso longo. Feat/&FeatArcanePrecisionTitle=Precisão Arcana Feat/&FeatCharismaticPrecisionDescription=Aumente seu Carisma em 1, até um máximo de 20.\nVocê pode usar uma ação bônus para selecionar uma arma. Seus ataques contam como mágicos e você usa seu Carisma para suas jogadas de ataque e dano por 1 minuto. Esse recurso pode ser usado como bônus de proficiência por descanso longo. Feat/&FeatCharismaticPrecisionTitle=Precisão Carismática diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/RangedCombat-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/RangedCombat-pt-BR.txt index d28162108c..590d41cb99 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/RangedCombat-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/RangedCombat-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionFeatSteadyAimAdvantageDescription=Você tem vantagem em sua próxima jogada de ataque. +Condition/&ConditionFeatSteadyAimAdvantageDescription=Você tem vantagem em sua próxima jogada de ataque. Condition/&ConditionFeatSteadyAimAdvantageTitle=Mira firme Condition/&ConditionFeatSteadyAimRestrainedDescription=Você não pode se mover até o final do seu turno. Condition/&ConditionFeatSteadyAimRestrainedTitle=Restringido por Steady Aim diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/TwoWeaponCombat-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/TwoWeaponCombat-pt-BR.txt index d859f00122..826aa6f280 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/TwoWeaponCombat-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Feats/TwoWeaponCombat-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDualFlurryGrantDescription=Seus inimigos estão cambaleando! +Condition/&ConditionDualFlurryGrantDescription=Seus inimigos estão cambaleando! Condition/&ConditionDualFlurryGrantTitle=Flurry duplo Feat/&FeatDualFlurryDescription=Você é um mestre em lutar com armas emparelhadas. Em qualquer turno em que você acertar duas vezes com ataques corpo a corpo enquanto empunha uma arma em cada mão, você pode fazer um ataque adicional com a mão inábil ao atacar com sua ação bônus. Feat/&FeatDualFlurryTitle=Flurry duplo diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Inventor-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Inventor-pt-BR.txt index ce4108d733..da22cbec9b 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Inventor-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Inventor-pt-BR.txt @@ -1,4 +1,4 @@ -Class/&InventorDescription=Os inventores são consertadores, alquimistas e muito mais. Eles preenchem o espaço entre magia e tecnologia. +Class/&InventorDescription=Os inventores são consertadores, alquimistas e muito mais. Eles preenchem o espaço entre magia e tecnologia. Class/&InventorTitle=Inventor Feature/&AdditionalDamageInfusionMajorElementalDescription=Ataques feitos com esta arma causam 1d4 {0} de dano adicional. Feature/&AdditionalDamageInfusionMajorElementalTitle=Elemental Maior [{0}] diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Items-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Items-pt-BR.txt index 74a5e93a37..0ee2f7adcd 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Items-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Items-pt-BR.txt @@ -215,18 +215,6 @@ Item/&Javelin_Sharpness_Description=Esta arma encantada foi criada usando o anti Item/&Javelin_Sharpness_Title=Javelin of Sharpness Item/&Javelin_Souldrinker_Description=Esta arma encantada foi criada usando o antigo conhecimento dos mestres ferreiros de Manacalon. Uma das favoritas dos agentes do Silent Whisper, esta arma foi projetada por Cylordir Redblade. Item/&Javelin_Souldrinker_Title=Dardo Bebedor de Almas -Item/&Leather_Deflection_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. -Item/&Leather_Deflection_Title=Couro de Deflexão -Item/&Leather_FlameDancing_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. -Item/&Leather_FlameDancing_Title=Dança do Couro da Chama -Item/&Leather_FrostWalking_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. -Item/&Leather_FrostWalking_Title=Caminhada de Couro de Gelo -Item/&Leather_Robustness_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. -Item/&Leather_Robustness_Title=Couro de Robustez -Item/&Leather_Sturdiness_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. -Item/&Leather_Sturdiness_Title=Couro de Robustez -Item/&Leather_Survival_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. -Item/&Leather_Survival_Title=Couro de Sobrevivência Item/&LeatherDruid_Deflection_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. Item/&LeatherDruid_Deflection_Title=Couro de Druida da Deflexão Item/&LeatherDruid_FlameDancing_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. @@ -239,6 +227,18 @@ Item/&LeatherDruid_Sturdiness_Description=Esta armadura encantada foi criada usa Item/&LeatherDruid_Sturdiness_Title=Druida Couro da Resistência Item/&LeatherDruid_Survival_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. Item/&LeatherDruid_Survival_Title=Couro Druida da Sobrevivência +Item/&Leather_Deflection_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. +Item/&Leather_Deflection_Title=Couro de Deflexão +Item/&Leather_FlameDancing_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. +Item/&Leather_FlameDancing_Title=Dança do Couro da Chama +Item/&Leather_FrostWalking_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. +Item/&Leather_FrostWalking_Title=Caminhada de Couro de Gelo +Item/&Leather_Robustness_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. +Item/&Leather_Robustness_Title=Couro de Robustez +Item/&Leather_Sturdiness_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. +Item/&Leather_Sturdiness_Title=Couro de Robustez +Item/&Leather_Survival_Description=Esta armadura encantada foi criada usando o antigo conhecimento dos mestres armeiros de Manacalon. Ildurial Stronghand forjou a primeira dessas armaduras para a guarda pessoal do Imperador. +Item/&Leather_Survival_Title=Couro de Sobrevivência Item/&LightCrossbow_Accuracy_Description=Esta arma encantada foi forjada usando o antigo conhecimento dos arqueiros mestres de Colthannin. Seu design original trazia o sigilo de Defineth Sharpsight, um renomado encantador elfo silvestre. Item/&LightCrossbow_Accuracy_Title=Besta Leve de Precisão Item/&LightCrossbow_Lightbringer_Description=Esta arma encantada foi forjada usando o antigo conhecimento dos arqueiros mestres de Colthannin. Foi projetado por Elgador Keenspirit, Magesmith of the Arcaneum para apoiar o combate contra criaturas mortas-vivas. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Level20-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Level20-pt-BR.txt index 29726de24b..6eab45efb5 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Level20-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Level20-pt-BR.txt @@ -1,28 +1,28 @@ Action/&TraditionOpenHandQuiveringPalmToggleDescription=Ativar/desativar palma trêmula. -Action/&TraditionOpenHandQuiveringPalmToggleTitle=palma trêmula +Action/&TraditionOpenHandQuiveringPalmToggleTitle=Palma trêmula Condition/&ConditionMartialCommanderPeerlessCommanderMovementDescription=Ganhe 3 metros adicionais de movimento. Condition/&ConditionMartialCommanderPeerlessCommanderMovementTitle=Movimento direcionado Condition/&ConditionMartialCommanderPeerlessCommanderSavingsDescription=Ganhe vantagem em seu próximo teste de resistência. Condition/&ConditionMartialCommanderPeerlessCommanderSavingsTitle=Defesa Direcionada Condition/&ConditionMonkEmptyBodyDescription=Você tem resistência a todos os danos, exceto força. -Condition/&ConditionMonkEmptyBodyTitle=corpo vazio +Condition/&ConditionMonkEmptyBodyTitle=Corpo vazio Condition/&ConditionRoguishDarkweaverDarkAssaultDescription=Você ganha um ataque extra e 4,5 metros adicionais de movimento. Condition/&ConditionRoguishDarkweaverDarkAssaultTitle=Assalto Sombrio Condition/&ConditionRoguishShadowcasterShadowFormDescription=Você tem resistência a todos os tipos de dano, exceto radiante, é imune a terrenos difíceis e não provoca ataques de oportunidade. -Condition/&ConditionRoguishShadowcasterShadowFormTitle=forma de sombra +Condition/&ConditionRoguishShadowcasterShadowFormTitle=Forma de sombra Condition/&ConditionTraditionOpenHandQuiveringPalmDescription=Palma Tremendo. -Condition/&ConditionTraditionOpenHandQuiveringPalmTitle=palma trêmula +Condition/&ConditionTraditionOpenHandQuiveringPalmTitle=Palma trêmula Condition/&ConditionTraditionSurvivalPhysicalPerfectionDescription=Enquanto você tiver menos da metade de seus pontos de vida máximos, a cura de seu recurso Corpo Inquebrável é dobrada. Condition/&ConditionTraditionSurvivalPhysicalPerfectionTitle=Corpo Inquebrável (Regeneração Aprimorada) Feature/&AttributeModifierTraditionLightPurityOfLightDescription=Você pode atacar três vezes, em vez de duas, sempre que realizar a ação Atacar no seu turno. -Feature/&AttributeModifierTraditionLightPurityOfLightTitle=pureza da luz +Feature/&AttributeModifierTraditionLightPurityOfLightTitle=Pureza da luz Feature/&BattleStartedListenerMonkPerfectSelfDescription=Quando você começa a batalha e não tem mais pontos de Ki, você recupera 4 pontos de Ki. -Feature/&BattleStartedListenerMonkPerfectSelfTitle=eu perfeito +Feature/&BattleStartedListenerMonkPerfectSelfTitle=Eu perfeito Feature/&ChangeAbilityCheckBarbarianIndomitableMightDescription=Se o total de um teste de Força for menor que seu valor de Força, você pode usar esse valor no lugar do total. -Feature/&ChangeAbilityCheckBarbarianIndomitableMightTitle=poder indomável +Feature/&ChangeAbilityCheckBarbarianIndomitableMightTitle=Poder indomável Feature/&CustomCodeBarbarianPrimalChampionDescription=No 20º nível, você incorpora o poder da selva. Seus valores de Força e Constituição aumentam em 4. Feature/&CustomCodeBarbarianPrimalChampionTitle=Campeão Primal -Feature/&FeatureBardSuperiorInspirationDescription=quando você rola a iniciativa e não tem usos restantes de Inspiração de Bardo, você recupera um uso. +Feature/&FeatureBardSuperiorInspirationDescription=Quando você rola a iniciativa e não tem usos restantes de Inspiração de Bardo, você recupera um uso. Feature/&FeatureBardSuperiorInspirationTitle=Inspiração Superior Feature/&FeatureDruidBeastSpellsDescription=Você pode lançar muitos de seus feitiços de druida em qualquer forma que assumir usando Wild Shape. Você pode realizar os componentes somáticos e verbais de uma magia de druida enquanto estiver na forma de uma besta, mas não é capaz de fornecer componentes materiais. Feature/&FeatureDruidBeastSpellsTitle=Feitiços de Besta @@ -32,10 +32,10 @@ Feature/&FeatureRangerFoeSlayerDescription=Você se torna um caçador incompará Feature/&FeatureRangerFoeSlayerTitle=Matador de Inimigos Feature/&FeatureRogueElusiveDescription=Você é tão evasivo que os atacantes raramente ganham vantagem contra você. Nenhuma jogada de ataque tem vantagem contra você enquanto você não estiver incapacitado. Feature/&FeatureRogueElusiveTitle=Enganoso -Feature/&FeatureRoguishHoodlumBrutalAssaultDescription=A partir do 17º nível, você ganha os seguintes benefícios:\n• Sempre que o alvo de sua Luta Suja falhar no teste de resistência, você pode imediatamente fazer um ataque com arma contra aquela criatura como parte da mesma ação bônus.\n• Sempre que você acertar uma criatura que está caída, atordoada, cega, amedrontada, incapacitada, envenenada, paralisada ou impedida, você causa dano extra igual ao seu bônus de proficiência. -Feature/&FeatureRoguishHoodlumBrutalAssaultTitle=Assalto brutal Feature/&FeatureRoguishDarkweaverDarkAssaultDescription=Começando no 17º nível, quando você termina seu turno na penumbra ou escuridão, você ganha um ataque extra com sua ação de Ataque e 4,5 metros adicionais de movimento durante seu próximo turno. Feature/&FeatureRoguishDarkweaverDarkAssaultTitle=Assalto Sombrio +Feature/&FeatureRoguishHoodlumBrutalAssaultDescription=A partir do 17º nível, você ganha os seguintes benefícios:\n• Sempre que o alvo de sua Luta Suja falhar no teste de resistência, você pode imediatamente fazer um ataque com arma contra aquela criatura como parte da mesma ação bônus.\n• Sempre que você acertar uma criatura que está caída, atordoada, cega, amedrontada, incapacitada, envenenada, paralisada ou impedida, você causa dano extra igual ao seu bônus de proficiência. +Feature/&FeatureRoguishHoodlumBrutalAssaultTitle=Assalto brutal Feature/&FeatureRoguishThiefThiefReflexesDescription=A partir do 17º nível, você se tornou adepto de armar emboscadas e escapar rapidamente do perigo. Você pode jogar dois turnos durante a primeira rodada de qualquer combate. Você joga seu primeiro turno com sua iniciativa normal e seu segundo turno com sua iniciativa menos 10. Você não pode usar esse recurso quando estiver surpreso. Feature/&FeatureRoguishThiefThiefReflexesTitle=Reflexos de Ladrão Feature/&FeatureSetMartialCommanderPeerlessCommanderDescription=Começando no 18º nível, qualquer aliado afetado por Rousing Shout também ganha vantagem em seu próximo teste de resistência e 3 metros adicionais de movimento até o início de seu próximo turno. @@ -43,11 +43,9 @@ Feature/&FeatureSetMartialCommanderPeerlessCommanderTitle=Comandante Incomparáv Feature/&FeatureSetMartialMountaineerPositionOfStrengthDescription=Começando no 18º nível, seu recurso Tunnel Fighter também fornece seus benefícios quando a menos de 1,5 metro de qualquer aliado (sem diagonais). Você tem uma aura permanente que concede +1 CA a você e a todos os aliados em um raio de 1,5 m. Feature/&FeatureSetMartialMountaineerPositionOfStrengthTitle=Posição de Força Feature/&FeatureSetTraditionLightPurityOfLightDescription=A partir do 17º nível, você ganha os seguintes benefícios:\n• Todos os seus ataques com armas de monge e ataques desarmados agora aplicam Luminous Ki.\n• Seus Ataques Radiantes agora causam 1d6 de dano radiante.\n• Quando você atinge uma criatura afetado por Luminous Ki, você restaura 4 pontos de vida e todos os aliados conscientes a até 6 metros de você restauram metade dessa quantidade. -Feature/&FeatureSetTraditionLightPurityOfLightTitle=pureza da luz +Feature/&FeatureSetTraditionLightPurityOfLightTitle=Pureza da luz Feature/&FeatureSetTraditionOpenHandQuiveringPalmDescription=A partir do 17º nível, você ganha a habilidade de criar vibrações letais no corpo de alguém. Ao atingir uma criatura com um ataque desarmado, você pode gastar 3 pontos de ki para iniciar essas vibrações imperceptíveis, que duram 24 horas. As vibrações são inofensivas, a menos que você use sua ação para acabar com elas. Quando você usa esta ação, a criatura deve fazer um teste de resistência de Constituição. Se falhar, é reduzido a 1 ponto de vida e fica atordoado até o início do próximo turno. Se for bem-sucedido, recebe 10d10 de dano necrótico. -Feature/&FeatureSetTraditionOpenHandQuiveringPalmTitle=palma trêmula -Feature/&PowerTraditionSurvivalPhysicalPerfectionDescription=A partir do 17º nível, você ganha os seguintes benefícios:\n• Enquanto você tiver menos da metade de seus pontos de vida máximos, a cura de seu recurso Corpo Inquebrável é dobrada.\n• Quando você é reduzido a 0 pontos de vida, você pode pague 1 ki para restaurar 10 pontos de vida. -Feature/&PowerTraditionSurvivalPhysicalPerfectionTitle=Perfeição Física +Feature/&FeatureSetTraditionOpenHandQuiveringPalmTitle=Palma trêmula Feature/&GrantInvocationsSpellMasteryDescription=Você alcançou tal domínio sobre certos feitiços que pode lançá-los à vontade. As duas primeiras magias de mago de 1º e 2º nível que você preparar podem ser lançadas em seu nível mais baixo sem gastar um espaço de magia. Se você quiser lançar qualquer feitiço em um nível superior, você deve gastar um espaço de feitiço normalmente. Feature/&GrantInvocationsSpellMasteryTitle=Maestria em Feitiços Feature/&InvocationPoolSignatureSpellsLearnDescription=Selecione um feitiço de assinatura para aprender. @@ -59,7 +57,7 @@ Feature/&MagicAffinityArchDruidTitle=Arquidruida Feature/&PowerMartialCommanderPeerlessCommanderDescription=Você pode usar uma ação bônus para dar a todos os aliados dentro de 3 células de você (incluindo você) vantagem em seu próximo ataque até o início de seu próximo turno, vantagem em seu próximo teste de resistência e 3 metros adicionais de movimento até o início de seu próximo turno. vez. Feature/&PowerMartialCommanderPeerlessCommanderTitle=Grito Despertador Feature/&PowerMonkEmptyBodyDescription=Você pode usar sua ação para gastar 4 pontos Ki para ficar invisível por 1 minuto. Durante esse tempo, você também tem resistência a todos os danos, exceto danos de força. -Feature/&PowerMonkEmptyBodyTitle=corpo vazio +Feature/&PowerMonkEmptyBodyTitle=Corpo vazio Feature/&PowerPaladinAuraOfCourage18Description=Concede um bônus de teste de resistência para aliados dentro de 30 pés. Feature/&PowerPaladinAuraOfCourage18Title=Aura de Coragem Aprimorada Feature/&PowerPaladinAuraOfProtection18Description=Você e seus aliados dentro de 30 pés não podem ser amedrontados. @@ -67,9 +65,11 @@ Feature/&PowerPaladinAuraOfProtection18Title=Aura de Proteção Aprimorada Feature/&PowerRogueStrokeOfLuckDescription=Você tem um talento especial para ter sucesso quando precisa. Se seu ataque errar um alvo dentro do alcance, você pode transformar o erro em um acerto. Feature/&PowerRogueStrokeOfLuckTitle=Golpe de sorte Feature/&PowerRoguishShadowcasterShadowFormDescription=No 17º nível, você pode usar sua ação bônus para se transformar magicamente em uma forma sombria por um minuto. Enquanto estiver nesta forma, você ganha os seguintes benefícios:\n• Você tem resistência a todos os tipos de dano, exceto radiante.\n• Você é imune a terrenos difíceis.\n• Você não provoca ataques de oportunidade. -Feature/&PowerRoguishShadowcasterShadowFormTitle=forma de sombra +Feature/&PowerRoguishShadowcasterShadowFormTitle=Forma de sombra Feature/&PowerSorcererSorcerousRestorationDescription=Recupere 4 pontos de feitiçaria durante um descanso curto. Feature/&PowerSorcererSorcerousRestorationTitle=Restauração Feiticeira +Feature/&PowerTraditionSurvivalPhysicalPerfectionDescription=A partir do 17º nível, você ganha os seguintes benefícios:\n• Enquanto você tiver menos da metade de seus pontos de vida máximos, a cura de seu recurso Corpo Inquebrável é dobrada.\n• Quando você é reduzido a 0 pontos de vida, você pode pague 1 ki para restaurar 10 pontos de vida. +Feature/&PowerTraditionSurvivalPhysicalPerfectionTitle=Perfeição Física Feature/&PowerWarlockEldritchMasterDescription=Você pode recorrer à sua reserva interna de poder místico enquanto pede ao seu patrono que recupere os espaços de magia gastos. Você pode gastar 1 minuto pedindo ajuda ao seu patrono para recuperar todos os seus slots de feitiços gastos de seu recurso Pact Magic. Depois de recuperar os espaços de magia com esse recurso, você deve terminar um descanso longo antes de poder fazê-lo novamente. Feature/&PowerWarlockEldritchMasterTitle=Mestre Eldritch Feature/&SenseRangerFeralSensesDescription=Você ganha sentidos sobrenaturais que o ajudam a lutar contra criaturas que você não pode ver. Quando você ataca uma criatura que não pode ver, sua incapacidade de vê-la não impõe desvantagem em suas jogadas de ataque contra ela. @@ -81,7 +81,7 @@ Reaction/&CustomReactionPhysicalPerfectionReactDescription=Você pode pagar 1 ki Reaction/&CustomReactionPhysicalPerfectionReactTitle=Curar Reaction/&CustomReactionPhysicalPerfectionTitle=Perfeição Física Reaction/&CustomReactionRogueStrokeOfLuckReactDescription=Use seu golpe de sorte para obter sucesso automaticamente neste ataque. -Reaction/&CustomReactionRogueStrokeOfLuckReactTitle=sucesso +Reaction/&CustomReactionRogueStrokeOfLuckReactTitle=Sucesso Reaction/&CustomReactionRogueStrokeOfLuckTitle=Golpe de sorte Rules/&DamagePureDescription=Vibrações imperceptíveis que desintegram a vítima por dentro. Rules/&DamagePureTitle=Puro diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Level20DeleteOnPoi-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Level20DeleteOnPoi-pt-BR.txt index b05fa5ce8c..30e808ce64 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Level20DeleteOnPoi-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Level20DeleteOnPoi-pt-BR.txt @@ -10,6 +10,6 @@ Feature/&PowerPaladinCleansingTouchTitle=Toque de limpeza Feature/&Ranger_Vanish_Description=A partir do nível 14, você pode usar a ação Esconder como uma Ação Bônus no seu turno. Feature/&Ranger_Vanish_Title=Desaparecer Feature/&RogueBlindsenseDescription=Você está ciente da localização de qualquer criatura escondida ou invisível a até 3 metros de você. -Feature/&RogueBlindsenseTitle=sentido cego +Feature/&RogueBlindsenseTitle=Sentido cego Feature/&RogueSlipperyMindDescription=Você adquiriu maior Força mental. Você ganha proficiência em testes de resistência de Sabedoria. -Feature/&RogueSlipperyMindTitle=mente escorregadia +Feature/&RogueSlipperyMindTitle=Mente escorregadia diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Others-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Others-pt-BR.txt index 5151cf2dff..315e3d2392 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Others-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Others-pt-BR.txt @@ -5,7 +5,7 @@ Action/&CastSignatureSpellsTitle=Feitiços de Assinatura Action/&CastSpellMasteryDescription=Lance seus feitiços preparados de 1º ou 2º nível sem gastar um slot Action/&CastSpellMasteryTitle=Maestria em Feitiços Action/&FarStepDescription=Teleporte até 60 pés para um espaço desocupado que você possa ver -Action/&FarStepTitle=passo distante +Action/&FarStepTitle=Passo distante Action/&FeatCrusherToggleDescription=Habilitar o triturador para solicitar um push Action/&FeatCrusherToggleTitle=Triturador Action/&InventorInfusionDescription=Infundir item ou criar réplica @@ -29,7 +29,7 @@ Feature/&ExpandedSpellsDescription={0}\n\n Feature/&ExpandedSpellsTitle=Feitiços Expandidos Feature/&FighterExtraAttackDescription=Você pode atacar duas vezes, em vez de uma vez, ao usar as ações de ataque ou empurrão. Feature/&InvocationPoolKindredSpiritChoiceLearnDescription=Selecione uma alma gêmea para o seu druida. -Feature/&InvocationPoolKindredSpiritChoiceLearnTitle=espírito afim +Feature/&InvocationPoolKindredSpiritChoiceLearnTitle=Espírito afim Feature/&InvocationPoolMonkWeaponSpecializationLearnDescription=Selecione um novo tipo de arma para se tornar uma arma de monge para você. Feature/&InvocationPoolMonkWeaponSpecializationLearnTitle=Especialização em Arma Monge Feature/&InvocationPoolPathClawDraconicChoiceLearnDescription=Selecione um ancestral dracônico do Caminho da Garra. @@ -68,13 +68,13 @@ Message/&SpawnCustomEncounterDescription=Encontro de spawn nas coordenadas ({0}, Message/&SpawnCustomEncounterErrorDescription=Não é possível gerar encontros em um jogo multijogador... Message/&SpawnCustomEncounterTitle=Encontro Message/&TeleportPartyDescription=Teletransportar o grupo para as coordenadas ({0}, {1})?\nVocê pode interromper missões ou mapas se se teletransportar para um local desconhecido. -Message/&TeleportPartyTitle=teleporte +Message/&TeleportPartyTitle=Teleporte Reaction/&CastSpellInRetributionDescription={0} está atacando {1}! Você pode lançar {2} em resposta! Reaction/&CastSpellInRetributionReactDescription=Clique para lançar {0}. Reaction/&CastSpellInRetributionReactTitle=Feitiço lançado Reaction/&CastSpellInRetributionTitle=Lançar Feitiço de Reação Reaction/&ReactionSpendPowerBundleDescription=Gastar Poder. -Reaction/&ReactionSpendPowerBundleTitle=gastar energia +Reaction/&ReactionSpendPowerBundleTitle=Gastar energia Reaction/&ReadiedAction{0}Description=Pronto {0} Reaction/&ReadiedAction{0}Title=Pronto {0} Reaction/&SpendPower{0}Description=Gastar {0} @@ -90,7 +90,7 @@ Requirement/&FeatureSelectionRequireClassLevel=Nível {0} de {1} RestActivity/&RestActivityPowerAfterRestIdentify=Identificar RestActivity/&RestActivityPowerAfterRestIdentifyDescription=Identificar itens mágicos RestActivity/&RestActivityRespecDescription=Respeite este herói. -RestActivity/&RestActivityRespecTitle=respeito +RestActivity/&RestActivityRespecTitle=Respeito Rules/&CounterFormDismissCreatureFormat=Dispensa uma criatura alvo conjurada Rules/&SituationalContext1000Format=A arma principal é corpo a corpo: Rules/&SituationalContext1001Format=Sem armadura ou armadura leve sem escudo: @@ -113,7 +113,7 @@ Screen/&RangerSpellDescription=Este feitiço foi concedido por seu arquétipo de Screen/&RangerSpellTitle=Guarda-florestal Screen/&RepertoireHeaderFormat={0} Screen/&RoguishSpellDescription=Este feitiço foi concedido pelo seu arquétipo Ladino e é considerado conhecido por você. -Screen/&RoguishSpellTitle=malandro +Screen/&RoguishSpellTitle=Malandro Screen/&SpellSlotsUsedLongDescription=Você gastou {0} espaço(s) de magia neste nível. Screen/&SpellSlotsUsedShortDescription=Você gastou {0} espaço(s) de magia de pacto. Screen/&SpellSlotsUsedShortLongDescription=Você gastou {0} espaço(s) de magia de pacto e {1} espaço(s) de magia neste nível. @@ -121,24 +121,24 @@ Screen/&SubclassClassExtraSpellDescriptionFormat=Você conhece esta magia da sub Screen/&SwitchConfigurationDescription=Mude seus itens equipados para esta configuração: {0}.\nSegure CTRL para manter a mão livre, se possível. Spell/&ConjureElementalInvisibleStalkerTitle=Conjurar Elemental [Perseguidor Invisível] Stage/&IdentityMorphotypeEyeHeader=Estilo de Olho -Tooltip/&ChannelDivinityPortraitPoolFormat=Você tem {0} de {1} usos de Canalizar Divindade.\nTodos os usos são restaurados em descanso curto ou longo. ToolTip/&CheckBoxDefaultPartyTitle=Marque esta caixa para definir seu grupo padrão ao iniciar novas aventuras ou testar locais personalizados. Você pode selecionar até {0} heróis por ordem de chegada/primeiro a sair +Tooltip/&ChannelDivinityPortraitPoolFormat=Você tem {0} de {1} usos de Canalizar Divindade.\nTodos os usos são restaurados em descanso curto ou longo. Tooltip/&CustomMapMarkerCamp=Acampamento Tooltip/&CustomMapMarkerExit=Saída -Tooltip/&CustomMapMarkerTeleport=teletransportador +Tooltip/&CustomMapMarkerTeleport=Teletransportador Tooltip/&FeatGroupTitle=Grupo de façanhas Tooltip/&InvocationUsageShortRestAvailableDescription=Depois de usada, essa invocação exigirá um descanso curto ou longo para ser ativada novamente. Tooltip/&InvocationUsageShortRestUsedDescription=Esta invocação requer um descanso curto ou longo para ser ativada novamente. Tooltip/&MonsterNaturalArmorTitle=Armadura Natural -Tooltip/&PreReqDoesNotKnow=não sabe {0} -Tooltip/&PreReqIs=é {0} -Tooltip/&PreReqIsNot=não é {0} +Tooltip/&PreReqDoesNotKnow=Não sabe {0} +Tooltip/&PreReqIs=É {0} +Tooltip/&PreReqIsNot=Não é {0} Tooltip/&PreReqIsWithLevel=É {0} nível {1} Tooltip/&PreReqLevelFormat=Nível mínimo de personagem {0} Tooltip/&PreReqMustKnow=Deve saber {0} Tooltip/&Tag9000Title=Efeito personalizado Tooltip/&TagMagicalEffectTitle=Efeito Mágico -Tooltip/&TagMagicalWeaponTitle=arma mágica +Tooltip/&TagMagicalWeaponTitle=Arma mágica Tooltip/&TagUnfinishedBusinessTitle=Negócios inacabados UI/&CustomFeatureSelectionStageDescription=Selecione recursos extras para sua classe/subclasse. UI/&CustomFeatureSelectionStageFeatures=Características @@ -167,6 +167,6 @@ UI/&InventoryFilterName=Nome UI/&InventoryFilterWeight=Peso UI/&RecipeFilterAll=All UI/&RecipeFilterAmmunition=Munição -UI/&RecipeFilterArmor=armaduras +UI/&RecipeFilterArmor=Armaduras UI/&RecipeFilterUsableDevices=Dispositivos utilizáveis -UI/&RecipeFilterWeapons=armas +UI/&RecipeFilterWeapons=Armas diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Races/Fairy-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Races/Fairy-pt-BR.txt index b68dcd7fdc..e5fae4012f 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Races/Fairy-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Races/Fairy-pt-BR.txt @@ -1,4 +1,4 @@ -Feature/&CastSpellFairyDescription=Você conhece o truque Burst of Radiance. No 3º nível você aprende Faerie Fire e no 5º nível, Color Burst. Ambos podem ser usados uma vez por descanso longo. +Feature/&CastSpellFairyDescription=Você conhece o truque Burst of Radiance. No 3º nível você aprende Faerie Fire e no 5º nível, Color Burst. Ambos podem ser usados uma vez por descanso longo. Feature/&CastSpellFairyTitle=Magia das Fadas Feature/&FeatureSetFairyAbilityScoreIncreaseDescription=Destreza +2, Inteligência, Sabedoria ou Carisma +1 Feature/&FeatureSetFairyAbilityScoreIncreaseTitle=Valores de habilidade diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Settings-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Settings-pt-BR.txt index 47490f26a0..6b6be7432e 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Settings-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Settings-pt-BR.txt @@ -12,6 +12,7 @@ ModUi/&Advanced=Avançado: [Requer ModUi/&AdvancedHelp=. ATENÇÃO: Estas configurações exigirão que o jogador tenha este mod instalado ModUi/&Adventure=Aventura: ModUi/&AllItemInDm=Todos os itens na DM +ModUi/&AllRecipesInDm=Todas as receitas na DM ModUi/&AllowAllPlayersOnNarrativeSequences=+ Permitir todos os jogadores em sequências narrativas ModUi/&AllowAnyClassToWearSylvanArmor=Permita que qualquer classe use Armadura Silvestre ou Roupas Portadoras da Luz ModUi/&AllowAssigningOfficialSpells=Permitir que os feitiços oficiais sejam exibidos nessas listas @@ -25,7 +26,6 @@ ModUi/&AllowMoreRealStateOnRestPanel=Permite mais estado real no painel de repou ModUi/&AllowStackedMaterialComponent=Permitir componente de material empilhado [ex. 2x500gp de diamante é equivalente a 1000gp de diamante] ModUi/&AllowTargetingSelectionWhenCastingChainLightningSpell=Permita a seleção do alvo ao lançar o feitiço Chain Lightning ModUi/&AllowUnmarkedSorcerers=Permitir Sorcerer sem marcas de origem e tatuagens -ModUi/&AllRecipesInDm=Todas as receitas na DM ModUi/&AltOnlyHighlightItemsInPartyFieldOfView=A tecla ALT apenas destaca gadgets no campo de visão do grupo [somente masmorras personalizadas] ModUi/&ApplySRDWeightToFoodRations=Reduzir o peso da ração alimentar para 2 libras ModUi/&ArcaneShieldstaffOptions=Permite que o Arcane Shieldstaff seja sintonizado por qualquer classe @@ -99,13 +99,13 @@ ModUi/&EnablePcgRandom=Habilite um algoritmo de gerador aleatório melhor CTRL-SHIFT-(R) para voltar ao grupo em torno do herói ou líder selecionado se nenhum for selecionado [útil com grupos de 5 ou 6 ] ModUi/&EnableRelearnSpells=+ Pode selecionar truques ou feitiços já aprendidos de outras classes ModUi/&EnableRespec=Habilite o RESPEC após a ação de descanso -ModUi/&EnablesAsiAndFeat=Ative o aumento de pontuação de atributos e a seleção de talentos [em vez de uma escolha exclusiva] ModUi/&EnableSaveByLocation=Ativar salvar por campanhas / locais ModUi/&EnableSortingDungeonMakerAssets=Ativar classificação de recursos no editor do Dungeon Maker ModUi/&EnableStatsOnHeroTooltip=Exibir estatísticas na dica de ferramenta do herói [ou seja: acertos críticos, falhas críticas, etc.] ModUi/&EnableTeleportParty=Habilite CTRL-SHIFT-(T) para teletransportar o grupo [você pode interromper as missões se teletransportar para um lugar desconhecido] ModUi/&EnableTogglesToOverwriteDefaultTestParty=Ative a alternância no pool de personagens para definir seu jogo padrão e grupo de teste ModUi/&EnableUpcastConjureElementalAndFey=Habilitar upcast de Conjure Elemental e Conjure Fey +ModUi/&EnablesAsiAndFeat=Ative o aumento de pontuação de atributos e a seleção de talentos [em vez de uma escolha exclusiva] ModUi/&EncounterPercentageChance=Definir chances de porcentagem de encontros aleatórios ModUi/&Encounters=Encontros ModUi/&EnumerateOriginSubFeatures=[BETA] Permitir que recursos de heróis funcionem na forma Wildshape @@ -128,8 +128,8 @@ ModUi/&FormationResetAllSets=Reiniciar tudo ModUi/&FormationResetThisSet=Redefinir isso ModUi/&FormationSelected=Conjunto de formação {0} selecionado ModUi/&FullyControlConjurations=Controle totalmente as conjurações [animais, elementais, etc] -ModUi/&Gameplay=Jogabilidade ModUi/&GameUi=IU do jogo +ModUi/&Gameplay=Jogabilidade ModUi/&General=Geral: ModUi/&GeneralMenu=Em geral ModUi/&HideExitAndTeleporterGizmosIfNotDiscovered=Ocultar efeitos visuais de saídas e teletransportadores, caso ainda não tenham sido descobertos @@ -185,6 +185,7 @@ ModUi/&RestockCircleOfDanantar=Reabastecer Círculo de Danantar [excluindo manuais e tomos]\n. Observe que alguns itens podem levar até 7 dias de jogo para reabastecer ModUi/&RestockTowerOfKnowledge=Reabastecer a Torre do Conhecimento [Maddy Greenisle] ModUi/&Rules=Regras +ModUi/&SRD=SRD: ModUi/&ScaleMerchantPricesCorrectly=Escale os preços dos comerciantes corretamente / exatamente [sem mais erros de arredondamento ao converter valores de moedas] ModUi/&SelectAll=Selecionar tudo ModUi/&SelectSuggested=Selecione Sugerido @@ -204,7 +205,6 @@ ModUi/&ShowCraftingRecipeInDetailedTooltips=Mostrar receita de criação em dica ModUi/&ShowDescriptions=Mostrar descrições ModUi/&SpellLevelFilter=filtro de nível de feitiço [-1 exibe tudo] ModUi/&SpellsMenu=Feitiços -ModUi/&SRD=SRD: ModUi/&StockGorimStoreWithAllNonMagicalClothing=Armazene a loja de Gorim com todas as roupas não mágicas [Requer reinicialização] ModUi/&StockGorimStoreWithAllNonMagicalInstruments=Loja de estoque de Gorim com todos os instrumentos musicais não mágicos [Requer reinicialização] ModUi/&StockHugoStoreWithAdditionalFoci=Loja do Stock Hugo com Cajado Arcano, Pescoço de Druida, Cajado e Club definido como itens de foco diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Cantrips-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Cantrips-pt-BR.txt index be0d02d6ff..4741ef375c 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Cantrips-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Cantrips-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAcidClawsDescription=A classe de armadura é reduzida em 1. +Condition/&ConditionAcidClawsDescription=A classe de armadura é reduzida em 1. Condition/&ConditionAcidClawsTitle=Queimadura ácida Condition/&ConditionMindSpikeDescription=Subtrai 1d4 do próximo teste de resistência. Condition/&ConditionMindSpikeTitle=Pico Mental diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells01-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells01-pt-BR.txt index 7c6b378f65..65024ec741 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells01-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells01-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&AdditionalConditionEnsnaringStrikeDescription=Você está enredado em trepadeiras impedindo o movimento, desvantagem em testes de resistência de Destreza e recebendo dano perfurante a cada turno. No final do seu turno, faça um teste de resistência de arremesso de Força para escapar das vinhas. +Condition/&AdditionalConditionEnsnaringStrikeDescription=Você está enredado em trepadeiras impedindo o movimento, desvantagem em testes de resistência de Destreza e recebendo dano perfurante a cada turno. No final do seu turno, faça um teste de resistência de arremesso de Força para escapar das vinhas. Condition/&AdditionalConditionEnsnaringStrikeTitle=Enredado Condition/&ConditionMuleDescription=Sua velocidade não é reduzida por sobrecarga ou armadura pesada. Você pode carregar 20 libras adicionais. Condition/&ConditionMuleTitle=Mula @@ -23,7 +23,7 @@ Feedback/&AdditionalDamageThunderousSmiteLine={0} causa mais dano a {1} por meio Feedback/&AdditionalDamageWrathfulSmiteFormat=Golpe Colérico! Feedback/&AdditionalDamageWrathfulSmiteLine={0} causa mais dano a {1} por meio de um golpe irado (+{2}) Monster/&OwlFamiliarDescription=Coruja Familiar. -Monster/&OwlFamiliarTitle=familiar coruja +Monster/&OwlFamiliarTitle=Familiar coruja Spell/&CausticZapDescription=Você envia um choque de energia verde em direção ao alvo, desorientando-o momentaneamente enquanto o feitiço queima parte de sua armadura. O feitiço atinge um inimigo com um ataque de feitiço e causa 1d4 de ácido e 1d6 de dano elétrico e aplica a condição deslumbrado. Spell/&CausticZapTitle=Zap cáustico Spell/&ChromaticOrbDescription=Você arremessa uma esfera de energia de 4 polegadas de diâmetro em uma criatura que você possa ver dentro do alcance. Você escolhe ácido, frio, fogo, relâmpago, veneno ou trovão para o tipo de orbe que você cria e, em seguida, faz um ataque de magia à distância contra o alvo. Se o ataque acertar, a criatura sofre 3d8 de dano do tipo que você escolheu. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells02-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells02-pt-BR.txt index 0c07e9dfda..c65e56a1de 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells02-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells02-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionGrappledRestrainedSpellWebDescription=Você deve fazer um teste de habilidade de Força para sair dessa condição. +Condition/&ConditionGrappledRestrainedSpellWebDescription=Você deve fazer um teste de habilidade de Força para sair dessa condição. Condition/&ConditionGrappledRestrainedSpellWebTitle=Restringido pela web Condition/&ConditionMirrorImageDescription=Inimigos podem mirar acidentalmente nessa duplicata em vez de você. Se a duplicata for atingida, ela desaparece. Condition/&ConditionMirrorImageTitle=Espelho Duplicado diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells04-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells04-pt-BR.txt index b541ed6dd4..3946885c41 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells04-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells04-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionBrainBulwarkDescription=Você tem resistência a danos psíquicos, bem como imunidade às condições Encantado, Amedrontado, Medo, Mente dominada e Mente controlada. +Condition/&ConditionBrainBulwarkDescription=Você tem resistência a danos psíquicos, bem como imunidade às condições Encantado, Amedrontado, Medo, Mente dominada e Mente controlada. Condition/&ConditionBrainBulwarkTitle=Baluarte Cerebral Feature/&AdditionalDamageStaggeringSmiteDescription=Você é atingido por dano psíquico. Feature/&AdditionalDamageStaggeringSmiteTitle=Punição Impressionante diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells05-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells05-pt-BR.txt index ee0cd8172a..fa49cb4578 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells05-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells05-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionFarStepDescription=Você pode usar uma ação bônus para se teletransportar até 60 pés para um espaço desocupado que você possa ver. +Condition/&ConditionFarStepDescription=Você pode usar uma ação bônus para se teletransportar até 60 pés para um espaço desocupado que você possa ver. Condition/&ConditionFarStepTitle=Passo distante Feature/&AdditionalDamageBanishingSmiteDescription=Você é atingido por dano de força. Feature/&AdditionalDamageBanishingSmiteTitle=Golpe de Banimento diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells07-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells07-pt-BR.txt index 5589b6f5aa..4dc7afb974 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells07-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells07-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionReverseGravityDescription=Pego por gravidade reversa. +Condition/&ConditionReverseGravityDescription=Pego por gravidade reversa. Condition/&ConditionReverseGravityTitle=Gravidade reversa Spell/&ReverseGravityDescription=Este feitiço reverte a gravidade em um cilindro de 15 metros de raio e 30 metros de altura centrado em um ponto dentro do alcance. Spell/&ReverseGravityTitle=Gravidade reversa diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells08-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells08-pt-BR.txt index 822d0ee756..bf11aedc87 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells08-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells08-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMindBlankDescription=Imune a dano psíquico e à condição enfeitiçada. +Condition/&ConditionMindBlankDescription=Imune a dano psíquico e à condição enfeitiçada. Condition/&ConditionMindBlankTitle=Mente em branco Spell/&MindBlankDescription=Até que a magia termine, uma criatura voluntária que você tocar é imune a dano psíquico, qualquer efeito que sentiria suas emoções ou leria seus pensamentos, magias de adivinhação e a condição enfeitiçada. Spell/&MindBlankTitle=Mente em branco diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells09-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells09-pt-BR.txt index 7c9364a27b..7e0cf16603 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells09-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Spells/Spells09-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionForesightDescription=Vantagem em todas as jogadas de ataque, testes de habilidade e testes de resistência. Outras criaturas têm desvantagem nas jogadas de ataque. +Condition/&ConditionForesightDescription=Vantagem em todas as jogadas de ataque, testes de habilidade e testes de resistência. Outras criaturas têm desvantagem nas jogadas de ataque. Condition/&ConditionForesightTitle=Previsão Condition/&ConditionTimeStopDescription=O tempo é congelado para a criatura afetada. Condition/&ConditionTimeStopTitle=Tempo parado diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CircleOfTheAncientForest-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CircleOfTheAncientForest-pt-BR.txt index 3a36bd1820..233d353767 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CircleOfTheAncientForest-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CircleOfTheAncientForest-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAncientForestPhotosynthesisDescription=Você pode absorver energia da luz solar. Enquanto estiver sob luz forte direta, você recupera 2 HP no início do seu turno. +Condition/&ConditionAncientForestPhotosynthesisDescription=Você pode absorver energia da luz solar. Enquanto estiver sob luz forte direta, você recupera 2 HP no início do seu turno. Condition/&ConditionAncientForestPhotosynthesisTitle=Fotossíntese Condition/&ConditionAncientForestRootedDescription=Gavinhas arbóreas crescem de seus pés e cavam no chão. Você pode conjurar emaranhar à vontade. Seu deslocamento torna-se 0 e você ganha vantagem em qualquer teste de resistência para empurrá-lo, puxá-lo ou derrubá-lo. Condition/&ConditionAncientForestRootedTitle=Enraizado diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CircleOfTheLife-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CircleOfTheLife-pt-BR.txt index 9c8e171e5a..024c79d38d 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CircleOfTheLife-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CircleOfTheLife-pt-BR.txt @@ -4,12 +4,12 @@ Condition/&ConditionCircleOfTheLifeSeedOfLifeDescription=Restaura um número de Condition/&ConditionCircleOfTheLifeSeedOfLifeTitle=Semente da vida Condition/&ConditionCircleOfTheLifeVerdancyDescription=Restaura um número de pontos de vida igual ao nível de conjuração do feitiço, no início do turno do Druida, por 3 rodadas. Condition/&ConditionCircleOfTheLifeVerdancyTitle=Verdura -Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomDescription=A partir do 14º nível, todos os feitiços de cura que você lança contam como sendo lançados em um nível de slot superior. -Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomTitle=Flor harmoniosa Feature/&FeatureCircleOfTheLifeRevitalizingBoonDescription=A partir do 10º nível, criaturas afetadas por Verdancy ou Seed of Life ganham vantagem em testes de resistência de Constituição e resistência a dano necrótico. Feature/&FeatureCircleOfTheLifeRevitalizingBoonTitle=Dádiva Revitalizante Feature/&FeatureCircleOfTheLifeVerdancyDescription=A partir do 2º nível, sempre que você curar uma criatura usando uma magia de cura de nível 1 ou superior, ou afetá-la com magias de Restauração Menor e Maior, essa criatura também restaura um número de pontos de vida igual ao nível de conjuração da magia, no início do Turno do Druida, por 3 rodadas. Se uma criatura ficar inconsciente, a cura é removida. Este efeito acumula. Feature/&FeatureCircleOfTheLifeVerdancyTitle=Verdura +Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomDescription=A partir do 14º nível, todos os feitiços de cura que você lança contam como sendo lançados em um nível de slot superior. +Feature/&MagicAffinityCircleOfTheLifeHarmoniousBloomTitle=Flor harmoniosa Feature/&PowerCircleOfTheLifeSeedOfLifeDescription=A partir do 6º nível, você conjura uma semente mágica e a funde com a alma de uma criatura. Como uma ação, selecione uma criatura aliada. A criatura alvo ganha os seguintes benefícios por um minuto:\n• No início de cada turno da criatura, a criatura restaura um número de pontos de vida igual à sua proficiência.\n• Se a criatura cair para 0 pontos de vida todos os outros efeitos de Seed of Life também terminam.\n• Se o efeito expirou naturalmente após um minuto, a criatura é curada em 2x seu nível de Druida.\nVocê pode usar esse recurso duas vezes por descanso longo. Feature/&PowerCircleOfTheLifeSeedOfLifeTitle=Semente da vida Subclass/&CircleOfTheLifeDescription=O Círculo do Bosque Eterno se esforça para proteger e preservar o maior número possível de seres vivos. Esses druidas entendem o significado de cada forma de vida no ciclo natural, seja ela grande ou pequena, e que vale a pena salvar cada uma delas. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CircleOfTheNight-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CircleOfTheNight-pt-BR.txt index 73880a526c..a27a414955 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CircleOfTheNight-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CircleOfTheNight-pt-BR.txt @@ -1,7 +1,7 @@ -Feature/&FeatureSetCircleOfTheNightMonstrousFormsDescription=No 14º nível, você pode gastar dois usos de Wild Shape para se transformar em uma aranha carmesim ou minotauro elite. -Feature/&FeatureSetCircleOfTheNightMonstrousFormsTitle=Formas Monstruosas Feature/&FeatureSetCircleOfTheNightElementalFormsDescription=No 10º nível, você pode gastar dois usos de Forma Selvagem para se transformar em um elemental do ar, um elemental da terra ou um elemental do fogo. Feature/&FeatureSetCircleOfTheNightElementalFormsTitle=Formas elementares +Feature/&FeatureSetCircleOfTheNightMonstrousFormsDescription=No 14º nível, você pode gastar dois usos de Wild Shape para se transformar em uma aranha carmesim ou minotauro elite. +Feature/&FeatureSetCircleOfTheNightMonstrousFormsTitle=Formas Monstruosas Feature/&PowerCircleOfTheNightPrimalStrikeDescription=A partir do 6º nível, seus ataques na forma de besta contam como mágicos para o propósito de superar resistência e imunidade a ataques e danos não mágicos. Você também pode se transformar em uma besta com uma classificação de desafio tão alta quanto seu nível de druida dividido por 3, arredondado para baixo. Feature/&PowerCircleOfTheNightPrimalStrikeTitle=Ataque Primal Feature/&PowerCircleOfTheNightWildShapeCombatDescription=Os ritos do seu círculo concedem a você a habilidade de se transformar mais rápido e em formas animais mais perigosas. Você usa Ação Bônus, em vez da Ação principal para Forma Selvagem e melhorou a seleção de forma de besta. @@ -10,14 +10,14 @@ Feature/&PowerCircleOfTheNightWildShapeHealingDescription=Enquanto estiver em fo Feature/&PowerCircleOfTheNightWildShapeHealingTitle=Cura de combate Feature/&PowerCircleOfTheNightWildShapeImprovedHealingDescription=Sua Cura de Combate agora cura você em 2d8 pontos de vida. Feature/&PowerCircleOfTheNightWildShapeImprovedHealingTitle=Cura de Combate Aprimorada -Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingDescription=Sua Cura de Combate agora cura você em 3d8 pontos de vida. -Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingTitle=Cura de Combate Superior Feature/&PowerCircleOfTheNightWildShapeMasterfulHealingDescription=Sua Cura de Combate agora cura você em 4d8 pontos de vida. Feature/&PowerCircleOfTheNightWildShapeMasterfulHealingTitle=Excelente Cura de Combate -Monster/&WildShapeMinotaurEliteDescription=Das fileiras dos poderosos minotauros, Greymane surgem como lutadores superiores e recebem treinamento extra, o suficiente para dominar habilidades mortais e ainda mais força e poder do que seus irmãos. -Monster/&WildShapeMinotaurEliteTitle=Greymane Minotauro +Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingDescription=Sua Cura de Combate agora cura você em 3d8 pontos de vida. +Feature/&PowerCircleOfTheNightWildShapeSuperiorHealingTitle=Cura de Combate Superior Monster/&WildShapeDireBearDescription=O urso atroz onívoro geralmente não incomoda as criaturas que tentam evitá-lo, mas defenderá agressivamente uma morte ou outra fonte de alimento. Não hesitará em rasgar qualquer coisa que possa conter algo comestível. Monster/&WildShapeDireBearTitle=Urso Atroz +Monster/&WildShapeMinotaurEliteDescription=Das fileiras dos poderosos minotauros, Greymane surgem como lutadores superiores e recebem treinamento extra, o suficiente para dominar habilidades mortais e ainda mais força e poder do que seus irmãos. +Monster/&WildShapeMinotaurEliteTitle=Greymane Minotauro Monster/&WildShapeWaterElementalDescription=Um Elemental da Água é uma torrente sufocante de água da pressão de 3.000 galões de água em turbilhão. Monster/&WildShapeWaterElementalTitle=Elemental da Água Subclass/&CircleOfTheNightDescription=Druidas do Círculo da Noite são guardiões ferozes da selva. Sua ordem se reúne sob a lua cheia para compartilhar notícias e avisos comerciais. Eles assombram as partes mais profundas do deserto, onde podem passar semanas a fio antes de cruzar o caminho com outra criatura humanóide, quanto mais outro druida. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CollegeOfHarlequin-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CollegeOfHarlequin-pt-BR.txt index a3b568a12b..c8c5ba5fd6 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CollegeOfHarlequin-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CollegeOfHarlequin-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedDescription=Sua capacidade de luta é bastante aprimorada. +Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedDescription=Sua capacidade de luta é bastante aprimorada. Condition/&ConditionCollegeOfHarlequinFightingAbilityEnhancedTitle=Inspirado Condition/&ConditionTerrifiedByHarlequinPerformanceDescription=Aterrorizado depois de testemunhar um aliado foi assassinado brutalmente. Condition/&ConditionTerrifiedByHarlequinPerformanceTitle=Aterrorizado diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CollegeOfLife-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CollegeOfLife-pt-BR.txt index 92b8f59716..a4774f9784 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CollegeOfLife-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CollegeOfLife-pt-BR.txt @@ -15,9 +15,9 @@ Feature/&PowerSharedPoolCollegeOfLifeElementalResistanceTitle=Resistência eleme Feature/&PowerSharedPoolCollegeOfLifeFlyDescription=Use sua Força de Transmutação para conceder a habilidade de voar. Feature/&PowerSharedPoolCollegeOfLifeFlyTitle=Fly Feature/&PowerSharedPoolCollegeOfLifeHealDescription=Use sua Força de Transmutação para curar até 6 alvos. +Feature/&PowerSharedPoolCollegeOfLifeHealTitle=Curar Feature/&PowerSharedPoolCollegeOfLifeHealingPoolDescription=Você pode decretar sua vontade na realidade com poderes especiais um número de vezes ao dia igual ao seu bônus de proficiência. Feature/&PowerSharedPoolCollegeOfLifeHealingPoolTitle=Força de transmutação -Feature/&PowerSharedPoolCollegeOfLifeHealTitle=Curar Feature/&PowerSharedPoolCollegeOfLifeReviveDescription=Use sua Transmute Force para reviver um personagem dentro de 1 minuto após a morte. Feature/&PowerSharedPoolCollegeOfLifeReviveTitle=Reviver Subclass/&CollegeOfLifeDescription=Mestres em manipular a matéria e a energia vital. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CollegeOfWarDancer-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CollegeOfWarDancer-pt-BR.txt index 656e688027..0f1d7e8cd7 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CollegeOfWarDancer-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/CollegeOfWarDancer-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionCharmedByDanceOfWarDescription=Classe de armadura reduzida pelo modificador de Carisma. +Condition/&ConditionCharmedByDanceOfWarDescription=Classe de armadura reduzida pelo modificador de Carisma. Condition/&ConditionCharmedByDanceOfWarTittle=Encantado Condition/&ConditionWarDanceDescription=Mova-se e ataque rapidamente. Condition/&ConditionWarDanceLightMomentumDescription=Seu ataque tem impulso leve. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/DomainDefiler-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/DomainDefiler-pt-BR.txt index 877aed6587..0c8c315061 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/DomainDefiler-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/DomainDefiler-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDomainDefilerInsidiousDeathMagicDescription=Você foi amaldiçoado por um Profanador. Você não pode mais ganhar pontos de vida. +Condition/&ConditionDomainDefilerInsidiousDeathMagicDescription=Você foi amaldiçoado por um Profanador. Você não pode mais ganhar pontos de vida. Condition/&ConditionDomainDefilerInsidiousDeathMagicTitle=Magia da Morte Insidiosa Condition/&ConditionDomainDefilerMarkForDeathDescription=Você foi marcado para morrer, ganhando vulnerabilidade a danos necróticos. Condition/&ConditionDomainDefilerMarkForDeathTitle=Marcado para a Morte @@ -6,15 +6,15 @@ Feature/&AdditionalDamageDomainDefilerDivineStrikeDescription=Uma vez por turno, Feature/&AdditionalDamageDomainDefilerDivineStrikeTitle=Golpe Divino Feature/&BonusCantripDomainDefilerDescription=Ganhe os truques bônus Ray of Frost e Wrack. Feature/&BonusCantripDomainDefilerTitle=Bônus de Truque -Feature/&DamageAffinityDomainDefilerDivineResistanceDescription=Você tem resistência a danos necróticos. -Feature/&DamageAffinityDomainDefilerDivineResistanceTitle=Resistência divina Feature/&DamageAffinityDomainDefilerDivineImmunityDescription=Você tem imunidade a dano necrótico. Feature/&DamageAffinityDomainDefilerDivineImmunityTitle=Imunidade Divina +Feature/&DamageAffinityDomainDefilerDivineResistanceDescription=Você tem resistência a danos necróticos. +Feature/&DamageAffinityDomainDefilerDivineResistanceTitle=Resistência divina Feature/&FeatureDomainDefilerInsidiousDeathMagicDescription=As criaturas às quais você causa dano necrótico por meio de feitiços, habilidades ou armas não podem ser curadas por um número de turnos igual à metade do seu nível. Feature/&FeatureDomainDefilerInsidiousDeathMagicTitle=Magia da Morte Insidiosa Feature/&PowerDomainDefilerDefileLifeDescription=Libere uma onda de energia necrótica ao seu redor. Cada criatura não morta-viva em um raio de 4,5 metros deve fazer um teste de resistência de Constituição. As criaturas recebem +{0}d6 de dano necrótico em caso de falha no teste de resistência, ou metade desse valor em caso de sucesso. Feature/&PowerDomainDefilerDefileLifeTitle=Corromper a Vida Feature/&PowerDomainDefilerMarkForDeathDescription=Marque um inimigo para a morte. Eles ganham vulnerabilidade a dano necrótico e devem fazer um teste de resistência de Carisma para negá-lo. Feature/&PowerDomainDefilerMarkForDeathTitle=Marcar para a morte -Subclass/&DomainDefilerTitle=Defensores Subclass/&DomainDefilerDescription=Os profanadores adoram patronos da morte, corrupção e praga, buscando poder e corrupção para seus próprios fins: agradar seus deuses ou por motivos mais egoístas. +Subclass/&DomainDefilerTitle=Defensores diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/DomainSmith-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/DomainSmith-pt-BR.txt index 074916899a..2c1db5f9e7 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/DomainSmith-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/DomainSmith-pt-BR.txt @@ -1,16 +1,16 @@ -Condition/&ConditionDomainSmithAdamantBenedictionDescription=Sua armadura fica adamantina, reduzindo o dano crítico pela metade. +Condition/&ConditionDomainSmithAdamantBenedictionDescription=Sua armadura fica adamantina, reduzindo o dano crítico pela metade. Condition/&ConditionDomainSmithAdamantBenedictionTitle=Armadura Adamantina -Feature/&AttributeModifierDomainSmithReinforceArmorDescription=Esta armadura foi reforçada fornecendo +{0} CA adicional. -Feature/&AttributeModifierDomainSmithReinforceArmorTitle=Reforçado -Feature/&AttributeModifierDomainSmithForgeMasteryDescription=Ganhe resistência ao fogo e enquanto estiver usando armadura ganhe +1 AC. -Feature/&AttributeModifierDomainSmithForgeMasteryTitle=Maestria da Forja Feature/&AdditionalDamageDomainSmithDivineStrikeDescription=Uma vez por turno, cause +{0}d8 de dano de fogo em ataques com armas. Feature/&AdditionalDamageDomainSmithDivineStrikeTitle=Golpe Divino +Feature/&AttributeModifierDomainSmithForgeMasteryDescription=Ganhe resistência ao fogo e enquanto estiver usando armadura ganhe +1 AC. +Feature/&AttributeModifierDomainSmithForgeMasteryTitle=Maestria da Forja +Feature/&AttributeModifierDomainSmithReinforceArmorDescription=Esta armadura foi reforçada fornecendo +{0} CA adicional. +Feature/&AttributeModifierDomainSmithReinforceArmorTitle=Reforçado +Feature/&BonusProficiencyDomainSmithDescription=Ganhe proficiência em ferramentas de ferreiro e armaduras pesadas. +Feature/&BonusProficiencyDomainSmithTitle=Proficiências bônus Feature/&PowerDomainSmithAdamantBenedictionDescription=Usando uma ação, reforça a armadura de aliados em um raio de 30 pés. Sua armadura ganha a Força da armadura adamantina, ganhando imunidade a críticos por 1 minuto. Feature/&PowerDomainSmithAdamantBenedictionTitle=Canalizar Divindade: Bênção Inflexível Feature/&PowerDomainSmithReinforceArmorDescription=Uma vez por descanso longo, você pode reforçar uma peça não mágica de armadura ou escudo. O objeto reforçado ganha +{0} de CA. Feature/&PowerDomainSmithReinforceArmorTitle=Reforçar Armadura -Feature/&BonusProficiencyDomainSmithDescription=Ganhe proficiência em ferramentas de ferreiro e armaduras pesadas. -Feature/&BonusProficiencyDomainSmithTitle=Proficiências bônus -Subclass/&DomainSmithTitle=Ferreiro Subclass/&DomainSmithDescription=Ferreiros sagrados que canalizam sua fé através do aço e das forjas. Reforçando a armadura aliada e blindando-se pesadamente. +Subclass/&DomainSmithTitle=Ferreiro diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationAlchemy-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationAlchemy-pt-BR.txt index a6894532bc..bcc874e2e2 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationAlchemy-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationAlchemy-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationAlchemyDamageNecroticDescription=O alvo não pode se curar e recebe 2d6 de dano necrótico no final de seu turno. +Condition/&ConditionInnovationAlchemyDamageNecroticDescription=O alvo não pode se curar e recebe 2d6 de dano necrótico no final de seu turno. Condition/&ConditionInnovationAlchemyDamageNecroticTitle=Necrose Condition/&ConditionInnovationAlchemyDamagePoisonDescription=O alvo recebe desvantagem na próxima jogada de ataque. Condition/&ConditionInnovationAlchemyDamagePsychicDescription=Obtém -1d4 em testes de resistência de Força, Destreza e Constituição. @@ -21,12 +21,12 @@ Feature/&PowerInnovationAlchemyBombBreathDescription=Faça a bomba explodir em u Feature/&PowerInnovationAlchemyBombBreathTitle=Cone Feature/&PowerInnovationAlchemyBombPreciseDescription=Jogue uma bomba que causa dano a um único alvo. É um ataque à distância que usa seu bônus de ataque de feitiço do Inventor. Feature/&PowerInnovationAlchemyBombPreciseTitle=Preciso +Feature/&PowerInnovationAlchemyBombSplashDescription=Jogue uma bomba que causa dano em uma pequena área. O teste de resistência bem-sucedido contra a CD do feitiço do Inventor reduzirá o dano pela metade. +Feature/&PowerInnovationAlchemyBombSplashTitle=Splash Feature/&PowerInnovationAlchemyBombsAdvancedDescription=Você aprendeu como mudar o tipo de dano de uma bomba para Força, Radiante, Necrótico, Trovão ou Psíquico. Essas bombas causam um pouco menos de dano do que as de fogo, mas incluem efeitos adicionais. Feature/&PowerInnovationAlchemyBombsAdvancedTitle=Bombas Avançadas Feature/&PowerInnovationAlchemyBombsElementalDescription=Você aprendeu a mudar o tipo de dano de uma bomba para Frio, Relâmpago, Ácido ou Veneno. Essas bombas causam um pouco menos de dano do que as de fogo, mas incluem efeitos adicionais. Feature/&PowerInnovationAlchemyBombsElementalTitle=Bombas elementares -Feature/&PowerInnovationAlchemyBombSplashDescription=Jogue uma bomba que causa dano em uma pequena área. O teste de resistência bem-sucedido contra a CD do feitiço do Inventor reduzirá o dano pela metade. -Feature/&PowerInnovationAlchemyBombSplashTitle=Splash Feature/&PowerInnovationAlchemyMarkerDamageAcidDescription=Faça com que as bombas causem dano de ácido e os inimigos que falharem no teste de resistência de Destreza tenham sua classe de armadura reduzida em 1. Feature/&PowerInnovationAlchemyMarkerDamageAcidTitle=Bombas ácidas Feature/&PowerInnovationAlchemyMarkerDamageColdDescription=Faça com que as bombas causem dano de frio e atrapalhem os inimigos que falharem no teste de resistência de Constituição. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationArmor-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationArmor-pt-BR.txt index 23ab4b89e2..35ceda4943 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationArmor-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationArmor-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationArmorGuardianModeDescription=Ganhe a arma Thunder Gauntlet (1d8 Thunder damage) se você tiver mão livre e ação bônus Defensive Field para ganhar HP temporário igual ao nível do Inventor. +Condition/&ConditionInnovationArmorGuardianModeDescription=Ganhe a arma Thunder Gauntlet (1d8 Thunder damage) se você tiver mão livre e ação bônus Defensive Field para ganhar HP temporário igual ao nível do Inventor. Condition/&ConditionInnovationArmorGuardianModeTitle=Guardião Condition/&ConditionInnovationArmorInfiltratorModeDescription=Ganhe Lançador de Raios ataque à distância (1d6 de dano de Raio, primeiro ataque na rodada causa 2d6). Condition/&ConditionInnovationArmorInfiltratorModeTitle=Infiltrado diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationArtillerist-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationArtillerist-pt-BR.txt index d105ea9e87..1839905feb 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationArtillerist-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationArtillerist-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionInnovationArtilleristFortifiedPositionDescription=Você e seus aliados têm meia cobertura enquanto estiverem a 3 metros de um canhão criado com Canhão Eldritch, como resultado de um campo brilhante de proteção mágica que o canhão emite. +Condition/&ConditionInnovationArtilleristFortifiedPositionDescription=Você e seus aliados têm meia cobertura enquanto estiverem a 3 metros de um canhão criado com Canhão Eldritch, como resultado de um campo brilhante de proteção mágica que o canhão emite. Condition/&ConditionInnovationArtilleristFortifiedPositionTitle=Posição Fortificada Feature/&AutoPreparedSpellsInnovationArtilleristDescription=Aprenda e esteja sempre preparado:\n{0}\n\n Feature/&AutoPreparedSpellsInnovationArtilleristTitle=Feitiços de Artilheiro diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationWeapon-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationWeapon-pt-BR.txt index 67dadb6eac..c87ff54dfc 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationWeapon-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/InnovationWeapon-pt-BR.txt @@ -3,10 +3,10 @@ Feature/&AttributeModifierInnovationWeaponExtraAttackDescription=Você pode atac Feature/&AttributeModifierInnovationWeaponExtraAttackTitle=Ataque extra Feature/&AutoPreparedSpellsInnovationWeaponDescription=Aprenda e esteja sempre preparado:\n{0}\n\n Feature/&AutoPreparedSpellsInnovationWeaponTitle=Feitiços de Armeiro -Feature/&FeatureSetInnovationWeaponSteelDefenderDescription=Seus experimentos com armas deram a você um companheiro Defending Blade. É imune a veneno, exaustão, ser enfeitiçado ou surpreendido. Em combate, a lâmina compartilha sua iniciativa e realiza seu turno imediatamente após você. Ele pode se mover e usar a reação para impor desvantagem na jogada de ataque do inimigo que ataca o aliado dentro de 1 célula da lâmina, mas requer uma ação de Esquiva no início do turno, a menos que você use uma ação bônus para comandá-lo. Se você estiver incapacitado, a lâmina pode realizar qualquer ação de sua escolha. -Feature/&FeatureSetInnovationWeaponSteelDefenderTitle=Lâmina Defensiva Feature/&FeatureSetInnovationWeaponImprovedDefenderDescription=Seu Arcane Jolt e seu defensor de aço ficam mais poderosos:\n• O dano extra e a cura de seu Arcane Jolt aumentam para 4d6.\n• Seu defensor de aço ganha +2 de bônus na Classe de Armadura. Feature/&FeatureSetInnovationWeaponImprovedDefenderTitle=Defensor Aprimorado +Feature/&FeatureSetInnovationWeaponSteelDefenderDescription=Seus experimentos com armas deram a você um companheiro Defending Blade. É imune a veneno, exaustão, ser enfeitiçado ou surpreendido. Em combate, a lâmina compartilha sua iniciativa e realiza seu turno imediatamente após você. Ele pode se mover e usar a reação para impor desvantagem na jogada de ataque do inimigo que ataca o aliado dentro de 1 célula da lâmina, mas requer uma ação de Esquiva no início do turno, a menos que você use uma ação bônus para comandá-lo. Se você estiver incapacitado, a lâmina pode realizar qualquer ação de sua escolha. +Feature/&FeatureSetInnovationWeaponSteelDefenderTitle=Lâmina Defensiva Feature/&PowerInnovationWeaponArcaneJoltDescription=Quando você atinge um inimigo com seu ataque, você pode canalizar energia mágica através do golpe para fazer o alvo sofrer 2d6 de dano de Força extra. Você pode usar esse número de poder igual ao seu modificador de Inteligência por descanso longo, mas não mais do que uma vez por turno. Feature/&PowerInnovationWeaponArcaneJoltTitle=Force Jolt Feature/&PowerInnovationWeaponSteelDefenderRecuperateDescription=Defending Blade tem um número de dados de vida d8 igual ao seu nível de Inventor. Durante o descanso curto, você pode rolá-los para restaurar o HP do Defending Blade. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/MartialRoyalKnight-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/MartialRoyalKnight-pt-BR.txt index 500db5362c..958a696462 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/MartialRoyalKnight-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/MartialRoyalKnight-pt-BR.txt @@ -1,5 +1,5 @@ -Feature/&FeatureSetRoyalKnightRoyalEnvoyDescription=Começando no 3º nível, você adiciona metade de seu bônus de proficiência a qualquer teste de Carisma que você faça que ainda não use seu bônus de proficiência. Além disso, você se torna proficiente em testes de resistência de Carisma. -Feature/&FeatureSetRoyalKnightRoyalEnvoyTitle=enviado real +Feature/&FeatureSetRoyalKnightRoyalEnvoyDescription=Começando no 3º nível, você adiciona metade de seu bônus de proficiência a qualquer teste de Carisma que você faça que ainda não use seu bônus de proficiência. Além disso, você se torna proficiente em testes de resistência de Carisma. +Feature/&FeatureSetRoyalKnightRoyalEnvoyTitle=Enviado real Feature/&PowerRoyalKnightInspiringProtectionDescription=A partir do 15º nível, suas ações inspiram os outros a continuar lutando. Sempre que um de seus aliados que você pode ver dentro de 60 pés falhar em um teste de resistência, você pode usar sua reação para fazer aquele aliado rolar novamente seu teste de resistência. Você pode usar esse recurso três vezes por descanso longo. Feature/&PowerRoyalKnightInspiringProtectionTitle=Proteção inspiradora Feature/&PowerRoyalKnightInspiringSurgeDescription=A partir do 10º nível, como uma ação bônus, você pode conceder a um aliado uma ação principal adicional por 1 rodada. Você pode usar este poder uma vez por descanso curto. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/MartialTactician-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/MartialTactician-pt-BR.txt index 239a73f48f..95fd39dfe7 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/MartialTactician-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/MartialTactician-pt-BR.txt @@ -1,17 +1,17 @@ Condition/&ConditionTacticianTacticalSurgeDescription=Restaure 2 dados de gambito no início do seu turno. Condition/&ConditionTacticianTacticalSurgeTitle=Surto Tático Feature/&AttributeModifierTacticianEverVigilantDescription=Ganhe seu bônus modificador de Inteligência (mínimo 1) para suas jogadas de iniciativa. -Feature/&AttributeModifierTacticianEverVigilantTitle=sempre vigilante +Feature/&AttributeModifierTacticianEverVigilantTitle=Sempre vigilante Feature/&FeatureAdaptiveStrategyDescription=Ganhe um dado de gambito sempre que obtiver uma falha crítica ou um acerto crítico em seu ataque. Este ganho pode ocorrer apenas uma vez por turno e não pode colocar você acima do seu limite máximo de dados de gambito. Feature/&FeatureAdaptiveStrategyTitle=Estratégia: Adaptar Feature/&FeatureImproviseStrategyDescription=Aumente seu máximo de dados de Gambit em 2. Feature/&FeatureImproviseStrategyTitle=Estratégia: improvisar Feature/&FeatureOvercomingStrategyDescription=Recupere um dado de gambito sempre que um de seus ataques matar uma criatura, ou sempre que uma criatura danificada por suas habilidades de dado de gambito morrer antes do início de seu próximo turno. Este ganho só pode ocorrer uma vez por rodada e não pode colocá-lo acima do seu limite máximo de dados de aposta. Feature/&FeatureOvercomingStrategyTitle=Estratégia: Superar -Feature/&FeatureSetTacticianBattleClarityDescription=Ganhe proficiência em testes de resistência de Inteligência e Sabedoria. -Feature/&FeatureSetTacticianBattleClarityTitle=Clareza de batalha Feature/&FeatureSefTacticianStrategicPlanDescription=Selecione sua estratégia para lidar com encontros prolongados - habilidade que permitiria que você recuperasse alguns dados de gambito sob certas circunstâncias. Feature/&FeatureSefTacticianStrategicPlanTitle=Selecione o Plano Estratégico +Feature/&FeatureSetTacticianBattleClarityDescription=Ganhe proficiência em testes de resistência de Inteligência e Sabedoria. +Feature/&FeatureSetTacticianBattleClarityTitle=Clareza de batalha Feature/&FeatureSetTacticianSharpMindDescription=Ganhe proficiência em uma habilidade e experiência em uma habilidade ou ferramenta. Feature/&FeatureSetTacticianSharpMindTitle=Mente afiada Feature/&FeatureSetTacticianTacticalAwarenessDescription=Enquanto não estiver incapacitado, você ganha os seguintes benefícios:\n• Uma vez por turno, seu ataque com arma causa dano extra igual ao seu bônus de proficiência.\n• Ataques de oportunidade que você faz são feitos com vantagem.\n• Ataques de oportunidade contra você são feitos com desvantagem. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/MartialWeaponMaster-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/MartialWeaponMaster-pt-BR.txt index a592f2cd5f..c9d4786e54 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/MartialWeaponMaster-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/MartialWeaponMaster-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMartialWeaponMasterFocusedStrikesDescription=Você tem vantagem em todos os ataques com sua arma especializada até o final do seu turno. +Condition/&ConditionMartialWeaponMasterFocusedStrikesDescription=Você tem vantagem em todos os ataques com sua arma especializada até o final do seu turno. Condition/&ConditionMartialWeaponMasterFocusedStrikesTitle=Golpes Focados Feature/&AttributeModifierMartialWeaponMasterSpecializationDescription=Você ganha +1 nas jogadas de ataque e dano com seu tipo de arma especializada. Um mestre de armas marciais terá desvantagem para atacar com todos os outros tipos de armas, mas recebe um bônus de +2 a partir do nível 15. Feature/&AttributeModifierMartialWeaponMasterSpecializationTitle=Especialização em Arma diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfAltruism-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfAltruism-pt-BR.txt index 2f8be9eae1..9c7638d0f1 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfAltruism-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfAltruism-pt-BR.txt @@ -1,25 +1,25 @@ -Condition/&ConditionOathOfAltruismAuraOfTheGuardianDescription=Este personagem está ao alcance das reações da Aura do Guardião. +Condition/&ConditionOathOfAltruismAuraOfTheGuardianDescription=Este personagem está ao alcance das reações da Aura do Guardião. Condition/&ConditionOathOfAltruismAuraOfTheGuardianTitle=Aura do Guardião -Feature/&FeatureOathOfAltruismSpiritualShieldingDescription=Quando uma criatura amigável que você pode ver está prestes a ser atingida por um ataque, você pode usar Canalizar Divindade para aplicar o efeito do feitiço Escudo (+5 AC por rodada) nela. -Feature/&FeatureOathOfAltruismSpiritualShieldingTitle=Canalizar Divindade: Proteção Espiritual Feature/&FeatureOathOfAltruismDefensiveStrikeDescription=Quando uma criatura amiga que você pode ver é atingida por um ataque, você pode gastar o uso de Canalizar Divindade para projetar uma onda de vontade inabalável naquela criatura - ela imediatamente usa sua reação para fazer um ataque de arma corpo a corpo, adicionando seu modificador de Carisma a ambos os jogadas de ataque e dano. Feature/&FeatureOathOfAltruismDefensiveStrikeTitle=Canalizar Divindade: Ataque Defensivo +Feature/&FeatureOathOfAltruismSpiritualShieldingDescription=Quando uma criatura amigável que você pode ver está prestes a ser atingida por um ataque, você pode usar Canalizar Divindade para aplicar o efeito do feitiço Escudo (+5 AC por rodada) nela. +Feature/&FeatureOathOfAltruismSpiritualShieldingTitle=Canalizar Divindade: Proteção Espiritual Feature/&PowerOathOfAltruismAuraOfTheGuardianDescription=A partir do 7º nível, você pode proteger os outros de danos ao custo de sua própria saúde. Quando uma criatura a até 3 metros de você sofrer dano, você pode usar sua reação para receber esse dano magicamente, em vez da criatura sofrer. Esse recurso não transfere nenhum outro efeito que possa acompanhar o dano, e esse dano não pode ser reduzido de forma alguma. Feature/&PowerOathOfAltruismAuraOfTheGuardianTitle=Aura do Guardião +Feature/&PowerOathOfAltruismTakeThePainDescription=Como uma ação bônus, gaste um Canalizar Divindade para trocar pontos de vida com um aliado. Você ganha pontos de vida temporários iguais ao dobro de seu bônus de proficiência mais seu modificador de Carisma. +Feature/&PowerOathOfAltruismTakeThePainTitle=Canalizar Divindade: Leve a Dor Feedback/&GuardianAuraHeal={0} cura um aliado por meio da Aura do Guardião. Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeDescription={0} foi atacado por {1} e você pode usar Canalizar Divindade para permitir que eles gastem sua reação e retaliem com ataques corpo a corpo. Este ataque receberá +{2} nas jogadas de acerto e dano. -Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeTitle=Canalizar Divindade: Ataque Defensivo Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeReactDescription=Gaste Canalizar Divindade para fazer o aliado retaliar. Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeReactTitle=Gastar +Reaction/&CustomReactionFeatureOathOfAltruismDefensiveStrikeTitle=Canalizar Divindade: Ataque Defensivo Reaction/&CustomReactionGuardianAuraDescription={0} recebeu {1} de dano. Você pode usar sua reação para curá-los nessa quantidade e sofrer o dano sozinho. -Reaction/&CustomReactionGuardianAuraTitle=Aura Guardiã! Reaction/&CustomReactionGuardianAuraReactDescription=Use sua reação para curar seu aliado e sofra o dano você mesmo. Reaction/&CustomReactionGuardianAuraReactTitle=Reagir +Reaction/&CustomReactionGuardianAuraTitle=Aura Guardiã! Reaction/&CustomReactionSpiritualShieldingDescription={0} está prestes a ser atingido por {1}! Você pode gastar um uso de Canalizar Divindade para lançar um escudo sobre eles, aumentando sua classe de armadura em 5 para evitar o golpe. -Reaction/&CustomReactionSpiritualShieldingTitle=Canalizar Divindade: Proteção Espiritual Reaction/&CustomReactionSpiritualShieldingReactDescription=Gaste Canalizar Divindade para proteger aliados de ataques. Reaction/&CustomReactionSpiritualShieldingReactTitle=Gastar -Feature/&PowerOathOfAltruismTakeThePainDescription=Como uma ação bônus, gaste um Canalizar Divindade para trocar pontos de vida com um aliado. Você ganha pontos de vida temporários iguais ao dobro de seu bônus de proficiência mais seu modificador de Carisma. -Feature/&PowerOathOfAltruismTakeThePainTitle=Canalizar Divindade: Leve a Dor +Reaction/&CustomReactionSpiritualShieldingTitle=Canalizar Divindade: Proteção Espiritual Subclass/&OathOfAltruismDescription=Os heróis conhecem seu chamado, e o Juramento do Altruísmo chama aqueles heróis altruístas que colocam a proteção dos mansos acima de tudo. Os seguidores deste juramento são protetores verdadeiramente altruístas, que arriscam suas próprias vidas e morreriam voluntariamente para proteger aqueles de quem cuidam. Os paladinos deste juramento não estão em busca de glória e geralmente se alinham com aqueles que buscam um propósito maior. Eles emprestam seus escudos e espadas para o bem maior dos objetivos da equipe, antes dos seus. Subclass/&OathOfAltruismTitle=Juramento de Altruísmo diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfAncients-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfAncients-pt-BR.txt index a8544c87bc..d92c26b73b 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfAncients-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfAncients-pt-BR.txt @@ -1,12 +1,12 @@ -Condition/&ConditionOathOfAncientsAuraWardingDescription=Ganhe resistência a danos mágicos. +Condition/&ConditionOathOfAncientsAuraWardingDescription=Ganhe resistência a danos mágicos. Condition/&ConditionOathOfAncientsAuraWardingTitle=Protegido Feature/&DamageAffinityOathOfAncientsUndyingSentinelDescription=Quando você é reduzido a 0 pontos de vida, mas não é morto imediatamente, você cai para 1 ponto de vida. Você não pode se beneficiar desse recurso novamente até terminar um descanso longo. Feature/&DamageAffinityOathOfAncientsUndyingSentinelTitle=Sentinela Imortal +Feature/&PowerOathOfAncientsAuraWardingDescription=A partir do 7º nível, a magia antiga pesa tanto sobre você que forma uma proteção mística. Você e criaturas aliadas a até 3 metros de você têm resistência a dano de magias. +Feature/&PowerOathOfAncientsAuraWardingTitle=Aura de Proteção Feature/&PowerOathOfAncientsNaturesWrathDescription=Você pode usar seu Canalizar Divindade para invocar forças primitivas para enredar um inimigo. Com uma ação, você pode fazer com que cipós espectrais brotem e alcancem uma criatura a até 3 metros de você que você possa ver. A criatura deve ser bem sucedida em um teste de resistência de Força ou será impedida. Enquanto estiver contida pelas vinhas, a criatura repete o teste de resistência no final de cada um de seus turnos. Em caso de sucesso, ele se liberta e as vinhas desaparecem. Feature/&PowerOathOfAncientsNaturesWrathTitle=Canalizar Divindade: Ira da Natureza Feature/&PowerOathOfAncientsTurnFaithlessDescription=Você pode usar seu Canalizar Divindade para proferir palavras antigas que são dolorosas para fadas e demônios ouvirem. Como uma ação, você apresenta seu símbolo sagrado, e cada fada ou demônio a até 9 metros de você que possa ouvi-lo deve fazer um teste de resistência de Sabedoria. Se falhar na resistência, a criatura é virada por 1 minuto ou até sofrer dano. Feature/&PowerOathOfAncientsTurnFaithlessTitle=Canalizar Divindade: Transforme os Infiéis -Feature/&PowerOathOfAncientsAuraWardingDescription=A partir do 7º nível, a magia antiga pesa tanto sobre você que forma uma proteção mística. Você e criaturas aliadas a até 3 metros de você têm resistência a dano de magias. -Feature/&PowerOathOfAncientsAuraWardingTitle=Aura de Proteção Subclass/&OathOfAncientsDescription=Um juramento de um tempo mais primitivo que se dedica a utilizar a natureza para o bem. Subclass/&OathOfAncientsTitle=Juramento dos Ancestrais diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfDread-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfDread-pt-BR.txt index 75b32fa72b..6fa1130da7 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfDread-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfDread-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionOathOfDreadAuraOfDominationDescription=Se você estiver amedrontado ou com medo, seu deslocamento é reduzido a 0 e você sofre dano psíquico igual à metade do nível de paladino do emanador. +Condition/&ConditionOathOfDreadAuraOfDominationDescription=Se você estiver amedrontado ou com medo, seu deslocamento é reduzido a 0 e você sofre dano psíquico igual à metade do nível de paladino do emanador. Condition/&ConditionOathOfDreadAuraOfDominationTitle=Aura de Dominação Condition/&ConditionOathOfDreadMarkOfTheSubmissionDescription=O marcador tem vantagem nas jogadas de ataque contra você. Condition/&ConditionOathOfDreadMarkOfTheSubmissionTitle=Marca de Castigo diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfHatred-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfHatred-pt-BR.txt index a50311fb8c..2b89502a1f 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfHatred-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/OathOfHatred-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionDauntlessPursuerDescription=Você ganha 2 células de movimento extras e ignora as reações do oponente. +Condition/&ConditionDauntlessPursuerDescription=Você ganha 2 células de movimento extras e ignora as reações do oponente. Condition/&ConditionDauntlessPursuerTitle=Perseguidor destemido Condition/&ConditionScornfulPrayerDescription=A força e os vocais desaparecem à medida que a oração se desenvolve. Enquanto estiver sob os efeitos, a oração faz com que o inimigo seja enfraquecido e amaldiçoado nas jogadas de ataque. Condition/&ConditionScornfulPrayerTitle=Desprezado diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheElements-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheElements-pt-BR.txt index 3286d01bb2..535eb1911c 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheElements-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheElements-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionPathOfTheElementsElementalBlessingDescription=Você tem resistência a dano. +Condition/&ConditionPathOfTheElementsElementalBlessingDescription=Você tem resistência a dano. Condition/&ConditionPathOfTheElementsElementalBlessingTitle=Bênção Elemental Feature/&AncestryPathOfTheElementsAllDescription=Enquanto você estiver em fúria, todas as criaturas inimigas a até 1,5 metro de você no final do seu turno recebem 1d6 {0} de dano. Este dano aumenta para 1d10 no 6º nível, 2d6 no 10º nível e 2d10 no 14º nível. Feature/&AncestryPathOfTheElementsBlizzardTitle=Nevasca diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheReaver-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheReaver-pt-BR.txt index 851cd5dbdb..2ef31e34e4 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheReaver-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheReaver-pt-BR.txt @@ -1,16 +1,16 @@ -Feature/&FeaturePathOfTheReaverVoraciousFuryDescription=A partir do 3º nível, você pode canalizar sua corrupção interna em seus ataques corpo a corpo. Enquanto você está em fúria, a primeira criatura que você acertar em cada um de seus turnos com um ataque de arma corpo a corpo recebe dano necrótico adicional igual à sua proficiência e você recupera uma quantidade igual de pontos de vida. Dano e cura são dobrados em um ataque crítico. +Feature/&FeaturePathOfTheReaverVoraciousFuryDescription=A partir do 3º nível, você pode canalizar sua corrupção interna em seus ataques corpo a corpo. Enquanto você está em fúria, a primeira criatura que você acertar em cada um de seus turnos com um ataque de arma corpo a corpo recebe dano necrótico adicional igual à sua proficiência e você recupera uma quantidade igual de pontos de vida. Dano e cura são dobrados em um ataque crítico. Feature/&FeaturePathOfTheReaverVoraciousFuryTitle=Fúria Voraz Feature/&FeatureSetPathOfTheReaverProfaneVitalityDescription=A partir do 6º nível, você ganha resistência a danos necróticos e venenosos. Feature/&FeatureSetPathOfTheReaverProfaneVitalityTitle=Vitalidade Profana -Feature/&PowerPathOfTheReaverCorruptedBloodDescription=A partir do 14º nível, seu sangue torna-se permanentemente corrompido, causando dano às criaturas que entrarem em contato com ele. Sempre que uma criatura a até 1,5 metro atingir você com um ataque corpo a corpo, essa criatura sofre dano necrótico igual ao seu modificador de Constituição. -Feature/&PowerPathOfTheReaverCorruptedBloodTitle=Sangue Corrompido Feature/&PowerPathOfTheReaverBloodbathDescription=A partir do 10º nível, enquanto você estiver em fúria, sempre que reduzir uma criatura a 0 pontos de vida usando um ataque de arma corpo a corpo, você pode eviscerar aquela criatura, recuperando um número de pontos de vida igual a 2x seu nível de Bárbaro. Você pode usar esse recurso uma vez por descanso curto. Feature/&PowerPathOfTheReaverBloodbathTitle=Banho de sangue +Feature/&PowerPathOfTheReaverCorruptedBloodDescription=A partir do 14º nível, seu sangue torna-se permanentemente corrompido, causando dano às criaturas que entrarem em contato com ele. Sempre que uma criatura a até 1,5 metro atingir você com um ataque corpo a corpo, essa criatura sofre dano necrótico igual ao seu modificador de Constituição. +Feature/&PowerPathOfTheReaverCorruptedBloodTitle=Sangue Corrompido Feedback/&AdditionalDamageVoraciousFuryFormat=Fúria Voraz Feedback/&AdditionalDamageVoraciousFuryLine={0} está furioso e causa Voracious Fury em {1} (+{2}) Reaction/&CustomReactionBloodbathDescription=Você pode eviscerar esta criatura, recuperando {0} pontos de vida. -Reaction/&CustomReactionBloodbathTitle=Banho de sangue Reaction/&CustomReactionBloodbathReactDescription=Eviscerar esta criatura. Reaction/&CustomReactionBloodbathReactTitle=Eviscerar +Reaction/&CustomReactionBloodbathTitle=Banho de sangue Subclass/&PathOfTheReaverDescription=Todos os Reavers passam por um ritual que envolve beber sangue contaminado de um dragão, infundindo permanentemente seus corpos com uma lasca de poder dracônico e voracidade, ao custo de aumentar gradualmente a corrupção. Esses temíveis guerreiros deleitam-se com a morte, recuperando a energia do sofrimento de seus inimigos. Subclass/&PathOfTheReaverTitle=Caminho do saqueador diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheSavagery-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheSavagery-pt-BR.txt index 8a8b9eca31..da65c1590f 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheSavagery-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheSavagery-pt-BR.txt @@ -1,15 +1,15 @@ -Condition/&ConditionPathOfTheSavageryGrievousWoundDescription=Você tem desvantagem em todos os ataques. +Condition/&ConditionPathOfTheSavageryGrievousWoundDescription=Você tem desvantagem em todos os ataques. Condition/&ConditionPathOfTheSavageryGrievousWoundTitle=Ferimento Grave Condition/&ConditionPathOfTheSavageryUnbridledFerocityDescription=Seu alcance de ameaça crítica é aumentado em 1. Condition/&ConditionPathOfTheSavageryUnbridledFerocityTitle=Ferocidade desenfreada +Feature/&AttackModifierPathOfTheSavagerySavageStrengthDescription=A partir do 3º nível, você pode empunhar armas corpo a corpo não leves, bem como adicionar seu bônus de habilidade ao ataque secundário. +Feature/&AttackModifierPathOfTheSavagerySavageStrengthTitle=Força Selvagem Feature/&FeaturePathOfTheSavageryFuriousDefenseDescription=A partir do 14º nível, enquanto estiver em fúria, sempre que fizer um teste de resistência de Destreza, você pode usar seu teste de resistência de Força. Você ganha +2 CA enquanto estiver em fúria e empunhando duas armas corpo a corpo. Feature/&FeaturePathOfTheSavageryFuriousDefenseTitle=Defesa Furiosa Feature/&FeaturePathOfTheSavageryUnbridledFerocityDescription=Começando no 10º nível, enquanto você está em fúria, sempre que acertar uma criatura com um ataque de arma corpo a corpo e não causar um acerto crítico, você aumenta seu alcance de ameaça crítica em 1. Esse efeito se acumula. Depois de desferir um golpe crítico, o bônus é redefinido para 0. Feature/&FeaturePathOfTheSavageryUnbridledFerocityTitle=Ferocidade desenfreada Feature/&FeaturePathOfTheSavageryWrathAndFuryDescription=Começando no 6º nível, enquanto você estiver empunhando armas brancas duplas, aumente a categoria de dano de cada arma equipada em 1 (d4 se transforma em d6, d6 se transforma em d8, etc). Além disso, causar um acerto crítico com um ataque de arma corpo a corpo impõe um teste de resistência de Constituição naquela criatura, com CD sendo 8 + proficiência + seu modificador de Força. Se a criatura falhar, ela terá desvantagem em todos os ataques até o final do seu próximo turno. Feature/&FeaturePathOfTheSavageryWrathAndFuryTitle=Ira e Fúria -Feature/&AttackModifierPathOfTheSavagerySavageStrengthDescription=A partir do 3º nível, você pode empunhar armas corpo a corpo não leves, bem como adicionar seu bônus de habilidade ao ataque secundário. -Feature/&AttackModifierPathOfTheSavagerySavageStrengthTitle=Força Selvagem Feature/&FeatureSetPathOfTheSavageryPrimalInstinctDescription=Você pode usar Fúria como ação livre ao invés de uma ação bônus. Feature/&FeatureSetPathOfTheSavageryPrimalInstinctTitle=Instinto primitivo Subclass/&PathOfTheSavageryDescription=Bárbaros que trilham o Caminho do Selvagem são forças da natureza, lutando menos como homens e mais como feras selvagens. Eles atacam com velocidade e poder explosivos, alavancando lâminas gêmeas semelhantes a um animal selvagem lutando com garras e presas. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheSpirits-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheSpirits-pt-BR.txt index b4efdc4873..1af177964d 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheSpirits-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PathOfTheSpirits-pt-BR.txt @@ -1,44 +1,44 @@ -Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackDescription=O espírito do lobo lhe concede vantagem nas jogadas de ataque corpo a corpo. -Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackTitle=Espírito do lobo Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsBearDescription=Ganhe desvantagens em ataques contra todos, exceto na fonte desta aura. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsBearTitle=Aura de Urso Afiado Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsEagleDescription=Ganhe a habilidade de voar. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsEagleTitle=Voo da Águia Afiada Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsWolfDescription=Ganhe a habilidade de empurrar como uma ação bônus. Condition/&ConditionPathOfTheSpiritsHonedAnimalAspectsWolfTitle=Golpe do Lobo Afiado +Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackDescription=O espírito do lobo lhe concede vantagem nas jogadas de ataque corpo a corpo. +Condition/&ConditionPathOfTheSpiritsWolfLeadershipPackTitle=Espírito do lobo Feature/&ActionAffinityPathOfTheSpiritsCunningActionDescription=O espírito da águia faz de você um predador ágil que pode passar pela briga com facilidade. Você pode correr, desengajar ou se esconder como uma ação bônus. Feature/&ActionAffinityPathOfTheSpiritsCunningActionTitle=Espírito da águia Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceBearDescription=O espírito do urso aumenta seu HP em 2 pontos para cada nível que você adquire nesta classe e concede vantagem em testes de Força. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceBearTitle=Aspecto do Urso Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceEagleDescription=Você ganha a visão de uma águia. Você ganha Visão no Escuro Superior e Visão Aguçada. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceEagleTitle=Aspecto da Águia -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesDescription=A partir do 6º nível, você ganha um aspecto mágico baseado no espírito animal de sua escolha. Você pode escolher o mesmo animal que selecionou no 3º nível ou um diferente. -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesTitle=Aspecto Animal -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfDescription=Você ganha a sensibilidade de caça de um lobo. Você pode rastrear outras criaturas por Keen Smell e Keen Hearing. Você também ganha a habilidade de lançar o feitiço Identificar Criaturas à vontade. -Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfTitle=Aspecto Lobo -Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesDescription=A partir do 3º nível, ao adotar este caminho, você escolhe um espírito animal como guia e ganha sua característica. -Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesTitle=Espírito animal -Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerDescription=Ao adotar esse caminho, você ganha a habilidade de lançar Amizade Animal e Encontrar Armadilhas à vontade. -Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerTitle=Buscador de espíritos -Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerDescription=A partir do 10º nível, você pode invocar a proteção de seu espírito animal para guiá-lo e protegê-lo. Você ganha a habilidade de conjurar Guardiões Espirituais como uma Ação Bônus um número de vezes igual ao seu modificador de proficiência. -Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerTitle=Andarilho Espiritual Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedBearDescription=Enquanto estiver em fúria, aqueles a 1,5 metros de você têm desvantagem nas jogadas de ataque contra aqueles que não sejam você. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedBearTitle=Aspecto do Urso Afiado Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedEagleDescription=Enquanto estiver em fúria, ganhe a habilidade de voar sem nenhum movimento extra. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedEagleTitle=Aspecto da Águia Aguçada Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedWolfDescription=Enquanto estiver em fúria, ganhe a habilidade de empurrar como uma ação bônus. Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceHonedWolfTitle=Aspecto do Lobo Afiado +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfDescription=Você ganha a sensibilidade de caça de um lobo. Você pode rastrear outras criaturas por Keen Smell e Keen Hearing. Você também ganha a habilidade de lançar o feitiço Identificar Criaturas à vontade. +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoiceWolfTitle=Aspecto Lobo +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesDescription=A partir do 6º nível, você ganha um aspecto mágico baseado no espírito animal de sua escolha. Você pode escolher o mesmo animal que selecionou no 3º nível ou um diferente. +Feature/&FeatureSetPathOfTheSpiritsAnimalAspectChoicesTitle=Aspecto Animal +Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesDescription=A partir do 3º nível, ao adotar este caminho, você escolhe um espírito animal como guia e ganha sua característica. +Feature/&FeatureSetPathOfTheSpiritsAnimalSpiritChoicesTitle=Espírito animal Feature/&FeatureSetPathOfTheSpiritsHonedAnimalAspectChoicesDescription=A partir do 14º nível, escolha um animal para aprimorar sua conexão espiritual, ganhando mais recursos. Feature/&FeatureSetPathOfTheSpiritsHonedAnimalAspectChoicesTitle=Aspecto animal aprimorado +Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerDescription=Ao adotar esse caminho, você ganha a habilidade de lançar Amizade Animal e Encontrar Armadilhas à vontade. +Feature/&FeatureSetPathOfTheSpiritsSpiritSeekerTitle=Buscador de espíritos +Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerDescription=A partir do 10º nível, você pode invocar a proteção de seu espírito animal para guiá-lo e protegê-lo. Você ganha a habilidade de conjurar Guardiões Espirituais como uma Ação Bônus um número de vezes igual ao seu modificador de proficiência. +Feature/&FeatureSetPathOfTheSpiritsSpiritWalkerTitle=Andarilho Espiritual Feature/&PowerPathOfTheSpiritsBearResistanceDescription=O espírito do urso torna você forte o suficiente para enfrentar qualquer punição. Enquanto estiver em fúria, você tem resistência a todos os danos, exceto dano psíquico. Feature/&PowerPathOfTheSpiritsBearResistanceTitle=Resistência de urso -Feature/&PowerPathOfTheSpiritsWolfLeadershipDescription=O espírito do lobo faz de você um líder de caçadores. Enquanto estiver em fúria, você e qualquer aliado a até 4,5 metros têm vantagem nas jogadas de ataque corpo a corpo. -Feature/&PowerPathOfTheSpiritsWolfLeadershipTitle=Espírito do lobo Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsBearDescription=Enquanto estiver em fúria, aqueles a 1,5 metros de você têm desvantagem nas jogadas de ataque contra aqueles que não sejam você. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsBearTitle=Aura de Urso Afiado Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsEagleDescription=Enquanto estiver em fúria, ganhe a habilidade de voar. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsEagleTitle=Voo da Águia Afiada Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsWolfDescription=Enquanto estiver em fúria, ganhe a habilidade de empurrar como uma ação bônus. Feature/&PowerPathOfTheSpiritsHonedAnimalAspectsWolfTitle=Golpe do Lobo Afiado +Feature/&PowerPathOfTheSpiritsWolfLeadershipDescription=O espírito do lobo faz de você um líder de caçadores. Enquanto estiver em fúria, você e qualquer aliado a até 4,5 metros têm vantagem nas jogadas de ataque corpo a corpo. +Feature/&PowerPathOfTheSpiritsWolfLeadershipTitle=Espírito do lobo Subclass/&PathOfTheSpiritsDescription=Os bárbaros que seguem o Caminho dos Espíritos aceitam um espírito animal como guia, protetor e inspiração, que os preenche com poder sobrenatural, acrescentando combustível mágico à fúria bárbara. Subclass/&PathOfTheSpiritsTitle=Caminho dos espíritos diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronElementalist-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronElementalist-pt-BR.txt index b20ec6b08e..a12008c1f6 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronElementalist-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronElementalist-pt-BR.txt @@ -1,4 +1,4 @@ -Feature/&BonusCantripElementalistMinorElementalDescription=Seu controle das energias elementais aumentou a ponto de agora você ter domínio sobre os elementais mais fracos. Você pode conjurar elemental menor à vontade. +Feature/&BonusCantripElementalistMinorElementalDescription=Seu controle das energias elementais aumentou a ponto de agora você ter domínio sobre os elementais mais fracos. Você pode conjurar elemental menor à vontade. Feature/&BonusCantripElementalistMinorElementalTitle=Lacaios Elementais Feature/&ElementalPatronAirPlane=Avião Feature/&ElementalPatronEarthPlane=Plano terrestre diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronMoonLit-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronMoonLit-pt-BR.txt index 5dea2e6107..6262f85d7c 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronMoonLit-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronMoonLit-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionMoonlitMoonTouchedDescription=Sua gravidade é negada. +Condition/&ConditionMoonlitMoonTouchedDescription=Sua gravidade é negada. Condition/&ConditionMoonlitMoonTouchedTitle=Lua Tocada Feature/&BonusCantripsMoonlitDescription=Seu controle da luz da lua aumentou para um novo nível. Você pode lançar os feitiços Moonbeam e Faerie Fire à vontade. Feature/&BonusCantripsMoonlitTitle=Controle de luz diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronRiftWalker-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronRiftWalker-pt-BR.txt index 5ebe439d52..1f1d75545e 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronRiftWalker-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronRiftWalker-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionAffinityRiftWalkerRestrainedImmunityDescription=Você não pode ser contido. +Condition/&ConditionAffinityRiftWalkerRestrainedImmunityDescription=Você não pode ser contido. Condition/&ConditionAffinityRiftWalkerRestrainedImmunityTitle=Rift Freedom Feature/&BonusCantripRiftWalkWardingBondDescription=Seu controle dos portais da fenda aumentou a ponto de agora você poder conceder a proteção da fenda a outros. Você pode conjurar vínculo de proteção à vontade (sem dividir o dano). Feature/&BonusCantripRiftWalkWardingBondTitle=Manto da Fenda diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronSoulBlade-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronSoulBlade-pt-BR.txt index 9000f5602b..0ba6dc4898 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronSoulBlade-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/PatronSoulBlade-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionSoulBladeHexDefenderDescription=Amaldiçoado por um Soul Hex. +Condition/&ConditionSoulBladeHexDefenderDescription=Amaldiçoado por um Soul Hex. Condition/&ConditionSoulBladeHexDefenderTitle=Feitiço da Alma Feature/&AttackModifierSoulBladeEmpowerWeaponDescription=Conta como mágico e usa o modificador de Carisma para jogadas de ataque e dano. Feature/&AttackModifierSoulBladeEmpowerWeaponTitle=Alma Empoderada diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RangerHellWalker-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RangerHellWalker-pt-BR.txt index 2d5833a2f4..59c0a8970b 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RangerHellWalker-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RangerHellWalker-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRangerHellWalkerDammingStrikeDescription=Você sofre 1d6 de dano de fogo a cada rodada. +Condition/&ConditionRangerHellWalkerDammingStrikeDescription=Você sofre 1d6 de dano de fogo a cada rodada. Condition/&ConditionRangerHellWalkerDammingStrikeTitle=Golpe Maldito Condition/&ConditionRangerHellWalkerMarkOfTheDammedDescription=Você sofre 1d6 de dano necrótico no final de cada um de seus turnos, fica amedrontado e os ataques de fogo do marcador contornam sua resistência. Condition/&ConditionRangerHellWalkerMarkOfTheDammedTitle=Marcado pelo Dammed @@ -14,10 +14,10 @@ Feature/&PowerRangerHellWalkerMarkOfTheDammedDescription=Como uma ação bônus, Feature/&PowerRangerHellWalkerMarkOfTheDammedTitle=Marca dos Amaldiçoados Feature/&ProficiencyRangerHellWalkerCursedTongueDescription=Sua afinidade diabólica permite que você compreenda a linguagem dos Planos Inferiores. Você pode falar, ler e escrever Abissal e Infernal. Feature/&ProficiencyRangerHellWalkerCursedTongueTitle=Língua amaldiçoada -Subclass/&RangerHellWalkerDescription=Você é um Hellwalker, um ranger envolto na magia dos Planos Inferiores. Como você se associou a essa magia, só você mesmo sabe. Talvez seu grande ancestral tenha origem demoníaca, ou talvez sua linhagem carregue uma maldição demoníaca. Seja qual for o motivo, a magia agora está inextricavelmente ligada a você, sua própria presença para sempre ligada aos seres infernais abaixo. -Subclass/&RangerHellWalkerTitle=Andarilho do inferno -Tooltip/&MustHaveDammingStrikeCondition=Não é marcado por Damning Strike Monster/&MonsterHezrouDescription=Hezrous eram grandes monstruosidades demoníacas. Eles tinham uma semelhança superficial com um sapo em forma humanóide, com braços e mãos em vez de patas dianteiras. Dentro de suas bocas largas havia fileiras de dentes rombudos que tinham uma poderosa força de esmagamento, e uma série de pontas longas desciam por suas costas. Monster/&MonsterHezrouTitle=Hezrou Monster/&MonsterMarilithDescription=Da cintura para cima, os mariliths pareciam ser atraentes mulheres humanóides com seis braços, mas suas metades inferiores eram de cobras verdes gigantes. Em cada mão eles carregavam armas altamente decoradas e se enfeitavam com pulseiras e joias. Monster/&MonsterMarilithTitle=Marilith +Subclass/&RangerHellWalkerDescription=Você é um Hellwalker, um ranger envolto na magia dos Planos Inferiores. Como você se associou a essa magia, só você mesmo sabe. Talvez seu grande ancestral tenha origem demoníaca, ou talvez sua linhagem carregue uma maldição demoníaca. Seja qual for o motivo, a magia agora está inextricavelmente ligada a você, sua própria presença para sempre ligada aos seres infernais abaixo. +Subclass/&RangerHellWalkerTitle=Andarilho do inferno +Tooltip/&MustHaveDammingStrikeCondition=Não é marcado por Damning Strike diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RangerLightBearer-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RangerLightBearer-pt-BR.txt index a9573fd27d..3fe0b774be 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RangerLightBearer-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RangerLightBearer-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRangerLightBearerAngelicFormDescription=Você tem um deslocamento de voo igual ao seu deslocamento de caminhada e seus ataques também contam como mágicos. +Condition/&ConditionRangerLightBearerAngelicFormDescription=Você tem um deslocamento de voo igual ao seu deslocamento de caminhada e seus ataques também contam como mágicos. Condition/&ConditionRangerLightBearerAngelicFormTitle=Forma angelical Condition/&ConditionRangerLightBearerBlessedWarriorDescription=Quando atingido pelo lançador com um ataque de arma, todo o dano causado pelo ataque se torna dano radiante e você recebe 1d8 de dano radiante extra do ataque. A partir do 11º nível, o dano extra aumenta para 2d8. Condition/&ConditionRangerLightBearerBlessedWarriorTitle=Marcado pelo Abençoado Guerreiro diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RangerWildMaster-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RangerWildMaster-pt-BR.txt index 7e716fd006..065cc842d4 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RangerWildMaster-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RangerWildMaster-pt-BR.txt @@ -1,11 +1,5 @@ -Condition/&ConditionWildMasterSummonSpiritBeastBonusTitle=Bônus Wildmaster +Condition/&ConditionWildMasterSummonSpiritBeastBonusTitle=Bônus Wildmaster Feature/&FeatureSetWildMaster03Description=Você ganha um companheiro Spirit Beast que o acompanha em suas aventuras e é treinado para lutar ao seu lado. Ele ganha seu modificador de Sabedoria para classe de armadura, jogadas de ataque e jogadas de dano. Ele também ganha 4 HP por nível de personagem e só pode realizar a ação Esquivar em seu turno, a menos que você o ordene para fazer o contrário. \nTanto a Besta Espiritual quanto o invocador compartilham a mesma iniciativa e você pode escolher um Urso, uma Águia ou um Lobo :\n. O Urso pode soprar um cone de fogo\n. A Águia uma linha de eletricidade\n. O Lobo um cone de frio. -Feature/&PowerSpiritBeastBreathWeaponBlueTitle=Arma de Relâmpago -Feature/&PowerSpiritBeastBreathWeaponGoldTitle=Arma de fogo -Feature/&PowerSpiritBeastBreathWeaponSilverTitle=Arma fria -Feature/&PowerSpiritBeastBreathWeaponBlueDescription=Projete relâmpagos em uma linha de 5 pés de largura e 30 pés de comprimento. As criaturas na linha devem fazer um teste de resistência CON para reduzir pela metade o dano do raio. O dano é igual a 2d6 até o nível 4, aumentando para 3d6 no nível 5, 4d6 no nível 9, 5d6 no nível 13 e 6d6 no nível 17. -Feature/&PowerSpiritBeastBreathWeaponGoldDescription=Projetar fogo em um cone de 15 pés de largura. As criaturas no cone devem fazer um teste de resistência de DEX para reduzir pela metade o dano de fogo. O dano é igual a 2d6 até o nível 4, aumentando para 3d6 no nível 5, 4d6 no nível 9, 5d6 no nível 13 e 6d6 no nível 17. -Feature/&PowerSpiritBeastBreathWeaponSilverDescription=Projete gelo em um cone de 15 pés de largura. As criaturas no cone devem fazer um teste de resistência de DEX para reduzir pela metade o dano causado pelo frio. O dano é igual a 2d6 até o nível 4, aumentando para 3d6 no nível 5, 4d6 no nível 9, 5d6 no nível 13 e 6d6 no nível 17. Feature/&FeatureSetWildMaster03Title=Besta Companheira Feature/&FeatureSetWildMaster07Description=A Besta Espiritual agora pode executar a ação Correr ou Desengajar em seu turno. seu ataque conta como mágico com o propósito de superar resistência e imunidade. A Besta Espiritual também é mais poderosa:\n. O Urso agora é resistente ao fogo\n. A águia à eletricidade\n. O Lobo ao frio. Feature/&FeatureSetWildMaster07Title=Verdadeira Experiência @@ -15,6 +9,12 @@ Feature/&FeatureSetWildMaster15Description=O Spirit Beast agora pode agir de for Feature/&FeatureSetWildMaster15Title=Livre arbítrio Feature/&FeatureWildMasterBeastIsNextToSummonerDescription=Você e sua Besta Espiritual se ajudam no campo. A Besta Espiritual ganha vantagem de ataque sempre que engajar um inimigo próximo a você. Feature/&FeatureWildMasterBeastIsNextToSummonerTitle=Integração Profunda +Feature/&PowerSpiritBeastBreathWeaponBlueDescription=Projete relâmpagos em uma linha de 5 pés de largura e 30 pés de comprimento. As criaturas na linha devem fazer um teste de resistência CON para reduzir pela metade o dano do raio. O dano é igual a 2d6 até o nível 4, aumentando para 3d6 no nível 5, 4d6 no nível 9, 5d6 no nível 13 e 6d6 no nível 17. +Feature/&PowerSpiritBeastBreathWeaponBlueTitle=Arma de Relâmpago +Feature/&PowerSpiritBeastBreathWeaponGoldDescription=Projetar fogo em um cone de 15 pés de largura. As criaturas no cone devem fazer um teste de resistência de DEX para reduzir pela metade o dano de fogo. O dano é igual a 2d6 até o nível 4, aumentando para 3d6 no nível 5, 4d6 no nível 9, 5d6 no nível 13 e 6d6 no nível 17. +Feature/&PowerSpiritBeastBreathWeaponGoldTitle=Arma de fogo +Feature/&PowerSpiritBeastBreathWeaponSilverDescription=Projete gelo em um cone de 15 pés de largura. As criaturas no cone devem fazer um teste de resistência de DEX para reduzir pela metade o dano causado pelo frio. O dano é igual a 2d6 até o nível 4, aumentando para 3d6 no nível 5, 4d6 no nível 9, 5d6 no nível 13 e 6d6 no nível 17. +Feature/&PowerSpiritBeastBreathWeaponSilverTitle=Arma fria Feature/&PowerWildMasterInvisibilityDescription=Fica invisível por 1 hora. Feature/&PowerWildMasterInvisibilityTitle=Torne-se Invisível Feature/&PowerWildMasterSpiritBeastCommandDescription=Emita o comando para sua Besta Espiritual de modo que até o início de seu próximo turno ela não seja limitada nos tipos de ação que pode realizar. Você o comandará automaticamente se terminar seu turno sem gastar uma ação bônus. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishAcrobat-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishAcrobat-pt-BR.txt index f49e6fa65d..dfe4af7da6 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishAcrobat-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishAcrobat-pt-BR.txt @@ -1,4 +1,4 @@ -Feature/&AttributeModifierRoguishAcrobatProtectorDescription=Você adiciona metade do seu bônus de proficiência à sua classe de armadura enquanto empunha um bastão com as duas mãos e não está usando armadura ou armadura leve. +Feature/&AttributeModifierRoguishAcrobatProtectorDescription=Você adiciona metade do seu bônus de proficiência à sua classe de armadura enquanto empunha um bastão com as duas mãos e não está usando armadura ou armadura leve. Feature/&AttributeModifierRoguishAcrobatProtectorTitle=Protetor Acrobat Feature/&FeatureRoguishAcrobatTrooperDescription=Você ganha a habilidade de usar um bordão como arma sutil e o alcance do bordão aumenta para 3 metros.\nAo realizar a ação Atacar com um bordão, você pode usar sua ação bônus para fazer um ataque corpo a corpo com o lado oposto do bastão arma. Este ataque usa o mesmo modificador de habilidade do ataque primário e causa 1d4 de dano de concussão. Feature/&FeatureRoguishAcrobatTrooperTitle=Soldado Acrobata diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishArcaneScoundrel-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishArcaneScoundrel-pt-BR.txt index 1c52c99a62..83cc32b397 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishArcaneScoundrel-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishArcaneScoundrel-pt-BR.txt @@ -1,19 +1,19 @@ -Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushDescription=Você sofre desvantagem em seus testes de resistência ou testes de habilidade. +Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushDescription=Você sofre desvantagem em seus testes de resistência ou testes de habilidade. Condition/&ConditionRoguishArcaneScoundrelDistractingAmbushTitle=Emboscada Distrativa Feature/&AdditionalDamageRoguishArcaneScoundrelDistractingAmbushDescription=A partir do 9º nível, sempre que você causar dano de ataque furtivo a uma criatura, essa criatura sofre desvantagem em seu próximo teste de resistência ou teste de habilidade até o final do seu próximo turno. Feature/&AdditionalDamageRoguishArcaneScoundrelDistractingAmbushTitle=Emboscada Distrativa Feature/&CastSpellRoguishArcaneScoundrelDescription=Lance feitiços e truques mágicos. Feature/&CastSpellRoguishArcaneScoundrelTitle=Feitiço +Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeDescription=A partir do 17º nível, você ganha os seguintes benefícios:\n• Você pode roubar a essência de uma criatura e usá-la para ferir outra. Durante seu turno, quando você causa dano de ataque furtivo a uma criatura, você pode atingir qualquer outra criatura a até 9 metros de você como uma ação livre, causando metade de seus dados de ataque furtivo (arredondado para baixo) como dano de força e aplicando a condição Distracting Ambush a essa criatura. criatura.\n• Você ganha um slot adicional de seu nível de conjurador mais alto. +Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeTitle=Truques do comércio Feature/&MagicAffinityRoguishArcaneScoundrelGuilefulCastingDescription=Você pode usar suas armas como foco de conjuração e é capaz de realizar componentes somáticos de magias enquanto segura itens Feature/&MagicAffinityRoguishArcaneScoundrelGuilefulCastingTitle=Casting Guilleful Feature/&PowerRoguishArcaneScoundrelArcaneBackslashDescription=A partir do 13º nível, aprenda Contrafeitiço se ainda não o fez. Sempre que você interromper com sucesso um feitiço usando-o, cause seu ataque furtivo como dano de força a essa criatura. Além disso, uma vez por descanso curto, você lança Contrafeitiço em seu nível mais alto sem gastar um espaço de feitiço. Feature/&PowerRoguishArcaneScoundrelArcaneBackslashTitle=Reação Arcana +Feature/&PowerRoguishArcaneScoundrelEssenceTheftDescription=Você pode roubar a essência de uma criatura e usá-la para prejudicar outra. +Feature/&PowerRoguishArcaneScoundrelEssenceTheftTitle=Roubo de essência Feature/&ProficiencyRoguishArcaneScoundrelArcanaDescription=Ganhe proficiência com a habilidade Arcana. Se você já é proficiente, adquira experiência. Feature/&ProficiencyRoguishArcaneScoundrelArcanaTitle=Afinidade Arcana -Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeDescription=A partir do 17º nível, você ganha os seguintes benefícios:\n• Você pode roubar a essência de uma criatura e usá-la para ferir outra. Durante seu turno, quando você causa dano de ataque furtivo a uma criatura, você pode atingir qualquer outra criatura a até 9 metros de você como uma ação livre, causando metade de seus dados de ataque furtivo (arredondado para baixo) como dano de força e aplicando a condição Distracting Ambush a essa criatura. criatura.\n• Você ganha um slot adicional de seu nível de conjurador mais alto. -Feature/&FeatureSetRoguishArcaneScoundrelTricksOfTheTradeTitle=Truques do comércio -Feature/&PowerRoguishArcaneScoundrelEssenceTheftDescription=Você pode roubar a essência de uma criatura e usá-la para prejudicar outra. -Feature/&PowerRoguishArcaneScoundrelEssenceTheftTitle=roubo de essência Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellDescription={0} está lançando um feitiço! Você pode reagir para contra-atacar o feitiço sem gastar um espaço de feitiço. Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellReactDescription=Lançar contra-feitiço e contra-atacar o feitiço inimigo. Reaction/&SpendPowerPowerRoguishArcaneScoundrelArcaneBackslashCounterSpellReactTitle=Contador diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishDuelist-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishDuelist-pt-BR.txt index 20c4f1d7e9..a4a4462c6b 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishDuelist-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishDuelist-pt-BR.txt @@ -1,11 +1,11 @@ -Feature/&AdditionalDamageRoguishDuelistDaringDuelDescription=Você não precisa de vantagem na jogada de ataque para usar seu Ataque Furtivo contra uma criatura se estiver a até 1,5 m dela, nenhuma outra criatura estiver a até 1,5 m de você e você não tiver desvantagem na jogada de ataque. Todas as outras regras de Ataque Furtivo ainda se aplicam. -Feature/&AdditionalDamageRoguishDuelistDaringDuelTitle=duelo ousado +Feature/&ActionAffinityRoguishDuelistSwirlingDanceDescription=A partir do 9º nível, quando uma criatura erra em você com uma jogada de ataque corpo a corpo, você pode usar sua reação para fazer um ataque de oportunidade imediato contra aquela criatura. +Feature/&ActionAffinityRoguishDuelistSwirlingDanceTitle=Dança rodopiante +Feature/&AdditionalDamageRoguishDuelistDaringDuelDescription=Você não precisa de vantagem na jogada de ataque para usar seu Ataque Furtivo contra uma criatura se estiver a até 1,5 m dela, nenhuma outra criatura estiver a até 1,5 m de você e você não tiver desvantagem na jogada de ataque. Todas as outras regras de Ataque Furtivo ainda se aplicam. +Feature/&AdditionalDamageRoguishDuelistDaringDuelTitle=Duelo ousado Feature/&AttributeModifierRoguishDuelistSureFootedDescription=Ganhe +2 CA adicionais. Feature/&AttributeModifierRoguishDuelistSureFootedTitle=Pé Seguro Feature/&FeatureRoguishDuelistReflexiveParryDescription=A partir do 13º nível, uma vez por turno enquanto você não estiver incapacitado, chocado ou desacelerado e for atingido por um ataque de arma corpo a corpo, você imediatamente usa seu recurso Uncanny Dodge sem precisar ou consumir sua reação. Feature/&FeatureRoguishDuelistReflexiveParryTitle=Desvio Reflexivo -Feature/&ActionAffinityRoguishDuelistSwirlingDanceTitle=dança rodopiante -Feature/&ActionAffinityRoguishDuelistSwirlingDanceDescription=A partir do 9º nível, quando uma criatura erra em você com uma jogada de ataque corpo a corpo, você pode usar sua reação para fazer um ataque de oportunidade imediato contra aquela criatura. Feature/&FeatureSetRoguishDuelistMasterDuelistDescription=Seu domínio da lâmina permite que você transforme o fracasso em sucesso em combate. Se errar em uma jogada de ataque, você pode rolar novamente com vantagem. Depois de fazer isso, você não pode usar esse recurso novamente até terminar um descanso curto ou longo. Feature/&FeatureSetRoguishDuelistMasterDuelistTitle=Mestre Duelista Feature/&FeatureSetRoguishDuelistSureFootedDescription=Enquanto estiver sem armadura ou usando armadura leve sem escudo, ganhe +2 CA adicional e vantagem nas jogadas de iniciativa. @@ -16,4 +16,4 @@ Reaction/&CustomReactionRoguishDuelistMasterDuelistReactDescription=Use seu mest Reaction/&CustomReactionRoguishDuelistMasterDuelistReactTitle=Ataque Reaction/&CustomReactionRoguishDuelistMasterDuelistTitle=Mestre Duelista Subclass/&RoguishDuelistDescription=Os duelistas possuem uma bravata arrogante. Eles são perspicazes, autossuficientes e perigosos para inimigos isolados. -Subclass/&RoguishDuelistTitle=duelista +Subclass/&RoguishDuelistTitle=Duelista diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishRaven-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishRaven-pt-BR.txt index 82e676c517..60f625eef9 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishRaven-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishRaven-pt-BR.txt @@ -1,4 +1,4 @@ -Feature/&AdditionalActionRavenKillingSpreeDescription=Você pode fazer um ataque extra na primeira vez que matar um inimigo no seu turno. Além disso, cada vez que você mata um inimigo, seu ataque furtivo pode ser reutilizado no mesmo turno. +Feature/&AdditionalActionRavenKillingSpreeDescription=Você pode fazer um ataque extra na primeira vez que matar um inimigo no seu turno. Além disso, cada vez que você mata um inimigo, seu ataque furtivo pode ser reutilizado no mesmo turno. Feature/&AdditionalActionRavenKillingSpreeTitle=Matança Feature/&AttackModifierRavenHeartSeekingShotDescription=Seu ataque sofre uma penalidade de -4 para acertar. Feature/&AttackModifierRavenHeartSeekingShotTitle=Tiro à Procura do Coração diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishSlayer-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishSlayer-pt-BR.txt index 9268b3d226..b058bda31e 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishSlayer-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/RoguishSlayer-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialDescription=Aumente o dano do seu próximo ataque furtivo em 3d6 extras, até o final do seu próximo turno. Este dano aumenta para 4d6 no 13º nível e 5d6 no 17º nível. +Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialDescription=Aumente o dano do seu próximo ataque furtivo em 3d6 extras, até o final do seu próximo turno. Este dano aumenta para 4d6 no 13º nível e 5d6 no 17º nível. Condition/&ConditionRoguishSlayerChainOfExecutionBeneficialTitle=Cadeia de Execução Condition/&ConditionRoguishSlayerChainOfExecutionDetrimentalDescription=Você está marcado pelo Slayer. Condition/&ConditionRoguishSlayerChainOfExecutionDetrimentalTitle=Marca do Assassino diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/SorcerousSorrAkkath-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/SorcerousSorrAkkath-pt-BR.txt index a400660d25..a10f6de64a 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/SorcerousSorrAkkath-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/SorcerousSorrAkkath-pt-BR.txt @@ -1,11 +1,11 @@ -Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackDescription=Uma vez por turno, você pode causar 1d6 de dano extra a uma criatura que acertar com um ataque mágico se tiver vantagem na jogada de ataque. Você não precisa de vantagem na jogada de ataque se outro inimigo do alvo estiver a até 1,5 metro dele, esse inimigo não estiver incapacitado e você não tiver desvantagem na jogada de ataque. O dano aumenta para 2d6 no 5º nível, 3d6 no 11º nível e 4d6 no 17º nível. +Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackDescription=Uma vez por turno, você pode causar 1d6 de dano extra a uma criatura que acertar com um ataque mágico se tiver vantagem na jogada de ataque. Você não precisa de vantagem na jogada de ataque se outro inimigo do alvo estiver a até 1,5 metro dele, esse inimigo não estiver incapacitado e você não tiver desvantagem na jogada de ataque. O dano aumenta para 2d6 no 5º nível, 3d6 no 11º nível e 4d6 no 17º nível. Feature/&AdditionalDamageSorcerousSorrAkkathSpellSneakAttackTitle=Feitiço Ataque Furtivo -Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageDescription=Você se torna proficiente em habilidades Stealth e Deception, aprende o truque Venomous Spike e ganha 60 pés de visão no escuro. -Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageTitle=Herança enganosa Feature/&FeatureSetSorcerousSorrAkkathBloodOfSorrAkkathDescription=A partir do 6º nível, você se torna resistente a dano de veneno e ganha imunidade à condição de envenenado. Além disso, atingir uma criatura com o recurso Spell Sneak Attack impõe um teste de resistência de Constituição naquela criatura. Se a criatura falhar, ela ficará envenenada até o final do seu próximo turno. Feature/&FeatureSetSorcerousSorrAkkathBloodOfSorrAkkathTitle=Sangue de Sorr-Akkath Feature/&FeatureSetSorcerousSorrAkkathDarknessAffinityDescription=A partir do 14º nível, enquanto estiver na penumbra ou escuridão, você ganha o seguinte:\n• +2 na CA.\n• +2 nas jogadas de ataque.\n• +2 nos testes de resistência.{99 }• Regeneração de +2 pontos de vida no final do seu turno. Feature/&FeatureSetSorcerousSorrAkkathDarknessAffinityTitle=Afinidade Escuridão +Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageDescription=Você se torna proficiente em habilidades Stealth e Deception, aprende o truque Venomous Spike e ganha 60 pés de visão no escuro. +Feature/&FeatureSetSorcerousSorrAkkathDeceptiveHeritageTitle=Herança enganosa Feature/&FeatureSetSorcerousSorrAkkathTouchOfDarknessDescription=A partir do 18º nível, você ganha a habilidade de corromper criaturas ao toque e sugar sua saúde. Usando sua ação como um ataque de feitiço com alcance de toque, cause 8d8 de dano necrótico a uma criatura ao acertar e cure a metade do dano causado. Você pode usar esse recurso três vezes por descanso longo e, em vez disso, pode pagar 4 Pontos de Feitiçaria se estiver sem uso. Feature/&FeatureSetSorcerousSorrAkkathTouchOfDarknessTitle=Toque da Escuridão Feedback/&AdditionalDamageSpellSneakAttackFormat=Feitiço Ataque Furtivo! diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/SorcerousSpellBlade-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/SorcerousSpellBlade-pt-BR.txt index 20564b8302..9609c894b3 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/SorcerousSpellBlade-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/SorcerousSpellBlade-pt-BR.txt @@ -1,11 +1,11 @@ Feature/&AdditionalDamageSorcerousSpellBladeWarSorcererDescription=Quando você acertar com um ataque ou causar dano com um feitiço, adicione seu modificador de Carisma como dano de força bônus a uma jogada de dano desse ataque ou feitiço. Feature/&AdditionalDamageSorcerousSpellBladeWarSorcererTitle=Feiticeiro de guerra -Feature/&FeatureSetSorcerousSpellBladeMartialTrainingDescription=Você ganha proficiência com armadura leve, armadura média e armas marciais. -Feature/&FeatureSetSorcerousSpellBladeMartialTrainingTitle=Treinamento marcial Feature/&FeatureSetSorcerousSpellBladeBattleReflexesDescription=Sua classe de armadura aumenta em 2 e você ganha proficiência em testes de resistência de Destreza. Feature/&FeatureSetSorcerousSpellBladeBattleReflexesTitle=Reflexos de Batalha Feature/&FeatureSetSorcerousSpellBladeManaShieldDescription=Você pode usar sua ação bônus para ganhar pontos de vida temporários igual ao seu nível de feiticeiro + modificador de Carisma por um minuto, um número de vezes por descanso longo igual ao seu bônus de proficiência. Se estiver sem uso, você pode gastar dois pontos de feitiçaria. Feature/&FeatureSetSorcerousSpellBladeManaShieldTitle=Escudo de Mana +Feature/&FeatureSetSorcerousSpellBladeMartialTrainingDescription=Você ganha proficiência com armadura leve, armadura média e armas marciais. +Feature/&FeatureSetSorcerousSpellBladeMartialTrainingTitle=Treinamento marcial Feedback/&AdditionalDamageWarSorcererFormat=Feiticeiro de guerra Feedback/&AdditionalDamageWarSorcererLine={0} causa dano de Feiticeiro de Guerra em {1} (+{2}) Subclass/&SorcerousSpellBladeDescription=Forceblades combinam destreza marcial com talentos mágicos inatos para superar seus inimigos. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheDiscordance-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheDiscordance-pt-BR.txt index 6ff9b47c76..d32eef4f45 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheDiscordance-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheDiscordance-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionWayOfTheDiscordanceDiscordanceDescription=Sua mente explodirá em dano necrótico se você entrar em discordância pela terceira vez. +Condition/&ConditionWayOfTheDiscordanceDiscordanceDescription=Sua mente explodirá em dano necrótico se você entrar em discordância pela terceira vez. Condition/&ConditionWayOfTheDiscordanceDiscordanceTitle=Discordância Condition/&ConditionWayOfTheDiscordanceProfoundTurmoilDescription=Receba -1d4 nos testes de resistência e -2 nas jogadas de ataque. Você pode tentar salvar no final de cada um dos seus turnos. Condition/&ConditionWayOfTheDiscordanceProfoundTurmoilTitle=Profunda Turbulência @@ -8,9 +8,9 @@ Feature/&FeatureSetWayOfTheDiscordanceSchismDescription=A partir do 6º nível, Feature/&FeatureSetWayOfTheDiscordanceSchismTitle=Cisma Feature/&PowerWayOfTheDiscordanceBurstOfDisharmonyDescription=No 11º nível, você ganha a habilidade de causar uma erupção de energia negativa acumulada. Você pode aumentar o dano gastando pontos de Ki. Cada ponto gasto, até o máximo de seu bônus de Proficiência, aumenta o dano em 1d6. Feature/&PowerWayOfTheDiscordanceBurstOfDisharmonyTitle=Explosão de Desarmonia -Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyDescription=Gaste {0} Ki Point para causar {1}d6 de dano. -Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyTitle=Explosão de Desarmonia [{0} Ki] Feature/&PowerWayOfTheDiscordanceProfoundTurmoilDescription=A partir do 17º nível, quando uma criatura recebe dano de seu recurso Discordância, ela deve ser bem-sucedida no teste de resistência de Carisma ou receberá a condição Turmoil por até um minuto. Se uma criatura for bem-sucedida no teste de resistência ou o efeito expirar, a criatura fica imune a outros efeitos de Tumulto. Feature/&PowerWayOfTheDiscordanceProfoundTurmoilTitle=Profunda Turbulência +Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyDescription=Gaste {0} Ki Point para causar {1}d6 de dano. +Feature/&PowerWayOfTheDiscordanceSubBurstOfDisharmonyTitle=Explosão de Desarmonia [{0} Ki] Subclass/&WayOfTheDiscordanceDescription=Enquanto a maioria dos monges busca a iluminação por meio da contemplação e da obtenção da paz interior, os monges do Caminho da Discórdia, por outro lado, concentram-se em aproveitar as energias caóticas do universo. Esses estudiosos místicos da desarmonia exploram os conflitos internos de seus inimigos, manipulando seu Ki, devastando-os com rajadas de energia distorcida. Subclass/&WayOfTheDiscordanceTitle=Caminho da discordância diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheDistantHand-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheDistantHand-pt-BR.txt index b48a724607..298ec836e6 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheDistantHand-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheDistantHand-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionWayOfTheDistantHandDistractDescription=Tem desvantagem no próximo ataque. +Condition/&ConditionWayOfTheDistantHandDistractDescription=Tem desvantagem no próximo ataque. Condition/&ConditionWayOfTheDistantHandDistractTitle=Distraído Condition/&ConditionWayOfTheDistantHandUpgradedDistractDescription=Tem desvantagem em todos os ataques. Condition/&ConditionWayOfTheDistantHandUpgradedDistractTitle=Distraído diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheDragon-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheDragon-pt-BR.txt index ee357147da..d377b236c4 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheDragon-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheDragon-pt-BR.txt @@ -1,4 +1,6 @@ -Condition/&ConditionWayOfTheDragonDragonFuryAcidDescription=Ataques desarmados causam 2d6 de dano de ácido. +Condition/&ConditionWayOfTheDragonAscensionDescription=Ganhe a habilidade de voar e +2 CA. +Condition/&ConditionWayOfTheDragonAscensionTitle=Ascensão Dracônica +Condition/&ConditionWayOfTheDragonDragonFuryAcidDescription=Ataques desarmados causam 2d6 de dano de ácido. Condition/&ConditionWayOfTheDragonDragonFuryAcidTitle=Fúria do Dragão - Ácido Condition/&ConditionWayOfTheDragonDragonFuryColdDescription=Ataques desarmados causam 2d6 de dano de frio. Condition/&ConditionWayOfTheDragonDragonFuryColdTitle=Fúria do Dragão - Frio @@ -10,8 +12,6 @@ Condition/&ConditionWayOfTheDragonDragonFuryPoisonDescription=Ataques desarmados Condition/&ConditionWayOfTheDragonDragonFuryPoisonTitle=Fúria do Dragão - Veneno Condition/&ConditionWayOfTheDragonReactiveHideDescription=Ganhe resistência a qualquer tipo de dano recebido. Condition/&ConditionWayOfTheDragonReactiveHideTitle=Ocultação reativa -Condition/&ConditionWayOfTheDragonAscensionDescription=Ganhe a habilidade de voar e +2 CA. -Condition/&ConditionWayOfTheDragonAscensionTitle=Ascensão Dracônica Feature/&AdditionalDamageWayOfTheDragonDragonFuryAcidDescription=Você é atingido por um ataque de ácido. Feature/&AdditionalDamageWayOfTheDragonDragonFuryAcidTitle=Fúria do Dragão - Ácido Feature/&AdditionalDamageWayOfTheDragonDragonFuryColdDescription=Você é atingido por um golpe frio. @@ -26,6 +26,8 @@ Feature/&FeatureSetWayOfTheDragonBreathDescription=Ganhe a habilidade de respira Feature/&FeatureSetWayOfTheDragonBreathTitle=Sopro Elemental Feature/&FeatureSetWayOfTheDragonFuryDescription=Ganhe a habilidade de imbuir seus ataques desarmados com seu dano dracônico. Feature/&FeatureSetWayOfTheDragonFuryTitle=Fúria do Dragão +Feature/&PowerWayOfTheDragonAscensionDescription=Gaste 4 pontos de Ki para voar. Ganhe as habilidades do feitiço voar sem concentração e +2 CA por 1 minuto. +Feature/&PowerWayOfTheDragonAscensionTitle=Ascensão Dracônica Feature/&PowerWayOfTheDragonDragonFuryAcidDescription=Gaste 2 pontos de Ki para imbuir 2d6 de dano de ácido em ataques desarmados até o final do seu turno. Feature/&PowerWayOfTheDragonDragonFuryAcidTitle=Fúria do Dragão - Ácido Feature/&PowerWayOfTheDragonDragonFuryColdDescription=Gaste 2 pontos de Ki para imbuir 2d6 de dano de frio em ataques desarmados até o final do seu turno. @@ -48,8 +50,6 @@ Feature/&PowerWayOfTheDragonElementalBreathSilverDescription=Projete gelo em um Feature/&PowerWayOfTheDragonElementalBreathSilverTitle=Respiração Elemental - Respiração Congelante Feature/&PowerWayOfTheDragonReactiveHideDescription=Use 1 ponto Ki para reduzir pela metade o dano recebido e retaliar com poderes dracônicos. Feature/&PowerWayOfTheDragonReactiveHideTitle=Ocultação reativa -Feature/&PowerWayOfTheDragonAscensionDescription=Gaste 4 pontos de Ki para voar. Ganhe as habilidades do feitiço voar sem concentração e +2 CA por 1 minuto. -Feature/&PowerWayOfTheDragonAscensionTitle=Ascensão Dracônica Feedback/&AdditionalDamageDragonFuryDamageAcidFormat=Fúria do Dragão! Feedback/&AdditionalDamageDragonFuryDamageAcidLine={0} causa dano de ácido a {1} através da fúria do dragão (+{2}) Feedback/&AdditionalDamageDragonFuryDamageColdFormat=Fúria do Dragão! diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheSilhouette-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheSilhouette-pt-BR.txt index b21c91bca1..930821f882 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheSilhouette-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheSilhouette-pt-BR.txt @@ -1,4 +1,4 @@ -Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsDescription=Você pode gastar 2 pontos de Ki para lançar escuridão, visão no escuro, passar sem deixar vestígios ou silenciar, sem fornecer componentes materiais. Além disso, você ganha o truque da luz, caso ainda não o conheça. +Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsDescription=Você pode gastar 2 pontos de Ki para lançar escuridão, visão no escuro, passar sem deixar vestígios ou silenciar, sem fornecer componentes materiais. Além disso, você ganha o truque da luz, caso ainda não o conheça. Feature/&FeatureSetWayOfSilhouetteSilhouetteArtsTitle=Artes de silhueta Feature/&LightAffinityWayOfSilhouetteCloakOfSilhouettesStrongDescription=Cloak of Silhouettes agora funciona na penumbra e na escuridão mágica, além da escuridão natural. Feature/&LightAffinityWayOfSilhouetteCloakOfSilhouettesStrongTitle=Manto de Silhuetas Aprimorado diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheTempest-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheTempest-pt-BR.txt index 3d68c9e7d9..e299075526 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheTempest-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WayOfTheTempest-pt-BR.txt @@ -1,15 +1,15 @@ -Condition/&ConditionWayOfTheTempestAppliedGatheringStormDescription=Você tem vantagem no próximo ataque desarmado ou de monge. -Condition/&ConditionWayOfTheTempestAppliedGatheringStormTitle=Tempestade Condition/&ConditionWayOfTheTempestAppliedEyeOfTheStormDescription=Você tem desvantagem em todos os ataques e testes de habilidade. Condition/&ConditionWayOfTheTempestAppliedEyeOfTheStormTitle=Escalonado -Condition/&ConditionWayOfTheTempestGatheringStormDescription=Você terá vantagem no segundo para o próximo ataque se conseguir acertar outra arma de monge ou ataque desarmado. -Condition/&ConditionWayOfTheTempestGatheringStormTitle=Tempestade reunindo +Condition/&ConditionWayOfTheTempestAppliedGatheringStormDescription=Você tem vantagem no próximo ataque desarmado ou de monge. +Condition/&ConditionWayOfTheTempestAppliedGatheringStormTitle=Tempestade Condition/&ConditionWayOfTheTempestEyeOfTheStormDescription=Way of Tempest pode a qualquer momento explodir esta marca e causar 3D10 de dano de trovão e desvantagem em todos os ataques e testes de habilidade. Condition/&ConditionWayOfTheTempestEyeOfTheStormTitle=Marca da tempestade -Feature/&FeatureWayOfTheTempestGatheringStormDescription=A partir do 6º nível, sempre que você acertar dois ataques consecutivos com arma de monge ou ataques desarmados, o terceiro é feito com vantagem e, se atingir, até três criaturas a até 3 metros de você, priorizando as mais próximas a você, receba seu ataque marcial. as artes morrem como dano de raio. -Feature/&FeatureWayOfTheTempestGatheringStormTitle=Tempestade reunindo +Condition/&ConditionWayOfTheTempestGatheringStormDescription=Você terá vantagem no segundo para o próximo ataque se conseguir acertar outra arma de monge ou ataque desarmado. +Condition/&ConditionWayOfTheTempestGatheringStormTitle=Tempestade reunindo Feature/&FeatureSetWayOfTheTempestEyeOfTheStormDescription=A partir do 17º nível, sempre que você acertar uma criatura com uma arma de monge ou ataque desarmado, você marca aquela criatura por 1 minuto. Você pode usar sua ação e pagar 3 ki para consumir a marca em cada criatura e forçar um teste de resistência de Destreza nelas, com CD sendo 8 + proficiência + Sabedoria. Em uma falha no teste de resistência, cada criatura recebe 3d10 de dano elétrico e fica atordoada, tendo desvantagem em todos os ataques e testes de habilidade até o final do seu próximo turno. Feature/&FeatureSetWayOfTheTempestEyeOfTheStormTitle=Olho da tempestade +Feature/&FeatureWayOfTheTempestGatheringStormDescription=A partir do 6º nível, sempre que você acertar dois ataques consecutivos com arma de monge ou ataques desarmados, o terceiro é feito com vantagem e, se atingir, até três criaturas a até 3 metros de você, priorizando as mais próximas a você, receba seu ataque marcial. as artes morrem como dano de raio. +Feature/&FeatureWayOfTheTempestGatheringStormTitle=Tempestade reunindo Feature/&MovementAffinityWayOfTheTempestTempestSwiftnessDescription=A partir do 3º nível, sua velocidade de movimento base aumenta em 3 metros. Sempre que você usar seu recurso Flurry of Blows, você também ganha os benefícios da ação de desengajar. Feature/&MovementAffinityWayOfTheTempestTempestSwiftnessTitle=Rapidez da Tempestade Feature/&PowerWayOfTheTempestTempestFuryDescription=A partir do 11º nível, depois de usar sua ação de ataque, você pode pagar 2 ki para usar a Fúria da Tempestade como uma ação bônus. É uma versão atualizada do seu Flurry of Blows, que além de conceder benefícios da ação de desengajar e permitir que você faça dois ataques desarmados como uma ação bônus, também inicia imediatamente um ataque desarmado extra contra cada criatura inimiga a até 1,5 metro de você. após sua ativação. diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WizardBladeDancer-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WizardBladeDancer-pt-BR.txt index 1239ce7e5d..739d384f2b 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WizardBladeDancer-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WizardBladeDancer-pt-BR.txt @@ -1,4 +1,4 @@ -Condition/&ConditionBladeDancerBladeDanceDescription=Você pode usar uma ação bônus para iniciar a dança da lâmina, que dura 1 minuto. Termina cedo se você estiver incapacitado, se usar armadura média, armadura pesada ou um escudo, ou se empunhar uma arma de duas mãos para fazer um ataque. +Condition/&ConditionBladeDancerBladeDanceDescription=Você pode usar uma ação bônus para iniciar a dança da lâmina, que dura 1 minuto. Termina cedo se você estiver incapacitado, se usar armadura média, armadura pesada ou um escudo, ou se empunhar uma arma de duas mãos para fazer um ataque. Condition/&ConditionBladeDancerBladeDanceTitle=Dança das Lâminas Feature/&AttackModifierBladeDancerDanceOfVictoryDescription=Você adiciona +5 ao dano de seus ataques com arma enquanto sua dança da lâmina estiver ativa. Feature/&AttackModifierBladeDancerDanceOfVictoryTitle=Dança da vitória diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WizardDeadMaster-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WizardDeadMaster-pt-BR.txt index 8336a79a85..bd9d4bc542 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WizardDeadMaster-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/WizardDeadMaster-pt-BR.txt @@ -1,4 +1,4 @@ -Feature/&AutoPreparedSpellsDeadMasterDescription={0}. +Feature/&AutoPreparedSpellsDeadMasterDescription={0}. Feature/&AutoPreparedSpellsDeadMasterTitle=Feitiços Deadmaster Feature/&BypassSpellConcentrationDeadMasterDescription=Você aprendeu os caminhos da necromancia. Se upcasted, você não precisa de concentração para ressuscitar os mortos. Feature/&BypassSpellConcentrationDeadMasterTitle=Dispersão diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/_CommonBuilders-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/_CommonBuilders-pt-BR.txt index 071126726f..499993a6a9 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/_CommonBuilders-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/SubClasses/_CommonBuilders-pt-BR.txt @@ -1,18 +1,18 @@ Feature/&AttributeModifierCasterFightingExtraAttackDescription=Você ganha um ataque extra e agora pode atacar até 2 vezes no seu turno. Feature/&AttributeModifierCasterFightingExtraAttackTitle=Ataque Extra Feature/&DamageAffinityGenericHardenToNecroticDescription=Você tem imunidade a dano necrótico e seu máximo de pontos de vida não pode ser reduzido. -Feature/&DamageAffinityGenericHardenToNecroticTitle=endurecer para necrótico +Feature/&DamageAffinityGenericHardenToNecroticTitle=Endurecer para necrótico Feature/&FeatureSetCasterFightingProficiencyDescription=Você pode usar armadura leve, armadura média e escudo e também ganhar proficiência com armas marciais. Feature/&FeatureSetCasterFightingProficiencyTitle=Armaduras e Armas Feature/&MagicAffinityCasterFightingCombatMagicDescription=Vantagem em testes de concentração também, ser capaz de usar suas armas como foco de conjuração e ser capaz de executar componentes somáticos de magias enquanto segura itens. -Feature/&MagicAffinityCasterFightingCombatMagicTitle=elenco de guerra Feature/&MagicAffinityCasterFightingCombatMagicImprovedDescription=Vantagem em testes de concentração também, ser capaz de usar suas armas como foco de conjuração, ser capaz de executar componentes somáticos de feitiços enquanto segura itens e nenhuma desvantagem quando os inimigos estiverem dentro do alcance corpo a corpo. Feature/&MagicAffinityCasterFightingCombatMagicImprovedTitle=Conjuração de Guerra Aprimorada +Feature/&MagicAffinityCasterFightingCombatMagicTitle=Elenco de guerra Feature/&PowerArcaneFighterEnchantWeaponDescription=Quando ativo em uma arma, seus ataques contam como mágicos e você usa seu modificador de conjuração de feitiços para suas jogadas de ataque e dano. Feature/&PowerArcaneFighterEnchantWeaponTitle=Arma Arcana Feature/&PowerCasterCommandUndeadDescription=Você pode usar sua ação um número de vezes por dia igual ao seu bônus de proficiência, para trazer mortos-vivos sob seu controle. O morto-vivo deve fazer um teste de resistência de Carisma (CD igual a 8 + seu bônus de proficiência + seu modificador de atributo de conjurador) ou será controlado por 1 minuto. Feature/&PowerCasterCommandUndeadTitle=Comandar mortos-vivos Feature/&PowerCasterFightingWarMagicDescription=Você pode usar sua ação bônus para atacar usando a arma em sua mão principal após lançar um feitiço. -Feature/&PowerCasterFightingWarMagicTitle=magia de guerra +Feature/&PowerCasterFightingWarMagicTitle=Magia de guerra Feature/&ReplaceAttackWithCantripCasterFightingDescription=Você pode substituir um de seus ataques por um truque. Feature/&ReplaceAttackWithCantripCasterFightingTitle=Truque de ataque diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/UI-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/UI-pt-BR.txt index cb0bf3bab0..439ade4517 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/UI-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/UI-pt-BR.txt @@ -1,10 +1,10 @@ -UI/&Quickies=Rapidinhas -UI/&Current Party=Parte Atual -UI/&Party Editor=Editor de festas -UI/&Experimental Preview:=Visualização experimental [salvar backup antes de usar]: -UI/&This simple party editor lets you edit characters in a loaded game session. Please click on the following to report issues:=Este editor de festa simples permite editar personagens em uma sessão de jogo carregada. Por favor, clique no seguinte para relatar problemas: UI/&****** Party Editor unavailable: Please load a save game ******=****** Party Editor indisponível: Por favor, carregue um jogo salvo ****** UI/&Add=Add +UI/&Current Party=Parte Atual +UI/&Experimental Preview:=Visualização experimental [salvar backup antes de usar]: +UI/&Expert=Especialista +UI/&Party Editor=Editor de festas +UI/&Quickies=Rapidinhas UI/&Remove=Remover UI/&Skilled=Especializado -UI/&Expert=Especialista +UI/&This simple party editor lets you edit characters in a loaded game session. Please click on the following to report issues:=Este editor de festa simples permite editar personagens em uma sessão de jogo carregada. Por favor, clique no seguinte para relatar problemas: diff --git a/SolastaUnfinishedBusiness/Translations/zh-CN/Settings-zh-CN.txt b/SolastaUnfinishedBusiness/Translations/zh-CN/Settings-zh-CN.txt index db12fe54d1..447e987137 100644 --- a/SolastaUnfinishedBusiness/Translations/zh-CN/Settings-zh-CN.txt +++ b/SolastaUnfinishedBusiness/Translations/zh-CN/Settings-zh-CN.txt @@ -12,6 +12,7 @@ ModUi/&Advanced=高级:[需要 ModUi/&AdvancedHelp=.注意:这些设置将要求玩家安装此模组 ModUi/&Adventure=冒险: ModUi/&AllItemInDm=DM中的所有项目 +ModUi/&AllRecipesInDm=冒险中的所有配方 ModUi/&AllowAllPlayersOnNarrativeSequences=+允许所有玩家进行叙述序列 ModUi/&AllowAnyClassToWearSylvanArmor=允许任何职业穿森林之甲或光明使者之衣 ModUi/&AllowAssigningOfficialSpells=允许官方法术显示在列表之中 @@ -25,7 +26,6 @@ ModUi/&AllowMoreRealStateOnRestPanel=允许在休息面板上显示更多真实 ModUi/&AllowStackedMaterialComponent=允许堆叠材料组件[例如2x500gp钻石相当于1000gp钻石] ModUi/&AllowTargetingSelectionWhenCastingChainLightningSpell=允许在施展闪电链法术时选择目标 ModUi/&AllowUnmarkedSorcerers=允许术士没有起源标记和纹身 -ModUi/&AllRecipesInDm=冒险中的所有配方 ModUi/&AltOnlyHighlightItemsInPartyFieldOfView=按ALT键只高亮队伍视野中的可用物品[仅限自定义地下城] ModUi/&ApplySRDWeightToFoodRations=将食物配给的重量减少到2磅 ModUi/&ArcaneShieldstaffOptions=允许奥术盾杖被任何职业调和 @@ -99,13 +99,13 @@ ModUi/&EnablePcgRandom=启用更好的随机数算法[https:// ModUi/&EnableRejoinParty=启用CTRL-SHIFT-(R)重新加入所选英雄或领导者周围的队伍(如果未选择)[适用于5人或6人的队伍] ModUi/&EnableRelearnSpells=+可以选择其他职业已经学过的咒语或法术 ModUi/&EnableRespec=在休息操作后启用洗点 -ModUi/&EnablesAsiAndFeat=启用属性分数增加和专长选择[而不是独占选择] ModUi/&EnableSaveByLocation=启用按活动/位置保存 ModUi/&EnableSortingDungeonMakerAssets=在地城编辑器上启用素材排序 ModUi/&EnableStatsOnHeroTooltip=在英雄的工具提示上显示统计数据[即:暴击次数、暴击失败次数等] ModUi/&EnableTeleportParty=启用CTRL-SHIFT-(T)传送队伍[如果你传送到一个未被发现的地方,你可能会破坏任务] ModUi/&EnableTogglesToOverwriteDefaultTestParty=启用角色池的切换来设置默认的游戏和测试队伍 ModUi/&EnableUpcastConjureElementalAndFey=启用元素召唤和精类召唤的升环 +ModUi/&EnablesAsiAndFeat=启用属性分数增加和专长选择[而不是独占选择] ModUi/&EncounterPercentageChance=设置随机遭遇百分比几率 ModUi/&Encounters=遭遇 ModUi/&EnumerateOriginSubFeatures=[BETA]允许英雄的功能在荒野形态 形态下使用 @@ -128,8 +128,8 @@ ModUi/&FormationResetAllSets=重置全部 ModUi/&FormationResetThisSet=重置这个 ModUi/&FormationSelected=已选择编队集{0} ModUi/&FullyControlConjurations=完全控制魔法造物[动物、元素等] -ModUi/&Gameplay=玩法 ModUi/&GameUi=游戏界面 +ModUi/&Gameplay=玩法 ModUi/&General=通用: ModUi/&GeneralMenu=通用 ModUi/&HideExitAndTeleporterGizmosIfNotDiscovered=如果尚未发现,则隐藏出口和传送器视觉效果 @@ -185,6 +185,7 @@ ModUi/&RestockCircleOfDanantar=补货丹塔尔之环[Joriel Fo ModUi/&RestockHelp=.覆盖默认值以强制所有商家的库存随时间补货[不包括手册和书籍]\n。请注意,某些物品最多可能需要7个游戏日才能补货 ModUi/&RestockTowerOfKnowledge=补货知识之塔[Maddy Greenisle] ModUi/&Rules=规则 +ModUi/&SRD=SRD: ModUi/&ScaleMerchantPricesCorrectly=正确/准确调整商家价格[转换硬币价值时不再出现舍入错误] ModUi/&SelectAll=全选 ModUi/&SelectSuggested=选择建议 @@ -204,7 +205,6 @@ ModUi/&ShowCraftingRecipeInDetailedTooltips=在详细的工具提示中显示制 ModUi/&ShowDescriptions=显示说明 ModUi/&SpellLevelFilter=法术等级过滤器[-1 显示全部] ModUi/&SpellsMenu=法术 -ModUi/&SRD=SRD: ModUi/&StockGorimStoreWithAllNonMagicalClothing=格罗姆的商店出售所有非魔法服装[需要重启] ModUi/&StockGorimStoreWithAllNonMagicalInstruments=格罗姆的商店出售所有非魔法乐器[需要重启] ModUi/&StockHugoStoreWithAdditionalFoci=在雨果的商店将奥术法杖、德鲁伊项链、法杖和棍棒设置为焦点项目