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Static client #207

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3kh0 opened this issue Oct 24, 2022 · 6 comments
Open

Static client #207

3kh0 opened this issue Oct 24, 2022 · 6 comments

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@3kh0
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3kh0 commented Oct 24, 2022

Is there a client that you can just upload to a Apache server and it will connect?

@finnbear
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finnbear commented Oct 24, 2022

Hi,

We usually recommend an <iframe/>-based solution. Even if the client could be served statically, it would break after every update.

@finnbear
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In fact we have a ready-made HTML file for this purpose: https://raw.githubusercontent.com/SoftbearStudios/mk48/main/assets/embed/iframe.html

@3kh0
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3kh0 commented Oct 24, 2022

@finnbear iframes do not work for my purpose

@finnbear
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Just took a peek at your project and it seems you are in the business of "unblocking" games. Depending on how the blocking is implemented, any connection to our official domain (whether from a copy of or iframe to our client) may be blocked. If we ever develop a single player version of Mk48.io (which we had in the past but didn't include in our port from Go to Rust), that might be more aligned with what you are trying to accomplish 🙂

@3kh0
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3kh0 commented Oct 24, 2022

@finnbear Yes, I first want to get a stand-alone client for the blocks that only detect the URL of the page, then later I can proxy the requests.

@XenonPy
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XenonPy commented Nov 28, 2024

@3kh0 Perhaps look into hosting your own server (instructions in README.md)? Resilient DNS-based blockers will be able to work around most ways of proxying into the official public servers.

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