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In-game themes? #142

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PatriciaMoller opened this issue Sep 28, 2017 · 3 comments
Open

In-game themes? #142

PatriciaMoller opened this issue Sep 28, 2017 · 3 comments

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@PatriciaMoller
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PatriciaMoller commented Sep 28, 2017

Back in May, @Pnella and I showed different re-colorable themes that could be used for the ingame interface:

Is this still relevant? Or if the GUI should take another direction. It could be something among the lines of the recently updated badges.
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I think it would be nice to break away from the standard boxes.

Ping @kaimikael

@pjotrsavitski
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How should one chose the theme? Who would add the CSS for the theme to use (I am more concerned about functionalities and the app really working)?

This is not my decision to make, but we would need different CSS theme solutions that would be applicable to the game.

Making it happen should not be overly complicated (just add certain class to the container), but getting all the elements inside styled and looking good is a lot more work. I would say that someone else would have to make it happen.

@PatriciaMoller
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Themes could be chosen by the park to what best fits their already existing visual profile. That was the idea back when we presented it.

It's been a really long time since I last did CSS coding, but I should try get into and tinker some myself.

@pjotrsavitski
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This means that there should be some place to set the theme for the zoo.

Making a theme should reflect on all elements. We are using a lot of default Bootstrap 3, but the game itself also has a few custom components. Just opening a game and doing some DOM inspection should be helpful.

Running the app on local machine and testing changes live would be the best.

Btw .... we use SASS, this should make it easy to write complicated structures. All is located here: https://github.com/SmartZoos/Toolset/tree/master/resources/assets/sass

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