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xse_commands.s
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xse_commands.s
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@All scripting macros off of XSE and http://sphericalice.com/romhacking/documents/script/index.html
@Message box types
.equ MSG_OBTAIN, 0x0
.equ MSG_FIND, 0x1
.equ MSG_FACE, 0x2
.equ MSG_SIGN, 0x3
.equ MSG_KEEPOPEN, 0x4
.equ MSG_YESNO, 0x5
.equ MSG_NORMAL, 0x6
.equ MSG_POKENAV, 0xA
@Compare values
.equ lessthan, 0x0 @A is less than B
.equ equal, 0x1 @A is equal to B
.equ greaterthan, 0x2 @A is more than B
.equ lessorequal, 0x3 @A is less than or equal to B
.equ greaterorequal, 0x4 @A is greater than or equal to B
.equ notequal, 0x5 @A is not equal to B
.equ false, 0x0
.equ true, 0x1
@azuril13's if command becuase it's nice
.equ _goto, 0x06
.equ _jump, 0x06
.equ _call, 0x07
.macro if condition:req goto_or_call:req script:req
.byte \goto_or_call, \condition
.word \script
.endm
@Commands
@ Does nothing.
.macro nop
.byte 0x00
.endm
@ Does nothing.
.macro nop1
.byte 0x01
.endm
@ Terminates script execution.
.macro end
.byte 0x02
.endm
@ Jumps back to after the last-executed call statement, and continues script execution from there.
.macro return
.byte 0x03
.endm
@ Jumps to destination and continues script execution from there. The location of the calling script is remembered and can be returned to later.
.macro call destination:req
.byte 0x04
.4byte \destination
.endm
@ Jumps to destination and continues script execution from there.
.macro goto destination:req
.byte 0x05
.4byte \destination
.endm
.macro jump destination:req
.byte 0x05
.4byte \destination
.endm
@ If the result of the last comparison matches condition (see Comparison operators), jumps to destination and continues script execution from there.
.macro goto_if condition:req, destination:req
.byte 0x06
.byte \condition
.4byte \destination
.endm
@ If the result of the last comparison matches condition (see Comparison operators), calls destination.
.macro call_if condition:req, destination:req
.byte 0x07
.byte \condition
.4byte \destination
.endm
@ Jumps to the standard function at index function.
.macro gotostd function:req
.byte 0x08
.byte \function
.endm
@ Calls the standard function at index function.
.macro callstd function:req
.byte 0x09
.byte \function
.endm
@ If the result of the last comparison matches condition (see Comparison operators), jumps to the standard function at index function.
.macro gotostd_if condition:req, function:req
.byte 0x0a
.byte \condition
.byte \function
.endm
@ If the result of the last comparison matches condition (see Comparison operators), calls the standard function at index function.
.macro callstd_if condition:req, function:req
.byte 0x0b
.byte \condition
.byte \function
.endm
@ Executes a script stored in a default RAM location.
.macro gotoram
.byte 0x0c
.endm
@ Terminates script execution and "resets the script RAM".
.macro killscript
.byte 0x0d
.endm
@ Sets mystery event status
.macro setmysteryeventstatus value:req
.byte 0x0e
.byte \value
.endm
@ Sets the specified script bank to immediate value.
.macro loadpointer destination:req, value:req
.byte 0x0f
.byte \destination
.4byte \value
.endm
.macro loadword destination:req, value:req
loadpointer \destination, \value
.endm
@ Sets the specified script bank to immediate value.
.macro loadbyte destination:req, value:req
.byte 0x10
.byte \destination
.byte \value
.endm
@ Sets the byte at offset to value.
.macro writebytetoaddr value:req, offset:req
.byte 0x11
.byte \value
.4byte \offset
.endm
.macro writebytetooffset value:req, offset:req
writebytetoaddr \value, \offset
.endm
@ Copies the byte value at source into the specified script bank.
.macro loadbytefromaddr destination:req, source:req
.byte 0x12
.byte \destination
.4byte \source
.endm
@ Not sure. Judging from XSE's description I think it takes the least-significant byte in bank source and writes it to destination.
.macro setptrbyte source:req, destination:req
.byte 0x13
.byte \source
.4byte \destination
.endm
@ Copies the contents of bank source into bank destination.
.macro copylocal destination:req, source:req
.byte 0x14
.byte \destination
.byte \source
.endm
@ Copies the byte at source to destination, replacing whatever byte was previously there.
.macro copybyte destination:req, source:req
.byte 0x15
.4byte \destination
.4byte \source
.endm
@ Changes the value of destination to value.
.macro setvar destination:req, value:req
.byte 0x16
.2byte \destination
.2byte \value
.endm
@ Changes the value of destination by adding value to it. Overflow is not prevented (0xFFFF + 1 = 0x0000).
.macro addvar destination:req, value:req
.byte 0x17
.2byte \destination
.2byte \value
.endm
@ Changes the value of destination by subtracting value to it. Overflow is not prevented (0x0000 - 1 = 0xFFFF).
.macro subvar destination:req, value:req
.byte 0x18
.2byte \destination
.2byte \value
.endm
@ Copies the value of source into destination.
.macro copyvar destination:req, source:req
.byte 0x19
.2byte \destination
.2byte \source
.endm
@ If source is not a variable, then this function acts like setvar. Otherwise, it acts like copyvar.
.macro setorcopyvar destination:req, source:req
.byte 0x1a
.2byte \destination
.2byte \source
.endm
.macro copyvarifnotzero destination:req, source:req
setorcopyvar \destination, \source
.endm
@ Compares the values of script banks a and b, after forcing the values to bytes.
.macro comparelocaltolocal byte1:req, byte2:req
.byte 0x1b
.byte \byte1
.byte \byte2
.endm
@ Compares the least-significant byte of the value of script bank a to a fixed byte value (b).
.macro comparelocaltovalue a:req, b:req
.byte 0x1c
.byte \a
.byte \b
.endm
@ Compares the least-significant byte of the value of script bank a to the byte located at offset b.
.macro comparelocaltoaddr a:req, b:req
.byte 0x1d
.byte \a
.4byte \b
.endm
@ Compares the byte located at offset a to the least-significant byte of the value of script bank b.
.macro compareaddrtolocal a:req, b:req
.byte 0x1e
.4byte \a
.byte \b
.endm
@ Compares the byte located at offset a to a fixed byte value (b).
.macro compareaddrtovalue a:req, b:req
.byte 0x1f
.4byte \a
.byte \b
.endm
.macro comparefarbytetobyte a:req, b:req
compareaddrtovalue \a, \b
.endm
@ Compares the byte located at offset a to the byte located at offset b.
.macro compareaddrtoaddr a:req, b:req
.byte 0x20
.4byte \a
.4byte \b
.endm
.macro comparefarbytes a:req, b:req
compareaddrtoaddr \a, \b
.endm
@ Compares the value of `var` to a fixed word value (b).
.macro comparevartovalue var:req, value:req
.byte 0x21
.2byte \var
.2byte \value
.endm
.macro compare var:req, value:req
comparevartovalue \var, \value
.endm
@ Compares the value of `var` to the value of `var2`.
.macro comparevartovar var1:req, var2:req
.byte 0x22
.2byte \var1
.2byte \var2
.endm
.macro comparevars var1:req, var2:req
comparevartovar \var1, \var2
.endm
@ Calls the native C function stored at `func`.
.macro callasm func:req
.byte 0x23
.4byte \func
.endm
.macro callnative func:req
callasm \func
.endm
@ Replaces the script with the function stored at `func`. Execution returns to the bytecode script when func returns TRUE.
.macro gotonative func:req
.byte 0x24
.4byte \func
.endm
@ Calls a special function; that is, a piece of ASM code designed for use by scripts and listed in a table of pointers.
.macro special num:req
.byte 0x25
.2byte \num
.endm
@ Calls a special function. That function's output (if any) will be written to the variable you specify.
.macro special2 output:req, num:req
.byte 0x26
.2byte \output
.2byte \num
.endm
.macro specialvar output:req, num:req
special2 \output, \num
.endm
@ Blocks script execution until a command or ASM code manually unblocks it. Generally used with specific commands and specials. If this command runs, and a subsequent command or piece of ASM does not unblock state, the script will remain blocked indefinitely (essentially a hang).
.macro waitstate
.byte 0x27
.endm
@ Blocks script execution for time frames.
.macro pause time:req
.byte 0x28
.2byte \time
.endm
@ Sets a to 1.
.macro setflag a:req
.byte 0x29
.2byte \a
.endm
@ Sets a to 0.
.macro clearflag a:req
.byte 0x2a
.2byte \a
.endm
@ Compares a to 1.
.macro checkflag a:req
.byte 0x2b
.2byte \a
.endm
@ In FireRed, this command is a nop.
.macro initclock hour:req minute:req
.byte 0x2c
.endm
@ In FireRed, this command is a nop.
.macro dodailyevents
.byte 0x2d
.endm
@ Resets the values of variables VAR_0x8000, VAR_0x8001, and VAR_0x8002.
.macro gettime
.byte 0x2e
.endm
@ Plays the specified (sound_number) sound. Only one sound may play at a time, with newer ones interrupting older ones.
.macro sound sound_number:req
.byte 0x2f
.2byte \sound_number
.endm
.macro playse sound_number:req
sound \sound_number
.endm
@ Blocks script execution until the currently-playing sound (triggered by sound) finishes playing.
.macro waitse
.byte 0x30
.endm
.macro checksound
.byte 0x30
.endm
@ Plays the specified (fanfare_number) fanfare.
.macro fanfare fanfare_number:req
.byte 0x31
.2byte \fanfare_number
.endm
.macro playfanfare fanfare_number:req
fanfare \fanfare_number
.endm
@ Blocks script execution until all currently-playing fanfares finish.
.macro waitfanfare
.byte 0x32
.endm
@ Plays the specified (song_number) song. The byte is apparently supposed to be 0x00.
.macro playsong song_number:req, permanent=0
.byte 0x33
.2byte \song_number
.byte \permanent
.endm
.macro playbgm songid:req permanent=0
playsong \songid \permanent
.endm
@ Plays the specified (song_number) song.
.macro savebgm song_number:req
.byte 0x34
.2byte \song_number
.endm
.macro playsong2 song_number:req
savebgm \song_number
.endm
@ Crossfades the currently-playing song into the map's default song.
.macro fadedefaultbgm
.byte 0x35
.endm
.macro fadedefault
.byte 0x35
.endm
@ Crossfades the currently-playng song into the specified (song_number) song.
.macro fadesong song_number:req
.byte 0x36
.2byte \song_number
.endm
.macro fadenewbgm song_number:req
fadesong \song_number
.endm
@ Fades out the currently-playing song.
.macro fadeoutbgm speed:req
.byte 0x37
.byte \speed
.endm
@ Fades the currently-playing song back in.
.macro fadeinbgm speed:req
.byte 0x38
.byte \speed
.endm
@ Sends the player to Warp warp on Map bank.map. If the specified warp is 0xFF, then the player will instead be sent to (x, y) on the map.
.macro warp bank:req map:req warp:req x_axis=0 y_axis=0
.byte 0x39
.byte \bank
.byte \map
.byte \warp
.hword \x_axis
.hword \y_axis
.endm
@ Clone of warp that does not play a sound effect.
.macro warpmuted bank:req map:req warp:req x_axis=0 y_axis=0
.byte 0x3A
.byte \bank
.byte \map
.byte \warp
.hword \x_axis
.hword \y_axis
.endm
@ Clone of warp that uses "a walking effect".
.macro warpwalk bank:req map:req warp:req x_axis=0 y_axis=0
.byte 0x3B
.byte \bank
.byte \map
.byte \warp
.hword \x_axis
.hword \y_axis
.endm
@ Warps the player to another map using a hole animation.
.macro warphole bank:req map:req
.byte 0x3C
.byte \bank
.byte \map
.endm
@ Clone of warp that uses a teleport effect.
.macro warpteleport bank:req map:req warp:req x_axis=0 y_axis=0
.byte 0x3D
.byte \bank
.byte \map
.byte \warp
.hword \x_axis
.hword \y_axis
.endm
@ Clone of warp. Used by a Safari Zone script to return the player to the gatehouse and end the Safari Game. Also used for warpholes.
.macro setwarp bank:req map:req warp:req x_axis=0 y_axis=0
.byte 0x3E
.byte \bank
.byte \map
.byte \warp
.hword \x_axis
.hword \y_axis
.endm
@ Sets a default warp place. If a warp tries to send the player to Warp 127 on Map 127.127, they will instead be sent here. Useful when a map has warps that need to go to script-controlled locations (i.e. elevators).
.macro setdynamicwarp bank:req map:req warp:req x_axis=0 y_axis=0
.byte 0x3F
.byte \bank
.byte \map
.byte \warp
.hword \x_axis
.hword \y_axis
.endm
@ Clone of warp3, except that this writes data to different offsets...
.macro setdivewarp bank:req map:req warp:req x_axis=0 y_axis=0
.byte 0x40
.byte \bank
.byte \map
.byte \warp
.hword \x_axis
.hword \y_axis
.endm
@ Clone of warp3, except that this writes data to different offsets...
.macro setholewarp bank:req map:req warp:req x_axis=0 y_axis=0
.byte 0x41
.byte \bank
.byte \map
.byte \warp
.hword \x_axis
.hword \y_axis
.endm
@ Retrieves the player's zero-indexed X- and Y-coordinates in the map, and stores them in the specified variables.
.macro getplayerpos x:req, y:req
.byte 0x42
.2byte \x
.2byte \y
.endm
.macro getplayerxy x:req, y:req
getplayerpos x, y
.endm
@ Retrieves the number of Pokemon in the player's party, and stores that number in VAR_RESULT.
.macro countpokemon
.byte 0x43
.endm
.macro getpartysize
countpokemon
.endm
@ Attempts to add quantity of item index to the player's Bag. If the player has enough room, the item will be added and VAR_RESULT will be set to TRUE; otherwise, VAR_RESULT is set to FALSE.
.macro additem index:req, quantity=1
.byte 0x44
.2byte \index
.2byte \quantity
.endm
@ Removes quantity of item index from the player's Bag.
.macro removeitem index:req, quantity=1
.byte 0x45
.2byte \index
.2byte \quantity
.endm
@ Checks if the player has enough space in their Bag to hold quantity more of item index. Sets VAR_RESULT to TRUE if there is room, or FALSE is there is no room.
.macro checkitemspace index:req, quantity:req
.byte 0x46
.2byte \index
.2byte \quantity
.endm
@ Checks if the player has quantity or more of item index in their Bag. Sets VAR_RESULT to TRUE if the player has enough of the item, or FALSE if they have fewer than quantity of the item.
.macro checkitem index:req, quantity:req
.byte 0x47
.2byte \index
.2byte \quantity
.endm
@ Checks which Bag pocket the specified item belongs in, and writes the pocket value (POCKET_*) to VAR_RESULT. This script is used to show the name of the proper Bag pocket when the player receives an item via callstd (simplified to giveitem in XSE).
.macro checkitemtype index:req
.byte 0x48
.2byte \index
.endm
@ Adds a quantity amount of item index to the player's PC. Both arguments can be variables.
.macro addpcitem index:req, quantity:req
.byte 0x49
.2byte \index
.2byte \quantity
.endm
@ Checks for quantity amount of item index in the player's PC. Both arguments can be variables.
.macro checkpcitem index:req, quantity:req
.byte 0x4a
.2byte \index
.2byte \quantity
.endm
@ In FireRed, this command is a nop. (The argument is read, but not used for anything.)
.macro adddecor decoration:req
.byte 0x4b
.2byte \decoration
.endm
@ In FireRed, this command is a nop. (The argument is read, but not used for anything.)
.macro removedecor decoration:req
.byte 0x4c
.2byte \decoration
.endm
@ In FireRed, this command is a nop. (The argument is read, but not used for anything.)
.macro hasdecor decoration:req
.byte 0x4d
.2byte \decoration
.endm
@ In FireRed, this command is a nop. (The argument is read, but not used for anything.)
.macro checkdecor decoration:req
.byte 0x4e
.2byte \decoration
.endm
@ Applies the movement data at movements to the specified (index) Object. Also closes any standard message boxes that are still open.
@ If no map is specified, then the current map is used.
.macro applymovement index:req, movements:req, mapGroup, mapNum
.ifb \mapGroup
.byte 0x4f
.2byte \index
.4byte \movements
.else
.byte 0x50
.2byte \index
.4byte \movements
.byte \mapGroup
.byte \mapNum
.endif
.endm
@ Blocks script execution until the movements being applied to the specified (index) Object finish. If the specified Object is 0x0000, then the command will block script execution until all Objects affected by applymovement finish their movements. If the specified Object is not currently being manipulated with applymovement, then this command does nothing.
@ If no map is specified, then the current map is used.
.macro waitmovement index:req, mapGroup, mapNum
.ifb \mapGroup
.byte 0x51
.2byte \index
.else
.byte 0x52
.2byte \index
.byte \mapGroup
.byte \mapNum
.endif
.endm
@ Attempts to hide the specified (localId) Object on the specified (map_group, map_num) map, by setting its visibility flag if it has a valid one. If the Object does not have a valid visibility flag, this command does nothing.
@ If no map is specified, then the current map is used.
.macro removeobject localId:req, mapGroup, mapNum
.ifb \mapGroup
.byte 0x53
.2byte \localId
.else
.byte 0x54
.2byte \localId
.byte \mapGroup
.byte \mapNum
.endif
.endm
.macro hidesprite localId:req
removeobject \localId
.endm
.macro hidespriteonmap localId:req, mapGroup:req, mapNum:req
removeobject \localId, \mapGroup, \mapNum
.endm
@ Attempts to show the specified (localId) Object on the specified (map_group, map_num) map
.macro addobject localId:req, mapGroup, mapNum
.ifb \mapGroup
.byte 0x55
.2byte \localId
.else
.byte 0x56
.2byte \localId
.byte \mapGroup
.byte \mapNum
.endif
.endm
.macro showsprite localId:req
addobject \localId
.endm
.macro showspriteonmap localId:req, mapGroup:req, mapNum:req
addobject \localId, \mapGroup, \mapNum
.endm
@ Sets the specified (index) Object's position on the current map.
.macro movesprite index:req, x:req, y:req
.byte 0x57
.2byte \index
.2byte \x
.2byte \y
.endm
.macro setobjectxy index:req, x:req, y:req
movesprite \index, \x, \y
.endm
@ unknown
.macro showobject index:req, map:req
.byte 0x58
.2byte \index
map \map
.endm
@ unknown
.macro hideobject index:req, map:req
.byte 0x59
.2byte \index
map \map
.endm
@ If the script was called by an Object, then that Object will turn to face toward the metatile that the player is standing on.
.macro faceplayer
.byte 0x5a
.endm
@ Faces the object in a given direction
.macro spriteface localId:req, direction:req
.byte 0x5b
.2byte \localId
.byte \direction
.endm
.macro turnobject localId:req, direction:req
spriteface \localId, \direction
.endm
@ If the Trainer flag for Trainer index is not set, this command does absolutely nothing.
.macro trainerbattle0 type:req index:req filler:req intro:req loss:req
.byte 0x5C
.byte 0x0
.hword \index
.hword \filler
.word \intro
.word \loss
.endm
.macro trainerbattle1 type:req index:req filler:req intro:req loss:req extra:req
.byte 0x5C
.byte 0x1
.hword \index
.hword \filler
.word \intro
.word \loss
.word \extra
.endm
.macro trainerbattle2 type:req index:req filler:req intro:req loss:req extra:req
.byte 0x5C
.byte 0x2
.hword \index
.hword \filler
.word \intro
.word \loss
.word \extra
.endm
.macro trainerbattle3 type:req index:req filler:req intro:req
.byte 0x5C
.byte 0x3
.hword \index
.hword \filler
.word \intro
.endm
.macro trainerbattle4 type:req index:req filler:req intro:req loss:req cantbattle:req
.byte 0x5C
.byte 0x4
.hword \index
.hword \filler
.word \intro
.word \loss
.word \cantbattle
.endm
.macro trainerbattle5 type:req index:req filler:req intro:req loss:req
.byte 0x5C
.byte 0x5
.hword \index
.hword \filler
.word \intro
.word \loss
.endm
.macro trainerbattle6 type:req index:req filler:req intro:req loss:req extra:req extra2:req
.byte 0x5C
.byte 0x6
.hword \index
.hword \filler
.word \intro
.word \loss
.word \extra
.word \extra2
.endm
.macro trainerbattle7 type:req index:req filler:req intro:req loss:req extra:req
.byte 0x5C
.byte 0x7
.hword \index
.hword \filler
.word \intro
.word \loss
.word \extra
.endm
.macro trainerbattle8 type:req index:req filler:req intro:req loss:req extra:req extra2:req
.byte 0x5C
.byte 0x8
.hword \index
.hword \filler
.word \intro
.word \loss
.word \extra
.word \extra2
.endm
.macro trainerbattle9 type:req index:req filler:req win:req loss:req
.byte 0x5C
.byte 0x9
.hword \index
.hword \filler
.word \win
.word \loss
.endm
@trainerbattle 0xA FOE_1_ID FOE_2_ID PARTNER_ID PARTNER_BACKSPRITE_ID 0x0 DEFEAT_TEXT_A DEFEAT_TEXT_B
.macro trainerbattle10 type:req foeindex1:req foeindex2:req partnerindex:req partnerbackspriteindex:req filler:req loss1:req loss2:req
.byte 0x5C
.byte 10
.hword \foeindex1
.hword \foeindex2
.hword \partnerindex
.hword \partnerbackspriteindex
.hword \filler
.word \loss1
.word \loss2
.endm
@trainerbattle 0xB FOE_1_ID FOE_2_ID FOE_1_NPC_ID FOE_2_NPC_ID 0x0 INTRO_TEXT_A INTRO_TEXT_B DEFEAT_TEXT_A DEFEAT_TEXT_B CANNOT_BATTLE_TEXT_A CANNOT_BATTLE_TEXT_B
.macro trainerbattle11 type:req foeindex1:req foeindex2:req foenpcid1:req foenpcid2:req filler:req intro1:req intro2:req loss1:req loss2:req cannotbattle1:req cannotbattle2:req
.byte 0x5C
.byte 11
.hword \foeindex1
.hword \foeindex2
.byte \foenpcid1
.byte \foenpcid2
.hword \filler
.word \intro1
.word \intro2
.word \loss1
.word \loss2
.word \cannotbattle1
.word \cannotbattle2
.endm
@trainerbattle 0xC FOE_ID PARTNER_ID PARTNER_BACKSPRITE_ID 0x0 DEFEAT_TEXT_A
.macro trainerbattle12 type:req foeindex:req partnerindex:req partnerbackspriteindex:req filler:req loss:req
.byte 0x5C
.byte 12
.hword \foeindex
.hword \partnerindex
.hword \partnerbackspriteindex
.hword \filler
.word \loss
.endm
@same as trainerbattle0
.macro trainerbattle13 type:req index:req filler:req intro:req loss:req
.byte 0x5C
.byte 13
.hword \index
.hword \filler
.word \intro
.word \loss
.endm
@same as trainerbattle4
.macro trainerbattle14 type:req index:req filler:req intro:req loss:req cantbattle:req
.byte 0x5C
.byte 14
.hword \index
.hword \filler
.word \intro
.word \loss
.word \cantbattle
.endm
@same as trainerbattle3
.macro trainerbattle15 type:req index:req filler:req intro:req
.byte 0x5C
.byte 15
.hword \index
.hword \filler
.word \intro
.endm
@same as trainerbattle11
.macro trainerbattle16 type:req foeindex1:req foeindex2:req foenpcid1:req foenpcid2:req filler:req intro1:req intro2:req loss1:req loss2:req cannotbattle1:req cannotbattle2:req
.byte 0x5C
.byte 16
.hword \foeindex1
.hword \foeindex2
.byte \foenpcid1
.byte \foenpcid2
.hword \filler
.word \intro1
.word \intro2
.word \loss1
.word \loss2
.word \cannotbattle1
.word \cannotbattle2
.endm
@ Starts a trainer battle using the battle information stored in RAM (usually by trainerbattle, which actually calls this command behind-the-scenes), and blocks script execution until the battle finishes.
.macro battlebegin
.byte 0x5d
.endm
.macro ontrainerbattleend
.byte 0x5e
.endm
.macro ontrainerbattleendgoto
.byte 0x5f
.endm
@ Compares Flag (trainer + 0x500) to 1. (If the flag is set, then the trainer has been defeated by the player.)
.macro checktrainerflag trainer:req
.byte 0x60
.2byte \trainer
.endm
@ Sets Flag (trainer + 0x500).
.macro settrainerflag trainer:req
.byte 0x61
.2byte \trainer
.endm
@ Clears Flag (trainer + 0x500).
.macro cleartrainerflag trainer:req
.byte 0x62
.2byte \trainer
.endm
@ Sets the specified (Object's saved position on the current map.
.macro movesprite2 localId:req, x:req, y:req
.byte 0x63
.2byte \localId
.2byte \x
.2byte \y
.endm
.macro setobjectxyperm localId:req, x:req, y:req
setobjectxyperm \localId, \x, \y
.endm
@ Sets the specified Object's position to somewhere off the screen
.macro moveoffscreen localId:req
.byte 0x64
.2byte \localId
.endm
.macro moveobjectoffscreen localId:req
moveoffscreen \localId
.endm
@ Sets the specified Object's movement behaviour
.macro spritebehave localId:req, byte:req
.byte 0x65
.2byte \localId
.byte \byte
.endm
.macro setobjectmovementtype localId:req, byte:req
spritebehave \localId, \byte
.endm