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address.h
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address.h
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#pragma once
#include <vector>
#include <Windows.h>
class address
{
public:
/**
* @brief initiate addresses
* @details give vectors corresponding offsets
*/
address(void);
/**
* @brief default deconstructor
* @details default deconstructor
*/
~address(void);
/**
* @brief vector that holds address + offsets
* @details addressses and offsets to memory locations
* @return returns the vector with address + offsets
*/
const std::vector<DWORD> getPlayerHealth() const;
/**
* @brief vector that holds address + offsets
* @details addressses and offsets to memory locations
* @return returns the vector with address + offsets
*/
const std::vector<DWORD> getBattleList() const;
/**
* @brief vector that holds address + offsets
* @details addressses and offsets to memory locations
* @return returns the vector with address + offsets
*/
const std::vector<DWORD> getPlayerMana() const;
protected:
std::vector<DWORD> battleList; ///< vector storing memory addresses for battlelist
std::vector<DWORD> playerHealth; ///< vector storing memory addresses for player health
std::vector<DWORD> playerMana; ///< vector storing memory addresses for player mana
};