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Releases: ShimmyMySherbet/ShimmysAdminTools

Weapon Modification Commands

30 Jul 11:13
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Changelog

  • Added /Attachment [Attachment ID/Name]
  • Added /Attachment [Magazine ID/Name]
  • Added /UnlimitedAmmo
  • Added /UnlimitedAmmo [Max Ammo Override]
  • Added /UnlockFireModes
  • Added Attachment Blacklist for /Attachment
  • Added option to disable easily abused commands

New Commands

/Attachment
This command allows you to forcibly add an attachment/magazine to the gun your holding.
For example, you could give a nail-gun an 8x scope and a bipod. You could also make it fire explosive arrows.

/UnlockFireModes
This works similarly to /SetFireMode, however, it allows you to cycle through all fire modes using your change fire hotkey.
Note: This does not work reliably for guns that only have a single fire mode. For these weapons, you can still use /SetFireMode.

Config Changes

BlacklistedAttachments
This setting allows you to blacklist attachments and magazines from /Attachment. This defaults to all of Unturned's unobtainable barrels (e.g., Bow Barrel), however, you can add any attachment or magazine ID to this.

DisableAbusableCommands

Due to the new commands that don't have many actual administrative uses, by enabling this, all of these commands will be disabled. This saves you the hassle of manually disabling commands in the commands config.

It is recommended to delete your current config after updating.

Command Spying and Force Fire-mode Changing

28 Jul 10:46
59a993b
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  • Added /CommandSpy
  • Added /CommandSpy [Player]
  • Added /SetFireMode [Mode]
  • Improved Flight Performance and Responsiveness

New Commands

/CommandSpy
CommandSpy allows you to view in chat other player's commands before they execute. You can toggle command spying with /CommandSpy.

You can also spy individual player's commands too, with /CommandSpy [Player]. This allows you to keep an eye on that one troublesome Player/Admin.

/SetFireMode
This command allows you to force set the fire mode of the weapon you are holding. This works even for fire modes that are not supported by the gun. This includes

  • Semi
  • Auto
  • Burst
  • Safety
So yes, you can make your Grizzly/Rocket Launcher automatic. This also works well with */if all on* (/ItemFeatures from UEssentials). Note: Burst will act as semi-automatic for weapons that don't support burst fire mode, because they will have an 'infinite' delay between shots.

Map Jumping and Muting

16 Jul 11:05
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Changelog

  • Added Player Muting
  • Added Player Temp Mute
  • Added Map Jumping (Teleport on Marker)
  • Fixed some issues caused by the latest rocket update

New Commands

Mute:
/Mute [player]
/Unmute [Player]
/Mute [Player] [Length]
Length can be in seconds, or as a notation (e.g., 1h, 2weeks, 10sec).

/MapJumping
Toggles map/waypoint jumping. To use this, enable it then right-click anywhere on your map to teleport to that position.

Vehicle Fixes

23 Jun 09:42
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Fixes for the issues regarding vehicles. I was collecting from Debug when I was building for Release, so the release for the last update was the original plugin.

All the issues should be fixed now.

Bug fixes

21 Jun 11:56
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Fixed an issue where after a while of running, new players wouldn't be able to enter vehicles.

Initial Release

14 Jun 10:59
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The initial release of the plugin.

Be sure to configure the perms for point tools and fly for your rocket groups, as they won't completely work with just their main command permissions.

Click Here to view commands.

Click Here to view the permissions.