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Hi guys. Foremost, big thanks to all your team for maintaining this wonderful program.
Your latest version with all those new features as inline "open" button and all other functions are really make life easier and helps a lot when modding.
Prefetch rebuilding is also working great, but unfortunately it's only available upon the mod files packing/repacking.
May I ask you to add Full Pefetch Rebuild as separate function inside "Edit" or "Tools" dropdown on the upper panel, to be able to rebuild prefetch just on the basis of all .bin files located inside Packed_DX12 folder, without need to pack/repack any other mod files.
Due to appearing of mods, which more frequently require custom/rebuilt prefetch, I think this function becoming more and more crucial for modders and mod creators. I'm sure, implementation of this feature will boost mods creation, find popularity in HZD community and will help to avoid many incompatibilities/'endless loading screens" within prefetch sensitive mods.
With kind regards and respect,
JD
The text was updated successfully, but these errors were encountered:
Hi guys. Foremost, big thanks to all your team for maintaining this wonderful program.
Your latest version with all those new features as inline "open" button and all other functions are really make life easier and helps a lot when modding.
Prefetch rebuilding is also working great, but unfortunately it's only available upon the mod files packing/repacking.
May I ask you to add Full Pefetch Rebuild as separate function inside "Edit" or "Tools" dropdown on the upper panel, to be able to rebuild prefetch just on the basis of all .bin files located inside Packed_DX12 folder, without need to pack/repack any other mod files.
Due to appearing of mods, which more frequently require custom/rebuilt prefetch, I think this function becoming more and more crucial for modders and mod creators. I'm sure, implementation of this feature will boost mods creation, find popularity in HZD community and will help to avoid many incompatibilities/'endless loading screens" within prefetch sensitive mods.
With kind regards and respect,
JD
The text was updated successfully, but these errors were encountered: