-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.py
92 lines (76 loc) · 3.17 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
import cv2
import mediapipe as mp
import pygame
pygame.mixer.init()
sounds_mapping={
1: "sounds/kick-bass.mp3",
2: "sounds/crash.mp3",
3: "sounds/snare.mp3",
4: "sounds/tom-1.mp3",
5: "sounds/tom-2.mp3",
6: "sounds/tom-3.mp3",
7: "sounds/cr78-Cymbal.mp3",
8: "sounds/cr78-Guiro 1.mp3",
9: "sounds/tempest-HiHat Metal.mp3",
10: "sounds/cr78-Bongo High.mp3"
}
mp_drawing=mp.solutions.drawing_utils
mp_drawing_styles=mp.solutions.drawing_styles
mp_hands=mp.solutions.hands
cap=cv2.VideoCapture(0)
with mp_hands.Hands(
model_complexity=0,
min_detection_confidence=0.5,
min_tracking_confidence=0.5) as hands:
while cap.isOpened():
success, image=cap.read()
if not success:
print("Ignoring empty camera frame.")
continue
image.flags.writeable=False
image=cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
results=hands.process(image)
image.flags.writeable=True
image=cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
fingerCount=0
if results.multi_hand_landmarks:
for hand_landmarks in results.multi_hand_landmarks:
handIndex=results.multi_hand_landmarks.index(hand_landmarks)
handLabel=results.multi_handedness[handIndex].classification[0].label
handLandmarks=[]
for landmarks in hand_landmarks.landmark:
handLandmarks.append([landmarks.x, landmarks.y])
if handLabel=="Left" and handLandmarks[4][0]>handLandmarks[3][0]:
fingerCount=fingerCount+1
elif handLabel=="Right" and handLandmarks[4][0]<handLandmarks[3][0]:
fingerCount=fingerCount+1
if handLandmarks[8][1]<handLandmarks[6][1]:
fingerCount=fingerCount+1
if handLandmarks[12][1]<handLandmarks[10][1]:
fingerCount=fingerCount+1
if handLandmarks[16][1]<handLandmarks[14][1]:
fingerCount=fingerCount+1
if handLandmarks[20][1]<handLandmarks[18][1]:
fingerCount=fingerCount+1
mp_drawing.draw_landmarks(
image,
hand_landmarks,
mp_hands.HAND_CONNECTIONS,
mp_drawing_styles.get_default_hand_landmarks_style(),
mp_drawing_styles.get_default_hand_connections_style())
if fingerCount in sounds_mapping:
sound_file=sounds_mapping[fingerCount]
pygame.mixer.music.load(sound_file)
pygame.mixer.music.play()
if fingerCount<=5:
pygame.time.delay(100)
elif 5<fingerCount<=9:
pygame.time.delay(100)
pygame.mixer.music.play()
pygame.mixer.music.stop()
cv2.putText(image, str(fingerCount), (50, 450), cv2.FONT_HERSHEY_SIMPLEX, 3, (255, 0, 0), 10)
cv2.imshow('MediaPipe Hands', image)
if cv2.waitKey(1) & 0xFF==ord('q'):
break
cap.release()
cv2.destroyAllWindows()