From f87aa159667196c3c384982e39e384b23222bf13 Mon Sep 17 00:00:00 2001 From: NIKICH Date: Thu, 14 Jan 2021 16:37:10 +0300 Subject: [PATCH] Tutorial Scene --- Prototype/Assets/Prefabs/BlackHole.prefab | 107 -- .../Assets/Prefabs/Directional Light.prefab | 79 ++ ...fab.meta => Directional Light.prefab.meta} | 2 +- Prototype/Assets/Scenes/Tutorial.unity | 980 ++++++++++-------- .../Scripts/{MainMenuButton.cs => Buttons.cs} | 11 +- ...MainMenuButton.cs.meta => Buttons.cs.meta} | 0 Prototype/Assets/Scripts/CntrlSmile.cs | 14 +- Prototype/Assets/Scripts/GameController.cs | 2 + Prototype/Library/CurrentLayout.dwlt | 74 +- .../ScriptAssemblies/Assembly-CSharp.dll | Bin 7680 -> 7680 bytes Prototype/Library/assetDatabase3 | Bin 4512512 -> 4512512 bytes .../51bc2725b809f5d45b54c658b92d88f4} | Bin 4224 -> 4232 bytes .../51/51bc2725b809f5d45b54c658b92d88f4.info | Bin 0 -> 635 bytes .../68/686e065bf45f45b45b88594546f9ab40.info | Bin 2858 -> 0 bytes .../6e/6e92c96e95066574aa3130ef9cde1514 | Bin 5344 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SpriteOnMouseUpButton, SpriteOnMouseDownButton; +public class Buttons : MonoBehaviour { + private void OnMouseDown() { @@ -33,9 +32,13 @@ private void OnMouseUpAsButton() case "AdsButton": SceneManager.LoadScene("Ads"); break; - case "ScoreboardButton": + case "OptionsButton": SceneManager.LoadScene("Options"); break; + case "MainMenuButton": + SceneManager.LoadScene("Main menu"); + break; + } } } diff --git a/Prototype/Assets/Scripts/MainMenuButton.cs.meta b/Prototype/Assets/Scripts/Buttons.cs.meta similarity index 100% rename from Prototype/Assets/Scripts/MainMenuButton.cs.meta rename to Prototype/Assets/Scripts/Buttons.cs.meta diff --git a/Prototype/Assets/Scripts/CntrlSmile.cs b/Prototype/Assets/Scripts/CntrlSmile.cs index b2ec806..fd0c0cd 100644 --- a/Prototype/Assets/Scripts/CntrlSmile.cs +++ b/Prototype/Assets/Scripts/CntrlSmile.cs @@ -7,17 +7,20 @@ public class CntrlSmile : MonoBehaviour public GameController gameController; public GameObject objectGoodSmile; public bool isGold = false; + public bool isAnger = false; private float speed, tilt; private Vector3 target; - private bool isAnger = false; private int localScore = 0; private int randomAngerActivator; private void Start() { - speed = gameController.speed; - tilt = gameController.tilt; + if (gameController) + { + speed = gameController.speed; + tilt = gameController.tilt; + } ChangeTarget(); randomAngerActivator = Random.Range(5, 9); } @@ -44,10 +47,7 @@ void Update() } } - if (gameController.cntScore == 20) - { - speed = gameController.speed; - } + } private void OnCollisionEnter2D(Collision2D nearObj) diff --git a/Prototype/Assets/Scripts/GameController.cs b/Prototype/Assets/Scripts/GameController.cs index e9829b4..9334219 100644 --- a/Prototype/Assets/Scripts/GameController.cs +++ b/Prototype/Assets/Scripts/GameController.cs @@ -41,6 +41,8 @@ void Update () { speed += 0.5f; semaphoreForSpeed = false; } + + //Lose if (!GameObject.FindWithTag("Smile")) { PlayerLose(); diff --git 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