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model_incident_notification.go
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model_incident_notification.go
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/*
* Mux API
*
* Mux is how developers build online video. This API encompasses both Mux Video and Mux Data functionality to help you build your video-related projects better and faster than ever before.
*
* API version: v1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package muxgo
import (
"encoding/json"
)
// IncidentNotification struct for IncidentNotification
type IncidentNotification struct {
QueuedAt *string `json:"queued_at,omitempty"`
Id *int64 `json:"id,omitempty"`
AttemptedAt *string `json:"attempted_at,omitempty"`
}
// NewIncidentNotification instantiates a new IncidentNotification object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewIncidentNotification() *IncidentNotification {
this := IncidentNotification{}
return &this
}
// NewIncidentNotificationWithDefaults instantiates a new IncidentNotification object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewIncidentNotificationWithDefaults() *IncidentNotification {
this := IncidentNotification{}
return &this
}
// GetQueuedAt returns the QueuedAt field value if set, zero value otherwise.
func (o *IncidentNotification) GetQueuedAt() string {
if o == nil || o.QueuedAt == nil {
var ret string
return ret
}
return *o.QueuedAt
}
// GetQueuedAtOk returns a tuple with the QueuedAt field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *IncidentNotification) GetQueuedAtOk() (*string, bool) {
if o == nil || o.QueuedAt == nil {
return nil, false
}
return o.QueuedAt, true
}
// HasQueuedAt returns a boolean if a field has been set.
func (o *IncidentNotification) HasQueuedAt() bool {
if o != nil && o.QueuedAt != nil {
return true
}
return false
}
// SetQueuedAt gets a reference to the given string and assigns it to the QueuedAt field.
func (o *IncidentNotification) SetQueuedAt(v string) {
o.QueuedAt = &v
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *IncidentNotification) GetId() int64 {
if o == nil || o.Id == nil {
var ret int64
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *IncidentNotification) GetIdOk() (*int64, bool) {
if o == nil || o.Id == nil {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *IncidentNotification) HasId() bool {
if o != nil && o.Id != nil {
return true
}
return false
}
// SetId gets a reference to the given int64 and assigns it to the Id field.
func (o *IncidentNotification) SetId(v int64) {
o.Id = &v
}
// GetAttemptedAt returns the AttemptedAt field value if set, zero value otherwise.
func (o *IncidentNotification) GetAttemptedAt() string {
if o == nil || o.AttemptedAt == nil {
var ret string
return ret
}
return *o.AttemptedAt
}
// GetAttemptedAtOk returns a tuple with the AttemptedAt field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *IncidentNotification) GetAttemptedAtOk() (*string, bool) {
if o == nil || o.AttemptedAt == nil {
return nil, false
}
return o.AttemptedAt, true
}
// HasAttemptedAt returns a boolean if a field has been set.
func (o *IncidentNotification) HasAttemptedAt() bool {
if o != nil && o.AttemptedAt != nil {
return true
}
return false
}
// SetAttemptedAt gets a reference to the given string and assigns it to the AttemptedAt field.
func (o *IncidentNotification) SetAttemptedAt(v string) {
o.AttemptedAt = &v
}
func (o IncidentNotification) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.QueuedAt != nil {
toSerialize["queued_at"] = o.QueuedAt
}
if o.Id != nil {
toSerialize["id"] = o.Id
}
if o.AttemptedAt != nil {
toSerialize["attempted_at"] = o.AttemptedAt
}
return json.Marshal(toSerialize)
}
type NullableIncidentNotification struct {
value *IncidentNotification
isSet bool
}
func (v NullableIncidentNotification) Get() *IncidentNotification {
return v.value
}
func (v *NullableIncidentNotification) Set(val *IncidentNotification) {
v.value = val
v.isSet = true
}
func (v NullableIncidentNotification) IsSet() bool {
return v.isSet
}
func (v *NullableIncidentNotification) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableIncidentNotification(val *IncidentNotification) *NullableIncidentNotification {
return &NullableIncidentNotification{value: val, isSet: true}
}
func (v NullableIncidentNotification) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableIncidentNotification) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}