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model_incident_breakdown.go
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model_incident_breakdown.go
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/*
* Mux API
*
* Mux is how developers build online video. This API encompasses both Mux Video and Mux Data functionality to help you build your video-related projects better and faster than ever before.
*
* API version: v1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package muxgo
import (
"encoding/json"
)
// IncidentBreakdown struct for IncidentBreakdown
type IncidentBreakdown struct {
Value *string `json:"value,omitempty"`
Name *string `json:"name,omitempty"`
Id *string `json:"id,omitempty"`
}
// NewIncidentBreakdown instantiates a new IncidentBreakdown object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewIncidentBreakdown() *IncidentBreakdown {
this := IncidentBreakdown{}
return &this
}
// NewIncidentBreakdownWithDefaults instantiates a new IncidentBreakdown object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewIncidentBreakdownWithDefaults() *IncidentBreakdown {
this := IncidentBreakdown{}
return &this
}
// GetValue returns the Value field value if set, zero value otherwise.
func (o *IncidentBreakdown) GetValue() string {
if o == nil || o.Value == nil {
var ret string
return ret
}
return *o.Value
}
// GetValueOk returns a tuple with the Value field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *IncidentBreakdown) GetValueOk() (*string, bool) {
if o == nil || o.Value == nil {
return nil, false
}
return o.Value, true
}
// HasValue returns a boolean if a field has been set.
func (o *IncidentBreakdown) HasValue() bool {
if o != nil && o.Value != nil {
return true
}
return false
}
// SetValue gets a reference to the given string and assigns it to the Value field.
func (o *IncidentBreakdown) SetValue(v string) {
o.Value = &v
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *IncidentBreakdown) GetName() string {
if o == nil || o.Name == nil {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *IncidentBreakdown) GetNameOk() (*string, bool) {
if o == nil || o.Name == nil {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *IncidentBreakdown) HasName() bool {
if o != nil && o.Name != nil {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *IncidentBreakdown) SetName(v string) {
o.Name = &v
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *IncidentBreakdown) GetId() string {
if o == nil || o.Id == nil {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *IncidentBreakdown) GetIdOk() (*string, bool) {
if o == nil || o.Id == nil {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *IncidentBreakdown) HasId() bool {
if o != nil && o.Id != nil {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *IncidentBreakdown) SetId(v string) {
o.Id = &v
}
func (o IncidentBreakdown) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Value != nil {
toSerialize["value"] = o.Value
}
if o.Name != nil {
toSerialize["name"] = o.Name
}
if o.Id != nil {
toSerialize["id"] = o.Id
}
return json.Marshal(toSerialize)
}
type NullableIncidentBreakdown struct {
value *IncidentBreakdown
isSet bool
}
func (v NullableIncidentBreakdown) Get() *IncidentBreakdown {
return v.value
}
func (v *NullableIncidentBreakdown) Set(val *IncidentBreakdown) {
v.value = val
v.isSet = true
}
func (v NullableIncidentBreakdown) IsSet() bool {
return v.isSet
}
func (v *NullableIncidentBreakdown) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableIncidentBreakdown(val *IncidentBreakdown) *NullableIncidentBreakdown {
return &NullableIncidentBreakdown{value: val, isSet: true}
}
func (v NullableIncidentBreakdown) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableIncidentBreakdown) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}