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model_asset_master.go
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/
model_asset_master.go
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/*
* Mux API
*
* Mux is how developers build online video. This API encompasses both Mux Video and Mux Data functionality to help you build your video-related projects better and faster than ever before.
*
* API version: v1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package muxgo
import (
"encoding/json"
)
// AssetMaster An object containing the current status of Master Access and the link to the Master MP4 file when ready. This object does not exist if `master_acess` is set to `none` and when the temporary URL expires.
type AssetMaster struct {
Status *string `json:"status,omitempty"`
// The temporary URL to the master version of the video, as an MP4 file. This URL will expire after 24 hours.
Url *string `json:"url,omitempty"`
}
// NewAssetMaster instantiates a new AssetMaster object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewAssetMaster() *AssetMaster {
this := AssetMaster{}
return &this
}
// NewAssetMasterWithDefaults instantiates a new AssetMaster object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAssetMasterWithDefaults() *AssetMaster {
this := AssetMaster{}
return &this
}
// GetStatus returns the Status field value if set, zero value otherwise.
func (o *AssetMaster) GetStatus() string {
if o == nil || o.Status == nil {
var ret string
return ret
}
return *o.Status
}
// GetStatusOk returns a tuple with the Status field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AssetMaster) GetStatusOk() (*string, bool) {
if o == nil || o.Status == nil {
return nil, false
}
return o.Status, true
}
// HasStatus returns a boolean if a field has been set.
func (o *AssetMaster) HasStatus() bool {
if o != nil && o.Status != nil {
return true
}
return false
}
// SetStatus gets a reference to the given string and assigns it to the Status field.
func (o *AssetMaster) SetStatus(v string) {
o.Status = &v
}
// GetUrl returns the Url field value if set, zero value otherwise.
func (o *AssetMaster) GetUrl() string {
if o == nil || o.Url == nil {
var ret string
return ret
}
return *o.Url
}
// GetUrlOk returns a tuple with the Url field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AssetMaster) GetUrlOk() (*string, bool) {
if o == nil || o.Url == nil {
return nil, false
}
return o.Url, true
}
// HasUrl returns a boolean if a field has been set.
func (o *AssetMaster) HasUrl() bool {
if o != nil && o.Url != nil {
return true
}
return false
}
// SetUrl gets a reference to the given string and assigns it to the Url field.
func (o *AssetMaster) SetUrl(v string) {
o.Url = &v
}
func (o AssetMaster) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Status != nil {
toSerialize["status"] = o.Status
}
if o.Url != nil {
toSerialize["url"] = o.Url
}
return json.Marshal(toSerialize)
}
type NullableAssetMaster struct {
value *AssetMaster
isSet bool
}
func (v NullableAssetMaster) Get() *AssetMaster {
return v.value
}
func (v *NullableAssetMaster) Set(val *AssetMaster) {
v.value = val
v.isSet = true
}
func (v NullableAssetMaster) IsSet() bool {
return v.isSet
}
func (v *NullableAssetMaster) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableAssetMaster(val *AssetMaster) *NullableAssetMaster {
return &NullableAssetMaster{value: val, isSet: true}
}
func (v NullableAssetMaster) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableAssetMaster) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}