forked from OoTRandomizer/OoT-Randomizer
-
Notifications
You must be signed in to change notification settings - Fork 21
/
Location.py
200 lines (166 loc) · 7.91 KB
/
Location.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
from __future__ import annotations
import logging
from collections.abc import Callable, Iterable
from enum import Enum
from typing import TYPE_CHECKING, Optional, Any, overload
from HintList import misc_item_hint_table, misc_location_hint_table
from LocationList import location_table, location_is_viewable, LocationAddress, LocationDefault, LocationFilterTags
if TYPE_CHECKING:
from Dungeon import Dungeon
from Item import Item
from Region import Region
from RulesCommon import AccessRule
from State import State
from World import World
class DisableType(Enum):
ENABLED = 0
PENDING = 1
DISABLED = 2
class Location:
def __init__(self, name: str = '', address: LocationAddress = None, address2: LocationAddress = None, default: LocationDefault = None,
location_type: str = 'Chest', scene: Optional[int] = None, parent: Optional[Region] = None,
filter_tags: LocationFilterTags = None, internal: bool = False, vanilla_item: Optional[str] = None) -> None:
self.name: str = name
self.parent_region: Optional[Region] = parent
self.item: Optional[Item] = None
self.vanilla_item: Optional[str] = vanilla_item
self.address: LocationAddress = address
self.address2: LocationAddress = address2
self.default: LocationDefault = default
self.type: str = location_type
self.scene: Optional[int] = scene
self.internal: bool = internal
self.access_rule: AccessRule = lambda state, **kwargs: True
self.access_rules: list[AccessRule] = []
self.item_rule: Callable[[Location, Item], bool] = lambda location, item: True
self.locked: bool = False
self.price: Optional[int] = None
self.minor_only: bool = False
self.world: Optional[World] = None
self.disabled: DisableType = DisableType.ENABLED
self.always: bool = False
self.never: bool = False
self.filter_tags: Optional[tuple[str, ...]] = (filter_tags,) if isinstance(filter_tags, str) else filter_tags
self.rule_string: Optional[str] = None
def copy(self) -> Location:
new_location = Location(name=self.name, address=self.address, address2=self.address2, default=self.default,
location_type=self.type, scene=self.scene, parent=self.parent_region,
filter_tags=self.filter_tags, internal=self.internal, vanilla_item=self.vanilla_item)
new_location.world = self.world
new_location.item = self.item
new_location.access_rule = self.access_rule
new_location.access_rules = list(self.access_rules)
new_location.item_rule = self.item_rule
new_location.locked = self.locked
new_location.minor_only = self.minor_only
new_location.disabled = self.disabled
new_location.always = self.always
new_location.never = self.never
return new_location
@property
def dungeon(self) -> Optional[Dungeon]:
return self.parent_region.dungeon if self.parent_region is not None else None
def add_rule(self, lambda_rule: AccessRule) -> None:
if self.always:
self.set_rule(lambda_rule)
self.always = False
return
if self.never:
return
self.access_rules.append(lambda_rule)
self.access_rule = self._run_rules
def _run_rules(self, state, **kwargs):
for rule in self.access_rules:
if not rule(state, **kwargs):
return False
return True
def set_rule(self, lambda_rule: AccessRule) -> None:
self.access_rule = lambda_rule
self.access_rules = [lambda_rule]
def can_fill(self, state: State, item: Item, check_access: bool = True) -> bool:
if state.search is None:
return False
if self.minor_only and item.majoritem:
return False
return (
not self.is_disabled and
self.can_fill_fast(item) and
(not check_access or state.search.spot_access(self, 'either'))
)
def can_fill_fast(self, item: Item, manual: bool = False) -> bool:
if self.parent_region is None:
return False
return self.parent_region.can_fill(item, manual) and self.item_rule(self, item)
@property
def is_disabled(self) -> bool:
return ((self.disabled == DisableType.DISABLED) or
(self.disabled == DisableType.PENDING and self.locked))
# Can the player see what's placed at this location without collecting it?
# Used to reduce JSON spoiler noise
def has_preview(self) -> bool:
if self.world is None:
return False
return location_is_viewable(self.name, self.world.settings.correct_chest_appearances, self.world.settings.fast_chests, world=self.world)
def has_item(self) -> bool:
return self.item is not None
def has_no_item(self) -> bool:
return self.item is None
def has_progression_item(self) -> bool:
return self.item is not None and self.item.advancement
def maybe_set_misc_hints(self) -> None:
if self.item is None or self.item.world is None or self.world is None:
return
if self.item.world.dungeon_rewards_hinted and self.item.type == 'DungeonReward':
if self.item.name not in self.item.world.hinted_dungeon_reward_locations:
self.item.world.hinted_dungeon_reward_locations[self.item.name] = self
logging.getLogger('').debug(f'{self.item.name} [{self.item.world.id}] set to [{self.name}]')
for hint_type in misc_item_hint_table:
item = self.item.world.misc_hint_items[hint_type]
if hint_type not in self.item.world.misc_hint_item_locations and self.item.name == item:
self.item.world.misc_hint_item_locations[hint_type] = self
logging.getLogger('').debug(f'{item} [{self.item.world.id}] set to [{self.name}]')
for hint_type in misc_location_hint_table:
the_location = self.world.misc_hint_locations[hint_type]
if hint_type not in self.world.misc_hint_location_items and self.name == the_location:
self.world.misc_hint_location_items[hint_type] = self.item
logging.getLogger('').debug(f'{the_location} [{self.world.id}] set to [{self.item.name}]')
def __str__(self) -> str:
return self.name
def __repr__(self) -> str:
item_repr = self.item.__repr__() if self.item else "<empty>"
return f"{self.world.__repr__()} {self.name} with {item_repr}"
@overload
def LocationFactory(locations: str) -> Location:
pass
@overload
def LocationFactory(locations: list[str]) -> list[Location]:
pass
def LocationFactory(locations: str | list[str]) -> Location | list[Location]:
ret = []
singleton = False
if isinstance(locations, str):
locations = [locations]
singleton = True
for location in locations:
if location in location_table:
match_location = location
else:
match_location = next(filter(lambda k: k.lower() == location.lower(), location_table), None)
if match_location:
type, scene, default, addresses, vanilla_item, filter_tags = location_table[match_location]
if addresses is None:
addresses = (None, None)
address, address2 = addresses
ret.append(Location(match_location, address, address2, default, type, scene, None, filter_tags, False, vanilla_item))
else:
raise KeyError('Unknown Location: %s', location)
if singleton:
return ret[0]
return ret
def LocationIterator(predicate: Callable[[Location], bool] = lambda loc: True) -> Iterable[Location]:
for location_name in location_table:
location = LocationFactory(location_name)
if predicate(location):
yield location
def is_location(name: str) -> bool:
return name in location_table