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list.c
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list.c
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/*
list.c - Functions for dealing with linked lists of goodies
XRogue: Expeditions into the Dungeons of Doom
Copyright (C) 1991 Robert Pietkivitch
All rights reserved.
Based on "Advanced Rogue"
Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
All rights reserved.
Based on "Rogue: Exploring the Dungeons of Doom"
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
All rights reserved.
See the file LICENSE.TXT for full copyright and licensing information.
*/
#include <stdlib.h>
#include <curses.h>
#include "rogue.h"
/*
* detach:
* Takes an item out of whatever linked list it might be in
*/
_detach(list, item)
register struct linked_list **list, *item;
{
if (*list == item)
*list = next(item);
if (prev(item) != NULL) item->l_prev->l_next = next(item);
if (next(item) != NULL) item->l_next->l_prev = prev(item);
item->l_next = NULL;
item->l_prev = NULL;
}
/*
* _attach:
* add an item to the head of a list
*/
_attach(list, item)
register struct linked_list **list, *item;
{
if (*list != NULL)
{
item->l_next = *list;
(*list)->l_prev = item;
item->l_prev = NULL;
}
else
{
item->l_next = NULL;
item->l_prev = NULL;
}
*list = item;
}
/*
* o_free_list:
* Throw the whole object list away
*/
_o_free_list(ptr)
register struct linked_list **ptr;
{
register struct linked_list *item;
while (*ptr != NULL)
{
item = *ptr;
*ptr = next(item);
o_discard(item);
}
}
/*
* o_discard:
* free up an item and its object(and maybe contents)
*/
o_discard(item)
register struct linked_list *item;
{
register struct object *obj;
obj = OBJPTR(item);
if (obj->contents != NULL)
o_free_list(obj->contents);
total -= 2;
FREE(obj);
FREE(item);
}
/*
r_free_fire_list
Throw the whole list of fire monsters away. But don't
discard the item (monster) itself as that belong to mlist.
*/
_r_free_fire_list(ptr)
register struct linked_list **ptr;
{
register struct linked_list *item;
while (*ptr != NULL)
{
item = *ptr;
*ptr = next(item);
free(item);
}
}
/*
* r_free_list:
* Throw the whole list of room exits away
*/
_r_free_list(ptr)
register struct linked_list **ptr;
{
register struct linked_list *item;
while (*ptr != NULL)
{
item = *ptr;
*ptr = next(item);
r_discard(item);
}
}
/*
* r_discard:
* free up an item and its room
*/
r_discard(item)
register struct linked_list *item;
{
total -= 2;
FREE(DOORPTR(item));
FREE(item);
}
/*
* t_free_list:
* Throw the whole thing list away
*/
_t_free_list(ptr)
register struct linked_list **ptr;
{
register struct linked_list *item;
while (*ptr != NULL)
{
item = *ptr;
*ptr = next(item);
t_discard(item);
}
}
/*
* t_discard:
* free up an item and its thing
*/
t_discard(item)
register struct linked_list *item;
{
register struct thing *tp;
total -= 2;
tp = THINGPTR(item);
if (tp->t_name != NULL) FREE(tp->t_name);
if (tp->t_pack != NULL)
o_free_list(tp->t_pack);
FREE(tp);
FREE(item);
}
/*
* destroy_item:
* get rid of an item structure -- don't worry about contents
*/
destroy_item(item)
register struct linked_list *item;
{
total--;
FREE(item);
}
/*
* new_item
* get a new item with a specified size
*/
struct linked_list *
new_item(size)
int size;
{
register struct linked_list *item;
if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
msg("Ran out of memory for header after %d items", total);
if ((item->l_data = new(size)) == NULL)
msg("Ran out of memory for data after %d items", total);
item->l_next = item->l_prev = NULL;
memset(item->l_data,0,size);
return item;
}
/*
* creat_item:
* Create just an item structure -- don't make any contents
*/
struct linked_list *
creat_item()
{
register struct linked_list *item;
if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
msg("Ran out of memory for header after %d items", total);
item->l_next = item->l_prev = NULL;
return item;
}
char *
new(size)
int size;
{
register char *space = ALLOC(size);
if (space == NULL) {
sprintf(prbuf,"Rogue ran out of memory (used = %d, wanted = %d).",
md_memused(), size);
fatal(prbuf);
}
total++;
return space;
}