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main.c
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main.c
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/*
* # #
* # # # # # ## # # #
* #
*
* @(#)main.c 4.26 (Berkeley) 2/4/82
*
* Rogue: Exploring the Dungeons of Doom
* Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* See the file LICENSE.TXT for full copyright and licensing information.
*
*/
#include <stdlib.h>
#include <curses.h>
#include <signal.h>
#include <limits.h>
#include <string.h>
#include "rogue.h"
/*
* main:
* The main program, of course
*/
main(argc, argv, envp)
char **argv;
char **envp;
{
register char *env;
int lowtime;
md_init();
#ifndef DUMP
#ifdef SIGQUIT
signal(SIGQUIT, exit);
#endif
signal(SIGILL, exit);
#ifdef SIGTRAP
signal(SIGTRAP, exit);
#endif
#ifdef SIGIOT
signal(SIGIOT, exit);
#endif
#ifdef SIGEMT
signal(SIGEMT, exit);
#endif
signal(SIGFPE, exit);
#ifdef SIGBUS
signal(SIGBUS, exit);
#endif
signal(SIGSEGV, exit);
#ifdef SIGSYS
signal(SIGSYS, exit);
#endif
#endif
#ifdef WIZARD
/*
* Check to see if he is a wizard
*/
if (argc >= 2 && argv[1][0] == '\0')
if (strcmp(PASSWD, xcrypt(md_getpass("Wizard's password: "), "mT")) == 0)
{
wizard = TRUE;
player.t_flags |= SEEMONST;
argv++;
argc--;
}
#endif
/*
* get home and options from environment
*/
strncpy(home, md_gethomedir(), PATH_MAX);
strcpy(file_name, home);
strcat(file_name, "rogue52.sav");
if ((env = getenv("ROGUEOPTS")) != NULL)
parse_opts(env);
if (env == NULL || whoami[0] == '\0')
strucpy(whoami, md_getusername(md_getuid()), strlen(md_getusername(md_getuid())));
if (env == NULL || fruit[0] == '\0')
strcpy(fruit, "slime-mold");
/*
* check for print-score option
*/
open_score();
if (argc == 2 && strcmp(argv[1], "-s") == 0)
{
noscore = TRUE;
score(0, -1);
exit(0);
}
init_check(); /* check for legal startup */
if (argc == 2)
if (!restore(argv[1], envp)) /* Note: restore will never return */
{
endwin();
exit(1);
}
lowtime = (int) time(NULL);
#ifdef WIZARD
noscore = wizard;
#endif
if (getenv("SEED") != NULL)
{
dnum = atoi(getenv("SEED"));
noscore = TRUE;
}
else
dnum = lowtime + getpid();
#ifdef WIZARD
if (wizard)
printf("Hello %s, welcome to dungeon #%d", whoami, dnum);
else
#endif
printf("Hello %s, just a moment while I dig the dungeon...\n\n",whoami);
fflush(stdout);
seed = dnum;
init_player(); /* Set up initial player stats */
init_things(); /* Set up probabilities of things */
init_names(); /* Set up names of scrolls */
init_colors(); /* Set up colors of potions */
init_stones(); /* Set up stone settings of rings */
init_materials(); /* Set up materials of wands */
initscr(); /* Start up cursor package */
if (COLS < 70)
{
printf("\n\nSorry, but your terminal window has too few columns.\n");
printf("Your terminal has %d columns, needs 70.\n",COLS);
endwin();
exit(1);
}
if (LINES < 22)
{
printf("\n\nSorry, but your terminal window has too few lines.\n");
printf("Your terminal has %d lines, needs 22.\n",LINES);
endwin();
exit(1);
}
if ((whoami == NULL) || (*whoami == '\0') || (strcmp(whoami,"dosuser")==0))
{
echo();
mvaddstr(23,2,"Rogue's Name? ");
wgetnstr(stdscr,whoami,MAXSTR);
noecho();
}
if ((whoami == NULL) || (*whoami == '\0'))
strcpy(whoami,"Rodney");
setup();
/*
* Set up windows
*/
hw = newwin(LINES, COLS, 0, 0);
keypad(stdscr,1);
new_level(); /* Draw current level */
/*
* Start up daemons and fuses
*/
daemon(doctor, 0, AFTER);
fuse(swander, 0, WANDERTIME, AFTER);
daemon(stomach, 0, AFTER);
daemon(runners, 0, AFTER);
playit();
}
/*
* endit:
* Exit the program abnormally.
*/
void
endit(int a)
{
fatal("Ok, if you want to exit that badly, I'll have to allow it\n");
}
/*
* fatal:
* Exit the program, printing a message.
*/
fatal(s)
char *s;
{
clear();
move(LINES-2, 0);
printw("%s", s);
refresh();
endwin();
(void) exit(0);
}
/*
* rnd:
* Pick a very random number.
*/
rnd(range)
register int range;
{
return range == 0 ? 0 : abs((int) RN) % range;
}
/*
* roll:
* Roll a number of dice
*/
roll(number, sides)
register int number, sides;
{
register int dtotal = 0;
while (number--)
dtotal += rnd(sides)+1;
return dtotal;
}
/*
* tstp:
* Handle stop and start signals
*/
void
tstp(int a)
{
register int y, x;
register int oy, ox;
getyx(curscr, oy, ox);
mvcur(0, COLS - 1, LINES - 1, 0);
endwin();
clearok(curscr, TRUE);
fflush(stdout);
#ifdef SIGTSTP
signal(SIGTSTP, SIG_DFL);
kill(0, SIGTSTP);
signal(SIGTSTP, tstp);
#endif
crmode();
noecho();
clearok(curscr, TRUE);
wrefresh(curscr);
getyx(curscr, y, x);
mvcur(y, x, oy, ox);
fflush(stdout);
curscr->_cury = oy;
curscr->_curx = ox;
}
/*
* playit:
* The main loop of the program. Loop until the game is over,
* refreshing things and looking at the proper times.
*/
playit()
{
register char *opts;
/*
* set up defaults for slow terminals
*/
if (baudrate() < 1200)
{
terse = TRUE;
jump = TRUE;
}
/*
* parse environment declaration of options
*/
if ((opts = getenv("ROGUEOPTS")) != NULL)
parse_opts(opts);
oldpos = hero;
oldrp = roomin(&hero);
while (playing)
command(); /* Command execution */
endit(0);
}
/*
* quit:
* Have player make certain, then exit.
*/
void
quit(int a)
{
register int oy, ox;
/*
* Reset the signal in case we got here via an interrupt
*/
if (signal(SIGINT, quit) != quit)
mpos = 0;
getyx(curscr, oy, ox);
msg("really quit?");
if (readchar() == 'y')
{
signal(SIGINT, leave);
clear();
mvprintw(LINES - 2, 0, "You quit with %d gold pieces", purse);
move(LINES - 1, 0);
refresh();
score(purse, 1);
exit(0);
}
else
{
move(0, 0);
clrtoeol();
status();
move(oy, ox);
refresh();
mpos = 0;
count = 0;
}
}
/*
* leave:
* Leave quickly, but curteously
*/
void
leave(int sig)
{
/*
if (!_endwin)
{*/
mvcur(0, COLS - 1, LINES - 1, 0);
endwin();
/* } */
putchar('\n');
exit(0);
}
/*
* shell:
* Let him escape for a while
*/
shell()
{
/*
* Set the terminal back to original mode
*/
move(LINES-1, 0);
refresh();
endwin();
putchar('\n');
putchar('\n');
in_shell = TRUE;
after = FALSE;
md_shellescape();
noecho();
crmode();
in_shell = FALSE;
clearok(stdscr, TRUE);
touchwin(stdscr);
}