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crash/kick #1
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Try adding this mod and provide error logs. https://github.com/RelativityMC/unsafe-world-random-access-detector/actions/runs/3975315852 |
this appeared in the log as soon as i tried to create a new singleplayer world, is this what you were looking for? |
Yeah and a mod seems to be broken by some non-standard sound handling behavior of rsls. |
class_638.zip |
So it crashed in immersive portals at here. |
got it, will do, thanks! |
@ishland How do you think this can be fixed? |
In newer versions of Minecraft the vanilla sound packet from the server actually include a seed. I don't think regenerating a seed on client-side is a good idea because it is not going to be vanilla parity. |
I see. Forgot to update old code when mc upgrades. Should be fixed in the next version of ImmPtl. |
The packet handling should normally occur in client thread, so accessing the random won't cause an issue. However the packet is acually handled from networking thread. This may be caused by other optimization mods. |
As I tested, ImmPtl 2.4.9 with RLSL in MC 1.19.3 does not crash. |
The packet handler is called from the networking thread as described here
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@ishland Yes I know that the packet |
Describe the bug
game crash or singleplayer kick
To Reproduce
Steps to reproduce the behavior:
its kind of random but just loading the world or even moving a bit may crash the game
Expected behavior
not crashing
Screenshots
no
Runtime info (please complete the following information):
ver
branches) dk what this isCrash reports / logs
https://pastebin.com/n83vdjCq
Other mods
https://pastebin.com/WceV1BT1
Checklist
Additional context
im using loads of other mods, also im sure its your mod the culprit because ive tried binary splitting to scout out which one it was, even though the crash/kick is kind of inconsistent
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