Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feature Request] Improve client-server chunk relation #316

Open
frosthuuund opened this issue Jun 13, 2024 · 0 comments
Open

[Feature Request] Improve client-server chunk relation #316

frosthuuund opened this issue Jun 13, 2024 · 0 comments

Comments

@frosthuuund
Copy link

frosthuuund commented Jun 13, 2024

Is your feature request related to a problem? Please describe.
I wish some enhancements in terms of client-server communication would be implemented.

Describe the solution you'd like
This mod could be improved at the few things:
Allow server to sending chunks for client even on server pause.
Implement the maximum amount of chunks that could be sent at one moment.
Make chunk generation speed separate value from noTickViewDistance.maxConcurrentChunkLoads.

Describe alternatives you've considered
Implement the new module in C2ME named "Suspended chunks" which operates chunks which located at reasonable distance from players. These chunks loaded and generated from and for the same storage as regular chunks, but doesn't tick as regular or "No-Tick View Distance" chunks. The usage of this module should be advertised by the server and regulated in config file.

Additional context
Below i attached the video that demonstrates that uncontrolled chunk sending to client could cause stutters and freezes.
https://files.catbox.moe/tgdgme.mp4

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant