Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

End dimension does not unload when going through gateway. #168

Open
2 of 3 tasks
IZminecraft opened this issue Aug 8, 2022 · 3 comments
Open
2 of 3 tasks

End dimension does not unload when going through gateway. #168

IZminecraft opened this issue Aug 8, 2022 · 3 comments
Labels
status: more info needed Further information is requested

Comments

@IZminecraft
Copy link

IZminecraft commented Aug 8, 2022

Describe the bug
Issue looks to be that when going through an end gateway, the location you teleported from stays loaded for an (unknown to me) amount of time. This is not vanilla behaviour where it should be instantly unloaded.

To Reproduce
You could set up a void trader with the villager on the main end island side, but if the issue is what i suspect it should be enough to put a repeating commandblock posting something in chat where you teleport from and it will continue to do so after teleporting.

Expected behaviour
The area teleported from should be instantly unloaded and as a consequence of this my void trader should work. I tested this without c2me to be the case.

Screenshots

Runtime info
Windows
1.18.2
c2me version 1.18.2-0.2.0+alpha7.0

Other mods
https://pastebin.com/aP0PfUFP

Checklist

  • I am using the official version of the mod.
  • I tried the latest development version but the issue persists.
  • I searched for similar open issues and could not find an existing bug report on this.

Additional context

@ishland
Copy link
Collaborator

ishland commented Aug 8, 2022

Please follow the issue template.

@ishland ishland added the status: more info needed Further information is requested label Aug 8, 2022
@KB-Q
Copy link

KB-Q commented Oct 7, 2022

I have the same issue as well. When going back to the overworld after loading a lot of chunks in the end (especially when using 32 render distance), the game straight up freezes and crashes.

@McMelonTV
Copy link

same issue here, any news?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
status: more info needed Further information is requested
Projects
None yet
Development

No branches or pull requests

4 participants