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The way I am currently creating completion items in the forester LSP is that I just map over the environment that results from expanding the entire forest, but in light of OCaml-style local opens, this is not the correct thing to do. I need to consider what is visible at the cursor position in order to create the correct items.
I would like to create a function of the following signature:
@jonsterling @favonia
The way I am currently creating completion items in the forester LSP is that I just map over the environment that results from expanding the entire forest, but in light of OCaml-style local opens, this is not the correct thing to do. I need to consider what is visible at the cursor position in order to create the correct items.
I would like to create a function of the following signature:
where
Syn.t
is defined here andexports
is defined hereOne thing I am considering is to write a variant of expand that works roughly like:
Does this seem viable? Keen to hear your thoughts!
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