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Shards of Night are an item gotten from defeating the Harvester. They are used in multiple important recipes, meaning that the player will likely fight multiple during a playthrough. However, the Scarecrow that the Harvester summons mid-fight also has a chance to drop the Shard. However, when the player has a high luck value, as well as Looting for the extra drop amount, it can drop several Shards, up to hundreds given the RNG works with the player.
This means that a player theoretically only has to fight one Harvester and never has to fight another one again.
To Reproduce
Acquire a normal weapon (Steel, Dragonsteel, etc.) and enchant it with Looting 3.
Acquire 7 different baubles and reforge all of them to give +0.5 luck (other attribute modifiers do not matter), and then equip them.
Equip a full set of Alexandrite Armor or drink a luck elixir.
Summon a Scarecrow (/summon mod_lavacow:scarecrow) or summon and fight a Harvester.
Defeat a few Scarecrows and notice the huge amount of Shards that they can drop.
Expected behavior
The scarecrow should only drop a few Shards at most with Looting 3, not dozens and hundreds of Shards. Therefore, fighting multiple Harvesters serves no purpose as a good Scarecrow drop will satisfy the player with enough Shards.
Screenshots
Modpack Version
3.2
Server or singleplayer
Server, Singleplayer
Version the world was created on:
3.2
Other...
No response
Additional context
This issue is caused due to insanely high Bonus Rolls for the loot drop. Lowering the Bonus Rolls amount significantly and perhaps using loot quality weight with another pool entry would fix the issue.
The text was updated successfully, but these errors were encountered:
Describe the bug
Shards of Night are an item gotten from defeating the Harvester. They are used in multiple important recipes, meaning that the player will likely fight multiple during a playthrough. However, the Scarecrow that the Harvester summons mid-fight also has a chance to drop the Shard. However, when the player has a high luck value, as well as Looting for the extra drop amount, it can drop several Shards, up to hundreds given the RNG works with the player.
This means that a player theoretically only has to fight one Harvester and never has to fight another one again.
To Reproduce
Expected behavior
The scarecrow should only drop a few Shards at most with Looting 3, not dozens and hundreds of Shards. Therefore, fighting multiple Harvesters serves no purpose as a good Scarecrow drop will satisfy the player with enough Shards.
Screenshots
Modpack Version
3.2
Server or singleplayer
Server, Singleplayer
Version the world was created on:
3.2
Other...
No response
Additional context
This issue is caused due to insanely high Bonus Rolls for the loot drop. Lowering the Bonus Rolls amount significantly and perhaps using loot quality weight with another pool entry would fix the issue.
The text was updated successfully, but these errors were encountered: