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[BUG] Scarecrows drop too many Shards of Night at high luck values #1146

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cHin4916 opened this issue Nov 15, 2024 · 0 comments
Open

[BUG] Scarecrows drop too many Shards of Night at high luck values #1146

cHin4916 opened this issue Nov 15, 2024 · 0 comments

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@cHin4916
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Describe the bug

Shards of Night are an item gotten from defeating the Harvester. They are used in multiple important recipes, meaning that the player will likely fight multiple during a playthrough. However, the Scarecrow that the Harvester summons mid-fight also has a chance to drop the Shard. However, when the player has a high luck value, as well as Looting for the extra drop amount, it can drop several Shards, up to hundreds given the RNG works with the player.

This means that a player theoretically only has to fight one Harvester and never has to fight another one again.

To Reproduce

  1. Acquire a normal weapon (Steel, Dragonsteel, etc.) and enchant it with Looting 3.
  2. Acquire 7 different baubles and reforge all of them to give +0.5 luck (other attribute modifiers do not matter), and then equip them.
  3. Equip a full set of Alexandrite Armor or drink a luck elixir.
  4. Summon a Scarecrow (/summon mod_lavacow:scarecrow) or summon and fight a Harvester.
  5. Defeat a few Scarecrows and notice the huge amount of Shards that they can drop.

Expected behavior

The scarecrow should only drop a few Shards at most with Looting 3, not dozens and hundreds of Shards. Therefore, fighting multiple Harvesters serves no purpose as a good Scarecrow drop will satisfy the player with enough Shards.

Screenshots

2024-11-14_16 24 45
2024-11-14_16 24 51

Modpack Version

3.2

Server or singleplayer

Server, Singleplayer

Version the world was created on:

3.2

Other...

No response

Additional context

This issue is caused due to insanely high Bonus Rolls for the loot drop. Lowering the Bonus Rolls amount significantly and perhaps using loot quality weight with another pool entry would fix the issue.

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