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SDL2-CS.csproj
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SDL2-CS.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{85480198-8711-4355-830E-72FD794AD3F6}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>SDL2</RootNamespace>
<AssemblyName>SDL2-CS</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<ConsolePause>false</ConsolePause>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<ConsolePause>false</ConsolePause>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ConsolePause>false</ConsolePause>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ConsolePause>false</ConsolePause>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<ConsolePause>false</ConsolePause>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<SDLSettingsPropsFilePath>$(SolutionDir)SDL2-CS.Settings.props</SDLSettingsPropsFilePath>
</PropertyGroup>
<Import Project="$(SDLSettingsPropsFilePath)" Condition="Exists('$(SDLSettingsPropsFilePath)')" />
<Target Name="ValidatePropsFilePath" BeforeTargets="BeforeBuild">
<Message Importance="High" Text="No property overrides found at '$(SDLSettingsPropsFilePath)'" Condition="!Exists('$(SDLSettingsPropsFilePath)')" />
<Message Importance="High" Text="Loaded property overrides from '$(SDLSettingsPropsFilePath)'" Condition="Exists('$(SDLSettingsPropsFilePath)')" />
</Target>
<ItemGroup>
<Compile Include="src\MathExt.cs" />
<Compile Include="src\SDL2.cs" />
<Compile Include="src\SDL2_gfx.cs" />
<Compile Include="src\SDL2_image.cs" />
<Compile Include="src\SDL2_mixer.cs" />
<Compile Include="src\SDL2_ttf.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config">
<Link>$(TargetFileName).config</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
</Project>