This is SDL2#, a C# wrapper for SDL2.
Project Website: https://github.com/flibitijibibo/SDL2-CS
This library was modified specifically for OriNaca
- SDL_Point, SDL_FPoint, SDL_Rect, SDL_FRect has a lot more functions and operations
SDL2 and SDL2# are released under the zlib license. See LICENSE for details.
For more information about SDL2, visit the SDL wiki:
http://wiki.libsdl.org/moin.fcg/FrontPage
The C# wrapper was written to be used for FNA's platform support. However, this is written in a way that can be used for any general C# application.
The wrapper provides bindings for the following libraries:
- SDL2
- SDL2_gfx
- SDL2_image
- SDL2_mixer
- SDL2_ttf
Note that SDL2# will not provide every single SDL2 function. This is due to limitations in the C# language that would cause major conflicts with the native SDL2 library and its extensions.
SDL2# is a pure port of the C headers. The naming schemes for this library will be exactly as they are done in the C library, with little-to-no concern for "appropriate" C# style. The namespace indicates that this is SDL2, the class names will indicate which library file the function/type/value exists in, and everything else will be as close to the C version as technically possible.
When running C# applications under the Visual Studio debugger, native code that names threads with the 0x406D1388 exception will silently exit. To prevent this exception from being thrown by SDL, add this line before your SDL_Init call:
SDL.SDL_SetHint(SDL.SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "1");