Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bounties/Treasure maps - no way of finding these when playing no-map challenge #682

Open
Nerond32 opened this issue May 27, 2024 · 0 comments

Comments

@Nerond32
Copy link

Nerond32 commented May 27, 2024

When playing on server with no map setting, there is no way of finding bounty monsters, even worse for treasure maps. Pretty much players encounter bounties for other people randomly. Treasures are nearly impossible to find, even after increasing Andravanut range by two orders of magnitude.

And even worse - this seems to be shared by players, someone might be searching for the treasure with Andravanut for hours only to find out, that he can't open this cuz this is another player's treasure map.

I realize that 'treasure maps' are supposed to be a map marker and makes no sense logically on no-map server, but it is a bit of a boomer to not be able to use this feature when playing on no-map game mode, especially since it blocks whole section of upgrades to disenchant in enchanting table - no other way of getting forest tokens. It would be really helpful if there was a way to point player in the right direction at least(like with boss runestones) or something similar.

Alternatively, maybe a bounty option like "Kill {amount} of {mobType}" could be implemented, like "kill 50 skeletons" instead of "kill this specific skeleton having no idea where it could be"? This way it would be location-independent and could be finished by players using this game mode.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant