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When playing on server with no map setting, there is no way of finding bounty monsters, even worse for treasure maps. Pretty much players encounter bounties for other people randomly. Treasures are nearly impossible to find, even after increasing Andravanut range by two orders of magnitude.
And even worse - this seems to be shared by players, someone might be searching for the treasure with Andravanut for hours only to find out, that he can't open this cuz this is another player's treasure map.
I realize that 'treasure maps' are supposed to be a map marker and makes no sense logically on no-map server, but it is a bit of a boomer to not be able to use this feature when playing on no-map game mode, especially since it blocks whole section of upgrades to disenchant in enchanting table - no other way of getting forest tokens. It would be really helpful if there was a way to point player in the right direction at least(like with boss runestones) or something similar.
Alternatively, maybe a bounty option like "Kill {amount} of {mobType}" could be implemented, like "kill 50 skeletons" instead of "kill this specific skeleton having no idea where it could be"? This way it would be location-independent and could be finished by players using this game mode.
The text was updated successfully, but these errors were encountered:
When playing on server with no map setting, there is no way of finding bounty monsters, even worse for treasure maps. Pretty much players encounter bounties for other people randomly. Treasures are nearly impossible to find, even after increasing Andravanut range by two orders of magnitude.
And even worse - this seems to be shared by players, someone might be searching for the treasure with Andravanut for hours only to find out, that he can't open this cuz this is another player's treasure map.
I realize that 'treasure maps' are supposed to be a map marker and makes no sense logically on no-map server, but it is a bit of a boomer to not be able to use this feature when playing on no-map game mode, especially since it blocks whole section of upgrades to disenchant in enchanting table - no other way of getting forest tokens. It would be really helpful if there was a way to point player in the right direction at least(like with boss runestones) or something similar.
Alternatively, maybe a bounty option like "Kill {amount} of {mobType}" could be implemented, like "kill 50 skeletons" instead of "kill this specific skeleton having no idea where it could be"? This way it would be location-independent and could be finished by players using this game mode.
The text was updated successfully, but these errors were encountered: