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VanitySearchCUDA8.vcxproj
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VanitySearchCUDA8.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A43E66F1-D793-4DBC-8B6E-2B83E6CB158D}</ProjectGuid>
<RootNamespace>VanitySearchCUDA8</RootNamespace>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<CharacterSet>MultiByte</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\CUDA 8.0.props" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<PostBuildEvent>
<Command>echo copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"
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<ClCompile>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<PostBuildEvent>
<Command>echo copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"
copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"</Command>
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<CudaCompile>
<TargetMachinePlatform>64</TargetMachinePlatform>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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</Link>
<PostBuildEvent>
<Command>echo copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"
copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"</Command>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<WholeProgramOptimization>true</WholeProgramOptimization>
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<SubSystem>Console</SubSystem>
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<PostBuildEvent>
<Command>echo copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"
copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"</Command>
</PostBuildEvent>
<CudaCompile>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
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<ItemGroup>
<CudaCompile Include="GPU\GPUEngine.cu">
<PtxAsOptionV Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</PtxAsOptionV>
<CodeGeneration Condition="'$(Configuration)|$(Platform)'=='Release|x64'">compute_20,sm_20</CodeGeneration>
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<ClCompile Include="Base58.cpp" />
<ClCompile Include="Bech32.cpp" />
<ClCompile Include="GPU\GPUGenerate.cpp" />
<ClCompile Include="hash\ripemd160.cpp" />
<ClCompile Include="hash\ripemd160_sse.cpp" />
<ClCompile Include="hash\sha256.cpp" />
<ClCompile Include="hash\sha256_sse.cpp" />
<ClCompile Include="hash\sha512.cpp" />
<ClCompile Include="Int.cpp" />
<ClCompile Include="IntGroup.cpp" />
<ClCompile Include="IntMod.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Point.cpp" />
<ClCompile Include="Random.cpp" />
<ClCompile Include="SECP256K1.cpp" />
<ClCompile Include="Timer.cpp" />
<ClCompile Include="Vanity.cpp" />
<ClCompile Include="Wildcard.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Base58.h" />
<ClInclude Include="Bech32.h" />
<ClInclude Include="GPU\GPUBase58.h" />
<ClInclude Include="GPU\GPUCompute.h" />
<ClInclude Include="GPU\GPUEngine.h" />
<ClInclude Include="GPU\GPUGroup.h" />
<ClInclude Include="GPU\GPUHash.h" />
<ClInclude Include="GPU\GPUMath.h" />
<ClInclude Include="hash\ripemd160.h" />
<ClInclude Include="hash\sha256.h" />
<ClInclude Include="hash\sha512.h" />
<ClInclude Include="Int.h" />
<ClInclude Include="IntGroup.h" />
<ClInclude Include="Point.h" />
<ClInclude Include="Random.h" />
<ClInclude Include="SECP256k1.h" />
<ClInclude Include="Timer.h" />
<ClInclude Include="Vanity.h" />
<ClInclude Include="Wildcard.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\CUDA 8.0.targets" />
</ImportGroup>
</Project>