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qrouter.h
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qrouter.h
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/*--------------------------------------------------------------*/
/* qrouter.h -- general purpose autorouter */
/*--------------------------------------------------------------*/
/* Written by Steve Beccue, 2003 */
/* Modified by Tim Edwards 2011-2013 */
/*--------------------------------------------------------------*/
#ifndef QROUTER_H
#define OGRID(x, y) ((int)((x) + ((y) * NumChannelsX)))
#define MIN(x, y) (((x) < (y)) ? (x) : (y))
#define MAX(x, y) (((x) > (y)) ? (x) : (y))
#define ABSDIFF(x, y) (((x) > (y)) ? ((x) - (y)) : ((y) - (x)))
#define EPS 1e-4 // For handling round-off error; value
// is in um (so 1e-4 = 0.1nm), should be
// smaller than any feature size.
// For handling round-off error on signed values. REPS(x) is x + EPS when
// x is positive, and x - EPS when x is negative.
#define REPS(x) (((x) < 0) ? ((x) - EPS) : ((x) + EPS))
#define TRUE 1
#define FALSE 0
#ifndef _SYS_TYPES_H
#ifndef u_char
typedef unsigned char u_char;
#endif
#ifndef u_short
typedef unsigned short u_short;
#endif
#ifndef u_int
typedef unsigned int u_int;
#endif
#ifndef u_long
typedef unsigned long u_long;
#endif
#endif /* _SYS_TYPES_H */
/* Compare functions aren't defined in the Mac's standard library */
#if defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__)
typedef int (*__compar_fn_t)(const void*, const void*);
#endif
/* Maximum number of route layers */
#define MAX_LAYERS 12
/* Maximum number of all defined layers. Since masterslice and */
/* overlap types are ignored, this just includes all the cuts. */
#define MAX_TYPES (MAX_LAYERS * 2 - 1)
/* Cell name (and other names) max length */
#define MAX_NAME_LEN 1024
/* Max reasonable line length */
#define MAX_LINE_LEN 2048
/* Default configuration filename */
#define CONFIGFILENAME "route.cfg"
// define possible gate orientations
#define MNONE 0
#define MX 1 // flipped in X
#define MY 2 // flipped in Y
#define R90 4 // rotated clockwise 90 degrees
// define search directions
#define NORTH (u_char)1
#define SOUTH (u_char)2
#define EAST (u_char)3
#define WEST (u_char)4
#define UP (u_char)5
#define DOWN (u_char)6
// define types of via checkerboard patterns
#define VIA_PATTERN_NONE -1
#define VIA_PATTERN_NORMAL 0
#define VIA_PATTERN_INVERT 1
// linked list structure for holding a list of char * strings
typedef struct linkedstring_ *LinkedStringPtr;
typedef struct linkedstring_ {
char *name;
LinkedStringPtr next;
} LinkedString;
// structure holding input and output scalefactors
typedef struct scalerec_ {
int iscale;
int mscale;
double oscale;
} ScaleRec;
// structure to hold two offset values, one for x offset, one for y offset
typedef struct obsinforec_ {
float xoffset;
float yoffset;
} ObsInfoRec;
// define a structure containing x, y, and layer
typedef struct gridp_ GRIDP;
struct gridp_ {
int x;
int y;
int lay;
u_int cost;
};
typedef struct proute_ PROUTE;
struct proute_ { // partial route
u_short flags; // values PR_PROCESSED and PR_CONFLICT, and others
union {
u_int cost; // cost of route coming from predecessor
u_int net; // net number at route point
} prdata;
};
// Bit values for "flags" in PROUTE
#define PR_PRED_DMASK 0x007 // Mask for directional bits
#define PR_PRED_NONE 0x000 // This node does not have a predecessor
#define PR_PRED_N 0x001 // Predecessor is north
#define PR_PRED_S 0x002 // Predecessor is south
#define PR_PRED_E 0x003 // Predecessor is east
#define PR_PRED_W 0x004 // Predecessor is west
#define PR_PRED_U 0x005 // Predecessor is up
#define PR_PRED_D 0x006 // Predecessor is down
#define PR_PROCESSED 0x008 // Tag to avoid visiting more than once
#define PR_NO_EVAL 0x008 // Used only for making calls to eval_pt()
#define PR_CONFLICT 0x010 // Two nets collide here during stage 2
#define PR_SOURCE 0x020 // This is a source node
#define PR_TARGET 0x040 // This is a target node
#define PR_COST 0x080 // if 1, use prdata.cost, not prdata.net
#define PR_ON_STACK 0x100 // if 1, position has been recorded for
// pending evalutaion
// Linked string list
typedef struct string_ *STRING;
struct string_ {
STRING next;
char *name;
};
/* Path segment information */
#define ST_WIRE 0x01
#define ST_VIA 0x02
#define ST_OFFSET_START 0x04 /* (x1, y1) is offset from grid */
#define ST_OFFSET_END 0x08 /* (x2, y2) is offset from grid */
#define ST_SPECIAL 0x10 /* wide metal (special net) */
#define ST_MINMETAL 0x20 /* segment for min metal area */
typedef struct seg_ *SEG;
struct seg_ {
SEG next;
int layer;
int x1, y1, x2, y2;
u_char segtype;
};
/* DSEG is like a SEG, but coordinates are in microns (therefore type double) */
/* Used for gate node and obstruction positions. */
typedef struct dseg_ *DSEG;
struct dseg_ {
DSEG next;
int layer;
double x1, y1, x2, y2;
};
/* POINT is an integer point in three dimensions (layer giving the */
/* vertical dimension). */
typedef struct point_ *POINT;
struct point_ {
POINT next;
int layer;
int x1, y1;
};
/* DPOINT is a point location with coordinates given *both* as an */
/* integer (for the grid-based routing) and as a physical dimension */
/* (microns). */
typedef struct dpoint_ *DPOINT;
struct dpoint_ {
DPOINT next;
int layer;
double x, y;
int gridx, gridy;
};
typedef struct route_ *ROUTE;
typedef struct node_ *NODE;
struct route_ {
ROUTE next;
int netnum;
SEG segments;
union {
ROUTE route;
NODE node;
} start;
union {
ROUTE route;
NODE node;
} end;
u_char flags; // See below for flags
};
/* Definitions for flags in struct route_ */
#define RT_OUTPUT 0x01 // Route has been output
#define RT_STUB 0x02 // Route has at least one stub route
#define RT_START_NODE 0x04 // Route starts on a node
#define RT_END_NODE 0x08 // Route ends on a node
#define RT_VISITED 0x10 // Flag for recursive search
#define RT_RIP 0x20 // Flag for route rip-up
#define RT_CHECK 0x40 // Route from DEF file needs checking
/* Structure used to hold nodes, saved nodes, and stub/offset info */
typedef struct nodeinfo_ *NODEINFO;
struct nodeinfo_ {
NODE nodesav;
NODE nodeloc;
float stub; // Stub route to node
float offset; // Tap offset
u_char flags;
};
/* Definitions for flags in stuct nodeinfo_ */
#define NI_STUB_NS 0x01 // Stub route north(+)/south(-)
#define NI_STUB_EW 0x02 // Stub route east(+)/west(-)
#define NI_STUB_MASK 0x03 // Stub route mask (N/S + E/W)
#define NI_OFFSET_NS 0x04 // Tap offset north(+)/south(-)
#define NI_OFFSET_EW 0x08 // Tap offset east(+)/west(-)
#define NI_OFFSET_MASK 0x0c // Tap offset mask (N/S + E/W)
#define NI_NO_VIAX 0x10 // Via in ViaX array is prohibited
#define NI_NO_VIAY 0x20 // Via in ViaY array is prohibited
#define NI_VIA_X 0x40 // Placed via is oriented horizontally
#define NI_VIA_Y 0x80 // Placed via is oriented vertically
struct node_ {
NODE next;
int nodenum; // node ordering within its net
DPOINT taps; // point position for node taps
DPOINT extend; // point position within halo of the tap
char *netname; // name of net this node belongs to
u_char numtaps; // number of actual reachable taps
int netnum; // number of net this node belongs to
int numnodes; // number of nodes on this net
int branchx; // position of the node branch in x
int branchy; // position of the node branch in y
};
// these are instances of gates in the netlist. The description of a
// given gate (the macro) is held in GateInfo. The same structure is
// used for both the macro and the instance records.
typedef struct gate_ *GATE;
struct gate_ {
GATE next;
char *gatename; // Name of instance
GATE gatetype; // Pointer to macro record
int nodes; // number of nodes on this gate
char **node; // names of the pins on this gate
int *netnum; // net number connected to each pin
NODE *noderec; // node record for each pin
float *area; // gate area for each pin
u_char *direction; // port direction (input, output, etc.)
DSEG *taps; // list of gate node locations and layers
DSEG obs; // list of obstructions in gate
double width, height;
double placedX;
double placedY;
int orient;
};
// Define record holding information pointing to a gate and the
// index into a specific node of that gate.
typedef struct gatenode_ *GATENODE;
struct gatenode_ {
GATE gate;
int idx;
};
// Structure for a network to be routed
typedef struct net_ *NET;
typedef struct netlist_ *NETLIST;
struct net_ {
int netnum; // a unique number for this net
char *netname;
NODE netnodes; // list of nodes connected to the net
int numnodes; // number of nodes connected to the net
u_char flags; // flags for this net (see below)
int netorder; // to be assigned by route strategy (critical
// nets first, then order by number of nodes).
int xmin, ymin; // Bounding box lower left corner
int xmax, ymax; // Bounding box upper right corner
int trunkx; // X position of the net's trunk line (see flags)
int trunky; // Y position of the net's trunk line (see flags)
NETLIST noripup; // list of nets that have been ripped up to
// route this net. This will not be allowed
// a second time, to avoid looping.
ROUTE routes; // routes for this net
};
// Flags used by NET "flags" record
#define NET_PENDING 1 // pending being placed on "abandoned" list
#define NET_CRITICAL 2 // net is in CriticalNet list
#define NET_IGNORED 4 // net is ignored by router
#define NET_STUB 8 // Net has at least one stub
#define NET_VERTICAL_TRUNK 16 // Trunk line is (preferred) vertical
// List of nets, used to maintain a list of failed routes
struct netlist_ {
NETLIST next;
NET net;
};
// A structure to hold information about source and target nets for
// a route, to be passed between the route setup and execution stages
struct routeinfo_ {
NET net;
ROUTE rt;
POINT glist[6]; /* Lists of points by priority 0 to 5 */
NODE nsrc;
DPOINT nsrctap;
int maxcost;
u_char do_pwrbus;
int pwrbus_src;
struct seg_ bbox;
};
#define MAXRT 10000000 // "Infinite" route cost
// The following values are added to the Obs[] structure for unobstructed
// route positions close to a terminal, but not close enough to connect
// directly. They describe which direction to go to reach the terminal.
// The Stub[] vector indicates the distance needed to reach the terminal.
// The OFFSET_TAP flag marks a position that is inside a terminal but
// which needs to be adjusted in one direction to avoid a close obstruction.
// The Stub[] vector indicates the distance needed to avoid the obstruction.
//
// The maximum number of nets must not overrun the area used by flags, so
// the maximum number of nets is 0x3fffff, or 4,194,303 nets
#define OFFSET_TAP ((u_int)0x80000000) // tap position needs to be offset
#define STUBROUTE ((u_int)0x40000000) // route stub to reach terminal
#define PINOBSTRUCTMASK ((u_int)0xc0000000) // either offset tap or stub route
#define NO_NET ((u_int)0x20000000) // indicates a non-routable obstruction
#define ROUTED_NET ((u_int)0x10000000) // indicates position occupied by a routed
#define BLOCKED_N ((u_int)0x08000000) // grid point cannot be routed from the N
#define BLOCKED_S ((u_int)0x04000000) // grid point cannot be routed from the S
#define BLOCKED_E ((u_int)0x02000000) // grid point cannot be routed from the E
#define BLOCKED_W ((u_int)0x01000000) // grid point cannot be routed from the W
#define BLOCKED_U ((u_int)0x00800000) // grid point cannot be routed from top
#define BLOCKED_D ((u_int)0x00400000) // grid point cannot be routed from bottom
#define BLOCKED_MASK ((u_int)0x0fc00000)
#define OBSTRUCT_MASK ((u_int)0x0000000f) // with NO_NET, directional obstruction
#define OBSTRUCT_N ((u_int)0x00000008) // Tells where the obstruction is
#define OBSTRUCT_S ((u_int)0x00000004) // relative to the grid point. Nodeinfo
#define OBSTRUCT_E ((u_int)0x00000002) // offset contains distance to grid point
#define OBSTRUCT_W ((u_int)0x00000001)
#define MAX_NETNUMS ((u_int)0x003fffff) // Maximum net number
#define NETNUM_MASK ((u_int)0x203fffff) // Mask for the net number field
// (includes NO_NET)
#define ROUTED_NET_MASK ((u_int)0x303fffff) // Mask for the net number field
// (includes NO_NET and ROUTED_NET)
#define DRC_BLOCKAGE (NO_NET | ROUTED_NET) // Special case
// Map and draw modes
#define MAP_NONE 0x0 // No map (blank background)
#define MAP_OBSTRUCT 0x1 // Make a map of obstructions and pins
#define MAP_CONGEST 0x2 // Make a map of congestion
#define MAP_ESTIMATE 0x3 // Make a map of estimated congestion
#define MAP_MASK 0x3
#define DRAW_NONE 0x0 // Draw only the background map
#define DRAW_ROUTES 0x4 // Draw routes on top of background map
#define DRAW_UNROUTED 0x8 // Draw unrouted nets on top of background map
#define DRAW_MASK 0xc
// Mask types (values other than 255 are interpreted as "slack" value)
#define MASK_MINIMUM (u_char)0 // No slack
#define MASK_SMALL (u_char)1 // Slack of +/-1
#define MASK_MEDIUM (u_char)2 // Slack of +/-2
#define MASK_LARGE (u_char)4 // Slack of +/-4
#define MASK_AUTO (u_char)253 // Choose best mask type
#define MASK_BBOX (u_char)254 // Mask is simple bounding box
#define MASK_NONE (u_char)255 // No mask used
// Definitions of bits in needblock
#define ROUTEBLOCKX (u_char)1 // Block adjacent routes in X
#define ROUTEBLOCKY (u_char)2 // Block adjacent routes in Y
#define VIABLOCKX (u_char)4 // Block adjacent vias in X
#define VIABLOCKY (u_char)8 // Block adjacent vias in Y
// Numnets + MIN_NET_NUMBER is guaranteed to be greater than the highest
// number assigned to a net.
#define MAXNETNUM (Numnets + MIN_NET_NUMBER)
/* Global variables */
extern STRING DontRoute;
extern STRING CriticalNet;
extern NET CurNet;
extern NETLIST FailedNets; // nets that have failed the first pass
extern char *DEFfilename;
extern char *delayfilename;
extern ScaleRec Scales;
extern DPOINT testpoint; // for debugging routing problems
extern GATE GateInfo; // standard cell macro information
extern GATE PinMacro; // macro definition for a pin
extern GATE Nlgates;
extern NET *Nlnets;
extern u_char *RMask;
extern u_int *Obs[MAX_LAYERS]; // obstructions by layer, y, x
extern PROUTE *Obs2[MAX_LAYERS]; // working copy of Obs
extern ObsInfoRec *Obsinfo[MAX_LAYERS]; // temporary detailed obstruction info
extern NODEINFO *Nodeinfo[MAX_LAYERS]; // stub route distances to pins and
// pointers to node structures.
#define NODEIPTR(x, y, l) (Nodeinfo[l][OGRID(x, y)])
#define OBSINFO(x, y, l) (Obsinfo[l][OGRID(x, y)])
#define OBSVAL(x, y, l) (Obs[l][OGRID(x, y)])
#define OBS2VAL(x, y, l) (Obs2[l][OGRID(x, y)])
#define RMASK(x, y) (RMask[OGRID(x, y)])
#define CONGEST(x, y) (Congestion[OGRID(x, y)])
extern DSEG UserObs; // user-defined obstruction layers
extern u_char needblock[MAX_LAYERS];
extern int Numnets;
extern int Pinlayers; // Number of layers containing pin info.
extern u_char Verbose;
extern u_char forceRoutable;
extern u_char maskMode;
extern u_char mapType;
extern u_char ripLimit;
extern u_char unblockAll;
extern char *vddnet;
extern char *gndnet;
extern char *antenna_cell;
/* Tcl output to console handling */
#ifdef TCL_QROUTER
#define Fprintf tcl_printf
#define Flush tcl_stdflush
#define Vprintf tcl_vprintf
#else
#define Fprintf fprintf
#define Flush fflush
#define Vprintf vfprintf
#endif
/* Function prototypes */
void update_mscale(int mscale);
int route_segs(struct routeinfo_ *iroute, u_char stage, u_char graphdebug);
ROUTE createemptyroute(void);
int set_num_channels(void);
int allocate_obs_array(void);
int countlist(NETLIST net);
int runqrouter(int argc, char *argv[]);
void remove_failed();
void apply_drc_blocks(int, double, double);
void remove_top_route(NET net);
char *get_annotate_info(NET net, char **pinptr);
void free_glist(struct routeinfo_ *iroute);
#ifdef TCL_QROUTER
void find_free_antenna_taps(char *antennacell);
#endif
void resolve_antenna(char *antennacell, u_char do_fix);
void createMask(NET net, u_char slack, u_char halo);
void createBboxMask(NET net, u_char halo);
int read_def(char *filename);
#ifdef TCL_QROUTER
int write_delays(char *filename);
int write_spef(char *filename);
#endif
int dofirststage(u_char graphdebug, int debug_netnum);
int dosecondstage(u_char graphdebug, u_char singlestep,
u_char onlybreak, u_int effort);
int dothirdstage(u_char graphdebug, int debug_netnum, u_int effort);
int doroute(NET net, u_char stage, u_char graphdebug);
NET getnettoroute(int order);
int route_net_ripup(NET net, u_char graphdebug, u_char onlybreak);
#ifdef TCL_QROUTER
void tcl_printf(FILE *, const char *, ...);
void tcl_stdflush(FILE *);
void tcl_vprintf(FILE *, const char *, va_list);
#endif
#define QROUTER_H
#endif
/* end of qrouter.h */