From ffb9b936865d2d7e2441a57bbc9ccbd97daf736d Mon Sep 17 00:00:00 2001 From: GeckoEidechse Date: Wed, 3 Jul 2024 15:12:02 +0200 Subject: [PATCH] docs: Add some basic info for local-only server --- .../local-only-server.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/docs/hosting-a-server-with-northstar/local-only-server.md b/docs/hosting-a-server-with-northstar/local-only-server.md index 513afd0b..74ba815a 100644 --- a/docs/hosting-a-server-with-northstar/local-only-server.md +++ b/docs/hosting-a-server-with-northstar/local-only-server.md @@ -1 +1,16 @@ # Hosting a Local-Only Server + +If you just want to host server (listen or dedicated) for people in your local network (as in computer network, not the in-game Networks system), you can simply not enable port-forwarding and set `ns_auth_allow_insecure` to `1` in the `autoexec_ns_server.cfg`. + +This way players can connect to your server directly by using the `connect` command with the local IP of your server, e.g. `connect 192.168.420.500` (replace with actual local IP of your server). + + +{% hint style="info" %} +Loadouts are saved by the server and connecting to a server directly using `connect` means that the loadout is not loaded from masterserver. This means your loadouts will be reset while playing on said server. + +You should see your saved loadouts again when leaving the local-only server +{% endhint %} + +{% hint style="info" %} +Even with local-only servers you still need an internet connection to authenticate your account and game ownership with masterserver. +{% endhint %}