Consider renaming StatusEffect
-> StatusEffectType
, StatusEffectInstance
-> StatusEffect
#480
Labels
discussion
changes that need discussion before being implemented
similar to
EntityType
+Entity
I think it makes more sense to use the
StatusEffect
name for the thing more closely tied to what you see/experience in game (banner with timer/results of the effect for the duration)I think use of the word
Instance
should be avoided because it's [redundant+could cause confusion] with instantiation in OOP (except for singleton constants that are justINSTANCE
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