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fbink_button_scan.c
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fbink_button_scan.c
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/*
FBInk: FrameBuffer eInker, a library to print text & images to an eInk Linux framebuffer
Copyright (C) 2018-2024 NiLuJe <[email protected]>
SPDX-License-Identifier: GPL-3.0-or-later
----
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "fbink_button_scan.h"
#ifdef FBINK_WITH_BUTTON_SCAN
// Mountpoint monitoring helpers pilfered from KFMon ;).
// Check if onboard (the mountpoint, not the fs) is mounted or not...
static bool
is_onboard_state(bool mounted)
{
// c.f., http://program-nix.blogspot.com/2008/08/c-language-check-filesystem-is-mounted.html
FILE* restrict mtab = NULL;
struct mntent* restrict part = NULL;
bool is_mounted = false;
if ((mtab = setmntent("/proc/mounts", "r")) != NULL) {
while ((part = getmntent(mtab)) != NULL) {
if ((part->mnt_dir != NULL) && (strcmp(part->mnt_dir, "/mnt/onboard")) == 0) {
LOG("fs %s is mounted on %s", part->mnt_fsname, part->mnt_dir);
is_mounted = true;
break;
}
}
endmntent(mtab);
}
if (!is_mounted) {
LOG("/mnt/onboard is unmounted");
}
// Return the right thing depending on which state we want onboard to be...
if (mounted) {
return is_mounted;
} else {
return !is_mounted;
}
}
// Monitor mountpoint activity...
static bool
wait_for_onboard_state(bool mounted)
{
// c.f., https://stackoverflow.com/questions/5070801
int mfd = open("/proc/mounts", O_RDONLY);
struct pollfd pfd = { 0 };
pfd.fd = mfd;
pfd.events = POLLERR | POLLPRI;
pfd.revents = 0;
uint8_t changes = 0U;
uint8_t max_changes = 6U;
// Assume success unless proven otherwise ;).
bool rb = true;
// NOTE: Abort early if the mountpoint is already in the requested state,
// in an effort to keep the race window as short as possible...
if (is_onboard_state(mounted)) {
goto cleanup;
}
// NOTE: We're going with no timeout, which works out great when everything behaves as expected,
// but *might* be problematic in case something goes awfully wrong,
// in which case we might block for a while...
while (poll(&pfd, 1, -1) >= 0) {
if (pfd.revents & POLLERR) {
LOG("Mountpoints changed (iteration nr. %d of %hhu)", ++changes, max_changes);
// Stop polling once we know onboard is in the requested state...
if (is_onboard_state(mounted)) {
LOG("Good, onboard is finally %s!", mounted ? "mounted" : "unmounted");
break;
}
}
pfd.revents = 0;
// If we can't find our mountpoint after that many changes, assume we're screwed...
if (changes >= max_changes) {
LOG("Too many mountpoint changes without finding onboard, aborting!");
rb = false;
break;
}
}
cleanup:
close(mfd);
return rb;
}
static bool
wait_for_background_color(uint8_t v, unsigned short int timeout, unsigned short int granularity)
{
// Check a single pixel that should always be white in Nickel,
// and always black when on the "Connected" & "Importing Content" screens.
// Something on the bottom margin should do the trick,
// without falling into any "might be behind the bezel" quirk,
// which would cause it to potentially already be black (or transparent) in Nickel...
FBInkCoordinates coords = { (unsigned short int) (viewWidth / 2U), (unsigned short int) (viewHeight - 1) };
(*fxpRotateCoords)(&coords);
FBInkPixel pixel = { 0U };
// We loop for <timeout> seconds at most, waking up every <granularity> ms...
unsigned short int iterations;
// In case we asked for no timeout (i.e., 0), take that to mean a single iteration...
if (timeout > 0U) {
iterations = (unsigned short int) (timeout * (1000 / (float) granularity));
} else {
iterations = 1U;
}
const struct timespec zzz = { 0L, (long int) (granularity * 1000000L) };
for (unsigned short int i = 1U; i <= iterations; i++) {
// Wait <granularity> ms . . .
nanosleep(&zzz, NULL);
(*fxpGetPixel)(&coords, &pixel);
// NOTE: get_pixel_* will only set gray8 (leaving at least bgra.color.r untouched) @ 4 & 8bpp!
// (It will unpack RGB565 to RGB32, though ;)).
if (vInfo.bits_per_pixel > 8U) {
LOG("On iteration nr. %hu of %hu, pixel (%hu, %hu) was #%02hhX%02hhX%02hhX",
i,
iterations,
coords.x,
coords.y,
pixel.bgra.color.r,
pixel.bgra.color.g,
pixel.bgra.color.b);
// Got it!
if (pixel.bgra.color.r == v && pixel.bgra.color.g == v && pixel.bgra.color.b == v) {
return true;
}
} else {
LOG("On iteration nr. %hu of %hu, pixel (%hu, %hu) was #%02hhX",
i,
iterations,
coords.x,
coords.y,
pixel.gray8);
// Got it!
if (pixel.gray8 == v) {
return true;
}
}
}
// If we got this far, we failed :(
return false;
}
static bool
is_on_connected_screen(void)
{
// USB Connected screen has a black background
LOG("Waiting for the 'USB Connected' screen . . .");
return wait_for_background_color(eInkBGCMap[BG_BLACK], 10U, 250U);
}
static bool
is_on_home_screen(void)
{
// Home screen has a white background
LOG("Waiting for the 'Home' screen . . .");
// NOTE: This one *might* need a slightly larger timeout, just to be safe...
return wait_for_background_color(eInkBGCMap[BG_WHITE], 12U, 250U);
}
static bool
is_on_import_screen(void)
{
// Import screen has a black background
LOG("Waiting for the 'Content Import' screen . . .");
return wait_for_background_color(eInkBGCMap[BG_BLACK], 10U, 250U);
}
static bool
is_on_home_screen_again(void)
{
// Home screen has a white background
LOG("Waiting for the 'Home' screen again . . .");
// NOTE: Give up after 5 minutes...
return wait_for_background_color(eInkBGCMap[BG_WHITE], (60U * 5U), 750U);
}
static int
generate_button_press(FBInkCoordinates* restrict match_coords, bool nosleep)
{
LOG("Pressing the Connect button . . .");
struct input_event ev;
int ifd = -1;
ifd = open("/dev/input/event1", O_WRONLY | O_NONBLOCK | O_CLOEXEC);
if (ifd == -1) {
PFWARN("Failed to open input device: %m");
return ERRCODE(ENODEV);
}
// NOTE: Kobo devices use a wide range of weird & quirky variations on the touch input protocol,
// depending on the exact device, so do our best to handle that properly...
// NOTE: Double-check on your device w/ hexdump -x /dev/input/event1 (or -d if you prefer decimal).
// Or evemu-record or evtest if you've got KoboStuff installed ;).
if (deviceQuirks.isKoboNonMT) {
// NOTE: Should match what Kobo does on devices who don't have a Multi-Touch aware driver...
// Should cover the Touch A/B/C, Mini, Glo & Aura HD
// NOTE: The original Touch is known to come in multiple variants,
// some of which might handle things slightly differently.
// Trying to guess which is which seems to be a lost cause, so don't try too hard...
SEND_INPUT_EVENT(EV_ABS, ABS_Y, match_coords->y);
SEND_INPUT_EVENT(EV_ABS, ABS_X, match_coords->x);
SEND_INPUT_EVENT(EV_ABS, ABS_PRESSURE, 100);
SEND_INPUT_EVENT(EV_KEY, BTN_TOUCH, 1);
SEND_INPUT_EVENT(EV_SYN, SYN_REPORT, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_Y, match_coords->y);
SEND_INPUT_EVENT(EV_ABS, ABS_X, match_coords->x);
SEND_INPUT_EVENT(EV_ABS, ABS_PRESSURE, 0);
SEND_INPUT_EVENT(EV_KEY, BTN_TOUCH, 0);
SEND_INPUT_EVENT(EV_SYN, SYN_REPORT, 0);
} else if (deviceQuirks.isKoboMk7) {
// NOTE: Roughly corresponds to what we call the "Snow" protocol in KOReader.
// Should handle the H2O²r2, (Aura SEr2?), Clara HD, Forma.
// And possibly the H2O²r1, although this one will need a dedicated quirk to compute the proper x/y coords.
SEND_INPUT_EVENT(EV_KEY, BTN_TOOL_FINGER, 1);
SEND_INPUT_EVENT(EV_KEY, BTN_TOUCH, 1);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TRACKING_ID, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_DISTANCE, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_POSITION_X, match_coords->x);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_POSITION_Y, match_coords->y);
// NOTE: Of the four following codes,
// which ones are actually set to non-zero values on real events depends on the hardware...
// c.f., https://www.mobileread.com/forums/showpost.php?p=4152920&postcount=718 for an example on a Forma.
// The lowest common denominator appears to be ABS_MT_PRESSURE,
// which is why it's the only event we're setting to a meaningful value here.
SEND_INPUT_EVENT(EV_ABS, ABS_MT_PRESSURE, 20);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TOUCH_MAJOR, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TOUCH_MINOR, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_ORIENTATION, 0);
SEND_INPUT_EVENT(EV_SYN, SYN_MT_REPORT, 0);
SEND_INPUT_EVENT(EV_SYN, SYN_REPORT, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TRACKING_ID, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_DISTANCE, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_POSITION_X, match_coords->x);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_POSITION_Y, match_coords->y);
// NOTE: Much like above, you can't rely on any of those actually being set to 0 to detect a contact lift...
// c.f., process_evdev @ utils/finger_trace.c
SEND_INPUT_EVENT(EV_ABS, ABS_MT_PRESSURE, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TOUCH_MAJOR, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TOUCH_MINOR, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_ORIENTATION, 0);
SEND_INPUT_EVENT(EV_SYN, SYN_MT_REPORT, 0);
SEND_INPUT_EVENT(EV_SYN, SYN_REPORT, 0);
SEND_INPUT_EVENT(EV_KEY, BTN_TOUCH, 0);
SEND_INPUT_EVENT(EV_KEY, BTN_TOOL_FINGER, 0);
SEND_INPUT_EVENT(EV_SYN, SYN_REPORT, 0);
} else if (deviceQuirks.isSunxi) {
// NOTE: Mostly for documentation's sake, as this feature is unsupported on sunxi SoCs...
// If multiple contact points are detected (e.g., multi-touch),
// each tracking ID is preceded by its slot assignment (e.g., EV_ABS:ABS_MT_SLOT:0 for the first finger).
// It's only elided when there's only a single contact point present/left.
// NOTE: The fact that it needlessly *repeats* the ABS_MT_TRACKING_ID (i.e., not changed/released),
// is upsetting libevdev (trips the "double tracking ID" check)...
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TRACKING_ID, 0); // Increases with each subsequent contact point.
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TOOL_TYPE, 0); // 0 for finger, 1 for pen
SEND_INPUT_EVENT(EV_KEY, BTN_TOUCH, 1);
// Plus an EV_KEY:BTN_STYLUS toggle when the *eraser* button is toggled.
// And an EV_KEY:BTN_STYLUS2 for the *highlighter* button.
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TOUCH_MAJOR, 1632); // Pen can go higher
// ABS_MT_PRESSURE always matches ABS_MT_TOUCH_MAJOR,
// unless the pen is not touching the screen (e.g., hovering),
// in which case ABS_MT_TOUCH_MAJOR is elided, and ABS_MT_PRESSURE reports 0.
SEND_INPUT_EVENT(EV_ABS, ABS_MT_PRESSURE, 1632);
// Plus an EV_ABS:ABS_MT_DISTANCE for the pen (15 when PRESSURE is 0 (i.e., pen is hovering), 0 otherwise).
SEND_INPUT_EVENT(EV_ABS, ABS_MT_POSITION_X, match_coords->x);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_POSITION_Y, match_coords->y);
SEND_INPUT_EVENT(EV_SYN, SYN_REPORT, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TRACKING_ID, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TOOL_TYPE, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TOUCH_MAJOR, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_PRESSURE, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_POSITION_X, match_coords->x);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_POSITION_Y, match_coords->y);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TRACKING_ID, -1);
SEND_INPUT_EVENT(EV_KEY, BTN_TOUCH, 0);
SEND_INPUT_EVENT(EV_SYN, SYN_REPORT, 0);
} else {
// NOTE: Corresponds to what we call the "Phoenix" protocol in KOReader.
// Which means we should cover the: KA1, H2O, Aura, Aura SEr1, (Aura SEr2?), Glo HD, Touch 2.0 & Nia.
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TRACKING_ID, 1);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TOUCH_MAJOR, 1);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_WIDTH_MAJOR, 1);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_POSITION_X, match_coords->x);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_POSITION_Y, match_coords->y);
// At this point, the Glo HD adds another pair of events:
// NOTE: Not adding them appears to work on Mk6, and adding them also works on Mk5,
// so, let's add them unconditionally until something blows up ;).
SEND_INPUT_EVENT(EV_ABS, ABS_PRESSURE, 1024);
SEND_INPUT_EVENT(EV_KEY, BTN_TOUCH, 1);
SEND_INPUT_EVENT(EV_SYN, SYN_MT_REPORT, 0);
SEND_INPUT_EVENT(EV_SYN, SYN_REPORT, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TRACKING_ID, 1);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_TOUCH_MAJOR, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_WIDTH_MAJOR, 0);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_POSITION_X, match_coords->x);
SEND_INPUT_EVENT(EV_ABS, ABS_MT_POSITION_Y, match_coords->y);
// Don't forget the extra Mk6 events...
SEND_INPUT_EVENT(EV_ABS, ABS_PRESSURE, 0);
SEND_INPUT_EVENT(EV_KEY, BTN_TOUCH, 0);
SEND_INPUT_EVENT(EV_SYN, SYN_MT_REPORT, 0);
SEND_INPUT_EVENT(EV_SYN, SYN_REPORT, 0);
}
// NOTE: FWIW, on a PW2 (where we don't have to jump through crazy hoops to calculate coordinates, ahem...):
// BTN_TOUCH:1;ABS_MT_TRACKING_ID:0;ABS_MT_POSITION_X:x;ABS_MT_POSITION_Y:y;SYN_REPORT;BTN_TOOL_FINGER:1;SYN_REPORT
// ABS_MT_POSITION_X:x;ABS_MT_POSITION_Y:y;SYN_REPORT;ABS_MT_TRACKING_ID:-1;SYN_REPORT;BTN_TOUCH:0;BTN_TOOL_FINGER:0;SYN_REPORT
close(ifd);
// Assume success until shit happens :)
int rv = EXIT_SUCCESS;
// NOTE: Checking if the input was successful is optional, since it can sleep for up to 5s,
// which may not be desirable, especially when you have other ways of checking the success of the operation,
// e.g., checking the state of the /mnt/onboard mountpoint...
if (!nosleep) {
// If we fail to detect the "Connected" screen, we've failed to press the button...
if (!is_on_connected_screen()) {
rv = ERRCODE(ENOTSUP);
}
}
return rv;
}
#endif
// Scan the screen's content for Kobo's "Connect" button in the "USB plugged in" popup.
int
fbink_button_scan(int fbfd UNUSED_BY_NOBUTTON, bool press_button UNUSED_BY_NOBUTTON, bool nosleep UNUSED_BY_NOBUTTON)
{
#ifdef FBINK_WITH_BUTTON_SCAN
if (deviceQuirks.isSunxi) {
PFWARN("This feature is not supported on your device");
return ERRCODE(ENOSYS);
}
// Open the framebuffer if need be...
// NOTE: As usual, we *expect* to be initialized at this point!
bool keep_fd = true;
if (open_fb_fd(&fbfd, &keep_fd) != EXIT_SUCCESS) {
return ERRCODE(EXIT_FAILURE);
}
// Assume success, until shit happens ;)
int rv = EXIT_SUCCESS;
// mmap the fb if need be...
if (!isFbMapped) {
if (memmap_fb(fbfd) != EXIT_SUCCESS) {
rv = ERRCODE(EXIT_FAILURE);
goto cleanup;
}
}
// Wheee! (Default to the proper value on 32bpp FW)
FBInkColor button_color = { 0xD9u, 0xD9u, 0xD9u };
// And handle yet another bit of 16bpp weirdness...
// NOTE: RGB565 conversions are complex and potentially slightly lossy,
// with slight rounding/truncation errors that can be different depending on how exactly the conversions were done.
// This matches with what *we* do, hopefully that'll be close enough to what Nickel actually does...
if (deviceQuirks.isNTX16bLandscape) {
button_color.r = 0xDEu;
button_color.g = 0xDBu;
button_color.b = 0xDEu;
}
FBInkPixel pixel = { 0U };
FBInkCoordinates coords = { 0U };
unsigned short int button_width = 0U;
unsigned short int match_count = 0U;
FBInkCoordinates match_coords = { 0U };
bool gotcha = false;
unsigned short int button_height = 0U;
// Centralize the various thresholds we use...
// NOTE: Depending on the device's DPI & resolution, a button takes between 17% and 20% of the screen's width.
// Possibly less on larger resolutions, and more on smaller resolutions, so try to handle everyone in one fell swoop.
// NOTE: Truncating floats via explicit casts is good enough for us.
// With poor man's rounding, no need to pull in libm ;).
unsigned short int min_target_pixels = (unsigned short int) ((0.125f * (float) viewWidth) + 0.5f);
unsigned short int max_target_pixels = (unsigned short int) ((0.25f * (float) viewWidth) + 0.5f);
// Recap the various settings as computed for this screen...
LOG("Button color is expected to be #%02hhX%02hhX%02hhX", button_color.r, button_color.g, button_color.b);
LOG("We need to match two buttons each between %hu and %hu pixels wide!", min_target_pixels, max_target_pixels);
// Only look in the area of the screen where we're likely to find the buttons, both to save some time,
// and to lower the risk of false positives, as unlikely as that might be.
unsigned short int min_height = (unsigned short int) ((0.55f * (float) viewHeight) + 0.5f);
unsigned short int max_height = (unsigned short int) ((0.85f * (float) viewHeight) + 0.5f);
unsigned short int min_width = (unsigned short int) ((0.05f * (float) viewWidth) + 0.5f);
unsigned short int max_width = (unsigned short int) ((0.80f * (float) viewWidth) + 0.5f);
LOG("Looking for buttons in a %hux%hu rectangle, from (%hu, %hu) to (%hu, %hu)",
(unsigned short int) (max_width - min_width),
(unsigned short int) (max_height - min_height),
min_width,
min_height,
max_width,
max_height);
for (unsigned short int y = min_height; y < max_height; y++) {
if (match_count == 2) {
// It looks like we found the top of the buttons on the previous line, we can stop looping.
gotcha = true;
break;
}
// New line, reset counters
button_width = 0U;
match_count = 0U;
for (unsigned short int x = min_width; x < max_width; x++) {
coords.x = x;
coords.y = y;
// Handle 16bpp rotation (hopefully applies in Nickel, too ;D)
(*fxpRotateCoords)(&coords);
(*fxpGetPixel)(&coords, &pixel);
// NOTE: Again, get_pixel_* will only set gray8 @ 4 & 8bpp
if ((vInfo.bits_per_pixel > 8U && pixel.bgra.color.r == button_color.r &&
pixel.bgra.color.g == button_color.g && pixel.bgra.color.b == button_color.b) ||
(vInfo.bits_per_pixel <= 8U && pixel.gray8 == button_color.b)) {
// Found a pixel of the right color for a button...
button_width++;
} else {
// Pixel is no longer part of a button...
if (button_width >= min_target_pixels && button_width <= max_target_pixels) {
// But we've just finished matching enough pixels in a row to assume we found a button!
match_count++;
LOG("End of match %hu after %hu consecutive matches @ (%hu, %hu)",
match_count,
button_width,
x,
y);
// We only care about the second button, Connect :).
if (match_count == 2) {
match_coords.y = y;
// Last good pixel was the previous one, store that one ;).
match_coords.x = (unsigned short int) (x - 1);
// We've got the top-right corner of the Connect button, stop looping.
break;
}
} else {
if (button_width > 0U) {
// And we only matched a few stray pixels of the right color before, not a button.
LOG("Failed end of match after %hu consecutive matches @ (%hu, %hu)",
button_width,
x,
y);
}
}
// In any case, wrong color, reset the counter.
button_width = 0U;
}
}
}
// If we've got a button corner in the previous pass, we're not quite done yet...
if (gotcha) {
gotcha = false;
// We're just going too scan down that final column of the button until we hit the end of it :).
for (unsigned short int j = match_coords.y; j < max_height; j++) {
// NOTE: Keep those two together to avoid desyncing them if we have a rotation quirk...
coords.x = match_coords.x;
coords.y = j;
(*fxpRotateCoords)(&coords);
(*fxpGetPixel)(&coords, &pixel);
// NOTE: Again, with the gray/rgb dance...
if ((vInfo.bits_per_pixel > 8U && pixel.bgra.color.r == button_color.r &&
pixel.bgra.color.g == button_color.g && pixel.bgra.color.b == button_color.b) ||
(vInfo.bits_per_pixel <= 8U && pixel.gray8 == button_color.b)) {
// Found a pixel of the right color for a button...
button_height++;
} else {
// Pixel is no longer part of a button,
// which likely means we've now hit the bottom-right of the Connect button.
// NOTE: No more guesses, assume we *really* got the corner of the button earlier.
// Backtrack from half the height & half the width to get the center of the button.
match_coords.y = (unsigned short int) (j - (button_height / 2U));
match_coords.x = (unsigned short int) (match_coords.x - (button_width / 2U));
// And we're done!
gotcha = true;
break;
}
}
}
if (gotcha) {
LOG("Matched on a %hux%hu button centered @ (%hu, %hu)! :)",
button_width,
button_height,
match_coords.x,
match_coords.y);
// The touch panel has a fixed origin that differs from the framebuffer's... >_<".
// NOTE: On the Forma, take the current rotation into account,
// because the Home screen *can* be shown in Inverted Portrait...
// Note that while rotate_touch_coordinates handles Landscape orientations just fine,
// the various optimizations that limit the area to scan and the size of the button to match
// are completely tailored for Portrait orientations, and would probably need tweaking for Landscape...
if (deviceQuirks.canRotate) {
rotate_touch_coordinates(&match_coords);
} else {
rotate_coordinates_pickel(&match_coords);
}
ELOG("Transformed for input -> x=%hu, y=%hu", match_coords.x, match_coords.y);
// NOTE: The H2O²r1 is a special snowflake, input is rotated 90° in the *other* direction
// (i.e., origin at the bottom-left instead of top-right).
// Hopefully that doesn't apply to the fb itself, too...
// NOTE: Hide that on the Forma, since it's definitely useless there ;).
if (!deviceQuirks.canRotate) {
ELOG("Transformed for H2O²r1 input -> x=%hu, y=%hu",
(unsigned short int) (screenHeight - match_coords.x - 1),
(unsigned short int) (screenWidth - match_coords.y - 1));
}
// Press it if requested...
if (press_button) {
if ((rv = generate_button_press(&match_coords, nosleep)) != EXIT_SUCCESS) {
WARN("Failed to press the Connect button");
goto cleanup;
} else {
LOG(". . . appears to have been a success!");
}
}
} else {
LOG("No match :(");
WARN("Failed to find a Connect button on screen");
rv = ERRCODE(EXIT_FAILURE);
goto cleanup;
}
// Cleanup
cleanup:
if (isFbMapped && !keep_fd) {
unmap_fb();
}
if (!keep_fd) {
close_fb(fbfd);
}
return rv;
#else
WARN("Kobo Connect button scanning is disabled in this FBInk build");
return ERRCODE(ENOSYS);
#endif // FBINK_WITH_BUTTON_SCAN
}
// Wait for the end of an USBMS session, trying to detect a successful content import in the process.
int
fbink_wait_for_usbms_processing(int fbfd UNUSED_BY_NOBUTTON, bool force_unplug UNUSED_BY_NOBUTTON)
{
#ifdef FBINK_WITH_BUTTON_SCAN
if (deviceQuirks.isSunxi) {
PFWARN("This feature is not supported on your device");
return ERRCODE(ENOSYS);
}
// Open the framebuffer if need be...
// NOTE: As usual, we *expect* to be initialized at this point!
bool keep_fd = true;
if (open_fb_fd(&fbfd, &keep_fd) != EXIT_SUCCESS) {
return ERRCODE(EXIT_FAILURE);
}
// Assume success, until shit happens ;)
int rv = EXIT_SUCCESS;
// mmap the fb if need be...
if (!isFbMapped) {
if (memmap_fb(fbfd) != EXIT_SUCCESS) {
rv = ERRCODE(EXIT_FAILURE);
goto cleanup;
}
}
// Double-check that we're really on something that looks like the Connected screen,
// in case someone slipped on the wrong CLI flag or the wrong function ;).
if (!wait_for_background_color(eInkBGCMap[BG_BLACK], 0U, 0U)) {
// That won't do... abort!
WARN("We don't appear to be on the Connected screen, abort");
rv = ERRCODE(EXIT_FAILURE);
goto cleanup;
}
// NOTE: Since USB is terrible, it may take a bit for onboard to *actually* get unmounted,
// so we wait for that to happen (wait_for_onboard_state() will return early if that's already the case)...
bool mounted = true;
LOG("Waiting for the start of the USBMS session . . .");
if (!wait_for_onboard_state(!mounted)) {
// That won't do... abort!
WARN("Failed to detect start of USBMS session, can't detect content import");
rv = ERRCODE(EXIT_FAILURE);
goto cleanup;
}
// Right, now that we've made sure that we're properly in USBMS, wait for onboard to come back up :)
LOG("Waiting for onboard to come back up . . .");
// If we were asked to force an unplug event, now is the time ;).
if (force_unplug) {
LOG("Sending an USB unplug event . . .");
int nfd = -1;
nfd = open("/tmp/nickel-hardware-status", O_WRONLY | O_NONBLOCK | O_CLOEXEC);
if (nfd == -1) {
PFWARN("Failed to open Nickel pipe: %m");
rv = ERRCODE(EXIT_FAILURE);
goto cleanup;
}
const unsigned char cmd[] = "usb plug remove";
if (write(nfd, cmd, sizeof(cmd)) < 0) {
PFWARN("Failed to write to Nickel pipe: %m");
rv = ERRCODE(EXIT_FAILURE);
close(nfd);
goto cleanup;
}
close(nfd);
}
if (!wait_for_onboard_state(mounted)) {
// That won't do... abort!
WARN("Failed to detect end of USBMS session, can't detect content import");
rv = ERRCODE(EXIT_FAILURE);
goto cleanup;
}
// Now check that we're back on the Home screen...
if (!is_on_home_screen()) {
// That won't do... abort!
WARN("Failed to detect Home screen, can't detect content import");
rv = ERRCODE(EXIT_FAILURE);
goto cleanup;
}
// Then wait a while to see if the Import screen pops up...
if (!is_on_import_screen()) {
// Maybe there was nothing to import?
WARN("Couldn't detect the Import screen, maybe there was nothing to import?");
rv = ERRCODE(ENODATA);
goto cleanup;
}
// Then wait a potentially long while (~5min) for the end of the Import process...
if (!is_on_home_screen_again()) {
// NOTE: LF better method than a stupid hard timeout... ;'(
WARN(
"Failed to detect the end of the Import process, maybe it's hung or running suspiciously long (it's been > 5min)?");
rv = ERRCODE(ETIME);
goto cleanup;
}
// Cleanup
cleanup:
if (isFbMapped && !keep_fd) {
unmap_fb();
}
if (!keep_fd) {
close_fb(fbfd);
}
return rv;
#else
WARN("Kobo USBMS monitoring is disabled in this FBInk build");
return ERRCODE(ENOSYS);
#endif // FBINK_WITH_BUTTON_SCAN
}