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This would avoid the need to use cmdline -no-triple-gl-buffer argument.
There is a gl_triplebuffer variable for 2d rendering.
New var called vid_gl_triple_buffer seems suitable.
The text was updated successfully, but these errors were encountered:
This would avoid the need to use cmdline -no-triple-gl-buffer argument.
There is a gl_triplebuffer variable for 2d rendering.
New var called vid_gl_triple_buffer seems suitable.
The text was updated successfully, but these errors were encountered: