Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

BUG: gl_part_gunshots 1 yellow sparks (dis)appear #915

Open
Matrix-QW opened this issue Apr 19, 2024 · 0 comments
Open

BUG: gl_part_gunshots 1 yellow sparks (dis)appear #915

Matrix-QW opened this issue Apr 19, 2024 · 0 comments

Comments

@Matrix-QW
Copy link

ezQuake version:
3.6.4

OS/device including version:
GTX 1060, driver 552.22, vid_renderer 1

Describe the bug
Depending on the fps value used it shows some yellow sparks in the middle of the smoke.
Up to 770fps the yellow sparks are there, 847 to 1694 they disappear, 1771 and 1848 they act randomly and 1925+ they always show up.

To Reproduce
Steps to reproduce the behavior:

  1. Set cl_maxfps 1001
  2. Set gl_part_gunshots 1
  3. Shoot sg/ssg
  4. Set cl_maxfps 770
  5. Shoot sg/ssg

Expected behavior
Show the yellow sparks with any fps value.

Additional context
Actually, I would rather not see them but there might be someone or for streaming/videos that want to see them, so by fixing the bug it would be good to add a new variable to disable them, like gl_part_gunshots_sparks 0/1.
This is a bug report and a feature request at the same time.

Screenshots

ezquake011
ezquake012

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant