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WiP,DOCS: Update README with new build.
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dsvensson committed Sep 3, 2024
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Expand Up @@ -73,12 +73,19 @@ Clone the ezQuake source code:
git clone --recurse-submodules https://github.com/ezQuake/ezquake-source.git ezquake
```

Initialize Vcpkg, and refresh submodules if needed by invoking the `bootstrap.ps1` script.
Initialize Vcpkg, and refresh submodules if needed by invoking the `bootstrap.ps1` script via right click menu.

Load the solution into VS, and compile your preferred target.
Visual Studio has native CMake support so simply load the project and compile your preferred target.

If you instead prefer a Visual Studio Solution, CMake can generate this via:

#### Using Ubuntu Bash (WSL)
```
cmake --preset msbuild-x64
```

The solution is found under `cmake-build-presets/msbuild-x64/`.

#### Using Ubuntu WSL or Native

You can use the new Ubuntu Bash feature in Windows 10 to compile ezQuake for Windows.

Expand All @@ -91,7 +98,7 @@ Now press the `Start` button again and enter `bash`. Click it and install Bash.
Enter the following command to install all required prerequisites to build ezQuake:

```
sudo apt-get install -y git mingw-w64 build-essential libspeexdsp-dev dos2unix pkg-config
sudo apt-get install -y git mingw-w64 build-essential cmake ninja-build curl zip autoconf libtool
```

Now clone the ezQuake source code:
Expand All @@ -109,27 +116,15 @@ dos2unix *.sh
Now build the ezQuake executable:

```
EZ_CONFIG_FILE=.config_windows make
```

Copy the compiled binary to your Quake folder, the binary is called `ezquake.exe`.
./bootstrap.sh # initialize vcpkg helper
#### Using a Linux system

Initialize/update git submodules:
```
git submodule update --init --recursive --remote
# Configure and build all 3rd party dependencies, grab a beverage of choice.
cmake --preset ninja-mingw64-x64 # or 'ninja-mingw64-i686'
cmake --build cmake-build-presets/ninja-mingw64-x64 --config Release
```
If cross-compiling from Linux the targets are called `ninja-mingw64-x64-cross` and `ninja-mingw64-i686`.

Make sure you have mingw32 toolchain installed. On Arch Linux it's `mingw-w64` (select complete group).

Build an executable using the following command:

```
EZ_CONFIG_FILE=.config_windows make
```

You can add `-jN` as a parameter to `make` to build in parallell. Use number of cpu cores plus 1 (e.g. `-j5` if you have a quad core processor).
Copy the compiled binary to your Quake folder, the binary is called `cmake-build-presets/ninja-mingw64-x64/Release/ezquake.exe`.

### Compiling a Linux binary

Expand All @@ -141,17 +136,17 @@ Make sure you have the dependencies installed:

- For *Debian/Ubuntu 16.10+*
```
sudo apt install git build-essential libsdl2-2.0-0 libsdl2-dev libjansson-dev libexpat1-dev libcurl4-openssl-dev libpng-dev libjpeg-dev libspeex-dev libspeexdsp-dev libfreetype6-dev libsndfile1-dev libpcre2-dev libminizip-dev
sudo apt install cmake ninja-build git build-essential libsdl2-2.0-0 libsdl2-dev libjansson-dev libexpat1-dev libcurl4-openssl-dev libpng-dev libjpeg-dev libspeex-dev libspeexdsp-dev libfreetype6-dev libsndfile1-dev libpcre2-dev libminizip-dev
```
- For *openSUSE Tumbleweed*
```
sudo zypper install -t pattern devel_C_C++
sudo zypper install git pcre2-devel Mesa-libGL-devel SDL2-devel libjansson-devel libexpat-devel libcurl-devel libpng16-devel libpng16-compat-devel libjpeg8-devel libjpeg-turbo libsndfile-devel speex-devel speexdsp-devel libXxf86vm-devel
sudo zypper install cmake ninja-build git pcre2-devel Mesa-libGL-devel SDL2-devel libjansson-devel libexpat-devel libcurl-devel libpng16-devel libpng16-compat-devel libjpeg8-devel libjpeg-turbo libsndfile-devel speex-devel speexdsp-devel libXxf86vm-devel
```
- For *Fedora*
```
sudo dnf group install 'C Development Tools and Libraries'
sudo dnf install git pcre2-devel mesa-libEGL-devel SDL2-devel jansson-devel expat-devel libcurl-devel libpng-devel libjpeg-turbo-devel libsndfile-devel speex-devel speexdsp-devel libXxf86vm-devel
sudo dnf install cmake ninja-build git pcre2-devel mesa-libEGL-devel SDL2-devel jansson-devel expat-devel libcurl-devel libpng-devel libjpeg-turbo-devel libsndfile-devel speex-devel speexdsp-devel libXxf86vm-devel
```

Clone the git repository:
Expand All @@ -166,20 +161,23 @@ cd ~/ezquake-source/

Initialize/update git submodules:
```
git submodule update --init --recursive --remote
cmake --preset ninja-generic-dynamic # tweak flags via -DCMAKE_C_FLAGS="-march=native"
cmake --build cmake-build-presets/ninja-generic-dynamic --config Release
```

Run the compilation (replace 5 with the number of cpu cores you have +1):
Copy the compiled binary to your Quake folder, the binary is called `cmake-build-presets/ninja-generic-dynamic/Release/ezquake`.

If you instead wish to build a static binary, install `autoconf`, `automake`, and `libtool` and run:

```
make -j5
./bootstrap.sh # initialize vcpkg helper
# Configure and build all 3rd party dependencies, grab a beverage of choice.
cmake --preset ninja-generic-static # tweak flags via -DCMAKE_C_FLAGS="-march=native"
cmake --build cmake-build-presets/ninja-generic-static --config Release
```
You can add `-jN` as a parameter to `make` to build in parallell. Use number of cpu cores plus 1 (e.g. `-j5` if you have a quad core processor).

Copy the compiled binary to your Quake folder, on 64bit linux the binary will be called `ezquake-linux-x86_64`.
### Compiling a macOS 11.0+ binary

### Compiling an OS X binary

_These instructions were tested on Mac OS X 10.10._

Get [Homebrew](http://brew.sh)

Expand All @@ -194,24 +192,19 @@ Make sure you run the `brew doctor` as instructed before doing anything else.
Then run:

```
brew install sdl2 sdl2_net sdl2_image sdl2_gfx sdl2_mixer pcre2 jansson pkg-config speex speexdsp libsndfile
brew install autoconf automake libtool
```

When it's done, just run `make` and it should compile without errors.


#### Creating an app bundle

Call from main ezquake-source directory, e.g. you probably do something like this:
When it's done, run:

```
make
sh misc/install/create_osx_bundle.sh
./bootstrap.sh # initialize vcpkg helper
# Configure and build all 3rd party dependencies, grab a beverage of choice.
cmake --preset xcode-arm64 # or xcode-x64
cmake --build cmake-build-presets/xcode-arm64 --config Release
```

Current directory should have an `ezQuake.app` folder which is the app.

There will also be an `ezquake.zip` which basically just zips up the .app.
App bundle is called `cmake-build-presets/xcode-arm64/Release/ezQuake.app`.

## Nightly builds

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